FINAL VERSION

Dependencies:   mbed

Committer:
jamesheavey
Date:
Sat May 04 19:09:10 2019 +0000
Revision:
59:fdc05d5778a6
Parent:
58:a159cd976aca
Child:
60:63d69184ec0a
maybe instead of init again, make a move bricks back function

Who changed what in which revision?

UserRevisionLine numberNew contents of line
jamesheavey 0:7d4d2023ed9c 1 ///////// pre-processor directives ////////
jamesheavey 0:7d4d2023ed9c 2 #include "mbed.h"
jamesheavey 0:7d4d2023ed9c 3 #include "Gamepad.h"
jamesheavey 0:7d4d2023ed9c 4 #include "N5110.h"
jamesheavey 27:1b5038b0a7a2 5 #include "BreakoutEngine.h"
jamesheavey 3:5719d0fe94ed 6 #include "Bitmap.h"
jamesheavey 57:d498dd835cfc 7 #include <iostream>
jamesheavey 8:1ab6d90c4d60 8 #include "Sprites.h"
jamesheavey 14:38560375d420 9 //#include "MotionControl.h"
jamesheavey 0:7d4d2023ed9c 10
jamesheavey 0:7d4d2023ed9c 11 #ifdef WITH_TESTING
jamesheavey 0:7d4d2023ed9c 12 # include "tests.h"
jamesheavey 0:7d4d2023ed9c 13 #endif
jamesheavey 0:7d4d2023ed9c 14
jamesheavey 9:f6f0f39538c7 15 #define PADDLE_WIDTH 15
jamesheavey 0:7d4d2023ed9c 16 #define PADDLE_HEIGHT 2
jamesheavey 0:7d4d2023ed9c 17 #define BALL_SIZE 2
jamesheavey 0:7d4d2023ed9c 18 #define BALL_SPEED 3
jamesheavey 0:7d4d2023ed9c 19
jamesheavey 0:7d4d2023ed9c 20 /////////////// structs /////////////////
jamesheavey 0:7d4d2023ed9c 21 struct UserInput {
jamesheavey 0:7d4d2023ed9c 22 Direction d;
jamesheavey 0:7d4d2023ed9c 23 float mag;
jamesheavey 0:7d4d2023ed9c 24 };
jamesheavey 0:7d4d2023ed9c 25 /////////////// objects ///////////////
jamesheavey 0:7d4d2023ed9c 26 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
jamesheavey 0:7d4d2023ed9c 27 Gamepad pad;
jamesheavey 27:1b5038b0a7a2 28 BreakoutEngine breakout;
jamesheavey 0:7d4d2023ed9c 29
jamesheavey 0:7d4d2023ed9c 30 ///////////// prototypes ///////////////
jamesheavey 0:7d4d2023ed9c 31 void init();
jamesheavey 0:7d4d2023ed9c 32 void update_game(UserInput input);
jamesheavey 0:7d4d2023ed9c 33 void render();
jamesheavey 53:8e3da0b58fe9 34 void main_menu();
jamesheavey 51:9d5c10a88b22 35 void settings();
jamesheavey 50:3da51f34e253 36 void how_to_play();
jamesheavey 10:9f445faa892c 37 void end_screen();
jamesheavey 58:a159cd976aca 38 void victory_screen();
jamesheavey 49:31eb7807dbd3 39 void title_screen();
jamesheavey 47:1d1a827be81b 40 void main_game(bool tilt);
jamesheavey 58:a159cd976aca 41 void flash_screen(N5110 &lcd);
jamesheavey 59:fdc05d5778a6 42 void countdown();
jamesheavey 47:1d1a827be81b 43 int prev_score = 0;
jamesheavey 47:1d1a827be81b 44
jamesheavey 47:1d1a827be81b 45 bool tilt = false;
jamesheavey 0:7d4d2023ed9c 46
jamesheavey 0:7d4d2023ed9c 47 ///////////// functions ////////////////
jamesheavey 0:7d4d2023ed9c 48 int main()
jamesheavey 0:7d4d2023ed9c 49 {
jamesheavey 0:7d4d2023ed9c 50 #ifdef WITH_TESTING
jamesheavey 0:7d4d2023ed9c 51 int number_of_failures = run_all_tests();
