James Heavey
/
EL17JH
FINAL VERSION
main.cpp@49:31eb7807dbd3, 2019-04-27 (annotated)
- Committer:
- jamesheavey
- Date:
- Sat Apr 27 08:46:43 2019 +0000
- Revision:
- 49:31eb7807dbd3
- Parent:
- 48:966f2cf803ec
- Child:
- 50:3da51f34e253
menu cp 1;
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
jamesheavey | 0:7d4d2023ed9c | 1 | ///////// pre-processor directives //////// |
jamesheavey | 0:7d4d2023ed9c | 2 | #include "mbed.h" |
jamesheavey | 0:7d4d2023ed9c | 3 | #include "Gamepad.h" |
jamesheavey | 0:7d4d2023ed9c | 4 | #include "N5110.h" |
jamesheavey | 27:1b5038b0a7a2 | 5 | #include "BreakoutEngine.h" |
jamesheavey | 3:5719d0fe94ed | 6 | #include "Bitmap.h" |
jamesheavey | 4:6bd488b5b31a | 7 | #include<iostream> |
jamesheavey | 8:1ab6d90c4d60 | 8 | #include "Sprites.h" |
jamesheavey | 14:38560375d420 | 9 | //#include "MotionControl.h" |
jamesheavey | 0:7d4d2023ed9c | 10 | |
jamesheavey | 0:7d4d2023ed9c | 11 | #ifdef WITH_TESTING |
jamesheavey | 0:7d4d2023ed9c | 12 | # include "tests.h" |
jamesheavey | 0:7d4d2023ed9c | 13 | #endif |
jamesheavey | 0:7d4d2023ed9c | 14 | |
jamesheavey | 9:f6f0f39538c7 | 15 | #define PADDLE_WIDTH 15 |
jamesheavey | 0:7d4d2023ed9c | 16 | #define PADDLE_HEIGHT 2 |
jamesheavey | 0:7d4d2023ed9c | 17 | #define BALL_SIZE 2 |
jamesheavey | 0:7d4d2023ed9c | 18 | #define BALL_SPEED 3 |
jamesheavey | 0:7d4d2023ed9c | 19 | |
jamesheavey | 0:7d4d2023ed9c | 20 | /////////////// structs ///////////////// |
jamesheavey | 0:7d4d2023ed9c | 21 | struct UserInput { |
jamesheavey | 0:7d4d2023ed9c | 22 | Direction d; |
jamesheavey | 0:7d4d2023ed9c | 23 | float mag; |
jamesheavey | 0:7d4d2023ed9c | 24 | }; |
jamesheavey | 0:7d4d2023ed9c | 25 | /////////////// objects /////////////// |
jamesheavey | 0:7d4d2023ed9c | 26 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
jamesheavey | 0:7d4d2023ed9c | 27 | Gamepad pad; |
jamesheavey | 27:1b5038b0a7a2 | 28 | BreakoutEngine breakout; |
jamesheavey | 0:7d4d2023ed9c | 29 | |
jamesheavey | 0:7d4d2023ed9c | 30 | ///////////// prototypes /////////////// |
jamesheavey | 0:7d4d2023ed9c | 31 | void init(); |
jamesheavey | 0:7d4d2023ed9c | 32 | void update_game(UserInput input); |
jamesheavey | 0:7d4d2023ed9c | 33 | void render(); |
jamesheavey | 49:31eb7807dbd3 | 34 | bool main_menu(); |
jamesheavey | 10:9f445faa892c | 35 | void end_screen(); |
jamesheavey | 49:31eb7807dbd3 | 36 | void title_screen(); |
jamesheavey | 47:1d1a827be81b | 37 | void main_game(bool tilt); |
jamesheavey | 47:1d1a827be81b | 38 | int i = 0; |
jamesheavey | 47:1d1a827be81b | 39 | int prev_score = 0; |
jamesheavey | 47:1d1a827be81b | 40 | |
jamesheavey | 47:1d1a827be81b | 41 | bool tilt = false; |
jamesheavey | 0:7d4d2023ed9c | 42 | |
jamesheavey | 0:7d4d2023ed9c | 43 | ///////////// functions //////////////// |
jamesheavey | 0:7d4d2023ed9c | 44 | int main() |
jamesheavey | 0:7d4d2023ed9c | 45 | { |
jamesheavey | 0:7d4d2023ed9c | 46 | #ifdef WITH_TESTING |
jamesheavey | 0:7d4d2023ed9c | 47 | int number_of_failures = run_all_tests(); |
jamesheavey | 0:7d4d2023ed9c | 48 | |
jamesheavey | 0:7d4d2023ed9c | 49 | if(number_of_failures > 0) return number_of_failures; |
