FINAL VERSION

Dependencies:   mbed

Committer:
jamesheavey
Date:
Mon May 06 14:23:19 2019 +0000
Revision:
81:735e5ee2c92a
Parent:
80:f57acdb7121f
Child:
82:d1341d632890
cp;

Who changed what in which revision?

UserRevisionLine numberNew contents of line
jamesheavey 0:7d4d2023ed9c 1 ///////// pre-processor directives ////////
jamesheavey 0:7d4d2023ed9c 2 #include "mbed.h"
jamesheavey 0:7d4d2023ed9c 3 #include "Gamepad.h"
jamesheavey 0:7d4d2023ed9c 4 #include "N5110.h"
jamesheavey 27:1b5038b0a7a2 5 #include "BreakoutEngine.h"
jamesheavey 3:5719d0fe94ed 6 #include "Bitmap.h"
jamesheavey 8:1ab6d90c4d60 7 #include "Sprites.h"
jamesheavey 0:7d4d2023ed9c 8
jamesheavey 9:f6f0f39538c7 9 #define PADDLE_WIDTH 15
jamesheavey 0:7d4d2023ed9c 10 #define PADDLE_HEIGHT 2
jamesheavey 0:7d4d2023ed9c 11 #define BALL_SIZE 2
jamesheavey 72:7254d2a8a1cd 12 #define BALL_SPEED 2
jamesheavey 0:7d4d2023ed9c 13
jamesheavey 0:7d4d2023ed9c 14 /////////////// structs /////////////////
jamesheavey 79:70510b0102af 15
jamesheavey 0:7d4d2023ed9c 16 struct UserInput {
jamesheavey 0:7d4d2023ed9c 17 Direction d;
jamesheavey 0:7d4d2023ed9c 18 float mag;
jamesheavey 0:7d4d2023ed9c 19 };
jamesheavey 0:7d4d2023ed9c 20 /////////////// objects ///////////////
jamesheavey 79:70510b0102af 21
jamesheavey 0:7d4d2023ed9c 22 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
jamesheavey 0:7d4d2023ed9c 23 Gamepad pad;
jamesheavey 27:1b5038b0a7a2 24 BreakoutEngine breakout;
jamesheavey 0:7d4d2023ed9c 25
jamesheavey 0:7d4d2023ed9c 26 ///////////// prototypes ///////////////
jamesheavey 79:70510b0102af 27
jamesheavey 0:7d4d2023ed9c 28 void init();
jamesheavey 0:7d4d2023ed9c 29 void update_game(UserInput input);
jamesheavey 0:7d4d2023ed9c 30 void render();
jamesheavey 53:8e3da0b58fe9 31 void main_menu();
jamesheavey 51:9d5c10a88b22 32 void settings();
jamesheavey 50:3da51f34e253 33 void how_to_play();
jamesheavey 79:70510b0102af 34 void loss_screen();
jamesheavey 58:a159cd976aca 35 void victory_screen();
jamesheavey 49:31eb7807dbd3 36 void title_screen();
jamesheavey 72:7254d2a8a1cd 37 void main_game(bool tilt,float sens);
jamesheavey 58:a159cd976aca 38 void flash_screen(N5110 &lcd);
jamesheavey 59:fdc05d5778a6 39 void countdown();
jamesheavey 47:1d1a827be81b 40
jamesheavey 47:1d1a827be81b 41 bool tilt = false;
jamesheavey 72:7254d2a8a1cd 42 float sens = 0.5; // default sens
jamesheavey 0:7d4d2023ed9c 43
jamesheavey 0:7d4d2023ed9c 44 ///////////// functions ////////////////
jamesheavey 79:70510b0102af 45
jamesheavey 0:7d4d2023ed9c 46 int main()
jamesheavey 79:70510b0102af 47 {
jamesheavey 58:a159cd976aca 48 init(); // initialise the gamepad
jamesheavey 58:a159cd976aca 49 title_screen(); // run the title screen
jamesheavey 3:5719d0fe94ed 50
jamesheavey 0:7d4d2023ed9c 51 }
jamesheavey 0:7d4d2023ed9c 52
jamesheavey 0:7d4d2023ed9c 53 // initialies all classes and libraries
jamesheavey 56:f9e586348e0b 54 void init()
jamesheavey 0:7d4d2023ed9c 55 {
jamesheavey 0:7d4d2023ed9c 56 // need to initialise LCD and Gamepad
jamesheavey 0:7d4d2023ed9c 57 lcd.init();
jamesheavey 0:7d4d2023ed9c 58 pad.init();
