James Heavey
/
EL17JH
FINAL VERSION
main.cpp@79:70510b0102af, 2019-05-06 (annotated)
- Committer:
- jamesheavey
- Date:
- Mon May 06 14:15:45 2019 +0000
- Revision:
- 79:70510b0102af
- Parent:
- 78:b523226b7572
- Child:
- 80:f57acdb7121f
cp;
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
jamesheavey | 0:7d4d2023ed9c | 1 | ///////// pre-processor directives //////// |
jamesheavey | 0:7d4d2023ed9c | 2 | #include "mbed.h" |
jamesheavey | 0:7d4d2023ed9c | 3 | #include "Gamepad.h" |
jamesheavey | 0:7d4d2023ed9c | 4 | #include "N5110.h" |
jamesheavey | 27:1b5038b0a7a2 | 5 | #include "BreakoutEngine.h" |
jamesheavey | 3:5719d0fe94ed | 6 | #include "Bitmap.h" |
jamesheavey | 57:d498dd835cfc | 7 | #include <iostream> |
jamesheavey | 8:1ab6d90c4d60 | 8 | #include "Sprites.h" |
jamesheavey | 0:7d4d2023ed9c | 9 | |
jamesheavey | 9:f6f0f39538c7 | 10 | #define PADDLE_WIDTH 15 |
jamesheavey | 0:7d4d2023ed9c | 11 | #define PADDLE_HEIGHT 2 |
jamesheavey | 0:7d4d2023ed9c | 12 | #define BALL_SIZE 2 |
jamesheavey | 72:7254d2a8a1cd | 13 | #define BALL_SPEED 2 |
jamesheavey | 0:7d4d2023ed9c | 14 | |
jamesheavey | 0:7d4d2023ed9c | 15 | /////////////// structs ///////////////// |
jamesheavey | 79:70510b0102af | 16 | |
jamesheavey | 0:7d4d2023ed9c | 17 | struct UserInput { |
jamesheavey | 0:7d4d2023ed9c | 18 | Direction d; |
jamesheavey | 0:7d4d2023ed9c | 19 | float mag; |
jamesheavey | 0:7d4d2023ed9c | 20 | }; |
jamesheavey | 0:7d4d2023ed9c | 21 | /////////////// objects /////////////// |
jamesheavey | 79:70510b0102af | 22 | |
jamesheavey | 0:7d4d2023ed9c | 23 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
jamesheavey | 0:7d4d2023ed9c | 24 | Gamepad pad; |
jamesheavey | 27:1b5038b0a7a2 | 25 | BreakoutEngine breakout; |
jamesheavey | 0:7d4d2023ed9c | 26 | |
jamesheavey | 0:7d4d2023ed9c | 27 | ///////////// prototypes /////////////// |
jamesheavey | 79:70510b0102af | 28 | |
jamesheavey | 0:7d4d2023ed9c | 29 | void init(); |
jamesheavey | 0:7d4d2023ed9c | 30 | void update_game(UserInput input); |
jamesheavey | 0:7d4d2023ed9c | 31 | void render(); |
jamesheavey | 53:8e3da0b58fe9 | 32 | void main_menu(); |
jamesheavey | 51:9d5c10a88b22 | 33 | void settings(); |
jamesheavey | 50:3da51f34e253 | 34 | void how_to_play(); |
jamesheavey | 79:70510b0102af | 35 | void loss_screen(); |
jamesheavey | 58:a159cd976aca | 36 | void victory_screen(); |
jamesheavey | 49:31eb7807dbd3 | 37 | void title_screen(); |
jamesheavey | 72:7254d2a8a1cd | 38 | void main_game(bool tilt,float sens); |
jamesheavey | 58:a159cd976aca | 39 | void flash_screen(N5110 &lcd); |
jamesheavey | 59:fdc05d5778a6 | 40 | void countdown(); |
jamesheavey | 47:1d1a827be81b | 41 | |
jamesheavey | 47:1d1a827be81b | 42 | bool tilt = false; |
jamesheavey | 72:7254d2a8a1cd | 43 | float sens = 0.5; // default sens |
jamesheavey | 0:7d4d2023ed9c | 44 | |
jamesheavey | 0:7d4d2023ed9c | 45 | ///////////// functions //////////////// |
jamesheavey | 79:70510b0102af | 46 | |
jamesheavey | 0:7d4d2023ed9c | 47 | int main() |
jamesheavey | 79:70510b0102af | 48 | { |
jamesheavey | 58:a159cd976aca | 49 | init(); // initialise the gamepad |
jamesheavey | 58:a159cd976aca | 50 | title_screen(); // run the title screen |
jamesheavey | 3:5719d0fe94ed | 51 | |