jamesheavey | 0:7d4d2023ed9c | 50 | #endif |
jamesheavey | 10:9f445faa892c | 51 | main_menu(); |
jamesheavey | 3:5719d0fe94ed | 52 | |
jamesheavey | 0:7d4d2023ed9c | 53 | } |
jamesheavey | 0:7d4d2023ed9c | 54 | |
jamesheavey | 0:7d4d2023ed9c | 55 | // initialies all classes and libraries |
jamesheavey | 47:1d1a827be81b | 56 | void init(int prev_score) |
jamesheavey | 0:7d4d2023ed9c | 57 | { |
jamesheavey | 0:7d4d2023ed9c | 58 | // need to initialise LCD and Gamepad |
jamesheavey | 0:7d4d2023ed9c | 59 | lcd.init(); |
jamesheavey | 0:7d4d2023ed9c | 60 | pad.init(); |
jamesheavey | 0:7d4d2023ed9c | 61 | |
jamesheavey | 0:7d4d2023ed9c | 62 | // initialise the game with correct ball and paddle sizes |
jamesheavey | 47:1d1a827be81b | 63 | breakout.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_SIZE,pad.read_pot()*3+2,prev_score); |
jamesheavey | 0:7d4d2023ed9c | 64 | |
jamesheavey | 0:7d4d2023ed9c | 65 | } |
jamesheavey | 0:7d4d2023ed9c | 66 | |
jamesheavey | 0:7d4d2023ed9c | 67 | // this function draws each frame on the LCD |
jamesheavey | 0:7d4d2023ed9c | 68 | void render() |
jamesheavey | 0:7d4d2023ed9c | 69 | { |
jamesheavey | 0:7d4d2023ed9c | 70 | // clear screen, re-draw and refresh |
jamesheavey | 0:7d4d2023ed9c | 71 | lcd.clear(); |
jamesheavey | 26:25eea19c5fbe | 72 | breakout.draw(lcd); |
jamesheavey | 0:7d4d2023ed9c | 73 | lcd.refresh(); |
jamesheavey | 0:7d4d2023ed9c | 74 | } |
jamesheavey | 0:7d4d2023ed9c | 75 | |
jamesheavey | 0:7d4d2023ed9c | 76 | // simple splash screen displayed on start-up |
jamesheavey | 49:31eb7807dbd3 | 77 | bool main_menu() { |
jamesheavey | 3:5719d0fe94ed | 78 | Bitmap breakwhite(breakwhite_data, 48, 84); |
jamesheavey | 3:5719d0fe94ed | 79 | Bitmap breakblack(breakblack_data, 48, 84); |
jamesheavey | 0:7d4d2023ed9c | 80 | |
jamesheavey | 0:7d4d2023ed9c | 81 | // wait flashing LEDs until start button is pressed |
jamesheavey | 14:38560375d420 | 82 | //bool joy = true; |
jamesheavey | 14:38560375d420 | 83 | |
jamesheavey | 22:fa2e0b58043a | 84 | while (pad.check_event(Gamepad::L_PRESSED) || pad.check_event(Gamepad::R_PRESSED) || pad.check_event(Gamepad::START_PRESSED) || pad.check_event(Gamepad::BACK_PRESSED)== false) { //maybe add a jingle |
jamesheavey | 3:5719d0fe94ed | 85 | |
jamesheavey | 3:5719d0fe94ed | 86 | breakwhite.render(lcd, 0, 0); |
jamesheavey | 3:5719d0fe94ed | 87 | lcd.refresh(); |
jamesheavey | 0:7d4d2023ed9c | 88 | pad.leds_on(); |
jamesheavey | 3:5719d0fe94ed | 89 | wait(0.5); |
jamesheavey | 14:38560375d420 | 90 | |
jamesheavey | 3:5719d0fe94ed | 91 | lcd.clear(); |
jamesheavey | 14:38560375d420 | 92 | |
jamesheavey | 3:5719d0fe94ed | 93 | breakblack.render(lcd, 0, 0); |
jamesheavey | 3:5719d0fe94ed | 94 | lcd.refresh(); |
jamesheavey | 0:7d4d2023ed9c | 95 | pad.leds_off(); |
jamesheavey | 3:5719d0fe94ed | 96 | wait(0.5); |
jamesheavey | 16:1761dfe801af | 97 | |
jamesheavey | 22:fa2e0b58043a | 98 | if (pad.check_event(Gamepad::L_PRESSED) || pad.check_event(Gamepad::BACK_PRESSED)) { |
jamesheavey | 16:1761dfe801af | 99 | return false; |
jamesheavey | 16:1761dfe801af | 100 | } |
