FINAL VERSION

Dependencies:   mbed

Committer:
jamesheavey
Date:
Tue May 07 00:37:25 2019 +0000
Revision:
96:c30e110c0a93
Parent:
95:09550aeca8b9
Child:
97:6c76526b5298
modularise the menus and game

Who changed what in which revision?

UserRevisionLine numberNew contents of line
jamesheavey 0:7d4d2023ed9c 1 ///////// pre-processor directives ////////
jamesheavey 0:7d4d2023ed9c 2 #include "mbed.h"
jamesheavey 0:7d4d2023ed9c 3 #include "Gamepad.h"
jamesheavey 0:7d4d2023ed9c 4 #include "N5110.h"
jamesheavey 27:1b5038b0a7a2 5 #include "BreakoutEngine.h"
jamesheavey 3:5719d0fe94ed 6 #include "Bitmap.h"
jamesheavey 8:1ab6d90c4d60 7 #include "Sprites.h"
jamesheavey 96:c30e110c0a93 8 //#include "Menus.h"
jamesheavey 96:c30e110c0a93 9 //#include "Game.h"
jamesheavey 0:7d4d2023ed9c 10 /////////////// structs /////////////////
jamesheavey 79:70510b0102af 11
jamesheavey 0:7d4d2023ed9c 12 struct UserInput {
jamesheavey 0:7d4d2023ed9c 13 Direction d;
jamesheavey 0:7d4d2023ed9c 14 float mag;
jamesheavey 0:7d4d2023ed9c 15 };
jamesheavey 96:c30e110c0a93 16
jamesheavey 0:7d4d2023ed9c 17 /////////////// objects ///////////////
jamesheavey 79:70510b0102af 18
jamesheavey 0:7d4d2023ed9c 19 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
jamesheavey 0:7d4d2023ed9c 20 Gamepad pad;
jamesheavey 27:1b5038b0a7a2 21 BreakoutEngine breakout;
jamesheavey 0:7d4d2023ed9c 22
jamesheavey 0:7d4d2023ed9c 23 ///////////// prototypes ///////////////
jamesheavey 79:70510b0102af 24
jamesheavey 0:7d4d2023ed9c 25 void init();
jamesheavey 0:7d4d2023ed9c 26 void update_game(UserInput input);
jamesheavey 0:7d4d2023ed9c 27 void render();
jamesheavey 53:8e3da0b58fe9 28 void main_menu();
jamesheavey 51:9d5c10a88b22 29 void settings();
jamesheavey 50:3da51f34e253 30 void how_to_play();
jamesheavey 79:70510b0102af 31 void loss_screen();
jamesheavey 58:a159cd976aca 32 void victory_screen();
jamesheavey 49:31eb7807dbd3 33 void title_screen();
jamesheavey 72:7254d2a8a1cd 34 void main_game(bool tilt,float sens);
jamesheavey 58:a159cd976aca 35 void flash_screen(N5110 &lcd);
jamesheavey 59:fdc05d5778a6 36 void countdown();
jamesheavey 47:1d1a827be81b 37
jamesheavey 95:09550aeca8b9 38 Bitmap breakwhite(breakwhite_data, 48, 84); // assign the title screen sprites
jamesheavey 95:09550aeca8b9 39 Bitmap breakblack(breakblack_data, 48, 84);
jamesheavey 95:09550aeca8b9 40 Bitmap arrowup(arrowup_data, 5, 7); // assign the arrow up sprite data
jamesheavey 95:09550aeca8b9 41 Bitmap arrowdown(arrowdown_data, 5, 7); // assign the arrow down sprite data
jamesheavey 95:09550aeca8b9 42
jamesheavey 47:1d1a827be81b 43 bool tilt = false;
jamesheavey 72:7254d2a8a1cd 44 float sens = 0.5; // default sens
jamesheavey 0:7d4d2023ed9c 45
jamesheavey 0:7d4d2023ed9c 46 ///////////// functions ////////////////
jamesheavey 79:70510b0102af 47
jamesheavey 0:7d4d2023ed9c 48 int main()
jamesheavey 91:c01a736fb0d9 49 {
jamesheavey 58:a159cd976aca 50 init(); // initialise the gamepad
jamesheavey 58:a159cd976aca 51 title_screen(); // run the title screen
jamesheavey 0:7d4d2023ed9c 52 }
