FINAL VERSION

Dependencies:   mbed

Committer:
jamesheavey
Date:
Thu May 09 14:36:51 2019 +0000
Revision:
140:d8634e76ecce
Parent:
136:04a2724f90cf
Final Submission. I have read and agreed with Statement of Academic Integrity.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
jamesheavey 0:7d4d2023ed9c 1 ///////// pre-processor directives ////////
jamesheavey 117:4eedd15f2c3d 2
jamesheavey 0:7d4d2023ed9c 3 #include "mbed.h"
jamesheavey 0:7d4d2023ed9c 4 #include "Gamepad.h"
jamesheavey 0:7d4d2023ed9c 5 #include "N5110.h"
jamesheavey 27:1b5038b0a7a2 6 #include "BreakoutEngine.h"
jamesheavey 3:5719d0fe94ed 7 #include "Bitmap.h"
jamesheavey 8:1ab6d90c4d60 8 #include "Sprites.h"
jamesheavey 101:0df767523dbd 9 #include "SDFileSystem.h"
jamesheavey 117:4eedd15f2c3d 10
jamesheavey 124:d635e3154bf3 11 #ifdef WITH_TESTING
jamesheavey 124:d635e3154bf3 12 # include "tests.h"
jamesheavey 124:d635e3154bf3 13 #endif
jamesheavey 124:d635e3154bf3 14
jamesheavey 0:7d4d2023ed9c 15 /////////////// structs /////////////////
jamesheavey 79:70510b0102af 16
jamesheavey 0:7d4d2023ed9c 17 struct UserInput {
jamesheavey 0:7d4d2023ed9c 18 Direction d;
jamesheavey 0:7d4d2023ed9c 19 float mag;
jamesheavey 0:7d4d2023ed9c 20 };
jamesheavey 96:c30e110c0a93 21
jamesheavey 0:7d4d2023ed9c 22 /////////////// objects ///////////////
jamesheavey 79:70510b0102af 23
jamesheavey 0:7d4d2023ed9c 24 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
jamesheavey 0:7d4d2023ed9c 25 Gamepad pad;
jamesheavey 27:1b5038b0a7a2 26 BreakoutEngine breakout;
jamesheavey 101:0df767523dbd 27 SDFileSystem sd(PTE3, PTE1, PTE2, PTE4, "sd"); // MOSI, MISO, SCK, CS
jamesheavey 101:0df767523dbd 28 Serial serial(USBTX, USBRX); // for PC debug
jamesheavey 0:7d4d2023ed9c 29
jamesheavey 0:7d4d2023ed9c 30 ///////////// prototypes ///////////////
jamesheavey 79:70510b0102af 31
jamesheavey 0:7d4d2023ed9c 32 void init();
jamesheavey 0:7d4d2023ed9c 33 void update_game(UserInput input);
jamesheavey 0:7d4d2023ed9c 34 void render();
jamesheavey 53:8e3da0b58fe9 35 void main_menu();
jamesheavey 51:9d5c10a88b22 36 void settings();
jamesheavey 50:3da51f34e253 37 void how_to_play();
jamesheavey 79:70510b0102af 38 void loss_screen();
jamesheavey 58:a159cd976aca 39 void victory_screen();
jamesheavey 49:31eb7807dbd3 40 void title_screen();
jamesheavey 106:a2957bab0c16 41 void main_game();
jamesheavey 58:a159cd976aca 42 void flash_screen(N5110 &lcd);
jamesheavey 59:fdc05d5778a6 43 void countdown();
jamesheavey 99:d8f1570faa05 44 void save_hi_score(int hi_score);
jamesheavey 98:2ce2c666266b 45 int get_hi_score();
jamesheavey 102:4946a6b47c78 46 bool compare_to_hi_score(int score);
jamesheavey 103:f9f69944a850 47 void print_hi_score(int col,int row);
jamesheavey 120:33dabf094a6d 48 void flash_hi_score_screen();
jamesheavey 117:4eedd15f2c3d 49 void reset_victory(int score, int bonus);
jamesheavey 117:4eedd15f2c3d 50 void reset_loss();
jamesheavey 47:1d1a827be81b 51
jamesheavey 95:09550aeca8b9 52 Bitmap breakwhite(breakwhite_data, 48, 84); // assign the title screen sprites
jamesheavey 95:09550aeca8b9 53 Bitmap breakblack(breakblack_data, 48, 84);
jamesheavey 95:09550aeca8b9 54 Bitmap arrowup(arrowup_data, 5, 7); // assign the arrow up sprite data
jamesheavey 95:09550aeca8b9 55 Bitmap arrowdown(arrowdown_data, 5, 7); // assign the arrow down sprite data
jamesheavey 97:6c76526b5298 56 Bitmap three(three_data, 48, 84); // assign the 3 sprite data
jamesheavey 97:6c76526b5298 57 Bitmap two(two_data, 48, 84); // assign the 2 sprite data
jamesheavey 97:6c76526b5298 58 Bitmap one(one_data, 48, 84); // assign the 1 sprite data
jamesheavey 95:09550aeca8b9 59
jamesheavey 123:39740c246fc2 60 bool tilt = false;
jamesheavey 72:7254d2a8a1cd 61 float sens = 0.5; // default sens
jamesheavey 106:a2957bab0c16 62 int number_of_frames = 0; // tracks the number of frames passed to use for bonus score
jamesheavey 0:7d4d2023ed9c 63
