James Heavey
/
EL17JH
FINAL VERSION
main.cpp@59:fdc05d5778a6, 2019-05-04 (annotated)
- Committer:
- jamesheavey
- Date:
- Sat May 04 19:09:10 2019 +0000
- Revision:
- 59:fdc05d5778a6
- Parent:
- 58:a159cd976aca
- Child:
- 60:63d69184ec0a
maybe instead of init again, make a move bricks back function
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
jamesheavey | 0:7d4d2023ed9c | 1 | ///////// pre-processor directives //////// |
jamesheavey | 0:7d4d2023ed9c | 2 | #include "mbed.h" |
jamesheavey | 0:7d4d2023ed9c | 3 | #include "Gamepad.h" |
jamesheavey | 0:7d4d2023ed9c | 4 | #include "N5110.h" |
jamesheavey | 27:1b5038b0a7a2 | 5 | #include "BreakoutEngine.h" |
jamesheavey | 3:5719d0fe94ed | 6 | #include "Bitmap.h" |
jamesheavey | 57:d498dd835cfc | 7 | #include <iostream> |
jamesheavey | 8:1ab6d90c4d60 | 8 | #include "Sprites.h" |
jamesheavey | 14:38560375d420 | 9 | //#include "MotionControl.h" |
jamesheavey | 0:7d4d2023ed9c | 10 | |
jamesheavey | 0:7d4d2023ed9c | 11 | #ifdef WITH_TESTING |
jamesheavey | 0:7d4d2023ed9c | 12 | # include "tests.h" |
jamesheavey | 0:7d4d2023ed9c | 13 | #endif |
jamesheavey | 0:7d4d2023ed9c | 14 | |
jamesheavey | 9:f6f0f39538c7 | 15 | #define PADDLE_WIDTH 15 |
jamesheavey | 0:7d4d2023ed9c | 16 | #define PADDLE_HEIGHT 2 |
jamesheavey | 0:7d4d2023ed9c | 17 | #define BALL_SIZE 2 |
jamesheavey | 0:7d4d2023ed9c | 18 | #define BALL_SPEED 3 |
jamesheavey | 0:7d4d2023ed9c | 19 | |
jamesheavey | 0:7d4d2023ed9c | 20 | /////////////// structs ///////////////// |
jamesheavey | 0:7d4d2023ed9c | 21 | struct UserInput { |
jamesheavey | 0:7d4d2023ed9c | 22 | Direction d; |
jamesheavey | 0:7d4d2023ed9c | 23 | float mag; |
jamesheavey | 0:7d4d2023ed9c | 24 | }; |
jamesheavey | 0:7d4d2023ed9c | 25 | /////////////// objects /////////////// |
jamesheavey | 0:7d4d2023ed9c | 26 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
jamesheavey | 0:7d4d2023ed9c | 27 | Gamepad pad; |
jamesheavey | 27:1b5038b0a7a2 | 28 | BreakoutEngine breakout; |
jamesheavey | 0:7d4d2023ed9c | 29 | |
jamesheavey | 0:7d4d2023ed9c | 30 | ///////////// prototypes /////////////// |
jamesheavey | 0:7d4d2023ed9c | 31 | void init(); |
jamesheavey | 0:7d4d2023ed9c | 32 | void update_game(UserInput input); |
jamesheavey | 0:7d4d2023ed9c | 33 | void render(); |
jamesheavey | 53:8e3da0b58fe9 | 34 | void main_menu(); |
jamesheavey | 51:9d5c10a88b22 | 35 | void settings(); |
jamesheavey | 50:3da51f34e253 | 36 | void how_to_play(); |
jamesheavey | 10:9f445faa892c | 37 | void end_screen(); |
jamesheavey | 58:a159cd976aca | 38 | void victory_screen(); |
jamesheavey | 49:31eb7807dbd3 | 39 | void title_screen(); |
jamesheavey | 47:1d1a827be81b | 40 | void main_game(bool tilt); |
jamesheavey | 58:a159cd976aca | 41 | void flash_screen(N5110 &lcd); |
jamesheavey | 59:fdc05d5778a6 | 42 | void countdown(); |
jamesheavey | 47:1d1a827be81b | 43 | int prev_score = 0; |
