FINAL VERSION

Dependencies:   mbed

Committer:
jamesheavey
Date:
Sat Apr 27 09:13:05 2019 +0000
Revision:
50:3da51f34e253
Parent:
49:31eb7807dbd3
Child:
51:9d5c10a88b22
added menu but not working yet, needs to be adjusted and variable moved around

Who changed what in which revision?

UserRevisionLine numberNew contents of line
jamesheavey 0:7d4d2023ed9c 1 ///////// pre-processor directives ////////
jamesheavey 0:7d4d2023ed9c 2 #include "mbed.h"
jamesheavey 0:7d4d2023ed9c 3 #include "Gamepad.h"
jamesheavey 0:7d4d2023ed9c 4 #include "N5110.h"
jamesheavey 27:1b5038b0a7a2 5 #include "BreakoutEngine.h"
jamesheavey 3:5719d0fe94ed 6 #include "Bitmap.h"
jamesheavey 4:6bd488b5b31a 7 #include<iostream>
jamesheavey 8:1ab6d90c4d60 8 #include "Sprites.h"
jamesheavey 14:38560375d420 9 //#include "MotionControl.h"
jamesheavey 0:7d4d2023ed9c 10
jamesheavey 0:7d4d2023ed9c 11 #ifdef WITH_TESTING
jamesheavey 0:7d4d2023ed9c 12 # include "tests.h"
jamesheavey 0:7d4d2023ed9c 13 #endif
jamesheavey 0:7d4d2023ed9c 14
jamesheavey 9:f6f0f39538c7 15 #define PADDLE_WIDTH 15
jamesheavey 0:7d4d2023ed9c 16 #define PADDLE_HEIGHT 2
jamesheavey 0:7d4d2023ed9c 17 #define BALL_SIZE 2
jamesheavey 0:7d4d2023ed9c 18 #define BALL_SPEED 3
jamesheavey 0:7d4d2023ed9c 19
jamesheavey 0:7d4d2023ed9c 20 /////////////// structs /////////////////
jamesheavey 0:7d4d2023ed9c 21 struct UserInput {
jamesheavey 0:7d4d2023ed9c 22 Direction d;
jamesheavey 0:7d4d2023ed9c 23 float mag;
jamesheavey 0:7d4d2023ed9c 24 };
jamesheavey 0:7d4d2023ed9c 25 /////////////// objects ///////////////
jamesheavey 0:7d4d2023ed9c 26 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
jamesheavey 0:7d4d2023ed9c 27 Gamepad pad;
jamesheavey 27:1b5038b0a7a2 28 BreakoutEngine breakout;
jamesheavey 0:7d4d2023ed9c 29
jamesheavey 0:7d4d2023ed9c 30 ///////////// prototypes ///////////////
jamesheavey 0:7d4d2023ed9c 31 void init();
jamesheavey 0:7d4d2023ed9c 32 void update_game(UserInput input);
jamesheavey 0:7d4d2023ed9c 33 void render();
jamesheavey 50:3da51f34e253 34 int main_menu();
jamesheavey 50:3da51f34e253 35 bool settings();
jamesheavey 50:3da51f34e253 36 void how_to_play();
jamesheavey 10:9f445faa892c 37 void end_screen();
jamesheavey 49:31eb7807dbd3 38 void title_screen();
jamesheavey 47:1d1a827be81b 39 void main_game(bool tilt);
jamesheavey 47:1d1a827be81b 40 int i = 0;
jamesheavey 47:1d1a827be81b 41 int prev_score = 0;
jamesheavey 47:1d1a827be81b 42
jamesheavey 47:1d1a827be81b 43 bool tilt = false;
jamesheavey 0:7d4d2023ed9c 44
jamesheavey 0:7d4d2023ed9c 45 ///////////// functions ////////////////
jamesheavey 0:7d4d2023ed9c 46 int main()
jamesheavey 0:7d4d2023ed9c 47 {
jamesheavey 0:7d4d2023ed9c 48 #ifdef WITH_TESTING
jamesheavey 0:7d4d2023ed9c 49 int number_of_failures = run_all_tests();
jamesheavey 0:7d4d2023ed9c 50
jamesheavey 0:7d4d2023ed9c 51 if(number_of_failures > 0) return number_of_failures;
jamesheavey 0:7d4d2023ed9c 52 #endif
jamesheavey 10:9f445faa892c 53 main_menu();