jamesheavey 72:7254d2a8a1cd 59 breakout.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_SIZE,BALL_SPEED); // init the objects
jamesheavey 0:7d4d2023ed9c 60
jamesheavey 0:7d4d2023ed9c 61 }
jamesheavey 0:7d4d2023ed9c 62
jamesheavey 0:7d4d2023ed9c 63 // this function draws each frame on the LCD
jamesheavey 0:7d4d2023ed9c 64 void render()
jamesheavey 0:7d4d2023ed9c 65 {
jamesheavey 0:7d4d2023ed9c 66 // clear screen, re-draw and refresh
jamesheavey 0:7d4d2023ed9c 67 lcd.clear();
jamesheavey 26:25eea19c5fbe 68 breakout.draw(lcd);
jamesheavey 0:7d4d2023ed9c 69 lcd.refresh();
jamesheavey 0:7d4d2023ed9c 70 }
jamesheavey 0:7d4d2023ed9c 71
jamesheavey 58:a159cd976aca 72 void title_screen() {
jamesheavey 58:a159cd976aca 73 tilt = false; // reset the tilt variable so that on start, joystick is default
jamesheavey 58:a159cd976aca 74
jamesheavey 58:a159cd976aca 75 Bitmap breakwhite(breakwhite_data, 48, 84); // assign the title screen sprites
jamesheavey 58:a159cd976aca 76 Bitmap breakblack(breakblack_data, 48, 84);
jamesheavey 58:a159cd976aca 77
jamesheavey 58:a159cd976aca 78 lcd.clear();
jamesheavey 58:a159cd976aca 79
jamesheavey 58:a159cd976aca 80 breakblack.render(lcd, 0, 0); // render the first frame
jamesheavey 58:a159cd976aca 81 lcd.refresh();
jamesheavey 58:a159cd976aca 82 pad.leds_off();
jamesheavey 58:a159cd976aca 83 wait(0.5);
jamesheavey 58:a159cd976aca 84
jamesheavey 58:a159cd976aca 85 while (pad.check_event(Gamepad::START_PRESSED) == false) { // while start is not pressed alternate sprites
jamesheavey 58:a159cd976aca 86
jamesheavey 58:a159cd976aca 87 lcd.clear();
jamesheavey 58:a159cd976aca 88
jamesheavey 58:a159cd976aca 89 breakwhite.render(lcd, 0, 0);
jamesheavey 58:a159cd976aca 90 lcd.refresh();
jamesheavey 58:a159cd976aca 91 pad.leds_on();
jamesheavey 58:a159cd976aca 92 wait(0.5);
jamesheavey 58:a159cd976aca 93
jamesheavey 58:a159cd976aca 94 lcd.clear();
jamesheavey 58:a159cd976aca 95
jamesheavey 58:a159cd976aca 96 breakblack.render(lcd, 0, 0);
jamesheavey 58:a159cd976aca 97 lcd.refresh();
jamesheavey 58:a159cd976aca 98 pad.leds_off();
jamesheavey 58:a159cd976aca 99 wait(0.5);
jamesheavey 58:a159cd976aca 100 }
jamesheavey 58:a159cd976aca 101
jamesheavey 58:a159cd976aca 102 pad.tone(750.0,0.3);
jamesheavey 58:a159cd976aca 103 wait(0.2);
jamesheavey 58:a159cd976aca 104 main_menu(); // load main menu
jamesheavey 58:a159cd976aca 105 }
jamesheavey 58:a159cd976aca 106
jamesheavey 58:a159cd976aca 107
jamesheavey 53:8e3da0b58fe9 108 void main_menu() {
jamesheavey 14:38560375d420 109
jamesheavey 50:3da51f34e253 110 lcd.clear();
jamesheavey 73:54ab819609bc 111 lcd.printString(" START ",0,1); // start with default as joystick
jamesheavey 73:54ab819609bc 112 lcd.printString(" SETTINGS ",0,2); // choose between joystick and tilt
jamesheavey 73:54ab819609bc 113 lcd.printString(" HOW TO PLAY ",0,3); // brief text on how to do stuff
jamesheavey 50:3da51f34e253 114 lcd.refresh();
jamesheavey 56:f9e586348e0b 115 wait(0.3);
jamesheavey 50:3da51f34e253 116
jamesheavey 73:54ab819609bc 117 int pointer = 1;
jamesheavey 52:652b5f51319d 118