jamesheavey | 47:1d1a827be81b | 44 | |
jamesheavey | 47:1d1a827be81b | 45 | bool tilt = false; |
jamesheavey | 0:7d4d2023ed9c | 46 | |
jamesheavey | 0:7d4d2023ed9c | 47 | ///////////// functions //////////////// |
jamesheavey | 0:7d4d2023ed9c | 48 | int main() |
jamesheavey | 0:7d4d2023ed9c | 49 | { |
jamesheavey | 0:7d4d2023ed9c | 50 | #ifdef WITH_TESTING |
jamesheavey | 0:7d4d2023ed9c | 51 | int number_of_failures = run_all_tests(); |
jamesheavey | 0:7d4d2023ed9c | 52 | |
jamesheavey | 0:7d4d2023ed9c | 53 | if(number_of_failures > 0) return number_of_failures; |
jamesheavey | 0:7d4d2023ed9c | 54 | #endif |
jamesheavey | 58:a159cd976aca | 55 | |
jamesheavey | 58:a159cd976aca | 56 | init(); // initialise the gamepad |
jamesheavey | 58:a159cd976aca | 57 | title_screen(); // run the title screen |
jamesheavey | 3:5719d0fe94ed | 58 | |
jamesheavey | 0:7d4d2023ed9c | 59 | } |
jamesheavey | 0:7d4d2023ed9c | 60 | |
jamesheavey | 0:7d4d2023ed9c | 61 | // initialies all classes and libraries |
jamesheavey | 56:f9e586348e0b | 62 | void init() |
jamesheavey | 0:7d4d2023ed9c | 63 | { |
jamesheavey | 0:7d4d2023ed9c | 64 | // need to initialise LCD and Gamepad |
jamesheavey | 0:7d4d2023ed9c | 65 | lcd.init(); |
jamesheavey | 0:7d4d2023ed9c | 66 | pad.init(); |
jamesheavey | 0:7d4d2023ed9c | 67 | |
jamesheavey | 0:7d4d2023ed9c | 68 | } |
jamesheavey | 0:7d4d2023ed9c | 69 | |
jamesheavey | 0:7d4d2023ed9c | 70 | // this function draws each frame on the LCD |
jamesheavey | 0:7d4d2023ed9c | 71 | void render() |
jamesheavey | 0:7d4d2023ed9c | 72 | { |
jamesheavey | 0:7d4d2023ed9c | 73 | // clear screen, re-draw and refresh |
jamesheavey | 0:7d4d2023ed9c | 74 | lcd.clear(); |
jamesheavey | 26:25eea19c5fbe | 75 | breakout.draw(lcd); |
jamesheavey | 0:7d4d2023ed9c | 76 | lcd.refresh(); |
jamesheavey | 0:7d4d2023ed9c | 77 | } |
jamesheavey | 0:7d4d2023ed9c | 78 | |
jamesheavey | 58:a159cd976aca | 79 | void title_screen() { |
jamesheavey | 58:a159cd976aca | 80 | tilt = false; // reset the tilt variable so that on start, joystick is default |
jamesheavey | 58:a159cd976aca | 81 | prev_score = 0; // reset the prev_score variable so that on reset, prev score is returned to 0, and therefore the multiplier is too |
jamesheavey | 58:a159cd976aca | 82 | |
jamesheavey | 58:a159cd976aca | 83 | Bitmap breakwhite(breakwhite_data, 48, 84); // assign the title screen sprites |
jamesheavey | 58:a159cd976aca | 84 | Bitmap breakblack(breakblack_data, 48, 84); |
jamesheavey | 58:a159cd976aca | 85 | |
jamesheavey | 58:a159cd976aca | 86 | lcd.clear(); |
jamesheavey | 58:a159cd976aca | 87 | |
jamesheavey | 58:a159cd976aca | 88 | breakblack.render(lcd, 0, 0); // render the first frame |
jamesheavey | 58:a159cd976aca | 89 | lcd.refresh(); |
jamesheavey | 58:a159cd976aca | 90 | pad.leds_off(); |
jamesheavey | 58:a159cd976aca | 91 | wait(0.5); |