jamesheavey | 0:7d4d2023ed9c | 52 | } |
jamesheavey | 0:7d4d2023ed9c | 53 | |
jamesheavey | 0:7d4d2023ed9c | 54 | // initialies all classes and libraries |
jamesheavey | 56:f9e586348e0b | 55 | void init() |
jamesheavey | 0:7d4d2023ed9c | 56 | { |
jamesheavey | 0:7d4d2023ed9c | 57 | // need to initialise LCD and Gamepad |
jamesheavey | 0:7d4d2023ed9c | 58 | lcd.init(); |
jamesheavey | 0:7d4d2023ed9c | 59 | pad.init(); |
jamesheavey | 72:7254d2a8a1cd | 60 | breakout.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_SIZE,BALL_SPEED); // init the objects |
jamesheavey | 0:7d4d2023ed9c | 61 | |
jamesheavey | 0:7d4d2023ed9c | 62 | } |
jamesheavey | 0:7d4d2023ed9c | 63 | |
jamesheavey | 0:7d4d2023ed9c | 64 | // this function draws each frame on the LCD |
jamesheavey | 0:7d4d2023ed9c | 65 | void render() |
jamesheavey | 0:7d4d2023ed9c | 66 | { |
jamesheavey | 0:7d4d2023ed9c | 67 | // clear screen, re-draw and refresh |
jamesheavey | 0:7d4d2023ed9c | 68 | lcd.clear(); |
jamesheavey | 26:25eea19c5fbe | 69 | breakout.draw(lcd); |
jamesheavey | 0:7d4d2023ed9c | 70 | lcd.refresh(); |
jamesheavey | 0:7d4d2023ed9c | 71 | } |
jamesheavey | 0:7d4d2023ed9c | 72 | |
jamesheavey | 58:a159cd976aca | 73 | void title_screen() { |
jamesheavey | 58:a159cd976aca | 74 | tilt = false; // reset the tilt variable so that on start, joystick is default |
jamesheavey | 58:a159cd976aca | 75 | |
jamesheavey | 58:a159cd976aca | 76 | Bitmap breakwhite(breakwhite_data, 48, 84); // assign the title screen sprites |
jamesheavey | 58:a159cd976aca | 77 | Bitmap breakblack(breakblack_data, 48, 84); |
jamesheavey | 58:a159cd976aca | 78 | |
jamesheavey | 58:a159cd976aca | 79 | lcd.clear(); |
jamesheavey | 58:a159cd976aca | 80 | |
jamesheavey | 58:a159cd976aca | 81 | breakblack.render(lcd, 0, 0); // render the first frame |
jamesheavey | 58:a159cd976aca | 82 | lcd.refresh(); |
jamesheavey | 58:a159cd976aca | 83 | pad.leds_off(); |
jamesheavey | 58:a159cd976aca | 84 | wait(0.5); |
jamesheavey | 58:a159cd976aca | 85 | |
jamesheavey | 58:a159cd976aca | 86 | while (pad.check_event(Gamepad::START_PRESSED) == false) { // while start is not pressed alternate sprites |
jamesheavey | 58:a159cd976aca | 87 | |
jamesheavey | 58:a159cd976aca | 88 | lcd.clear(); |
jamesheavey | 58:a159cd976aca | 89 | |
jamesheavey | 58:a159cd976aca | 90 | breakwhite.render(lcd, 0, 0); |
jamesheavey | 58:a159cd976aca | 91 | lcd.refresh(); |
jamesheavey | 58:a159cd976aca | 92 | pad.leds_on(); |
jamesheavey | 58:a159cd976aca | 93 | wait(0.5); |
jamesheavey | 58:a159cd976aca | 94 | |
jamesheavey | 58:a159cd976aca | 95 | lcd.clear(); |
jamesheavey | 58:a159cd976aca | 96 | |
jamesheavey | 58:a159cd976aca | 97 | breakblack.render(lcd, 0, 0); |
jamesheavey | 58:a159cd976aca | 98 | lcd.refresh(); |
jamesheavey | 58:a159cd976aca | 99 | pad.leds_off(); |
jamesheavey | 58:a159cd976aca | 100 | wait(0.5); |
jamesheavey | 58:a159cd976aca | 101 | } |
jamesheavey | 58:a159cd976aca | 102 | |
jamesheavey | 58:a159cd976aca | 103 | pad.tone(750.0,0.3); |
jamesheavey | 58:a159cd976aca | 104 | wait(0.2); |
jamesheavey | 58:a159cd976aca | 105 | main_menu(); // load main menu |
jamesheavey | 58:a159cd976aca | 106 | } |
jamesheavey | 58:a159cd976aca | 107 | |
jamesheavey | 58:a159cd976aca | 108 | |