jamesheavey 0:7d4d2023ed9c 64 ///////////// functions ////////////////
jamesheavey 79:70510b0102af 65
jamesheavey 0:7d4d2023ed9c 66 int main()
jamesheavey 91:c01a736fb0d9 67 {
jamesheavey 124:d635e3154bf3 68
jamesheavey 124:d635e3154bf3 69 #ifdef WITH_TESTING
jamesheavey 124:d635e3154bf3 70 int number_of_failures = run_all_tests();
jamesheavey 124:d635e3154bf3 71
jamesheavey 124:d635e3154bf3 72 if(number_of_failures > 0) return number_of_failures;
jamesheavey 124:d635e3154bf3 73 #endif
jamesheavey 124:d635e3154bf3 74
jamesheavey 58:a159cd976aca 75 init(); // initialise the gamepad
jamesheavey 58:a159cd976aca 76 title_screen(); // run the title screen
jamesheavey 0:7d4d2023ed9c 77 }
jamesheavey 0:7d4d2023ed9c 78
jamesheavey 132:a98cfea2d292 79
jamesheavey 132:a98cfea2d292 80
jamesheavey 132:a98cfea2d292 81
jamesheavey 121:12acab75db8f 82 void init() // initialies all classes and libraries
jamesheavey 0:7d4d2023ed9c 83 {
jamesheavey 91:c01a736fb0d9 84 // need to initialise LCD and Gamepad
jamesheavey 0:7d4d2023ed9c 85 lcd.init();
jamesheavey 0:7d4d2023ed9c 86 pad.init();
jamesheavey 72:7254d2a8a1cd 87 breakout.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_SIZE,BALL_SPEED); // init the objects
jamesheavey 0:7d4d2023ed9c 88 }
jamesheavey 0:7d4d2023ed9c 89
jamesheavey 121:12acab75db8f 90 void render() // draws each frame on the LCD
jamesheavey 0:7d4d2023ed9c 91 {
jamesheavey 0:7d4d2023ed9c 92 // clear screen, re-draw and refresh
jamesheavey 91:c01a736fb0d9 93 lcd.clear();
jamesheavey 26:25eea19c5fbe 94 breakout.draw(lcd);
jamesheavey 0:7d4d2023ed9c 95 lcd.refresh();
jamesheavey 0:7d4d2023ed9c 96 }
jamesheavey 0:7d4d2023ed9c 97
jamesheavey 132:a98cfea2d292 98
jamesheavey 132:a98cfea2d292 99 //////////// MENUING & GAME LOOP FUNCTIONS //////////////////
jamesheavey 132:a98cfea2d292 100
jamesheavey 132:a98cfea2d292 101
jamesheavey 123:39740c246fc2 102 void title_screen()
jamesheavey 91:c01a736fb0d9 103 {
jamesheavey 58:a159cd976aca 104 tilt = false; // reset the tilt variable so that on start, joystick is default
jamesheavey 135:888ae932cd70 105 breakout.reset_mult();
jamesheavey 58:a159cd976aca 106 lcd.clear();
jamesheavey 123:39740c246fc2 107
jamesheavey 106:a2957bab0c16 108 lcd.setBrightness(1); // stops the game from dimming (hardware bug?)
jamesheavey 91:c01a736fb0d9 109
jamesheavey 58:a159cd976aca 110 breakblack.render(lcd, 0, 0); // render the first frame
jamesheavey 58:a159cd976aca 111 lcd.refresh();
jamesheavey 58:a159cd976aca 112 pad.leds_off();
jamesheavey 58:a159cd976aca 113 wait(0.5);
jamesheavey 134:48c4b408868c 114
jamesheavey 134:48c4b408868c 115 pad.reset_flags();
jamesheavey 91:c01a736fb0d9 116
jamesheavey 58:a159cd976aca 117 while (pad.check_event(Gamepad::START_PRESSED) == false) { // while start is not pressed alternate sprites
jamesheavey 91:c01a736fb0d9 118
jamesheavey 58:a159cd976aca 119 lcd.clear();
jamesheavey 91:c01a736fb0d9 120
jamesheavey 58:a159cd976aca 121 breakwhite.render(lcd, 0, 0);
jamesheavey 58:a159cd976aca 122 lcd.refresh();
jamesheavey 58:a159cd976aca 123 pad.leds_on();
jamesheavey 58:a159cd976aca 124 wait(0.5);
jamesheavey 91:c01a736fb0d9 125
jamesheavey 58:a159cd976aca 126 lcd.clear();
jamesheavey 91:c01a736fb0d9 127
jamesheavey 58:a159cd976aca 128 breakblack.render(lcd, 0, 0);
jamesheavey 58:a159cd976aca 129 lcd.refresh();
jamesheavey 58:a159cd976aca 130 pad.leds_off();
jamesheavey 58:a159cd976aca 131 wait(0.5);
jamesheavey 58:a159cd976aca 132 }
jamesheavey 123:39740c246fc2 133
jamesheavey 58:a159cd976aca 134 pad.tone(750.0,0.3);
jamesheavey 58:a159cd976aca 135 wait(0.2);
jamesheavey 58:a159cd976aca 136 main_menu(); // load main menu
jamesheavey 58:a159cd976aca 137 }
jamesheavey 58:a159cd976aca 138
jamesheavey 58:a159cd976aca 139
jamesheavey 91:c01a736fb0d9 140 void main_menu()
jamesheavey 123:39740c246fc2 141 {
jamesheavey 135:888ae932cd70 142 lcd.setBrightness(1); // fixes random screen dimming (hardware bug?)