jamesheavey | 58:a159cd976aca | 92 | |
jamesheavey | 58:a159cd976aca | 93 | while (pad.check_event(Gamepad::START_PRESSED) == false) { // while start is not pressed alternate sprites |
jamesheavey | 58:a159cd976aca | 94 | |
jamesheavey | 58:a159cd976aca | 95 | lcd.clear(); |
jamesheavey | 58:a159cd976aca | 96 | |
jamesheavey | 58:a159cd976aca | 97 | breakwhite.render(lcd, 0, 0); |
jamesheavey | 58:a159cd976aca | 98 | lcd.refresh(); |
jamesheavey | 58:a159cd976aca | 99 | pad.leds_on(); |
jamesheavey | 58:a159cd976aca | 100 | wait(0.5); |
jamesheavey | 58:a159cd976aca | 101 | |
jamesheavey | 58:a159cd976aca | 102 | lcd.clear(); |
jamesheavey | 58:a159cd976aca | 103 | |
jamesheavey | 58:a159cd976aca | 104 | breakblack.render(lcd, 0, 0); |
jamesheavey | 58:a159cd976aca | 105 | lcd.refresh(); |
jamesheavey | 58:a159cd976aca | 106 | pad.leds_off(); |
jamesheavey | 58:a159cd976aca | 107 | wait(0.5); |
jamesheavey | 58:a159cd976aca | 108 | } |
jamesheavey | 58:a159cd976aca | 109 | |
jamesheavey | 58:a159cd976aca | 110 | pad.tone(750.0,0.3); |
jamesheavey | 58:a159cd976aca | 111 | wait(0.2); |
jamesheavey | 58:a159cd976aca | 112 | main_menu(); // load main menu |
jamesheavey | 58:a159cd976aca | 113 | } |
jamesheavey | 58:a159cd976aca | 114 | |
jamesheavey | 58:a159cd976aca | 115 | |
jamesheavey | 53:8e3da0b58fe9 | 116 | void main_menu() { |
jamesheavey | 14:38560375d420 | 117 | |
jamesheavey | 50:3da51f34e253 | 118 | lcd.clear(); |
jamesheavey | 50:3da51f34e253 | 119 | lcd.printString(" START ",0,2); // start with default as joystick |
jamesheavey | 50:3da51f34e253 | 120 | lcd.printString(" SETTINGS ",0,3); // choose between joystick and tilt |
jamesheavey | 50:3da51f34e253 | 121 | lcd.printString(" HOW TO PLAY ",0,4); // brief text on how to do stuff |
jamesheavey | 50:3da51f34e253 | 122 | lcd.refresh(); |
jamesheavey | 56:f9e586348e0b | 123 | wait(0.3); |
jamesheavey | 50:3da51f34e253 | 124 | |
jamesheavey | 53:8e3da0b58fe9 | 125 | int pointer = 2; |
jamesheavey | 52:652b5f51319d | 126 | |
jamesheavey | 58:a159cd976aca | 127 | while (pad.check_event(Gamepad::A_PRESSED) == false) { |
jamesheavey | 53:8e3da0b58fe9 | 128 | lcd.clear(); |
jamesheavey | 53:8e3da0b58fe9 | 129 | lcd.printString(" START ",0,2); // start with default as joystick |
jamesheavey | 53:8e3da0b58fe9 | 130 | lcd.printString(" SETTINGS ",0,3); // choose between joystick and tilt |
jamesheavey | 53:8e3da0b58fe9 | 131 | lcd.printString(" HOW TO PLAY ",0,4); // brief text on how to do stuff |
jamesheavey | 56:f9e586348e0b | 132 | lcd.printString(" >",0,pointer); |
jamesheavey | 53:8e3da0b58fe9 | 133 | lcd.refresh(); |
jamesheavey | 53:8e3da0b58fe9 | 134 | wait(0.1); |
jamesheavey | 58:a159cd976aca | 135 | if (pad.check_event(Gamepad::L_PRESSED) && pointer > 2) { // if L is pressed and pointer isnt already on START, move it up one line |
jamesheavey | 50:3da51f34e253 | 136 | pointer -= 1; |