jamesheavey 3:5719d0fe94ed 54
jamesheavey 0:7d4d2023ed9c 55 }
jamesheavey 0:7d4d2023ed9c 56
jamesheavey 0:7d4d2023ed9c 57 // initialies all classes and libraries
jamesheavey 47:1d1a827be81b 58 void init(int prev_score)
jamesheavey 0:7d4d2023ed9c 59 {
jamesheavey 0:7d4d2023ed9c 60 // need to initialise LCD and Gamepad
jamesheavey 0:7d4d2023ed9c 61 lcd.init();
jamesheavey 0:7d4d2023ed9c 62 pad.init();
jamesheavey 0:7d4d2023ed9c 63
jamesheavey 0:7d4d2023ed9c 64 // initialise the game with correct ball and paddle sizes
jamesheavey 47:1d1a827be81b 65 breakout.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_SIZE,pad.read_pot()*3+2,prev_score);
jamesheavey 0:7d4d2023ed9c 66
jamesheavey 0:7d4d2023ed9c 67 }
jamesheavey 0:7d4d2023ed9c 68
jamesheavey 0:7d4d2023ed9c 69 // this function draws each frame on the LCD
jamesheavey 0:7d4d2023ed9c 70 void render()
jamesheavey 0:7d4d2023ed9c 71 {
jamesheavey 0:7d4d2023ed9c 72 // clear screen, re-draw and refresh
jamesheavey 0:7d4d2023ed9c 73 lcd.clear();
jamesheavey 26:25eea19c5fbe 74 breakout.draw(lcd);
jamesheavey 0:7d4d2023ed9c 75 lcd.refresh();
jamesheavey 0:7d4d2023ed9c 76 }
jamesheavey 0:7d4d2023ed9c 77
jamesheavey 0:7d4d2023ed9c 78 // simple splash screen displayed on start-up
jamesheavey 50:3da51f34e253 79 int main_menu() {
jamesheavey 0:7d4d2023ed9c 80 // wait flashing LEDs until start button is pressed
jamesheavey 14:38560375d420 81 //bool joy = true;
jamesheavey 14:38560375d420 82
jamesheavey 50:3da51f34e253 83 lcd.clear();
jamesheavey 50:3da51f34e253 84 lcd.printString(" START ",0,2); // start with default as joystick
jamesheavey 50:3da51f34e253 85 lcd.printString(" SETTINGS ",0,3); // choose between joystick and tilt
jamesheavey 50:3da51f34e253 86 lcd.printString(" HOW TO PLAY ",0,4); // brief text on how to do stuff
jamesheavey 50:3da51f34e253 87 lcd.refresh();
jamesheavey 50:3da51f34e253 88
jamesheavey 50:3da51f34e253 89 while (pad.check_event(Gamepad::A_PRESSED) == false) { //maybe add a jingle
jamesheavey 50:3da51f34e253 90 int pointer = 0;
jamesheavey 50:3da51f34e253 91 if (d == N && pointer > 0) {
jamesheavey 50:3da51f34e253 92 pointer -= 1;
jamesheavey 50:3da51f34e253 93 }
jamesheavey 50:3da51f34e253 94 } else if (d == S && pointer < 3) {
jamesheavey 50:3da51f34e253 95 pointer += 1;
jamesheavey 50:3da51f34e253 96 }
jamesheavey 50:3da51f34e253 97
jamesheavey 50:3da51f34e253 98 switch(pointer){
jamesheavey 50:3da51f34e253 99 case 0:
jamesheavey 50:3da51f34e253 100 lcd.printString("->",0,2);
jamesheavey 50:3da51f34e253 101
jamesheavey 50:3da51f34e253 102 pad.tone(750.0,0.3);
jamesheavey 50:3da51f34e253 103 break;
jamesheavey 50:3da51f34e253 104 case 1:
jamesheavey 50:3da51f34e253 105 lcd.printString("->",0,3);
jamesheavey 50:3da51f34e253 106
jamesheavey 50:3da51f34e253 107 pad.tone(750.0,0.3);
jamesheavey 50:3da51f34e253 108 break;
jamesheavey 50:3da51f34e253 109 case 2:
jamesheavey 50:3da51f34e253 110 lcd.printString("->",0,4);
jamesheavey 50:3da51f34e253 111