jamesheavey 58:a159cd976aca 119 while (pad.check_event(Gamepad::A_PRESSED) == false) {
jamesheavey 53:8e3da0b58fe9 120 lcd.clear();
jamesheavey 73:54ab819609bc 121 lcd.printString(" START ",0,1); // start with default as joystick
jamesheavey 73:54ab819609bc 122 lcd.printString(" SETTINGS ",0,2); // choose between joystick and tilt
jamesheavey 73:54ab819609bc 123 lcd.printString(" HOW TO PLAY ",0,3); // brief text on how to do stuff
jamesheavey 56:f9e586348e0b 124 lcd.printString(" >",0,pointer);
jamesheavey 53:8e3da0b58fe9 125 lcd.refresh();
jamesheavey 53:8e3da0b58fe9 126 wait(0.1);
jamesheavey 73:54ab819609bc 127 if (pad.check_event(Gamepad::L_PRESSED) && pointer > 1) { // if L is pressed and pointer isnt already on START, move it up one line
jamesheavey 50:3da51f34e253 128 pointer -= 1;
jamesheavey 53:8e3da0b58fe9 129 pad.tone(750.0,0.3);
jamesheavey 53:8e3da0b58fe9 130 wait(0.1);
jamesheavey 73:54ab819609bc 131 } else if (pad.check_event(Gamepad::R_PRESSED) && pointer < 3) { // if R is pressed and pointer isnt already on HOW TO PLAY, move it down one line
jamesheavey 50:3da51f34e253 132 pointer += 1;
jamesheavey 53:8e3da0b58fe9 133 pad.tone(750.0,0.3);
jamesheavey 53:8e3da0b58fe9 134 wait(0.1);
jamesheavey 50:3da51f34e253 135 }
jamesheavey 3:5719d0fe94ed 136
jamesheavey 50:3da51f34e253 137 }
jamesheavey 73:54ab819609bc 138 if (pointer == 1) { // if START was selected on exit of the while loop, run main game with the appropriate tilt/joystick setting
jamesheavey 56:f9e586348e0b 139 pad.tone(750.0,0.3);
jamesheavey 72:7254d2a8a1cd 140 main_game(tilt,sens);
jamesheavey 51:9d5c10a88b22 141 }
jamesheavey 73:54ab819609bc 142 else if (pointer == 2){ // if SETTINGS was selected, enter the settings menu
jamesheavey 56:f9e586348e0b 143 pad.tone(750.0,0.3);
jamesheavey 51:9d5c10a88b22 144 settings();
jamesheavey 51:9d5c10a88b22 145 }
jamesheavey 73:54ab819609bc 146 else if (pointer == 3){ // if HOW TO PLAY WAS SELECTED, display instructions on how to play
jamesheavey 56:f9e586348e0b 147 pad.tone(750.0,0.3);
jamesheavey 51:9d5c10a88b22 148 how_to_play();
jamesheavey 51:9d5c10a88b22 149 }
jamesheavey 50:3da51f34e253 150 }
jamesheavey 50:3da51f34e253 151
jamesheavey 52:652b5f51319d 152 void settings() {
jamesheavey 50:3da51f34e253 153
jamesheavey 50:3da51f34e253 154 lcd.clear();
jamesheavey 72:7254d2a8a1cd 155 lcd.printString(" JOYSTICK ",0,1); // choose joystick
jamesheavey 72:7254d2a8a1cd 156 lcd.printString(" TILT ",0,2); // choose tilt
jamesheavey 72:7254d2a8a1cd 157 lcd.printString("SENS :",0,4);
jamesheavey 72:7254d2a8a1cd 158 lcd.drawRect(42,30, 40,10,FILL_TRANSPARENT);
jamesheavey 72:7254d2a8a1cd 159 lcd.drawRect(42,30,40 * pad.read_pot() + 1,10,FILL_BLACK); // have it so it fills half the transparent one (default position)
jamesheavey 72:7254d2a8a1cd 160 // the sens can only change via pot when the pointer is on the right pointer
jamesheavey 50:3da51f34e253 161 lcd.refresh();
jamesheavey 75:d96b177585aa 162 wait(0.4);
jamesheavey 53:8e3da0b58fe9 163
jamesheavey 72:7254d2a8a1cd 164 int pointer = 1;
jamesheavey 52:652b5f51319d 165