jamesheavey | 53:8e3da0b58fe9 | 137 | pad.tone(750.0,0.3); |
jamesheavey | 53:8e3da0b58fe9 | 138 | wait(0.1); |
jamesheavey | 58:a159cd976aca | 139 | } else if (pad.check_event(Gamepad::R_PRESSED) && pointer < 4) { // if R is pressed and pointer isnt already on HOW TO PLAY, move it down one line |
jamesheavey | 50:3da51f34e253 | 140 | pointer += 1; |
jamesheavey | 53:8e3da0b58fe9 | 141 | pad.tone(750.0,0.3); |
jamesheavey | 53:8e3da0b58fe9 | 142 | wait(0.1); |
jamesheavey | 50:3da51f34e253 | 143 | } |
jamesheavey | 3:5719d0fe94ed | 144 | |
jamesheavey | 50:3da51f34e253 | 145 | } |
jamesheavey | 58:a159cd976aca | 146 | if (pointer == 2) { // if START was selected on exit of the while loop, run main game with the appropriate tilt/joystick setting |
jamesheavey | 56:f9e586348e0b | 147 | pad.tone(750.0,0.3); |
jamesheavey | 52:652b5f51319d | 148 | main_game(tilt); |
jamesheavey | 51:9d5c10a88b22 | 149 | } |
jamesheavey | 58:a159cd976aca | 150 | else if (pointer == 3){ // if SETTINGS was selected, enter the settings menu |
jamesheavey | 56:f9e586348e0b | 151 | pad.tone(750.0,0.3); |
jamesheavey | 51:9d5c10a88b22 | 152 | settings(); |
jamesheavey | 51:9d5c10a88b22 | 153 | } |
jamesheavey | 58:a159cd976aca | 154 | else if (pointer == 4){ // if HOW TO PLAY WAS SELECTED, display instructions on how to play |
jamesheavey | 56:f9e586348e0b | 155 | pad.tone(750.0,0.3); |
jamesheavey | 51:9d5c10a88b22 | 156 | how_to_play(); |
jamesheavey | 51:9d5c10a88b22 | 157 | } |
jamesheavey | 50:3da51f34e253 | 158 | } |
jamesheavey | 50:3da51f34e253 | 159 | |
jamesheavey | 52:652b5f51319d | 160 | void settings() { |
jamesheavey | 50:3da51f34e253 | 161 | |
jamesheavey | 50:3da51f34e253 | 162 | lcd.clear(); |
jamesheavey | 58:a159cd976aca | 163 | lcd.printString(" JOYSTICK ",0,2); // choose joystick |
jamesheavey | 58:a159cd976aca | 164 | lcd.printString(" TILT ",0,3); // choose tilt |
jamesheavey | 50:3da51f34e253 | 165 | lcd.refresh(); |
jamesheavey | 55:b7bde601c23e | 166 | wait(0.3); |
jamesheavey | 53:8e3da0b58fe9 | 167 | |
jamesheavey | 53:8e3da0b58fe9 | 168 | int pointer = 2; |
jamesheavey | 52:652b5f51319d | 169 | |
jamesheavey | 58:a159cd976aca | 170 | while (pad.check_event(Gamepad::B_PRESSED) == false) { // while B is not pressed to return to main menu |
jamesheavey | 53:8e3da0b58fe9 | 171 | lcd.clear(); |
jamesheavey | 58:a159cd976aca | 172 | lcd.printString(" JOYSTICK ",0,2); // choose joystick |
jamesheavey | 58:a159cd976aca | 173 | lcd.printString(" TILT ",0,3); // choose tilt |
jamesheavey | 56:f9e586348e0b | 174 | lcd.printString(" >",0,pointer); |
jamesheavey | 53:8e3da0b58fe9 | 175 | lcd.refresh(); |
jamesheavey | 53:8e3da0b58fe9 | 176 | wait(0.1); |
jamesheavey | 58:a159cd976aca | 177 | if (pad.check_event(Gamepad::L_PRESSED) && pointer > 2) { // if L is pressed and pointer isnt already on JOYSTICK, move it up one line |