jamesheavey | 22:fa2e0b58043a | 101 | if (pad.check_event(Gamepad::R_PRESSED) || pad.check_event(Gamepad::START_PRESSED)) { |
jamesheavey | 16:1761dfe801af | 102 | return true; |
jamesheavey | 16:1761dfe801af | 103 | } |
jamesheavey | 0:7d4d2023ed9c | 104 | } |
jamesheavey | 16:1761dfe801af | 105 | return false; |
jamesheavey | 10:9f445faa892c | 106 | } |
jamesheavey | 10:9f445faa892c | 107 | |
jamesheavey | 16:1761dfe801af | 108 | |
jamesheavey | 10:9f445faa892c | 109 | void end_screen() { |
jamesheavey | 15:b867a6620f96 | 110 | lcd.clear(); |
jamesheavey | 38:3a077f0259df | 111 | lcd.printString(" RESTART? ",2,2); |
jamesheavey | 15:b867a6620f96 | 112 | lcd.printString(" PRESS START ",1,4); |
jamesheavey | 15:b867a6620f96 | 113 | lcd.refresh(); |
jamesheavey | 15:b867a6620f96 | 114 | pad.tone(750.0,0.3); |
jamesheavey | 15:b867a6620f96 | 115 | wait(0.4); |
jamesheavey | 15:b867a6620f96 | 116 | |
jamesheavey | 15:b867a6620f96 | 117 | pad.tone(300.0,0.3); |
jamesheavey | 15:b867a6620f96 | 118 | wait(0.4); |
jamesheavey | 10:9f445faa892c | 119 | |
jamesheavey | 10:9f445faa892c | 120 | while (pad.check_event(Gamepad::START_PRESSED) == false) { |
jamesheavey | 10:9f445faa892c | 121 | lcd.clear(); |
jamesheavey | 48:966f2cf803ec | 122 | lcd.printString(" RESTART? ",2,2); //print score here |
jamesheavey | 10:9f445faa892c | 123 | lcd.printString(" PRESS START ",1,4); |
jamesheavey | 10:9f445faa892c | 124 | lcd.refresh(); |
jamesheavey | 10:9f445faa892c | 125 | } |
jamesheavey | 49:31eb7807dbd3 | 126 | title_screen(); |
jamesheavey | 10:9f445faa892c | 127 | } |
jamesheavey | 10:9f445faa892c | 128 | |
jamesheavey | 13:418a71b24b37 | 129 | void victory_screen() { |
jamesheavey | 15:b867a6620f96 | 130 | lcd.clear(); |
jamesheavey | 43:81d22f68dfae | 131 | lcd.printString(" VICTORY! ",2,1); |
jamesheavey | 47:1d1a827be81b | 132 | lcd.printString(" CONT = START ",0,4); // print score here |
jamesheavey | 47:1d1a827be81b | 133 | lcd.printString(" MENU = BACK ",0,5); |
jamesheavey | 15:b867a6620f96 | 134 | lcd.refresh(); |
jamesheavey | 22:fa2e0b58043a | 135 | pad.tone(2500.0,0.1); |
jamesheavey | 22:fa2e0b58043a | 136 | wait(0.4); |
jamesheavey | 15:b867a6620f96 | 137 | |
jamesheavey | 22:fa2e0b58043a | 138 | pad.tone(2500.0,0.1); |
jamesheavey | 22:fa2e0b58043a | 139 | wait(0.2); |
jamesheavey | 15:b867a6620f96 | 140 | |
jamesheavey | 15:b867a6620f96 | 141 | pad.tone(4000.0,0.6); |
jamesheavey | 15:b867a6620f96 | 142 | wait(0.6); |
jamesheavey | 43:81d22f68dfae | 143 | while (pad.check_event(Gamepad::START_PRESSED) || pad.check_event(Gamepad::BACK_PRESSED) == false) { |
jamesheavey | 13:418a71b24b37 | 144 | lcd.clear(); |
jamesheavey | 43:81d22f68dfae | 145 | |
jamesheavey | 43:81d22f68dfae | 146 | lcd.printString(" VICTORY! ",2,1); |
jamesheavey | 47:1d1a827be81b | 147 | lcd.printString(" CONT = START ",0,4); |
jamesheavey | 47:1d1a827be81b | 148 | lcd.printString(" MENU = BACK ",0,5); |
jamesheavey | 43:81d22f68dfae | 149 | |
jamesheavey | 13:418a71b24b37 | 150 | lcd.refresh(); |
jamesheavey | 15:b867a6620f96 | 151 | |
jamesheavey | 43:81d22f68dfae | 152 | if (pad.check_event(Gamepad::START_PRESSED)) { |
