FINAL VERSION

Dependencies:   mbed

Committer:
jamesheavey
Date:
Mon May 06 22:57:04 2019 +0000
Revision:
91:c01a736fb0d9
Parent:
84:6483503a72fc
Child:
94:8fa117200f6b
paddle commented

Who changed what in which revision?

UserRevisionLine numberNew contents of line
jamesheavey 0:7d4d2023ed9c 1 ///////// pre-processor directives ////////
jamesheavey 0:7d4d2023ed9c 2 #include "mbed.h"
jamesheavey 0:7d4d2023ed9c 3 #include "Gamepad.h"
jamesheavey 0:7d4d2023ed9c 4 #include "N5110.h"
jamesheavey 27:1b5038b0a7a2 5 #include "BreakoutEngine.h"
jamesheavey 3:5719d0fe94ed 6 #include "Bitmap.h"
jamesheavey 8:1ab6d90c4d60 7 #include "Sprites.h"
jamesheavey 0:7d4d2023ed9c 8
jamesheavey 0:7d4d2023ed9c 9 /////////////// structs /////////////////
jamesheavey 79:70510b0102af 10
jamesheavey 0:7d4d2023ed9c 11 struct UserInput {
jamesheavey 0:7d4d2023ed9c 12 Direction d;
jamesheavey 0:7d4d2023ed9c 13 float mag;
jamesheavey 0:7d4d2023ed9c 14 };
jamesheavey 0:7d4d2023ed9c 15 /////////////// objects ///////////////
jamesheavey 79:70510b0102af 16
jamesheavey 0:7d4d2023ed9c 17 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
jamesheavey 0:7d4d2023ed9c 18 Gamepad pad;
jamesheavey 27:1b5038b0a7a2 19 BreakoutEngine breakout;
jamesheavey 0:7d4d2023ed9c 20
jamesheavey 0:7d4d2023ed9c 21 ///////////// prototypes ///////////////
jamesheavey 79:70510b0102af 22
jamesheavey 0:7d4d2023ed9c 23 void init();
jamesheavey 0:7d4d2023ed9c 24 void update_game(UserInput input);
jamesheavey 0:7d4d2023ed9c 25 void render();
jamesheavey 53:8e3da0b58fe9 26 void main_menu();
jamesheavey 51:9d5c10a88b22 27 void settings();
jamesheavey 50:3da51f34e253 28 void how_to_play();
jamesheavey 79:70510b0102af 29 void loss_screen();
jamesheavey 58:a159cd976aca 30 void victory_screen();
jamesheavey 49:31eb7807dbd3 31 void title_screen();
jamesheavey 72:7254d2a8a1cd 32 void main_game(bool tilt,float sens);
jamesheavey 58:a159cd976aca 33 void flash_screen(N5110 &lcd);
jamesheavey 59:fdc05d5778a6 34 void countdown();
jamesheavey 47:1d1a827be81b 35
jamesheavey 47:1d1a827be81b 36 bool tilt = false;
jamesheavey 72:7254d2a8a1cd 37 float sens = 0.5; // default sens
jamesheavey 0:7d4d2023ed9c 38
jamesheavey 0:7d4d2023ed9c 39 ///////////// functions ////////////////
jamesheavey 79:70510b0102af 40
jamesheavey 0:7d4d2023ed9c 41 int main()
jamesheavey 91:c01a736fb0d9 42 {
jamesheavey 58:a159cd976aca 43 init(); // initialise the gamepad
jamesheavey 58:a159cd976aca 44 title_screen(); // run the title screen
jamesheavey 91:c01a736fb0d9 45
jamesheavey 0:7d4d2023ed9c 46 }
jamesheavey 0:7d4d2023ed9c 47
jamesheavey 0:7d4d2023ed9c 48 // initialies all classes and libraries
jamesheavey 56:f9e586348e0b 49 void init()
jamesheavey 0:7d4d2023ed9c 50 {
jamesheavey 91:c01a736fb0d9 51 // need to initialise LCD and Gamepad
jamesheavey 0:7d4d2023ed9c 52 lcd.init();
jamesheavey 0:7d4d2023ed9c 53 pad.init();
jamesheavey 72:7254d2a8a1cd 54 breakout.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_SIZE,BALL_SPEED); // init the objects
jamesheavey 0:7d4d2023ed9c 55
jamesheavey 0:7d4d2023ed9c 56 }