jamesheavey 50:3da51f34e253 112 pad.tone(750.0,0.3);
jamesheavey 50:3da51f34e253 113 break;
jamesheavey 50:3da51f34e253 114 }
jamesheavey 3:5719d0fe94ed 115
jamesheavey 50:3da51f34e253 116 }
jamesheavey 50:3da51f34e253 117
jamesheavey 50:3da51f34e253 118 return pointer;
jamesheavey 50:3da51f34e253 119 }
jamesheavey 50:3da51f34e253 120
jamesheavey 50:3da51f34e253 121 bool settings();
jamesheavey 50:3da51f34e253 122
jamesheavey 50:3da51f34e253 123 lcd.clear();
jamesheavey 50:3da51f34e253 124 lcd.printString(" JOYSTICK ",0,2); // start with default as joystick
jamesheavey 50:3da51f34e253 125 lcd.printString(" TILT ",0,3); // choose between joystick and tilt
jamesheavey 50:3da51f34e253 126 lcd.refresh();
jamesheavey 50:3da51f34e253 127 while (pad.check_event(Gamepad::A_PRESSED) || pad.check_event(Gamepad::B_PRESSED) == false) {
jamesheavey 50:3da51f34e253 128 int pointer = 0;
jamesheavey 50:3da51f34e253 129 if (d == N && pointer > 0) {
jamesheavey 50:3da51f34e253 130 pointer -= 1;
jamesheavey 50:3da51f34e253 131 }
jamesheavey 50:3da51f34e253 132 } else if (d == S && pointer < 2) {
jamesheavey 50:3da51f34e253 133 pointer += 1;
jamesheavey 50:3da51f34e253 134 }
jamesheavey 16:1761dfe801af 135
jamesheavey 50:3da51f34e253 136 switch(pointer){
jamesheavey 50:3da51f34e253 137 case 0:
jamesheavey 50:3da51f34e253 138 lcd.printString("->",0,2);
jamesheavey 50:3da51f34e253 139
jamesheavey 50:3da51f34e253 140 pad.tone(750.0,0.3);
jamesheavey 50:3da51f34e253 141
jamesheavey 50:3da51f34e253 142 tilt = false;
jamesheavey 50:3da51f34e253 143 break;
jamesheavey 50:3da51f34e253 144 case 1:
jamesheavey 50:3da51f34e253 145 lcd.printString("->",0,3);
jamesheavey 50:3da51f34e253 146
jamesheavey 50:3da51f34e253 147 pad.tone(750.0,0.3);
jamesheavey 50:3da51f34e253 148
jamesheavey 50:3da51f34e253 149 tilt = true;
jamesheavey 50:3da51f34e253 150 break;
jamesheavey 16:1761dfe801af 151 }
jamesheavey 50:3da51f34e253 152 if (pad.check_event(Gamepad::A_PRESSED)) {
jamesheavey 50:3da51f34e253 153 return tilt;
jamesheavey 50:3da51f34e253 154 }
jamesheavey 50:3da51f34e253 155 else if (pad.check_event(Gamepad::B_PRESSED)) {
jamesheavey 50:3da51f34e253 156 main_menu();
jamesheavey 16:1761dfe801af 157 }
jamesheavey 0:7d4d2023ed9c 158 }
jamesheavey 50:3da51f34e253 159 return tilt;
jamesheavey 10:9f445faa892c 160 }
jamesheavey 10:9f445faa892c 161
jamesheavey 50:3da51f34e253 162 void how_to_play();
jamesheavey 50:3da51f34e253 163 while (pad.check_event(Gamepad::B_PRESSED) == false) {
jamesheavey 50:3da51f34e253 164 lcd.clear();
jamesheavey 50:3da51f34e253 165 lcd.printString(" explain ",2,2);
jamesheavey 50:3da51f34e253 166 lcd.printString(" PRESS B ",1,4);
jamesheavey 50:3da51f34e253 167 lcd.refresh();
jamesheavey 50:3da51f34e253 168 }
jamesheavey 50:3da51f34e253 169 main_menu();
jamesheavey 50:3da51f34e253 170 }
jamesheavey 16:1761dfe801af 171
jamesheavey 10:9f445faa892c 172 void end_screen() {
jamesheavey 15:b867a6620f96 173 lcd.clear();