jamesheavey | 53:8e3da0b58fe9 | 109 | void main_menu() { |
jamesheavey | 14:38560375d420 | 110 | |
jamesheavey | 50:3da51f34e253 | 111 | lcd.clear(); |
jamesheavey | 73:54ab819609bc | 112 | lcd.printString(" START ",0,1); // start with default as joystick |
jamesheavey | 73:54ab819609bc | 113 | lcd.printString(" SETTINGS ",0,2); // choose between joystick and tilt |
jamesheavey | 73:54ab819609bc | 114 | lcd.printString(" HOW TO PLAY ",0,3); // brief text on how to do stuff |
jamesheavey | 50:3da51f34e253 | 115 | lcd.refresh(); |
jamesheavey | 56:f9e586348e0b | 116 | wait(0.3); |
jamesheavey | 50:3da51f34e253 | 117 | |
jamesheavey | 73:54ab819609bc | 118 | int pointer = 1; |
jamesheavey | 52:652b5f51319d | 119 | |
jamesheavey | 58:a159cd976aca | 120 | while (pad.check_event(Gamepad::A_PRESSED) == false) { |
jamesheavey | 53:8e3da0b58fe9 | 121 | lcd.clear(); |
jamesheavey | 73:54ab819609bc | 122 | lcd.printString(" START ",0,1); // start with default as joystick |
jamesheavey | 73:54ab819609bc | 123 | lcd.printString(" SETTINGS ",0,2); // choose between joystick and tilt |
jamesheavey | 73:54ab819609bc | 124 | lcd.printString(" HOW TO PLAY ",0,3); // brief text on how to do stuff |
jamesheavey | 56:f9e586348e0b | 125 | lcd.printString(" >",0,pointer); |
jamesheavey | 53:8e3da0b58fe9 | 126 | lcd.refresh(); |
jamesheavey | 53:8e3da0b58fe9 | 127 | wait(0.1); |
jamesheavey | 73:54ab819609bc | 128 | if (pad.check_event(Gamepad::L_PRESSED) && pointer > 1) { // if L is pressed and pointer isnt already on START, move it up one line |
jamesheavey | 50:3da51f34e253 | 129 | pointer -= 1; |
jamesheavey | 53:8e3da0b58fe9 | 130 | pad.tone(750.0,0.3); |
jamesheavey | 53:8e3da0b58fe9 | 131 | wait(0.1); |
jamesheavey | 73:54ab819609bc | 132 | } else if (pad.check_event(Gamepad::R_PRESSED) && pointer < 3) { // if R is pressed and pointer isnt already on HOW TO PLAY, move it down one line |
jamesheavey | 50:3da51f34e253 | 133 | pointer += 1; |
jamesheavey | 53:8e3da0b58fe9 | 134 | pad.tone(750.0,0.3); |
jamesheavey | 53:8e3da0b58fe9 | 135 | wait(0.1); |
jamesheavey | 50:3da51f34e253 | 136 | } |
jamesheavey | 3:5719d0fe94ed | 137 | |
jamesheavey | 50:3da51f34e253 | 138 | } |
jamesheavey | 73:54ab819609bc | 139 | if (pointer == 1) { // if START was selected on exit of the while loop, run main game with the appropriate tilt/joystick setting |
jamesheavey | 56:f9e586348e0b | 140 | pad.tone(750.0,0.3); |
jamesheavey | 72:7254d2a8a1cd | 141 | main_game(tilt,sens); |
jamesheavey | 51:9d5c10a88b22 | 142 | } |
jamesheavey | 73:54ab819609bc | 143 | else if (pointer == 2){ // if SETTINGS was selected, enter the settings menu |
jamesheavey | 56:f9e586348e0b | 144 | pad.tone(750.0,0.3); |
jamesheavey | 51:9d5c10a88b22 | 145 | settings(); |
jamesheavey | 51:9d5c10a88b22 | 146 | } |
jamesheavey | 73:54ab819609bc | 147 | else if (pointer == 3){ // if HOW TO PLAY WAS SELECTED, display instructions on how to play |
jamesheavey | 56:f9e586348e0b | 148 | pad.tone(750.0,0.3); |
jamesheavey | 51:9d5c10a88b22 | 149 | how_to_play(); |
jamesheavey | 51:9d5c10a88b22 | 150 | } |
jamesheavey | 50:3da51f34e253 | 151 | } |
jamesheavey | 50:3da51f34e253 | 152 | |
jamesheavey | 52:652b5f51319d | 153 | void settings() { |
jamesheavey | 50:3da51f34e253 | 154 | |