jamesheavey | 50:3da51f34e253 | 178 | pointer -= 1; |
jamesheavey | 53:8e3da0b58fe9 | 179 | pad.tone(750.0,0.3); |
jamesheavey | 53:8e3da0b58fe9 | 180 | wait(0.1); |
jamesheavey | 58:a159cd976aca | 181 | } else if (pad.check_event(Gamepad::R_PRESSED) && pointer < 3) { // if R is pressed and pointer isnt already on TILT, move it down one line |
jamesheavey | 50:3da51f34e253 | 182 | pointer += 1; |
jamesheavey | 53:8e3da0b58fe9 | 183 | pad.tone(750.0,0.3); |
jamesheavey | 53:8e3da0b58fe9 | 184 | wait(0.1); |
jamesheavey | 50:3da51f34e253 | 185 | } |
jamesheavey | 16:1761dfe801af | 186 | |
jamesheavey | 58:a159cd976aca | 187 | if (pad.check_event(Gamepad::A_PRESSED)) { // if A is pressed, switch the tilt option accordingly |
jamesheavey | 56:f9e586348e0b | 188 | pad.tone(750.0,0.3); |
jamesheavey | 56:f9e586348e0b | 189 | wait(0.1); |
jamesheavey | 58:a159cd976aca | 190 | if (pointer == 2) { // if A is pressed on JOYSTICK, tilt = false |
jamesheavey | 57:d498dd835cfc | 191 | tilt = false; |
jamesheavey | 57:d498dd835cfc | 192 | } |
jamesheavey | 58:a159cd976aca | 193 | else if (pointer == 3) { // if A is pressed on TILT, tilt == true |
jamesheavey | 57:d498dd835cfc | 194 | tilt = true; |
jamesheavey | 57:d498dd835cfc | 195 | } |
jamesheavey | 58:a159cd976aca | 196 | } |
jamesheavey | 55:b7bde601c23e | 197 | |
jamesheavey | 58:a159cd976aca | 198 | if (pad.check_event(Gamepad::B_PRESSED)) { // when B is pressed return to main menu |
jamesheavey | 56:f9e586348e0b | 199 | pad.tone(750.0,0.3); |
jamesheavey | 50:3da51f34e253 | 200 | main_menu(); |
jamesheavey | 16:1761dfe801af | 201 | } |
jamesheavey | 0:7d4d2023ed9c | 202 | } |
jamesheavey | 10:9f445faa892c | 203 | } |
jamesheavey | 10:9f445faa892c | 204 | |
jamesheavey | 52:652b5f51319d | 205 | void how_to_play() { |
jamesheavey | 58:a159cd976aca | 206 | while (pad.check_event(Gamepad::B_PRESSED) == false) { // while B is not pressed to return to main menu display instruction on how to interact with the game |
jamesheavey | 50:3da51f34e253 | 207 | lcd.clear(); |
jamesheavey | 50:3da51f34e253 | 208 | lcd.printString(" explain ",2,2); |
jamesheavey | 50:3da51f34e253 | 209 | lcd.printString(" PRESS B ",1,4); |
jamesheavey | 50:3da51f34e253 | 210 | lcd.refresh(); |
jamesheavey | 53:8e3da0b58fe9 | 211 | wait(0.1); |
jamesheavey | 50:3da51f34e253 | 212 | } |
jamesheavey | 58:a159cd976aca | 213 | main_menu(); // when B is pressed, the loop is exited and main menu is entered once again |
jamesheavey | 58:a159cd976aca | 214 | } |
jamesheavey | 58:a159cd976aca | 215 | |
jamesheavey | 58:a159cd976aca | 216 | |
jamesheavey | 58:a159cd976aca | 217 | void main_game(bool tilt) { |
jamesheavey | 58:a159cd976aca | 218 | int fps = 8; // frames per second |
jamesheavey | 58:a159cd976aca | 219 | bool pause = false; // set pause screen to false |
jamesheavey | 58:a159cd976aca | 220 | |