jamesheavey 38:3a077f0259df 174 lcd.printString(" RESTART? ",2,2);
jamesheavey 15:b867a6620f96 175 lcd.printString(" PRESS START ",1,4);
jamesheavey 15:b867a6620f96 176 lcd.refresh();
jamesheavey 15:b867a6620f96 177 pad.tone(750.0,0.3);
jamesheavey 15:b867a6620f96 178 wait(0.4);
jamesheavey 15:b867a6620f96 179
jamesheavey 15:b867a6620f96 180 pad.tone(300.0,0.3);
jamesheavey 15:b867a6620f96 181 wait(0.4);
jamesheavey 10:9f445faa892c 182
jamesheavey 10:9f445faa892c 183 while (pad.check_event(Gamepad::START_PRESSED) == false) {
jamesheavey 10:9f445faa892c 184 lcd.clear();
jamesheavey 48:966f2cf803ec 185 lcd.printString(" RESTART? ",2,2); //print score here
jamesheavey 10:9f445faa892c 186 lcd.printString(" PRESS START ",1,4);
jamesheavey 10:9f445faa892c 187 lcd.refresh();
jamesheavey 10:9f445faa892c 188 }
jamesheavey 49:31eb7807dbd3 189 title_screen();
jamesheavey 10:9f445faa892c 190 }
jamesheavey 10:9f445faa892c 191
jamesheavey 13:418a71b24b37 192 void victory_screen() {
jamesheavey 15:b867a6620f96 193 lcd.clear();
jamesheavey 43:81d22f68dfae 194 lcd.printString(" VICTORY! ",2,1);
jamesheavey 47:1d1a827be81b 195 lcd.printString(" CONT = START ",0,4); // print score here
jamesheavey 47:1d1a827be81b 196 lcd.printString(" MENU = BACK ",0,5);
jamesheavey 15:b867a6620f96 197 lcd.refresh();
jamesheavey 22:fa2e0b58043a 198 pad.tone(2500.0,0.1);
jamesheavey 22:fa2e0b58043a 199 wait(0.4);
jamesheavey 15:b867a6620f96 200
jamesheavey 22:fa2e0b58043a 201 pad.tone(2500.0,0.1);
jamesheavey 22:fa2e0b58043a 202 wait(0.2);
jamesheavey 15:b867a6620f96 203
jamesheavey 15:b867a6620f96 204 pad.tone(4000.0,0.6);
jamesheavey 15:b867a6620f96 205 wait(0.6);
jamesheavey 43:81d22f68dfae 206 while (pad.check_event(Gamepad::START_PRESSED) || pad.check_event(Gamepad::BACK_PRESSED) == false) {
jamesheavey 13:418a71b24b37 207 lcd.clear();
jamesheavey 43:81d22f68dfae 208
jamesheavey 43:81d22f68dfae 209 lcd.printString(" VICTORY! ",2,1);
jamesheavey 47:1d1a827be81b 210 lcd.printString(" CONT = START ",0,4);
jamesheavey 47:1d1a827be81b 211 lcd.printString(" MENU = BACK ",0,5);
jamesheavey 43:81d22f68dfae 212
jamesheavey 13:418a71b24b37 213 lcd.refresh();
jamesheavey 15:b867a6620f96 214
jamesheavey 43:81d22f68dfae 215 if (pad.check_event(Gamepad::START_PRESSED)) {
jamesheavey 47:1d1a827be81b 216 prev_score = breakout.get_prev_score();
jamesheavey 47:1d1a827be81b 217 main_game(tilt); // placeholder, change so game restarts
jamesheavey 43:81d22f68dfae 218 }
jamesheavey 43:81d22f68dfae 219 else if (pad.check_event(Gamepad::BACK_PRESSED)) {
jamesheavey 49:31eb7807dbd3 220 title_screen();
jamesheavey 43:81d22f68dfae 221 }
jamesheavey 13:418a71b24b37 222 }
jamesheavey 13:418a71b24b37 223 }
jamesheavey 13:418a71b24b37 224
jamesheavey 49:31eb7807dbd3 225 void title_screen() {
jamesheavey 47:1d1a827be81b 226 tilt = false;
jamesheavey 47:1d1a827be81b 227 prev_score = 0;
jamesheavey 47:1d1a827be81b 228 init(prev_score); // initialise and then display welcome screen...