jamesheavey 0:7d4d2023ed9c 52
jamesheavey 0:7d4d2023ed9c 53 if(number_of_failures > 0) return number_of_failures;
jamesheavey 0:7d4d2023ed9c 54 #endif
jamesheavey 58:a159cd976aca 55
jamesheavey 58:a159cd976aca 56 init(); // initialise the gamepad
jamesheavey 58:a159cd976aca 57 title_screen(); // run the title screen
jamesheavey 3:5719d0fe94ed 58
jamesheavey 0:7d4d2023ed9c 59 }
jamesheavey 0:7d4d2023ed9c 60
jamesheavey 0:7d4d2023ed9c 61 // initialies all classes and libraries
jamesheavey 56:f9e586348e0b 62 void init()
jamesheavey 0:7d4d2023ed9c 63 {
jamesheavey 0:7d4d2023ed9c 64 // need to initialise LCD and Gamepad
jamesheavey 0:7d4d2023ed9c 65 lcd.init();
jamesheavey 0:7d4d2023ed9c 66 pad.init();
jamesheavey 0:7d4d2023ed9c 67
jamesheavey 0:7d4d2023ed9c 68 }
jamesheavey 0:7d4d2023ed9c 69
jamesheavey 0:7d4d2023ed9c 70 // this function draws each frame on the LCD
jamesheavey 0:7d4d2023ed9c 71 void render()
jamesheavey 0:7d4d2023ed9c 72 {
jamesheavey 0:7d4d2023ed9c 73 // clear screen, re-draw and refresh
jamesheavey 0:7d4d2023ed9c 74 lcd.clear();
jamesheavey 26:25eea19c5fbe 75 breakout.draw(lcd);
jamesheavey 0:7d4d2023ed9c 76 lcd.refresh();
jamesheavey 0:7d4d2023ed9c 77 }
jamesheavey 0:7d4d2023ed9c 78
jamesheavey 58:a159cd976aca 79 void title_screen() {
jamesheavey 58:a159cd976aca 80 tilt = false; // reset the tilt variable so that on start, joystick is default
jamesheavey 58:a159cd976aca 81 prev_score = 0; // reset the prev_score variable so that on reset, prev score is returned to 0, and therefore the multiplier is too
jamesheavey 58:a159cd976aca 82
jamesheavey 58:a159cd976aca 83 Bitmap breakwhite(breakwhite_data, 48, 84); // assign the title screen sprites
jamesheavey 58:a159cd976aca 84 Bitmap breakblack(breakblack_data, 48, 84);
jamesheavey 58:a159cd976aca 85
jamesheavey 58:a159cd976aca 86 lcd.clear();
jamesheavey 58:a159cd976aca 87
jamesheavey 58:a159cd976aca 88 breakblack.render(lcd, 0, 0); // render the first frame
jamesheavey 58:a159cd976aca 89 lcd.refresh();
jamesheavey 58:a159cd976aca 90 pad.leds_off();
jamesheavey 58:a159cd976aca 91 wait(0.5);
jamesheavey 58:a159cd976aca 92
jamesheavey 58:a159cd976aca 93 while (pad.check_event(Gamepad::START_PRESSED) == false) { // while start is not pressed alternate sprites
jamesheavey 58:a159cd976aca 94
jamesheavey 58:a159cd976aca 95 lcd.clear();
jamesheavey 58:a159cd976aca 96
jamesheavey 58:a159cd976aca 97 breakwhite.render(lcd, 0, 0);
jamesheavey 58:a159cd976aca 98 lcd.refresh();
jamesheavey 58:a159cd976aca 99 pad.leds_on();
jamesheavey 58:a159cd976aca 100 wait(0.5);
jamesheavey 58:a159cd976aca 101
jamesheavey 58:a159cd976aca 102 lcd.clear();
jamesheavey 58:a159cd976aca 103
jamesheavey 58:a159cd976aca 104 breakblack.render(lcd, 0, 0);
jamesheavey 58:a159cd976aca 105 lcd.refresh();
jamesheavey 58:a159cd976aca 106 pad.leds_off();
jamesheavey 58:a159cd976aca 107 wait(0.5);