jamesheavey 0:7d4d2023ed9c 53
jamesheavey 0:7d4d2023ed9c 54 // initialies all classes and libraries
jamesheavey 56:f9e586348e0b 55 void init()
jamesheavey 0:7d4d2023ed9c 56 {
jamesheavey 91:c01a736fb0d9 57 // need to initialise LCD and Gamepad
jamesheavey 0:7d4d2023ed9c 58 lcd.init();
jamesheavey 0:7d4d2023ed9c 59 pad.init();
jamesheavey 72:7254d2a8a1cd 60 breakout.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_SIZE,BALL_SPEED); // init the objects
jamesheavey 0:7d4d2023ed9c 61 }
jamesheavey 0:7d4d2023ed9c 62
jamesheavey 0:7d4d2023ed9c 63 // this function draws each frame on the LCD
jamesheavey 0:7d4d2023ed9c 64 void render()
jamesheavey 0:7d4d2023ed9c 65 {
jamesheavey 0:7d4d2023ed9c 66 // clear screen, re-draw and refresh
jamesheavey 91:c01a736fb0d9 67 lcd.clear();
jamesheavey 26:25eea19c5fbe 68 breakout.draw(lcd);
jamesheavey 0:7d4d2023ed9c 69 lcd.refresh();
jamesheavey 0:7d4d2023ed9c 70 }
jamesheavey 0:7d4d2023ed9c 71
jamesheavey 91:c01a736fb0d9 72 void title_screen()
jamesheavey 91:c01a736fb0d9 73 {
jamesheavey 58:a159cd976aca 74 tilt = false; // reset the tilt variable so that on start, joystick is default
jamesheavey 91:c01a736fb0d9 75
jamesheavey 58:a159cd976aca 76 lcd.clear();
jamesheavey 91:c01a736fb0d9 77
jamesheavey 58:a159cd976aca 78 breakblack.render(lcd, 0, 0); // render the first frame
jamesheavey 58:a159cd976aca 79 lcd.refresh();
jamesheavey 58:a159cd976aca 80 pad.leds_off();
jamesheavey 58:a159cd976aca 81 wait(0.5);
jamesheavey 91:c01a736fb0d9 82
jamesheavey 58:a159cd976aca 83 while (pad.check_event(Gamepad::START_PRESSED) == false) { // while start is not pressed alternate sprites
jamesheavey 91:c01a736fb0d9 84
jamesheavey 58:a159cd976aca 85 lcd.clear();
jamesheavey 91:c01a736fb0d9 86
jamesheavey 58:a159cd976aca 87 breakwhite.render(lcd, 0, 0);
jamesheavey 58:a159cd976aca 88 lcd.refresh();
jamesheavey 58:a159cd976aca 89 pad.leds_on();
jamesheavey 58:a159cd976aca 90 wait(0.5);
jamesheavey 91:c01a736fb0d9 91
jamesheavey 58:a159cd976aca 92 lcd.clear();
jamesheavey 91:c01a736fb0d9 93
jamesheavey 58:a159cd976aca 94 breakblack.render(lcd, 0, 0);
jamesheavey 58:a159cd976aca 95 lcd.refresh();
jamesheavey 58:a159cd976aca 96 pad.leds_off();
jamesheavey 58:a159cd976aca 97 wait(0.5);
jamesheavey 58:a159cd976aca 98 }
jamesheavey 91:c01a736fb0d9 99
jamesheavey 58:a159cd976aca 100 pad.tone(750.0,0.3);
jamesheavey 58:a159cd976aca 101 wait(0.2);
jamesheavey 58:a159cd976aca 102 main_menu(); // load main menu
jamesheavey 58:a159cd976aca 103 }
jamesheavey 58:a159cd976aca 104
jamesheavey 58:a159cd976aca 105
jamesheavey 91:c01a736fb0d9 106 void main_menu()
jamesheavey 91:c01a736fb0d9 107 {
jamesheavey 91:c01a736fb0d9 108
jamesheavey 50:3da51f34e253 109 lcd.clear();
jamesheavey 73:54ab819609bc 110 lcd.printString(" START ",0,1); // start with default as joystick
jamesheavey 73:54ab819609bc 111 lcd.printString(" SETTINGS ",0,2); // choose between joystick and tilt
jamesheavey 73:54ab819609bc 112 lcd.printString(" HOW TO PLAY ",0,3); // brief text on how to do stuff
jamesheavey 91:c01a736fb0d9 113 lcd.refresh();