jamesheavey 0:7d4d2023ed9c 57
jamesheavey 0:7d4d2023ed9c 58 // this function draws each frame on the LCD
jamesheavey 0:7d4d2023ed9c 59 void render()
jamesheavey 0:7d4d2023ed9c 60 {
jamesheavey 0:7d4d2023ed9c 61 // clear screen, re-draw and refresh
jamesheavey 91:c01a736fb0d9 62 lcd.clear();
jamesheavey 26:25eea19c5fbe 63 breakout.draw(lcd);
jamesheavey 0:7d4d2023ed9c 64 lcd.refresh();
jamesheavey 0:7d4d2023ed9c 65 }
jamesheavey 0:7d4d2023ed9c 66
jamesheavey 91:c01a736fb0d9 67 void title_screen()
jamesheavey 91:c01a736fb0d9 68 {
jamesheavey 58:a159cd976aca 69 tilt = false; // reset the tilt variable so that on start, joystick is default
jamesheavey 91:c01a736fb0d9 70
jamesheavey 91:c01a736fb0d9 71 Bitmap breakwhite(breakwhite_data, 48, 84); // assign the title screen sprites
jamesheavey 58:a159cd976aca 72 Bitmap breakblack(breakblack_data, 48, 84);
jamesheavey 91:c01a736fb0d9 73
jamesheavey 58:a159cd976aca 74 lcd.clear();
jamesheavey 91:c01a736fb0d9 75
jamesheavey 58:a159cd976aca 76 breakblack.render(lcd, 0, 0); // render the first frame
jamesheavey 58:a159cd976aca 77 lcd.refresh();
jamesheavey 58:a159cd976aca 78 pad.leds_off();
jamesheavey 58:a159cd976aca 79 wait(0.5);
jamesheavey 91:c01a736fb0d9 80
jamesheavey 58:a159cd976aca 81 while (pad.check_event(Gamepad::START_PRESSED) == false) { // while start is not pressed alternate sprites
jamesheavey 91:c01a736fb0d9 82
jamesheavey 58:a159cd976aca 83 lcd.clear();
jamesheavey 91:c01a736fb0d9 84
jamesheavey 58:a159cd976aca 85 breakwhite.render(lcd, 0, 0);
jamesheavey 58:a159cd976aca 86 lcd.refresh();
jamesheavey 58:a159cd976aca 87 pad.leds_on();
jamesheavey 58:a159cd976aca 88 wait(0.5);
jamesheavey 91:c01a736fb0d9 89
jamesheavey 58:a159cd976aca 90 lcd.clear();
jamesheavey 91:c01a736fb0d9 91
jamesheavey 58:a159cd976aca 92 breakblack.render(lcd, 0, 0);
jamesheavey 58:a159cd976aca 93 lcd.refresh();
jamesheavey 58:a159cd976aca 94 pad.leds_off();
jamesheavey 58:a159cd976aca 95 wait(0.5);
jamesheavey 58:a159cd976aca 96 }
jamesheavey 91:c01a736fb0d9 97
jamesheavey 58:a159cd976aca 98 pad.tone(750.0,0.3);
jamesheavey 58:a159cd976aca 99 wait(0.2);
jamesheavey 58:a159cd976aca 100 main_menu(); // load main menu
jamesheavey 58:a159cd976aca 101 }
jamesheavey 58:a159cd976aca 102
jamesheavey 58:a159cd976aca 103
jamesheavey 91:c01a736fb0d9 104 void main_menu()
jamesheavey 91:c01a736fb0d9 105 {
jamesheavey 91:c01a736fb0d9 106
jamesheavey 50:3da51f34e253 107 lcd.clear();
jamesheavey 73:54ab819609bc 108 lcd.printString(" START ",0,1); // start with default as joystick
jamesheavey 73:54ab819609bc 109 lcd.printString(" SETTINGS ",0,2); // choose between joystick and tilt
jamesheavey 73:54ab819609bc 110 lcd.printString(" HOW TO PLAY ",0,3); // brief text on how to do stuff
jamesheavey 91:c01a736fb0d9 111 lcd.refresh();
jamesheavey 56:f9e586348e0b 112 wait(0.3);
jamesheavey 91:c01a736fb0d9 113
jamesheavey 73:54ab819609bc 114 int pointer = 1;
jamesheavey 91:c01a736fb0d9 115
jamesheavey 91:c01a736fb0d9 116 while (pad.check_event(Gamepad::A_PRESSED) == false) {