jamesheavey 58:a159cd976aca 108 }
jamesheavey 58:a159cd976aca 109
jamesheavey 58:a159cd976aca 110 pad.tone(750.0,0.3);
jamesheavey 58:a159cd976aca 111 wait(0.2);
jamesheavey 58:a159cd976aca 112 main_menu(); // load main menu
jamesheavey 58:a159cd976aca 113 }
jamesheavey 58:a159cd976aca 114
jamesheavey 58:a159cd976aca 115
jamesheavey 53:8e3da0b58fe9 116 void main_menu() {
jamesheavey 14:38560375d420 117
jamesheavey 50:3da51f34e253 118 lcd.clear();
jamesheavey 50:3da51f34e253 119 lcd.printString(" START ",0,2); // start with default as joystick
jamesheavey 50:3da51f34e253 120 lcd.printString(" SETTINGS ",0,3); // choose between joystick and tilt
jamesheavey 50:3da51f34e253 121 lcd.printString(" HOW TO PLAY ",0,4); // brief text on how to do stuff
jamesheavey 50:3da51f34e253 122 lcd.refresh();
jamesheavey 56:f9e586348e0b 123 wait(0.3);
jamesheavey 50:3da51f34e253 124
jamesheavey 53:8e3da0b58fe9 125 int pointer = 2;
jamesheavey 52:652b5f51319d 126
jamesheavey 58:a159cd976aca 127 while (pad.check_event(Gamepad::A_PRESSED) == false) {
jamesheavey 53:8e3da0b58fe9 128 lcd.clear();
jamesheavey 53:8e3da0b58fe9 129 lcd.printString(" START ",0,2); // start with default as joystick
jamesheavey 53:8e3da0b58fe9 130 lcd.printString(" SETTINGS ",0,3); // choose between joystick and tilt
jamesheavey 53:8e3da0b58fe9 131 lcd.printString(" HOW TO PLAY ",0,4); // brief text on how to do stuff
jamesheavey 56:f9e586348e0b 132 lcd.printString(" >",0,pointer);
jamesheavey 53:8e3da0b58fe9 133 lcd.refresh();
jamesheavey 53:8e3da0b58fe9 134 wait(0.1);
jamesheavey 58:a159cd976aca 135 if (pad.check_event(Gamepad::L_PRESSED) && pointer > 2) { // if L is pressed and pointer isnt already on START, move it up one line
jamesheavey 50:3da51f34e253 136 pointer -= 1;
jamesheavey 53:8e3da0b58fe9 137 pad.tone(750.0,0.3);
jamesheavey 53:8e3da0b58fe9 138 wait(0.1);
jamesheavey 58:a159cd976aca 139 } else if (pad.check_event(Gamepad::R_PRESSED) && pointer < 4) { // if R is pressed and pointer isnt already on HOW TO PLAY, move it down one line
jamesheavey 50:3da51f34e253 140 pointer += 1;
jamesheavey 53:8e3da0b58fe9 141 pad.tone(750.0,0.3);
jamesheavey 53:8e3da0b58fe9 142 wait(0.1);
jamesheavey 50:3da51f34e253 143 }
jamesheavey 3:5719d0fe94ed 144
jamesheavey 50:3da51f34e253 145 }
jamesheavey 58:a159cd976aca 146 if (pointer == 2) { // if START was selected on exit of the while loop, run main game with the appropriate tilt/joystick setting
jamesheavey 56:f9e586348e0b 147 pad.tone(750.0,0.3);
jamesheavey 52:652b5f51319d 148 main_game(tilt);
jamesheavey 51:9d5c10a88b22 149 }
jamesheavey 58:a159cd976aca 150 else if (pointer == 3){ // if SETTINGS was selected, enter the settings menu
jamesheavey 56:f9e586348e0b 151 pad.tone(750.0,0.3);
jamesheavey 51:9d5c10a88b22 152 settings();
jamesheavey 51:9d5c10a88b22 153 }