jamesheavey 56:f9e586348e0b 114 wait(0.3);
jamesheavey 91:c01a736fb0d9 115
jamesheavey 73:54ab819609bc 116 int pointer = 1;
jamesheavey 91:c01a736fb0d9 117
jamesheavey 91:c01a736fb0d9 118 while (pad.check_event(Gamepad::A_PRESSED) == false) {
jamesheavey 53:8e3da0b58fe9 119 lcd.clear();
jamesheavey 73:54ab819609bc 120 lcd.printString(" START ",0,1); // start with default as joystick
jamesheavey 73:54ab819609bc 121 lcd.printString(" SETTINGS ",0,2); // choose between joystick and tilt
jamesheavey 73:54ab819609bc 122 lcd.printString(" HOW TO PLAY ",0,3); // brief text on how to do stuff
jamesheavey 56:f9e586348e0b 123 lcd.printString(" >",0,pointer);
jamesheavey 91:c01a736fb0d9 124 lcd.refresh();
jamesheavey 53:8e3da0b58fe9 125 wait(0.1);
jamesheavey 73:54ab819609bc 126 if (pad.check_event(Gamepad::L_PRESSED) && pointer > 1) { // if L is pressed and pointer isnt already on START, move it up one line
jamesheavey 50:3da51f34e253 127 pointer -= 1;
jamesheavey 53:8e3da0b58fe9 128 pad.tone(750.0,0.3);
jamesheavey 53:8e3da0b58fe9 129 wait(0.1);
jamesheavey 73:54ab819609bc 130 } else if (pad.check_event(Gamepad::R_PRESSED) && pointer < 3) { // if R is pressed and pointer isnt already on HOW TO PLAY, move it down one line
jamesheavey 50:3da51f34e253 131 pointer += 1;
jamesheavey 53:8e3da0b58fe9 132 pad.tone(750.0,0.3);
jamesheavey 53:8e3da0b58fe9 133 wait(0.1);
jamesheavey 50:3da51f34e253 134 }
jamesheavey 91:c01a736fb0d9 135
jamesheavey 50:3da51f34e253 136 }
jamesheavey 73:54ab819609bc 137 if (pointer == 1) { // if START was selected on exit of the while loop, run main game with the appropriate tilt/joystick setting
jamesheavey 56:f9e586348e0b 138 pad.tone(750.0,0.3);
jamesheavey 72:7254d2a8a1cd 139 main_game(tilt,sens);
jamesheavey 91:c01a736fb0d9 140 } else if (pointer == 2) { // if SETTINGS was selected, enter the settings menu
jamesheavey 56:f9e586348e0b 141 pad.tone(750.0,0.3);
jamesheavey 51:9d5c10a88b22 142 settings();
jamesheavey 91:c01a736fb0d9 143 } else if (pointer == 3) { // if HOW TO PLAY WAS SELECTED, display instructions on how to play
jamesheavey 56:f9e586348e0b 144 pad.tone(750.0,0.3);
jamesheavey 51:9d5c10a88b22 145 how_to_play();
jamesheavey 51:9d5c10a88b22 146 }
jamesheavey 50:3da51f34e253 147 }
jamesheavey 50:3da51f34e253 148
jamesheavey 91:c01a736fb0d9 149 void settings()
jamesheavey 91:c01a736fb0d9 150 {
jamesheavey 50:3da51f34e253 151
jamesheavey 50:3da51f34e253 152 lcd.clear();
jamesheavey 72:7254d2a8a1cd 153 lcd.printString(" JOYSTICK ",0,1); // choose joystick
jamesheavey 72:7254d2a8a1cd 154 lcd.printString(" TILT ",0,2); // choose tilt
jamesheavey 72:7254d2a8a1cd 155 lcd.printString("SENS :",0,4);
jamesheavey 72:7254d2a8a1cd 156 lcd.drawRect(42,30, 40,10,FILL_TRANSPARENT);
jamesheavey 72:7254d2a8a1cd 157 lcd.drawRect(42,30,40 * pad.read_pot() + 1,10,FILL_BLACK); // have it so it fills half the transparent one (default position)
jamesheavey 72:7254d2a8a1cd 158 // the sens can only change via pot when the pointer is on the right pointer
jamesheavey 91:c01a736fb0d9 159 lcd.refresh();