jamesheavey 135:888ae932cd70 143
jamesheavey 50:3da51f34e253 144 lcd.clear();
jamesheavey 99:d8f1570faa05 145 lcd.printString(" START ",0,1); // start game with default as joystick
jamesheavey 73:54ab819609bc 146 lcd.printString(" SETTINGS ",0,2); // choose between joystick and tilt
jamesheavey 107:1b21b028d764 147 lcd.printString(" HOW TO PLAY ",0,3); // brief text on how to interact with the game
jamesheavey 123:39740c246fc2 148 lcd.printString("HI-SCORE: ",0,5);
jamesheavey 106:a2957bab0c16 149 print_hi_score(55,5);
jamesheavey 91:c01a736fb0d9 150 lcd.refresh();
jamesheavey 133:05bb8de3c630 151 wait(0.3); // load initial frame
jamesheavey 133:05bb8de3c630 152
jamesheavey 135:888ae932cd70 153 pad.reset_flags(); // manually resets all button flags which fixes button bounce and prevents inputs carrying through to different menus
jamesheavey 135:888ae932cd70 154 pad.leds_off(); // prevents hardware bug where right most led flickers
jamesheavey 135:888ae932cd70 155
jamesheavey 73:54ab819609bc 156 int pointer = 1;
jamesheavey 91:c01a736fb0d9 157
jamesheavey 133:05bb8de3c630 158 while (pad.check_event(Gamepad::A_PRESSED) == false) {
jamesheavey 53:8e3da0b58fe9 159 lcd.clear();
jamesheavey 99:d8f1570faa05 160 lcd.printString(" START ",0,1); // start game with default as joystick
jamesheavey 73:54ab819609bc 161 lcd.printString(" SETTINGS ",0,2); // choose between joystick and tilt
jamesheavey 107:1b21b028d764 162 lcd.printString(" HOW TO PLAY ",0,3); // brief text on how to interact with the game
jamesheavey 123:39740c246fc2 163 lcd.printString("HI-SCORE: ",0,5);
jamesheavey 106:a2957bab0c16 164 print_hi_score(55,5);
jamesheavey 56:f9e586348e0b 165 lcd.printString(" >",0,pointer);
jamesheavey 91:c01a736fb0d9 166 lcd.refresh();
jamesheavey 53:8e3da0b58fe9 167 wait(0.1);
jamesheavey 127:5994f1a186e0 168 if (pad.get_direction() == N && pointer > 1) { // if L is pressed and pointer isnt already on START, move it up one line
jamesheavey 50:3da51f34e253 169 pointer -= 1;
jamesheavey 53:8e3da0b58fe9 170 pad.tone(750.0,0.3);
jamesheavey 132:a98cfea2d292 171 wait(0.1);
jamesheavey 127:5994f1a186e0 172 } else if (pad.get_direction() == S && pointer < 3) { // if R is pressed and pointer isnt already on HOW TO PLAY, move it down one line
jamesheavey 50:3da51f34e253 173 pointer += 1;
jamesheavey 53:8e3da0b58fe9 174 pad.tone(750.0,0.3);
jamesheavey 128:b57930585692 175 wait(0.1);
jamesheavey 50:3da51f34e253 176 }
jamesheavey 118:a44365bf061a 177 if (pad.check_event(Gamepad::X_PRESSED) & pad.check_event(Gamepad::Y_PRESSED)) {
jamesheavey 118:a44365bf061a 178 save_hi_score(0); // resets hi score
jamesheavey 118:a44365bf061a 179 }
jamesheavey 99:d8f1570faa05 180 //printf("Pointer 1 = %d",pointer);
jamesheavey 91:c01a736fb0d9 181
jamesheavey 50:3da51f34e253 182 }
jamesheavey 73:54ab819609bc 183 if (pointer == 1) { // if START was selected on exit of the while loop, run main game with the appropriate tilt/joystick setting
jamesheavey 56:f9e586348e0b 184 pad.tone(750.0,0.3);
jamesheavey 99:d8f1570faa05 185 number_of_frames = 0;
jamesheavey 106:a2957bab0c16 186 main_game();
jamesheavey 91:c01a736fb0d9 187 } else if (pointer == 2) { // if SETTINGS was selected, enter the settings menu
jamesheavey 56:f9e586348e0b 188 pad.tone(750.0,0.3);
jamesheavey 51:9d5c10a88b22 189 settings();
jamesheavey 99:d8f1570faa05 190 } else if (pointer == 3) { // if HOW TO PLAY was selected, display instructions on how to play
jamesheavey 56:f9e586348e0b 191 pad.tone(750.0,0.3);
jamesheavey 51:9d5c10a88b22 192 how_to_play();
jamesheavey 51:9d5c10a88b22 193 }
jamesheavey 50:3da51f34e253 194 }
jamesheavey 50:3da51f34e253 195
jamesheavey 91:c01a736fb0d9 196 void settings()
jamesheavey 91:c01a736fb0d9 197 {
jamesheavey 132:a98cfea2d292 198 lcd.clear(); // load initial frame
jamesheavey 72:7254d2a8a1cd 199 lcd.printString(" JOYSTICK ",0,1); // choose joystick
jamesheavey 72:7254d2a8a1cd 200 lcd.printString(" TILT ",0,2); // choose tilt
jamesheavey 72:7254d2a8a1cd 201 lcd.printString("SENS :",0,4);
jamesheavey 72:7254d2a8a1cd 202 lcd.drawRect(42,30, 40,10,FILL_TRANSPARENT);
jamesheavey 99:d8f1570faa05 203 lcd.drawRect(42,30,40 * pad.read_pot() + 1,10,FILL_BLACK); // represents the sensitivity which is changed by turning the pot
jamesheavey 91:c01a736fb0d9 204 lcd.refresh();
jamesheavey 132:a98cfea2d292 205 wait(0.1);
jamesheavey 133:05bb8de3c630 206
jamesheavey 134:48c4b408868c 207 pad.reset_flags(); // fixes button bounce
jamesheavey 91:c01a736fb0d9 208
jamesheavey 107:1b21b028d764 209 int pointer = 1; // init the pointer
jamesheavey 91:c01a736fb0d9 210
jamesheavey 58:a159cd976aca 211 while (pad.check_event(Gamepad::B_PRESSED) == false) { // while B is not pressed to return to main menu
jamesheavey 53:8e3da0b58fe9 212 lcd.clear();
jamesheavey 72:7254d2a8a1cd 213 lcd.printString(" JOYSTICK ",0,1); // choose joystick
jamesheavey 72:7254d2a8a1cd 214 lcd.printString(" TILT ",0,2); // choose tilt
jamesheavey 72:7254d2a8a1cd 215 lcd.printString("SENS :",0,4);
jamesheavey 56:f9e586348e0b 216 lcd.printString(" >",0,pointer);
jamesheavey 72:7254d2a8a1cd 217 lcd.drawRect(42,30, 40,10,FILL_TRANSPARENT);
jamesheavey 72:7254d2a8a1cd 218 lcd.drawRect(42,30,40 * pad.read_pot() + 1,10,FILL_BLACK); // have it so it fills half the transparent one (default position)
jamesheavey 91:c01a736fb0d9 219 lcd.refresh();
jamesheavey 53:8e3da0b58fe9 220 wait(0.1);
jamesheavey 127:5994f1a186e0 221 if (pad.get_direction() == N && pointer > 1) { // if L is pressed and pointer isnt already on JOYSTICK, move it up one line
jamesheavey 50:3da51f34e253 222 pointer -= 1;
jamesheavey 53:8e3da0b58fe9 223 pad.tone(750.0,0.3);
jamesheavey 128:b57930585692 224 wait(0.1);
jamesheavey 127:5994f1a186e0 225 } else if (pad.get_direction() == S && pointer < 2) { // if R is pressed and pointer isnt already on TILT, move it down one line