jamesheavey 58:a159cd976aca 154 else if (pointer == 4){ // if HOW TO PLAY WAS SELECTED, display instructions on how to play
jamesheavey 56:f9e586348e0b 155 pad.tone(750.0,0.3);
jamesheavey 51:9d5c10a88b22 156 how_to_play();
jamesheavey 51:9d5c10a88b22 157 }
jamesheavey 50:3da51f34e253 158 }
jamesheavey 50:3da51f34e253 159
jamesheavey 52:652b5f51319d 160 void settings() {
jamesheavey 50:3da51f34e253 161
jamesheavey 50:3da51f34e253 162 lcd.clear();
jamesheavey 58:a159cd976aca 163 lcd.printString(" JOYSTICK ",0,2); // choose joystick
jamesheavey 58:a159cd976aca 164 lcd.printString(" TILT ",0,3); // choose tilt
jamesheavey 50:3da51f34e253 165 lcd.refresh();
jamesheavey 55:b7bde601c23e 166 wait(0.3);
jamesheavey 53:8e3da0b58fe9 167
jamesheavey 53:8e3da0b58fe9 168 int pointer = 2;
jamesheavey 52:652b5f51319d 169
jamesheavey 58:a159cd976aca 170 while (pad.check_event(Gamepad::B_PRESSED) == false) { // while B is not pressed to return to main menu
jamesheavey 53:8e3da0b58fe9 171 lcd.clear();
jamesheavey 58:a159cd976aca 172 lcd.printString(" JOYSTICK ",0,2); // choose joystick
jamesheavey 58:a159cd976aca 173 lcd.printString(" TILT ",0,3); // choose tilt
jamesheavey 56:f9e586348e0b 174 lcd.printString(" >",0,pointer);
jamesheavey 53:8e3da0b58fe9 175 lcd.refresh();
jamesheavey 53:8e3da0b58fe9 176 wait(0.1);
jamesheavey 58:a159cd976aca 177 if (pad.check_event(Gamepad::L_PRESSED) && pointer > 2) { // if L is pressed and pointer isnt already on JOYSTICK, move it up one line
jamesheavey 50:3da51f34e253 178 pointer -= 1;
jamesheavey 53:8e3da0b58fe9 179 pad.tone(750.0,0.3);
jamesheavey 53:8e3da0b58fe9 180 wait(0.1);
jamesheavey 58:a159cd976aca 181 } else if (pad.check_event(Gamepad::R_PRESSED) && pointer < 3) { // if R is pressed and pointer isnt already on TILT, move it down one line
jamesheavey 50:3da51f34e253 182 pointer += 1;
jamesheavey 53:8e3da0b58fe9 183 pad.tone(750.0,0.3);
jamesheavey 53:8e3da0b58fe9 184 wait(0.1);
jamesheavey 50:3da51f34e253 185 }
jamesheavey 16:1761dfe801af 186
jamesheavey 58:a159cd976aca 187 if (pad.check_event(Gamepad::A_PRESSED)) { // if A is pressed, switch the tilt option accordingly
jamesheavey 56:f9e586348e0b 188 pad.tone(750.0,0.3);
jamesheavey 56:f9e586348e0b 189 wait(0.1);
jamesheavey 58:a159cd976aca 190 if (pointer == 2) { // if A is pressed on JOYSTICK, tilt = false
jamesheavey 57:d498dd835cfc 191 tilt = false;
jamesheavey 57:d498dd835cfc 192 }
jamesheavey 58:a159cd976aca 193 else if (pointer == 3) { // if A is pressed on TILT, tilt == true
jamesheavey 57:d498dd835cfc 194 tilt = true;
jamesheavey 57:d498dd835cfc 195 }
jamesheavey 58:a159cd976aca 196 }
jamesheavey 55:b7bde601c23e 197
jamesheavey 58:a159cd976aca 198 if (pad.check_event(Gamepad::B_PRESSED)) { // when B is pressed return to main menu
jamesheavey 56:f9e586348e0b 199 pad.tone(750.0,0.3);
jamesheavey 50:3da51f34e253 200 main_menu();
jamesheavey 16:1761dfe801af 201 }