jamesheavey 53:8e3da0b58fe9 117 lcd.clear();
jamesheavey 73:54ab819609bc 118 lcd.printString(" START ",0,1); // start with default as joystick
jamesheavey 73:54ab819609bc 119 lcd.printString(" SETTINGS ",0,2); // choose between joystick and tilt
jamesheavey 73:54ab819609bc 120 lcd.printString(" HOW TO PLAY ",0,3); // brief text on how to do stuff
jamesheavey 56:f9e586348e0b 121 lcd.printString(" >",0,pointer);
jamesheavey 91:c01a736fb0d9 122 lcd.refresh();
jamesheavey 53:8e3da0b58fe9 123 wait(0.1);
jamesheavey 73:54ab819609bc 124 if (pad.check_event(Gamepad::L_PRESSED) && pointer > 1) { // if L is pressed and pointer isnt already on START, move it up one line
jamesheavey 50:3da51f34e253 125 pointer -= 1;
jamesheavey 53:8e3da0b58fe9 126 pad.tone(750.0,0.3);
jamesheavey 53:8e3da0b58fe9 127 wait(0.1);
jamesheavey 73:54ab819609bc 128 } else if (pad.check_event(Gamepad::R_PRESSED) && pointer < 3) { // if R is pressed and pointer isnt already on HOW TO PLAY, move it down one line
jamesheavey 50:3da51f34e253 129 pointer += 1;
jamesheavey 53:8e3da0b58fe9 130 pad.tone(750.0,0.3);
jamesheavey 53:8e3da0b58fe9 131 wait(0.1);
jamesheavey 50:3da51f34e253 132 }
jamesheavey 91:c01a736fb0d9 133
jamesheavey 50:3da51f34e253 134 }
jamesheavey 73:54ab819609bc 135 if (pointer == 1) { // if START was selected on exit of the while loop, run main game with the appropriate tilt/joystick setting
jamesheavey 56:f9e586348e0b 136 pad.tone(750.0,0.3);
jamesheavey 72:7254d2a8a1cd 137 main_game(tilt,sens);
jamesheavey 91:c01a736fb0d9 138 } else if (pointer == 2) { // if SETTINGS was selected, enter the settings menu
jamesheavey 56:f9e586348e0b 139 pad.tone(750.0,0.3);
jamesheavey 51:9d5c10a88b22 140 settings();
jamesheavey 91:c01a736fb0d9 141 } else if (pointer == 3) { // if HOW TO PLAY WAS SELECTED, display instructions on how to play
jamesheavey 56:f9e586348e0b 142 pad.tone(750.0,0.3);
jamesheavey 51:9d5c10a88b22 143 how_to_play();
jamesheavey 51:9d5c10a88b22 144 }
jamesheavey 50:3da51f34e253 145 }
jamesheavey 50:3da51f34e253 146
jamesheavey 91:c01a736fb0d9 147 void settings()
jamesheavey 91:c01a736fb0d9 148 {
jamesheavey 50:3da51f34e253 149
jamesheavey 50:3da51f34e253 150 lcd.clear();
jamesheavey 72:7254d2a8a1cd 151 lcd.printString(" JOYSTICK ",0,1); // choose joystick
jamesheavey 72:7254d2a8a1cd 152 lcd.printString(" TILT ",0,2); // choose tilt
jamesheavey 72:7254d2a8a1cd 153 lcd.printString("SENS :",0,4);
jamesheavey 72:7254d2a8a1cd 154 lcd.drawRect(42,30, 40,10,FILL_TRANSPARENT);
jamesheavey 72:7254d2a8a1cd 155 lcd.drawRect(42,30,40 * pad.read_pot() + 1,10,FILL_BLACK); // have it so it fills half the transparent one (default position)
jamesheavey 72:7254d2a8a1cd 156 // the sens can only change via pot when the pointer is on the right pointer
jamesheavey 91:c01a736fb0d9 157 lcd.refresh();
jamesheavey 75:d96b177585aa 158 wait(0.4);
jamesheavey 91:c01a736fb0d9 159
jamesheavey 72:7254d2a8a1cd 160 int pointer = 1;
jamesheavey 91:c01a736fb0d9 161
jamesheavey 58:a159cd976aca 162 while (pad.check_event(Gamepad::B_PRESSED) == false) { // while B is not pressed to return to main menu