jamesheavey 50:3da51f34e253 226 pointer += 1;
jamesheavey 53:8e3da0b58fe9 227 pad.tone(750.0,0.3);
jamesheavey 128:b57930585692 228 wait(0.1);
jamesheavey 50:3da51f34e253 229 }
jamesheavey 91:c01a736fb0d9 230
jamesheavey 58:a159cd976aca 231 if (pad.check_event(Gamepad::A_PRESSED)) { // if A is pressed, switch the tilt option accordingly
jamesheavey 56:f9e586348e0b 232 pad.tone(750.0,0.3);
jamesheavey 56:f9e586348e0b 233 wait(0.1);
jamesheavey 74:dfb1d693d8e3 234 if (pointer == 1) { // if A is pressed on JOYSTICK, tilt = false
jamesheavey 57:d498dd835cfc 235 tilt = false;
jamesheavey 91:c01a736fb0d9 236 } else if (pointer == 2) { // if A is pressed on TILT, tilt == true
jamesheavey 57:d498dd835cfc 237 tilt = true;
jamesheavey 57:d498dd835cfc 238 }
jamesheavey 58:a159cd976aca 239 }
jamesheavey 91:c01a736fb0d9 240
jamesheavey 58:a159cd976aca 241 if (pad.check_event(Gamepad::B_PRESSED)) { // when B is pressed return to main menu
jamesheavey 56:f9e586348e0b 242 pad.tone(750.0,0.3);
jamesheavey 123:39740c246fc2 243 sens = pad.read_pot() + 0.5f; // sens is set as the pot value at the instant the settings menu is exited +the minimum value of 0.5
jamesheavey 105:4e7585d8e5e2 244 breakout.set_paddle_motion(tilt,sens); // sets the paddles motion options
jamesheavey 99:d8f1570faa05 245 //printf("Sensitivity = %d",sens);
jamesheavey 91:c01a736fb0d9 246 wait(0.3);
jamesheavey 50:3da51f34e253 247 main_menu();
jamesheavey 16:1761dfe801af 248 }
jamesheavey 99:d8f1570faa05 249 //printf("Pointer 2 = %d",pointer);
jamesheavey 0:7d4d2023ed9c 250 }
jamesheavey 10:9f445faa892c 251 }
jamesheavey 10:9f445faa892c 252
jamesheavey 107:1b21b028d764 253 void how_to_play() // explains how to interact with the game
jamesheavey 91:c01a736fb0d9 254 {
jamesheavey 84:6483503a72fc 255 lcd.clear();
jamesheavey 84:6483503a72fc 256 lcd.printString(" B = LASER ",0,0);
jamesheavey 84:6483503a72fc 257 lcd.printString(" START = PAUSE ",0,1);
jamesheavey 84:6483503a72fc 258 lcd.printString(" DESTROY ALL ",0,2);
jamesheavey 102:4946a6b47c78 259 lcd.printString(" BRICKS. ",0,3);
jamesheavey 91:c01a736fb0d9 260 arrowdown.render(lcd, 38, 43);
jamesheavey 84:6483503a72fc 261 lcd.refresh();
jamesheavey 132:a98cfea2d292 262 wait(0.1); // load initial frame
jamesheavey 133:05bb8de3c630 263
jamesheavey 134:48c4b408868c 264 pad.reset_flags(); // fixes button bounce
jamesheavey 123:39740c246fc2 265
jamesheavey 107:1b21b028d764 266 while (pad.check_event(Gamepad::B_PRESSED) == false) { // while B is not pressed to return to main menu, display instruction on how to interact with the game
jamesheavey 91:c01a736fb0d9 267
jamesheavey 127:5994f1a186e0 268 if (pad.get_direction() == S) {
jamesheavey 84:6483503a72fc 269 lcd.clear();
jamesheavey 84:6483503a72fc 270 lcd.printString(" CONTINUE TO ",0,2);
jamesheavey 84:6483503a72fc 271 lcd.printString("INCREASE SCORE. ",0,3);
jamesheavey 102:4946a6b47c78 272 lcd.printString(" BONUS SCORE ",0,4);
jamesheavey 102:4946a6b47c78 273 lcd.printString("BASED ON TIME. ",0,5);
jamesheavey 91:c01a736fb0d9 274 arrowup.render(lcd, 38, 0);
jamesheavey 91:c01a736fb0d9 275 lcd.refresh();
jamesheavey 84:6483503a72fc 276 wait(0.1);
jamesheavey 84:6483503a72fc 277 }
jamesheavey 127:5994f1a186e0 278 if (pad.get_direction() == N) {
jamesheavey 84:6483503a72fc 279 lcd.clear();
jamesheavey 84:6483503a72fc 280 lcd.printString(" B = LASER ",0,0);
jamesheavey 84:6483503a72fc 281 lcd.printString(" START = PAUSE ",0,1);
jamesheavey 84:6483503a72fc 282 lcd.printString(" DESTROY ALL ",0,2);
jamesheavey 84:6483503a72fc 283 lcd.printString(" BRICKS ",0,3);
jamesheavey 91:c01a736fb0d9 284 arrowdown.render(lcd, 38, 43);
jamesheavey 84:6483503a72fc 285 lcd.refresh();
jamesheavey 84:6483503a72fc 286 wait(0.1);
jamesheavey 84:6483503a72fc 287 }
jamesheavey 50:3da51f34e253 288 }
jamesheavey 84:6483503a72fc 289 wait(0.3);
jamesheavey 58:a159cd976aca 290 main_menu(); // when B is pressed, the loop is exited and main menu is entered once again
jamesheavey 58:a159cd976aca 291 }
jamesheavey 58:a159cd976aca 292
jamesheavey 58:a159cd976aca 293
jamesheavey 132:a98cfea2d292 294 void main_game() // the Game loop
jamesheavey 133:05bb8de3c630 295 {
jamesheavey 134:48c4b408868c 296 pad.reset_flags(); // fixes button bounce
jamesheavey 133:05bb8de3c630 297
jamesheavey 58:a159cd976aca 298 int fps = 8; // frames per second
jamesheavey 58:a159cd976aca 299 bool pause = false; // set pause screen to false
jamesheavey 99:d8f1570faa05 300 //printf("Pause = %d",pointer);
jamesheavey 123:39740c246fc2 301
jamesheavey 59:fdc05d5778a6 302 countdown(); // run the countdown
jamesheavey 91:c01a736fb0d9 303
jamesheavey 91:c01a736fb0d9 304 render(); // first draw the initial frame
jamesheavey 58:a159cd976aca 305 wait(1.0f/fps); // and wait for one frame period
jamesheavey 58:a159cd976aca 306
jamesheavey 58:a159cd976aca 307
jamesheavey 58:a159cd976aca 308 // game loop - read input, update the game state and render the display
jamesheavey 58:a159cd976aca 309 while (1) {
jamesheavey 105:4e7585d8e5e2 310 breakout.read_input(pad); // read input from pad
jamesheavey 59:fdc05d5778a6 311 breakout.update(pad); // update game
jamesheavey 104:c2d49c4f3e06 312 lcd.setBrightness(1); // stops the game from dimming (bug)
jamesheavey 59:fdc05d5778a6 313 render(); // draw new frame
jamesheavey 91:c01a736fb0d9 314
jamesheavey 81:735e5ee2c92a 315 if (breakout.check_loss(pad) == true) { // if life lost flash screen
jamesheavey 58:a159cd976aca 316 flash_screen(lcd);
jamesheavey 58:a159cd976aca 317 }
jamesheavey 111:4848c399fae0 318 if (pad.check_event(Gamepad::START_PRESSED)) { // if BACK pressed, toggle pause
jamesheavey 58:a159cd976aca 319 pause = !pause;
jamesheavey 133:05bb8de3c630 320 pad.reset_flags(); // fixes button bounce?