jamesheavey | 50:3da51f34e253 | 155 | lcd.clear(); |
jamesheavey | 72:7254d2a8a1cd | 156 | lcd.printString(" JOYSTICK ",0,1); // choose joystick |
jamesheavey | 72:7254d2a8a1cd | 157 | lcd.printString(" TILT ",0,2); // choose tilt |
jamesheavey | 72:7254d2a8a1cd | 158 | lcd.printString("SENS :",0,4); |
jamesheavey | 72:7254d2a8a1cd | 159 | lcd.drawRect(42,30, 40,10,FILL_TRANSPARENT); |
jamesheavey | 72:7254d2a8a1cd | 160 | lcd.drawRect(42,30,40 * pad.read_pot() + 1,10,FILL_BLACK); // have it so it fills half the transparent one (default position) |
jamesheavey | 72:7254d2a8a1cd | 161 | // the sens can only change via pot when the pointer is on the right pointer |
jamesheavey | 50:3da51f34e253 | 162 | lcd.refresh(); |
jamesheavey | 75:d96b177585aa | 163 | wait(0.4); |
jamesheavey | 53:8e3da0b58fe9 | 164 | |
jamesheavey | 72:7254d2a8a1cd | 165 | int pointer = 1; |
jamesheavey | 52:652b5f51319d | 166 | |
jamesheavey | 58:a159cd976aca | 167 | while (pad.check_event(Gamepad::B_PRESSED) == false) { // while B is not pressed to return to main menu |
jamesheavey | 53:8e3da0b58fe9 | 168 | lcd.clear(); |
jamesheavey | 72:7254d2a8a1cd | 169 | lcd.printString(" JOYSTICK ",0,1); // choose joystick |
jamesheavey | 72:7254d2a8a1cd | 170 | lcd.printString(" TILT ",0,2); // choose tilt |
jamesheavey | 72:7254d2a8a1cd | 171 | lcd.printString("SENS :",0,4); |
jamesheavey | 56:f9e586348e0b | 172 | lcd.printString(" >",0,pointer); |
jamesheavey | 72:7254d2a8a1cd | 173 | lcd.drawRect(42,30, 40,10,FILL_TRANSPARENT); |
jamesheavey | 72:7254d2a8a1cd | 174 | lcd.drawRect(42,30,40 * pad.read_pot() + 1,10,FILL_BLACK); // have it so it fills half the transparent one (default position) |
jamesheavey | 53:8e3da0b58fe9 | 175 | lcd.refresh(); |
jamesheavey | 53:8e3da0b58fe9 | 176 | wait(0.1); |
jamesheavey | 72:7254d2a8a1cd | 177 | if (pad.check_event(Gamepad::L_PRESSED) && pointer > 1) { // if L is pressed and pointer isnt already on JOYSTICK, move it up one line |
jamesheavey | 50:3da51f34e253 | 178 | pointer -= 1; |
jamesheavey | 53:8e3da0b58fe9 | 179 | pad.tone(750.0,0.3); |
jamesheavey | 53:8e3da0b58fe9 | 180 | wait(0.1); |
jamesheavey | 72:7254d2a8a1cd | 181 | } else if (pad.check_event(Gamepad::R_PRESSED) && pointer < 2) { // if R is pressed and pointer isnt already on TILT, move it down one line |
jamesheavey | 50:3da51f34e253 | 182 | pointer += 1; |
jamesheavey | 53:8e3da0b58fe9 | 183 | pad.tone(750.0,0.3); |
jamesheavey | 53:8e3da0b58fe9 | 184 | wait(0.1); |
jamesheavey | 50:3da51f34e253 | 185 | } |
jamesheavey | 16:1761dfe801af | 186 | |
jamesheavey | 58:a159cd976aca | 187 | if (pad.check_event(Gamepad::A_PRESSED)) { // if A is pressed, switch the tilt option accordingly |
jamesheavey | 56:f9e586348e0b | 188 | pad.tone(750.0,0.3); |
jamesheavey | 56:f9e586348e0b | 189 | wait(0.1); |
jamesheavey | 74:dfb1d693d8e3 | 190 | if (pointer == 1) { // if A is pressed on JOYSTICK, tilt = false |
jamesheavey | 57:d498dd835cfc | 191 | tilt = false; |
jamesheavey | 57:d498dd835cfc | 192 | } |
jamesheavey | 74:dfb1d693d8e3 | 193 | else if (pointer == 2) { // if A is pressed on TILT, tilt == true |
jamesheavey | 57:d498dd835cfc | 194 | tilt = true; |
jamesheavey | 57:d498dd835cfc | 195 | } |