jamesheavey 0:7d4d2023ed9c 202 }
jamesheavey 10:9f445faa892c 203 }
jamesheavey 10:9f445faa892c 204
jamesheavey 52:652b5f51319d 205 void how_to_play() {
jamesheavey 58:a159cd976aca 206 while (pad.check_event(Gamepad::B_PRESSED) == false) { // while B is not pressed to return to main menu display instruction on how to interact with the game
jamesheavey 50:3da51f34e253 207 lcd.clear();
jamesheavey 50:3da51f34e253 208 lcd.printString(" explain ",2,2);
jamesheavey 50:3da51f34e253 209 lcd.printString(" PRESS B ",1,4);
jamesheavey 50:3da51f34e253 210 lcd.refresh();
jamesheavey 53:8e3da0b58fe9 211 wait(0.1);
jamesheavey 50:3da51f34e253 212 }
jamesheavey 58:a159cd976aca 213 main_menu(); // when B is pressed, the loop is exited and main menu is entered once again
jamesheavey 58:a159cd976aca 214 }
jamesheavey 58:a159cd976aca 215
jamesheavey 58:a159cd976aca 216
jamesheavey 58:a159cd976aca 217 void main_game(bool tilt) {
jamesheavey 58:a159cd976aca 218 int fps = 8; // frames per second
jamesheavey 58:a159cd976aca 219 bool pause = false; // set pause screen to false
jamesheavey 58:a159cd976aca 220
jamesheavey 58:a159cd976aca 221 breakout.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_SIZE,pad.read_pot()*3+2,prev_score); // init the objects
jamesheavey 58:a159cd976aca 222
jamesheavey 58:a159cd976aca 223 lcd.setBrightness(1);
jamesheavey 58:a159cd976aca 224
jamesheavey 59:fdc05d5778a6 225 countdown(); // run the countdown
jamesheavey 58:a159cd976aca 226
jamesheavey 58:a159cd976aca 227 render(); // first draw the initial frame
jamesheavey 58:a159cd976aca 228 wait(1.0f/fps); // and wait for one frame period
jamesheavey 58:a159cd976aca 229
jamesheavey 58:a159cd976aca 230
jamesheavey 58:a159cd976aca 231 // game loop - read input, update the game state and render the display
jamesheavey 58:a159cd976aca 232 while (1) {
jamesheavey 59:fdc05d5778a6 233 breakout.read_input(pad,tilt); // read input from pad
jamesheavey 59:fdc05d5778a6 234 breakout.update(pad); // update game
jamesheavey 59:fdc05d5778a6 235 render(); // draw new frame
jamesheavey 59:fdc05d5778a6 236 if (breakout.check_goal(pad) == true) { // if life lost flash screen
jamesheavey 58:a159cd976aca 237 flash_screen(lcd);
jamesheavey 58:a159cd976aca 238 }
jamesheavey 59:fdc05d5778a6 239 if (pad.check_event(Gamepad::BACK_PRESSED) == true) { // if BACK pressed, toggle pause
jamesheavey 58:a159cd976aca 240 pause = !pause;
jamesheavey 58:a159cd976aca 241 }
jamesheavey 59:fdc05d5778a6 242 while (pause == true) { // if pause is true, display pause screen
jamesheavey 58:a159cd976aca 243 lcd.clear();
jamesheavey 58:a159cd976aca 244 lcd.printString(" PAUSED ",0,2);
jamesheavey 58:a159cd976aca 245 lcd.refresh();
jamesheavey 59:fdc05d5778a6 246 if (pad.check_event(Gamepad::BACK_PRESSED) == true) { // if BACK pressed, toggle pause, leaving pause screen
jamesheavey 58:a159cd976aca 247 pause = !pause;