jamesheavey | 47:1d1a827be81b | 153 | prev_score = breakout.get_prev_score(); |
jamesheavey | 47:1d1a827be81b | 154 | main_game(tilt); // placeholder, change so game restarts |
jamesheavey | 43:81d22f68dfae | 155 | } |
jamesheavey | 43:81d22f68dfae | 156 | else if (pad.check_event(Gamepad::BACK_PRESSED)) { |
jamesheavey | 49:31eb7807dbd3 | 157 | title_screen(); |
jamesheavey | 43:81d22f68dfae | 158 | } |
jamesheavey | 13:418a71b24b37 | 159 | } |
jamesheavey | 13:418a71b24b37 | 160 | } |
jamesheavey | 13:418a71b24b37 | 161 | |
jamesheavey | 49:31eb7807dbd3 | 162 | void title_screen() { |
jamesheavey | 47:1d1a827be81b | 163 | tilt = false; |
jamesheavey | 47:1d1a827be81b | 164 | prev_score = 0; |
jamesheavey | 47:1d1a827be81b | 165 | init(prev_score); // initialise and then display welcome screen... |
jamesheavey | 49:31eb7807dbd3 | 166 | if (main_menu() == true) { |
jamesheavey | 16:1761dfe801af | 167 | tilt = true; |
jamesheavey | 16:1761dfe801af | 168 | } // waiting for the user to start |
jamesheavey | 10:9f445faa892c | 169 | |
jamesheavey | 47:1d1a827be81b | 170 | main_game(tilt); |
jamesheavey | 47:1d1a827be81b | 171 | |
jamesheavey | 47:1d1a827be81b | 172 | } |
jamesheavey | 47:1d1a827be81b | 173 | |
jamesheavey | 47:1d1a827be81b | 174 | void main_game(bool tilt) { |
jamesheavey | 47:1d1a827be81b | 175 | int fps = 8; // frames per second |
jamesheavey | 47:1d1a827be81b | 176 | i ++; //to init the stuff |
jamesheavey | 47:1d1a827be81b | 177 | if (i > 1) { |
jamesheavey | 47:1d1a827be81b | 178 | init(prev_score); |
jamesheavey | 47:1d1a827be81b | 179 | } |
jamesheavey | 47:1d1a827be81b | 180 | bool pause = false; |
jamesheavey | 47:1d1a827be81b | 181 | lcd.setBrightness(1); |
jamesheavey | 47:1d1a827be81b | 182 | |
jamesheavey | 10:9f445faa892c | 183 | Bitmap three(three_data, 48, 84); |
jamesheavey | 10:9f445faa892c | 184 | Bitmap two(two_data, 48, 84); |
jamesheavey | 10:9f445faa892c | 185 | Bitmap one(one_data, 48, 84); |
jamesheavey | 10:9f445faa892c | 186 | |
jamesheavey | 10:9f445faa892c | 187 | lcd.clear(); |
jamesheavey | 10:9f445faa892c | 188 | three.render(lcd, 0, 0); |
jamesheavey | 10:9f445faa892c | 189 | lcd.refresh(); |
jamesheavey | 15:b867a6620f96 | 190 | pad.tone(500.0,0.5); |
jamesheavey | 10:9f445faa892c | 191 | wait(1); |
jamesheavey | 10:9f445faa892c | 192 | |
jamesheavey | 10:9f445faa892c | 193 | lcd.clear(); |
jamesheavey | 10:9f445faa892c | 194 | two.render(lcd, 0, 0); |
jamesheavey | 10:9f445faa892c | 195 | lcd.refresh(); |
jamesheavey | 15:b867a6620f96 | 196 | pad.tone(500.0,0.5); |
jamesheavey | 10:9f445faa892c | 197 | wait(1); |
jamesheavey | 10:9f445faa892c | 198 | |
jamesheavey | 10:9f445faa892c | 199 | lcd.clear(); |
jamesheavey | 10:9f445faa892c | 200 | one.render(lcd, 0, 0); |
jamesheavey | 10:9f445faa892c | 201 | lcd.refresh(); |
jamesheavey | 15:b867a6620f96 | 202 | pad.tone(1000.0,1); |
jamesheavey | 10:9f445faa892c | 203 | wait(1); |
jamesheavey | 10:9f445faa892c | 204 | |
jamesheavey | 10:9f445faa892c | 205 | render(); // first draw the initial frame |
jamesheavey | 10:9f445faa892c | 206 | wait(1.0f/fps); // and wait for one frame period |