jamesheavey | 58:a159cd976aca | 196 | } |
jamesheavey | 55:b7bde601c23e | 197 | |
jamesheavey | 58:a159cd976aca | 198 | if (pad.check_event(Gamepad::B_PRESSED)) { // when B is pressed return to main menu |
jamesheavey | 56:f9e586348e0b | 199 | pad.tone(750.0,0.3); |
jamesheavey | 72:7254d2a8a1cd | 200 | sens = pad.read_pot() + 0.5f; |
jamesheavey | 78:b523226b7572 | 201 | wait(0.3); |
jamesheavey | 50:3da51f34e253 | 202 | main_menu(); |
jamesheavey | 16:1761dfe801af | 203 | } |
jamesheavey | 0:7d4d2023ed9c | 204 | } |
jamesheavey | 10:9f445faa892c | 205 | } |
jamesheavey | 10:9f445faa892c | 206 | |
jamesheavey | 52:652b5f51319d | 207 | void how_to_play() { |
jamesheavey | 58:a159cd976aca | 208 | while (pad.check_event(Gamepad::B_PRESSED) == false) { // while B is not pressed to return to main menu display instruction on how to interact with the game |
jamesheavey | 50:3da51f34e253 | 209 | lcd.clear(); |
jamesheavey | 50:3da51f34e253 | 210 | lcd.printString(" explain ",2,2); |
jamesheavey | 50:3da51f34e253 | 211 | lcd.printString(" PRESS B ",1,4); |
jamesheavey | 50:3da51f34e253 | 212 | lcd.refresh(); |
jamesheavey | 53:8e3da0b58fe9 | 213 | wait(0.1); |
jamesheavey | 50:3da51f34e253 | 214 | } |
jamesheavey | 58:a159cd976aca | 215 | main_menu(); // when B is pressed, the loop is exited and main menu is entered once again |
jamesheavey | 58:a159cd976aca | 216 | } |
jamesheavey | 58:a159cd976aca | 217 | |
jamesheavey | 58:a159cd976aca | 218 | |
jamesheavey | 72:7254d2a8a1cd | 219 | void main_game(bool tilt, float sens) { |
jamesheavey | 58:a159cd976aca | 220 | int fps = 8; // frames per second |
jamesheavey | 58:a159cd976aca | 221 | bool pause = false; // set pause screen to false |
jamesheavey | 58:a159cd976aca | 222 | |
jamesheavey | 58:a159cd976aca | 223 | lcd.setBrightness(1); |
jamesheavey | 58:a159cd976aca | 224 | |
jamesheavey | 59:fdc05d5778a6 | 225 | countdown(); // run the countdown |
jamesheavey | 58:a159cd976aca | 226 | |
jamesheavey | 58:a159cd976aca | 227 | render(); // first draw the initial frame |
jamesheavey | 58:a159cd976aca | 228 | wait(1.0f/fps); // and wait for one frame period |
jamesheavey | 58:a159cd976aca | 229 | |
jamesheavey | 58:a159cd976aca | 230 | |
jamesheavey | 58:a159cd976aca | 231 | // game loop - read input, update the game state and render the display |
jamesheavey | 58:a159cd976aca | 232 | while (1) { |
jamesheavey | 72:7254d2a8a1cd | 233 | breakout.read_input(pad,tilt,sens); // read input from pad |
jamesheavey | 59:fdc05d5778a6 | 234 | breakout.update(pad); // update game |
jamesheavey | 59:fdc05d5778a6 | 235 | render(); // draw new frame |
jamesheavey | 75:d96b177585aa | 236 | |
jamesheavey | 59:fdc05d5778a6 | 237 | if (breakout.check_goal(pad) == true) { // if life lost flash screen |
jamesheavey | 58:a159cd976aca | 238 | flash_screen(lcd); |
jamesheavey | 58:a159cd976aca | 239 | } |
jamesheavey | 59:fdc05d5778a6 | 240 | if (pad.check_event(Gamepad::BACK_PRESSED) == true) { // if BACK pressed, toggle pause |
jamesheavey | 58:a159cd976aca | 241 | pause = !pause; |
jamesheavey | 58:a159cd976aca | 242 | } |
jamesheavey | 75:d96b177585aa | 243 | |
jamesheavey | 59:fdc05d5778a6 | 244 | while (pause == true) { // if pause is true, display pause screen |