jamesheavey 53:8e3da0b58fe9 163 lcd.clear();
jamesheavey 72:7254d2a8a1cd 164 lcd.printString(" JOYSTICK ",0,1); // choose joystick
jamesheavey 72:7254d2a8a1cd 165 lcd.printString(" TILT ",0,2); // choose tilt
jamesheavey 72:7254d2a8a1cd 166 lcd.printString("SENS :",0,4);
jamesheavey 56:f9e586348e0b 167 lcd.printString(" >",0,pointer);
jamesheavey 72:7254d2a8a1cd 168 lcd.drawRect(42,30, 40,10,FILL_TRANSPARENT);
jamesheavey 72:7254d2a8a1cd 169 lcd.drawRect(42,30,40 * pad.read_pot() + 1,10,FILL_BLACK); // have it so it fills half the transparent one (default position)
jamesheavey 91:c01a736fb0d9 170 lcd.refresh();
jamesheavey 53:8e3da0b58fe9 171 wait(0.1);
jamesheavey 72:7254d2a8a1cd 172 if (pad.check_event(Gamepad::L_PRESSED) && pointer > 1) { // if L is pressed and pointer isnt already on JOYSTICK, move it up one line
jamesheavey 50:3da51f34e253 173 pointer -= 1;
jamesheavey 53:8e3da0b58fe9 174 pad.tone(750.0,0.3);
jamesheavey 53:8e3da0b58fe9 175 wait(0.1);
jamesheavey 72:7254d2a8a1cd 176 } else if (pad.check_event(Gamepad::R_PRESSED) && pointer < 2) { // if R is pressed and pointer isnt already on TILT, move it down one line
jamesheavey 50:3da51f34e253 177 pointer += 1;
jamesheavey 53:8e3da0b58fe9 178 pad.tone(750.0,0.3);
jamesheavey 53:8e3da0b58fe9 179 wait(0.1);
jamesheavey 50:3da51f34e253 180 }
jamesheavey 91:c01a736fb0d9 181
jamesheavey 58:a159cd976aca 182 if (pad.check_event(Gamepad::A_PRESSED)) { // if A is pressed, switch the tilt option accordingly
jamesheavey 56:f9e586348e0b 183 pad.tone(750.0,0.3);
jamesheavey 56:f9e586348e0b 184 wait(0.1);
jamesheavey 74:dfb1d693d8e3 185 if (pointer == 1) { // if A is pressed on JOYSTICK, tilt = false
jamesheavey 57:d498dd835cfc 186 tilt = false;
jamesheavey 91:c01a736fb0d9 187 } else if (pointer == 2) { // if A is pressed on TILT, tilt == true
jamesheavey 57:d498dd835cfc 188 tilt = true;
jamesheavey 57:d498dd835cfc 189 }
jamesheavey 58:a159cd976aca 190 }
jamesheavey 91:c01a736fb0d9 191
jamesheavey 58:a159cd976aca 192 if (pad.check_event(Gamepad::B_PRESSED)) { // when B is pressed return to main menu
jamesheavey 56:f9e586348e0b 193 pad.tone(750.0,0.3);
jamesheavey 72:7254d2a8a1cd 194 sens = pad.read_pot() + 0.5f;
jamesheavey 91:c01a736fb0d9 195 wait(0.3);
jamesheavey 50:3da51f34e253 196 main_menu();
jamesheavey 16:1761dfe801af 197 }
jamesheavey 0:7d4d2023ed9c 198 }
jamesheavey 10:9f445faa892c 199 }
jamesheavey 10:9f445faa892c 200
jamesheavey 91:c01a736fb0d9 201 void how_to_play()
jamesheavey 91:c01a736fb0d9 202 {
jamesheavey 84:6483503a72fc 203 Bitmap arrowup(arrowup_data, 5, 7); // assign the arrow up sprite data
jamesheavey 84:6483503a72fc 204 Bitmap arrowdown(arrowdown_data, 5, 7); // assign the arrow down sprite data
jamesheavey 91:c01a736fb0d9 205
jamesheavey 84:6483503a72fc 206 lcd.clear();
jamesheavey 84:6483503a72fc 207 lcd.printString(" B = LASER ",0,0);
jamesheavey 84:6483503a72fc 208 lcd.printString(" START = PAUSE ",0,1);
jamesheavey 84:6483503a72fc 209 lcd.printString(" DESTROY ALL ",0,2);