jamesheavey 75:d96b177585aa 160 wait(0.4);
jamesheavey 91:c01a736fb0d9 161
jamesheavey 72:7254d2a8a1cd 162 int pointer = 1;
jamesheavey 91:c01a736fb0d9 163
jamesheavey 58:a159cd976aca 164 while (pad.check_event(Gamepad::B_PRESSED) == false) { // while B is not pressed to return to main menu
jamesheavey 53:8e3da0b58fe9 165 lcd.clear();
jamesheavey 72:7254d2a8a1cd 166 lcd.printString(" JOYSTICK ",0,1); // choose joystick
jamesheavey 72:7254d2a8a1cd 167 lcd.printString(" TILT ",0,2); // choose tilt
jamesheavey 72:7254d2a8a1cd 168 lcd.printString("SENS :",0,4);
jamesheavey 56:f9e586348e0b 169 lcd.printString(" >",0,pointer);
jamesheavey 72:7254d2a8a1cd 170 lcd.drawRect(42,30, 40,10,FILL_TRANSPARENT);
jamesheavey 72:7254d2a8a1cd 171 lcd.drawRect(42,30,40 * pad.read_pot() + 1,10,FILL_BLACK); // have it so it fills half the transparent one (default position)
jamesheavey 91:c01a736fb0d9 172 lcd.refresh();
jamesheavey 53:8e3da0b58fe9 173 wait(0.1);
jamesheavey 72:7254d2a8a1cd 174 if (pad.check_event(Gamepad::L_PRESSED) && pointer > 1) { // if L is pressed and pointer isnt already on JOYSTICK, move it up one line
jamesheavey 50:3da51f34e253 175 pointer -= 1;
jamesheavey 53:8e3da0b58fe9 176 pad.tone(750.0,0.3);
jamesheavey 53:8e3da0b58fe9 177 wait(0.1);
jamesheavey 72:7254d2a8a1cd 178 } else if (pad.check_event(Gamepad::R_PRESSED) && pointer < 2) { // if R is pressed and pointer isnt already on TILT, move it down one line
jamesheavey 50:3da51f34e253 179 pointer += 1;
jamesheavey 53:8e3da0b58fe9 180 pad.tone(750.0,0.3);
jamesheavey 53:8e3da0b58fe9 181 wait(0.1);
jamesheavey 50:3da51f34e253 182 }
jamesheavey 91:c01a736fb0d9 183
jamesheavey 58:a159cd976aca 184 if (pad.check_event(Gamepad::A_PRESSED)) { // if A is pressed, switch the tilt option accordingly
jamesheavey 56:f9e586348e0b 185 pad.tone(750.0,0.3);
jamesheavey 56:f9e586348e0b 186 wait(0.1);
jamesheavey 74:dfb1d693d8e3 187 if (pointer == 1) { // if A is pressed on JOYSTICK, tilt = false
jamesheavey 57:d498dd835cfc 188 tilt = false;
jamesheavey 91:c01a736fb0d9 189 } else if (pointer == 2) { // if A is pressed on TILT, tilt == true
jamesheavey 57:d498dd835cfc 190 tilt = true;
jamesheavey 57:d498dd835cfc 191 }
jamesheavey 58:a159cd976aca 192 }
jamesheavey 91:c01a736fb0d9 193
jamesheavey 58:a159cd976aca 194 if (pad.check_event(Gamepad::B_PRESSED)) { // when B is pressed return to main menu
jamesheavey 56:f9e586348e0b 195 pad.tone(750.0,0.3);
jamesheavey 72:7254d2a8a1cd 196 sens = pad.read_pot() + 0.5f;
jamesheavey 91:c01a736fb0d9 197 wait(0.3);
jamesheavey 50:3da51f34e253 198 main_menu();
jamesheavey 16:1761dfe801af 199 }
jamesheavey 0:7d4d2023ed9c 200 }
jamesheavey 10:9f445faa892c 201 }
jamesheavey 10:9f445faa892c 202
jamesheavey 91:c01a736fb0d9 203 void how_to_play()
jamesheavey 91:c01a736fb0d9 204 {
jamesheavey 84:6483503a72fc 205 lcd.clear();
jamesheavey 84:6483503a72fc 206 lcd.printString(" B = LASER ",0,0);
jamesheavey 84:6483503a72fc 207 lcd.printString(" START = PAUSE ",0,1);
jamesheavey 84:6483503a72fc 208 lcd.printString(" DESTROY ALL ",0,2);