jamesheavey | 58:a159cd976aca | 245 | lcd.clear(); |
jamesheavey | 58:a159cd976aca | 246 | lcd.printString(" PAUSED ",0,2); |
jamesheavey | 58:a159cd976aca | 247 | lcd.refresh(); |
jamesheavey | 59:fdc05d5778a6 | 248 | if (pad.check_event(Gamepad::BACK_PRESSED) == true) { // if BACK pressed, toggle pause, leaving pause screen |
jamesheavey | 58:a159cd976aca | 249 | pause = !pause; |
jamesheavey | 58:a159cd976aca | 250 | } |
jamesheavey | 75:d96b177585aa | 251 | wait(0.4); |
jamesheavey | 58:a159cd976aca | 252 | } |
jamesheavey | 75:d96b177585aa | 253 | |
jamesheavey | 79:70510b0102af | 254 | if (breakout.get_lives() == 0) { // when all lives lost, enter loss screen |
jamesheavey | 59:fdc05d5778a6 | 255 | pad.leds_off(); //turns last led off (doesnt run through and update board so last led doent turn off via lives leds |
jamesheavey | 75:d96b177585aa | 256 | breakout.reset(); |
jamesheavey | 62:64559062e0ec | 257 | breakout.set_mult_zero(); |
jamesheavey | 79:70510b0102af | 258 | loss_screen(); |
jamesheavey | 58:a159cd976aca | 259 | } |
jamesheavey | 75:d96b177585aa | 260 | |
jamesheavey | 59:fdc05d5778a6 | 261 | if (breakout.get_num_left() == 0) { // when all bricks destroyed, display victory screen |
jamesheavey | 75:d96b177585aa | 262 | breakout.reset(); |
jamesheavey | 62:64559062e0ec | 263 | breakout.inc_mult(); |
jamesheavey | 58:a159cd976aca | 264 | victory_screen(); |
jamesheavey | 58:a159cd976aca | 265 | } |
jamesheavey | 58:a159cd976aca | 266 | wait(1.0f/fps); |
jamesheavey | 58:a159cd976aca | 267 | } |
jamesheavey | 50:3da51f34e253 | 268 | } |
jamesheavey | 16:1761dfe801af | 269 | |
jamesheavey | 79:70510b0102af | 270 | void loss_screen() |
jamesheavey | 64:c3426b417ad9 | 271 | { |
jamesheavey | 15:b867a6620f96 | 272 | lcd.clear(); |
jamesheavey | 64:c3426b417ad9 | 273 | char buffer1[14]; |
jamesheavey | 64:c3426b417ad9 | 274 | sprintf(buffer1,"%2d",breakout.get_score()); |
jamesheavey | 67:c362df66fac9 | 275 | lcd.printString(buffer1,WIDTH/2 - 12,2); |
jamesheavey | 64:c3426b417ad9 | 276 | lcd.printString(" RESTART? ",2,1); |
jamesheavey | 72:7254d2a8a1cd | 277 | lcd.printString(" PRESS START ",1,4); |
jamesheavey | 15:b867a6620f96 | 278 | lcd.refresh(); |
jamesheavey | 15:b867a6620f96 | 279 | pad.tone(750.0,0.3); |
jamesheavey | 15:b867a6620f96 | 280 | wait(0.4); |
jamesheavey | 15:b867a6620f96 | 281 | |
jamesheavey | 15:b867a6620f96 | 282 | pad.tone(300.0,0.3); |
jamesheavey | 15:b867a6620f96 | 283 | wait(0.4); |
jamesheavey | 10:9f445faa892c | 284 | |
jamesheavey | 10:9f445faa892c | 285 | while (pad.check_event(Gamepad::START_PRESSED) == false) { |
jamesheavey | 10:9f445faa892c | 286 | lcd.clear(); |
jamesheavey | 64:c3426b417ad9 | 287 | |
jamesheavey | 64:c3426b417ad9 | 288 | lcd.printString(" RESTART? ",2,1); //print score here |
jamesheavey | 64:c3426b417ad9 | 289 | lcd.printString(" PRESS START ",1,4); |
jamesheavey | 10:9f445faa892c | 290 | lcd.refresh(); |
jamesheavey | 64:c3426b417ad9 | 291 | |
jamesheavey | 64:c3426b417ad9 | 292 | wait(0.4); |
jamesheavey | 64:c3426b417ad9 | 293 | |
jamesheavey | 64:c3426b417ad9 | 294 | lcd.clear(); |
jamesheavey | 64:c3426b417ad9 | 295 | |
jamesheavey | 64:c3426b417ad9 | 296 | char buffer1[14]; |
jamesheavey | 64:c3426b417ad9 | 297 | sprintf(buffer1,"%2d",breakout.get_score()); |