jamesheavey | 58:a159cd976aca | 221 | breakout.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_SIZE,pad.read_pot()*3+2,prev_score); // init the objects |
jamesheavey | 58:a159cd976aca | 222 | |
jamesheavey | 58:a159cd976aca | 223 | lcd.setBrightness(1); |
jamesheavey | 58:a159cd976aca | 224 | |
jamesheavey | 59:fdc05d5778a6 | 225 | countdown(); // run the countdown |
jamesheavey | 58:a159cd976aca | 226 | |
jamesheavey | 58:a159cd976aca | 227 | render(); // first draw the initial frame |
jamesheavey | 58:a159cd976aca | 228 | wait(1.0f/fps); // and wait for one frame period |
jamesheavey | 58:a159cd976aca | 229 | |
jamesheavey | 58:a159cd976aca | 230 | |
jamesheavey | 58:a159cd976aca | 231 | // game loop - read input, update the game state and render the display |
jamesheavey | 58:a159cd976aca | 232 | while (1) { |
jamesheavey | 59:fdc05d5778a6 | 233 | breakout.read_input(pad,tilt); // read input from pad |
jamesheavey | 59:fdc05d5778a6 | 234 | breakout.update(pad); // update game |
jamesheavey | 59:fdc05d5778a6 | 235 | render(); // draw new frame |
jamesheavey | 59:fdc05d5778a6 | 236 | if (breakout.check_goal(pad) == true) { // if life lost flash screen |
jamesheavey | 58:a159cd976aca | 237 | flash_screen(lcd); |
jamesheavey | 58:a159cd976aca | 238 | } |
jamesheavey | 59:fdc05d5778a6 | 239 | if (pad.check_event(Gamepad::BACK_PRESSED) == true) { // if BACK pressed, toggle pause |
jamesheavey | 58:a159cd976aca | 240 | pause = !pause; |
jamesheavey | 58:a159cd976aca | 241 | } |
jamesheavey | 59:fdc05d5778a6 | 242 | while (pause == true) { // if pause is true, display pause screen |
jamesheavey | 58:a159cd976aca | 243 | lcd.clear(); |
jamesheavey | 58:a159cd976aca | 244 | lcd.printString(" PAUSED ",0,2); |
jamesheavey | 58:a159cd976aca | 245 | lcd.refresh(); |
jamesheavey | 59:fdc05d5778a6 | 246 | if (pad.check_event(Gamepad::BACK_PRESSED) == true) { // if BACK pressed, toggle pause, leaving pause screen |
jamesheavey | 58:a159cd976aca | 247 | pause = !pause; |
jamesheavey | 58:a159cd976aca | 248 | } |
jamesheavey | 59:fdc05d5778a6 | 249 | wait(0.3); |
jamesheavey | 58:a159cd976aca | 250 | } |
jamesheavey | 59:fdc05d5778a6 | 251 | if (breakout.get_lives() == 0) { // when all lives lost, enter end screen |
jamesheavey | 59:fdc05d5778a6 | 252 | pad.leds_off(); //turns last led off (doesnt run through and update board so last led doent turn off via lives leds |
jamesheavey | 58:a159cd976aca | 253 | end_screen(); |
jamesheavey | 58:a159cd976aca | 254 | } |
jamesheavey | 59:fdc05d5778a6 | 255 | if (breakout.get_num_left() == 0) { // when all bricks destroyed, display victory screen |
jamesheavey | 58:a159cd976aca | 256 | victory_screen(); |
jamesheavey | 58:a159cd976aca | 257 | } |
jamesheavey | 58:a159cd976aca | 258 | wait(1.0f/fps); |
jamesheavey | 58:a159cd976aca | 259 | } |
jamesheavey | 50:3da51f34e253 | 260 | } |