jamesheavey 84:6483503a72fc 209 lcd.printString(" BRICKS ",0,3);
jamesheavey 91:c01a736fb0d9 210 arrowdown.render(lcd, 38, 43);
jamesheavey 84:6483503a72fc 211 lcd.refresh();
jamesheavey 84:6483503a72fc 212 wait(0.4);
jamesheavey 58:a159cd976aca 213 while (pad.check_event(Gamepad::B_PRESSED) == false) { // while B is not pressed to return to main menu display instruction on how to interact with the game
jamesheavey 91:c01a736fb0d9 214
jamesheavey 91:c01a736fb0d9 215 if (pad.check_event(Gamepad::R_PRESSED)) {
jamesheavey 84:6483503a72fc 216 lcd.clear();
jamesheavey 84:6483503a72fc 217 lcd.printString(" CONTINUE TO ",0,2);
jamesheavey 84:6483503a72fc 218 lcd.printString("INCREASE SCORE. ",0,3);
jamesheavey 91:c01a736fb0d9 219 arrowup.render(lcd, 38, 0);
jamesheavey 91:c01a736fb0d9 220 lcd.refresh();
jamesheavey 84:6483503a72fc 221 wait(0.1);
jamesheavey 84:6483503a72fc 222 }
jamesheavey 91:c01a736fb0d9 223 if (pad.check_event(Gamepad::L_PRESSED)) {
jamesheavey 84:6483503a72fc 224 lcd.clear();
jamesheavey 84:6483503a72fc 225 lcd.printString(" B = LASER ",0,0);
jamesheavey 84:6483503a72fc 226 lcd.printString(" START = PAUSE ",0,1);
jamesheavey 84:6483503a72fc 227 lcd.printString(" DESTROY ALL ",0,2);
jamesheavey 84:6483503a72fc 228 lcd.printString(" BRICKS ",0,3);
jamesheavey 91:c01a736fb0d9 229 arrowdown.render(lcd, 38, 43);
jamesheavey 84:6483503a72fc 230 lcd.refresh();
jamesheavey 84:6483503a72fc 231 wait(0.1);
jamesheavey 84:6483503a72fc 232 }
jamesheavey 50:3da51f34e253 233 }
jamesheavey 84:6483503a72fc 234 wait(0.3);
jamesheavey 58:a159cd976aca 235 main_menu(); // when B is pressed, the loop is exited and main menu is entered once again
jamesheavey 58:a159cd976aca 236 }
jamesheavey 58:a159cd976aca 237
jamesheavey 58:a159cd976aca 238
jamesheavey 91:c01a736fb0d9 239 void main_game(bool tilt, float sens)
jamesheavey 91:c01a736fb0d9 240 {
jamesheavey 58:a159cd976aca 241 int fps = 8; // frames per second
jamesheavey 58:a159cd976aca 242 bool pause = false; // set pause screen to false
jamesheavey 91:c01a736fb0d9 243
jamesheavey 58:a159cd976aca 244 lcd.setBrightness(1);
jamesheavey 91:c01a736fb0d9 245
jamesheavey 59:fdc05d5778a6 246 countdown(); // run the countdown
jamesheavey 91:c01a736fb0d9 247
jamesheavey 91:c01a736fb0d9 248 render(); // first draw the initial frame
jamesheavey 58:a159cd976aca 249 wait(1.0f/fps); // and wait for one frame period
jamesheavey 58:a159cd976aca 250
jamesheavey 58:a159cd976aca 251
jamesheavey 58:a159cd976aca 252 // game loop - read input, update the game state and render the display
jamesheavey 58:a159cd976aca 253 while (1) {
jamesheavey 72:7254d2a8a1cd 254 breakout.read_input(pad,tilt,sens); // read input from pad
jamesheavey 59:fdc05d5778a6 255 breakout.update(pad); // update game
jamesheavey 59:fdc05d5778a6 256 render(); // draw new frame
jamesheavey 91:c01a736fb0d9 257
jamesheavey 81:735e5ee2c92a 258 if (breakout.check_loss(pad) == true) { // if life lost flash screen
jamesheavey 58:a159cd976aca 259 flash_screen(lcd);
jamesheavey 58:a159cd976aca 260 }