jamesheavey | 67:c362df66fac9 | 298 | lcd.printString(buffer1,WIDTH/2 - 12,2); |
jamesheavey | 64:c3426b417ad9 | 299 | lcd.printString(" RESTART? ",2,1); //print score here |
jamesheavey | 64:c3426b417ad9 | 300 | lcd.printString(" PRESS START ",1,4); |
jamesheavey | 64:c3426b417ad9 | 301 | lcd.refresh(); |
jamesheavey | 64:c3426b417ad9 | 302 | |
jamesheavey | 64:c3426b417ad9 | 303 | wait(0.4); |
jamesheavey | 10:9f445faa892c | 304 | } |
jamesheavey | 64:c3426b417ad9 | 305 | breakout.set_prev_score(0); |
jamesheavey | 49:31eb7807dbd3 | 306 | title_screen(); |
jamesheavey | 10:9f445faa892c | 307 | } |
jamesheavey | 10:9f445faa892c | 308 | |
jamesheavey | 64:c3426b417ad9 | 309 | void victory_screen() |
jamesheavey | 64:c3426b417ad9 | 310 | { |
jamesheavey | 15:b867a6620f96 | 311 | lcd.clear(); |
jamesheavey | 64:c3426b417ad9 | 312 | char buffer1[14]; |
jamesheavey | 64:c3426b417ad9 | 313 | sprintf(buffer1,"%2d",breakout.get_score()); |
jamesheavey | 67:c362df66fac9 | 314 | lcd.printString(buffer1,WIDTH/2 - 12,2); |
jamesheavey | 43:81d22f68dfae | 315 | lcd.printString(" VICTORY! ",2,1); |
jamesheavey | 47:1d1a827be81b | 316 | lcd.printString(" CONT = START ",0,4); // print score here |
jamesheavey | 47:1d1a827be81b | 317 | lcd.printString(" MENU = BACK ",0,5); |
jamesheavey | 15:b867a6620f96 | 318 | lcd.refresh(); |
jamesheavey | 22:fa2e0b58043a | 319 | pad.tone(2500.0,0.1); |
jamesheavey | 22:fa2e0b58043a | 320 | wait(0.4); |
jamesheavey | 15:b867a6620f96 | 321 | |
jamesheavey | 22:fa2e0b58043a | 322 | pad.tone(2500.0,0.1); |
jamesheavey | 22:fa2e0b58043a | 323 | wait(0.2); |
jamesheavey | 15:b867a6620f96 | 324 | |
jamesheavey | 15:b867a6620f96 | 325 | pad.tone(4000.0,0.6); |
jamesheavey | 15:b867a6620f96 | 326 | wait(0.6); |
jamesheavey | 43:81d22f68dfae | 327 | while (pad.check_event(Gamepad::START_PRESSED) || pad.check_event(Gamepad::BACK_PRESSED) == false) { |
jamesheavey | 13:418a71b24b37 | 328 | lcd.clear(); |
jamesheavey | 43:81d22f68dfae | 329 | |
jamesheavey | 43:81d22f68dfae | 330 | lcd.printString(" VICTORY! ",2,1); |
jamesheavey | 47:1d1a827be81b | 331 | lcd.printString(" CONT = START ",0,4); |
jamesheavey | 47:1d1a827be81b | 332 | lcd.printString(" MENU = BACK ",0,5); |
jamesheavey | 43:81d22f68dfae | 333 | |
jamesheavey | 13:418a71b24b37 | 334 | lcd.refresh(); |
jamesheavey | 15:b867a6620f96 | 335 | |
jamesheavey | 64:c3426b417ad9 | 336 | wait(0.4); |
jamesheavey | 64:c3426b417ad9 | 337 | |
jamesheavey | 64:c3426b417ad9 | 338 | lcd.clear(); |
jamesheavey | 64:c3426b417ad9 | 339 | |
jamesheavey | 64:c3426b417ad9 | 340 | sprintf(buffer1,"%2d",breakout.get_score()); |
jamesheavey | 67:c362df66fac9 | 341 | lcd.printString(buffer1,WIDTH/2 - 12,2); |
jamesheavey | 64:c3426b417ad9 | 342 | lcd.printString(" VICTORY! ",2,1); |
jamesheavey | 64:c3426b417ad9 | 343 | lcd.printString(" CONT = START ",0,4); // print score here |
jamesheavey | 64:c3426b417ad9 | 344 | lcd.printString(" MENU = BACK ",0,5); |
jamesheavey | 64:c3426b417ad9 | 345 | lcd.refresh(); |
jamesheavey | 75:d96b177585aa | 346 | |
jamesheavey | 64:c3426b417ad9 | 347 | pad.tone(2500.0,0.1); |
jamesheavey | 64:c3426b417ad9 | 348 | |
jamesheavey | 64:c3426b417ad9 | 349 | lcd.refresh(); |