jamesheavey 58:a159cd976aca 248 }
jamesheavey 59:fdc05d5778a6 249 wait(0.3);
jamesheavey 58:a159cd976aca 250 }
jamesheavey 59:fdc05d5778a6 251 if (breakout.get_lives() == 0) { // when all lives lost, enter end screen
jamesheavey 59:fdc05d5778a6 252 pad.leds_off(); //turns last led off (doesnt run through and update board so last led doent turn off via lives leds
jamesheavey 58:a159cd976aca 253 end_screen();
jamesheavey 58:a159cd976aca 254 }
jamesheavey 59:fdc05d5778a6 255 if (breakout.get_num_left() == 0) { // when all bricks destroyed, display victory screen
jamesheavey 58:a159cd976aca 256 victory_screen();
jamesheavey 58:a159cd976aca 257 }
jamesheavey 58:a159cd976aca 258 wait(1.0f/fps);
jamesheavey 58:a159cd976aca 259 }
jamesheavey 50:3da51f34e253 260 }
jamesheavey 16:1761dfe801af 261
jamesheavey 10:9f445faa892c 262 void end_screen() {
jamesheavey 15:b867a6620f96 263 lcd.clear();
jamesheavey 38:3a077f0259df 264 lcd.printString(" RESTART? ",2,2);
jamesheavey 15:b867a6620f96 265 lcd.printString(" PRESS START ",1,4);
jamesheavey 15:b867a6620f96 266 lcd.refresh();
jamesheavey 15:b867a6620f96 267 pad.tone(750.0,0.3);
jamesheavey 15:b867a6620f96 268 wait(0.4);
jamesheavey 15:b867a6620f96 269
jamesheavey 15:b867a6620f96 270 pad.tone(300.0,0.3);
jamesheavey 15:b867a6620f96 271 wait(0.4);
jamesheavey 10:9f445faa892c 272
jamesheavey 10:9f445faa892c 273 while (pad.check_event(Gamepad::START_PRESSED) == false) {
jamesheavey 10:9f445faa892c 274 lcd.clear();
jamesheavey 48:966f2cf803ec 275 lcd.printString(" RESTART? ",2,2); //print score here
jamesheavey 10:9f445faa892c 276 lcd.printString(" PRESS START ",1,4);
jamesheavey 10:9f445faa892c 277 lcd.refresh();
jamesheavey 10:9f445faa892c 278 }
jamesheavey 49:31eb7807dbd3 279 title_screen();
jamesheavey 10:9f445faa892c 280 }
jamesheavey 10:9f445faa892c 281
jamesheavey 13:418a71b24b37 282 void victory_screen() {
jamesheavey 15:b867a6620f96 283 lcd.clear();
jamesheavey 43:81d22f68dfae 284 lcd.printString(" VICTORY! ",2,1);
jamesheavey 47:1d1a827be81b 285 lcd.printString(" CONT = START ",0,4); // print score here
jamesheavey 47:1d1a827be81b 286 lcd.printString(" MENU = BACK ",0,5);
jamesheavey 15:b867a6620f96 287 lcd.refresh();
jamesheavey 22:fa2e0b58043a 288 pad.tone(2500.0,0.1);
jamesheavey 22:fa2e0b58043a 289 wait(0.4);
jamesheavey 15:b867a6620f96 290
jamesheavey 22:fa2e0b58043a 291 pad.tone(2500.0,0.1);
jamesheavey 22:fa2e0b58043a 292 wait(0.2);
jamesheavey 15:b867a6620f96 293
jamesheavey 15:b867a6620f96 294 pad.tone(4000.0,0.6);
jamesheavey 15:b867a6620f96 295 wait(0.6);
jamesheavey 43:81d22f68dfae 296 while (pad.check_event(Gamepad::START_PRESSED) || pad.check_event(Gamepad::BACK_PRESSED) == false) {
jamesheavey 13:418a71b24b37 297 lcd.clear();
jamesheavey 43:81d22f68dfae 298
jamesheavey 43:81d22f68dfae 299 lcd.printString(" VICTORY! ",2,1);