jamesheavey 83:645cdbd79c21 261 if (pad.check_event(Gamepad::START_PRESSED) == true) { // if BACK pressed, toggle pause
jamesheavey 58:a159cd976aca 262 pause = !pause;
jamesheavey 58:a159cd976aca 263 }
jamesheavey 91:c01a736fb0d9 264
jamesheavey 59:fdc05d5778a6 265 while (pause == true) { // if pause is true, display pause screen
jamesheavey 58:a159cd976aca 266 lcd.clear();
jamesheavey 83:645cdbd79c21 267 lcd.printString(" PAUSED ",0,1);
jamesheavey 83:645cdbd79c21 268 lcd.printString(" START = PLAY",0,3);
jamesheavey 83:645cdbd79c21 269 lcd.printString(" BACK = MENU",0,4);
jamesheavey 58:a159cd976aca 270 lcd.refresh();
jamesheavey 83:645cdbd79c21 271 if (pad.check_event(Gamepad::START_PRESSED) == true) { // if BACK pressed, toggle pause, leaving pause screen
jamesheavey 58:a159cd976aca 272 pause = !pause;
jamesheavey 58:a159cd976aca 273 }
jamesheavey 83:645cdbd79c21 274 if (pad.check_event(Gamepad::BACK_PRESSED) == true) { // if BACK pressed, toggle pause, leaving pause screen
jamesheavey 83:645cdbd79c21 275 title_screen();
jamesheavey 83:645cdbd79c21 276 }
jamesheavey 58:a159cd976aca 277 }
jamesheavey 91:c01a736fb0d9 278
jamesheavey 79:70510b0102af 279 if (breakout.get_lives() == 0) { // when all lives lost, enter loss screen
jamesheavey 59:fdc05d5778a6 280 pad.leds_off(); //turns last led off (doesnt run through and update board so last led doent turn off via lives leds
jamesheavey 81:735e5ee2c92a 281 breakout.reset_game();
jamesheavey 62:64559062e0ec 282 breakout.set_mult_zero();
jamesheavey 79:70510b0102af 283 loss_screen();
jamesheavey 58:a159cd976aca 284 }
jamesheavey 91:c01a736fb0d9 285
jamesheavey 59:fdc05d5778a6 286 if (breakout.get_num_left() == 0) { // when all bricks destroyed, display victory screen
jamesheavey 81:735e5ee2c92a 287 breakout.reset_game();
jamesheavey 62:64559062e0ec 288 breakout.inc_mult();
jamesheavey 58:a159cd976aca 289 victory_screen();
jamesheavey 58:a159cd976aca 290 }
jamesheavey 58:a159cd976aca 291 wait(1.0f/fps);
jamesheavey 58:a159cd976aca 292 }
jamesheavey 50:3da51f34e253 293 }
jamesheavey 16:1761dfe801af 294
jamesheavey 91:c01a736fb0d9 295 void loss_screen()
jamesheavey 64:c3426b417ad9 296 {
jamesheavey 15:b867a6620f96 297 lcd.clear();
jamesheavey 64:c3426b417ad9 298 char buffer1[14];
jamesheavey 64:c3426b417ad9 299 sprintf(buffer1,"%2d",breakout.get_score());
jamesheavey 67:c362df66fac9 300 lcd.printString(buffer1,WIDTH/2 - 12,2);
jamesheavey 64:c3426b417ad9 301 lcd.printString(" RESTART? ",2,1);
jamesheavey 72:7254d2a8a1cd 302 lcd.printString(" PRESS START ",1,4);
jamesheavey 91:c01a736fb0d9 303 lcd.refresh();
jamesheavey 15:b867a6620f96 304 pad.tone(750.0,0.3);
jamesheavey 15:b867a6620f96 305 wait(0.4);
jamesheavey 91:c01a736fb0d9 306
jamesheavey 15:b867a6620f96 307 pad.tone(300.0,0.3);
jamesheavey 15:b867a6620f96 308 wait(0.4);
jamesheavey 91:c01a736fb0d9 309
jamesheavey 91:c01a736fb0d9 310 while (pad.check_event(Gamepad::START_PRESSED) == false) {
jamesheavey 10:9f445faa892c 311 lcd.clear();
jamesheavey 91:c01a736fb0d9 312
jamesheavey 64:c3426b417ad9 313 lcd.printString(" RESTART? ",2,1); //print score here