jamesheavey 58:a159cd976aca 321 }
jamesheavey 91:c01a736fb0d9 322
jamesheavey 59:fdc05d5778a6 323 while (pause == true) { // if pause is true, display pause screen
jamesheavey 58:a159cd976aca 324 lcd.clear();
jamesheavey 83:645cdbd79c21 325 lcd.printString(" PAUSED ",0,1);
jamesheavey 83:645cdbd79c21 326 lcd.printString(" START = PLAY",0,3);
jamesheavey 83:645cdbd79c21 327 lcd.printString(" BACK = MENU",0,4);
jamesheavey 58:a159cd976aca 328 lcd.refresh();
jamesheavey 133:05bb8de3c630 329 wait(0.1);
jamesheavey 111:4848c399fae0 330 if (pad.check_event(Gamepad::START_PRESSED)) { // if START pressed, toggle pause, leaving pause screen
jamesheavey 58:a159cd976aca 331 pause = !pause;
jamesheavey 58:a159cd976aca 332 }
jamesheavey 111:4848c399fae0 333 if (pad.check_event(Gamepad::BACK_PRESSED)) { // if BACK pressed, return to the title screen
jamesheavey 117:4eedd15f2c3d 334 reset_loss();
jamesheavey 83:645cdbd79c21 335 title_screen();
jamesheavey 83:645cdbd79c21 336 }
jamesheavey 58:a159cd976aca 337 }
jamesheavey 91:c01a736fb0d9 338
jamesheavey 135:888ae932cd70 339 if (breakout.get_paddle_lives() == 0) { // when all lives lost, enter loss screen
jamesheavey 59:fdc05d5778a6 340 pad.leds_off(); //turns last led off (doesnt run through and update board so last led doent turn off via lives leds
jamesheavey 123:39740c246fc2 341 loss_screen();
jamesheavey 58:a159cd976aca 342 }
jamesheavey 91:c01a736fb0d9 343
jamesheavey 59:fdc05d5778a6 344 if (breakout.get_num_left() == 0) { // when all bricks destroyed, display victory screen
jamesheavey 58:a159cd976aca 345 victory_screen();
jamesheavey 58:a159cd976aca 346 }
jamesheavey 99:d8f1570faa05 347 number_of_frames ++; // track the number of frames passed to add to the score (inversely proportional)
jamesheavey 128:b57930585692 348 wait(1.0f/fps); // wait for 1 frame
jamesheavey 58:a159cd976aca 349 }
jamesheavey 50:3da51f34e253 350 }
jamesheavey 16:1761dfe801af 351
jamesheavey 136:04a2724f90cf 352
jamesheavey 99:d8f1570faa05 353 void loss_screen() // loss screen when lives of paddle == 0
jamesheavey 64:c3426b417ad9 354 {
jamesheavey 107:1b21b028d764 355 if (compare_to_hi_score(breakout.get_score()) == true) { // little hi-score sequence if current score is higher than prev
jamesheavey 120:33dabf094a6d 356 flash_hi_score_screen();
jamesheavey 106:a2957bab0c16 357 }
jamesheavey 123:39740c246fc2 358
jamesheavey 15:b867a6620f96 359 lcd.clear();
jamesheavey 111:4848c399fae0 360 char buffer[14]; // init the buffer
jamesheavey 111:4848c399fae0 361 sprintf(buffer,"%2d",breakout.get_score()); // print the score to the buffer
jamesheavey 111:4848c399fae0 362 lcd.printString(buffer,WIDTH/2 - 12,2); // print buffer on lcd
jamesheavey 64:c3426b417ad9 363 lcd.printString(" RESTART? ",2,1);
jamesheavey 72:7254d2a8a1cd 364 lcd.printString(" PRESS START ",1,4);
jamesheavey 91:c01a736fb0d9 365 lcd.refresh();
jamesheavey 15:b867a6620f96 366 pad.tone(750.0,0.3);
jamesheavey 15:b867a6620f96 367 wait(0.4);
jamesheavey 91:c01a736fb0d9 368
jamesheavey 15:b867a6620f96 369 pad.tone(300.0,0.3);
jamesheavey 15:b867a6620f96 370 wait(0.4);
jamesheavey 134:48c4b408868c 371
jamesheavey 134:48c4b408868c 372 pad.reset_flags();
jamesheavey 91:c01a736fb0d9 373
jamesheavey 107:1b21b028d764 374 while (pad.check_event(Gamepad::START_PRESSED) == false) { // flashes the score, waits for START to return to title screen
jamesheavey 10:9f445faa892c 375 lcd.clear();
jamesheavey 91:c01a736fb0d9 376
jamesheavey 123:39740c246fc2 377 lcd.printString(" RESTART? ",2,1);
jamesheavey 64:c3426b417ad9 378 lcd.printString(" PRESS START ",1,4);
jamesheavey 10:9f445faa892c 379 lcd.refresh();
jamesheavey 91:c01a736fb0d9 380
jamesheavey 64:c3426b417ad9 381 wait(0.4);
jamesheavey 91:c01a736fb0d9 382
jamesheavey 64:c3426b417ad9 383 lcd.clear();
jamesheavey 123:39740c246fc2 384
jamesheavey 123:39740c246fc2 385 lcd.printString(buffer,WIDTH/2 - 12,2);
jamesheavey 123:39740c246fc2 386 lcd.printString(" RESTART? ",2,1);
jamesheavey 64:c3426b417ad9 387 lcd.printString(" PRESS START ",1,4);
jamesheavey 64:c3426b417ad9 388 lcd.refresh();
jamesheavey 91:c01a736fb0d9 389
jamesheavey 64:c3426b417ad9 390 wait(0.4);
jamesheavey 10:9f445faa892c 391 }
jamesheavey 117:4eedd15f2c3d 392 reset_loss();
jamesheavey 49:31eb7807dbd3 393 title_screen();
jamesheavey 10:9f445faa892c 394 }
jamesheavey 10:9f445faa892c 395
jamesheavey 136:04a2724f90cf 396
jamesheavey 112:26961473eae8 397 void victory_screen() // victory screen when all bricks are destroyed