jamesheavey 50:3da51f34e253 229
jamesheavey 50:3da51f34e253 230 Bitmap breakwhite(breakwhite_data, 48, 84);
jamesheavey 50:3da51f34e253 231 Bitmap breakblack(breakblack_data, 48, 84);
jamesheavey 50:3da51f34e253 232
jamesheavey 50:3da51f34e253 233 while (pad.check_event(Gamepad::L_PRESSED) || pad.check_event(Gamepad::R_PRESSED) || pad.check_event(Gamepad::START_PRESSED) || pad.check_event(Gamepad::BACK_PRESSED)== false) { //maybe add a jingle
jamesheavey 50:3da51f34e253 234
jamesheavey 50:3da51f34e253 235 breakwhite.render(lcd, 0, 0);
jamesheavey 50:3da51f34e253 236 lcd.refresh();
jamesheavey 50:3da51f34e253 237 pad.leds_on();
jamesheavey 50:3da51f34e253 238 wait(0.5);
jamesheavey 50:3da51f34e253 239
jamesheavey 50:3da51f34e253 240 lcd.clear();
jamesheavey 50:3da51f34e253 241
jamesheavey 50:3da51f34e253 242 breakblack.render(lcd, 0, 0);
jamesheavey 50:3da51f34e253 243 lcd.refresh();
jamesheavey 50:3da51f34e253 244 pad.leds_off();
jamesheavey 50:3da51f34e253 245 wait(0.5);
jamesheavey 50:3da51f34e253 246 }
jamesheavey 50:3da51f34e253 247
jamesheavey 49:31eb7807dbd3 248 if (main_menu() == true) {
jamesheavey 16:1761dfe801af 249 tilt = true;
jamesheavey 16:1761dfe801af 250 } // waiting for the user to start
jamesheavey 10:9f445faa892c 251
jamesheavey 47:1d1a827be81b 252 main_game(tilt);
jamesheavey 47:1d1a827be81b 253
jamesheavey 47:1d1a827be81b 254 }
jamesheavey 47:1d1a827be81b 255
jamesheavey 47:1d1a827be81b 256 void main_game(bool tilt) {
jamesheavey 47:1d1a827be81b 257 int fps = 8; // frames per second
jamesheavey 47:1d1a827be81b 258 i ++; //to init the stuff
jamesheavey 47:1d1a827be81b 259 if (i > 1) {
jamesheavey 47:1d1a827be81b 260 init(prev_score);
jamesheavey 47:1d1a827be81b 261 }
jamesheavey 47:1d1a827be81b 262 bool pause = false;
jamesheavey 47:1d1a827be81b 263 lcd.setBrightness(1);
jamesheavey 47:1d1a827be81b 264
jamesheavey 10:9f445faa892c 265 Bitmap three(three_data, 48, 84);
jamesheavey 10:9f445faa892c 266 Bitmap two(two_data, 48, 84);
jamesheavey 10:9f445faa892c 267 Bitmap one(one_data, 48, 84);
jamesheavey 10:9f445faa892c 268
jamesheavey 10:9f445faa892c 269 lcd.clear();
jamesheavey 10:9f445faa892c 270 three.render(lcd, 0, 0);
jamesheavey 10:9f445faa892c 271 lcd.refresh();
jamesheavey 15:b867a6620f96 272 pad.tone(500.0,0.5);
jamesheavey 10:9f445faa892c 273 wait(1);
jamesheavey 10:9f445faa892c 274
jamesheavey 10:9f445faa892c 275 lcd.clear();
jamesheavey 10:9f445faa892c 276 two.render(lcd, 0, 0);
jamesheavey 10:9f445faa892c 277 lcd.refresh();
jamesheavey 15:b867a6620f96 278 pad.tone(500.0,0.5);
jamesheavey 10:9f445faa892c 279 wait(1);
jamesheavey 10:9f445faa892c 280
jamesheavey 10:9f445faa892c 281 lcd.clear();
jamesheavey 10:9f445faa892c 282 one.render(lcd, 0, 0);
jamesheavey 10:9f445faa892c 283 lcd.refresh();
jamesheavey 15:b867a6620f96 284 pad.tone(1000.0,1);
jamesheavey 10:9f445faa892c 285 wait(1);