jamesheavey | 16:1761dfe801af | 261 | |
jamesheavey | 10:9f445faa892c | 262 | void end_screen() { |
jamesheavey | 15:b867a6620f96 | 263 | lcd.clear(); |
jamesheavey | 38:3a077f0259df | 264 | lcd.printString(" RESTART? ",2,2); |
jamesheavey | 15:b867a6620f96 | 265 | lcd.printString(" PRESS START ",1,4); |
jamesheavey | 15:b867a6620f96 | 266 | lcd.refresh(); |
jamesheavey | 15:b867a6620f96 | 267 | pad.tone(750.0,0.3); |
jamesheavey | 15:b867a6620f96 | 268 | wait(0.4); |
jamesheavey | 15:b867a6620f96 | 269 | |
jamesheavey | 15:b867a6620f96 | 270 | pad.tone(300.0,0.3); |
jamesheavey | 15:b867a6620f96 | 271 | wait(0.4); |
jamesheavey | 10:9f445faa892c | 272 | |
jamesheavey | 10:9f445faa892c | 273 | while (pad.check_event(Gamepad::START_PRESSED) == false) { |
jamesheavey | 10:9f445faa892c | 274 | lcd.clear(); |
jamesheavey | 48:966f2cf803ec | 275 | lcd.printString(" RESTART? ",2,2); //print score here |
jamesheavey | 10:9f445faa892c | 276 | lcd.printString(" PRESS START ",1,4); |
jamesheavey | 10:9f445faa892c | 277 | lcd.refresh(); |
jamesheavey | 10:9f445faa892c | 278 | } |
jamesheavey | 49:31eb7807dbd3 | 279 | title_screen(); |
jamesheavey | 10:9f445faa892c | 280 | } |
jamesheavey | 10:9f445faa892c | 281 | |
jamesheavey | 13:418a71b24b37 | 282 | void victory_screen() { |
jamesheavey | 15:b867a6620f96 | 283 | lcd.clear(); |
jamesheavey | 43:81d22f68dfae | 284 | lcd.printString(" VICTORY! ",2,1); |
jamesheavey | 47:1d1a827be81b | 285 | lcd.printString(" CONT = START ",0,4); // print score here |
jamesheavey | 47:1d1a827be81b | 286 | lcd.printString(" MENU = BACK ",0,5); |
jamesheavey | 15:b867a6620f96 | 287 | lcd.refresh(); |
jamesheavey | 22:fa2e0b58043a | 288 | pad.tone(2500.0,0.1); |
jamesheavey | 22:fa2e0b58043a | 289 | wait(0.4); |
jamesheavey | 15:b867a6620f96 | 290 | |
jamesheavey | 22:fa2e0b58043a | 291 | pad.tone(2500.0,0.1); |
jamesheavey | 22:fa2e0b58043a | 292 | wait(0.2); |
jamesheavey | 15:b867a6620f96 | 293 | |
jamesheavey | 15:b867a6620f96 | 294 | pad.tone(4000.0,0.6); |
jamesheavey | 15:b867a6620f96 | 295 | wait(0.6); |
jamesheavey | 43:81d22f68dfae | 296 | while (pad.check_event(Gamepad::START_PRESSED) || pad.check_event(Gamepad::BACK_PRESSED) == false) { |
jamesheavey | 13:418a71b24b37 | 297 | lcd.clear(); |
jamesheavey | 43:81d22f68dfae | 298 | |
jamesheavey | 43:81d22f68dfae | 299 | lcd.printString(" VICTORY! ",2,1); |
jamesheavey | 47:1d1a827be81b | 300 | lcd.printString(" CONT = START ",0,4); |
jamesheavey | 47:1d1a827be81b | 301 | lcd.printString(" MENU = BACK ",0,5); |
jamesheavey | 43:81d22f68dfae | 302 | |
jamesheavey | 13:418a71b24b37 | 303 | lcd.refresh(); |
jamesheavey | 15:b867a6620f96 | 304 | |
jamesheavey | 43:81d22f68dfae | 305 | if (pad.check_event(Gamepad::START_PRESSED)) { |
jamesheavey | 47:1d1a827be81b | 306 | prev_score = breakout.get_prev_score(); |