jamesheavey 64:c3426b417ad9 398 {
jamesheavey 99:d8f1570faa05 399 int bonus = NULL;
jamesheavey 123:39740c246fc2 400
jamesheavey 111:4848c399fae0 401 if (breakout.get_score()/2 - ((breakout.get_score()/2) * number_of_frames)/720 > 0) { // beat within 90 seconds (8 fps) and you get a bonus
jamesheavey 99:d8f1570faa05 402 bonus = breakout.get_score()/2 - ((breakout.get_score()/2) * number_of_frames)/720;
jamesheavey 123:39740c246fc2 403 } else {
jamesheavey 112:26961473eae8 404 bonus = 0; // else you get no bonus
jamesheavey 99:d8f1570faa05 405 }
jamesheavey 123:39740c246fc2 406
jamesheavey 111:4848c399fae0 407 if (compare_to_hi_score(bonus+breakout.get_score()) == true) { // little hi-score sequence if current score is higher than prev
jamesheavey 120:33dabf094a6d 408 flash_hi_score_screen();
jamesheavey 102:4946a6b47c78 409 }
jamesheavey 123:39740c246fc2 410
jamesheavey 15:b867a6620f96 411 lcd.clear();
jamesheavey 123:39740c246fc2 412
jamesheavey 123:39740c246fc2 413 char buffer1[14];
jamesheavey 64:c3426b417ad9 414 sprintf(buffer1,"%2d",breakout.get_score());
jamesheavey 67:c362df66fac9 415 lcd.printString(buffer1,WIDTH/2 - 12,2);
jamesheavey 123:39740c246fc2 416
jamesheavey 99:d8f1570faa05 417 char buffer2[14];
jamesheavey 99:d8f1570faa05 418 sprintf(buffer2,"%2d",bonus);
jamesheavey 124:d635e3154bf3 419 lcd.printString(buffer2,WIDTH/2 + 12,3);
jamesheavey 124:d635e3154bf3 420 lcd.printString(" BONUS: ",2,3);
jamesheavey 123:39740c246fc2 421
jamesheavey 103:f9f69944a850 422 lcd.printString(" VICTORY! ",2,0);
jamesheavey 123:39740c246fc2 423 lcd.printString(" CONT = START ",0,4);
jamesheavey 100:9842813b7131 424 lcd.printString(" MENU = BACK ",0,5);
jamesheavey 15:b867a6620f96 425 lcd.refresh();
jamesheavey 22:fa2e0b58043a 426 pad.tone(2500.0,0.1);
jamesheavey 22:fa2e0b58043a 427 wait(0.4);
jamesheavey 91:c01a736fb0d9 428
jamesheavey 22:fa2e0b58043a 429 pad.tone(2500.0,0.1);
jamesheavey 22:fa2e0b58043a 430 wait(0.2);
jamesheavey 91:c01a736fb0d9 431
jamesheavey 15:b867a6620f96 432 pad.tone(4000.0,0.6);
jamesheavey 15:b867a6620f96 433 wait(0.6);
jamesheavey 134:48c4b408868c 434
jamesheavey 134:48c4b408868c 435 pad.reset_flags();
jamesheavey 123:39740c246fc2 436
jamesheavey 123:39740c246fc2 437 while (pad.check_event(Gamepad::START_PRESSED) || pad.check_event(Gamepad::BACK_PRESSED) == false) { // while neither START or BACK is pressed, flash the score and display options
jamesheavey 13:418a71b24b37 438 lcd.clear();
jamesheavey 91:c01a736fb0d9 439
jamesheavey 123:39740c246fc2 440 lcd.printString(" VICTORY! ",2,0);
jamesheavey 47:1d1a827be81b 441 lcd.printString(" CONT = START ",0,4);
jamesheavey 100:9842813b7131 442 lcd.printString(" MENU = BACK ",0,5);
jamesheavey 43:81d22f68dfae 443
jamesheavey 13:418a71b24b37 444 lcd.refresh();
jamesheavey 91:c01a736fb0d9 445
jamesheavey 64:c3426b417ad9 446 wait(0.4);
jamesheavey 91:c01a736fb0d9 447
jamesheavey 64:c3426b417ad9 448 lcd.clear();
jamesheavey 91:c01a736fb0d9 449
jamesheavey 67:c362df66fac9 450 lcd.printString(buffer1,WIDTH/2 - 12,2);
jamesheavey 124:d635e3154bf3 451 lcd.printString(buffer2,WIDTH/2 + 12,3);
jamesheavey 124:d635e3154bf3 452 lcd.printString(" BONUS:",2,3);
jamesheavey 123:39740c246fc2 453
jamesheavey 103:f9f69944a850 454 lcd.printString(" VICTORY! ",2,0);
jamesheavey 123:39740c246fc2 455 lcd.printString(" CONT = START ",0,4);
jamesheavey 100:9842813b7131 456 lcd.printString(" MENU = BACK ",0,5);
jamesheavey 64:c3426b417ad9 457 lcd.refresh();
jamesheavey 91:c01a736fb0d9 458
jamesheavey 64:c3426b417ad9 459 pad.tone(2500.0,0.1);
jamesheavey 64:c3426b417ad9 460
jamesheavey 64:c3426b417ad9 461 lcd.refresh();
jamesheavey 91:c01a736fb0d9 462
jamesheavey 64:c3426b417ad9 463 wait(0.4);
jamesheavey 91:c01a736fb0d9 464
jamesheavey 43:81d22f68dfae 465 if (pad.check_event(Gamepad::START_PRESSED)) {
jamesheavey 123:39740c246fc2 466 reset_victory(breakout.get_score(),bonus); // reset game
jamesheavey 123:39740c246fc2 467 main_game(); // reload game
jamesheavey 91:c01a736fb0d9 468 } else if (pad.check_event(Gamepad::BACK_PRESSED)) {
jamesheavey 123:39740c246fc2 469 reset_loss(); // reset game
jamesheavey 123:39740c246fc2 470 title_screen(); // load title screen
jamesheavey 123:39740c246fc2 471 }
jamesheavey 13:418a71b24b37 472 }
jamesheavey 13:418a71b24b37 473 }
jamesheavey 13:418a71b24b37 474
jamesheavey 136:04a2724f90cf 475
jamesheavey 112:26961473eae8 476 void flash_screen(N5110 &lcd) // flash the screen when a life is lost