jamesheavey 64:c3426b417ad9 314 lcd.printString(" PRESS START ",1,4);
jamesheavey 10:9f445faa892c 315 lcd.refresh();
jamesheavey 91:c01a736fb0d9 316
jamesheavey 64:c3426b417ad9 317 wait(0.4);
jamesheavey 91:c01a736fb0d9 318
jamesheavey 64:c3426b417ad9 319 lcd.clear();
jamesheavey 91:c01a736fb0d9 320
jamesheavey 64:c3426b417ad9 321 char buffer1[14];
jamesheavey 64:c3426b417ad9 322 sprintf(buffer1,"%2d",breakout.get_score());
jamesheavey 67:c362df66fac9 323 lcd.printString(buffer1,WIDTH/2 - 12,2);
jamesheavey 64:c3426b417ad9 324 lcd.printString(" RESTART? ",2,1); //print score here
jamesheavey 64:c3426b417ad9 325 lcd.printString(" PRESS START ",1,4);
jamesheavey 64:c3426b417ad9 326 lcd.refresh();
jamesheavey 91:c01a736fb0d9 327
jamesheavey 64:c3426b417ad9 328 wait(0.4);
jamesheavey 10:9f445faa892c 329 }
jamesheavey 64:c3426b417ad9 330 breakout.set_prev_score(0);
jamesheavey 49:31eb7807dbd3 331 title_screen();
jamesheavey 10:9f445faa892c 332 }
jamesheavey 10:9f445faa892c 333
jamesheavey 91:c01a736fb0d9 334 void victory_screen()
jamesheavey 64:c3426b417ad9 335 {
jamesheavey 15:b867a6620f96 336 lcd.clear();
jamesheavey 64:c3426b417ad9 337 char buffer1[14];
jamesheavey 64:c3426b417ad9 338 sprintf(buffer1,"%2d",breakout.get_score());
jamesheavey 67:c362df66fac9 339 lcd.printString(buffer1,WIDTH/2 - 12,2);
jamesheavey 43:81d22f68dfae 340 lcd.printString(" VICTORY! ",2,1);
jamesheavey 47:1d1a827be81b 341 lcd.printString(" CONT = START ",0,4); // print score here
jamesheavey 47:1d1a827be81b 342 lcd.printString(" MENU = BACK ",0,5);
jamesheavey 15:b867a6620f96 343 lcd.refresh();
jamesheavey 22:fa2e0b58043a 344 pad.tone(2500.0,0.1);
jamesheavey 22:fa2e0b58043a 345 wait(0.4);
jamesheavey 91:c01a736fb0d9 346
jamesheavey 22:fa2e0b58043a 347 pad.tone(2500.0,0.1);
jamesheavey 22:fa2e0b58043a 348 wait(0.2);
jamesheavey 91:c01a736fb0d9 349
jamesheavey 15:b867a6620f96 350 pad.tone(4000.0,0.6);
jamesheavey 15:b867a6620f96 351 wait(0.6);
jamesheavey 91:c01a736fb0d9 352 while (pad.check_event(Gamepad::START_PRESSED) || pad.check_event(Gamepad::BACK_PRESSED) == false) {
jamesheavey 13:418a71b24b37 353 lcd.clear();
jamesheavey 91:c01a736fb0d9 354
jamesheavey 43:81d22f68dfae 355 lcd.printString(" VICTORY! ",2,1);
jamesheavey 47:1d1a827be81b 356 lcd.printString(" CONT = START ",0,4);
jamesheavey 47:1d1a827be81b 357 lcd.printString(" MENU = BACK ",0,5);
jamesheavey 43:81d22f68dfae 358
jamesheavey 13:418a71b24b37 359 lcd.refresh();
jamesheavey 91:c01a736fb0d9 360
jamesheavey 64:c3426b417ad9 361 wait(0.4);
jamesheavey 91:c01a736fb0d9 362
jamesheavey 64:c3426b417ad9 363 lcd.clear();
jamesheavey 91:c01a736fb0d9 364
jamesheavey 64:c3426b417ad9 365 sprintf(buffer1,"%2d",breakout.get_score());
jamesheavey 67:c362df66fac9 366 lcd.printString(buffer1,WIDTH/2 - 12,2);
jamesheavey 64:c3426b417ad9 367 lcd.printString(" VICTORY! ",2,1);
jamesheavey 64:c3426b417ad9 368 lcd.printString(" CONT = START ",0,4); // print score here
jamesheavey 64:c3426b417ad9 369 lcd.printString(" MENU = BACK ",0,5);