jamesheavey 10:9f445faa892c 286
jamesheavey 10:9f445faa892c 287 render(); // first draw the initial frame
jamesheavey 10:9f445faa892c 288 wait(1.0f/fps); // and wait for one frame period
jamesheavey 10:9f445faa892c 289
jamesheavey 10:9f445faa892c 290
jamesheavey 10:9f445faa892c 291 // game loop - read input, update the game state and render the display
jamesheavey 10:9f445faa892c 292 while (1) {
jamesheavey 26:25eea19c5fbe 293 breakout.read_input(pad,tilt);
jamesheavey 26:25eea19c5fbe 294 breakout.update(pad);
jamesheavey 10:9f445faa892c 295 render();
jamesheavey 26:25eea19c5fbe 296 if (breakout.check_goal(pad) == true) {
jamesheavey 12:f714a9e8c55b 297 lcd.setBrightness(0);
jamesheavey 12:f714a9e8c55b 298 wait(0.1);
jamesheavey 12:f714a9e8c55b 299 lcd.setBrightness(1);
jamesheavey 12:f714a9e8c55b 300 wait(0.1);
jamesheavey 12:f714a9e8c55b 301 lcd.setBrightness(0);
jamesheavey 12:f714a9e8c55b 302 wait(0.1);
jamesheavey 12:f714a9e8c55b 303 lcd.setBrightness(1);
jamesheavey 12:f714a9e8c55b 304 wait(0.1);
jamesheavey 12:f714a9e8c55b 305 lcd.setBrightness(0);
jamesheavey 12:f714a9e8c55b 306 wait(0.1);
jamesheavey 12:f714a9e8c55b 307 lcd.setBrightness(1);
jamesheavey 12:f714a9e8c55b 308 wait(0.1);
jamesheavey 12:f714a9e8c55b 309 lcd.setBrightness(0);
jamesheavey 12:f714a9e8c55b 310 wait(0.1);
jamesheavey 12:f714a9e8c55b 311 lcd.setBrightness(1);
jamesheavey 12:f714a9e8c55b 312 }
jamesheavey 10:9f445faa892c 313 if (pad.check_event(Gamepad::BACK_PRESSED) == true) {
jamesheavey 10:9f445faa892c 314 pause = !pause;
jamesheavey 10:9f445faa892c 315 }
jamesheavey 10:9f445faa892c 316 while (pause == true) {
jamesheavey 10:9f445faa892c 317 lcd.clear();
jamesheavey 10:9f445faa892c 318 lcd.printString(" PAUSED ",0,2);
jamesheavey 10:9f445faa892c 319 lcd.refresh();
jamesheavey 10:9f445faa892c 320 if (pad.check_event(Gamepad::BACK_PRESSED) == true) {
jamesheavey 10:9f445faa892c 321 pause = !pause;
jamesheavey 10:9f445faa892c 322 }
jamesheavey 10:9f445faa892c 323 wait(1.0f/fps);
jamesheavey 10:9f445faa892c 324 }
jamesheavey 26:25eea19c5fbe 325 if (breakout.get_lives() == 0) {
jamesheavey 10:9f445faa892c 326 //if (end_screen() == true) {
jamesheavey 10:9f445faa892c 327 // main_menu();
jamesheavey 10:9f445faa892c 328 //}
jamesheavey 10:9f445faa892c 329 //else {
jamesheavey 10:9f445faa892c 330 // main_menu();
jamesheavey 10:9f445faa892c 331 //}
jamesheavey 14:38560375d420 332 pad.leds_off(); //turns last led off (doesnt run through and update bored so last led doent turn off via lives leds
jamesheavey 10:9f445faa892c 333 end_screen();
jamesheavey 10:9f445faa892c 334 }
jamesheavey 26:25eea19c5fbe 335 if (breakout.get_num_left() == 0) {
jamesheavey 13:418a71b24b37 336 victory_screen();
jamesheavey 13:418a71b24b37 337 }
jamesheavey 10:9f445faa892c 338 wait(1.0f/fps);
jamesheavey 10:9f445faa892c 339 }
jamesheavey 10:9f445faa892c 340 }
jamesheavey 10:9f445faa892c 341