jamesheavey 91:c01a736fb0d9 477 {
jamesheavey 58:a159cd976aca 478 lcd.setBrightness(0);
jamesheavey 58:a159cd976aca 479 wait(0.1);
jamesheavey 58:a159cd976aca 480 lcd.setBrightness(1);
jamesheavey 58:a159cd976aca 481 wait(0.1);
jamesheavey 58:a159cd976aca 482 lcd.setBrightness(0);
jamesheavey 58:a159cd976aca 483 wait(0.1);
jamesheavey 47:1d1a827be81b 484 lcd.setBrightness(1);
jamesheavey 58:a159cd976aca 485 wait(0.1);
jamesheavey 58:a159cd976aca 486 lcd.setBrightness(0);
jamesheavey 58:a159cd976aca 487 wait(0.1);
jamesheavey 58:a159cd976aca 488 lcd.setBrightness(1);
jamesheavey 58:a159cd976aca 489 wait(0.1);
jamesheavey 58:a159cd976aca 490 lcd.setBrightness(0);
jamesheavey 58:a159cd976aca 491 wait(0.1);
jamesheavey 58:a159cd976aca 492 lcd.setBrightness(1);
jamesheavey 59:fdc05d5778a6 493 }
jamesheavey 59:fdc05d5778a6 494
jamesheavey 112:26961473eae8 495 void countdown() // draw the countdown
jamesheavey 91:c01a736fb0d9 496 {
jamesheavey 104:c2d49c4f3e06 497 lcd.setBrightness(1); // stops the game from dimming (bug)
jamesheavey 123:39740c246fc2 498
jamesheavey 59:fdc05d5778a6 499 lcd.clear();
jamesheavey 59:fdc05d5778a6 500 three.render(lcd, 0, 0); // render the 3
jamesheavey 59:fdc05d5778a6 501 lcd.refresh();
jamesheavey 59:fdc05d5778a6 502 pad.tone(500.0,0.5);
jamesheavey 59:fdc05d5778a6 503 wait(1); // wait 1 second
jamesheavey 123:39740c246fc2 504
jamesheavey 106:a2957bab0c16 505 lcd.setBrightness(1);
jamesheavey 123:39740c246fc2 506
jamesheavey 59:fdc05d5778a6 507 lcd.clear();
jamesheavey 59:fdc05d5778a6 508 two.render(lcd, 0, 0); // render 2
jamesheavey 59:fdc05d5778a6 509 lcd.refresh();
jamesheavey 59:fdc05d5778a6 510 pad.tone(500.0,0.5);
jamesheavey 59:fdc05d5778a6 511 wait(1); // wait 1 second
jamesheavey 123:39740c246fc2 512
jamesheavey 106:a2957bab0c16 513 lcd.setBrightness(1);
jamesheavey 123:39740c246fc2 514
jamesheavey 59:fdc05d5778a6 515 lcd.clear();
jamesheavey 59:fdc05d5778a6 516 one.render(lcd, 0, 0); // render 1
jamesheavey 59:fdc05d5778a6 517 lcd.refresh();
jamesheavey 59:fdc05d5778a6 518 pad.tone(1000.0,1);
jamesheavey 59:fdc05d5778a6 519 wait(1); // wait 1 second
jamesheavey 98:2ce2c666266b 520 }
jamesheavey 101:0df767523dbd 521
jamesheavey 132:a98cfea2d292 522
jamesheavey 132:a98cfea2d292 523 //////////////// SD CARD FUNCTIONS ////////////////////////
jamesheavey 132:a98cfea2d292 524
jamesheavey 136:04a2724f90cf 525
jamesheavey 112:26961473eae8 526 void save_hi_score(int hi_score) // save score to SD card
jamesheavey 98:2ce2c666266b 527 {
jamesheavey 105:4e7585d8e5e2 528 serial.baud(115200); // max speed
jamesheavey 105:4e7585d8e5e2 529 FILE *fp; // file pointer
jamesheavey 113:d180342ac017 530 fp = fopen("/sd/hi_score.txt", "w");
jamesheavey 98:2ce2c666266b 531 if (fp == NULL) { // if it can't open the file then print error message
jamesheavey 132:a98cfea2d292 532 serial.printf("Error\n");
jamesheavey 98:2ce2c666266b 533 } else { // opened file so can write
jamesheavey 123:39740c246fc2 534 fprintf(fp, "%d",hi_score);
jamesheavey 132:a98cfea2d292 535 serial.printf("Written to file.\n");
jamesheavey 107:1b21b028d764 536 fclose(fp); // close the file after writing
jamesheavey 98:2ce2c666266b 537 }
jamesheavey 98:2ce2c666266b 538 }
jamesheavey 98:2ce2c666266b 539
jamesheavey 136:04a2724f90cf 540
jamesheavey 112:26961473eae8 541 int get_hi_score() // retrieve score from SD card
jamesheavey 98:2ce2c666266b 542 {
jamesheavey 105:4e7585d8e5e2 543 serial.baud(115200); // max speed
jamesheavey 101:0df767523dbd 544 FILE *fp;
jamesheavey 113:d180342ac017 545 fp = fopen("/sd/hi_score.txt", "r");
jamesheavey 98:2ce2c666266b 546 int stored_hi_score = NULL;
jamesheavey 98:2ce2c666266b 547 if (fp == NULL) { // if it can't open the file then print error message
jamesheavey 132:a98cfea2d292 548 serial.printf("Error\n");
jamesheavey 98:2ce2c666266b 549 } else { // opened file so can write
jamesheavey 123:39740c246fc2 550 fscanf(fp, "%d",&stored_hi_score);
jamesheavey 101:0df767523dbd 551 serial.printf("Read %d from file.\n",stored_hi_score);
jamesheavey 107:1b21b028d764 552 fclose(fp); // close the file after reading
jamesheavey 98:2ce2c666266b 553 }
jamesheavey 107:1b21b028d764 554 return stored_hi_score; // returns the stored hi score
jamesheavey 99:d8f1570faa05 555 }
jamesheavey 101:0df767523dbd 556
jamesheavey 136:04a2724f90cf 557
jamesheavey 107:1b21b028d764 558 bool compare_to_hi_score(int score) // returns true if new score higher than current stored hi score