jamesheavey 58:a159cd976aca 166 while (pad.check_event(Gamepad::B_PRESSED) == false) { // while B is not pressed to return to main menu
jamesheavey 53:8e3da0b58fe9 167 lcd.clear();
jamesheavey 72:7254d2a8a1cd 168 lcd.printString(" JOYSTICK ",0,1); // choose joystick
jamesheavey 72:7254d2a8a1cd 169 lcd.printString(" TILT ",0,2); // choose tilt
jamesheavey 72:7254d2a8a1cd 170 lcd.printString("SENS :",0,4);
jamesheavey 56:f9e586348e0b 171 lcd.printString(" >",0,pointer);
jamesheavey 72:7254d2a8a1cd 172 lcd.drawRect(42,30, 40,10,FILL_TRANSPARENT);
jamesheavey 72:7254d2a8a1cd 173 lcd.drawRect(42,30,40 * pad.read_pot() + 1,10,FILL_BLACK); // have it so it fills half the transparent one (default position)
jamesheavey 53:8e3da0b58fe9 174 lcd.refresh();
jamesheavey 53:8e3da0b58fe9 175 wait(0.1);
jamesheavey 72:7254d2a8a1cd 176 if (pad.check_event(Gamepad::L_PRESSED) && pointer > 1) { // if L is pressed and pointer isnt already on JOYSTICK, move it up one line
jamesheavey 50:3da51f34e253 177 pointer -= 1;
jamesheavey 53:8e3da0b58fe9 178 pad.tone(750.0,0.3);
jamesheavey 53:8e3da0b58fe9 179 wait(0.1);
jamesheavey 72:7254d2a8a1cd 180 } else if (pad.check_event(Gamepad::R_PRESSED) && pointer < 2) { // if R is pressed and pointer isnt already on TILT, move it down one line
jamesheavey 50:3da51f34e253 181 pointer += 1;
jamesheavey 53:8e3da0b58fe9 182 pad.tone(750.0,0.3);
jamesheavey 53:8e3da0b58fe9 183 wait(0.1);
jamesheavey 50:3da51f34e253 184 }
jamesheavey 16:1761dfe801af 185
jamesheavey 58:a159cd976aca 186 if (pad.check_event(Gamepad::A_PRESSED)) { // if A is pressed, switch the tilt option accordingly
jamesheavey 56:f9e586348e0b 187 pad.tone(750.0,0.3);
jamesheavey 56:f9e586348e0b 188 wait(0.1);
jamesheavey 74:dfb1d693d8e3 189 if (pointer == 1) { // if A is pressed on JOYSTICK, tilt = false
jamesheavey 57:d498dd835cfc 190 tilt = false;
jamesheavey 57:d498dd835cfc 191 }
jamesheavey 74:dfb1d693d8e3 192 else if (pointer == 2) { // if A is pressed on TILT, tilt == true
jamesheavey 57:d498dd835cfc 193 tilt = true;
jamesheavey 57:d498dd835cfc 194 }
jamesheavey 58:a159cd976aca 195 }
jamesheavey 55:b7bde601c23e 196
jamesheavey 58:a159cd976aca 197 if (pad.check_event(Gamepad::B_PRESSED)) { // when B is pressed return to main menu
jamesheavey 56:f9e586348e0b 198 pad.tone(750.0,0.3);
jamesheavey 72:7254d2a8a1cd 199 sens = pad.read_pot() + 0.5f;
jamesheavey 78:b523226b7572 200 wait(0.3);
jamesheavey 50:3da51f34e253 201 main_menu();
jamesheavey 16:1761dfe801af 202 }
jamesheavey 0:7d4d2023ed9c 203 }
jamesheavey 10:9f445faa892c 204 }
jamesheavey 10:9f445faa892c 205
jamesheavey 52:652b5f51319d 206 void how_to_play() {
jamesheavey 58:a159cd976aca 207 while (pad.check_event(Gamepad::B_PRESSED) == false) { // while B is not pressed to return to main menu display instruction on how to interact with the game
jamesheavey 50:3da51f34e253 208 lcd.clear();
jamesheavey 50:3da51f34e253 209 lcd.printString(" explain ",2,2);
jamesheavey 50:3da51f34e253 210 lcd.printString(" PRESS B ",1,4);
jamesheavey 50:3da51f34e253 211 lcd.refresh();
jamesheavey 53:8e3da0b58fe9 212 wait(0.1);
jamesheavey 50:3da51f34e253 213 }