jamesheavey 64:c3426b417ad9 370 lcd.refresh();
jamesheavey 91:c01a736fb0d9 371
jamesheavey 64:c3426b417ad9 372 pad.tone(2500.0,0.1);
jamesheavey 64:c3426b417ad9 373
jamesheavey 64:c3426b417ad9 374 lcd.refresh();
jamesheavey 91:c01a736fb0d9 375
jamesheavey 64:c3426b417ad9 376 wait(0.4);
jamesheavey 91:c01a736fb0d9 377
jamesheavey 43:81d22f68dfae 378 if (pad.check_event(Gamepad::START_PRESSED)) {
jamesheavey 64:c3426b417ad9 379 breakout.set_prev_score(breakout.get_score());
jamesheavey 91:c01a736fb0d9 380 main_game(tilt,sens);
jamesheavey 91:c01a736fb0d9 381 } else if (pad.check_event(Gamepad::BACK_PRESSED)) {
jamesheavey 64:c3426b417ad9 382 breakout.set_prev_score(0);
jamesheavey 49:31eb7807dbd3 383 title_screen();
jamesheavey 43:81d22f68dfae 384 }
jamesheavey 13:418a71b24b37 385 }
jamesheavey 13:418a71b24b37 386 }
jamesheavey 13:418a71b24b37 387
jamesheavey 91:c01a736fb0d9 388 void flash_screen(N5110 &lcd) // move to engine
jamesheavey 91:c01a736fb0d9 389 {
jamesheavey 58:a159cd976aca 390 lcd.setBrightness(0);
jamesheavey 58:a159cd976aca 391 wait(0.1);
jamesheavey 58:a159cd976aca 392 lcd.setBrightness(1);
jamesheavey 58:a159cd976aca 393 wait(0.1);
jamesheavey 58:a159cd976aca 394 lcd.setBrightness(0);
jamesheavey 58:a159cd976aca 395 wait(0.1);
jamesheavey 47:1d1a827be81b 396 lcd.setBrightness(1);
jamesheavey 58:a159cd976aca 397 wait(0.1);
jamesheavey 58:a159cd976aca 398 lcd.setBrightness(0);
jamesheavey 58:a159cd976aca 399 wait(0.1);
jamesheavey 58:a159cd976aca 400 lcd.setBrightness(1);
jamesheavey 58:a159cd976aca 401 wait(0.1);
jamesheavey 58:a159cd976aca 402 lcd.setBrightness(0);
jamesheavey 58:a159cd976aca 403 wait(0.1);
jamesheavey 58:a159cd976aca 404 lcd.setBrightness(1);
jamesheavey 59:fdc05d5778a6 405 }
jamesheavey 59:fdc05d5778a6 406
jamesheavey 91:c01a736fb0d9 407 void countdown()
jamesheavey 91:c01a736fb0d9 408 {
jamesheavey 59:fdc05d5778a6 409 Bitmap three(three_data, 48, 84); // assign the 3 sprite data
jamesheavey 59:fdc05d5778a6 410 Bitmap two(two_data, 48, 84); // assign the 2 sprite data
jamesheavey 59:fdc05d5778a6 411 Bitmap one(one_data, 48, 84); // assign the 1 sprite data
jamesheavey 91:c01a736fb0d9 412
jamesheavey 59:fdc05d5778a6 413 lcd.clear();
jamesheavey 59:fdc05d5778a6 414 three.render(lcd, 0, 0); // render the 3
jamesheavey 59:fdc05d5778a6 415 lcd.refresh();
jamesheavey 59:fdc05d5778a6 416 pad.tone(500.0,0.5);
jamesheavey 59:fdc05d5778a6 417 wait(1); // wait 1 second
jamesheavey 91:c01a736fb0d9 418
jamesheavey 59:fdc05d5778a6 419 lcd.clear();
jamesheavey 59:fdc05d5778a6 420 two.render(lcd, 0, 0); // render 2
jamesheavey 59:fdc05d5778a6 421 lcd.refresh();
jamesheavey 59:fdc05d5778a6 422 pad.tone(500.0,0.5);
jamesheavey 59:fdc05d5778a6 423 wait(1); // wait 1 second
jamesheavey 91:c01a736fb0d9 424
jamesheavey 59:fdc05d5778a6 425 lcd.clear();
jamesheavey 59:fdc05d5778a6 426 one.render(lcd, 0, 0); // render 1
jamesheavey 59:fdc05d5778a6 427 lcd.refresh();
jamesheavey 59:fdc05d5778a6 428 pad.tone(1000.0,1);
jamesheavey 59:fdc05d5778a6 429 wait(1); // wait 1 second
jamesheavey 58:a159cd976aca 430 }