jamesheavey 84:6483503a72fc 210 lcd.printString(" BRICKS ",0,3);
jamesheavey 91:c01a736fb0d9 211 arrowdown.render(lcd, 38, 43);
jamesheavey 84:6483503a72fc 212 lcd.refresh();
jamesheavey 84:6483503a72fc 213 wait(0.4);
jamesheavey 58:a159cd976aca 214 while (pad.check_event(Gamepad::B_PRESSED) == false) { // while B is not pressed to return to main menu display instruction on how to interact with the game
jamesheavey 91:c01a736fb0d9 215
jamesheavey 91:c01a736fb0d9 216 if (pad.check_event(Gamepad::R_PRESSED)) {
jamesheavey 84:6483503a72fc 217 lcd.clear();
jamesheavey 84:6483503a72fc 218 lcd.printString(" CONTINUE TO ",0,2);
jamesheavey 84:6483503a72fc 219 lcd.printString("INCREASE SCORE. ",0,3);
jamesheavey 91:c01a736fb0d9 220 arrowup.render(lcd, 38, 0);
jamesheavey 91:c01a736fb0d9 221 lcd.refresh();
jamesheavey 84:6483503a72fc 222 wait(0.1);
jamesheavey 84:6483503a72fc 223 }
jamesheavey 91:c01a736fb0d9 224 if (pad.check_event(Gamepad::L_PRESSED)) {
jamesheavey 84:6483503a72fc 225 lcd.clear();
jamesheavey 84:6483503a72fc 226 lcd.printString(" B = LASER ",0,0);
jamesheavey 84:6483503a72fc 227 lcd.printString(" START = PAUSE ",0,1);
jamesheavey 84:6483503a72fc 228 lcd.printString(" DESTROY ALL ",0,2);
jamesheavey 84:6483503a72fc 229 lcd.printString(" BRICKS ",0,3);
jamesheavey 91:c01a736fb0d9 230 arrowdown.render(lcd, 38, 43);
jamesheavey 84:6483503a72fc 231 lcd.refresh();
jamesheavey 84:6483503a72fc 232 wait(0.1);
jamesheavey 84:6483503a72fc 233 }
jamesheavey 50:3da51f34e253 234 }
jamesheavey 84:6483503a72fc 235 wait(0.3);
jamesheavey 58:a159cd976aca 236 main_menu(); // when B is pressed, the loop is exited and main menu is entered once again
jamesheavey 58:a159cd976aca 237 }
jamesheavey 58:a159cd976aca 238
jamesheavey 58:a159cd976aca 239
jamesheavey 91:c01a736fb0d9 240 void main_game(bool tilt, float sens)
jamesheavey 91:c01a736fb0d9 241 {
jamesheavey 58:a159cd976aca 242 int fps = 8; // frames per second
jamesheavey 58:a159cd976aca 243 bool pause = false; // set pause screen to false
jamesheavey 91:c01a736fb0d9 244
jamesheavey 58:a159cd976aca 245 lcd.setBrightness(1);
jamesheavey 91:c01a736fb0d9 246
jamesheavey 59:fdc05d5778a6 247 countdown(); // run the countdown
jamesheavey 91:c01a736fb0d9 248
jamesheavey 91:c01a736fb0d9 249 render(); // first draw the initial frame
jamesheavey 58:a159cd976aca 250 wait(1.0f/fps); // and wait for one frame period
jamesheavey 58:a159cd976aca 251
jamesheavey 58:a159cd976aca 252
jamesheavey 58:a159cd976aca 253 // game loop - read input, update the game state and render the display
jamesheavey 58:a159cd976aca 254 while (1) {
jamesheavey 72:7254d2a8a1cd 255 breakout.read_input(pad,tilt,sens); // read input from pad
jamesheavey 59:fdc05d5778a6 256 breakout.update(pad); // update game
jamesheavey 59:fdc05d5778a6 257 render(); // draw new frame
jamesheavey 91:c01a736fb0d9 258
jamesheavey 81:735e5ee2c92a 259 if (breakout.check_loss(pad) == true) { // if life lost flash screen
jamesheavey 58:a159cd976aca 260 flash_screen(lcd);
jamesheavey 58:a159cd976aca 261 }