jamesheavey 101:0df767523dbd 559 {
jamesheavey 101:0df767523dbd 560 if (score >= get_hi_score()) {
jamesheavey 107:1b21b028d764 561 //printf("hi score! \n");
jamesheavey 107:1b21b028d764 562 save_hi_score(score); // writes the new score to the SD card
jamesheavey 101:0df767523dbd 563 return true;
jamesheavey 123:39740c246fc2 564 } else {
jamesheavey 123:39740c246fc2 565 return false;
jamesheavey 101:0df767523dbd 566 }
jamesheavey 101:0df767523dbd 567 }
jamesheavey 103:f9f69944a850 568
jamesheavey 136:04a2724f90cf 569
jamesheavey 112:26961473eae8 570 void print_hi_score(int col,int row) // print hi score to lcd at specified location
jamesheavey 103:f9f69944a850 571 {
jamesheavey 107:1b21b028d764 572 char buffer[14]; // creates buffer
jamesheavey 107:1b21b028d764 573 sprintf(buffer,"%2d",get_hi_score()); // puts hi-score in buffer
jamesheavey 107:1b21b028d764 574 lcd.printString(buffer,col,row); // prints buffer to the screen
jamesheavey 123:39740c246fc2 575
jamesheavey 103:f9f69944a850 576 }
jamesheavey 117:4eedd15f2c3d 577
jamesheavey 136:04a2724f90cf 578
jamesheavey 117:4eedd15f2c3d 579 void reset_loss() // reset the game when returning to title screen from any point
jamesheavey 117:4eedd15f2c3d 580 {
jamesheavey 117:4eedd15f2c3d 581 breakout.reset_paddle_lives(); // resets lives back to 6
jamesheavey 117:4eedd15f2c3d 582 breakout.set_prev_score(0); // resets prev score to 0
jamesheavey 117:4eedd15f2c3d 583 number_of_frames = 0; // reset the number of frames
jamesheavey 135:888ae932cd70 584 breakout.reset_mult(); // reset multiplier
jamesheavey 123:39740c246fc2 585 breakout.reset_game(); // return game to initial positions
jamesheavey 117:4eedd15f2c3d 586 }
jamesheavey 117:4eedd15f2c3d 587
jamesheavey 136:04a2724f90cf 588
jamesheavey 117:4eedd15f2c3d 589 void reset_victory(int score, int bonus) // reset the game after a victory
jamesheavey 123:39740c246fc2 590 {
jamesheavey 117:4eedd15f2c3d 591 breakout.set_prev_score(score + bonus); // saves score
jamesheavey 117:4eedd15f2c3d 592 number_of_frames = 0; // reset the number of frames
jamesheavey 117:4eedd15f2c3d 593 breakout.inc_mult(); // increment multiplier
jamesheavey 123:39740c246fc2 594 breakout.reset_game(); // return game to initial positions
jamesheavey 117:4eedd15f2c3d 595 }
jamesheavey 120:33dabf094a6d 596
jamesheavey 136:04a2724f90cf 597
jamesheavey 121:12acab75db8f 598 void flash_hi_score_screen() // flash the hi score, called when hi score acheieved
jamesheavey 120:33dabf094a6d 599 {
jamesheavey 120:33dabf094a6d 600 lcd.clear();
jamesheavey 120:33dabf094a6d 601 lcd.printString(" NEW ",0,2);
jamesheavey 120:33dabf094a6d 602 lcd.printString(" HI-SCORE! ",0,3);
jamesheavey 120:33dabf094a6d 603 lcd.refresh();
jamesheavey 123:39740c246fc2 604
jamesheavey 120:33dabf094a6d 605 pad.tone(2500.0,0.2);
jamesheavey 120:33dabf094a6d 606 wait(0.2);
jamesheavey 123:39740c246fc2 607
jamesheavey 120:33dabf094a6d 608 pad.tone(4000.0,0.4);
jamesheavey 120:33dabf094a6d 609 wait(1);
jamesheavey 123:39740c246fc2 610
jamesheavey 120:33dabf094a6d 611 lcd.clear();
jamesheavey 120:33dabf094a6d 612 print_hi_score(30,3);
jamesheavey 120:33dabf094a6d 613 lcd.refresh();
jamesheavey 123:39740c246fc2 614
jamesheavey 120:33dabf094a6d 615 pad.tone(2500.0,0.2);
jamesheavey 120:33dabf094a6d 616 wait(0.2);
jamesheavey 123:39740c246fc2 617
jamesheavey 120:33dabf094a6d 618 pad.tone(4000.0,0.4);
jamesheavey 120:33dabf094a6d 619 wait(1);
jamesheavey 123:39740c246fc2 620
jamesheavey 120:33dabf094a6d 621 lcd.clear();
jamesheavey 120:33dabf094a6d 622 lcd.printString(" NEW ",0,2);
jamesheavey 120:33dabf094a6d 623 lcd.printString(" HI-SCORE! ",0,3);
jamesheavey 120:33dabf094a6d 624 lcd.refresh();
jamesheavey 123:39740c246fc2 625
jamesheavey 120:33dabf094a6d 626 pad.tone(2500.0,0.2);
jamesheavey 120:33dabf094a6d 627 wait(0.2);
jamesheavey 123:39740c246fc2 628
jamesheavey 120:33dabf094a6d 629 pad.tone(4000.0,0.4);
jamesheavey 120:33dabf094a6d 630 wait(1);
jamesheavey 123:39740c246fc2 631
jamesheavey 120:33dabf094a6d 632 lcd.clear();
jamesheavey 120:33dabf094a6d 633 print_hi_score(30,3);
jamesheavey 120:33dabf094a6d 634 lcd.refresh();
jamesheavey 123:39740c246fc2 635
jamesheavey 120:33dabf094a6d 636 pad.tone(2500.0,0.2);
jamesheavey 120:33dabf094a6d 637 wait(0.2);
jamesheavey 123:39740c246fc2 638
jamesheavey 120:33dabf094a6d 639 pad.tone(4000.0,0.4);
jamesheavey 120:33dabf094a6d 640 wait(1.3);
jamesheavey 120:33dabf094a6d 641 }