jamesheavey | 64:c3426b417ad9 | 350 | |
jamesheavey | 64:c3426b417ad9 | 351 | wait(0.4); |
jamesheavey | 64:c3426b417ad9 | 352 | |
jamesheavey | 43:81d22f68dfae | 353 | if (pad.check_event(Gamepad::START_PRESSED)) { |
jamesheavey | 64:c3426b417ad9 | 354 | breakout.set_prev_score(breakout.get_score()); |
jamesheavey | 72:7254d2a8a1cd | 355 | main_game(tilt,sens); |
jamesheavey | 43:81d22f68dfae | 356 | } |
jamesheavey | 43:81d22f68dfae | 357 | else if (pad.check_event(Gamepad::BACK_PRESSED)) { |
jamesheavey | 64:c3426b417ad9 | 358 | breakout.set_prev_score(0); |
jamesheavey | 49:31eb7807dbd3 | 359 | title_screen(); |
jamesheavey | 43:81d22f68dfae | 360 | } |
jamesheavey | 13:418a71b24b37 | 361 | } |
jamesheavey | 13:418a71b24b37 | 362 | } |
jamesheavey | 13:418a71b24b37 | 363 | |
jamesheavey | 59:fdc05d5778a6 | 364 | void flash_screen(N5110 &lcd) { // move to engine |
jamesheavey | 58:a159cd976aca | 365 | lcd.setBrightness(0); |
jamesheavey | 58:a159cd976aca | 366 | wait(0.1); |
jamesheavey | 58:a159cd976aca | 367 | lcd.setBrightness(1); |
jamesheavey | 58:a159cd976aca | 368 | wait(0.1); |
jamesheavey | 58:a159cd976aca | 369 | lcd.setBrightness(0); |
jamesheavey | 58:a159cd976aca | 370 | wait(0.1); |
jamesheavey | 47:1d1a827be81b | 371 | lcd.setBrightness(1); |
jamesheavey | 58:a159cd976aca | 372 | wait(0.1); |
jamesheavey | 58:a159cd976aca | 373 | lcd.setBrightness(0); |
jamesheavey | 58:a159cd976aca | 374 | wait(0.1); |
jamesheavey | 58:a159cd976aca | 375 | lcd.setBrightness(1); |
jamesheavey | 58:a159cd976aca | 376 | wait(0.1); |
jamesheavey | 58:a159cd976aca | 377 | lcd.setBrightness(0); |
jamesheavey | 58:a159cd976aca | 378 | wait(0.1); |
jamesheavey | 58:a159cd976aca | 379 | lcd.setBrightness(1); |
jamesheavey | 59:fdc05d5778a6 | 380 | } |
jamesheavey | 59:fdc05d5778a6 | 381 | |
jamesheavey | 59:fdc05d5778a6 | 382 | void countdown() { |
jamesheavey | 59:fdc05d5778a6 | 383 | Bitmap three(three_data, 48, 84); // assign the 3 sprite data |
jamesheavey | 59:fdc05d5778a6 | 384 | Bitmap two(two_data, 48, 84); // assign the 2 sprite data |
jamesheavey | 59:fdc05d5778a6 | 385 | Bitmap one(one_data, 48, 84); // assign the 1 sprite data |
jamesheavey | 59:fdc05d5778a6 | 386 | |
jamesheavey | 59:fdc05d5778a6 | 387 | lcd.clear(); |
jamesheavey | 59:fdc05d5778a6 | 388 | three.render(lcd, 0, 0); // render the 3 |
jamesheavey | 59:fdc05d5778a6 | 389 | lcd.refresh(); |
jamesheavey | 59:fdc05d5778a6 | 390 | pad.tone(500.0,0.5); |
jamesheavey | 59:fdc05d5778a6 | 391 | wait(1); // wait 1 second |
jamesheavey | 59:fdc05d5778a6 | 392 | |
jamesheavey | 59:fdc05d5778a6 | 393 | lcd.clear(); |
jamesheavey | 59:fdc05d5778a6 | 394 | two.render(lcd, 0, 0); // render 2 |
jamesheavey | 59:fdc05d5778a6 | 395 | lcd.refresh(); |
jamesheavey | 59:fdc05d5778a6 | 396 | pad.tone(500.0,0.5); |
jamesheavey | 59:fdc05d5778a6 | 397 | wait(1); // wait 1 second |
jamesheavey | 59:fdc05d5778a6 | 398 | |
jamesheavey | 59:fdc05d5778a6 | 399 | lcd.clear(); |
jamesheavey | 59:fdc05d5778a6 | 400 | one.render(lcd, 0, 0); // render 1 |
jamesheavey | 59:fdc05d5778a6 | 401 | lcd.refresh(); |
jamesheavey | 59:fdc05d5778a6 | 402 | pad.tone(1000.0,1); |
jamesheavey | 59:fdc05d5778a6 | 403 | wait(1); // wait 1 second |
jamesheavey | 58:a159cd976aca | 404 | } |