jamesheavey 47:1d1a827be81b 300 lcd.printString(" CONT = START ",0,4);
jamesheavey 47:1d1a827be81b 301 lcd.printString(" MENU = BACK ",0,5);
jamesheavey 43:81d22f68dfae 302
jamesheavey 13:418a71b24b37 303 lcd.refresh();
jamesheavey 15:b867a6620f96 304
jamesheavey 43:81d22f68dfae 305 if (pad.check_event(Gamepad::START_PRESSED)) {
jamesheavey 47:1d1a827be81b 306 prev_score = breakout.get_prev_score();
jamesheavey 55:b7bde601c23e 307 main_game(tilt);
jamesheavey 43:81d22f68dfae 308 }
jamesheavey 43:81d22f68dfae 309 else if (pad.check_event(Gamepad::BACK_PRESSED)) {
jamesheavey 49:31eb7807dbd3 310 title_screen();
jamesheavey 43:81d22f68dfae 311 }
jamesheavey 13:418a71b24b37 312 }
jamesheavey 13:418a71b24b37 313 }
jamesheavey 13:418a71b24b37 314
jamesheavey 59:fdc05d5778a6 315 void flash_screen(N5110 &lcd) { // move to engine
jamesheavey 58:a159cd976aca 316 lcd.setBrightness(0);
jamesheavey 58:a159cd976aca 317 wait(0.1);
jamesheavey 58:a159cd976aca 318 lcd.setBrightness(1);
jamesheavey 58:a159cd976aca 319 wait(0.1);
jamesheavey 58:a159cd976aca 320 lcd.setBrightness(0);
jamesheavey 58:a159cd976aca 321 wait(0.1);
jamesheavey 47:1d1a827be81b 322 lcd.setBrightness(1);
jamesheavey 58:a159cd976aca 323 wait(0.1);
jamesheavey 58:a159cd976aca 324 lcd.setBrightness(0);
jamesheavey 58:a159cd976aca 325 wait(0.1);
jamesheavey 58:a159cd976aca 326 lcd.setBrightness(1);
jamesheavey 58:a159cd976aca 327 wait(0.1);
jamesheavey 58:a159cd976aca 328 lcd.setBrightness(0);
jamesheavey 58:a159cd976aca 329 wait(0.1);
jamesheavey 58:a159cd976aca 330 lcd.setBrightness(1);
jamesheavey 59:fdc05d5778a6 331 }
jamesheavey 59:fdc05d5778a6 332
jamesheavey 59:fdc05d5778a6 333 void countdown() {
jamesheavey 59:fdc05d5778a6 334 Bitmap three(three_data, 48, 84); // assign the 3 sprite data
jamesheavey 59:fdc05d5778a6 335 Bitmap two(two_data, 48, 84); // assign the 2 sprite data
jamesheavey 59:fdc05d5778a6 336 Bitmap one(one_data, 48, 84); // assign the 1 sprite data
jamesheavey 59:fdc05d5778a6 337
jamesheavey 59:fdc05d5778a6 338 lcd.clear();
jamesheavey 59:fdc05d5778a6 339 three.render(lcd, 0, 0); // render the 3
jamesheavey 59:fdc05d5778a6 340 lcd.refresh();
jamesheavey 59:fdc05d5778a6 341 pad.tone(500.0,0.5);
jamesheavey 59:fdc05d5778a6 342 wait(1); // wait 1 second
jamesheavey 59:fdc05d5778a6 343
jamesheavey 59:fdc05d5778a6 344 lcd.clear();
jamesheavey 59:fdc05d5778a6 345 two.render(lcd, 0, 0); // render 2
jamesheavey 59:fdc05d5778a6 346 lcd.refresh();
jamesheavey 59:fdc05d5778a6 347 pad.tone(500.0,0.5);
jamesheavey 59:fdc05d5778a6 348 wait(1); // wait 1 second
jamesheavey 59:fdc05d5778a6 349
jamesheavey 59:fdc05d5778a6 350 lcd.clear();
jamesheavey 59:fdc05d5778a6 351 one.render(lcd, 0, 0); // render 1
jamesheavey 59:fdc05d5778a6 352 lcd.refresh();
jamesheavey 59:fdc05d5778a6 353 pad.tone(1000.0,1);
jamesheavey 59:fdc05d5778a6 354 wait(1); // wait 1 second
jamesheavey 58:a159cd976aca 355 }