jamesheavey 83:645cdbd79c21 262 if (pad.check_event(Gamepad::START_PRESSED) == true) { // if BACK pressed, toggle pause
jamesheavey 58:a159cd976aca 263 pause = !pause;
jamesheavey 58:a159cd976aca 264 }
jamesheavey 91:c01a736fb0d9 265
jamesheavey 59:fdc05d5778a6 266 while (pause == true) { // if pause is true, display pause screen
jamesheavey 58:a159cd976aca 267 lcd.clear();
jamesheavey 83:645cdbd79c21 268 lcd.printString(" PAUSED ",0,1);
jamesheavey 83:645cdbd79c21 269 lcd.printString(" START = PLAY",0,3);
jamesheavey 83:645cdbd79c21 270 lcd.printString(" BACK = MENU",0,4);
jamesheavey 58:a159cd976aca 271 lcd.refresh();
jamesheavey 83:645cdbd79c21 272 if (pad.check_event(Gamepad::START_PRESSED) == true) { // if BACK pressed, toggle pause, leaving pause screen
jamesheavey 58:a159cd976aca 273 pause = !pause;
jamesheavey 58:a159cd976aca 274 }
jamesheavey 83:645cdbd79c21 275 if (pad.check_event(Gamepad::BACK_PRESSED) == true) { // if BACK pressed, toggle pause, leaving pause screen
jamesheavey 83:645cdbd79c21 276 title_screen();
jamesheavey 83:645cdbd79c21 277 }
jamesheavey 58:a159cd976aca 278 }
jamesheavey 91:c01a736fb0d9 279
jamesheavey 79:70510b0102af 280 if (breakout.get_lives() == 0) { // when all lives lost, enter loss screen
jamesheavey 59:fdc05d5778a6 281 pad.leds_off(); //turns last led off (doesnt run through and update board so last led doent turn off via lives leds
jamesheavey 81:735e5ee2c92a 282 breakout.reset_game();
jamesheavey 62:64559062e0ec 283 breakout.set_mult_zero();
jamesheavey 79:70510b0102af 284 loss_screen();
jamesheavey 58:a159cd976aca 285 }
jamesheavey 91:c01a736fb0d9 286
jamesheavey 59:fdc05d5778a6 287 if (breakout.get_num_left() == 0) { // when all bricks destroyed, display victory screen
jamesheavey 81:735e5ee2c92a 288 breakout.reset_game();
jamesheavey 62:64559062e0ec 289 breakout.inc_mult();
jamesheavey 58:a159cd976aca 290 victory_screen();
jamesheavey 58:a159cd976aca 291 }
jamesheavey 58:a159cd976aca 292 wait(1.0f/fps);
jamesheavey 58:a159cd976aca 293 }
jamesheavey 50:3da51f34e253 294 }
jamesheavey 16:1761dfe801af 295
jamesheavey 91:c01a736fb0d9 296 void loss_screen()
jamesheavey 64:c3426b417ad9 297 {
jamesheavey 15:b867a6620f96 298 lcd.clear();
jamesheavey 64:c3426b417ad9 299 char buffer1[14];
jamesheavey 64:c3426b417ad9 300 sprintf(buffer1,"%2d",breakout.get_score());
jamesheavey 67:c362df66fac9 301 lcd.printString(buffer1,WIDTH/2 - 12,2);
jamesheavey 64:c3426b417ad9 302 lcd.printString(" RESTART? ",2,1);
jamesheavey 72:7254d2a8a1cd 303 lcd.printString(" PRESS START ",1,4);
jamesheavey 91:c01a736fb0d9 304 lcd.refresh();
jamesheavey 15:b867a6620f96 305 pad.tone(750.0,0.3);
jamesheavey 15:b867a6620f96 306 wait(0.4);
jamesheavey 91:c01a736fb0d9 307
jamesheavey 15:b867a6620f96 308 pad.tone(300.0,0.3);
jamesheavey 15:b867a6620f96 309 wait(0.4);
jamesheavey 91:c01a736fb0d9 310
jamesheavey 91:c01a736fb0d9 311 while (pad.check_event(Gamepad::START_PRESSED) == false) {
jamesheavey 10:9f445faa892c 312 lcd.clear();
jamesheavey 91:c01a736fb0d9 313
jamesheavey 64:c3426b417ad9 314 lcd.printString(" RESTART? ",2,1); //print score here