jamesheavey | 10:9f445faa892c | 207 | |
jamesheavey | 10:9f445faa892c | 208 | |
jamesheavey | 10:9f445faa892c | 209 | // game loop - read input, update the game state and render the display |
jamesheavey | 10:9f445faa892c | 210 | while (1) { |
jamesheavey | 26:25eea19c5fbe | 211 | breakout.read_input(pad,tilt); |
jamesheavey | 26:25eea19c5fbe | 212 | breakout.update(pad); |
jamesheavey | 10:9f445faa892c | 213 | render(); |
jamesheavey | 26:25eea19c5fbe | 214 | if (breakout.check_goal(pad) == true) { |
jamesheavey | 12:f714a9e8c55b | 215 | lcd.setBrightness(0); |
jamesheavey | 12:f714a9e8c55b | 216 | wait(0.1); |
jamesheavey | 12:f714a9e8c55b | 217 | lcd.setBrightness(1); |
jamesheavey | 12:f714a9e8c55b | 218 | wait(0.1); |
jamesheavey | 12:f714a9e8c55b | 219 | lcd.setBrightness(0); |
jamesheavey | 12:f714a9e8c55b | 220 | wait(0.1); |
jamesheavey | 12:f714a9e8c55b | 221 | lcd.setBrightness(1); |
jamesheavey | 12:f714a9e8c55b | 222 | wait(0.1); |
jamesheavey | 12:f714a9e8c55b | 223 | lcd.setBrightness(0); |
jamesheavey | 12:f714a9e8c55b | 224 | wait(0.1); |
jamesheavey | 12:f714a9e8c55b | 225 | lcd.setBrightness(1); |
jamesheavey | 12:f714a9e8c55b | 226 | wait(0.1); |
jamesheavey | 12:f714a9e8c55b | 227 | lcd.setBrightness(0); |
jamesheavey | 12:f714a9e8c55b | 228 | wait(0.1); |
jamesheavey | 12:f714a9e8c55b | 229 | lcd.setBrightness(1); |
jamesheavey | 12:f714a9e8c55b | 230 | } |
jamesheavey | 10:9f445faa892c | 231 | if (pad.check_event(Gamepad::BACK_PRESSED) == true) { |
jamesheavey | 10:9f445faa892c | 232 | pause = !pause; |
jamesheavey | 10:9f445faa892c | 233 | } |
jamesheavey | 10:9f445faa892c | 234 | while (pause == true) { |
jamesheavey | 10:9f445faa892c | 235 | lcd.clear(); |
jamesheavey | 10:9f445faa892c | 236 | lcd.printString(" PAUSED ",0,2); |
jamesheavey | 10:9f445faa892c | 237 | lcd.refresh(); |
jamesheavey | 10:9f445faa892c | 238 | if (pad.check_event(Gamepad::BACK_PRESSED) == true) { |
jamesheavey | 10:9f445faa892c | 239 | pause = !pause; |
jamesheavey | 10:9f445faa892c | 240 | } |
jamesheavey | 10:9f445faa892c | 241 | wait(1.0f/fps); |
jamesheavey | 10:9f445faa892c | 242 | } |
jamesheavey | 26:25eea19c5fbe | 243 | if (breakout.get_lives() == 0) { |
jamesheavey | 10:9f445faa892c | 244 | //if (end_screen() == true) { |
jamesheavey | 10:9f445faa892c | 245 | // main_menu(); |
jamesheavey | 10:9f445faa892c | 246 | //} |
jamesheavey | 10:9f445faa892c | 247 | //else { |
jamesheavey | 10:9f445faa892c | 248 | // main_menu(); |
jamesheavey | 10:9f445faa892c | 249 | //} |
jamesheavey | 14:38560375d420 | 250 | pad.leds_off(); //turns last led off (doesnt run through and update bored so last led doent turn off via lives leds |
jamesheavey | 10:9f445faa892c | 251 | end_screen(); |
jamesheavey | 10:9f445faa892c | 252 | } |
jamesheavey | 26:25eea19c5fbe | 253 | if (breakout.get_num_left() == 0) { |
jamesheavey | 13:418a71b24b37 | 254 | victory_screen(); |
jamesheavey | 13:418a71b24b37 | 255 | } |
jamesheavey | 10:9f445faa892c | 256 | wait(1.0f/fps); |
jamesheavey | 10:9f445faa892c | 257 | } |
jamesheavey | 10:9f445faa892c | 258 | } |
jamesheavey | 10:9f445faa892c | 259 |