jamesheavey | 55:b7bde601c23e | 307 | main_game(tilt); |
jamesheavey | 43:81d22f68dfae | 308 | } |
jamesheavey | 43:81d22f68dfae | 309 | else if (pad.check_event(Gamepad::BACK_PRESSED)) { |
jamesheavey | 49:31eb7807dbd3 | 310 | title_screen(); |
jamesheavey | 43:81d22f68dfae | 311 | } |
jamesheavey | 13:418a71b24b37 | 312 | } |
jamesheavey | 13:418a71b24b37 | 313 | } |
jamesheavey | 13:418a71b24b37 | 314 | |
jamesheavey | 59:fdc05d5778a6 | 315 | void flash_screen(N5110 &lcd) { // move to engine |
jamesheavey | 58:a159cd976aca | 316 | lcd.setBrightness(0); |
jamesheavey | 58:a159cd976aca | 317 | wait(0.1); |
jamesheavey | 58:a159cd976aca | 318 | lcd.setBrightness(1); |
jamesheavey | 58:a159cd976aca | 319 | wait(0.1); |
jamesheavey | 58:a159cd976aca | 320 | lcd.setBrightness(0); |
jamesheavey | 58:a159cd976aca | 321 | wait(0.1); |
jamesheavey | 47:1d1a827be81b | 322 | lcd.setBrightness(1); |
jamesheavey | 58:a159cd976aca | 323 | wait(0.1); |
jamesheavey | 58:a159cd976aca | 324 | lcd.setBrightness(0); |
jamesheavey | 58:a159cd976aca | 325 | wait(0.1); |
jamesheavey | 58:a159cd976aca | 326 | lcd.setBrightness(1); |
jamesheavey | 58:a159cd976aca | 327 | wait(0.1); |
jamesheavey | 58:a159cd976aca | 328 | lcd.setBrightness(0); |
jamesheavey | 58:a159cd976aca | 329 | wait(0.1); |
jamesheavey | 58:a159cd976aca | 330 | lcd.setBrightness(1); |
jamesheavey | 59:fdc05d5778a6 | 331 | } |
jamesheavey | 59:fdc05d5778a6 | 332 | |
jamesheavey | 59:fdc05d5778a6 | 333 | void countdown() { |
jamesheavey | 59:fdc05d5778a6 | 334 | Bitmap three(three_data, 48, 84); // assign the 3 sprite data |
jamesheavey | 59:fdc05d5778a6 | 335 | Bitmap two(two_data, 48, 84); // assign the 2 sprite data |
jamesheavey | 59:fdc05d5778a6 | 336 | Bitmap one(one_data, 48, 84); // assign the 1 sprite data |
jamesheavey | 59:fdc05d5778a6 | 337 | |
jamesheavey | 59:fdc05d5778a6 | 338 | lcd.clear(); |
jamesheavey | 59:fdc05d5778a6 | 339 | three.render(lcd, 0, 0); // render the 3 |
jamesheavey | 59:fdc05d5778a6 | 340 | lcd.refresh(); |
jamesheavey | 59:fdc05d5778a6 | 341 | pad.tone(500.0,0.5); |
jamesheavey | 59:fdc05d5778a6 | 342 | wait(1); // wait 1 second |
jamesheavey | 59:fdc05d5778a6 | 343 | |
jamesheavey | 59:fdc05d5778a6 | 344 | lcd.clear(); |
jamesheavey | 59:fdc05d5778a6 | 345 | two.render(lcd, 0, 0); // render 2 |
jamesheavey | 59:fdc05d5778a6 | 346 | lcd.refresh(); |
jamesheavey | 59:fdc05d5778a6 | 347 | pad.tone(500.0,0.5); |
jamesheavey | 59:fdc05d5778a6 | 348 | wait(1); // wait 1 second |
jamesheavey | 59:fdc05d5778a6 | 349 | |
jamesheavey | 59:fdc05d5778a6 | 350 | lcd.clear(); |
jamesheavey | 59:fdc05d5778a6 | 351 | one.render(lcd, 0, 0); // render 1 |
jamesheavey | 59:fdc05d5778a6 | 352 | lcd.refresh(); |
jamesheavey | 59:fdc05d5778a6 | 353 | pad.tone(1000.0,1); |
jamesheavey | 59:fdc05d5778a6 | 354 | wait(1); // wait 1 second |
jamesheavey | 58:a159cd976aca | 355 | } |