jamesheavey 64:c3426b417ad9 315 lcd.printString(" PRESS START ",1,4);
jamesheavey 10:9f445faa892c 316 lcd.refresh();
jamesheavey 91:c01a736fb0d9 317
jamesheavey 64:c3426b417ad9 318 wait(0.4);
jamesheavey 91:c01a736fb0d9 319
jamesheavey 64:c3426b417ad9 320 lcd.clear();
jamesheavey 91:c01a736fb0d9 321
jamesheavey 64:c3426b417ad9 322 char buffer1[14];
jamesheavey 64:c3426b417ad9 323 sprintf(buffer1,"%2d",breakout.get_score());
jamesheavey 67:c362df66fac9 324 lcd.printString(buffer1,WIDTH/2 - 12,2);
jamesheavey 64:c3426b417ad9 325 lcd.printString(" RESTART? ",2,1); //print score here
jamesheavey 64:c3426b417ad9 326 lcd.printString(" PRESS START ",1,4);
jamesheavey 64:c3426b417ad9 327 lcd.refresh();
jamesheavey 91:c01a736fb0d9 328
jamesheavey 64:c3426b417ad9 329 wait(0.4);
jamesheavey 10:9f445faa892c 330 }
jamesheavey 64:c3426b417ad9 331 breakout.set_prev_score(0);
jamesheavey 49:31eb7807dbd3 332 title_screen();
jamesheavey 10:9f445faa892c 333 }
jamesheavey 10:9f445faa892c 334
jamesheavey 91:c01a736fb0d9 335 void victory_screen()
jamesheavey 64:c3426b417ad9 336 {
jamesheavey 15:b867a6620f96 337 lcd.clear();
jamesheavey 64:c3426b417ad9 338 char buffer1[14];
jamesheavey 64:c3426b417ad9 339 sprintf(buffer1,"%2d",breakout.get_score());
jamesheavey 67:c362df66fac9 340 lcd.printString(buffer1,WIDTH/2 - 12,2);
jamesheavey 43:81d22f68dfae 341 lcd.printString(" VICTORY! ",2,1);
jamesheavey 47:1d1a827be81b 342 lcd.printString(" CONT = START ",0,4); // print score here
jamesheavey 47:1d1a827be81b 343 lcd.printString(" MENU = BACK ",0,5);
jamesheavey 15:b867a6620f96 344 lcd.refresh();
jamesheavey 22:fa2e0b58043a 345 pad.tone(2500.0,0.1);
jamesheavey 22:fa2e0b58043a 346 wait(0.4);
jamesheavey 91:c01a736fb0d9 347
jamesheavey 22:fa2e0b58043a 348 pad.tone(2500.0,0.1);
jamesheavey 22:fa2e0b58043a 349 wait(0.2);
jamesheavey 91:c01a736fb0d9 350
jamesheavey 15:b867a6620f96 351 pad.tone(4000.0,0.6);
jamesheavey 15:b867a6620f96 352 wait(0.6);
jamesheavey 91:c01a736fb0d9 353 while (pad.check_event(Gamepad::START_PRESSED) || pad.check_event(Gamepad::BACK_PRESSED) == false) {
jamesheavey 13:418a71b24b37 354 lcd.clear();
jamesheavey 91:c01a736fb0d9 355
jamesheavey 43:81d22f68dfae 356 lcd.printString(" VICTORY! ",2,1);
jamesheavey 47:1d1a827be81b 357 lcd.printString(" CONT = START ",0,4);
jamesheavey 47:1d1a827be81b 358 lcd.printString(" MENU = BACK ",0,5);
jamesheavey 43:81d22f68dfae 359
jamesheavey 13:418a71b24b37 360 lcd.refresh();
jamesheavey 91:c01a736fb0d9 361
jamesheavey 64:c3426b417ad9 362 wait(0.4);
jamesheavey 91:c01a736fb0d9 363
jamesheavey 64:c3426b417ad9 364 lcd.clear();
jamesheavey 91:c01a736fb0d9 365
jamesheavey 64:c3426b417ad9 366 sprintf(buffer1,"%2d",breakout.get_score());
jamesheavey 67:c362df66fac9 367 lcd.printString(buffer1,WIDTH/2 - 12,2);
jamesheavey 64:c3426b417ad9 368 lcd.printString(" VICTORY! ",2,1);
jamesheavey 64:c3426b417ad9 369 lcd.printString(" CONT = START ",0,4); // print score here
jamesheavey 64:c3426b417ad9 370 lcd.printString(" MENU = BACK ",0,5);
jamesheavey 64:c3426b417ad9 371 lcd.refresh();
jamesheavey 91:c01a736fb0d9 372
jamesheavey 64:c3426b417ad9 373 pad.tone(2500.0,0.1);
jamesheavey 64:c3426b417ad9 374
jamesheavey 64:c3426b417ad9 375 lcd.refresh();
jamesheavey 91:c01a736fb0d9 376
jamesheavey 64:c3426b417ad9 377 wait(0.4);
jamesheavey 91:c01a736fb0d9 378
jamesheavey 43:81d22f68dfae 379 if (pad.check_event(Gamepad::START_PRESSED)) {
jamesheavey 64:c3426b417ad9 380 breakout.set_prev_score(breakout.get_score());
jamesheavey 91:c01a736fb0d9 381 main_game(tilt,sens);
jamesheavey 91:c01a736fb0d9 382 } else if (pad.check_event(Gamepad::BACK_PRESSED)) {
jamesheavey 64:c3426b417ad9 383 breakout.set_prev_score(0);
jamesheavey 49:31eb7807dbd3 384 title_screen();
jamesheavey 43:81d22f68dfae 385 }
jamesheavey 13:418a71b24b37 386 }
jamesheavey 13:418a71b24b37 387 }
jamesheavey 13:418a71b24b37 388
jamesheavey 91:c01a736fb0d9 389 void flash_screen(N5110 &lcd) // move to engine
jamesheavey 91:c01a736fb0d9 390 {
jamesheavey 58:a159cd976aca 391 lcd.setBrightness(0);
jamesheavey 58:a159cd976aca 392 wait(0.1);
jamesheavey 58:a159cd976aca 393 lcd.setBrightness(1);
jamesheavey 58:a159cd976aca 394 wait(0.1);
jamesheavey 58:a159cd976aca 395 lcd.setBrightness(0);
jamesheavey 58:a159cd976aca 396 wait(0.1);
jamesheavey 47:1d1a827be81b 397 lcd.setBrightness(1);
jamesheavey 58:a159cd976aca 398 wait(0.1);
jamesheavey 58:a159cd976aca 399 lcd.setBrightness(0);
jamesheavey 58:a159cd976aca 400 wait(0.1);
jamesheavey 58:a159cd976aca 401 lcd.setBrightness(1);
jamesheavey 58:a159cd976aca 402 wait(0.1);
jamesheavey 58:a159cd976aca 403 lcd.setBrightness(0);
jamesheavey 58:a159cd976aca 404 wait(0.1);
jamesheavey 58:a159cd976aca 405 lcd.setBrightness(1);
jamesheavey 59:fdc05d5778a6 406 }
jamesheavey 59:fdc05d5778a6 407
jamesheavey 91:c01a736fb0d9 408 void countdown()
jamesheavey 91:c01a736fb0d9 409 {
jamesheavey 59:fdc05d5778a6 410 Bitmap three(three_data, 48, 84); // assign the 3 sprite data
jamesheavey 59:fdc05d5778a6 411 Bitmap two(two_data, 48, 84); // assign the 2 sprite data
jamesheavey 59:fdc05d5778a6 412 Bitmap one(one_data, 48, 84); // assign the 1 sprite data
jamesheavey 91:c01a736fb0d9 413
jamesheavey 59:fdc05d5778a6 414 lcd.clear();
jamesheavey 59:fdc05d5778a6 415 three.render(lcd, 0, 0); // render the 3
jamesheavey 59:fdc05d5778a6 416 lcd.refresh();
jamesheavey 59:fdc05d5778a6 417 pad.tone(500.0,0.5);
jamesheavey 59:fdc05d5778a6 418 wait(1); // wait 1 second
jamesheavey 91:c01a736fb0d9 419
jamesheavey 59:fdc05d5778a6 420 lcd.clear();
jamesheavey 59:fdc05d5778a6 421 two.render(lcd, 0, 0); // render 2
jamesheavey 59:fdc05d5778a6 422 lcd.refresh();
jamesheavey 59:fdc05d5778a6 423 pad.tone(500.0,0.5);
jamesheavey 59:fdc05d5778a6 424 wait(1); // wait 1 second
jamesheavey 91:c01a736fb0d9 425
jamesheavey 59:fdc05d5778a6 426 lcd.clear();
jamesheavey 59:fdc05d5778a6 427 one.render(lcd, 0, 0); // render 1
jamesheavey 59:fdc05d5778a6 428 lcd.refresh();
jamesheavey 59:fdc05d5778a6 429 pad.tone(1000.0,1);
jamesheavey 59:fdc05d5778a6 430 wait(1); // wait 1 second
jamesheavey 58:a159cd976aca 431 }