jamesheavey 58:a159cd976aca 214 main_menu(); // when B is pressed, the loop is exited and main menu is entered once again
jamesheavey 58:a159cd976aca 215 }
jamesheavey 58:a159cd976aca 216
jamesheavey 58:a159cd976aca 217
jamesheavey 72:7254d2a8a1cd 218 void main_game(bool tilt, float sens) {
jamesheavey 58:a159cd976aca 219 int fps = 8; // frames per second
jamesheavey 58:a159cd976aca 220 bool pause = false; // set pause screen to false
jamesheavey 58:a159cd976aca 221
jamesheavey 58:a159cd976aca 222 lcd.setBrightness(1);
jamesheavey 58:a159cd976aca 223
jamesheavey 59:fdc05d5778a6 224 countdown(); // run the countdown
jamesheavey 58:a159cd976aca 225
jamesheavey 58:a159cd976aca 226 render(); // first draw the initial frame
jamesheavey 58:a159cd976aca 227 wait(1.0f/fps); // and wait for one frame period
jamesheavey 58:a159cd976aca 228
jamesheavey 58:a159cd976aca 229
jamesheavey 58:a159cd976aca 230 // game loop - read input, update the game state and render the display
jamesheavey 58:a159cd976aca 231 while (1) {
jamesheavey 72:7254d2a8a1cd 232 breakout.read_input(pad,tilt,sens); // read input from pad
jamesheavey 59:fdc05d5778a6 233 breakout.update(pad); // update game
jamesheavey 59:fdc05d5778a6 234 render(); // draw new frame
jamesheavey 75:d96b177585aa 235
jamesheavey 81:735e5ee2c92a 236 if (breakout.check_loss(pad) == true) { // if life lost flash screen
jamesheavey 58:a159cd976aca 237 flash_screen(lcd);
jamesheavey 58:a159cd976aca 238 }
jamesheavey 59:fdc05d5778a6 239 if (pad.check_event(Gamepad::BACK_PRESSED) == true) { // if BACK pressed, toggle pause
jamesheavey 58:a159cd976aca 240 pause = !pause;
jamesheavey 58:a159cd976aca 241 }
jamesheavey 75:d96b177585aa 242
jamesheavey 59:fdc05d5778a6 243 while (pause == true) { // if pause is true, display pause screen
jamesheavey 58:a159cd976aca 244 lcd.clear();
jamesheavey 58:a159cd976aca 245 lcd.printString(" PAUSED ",0,2);
jamesheavey 58:a159cd976aca 246 lcd.refresh();
jamesheavey 59:fdc05d5778a6 247 if (pad.check_event(Gamepad::BACK_PRESSED) == true) { // if BACK pressed, toggle pause, leaving pause screen
jamesheavey 58:a159cd976aca 248 pause = !pause;
jamesheavey 58:a159cd976aca 249 }
jamesheavey 75:d96b177585aa 250 wait(0.4);
jamesheavey 58:a159cd976aca 251 }
jamesheavey 75:d96b177585aa 252
jamesheavey 79:70510b0102af 253 if (breakout.get_lives() == 0) { // when all lives lost, enter loss screen
jamesheavey 59:fdc05d5778a6 254 pad.leds_off(); //turns last led off (doesnt run through and update board so last led doent turn off via lives leds
jamesheavey 81:735e5ee2c92a 255 breakout.reset_game();
jamesheavey 62:64559062e0ec 256 breakout.set_mult_zero();
jamesheavey 79:70510b0102af 257 loss_screen();
jamesheavey 58:a159cd976aca 258 }
jamesheavey 75:d96b177585aa 259
jamesheavey 59:fdc05d5778a6 260 if (breakout.get_num_left() == 0) { // when all bricks destroyed, display victory screen
jamesheavey 81:735e5ee2c92a 261 breakout.reset_game();
jamesheavey 62:64559062e0ec 262 breakout.inc_mult();
jamesheavey 58:a159cd976aca 263 victory_screen();
jamesheavey 58:a159cd976aca 264 }
jamesheavey 58:a159cd976aca 265 wait(1.0f/fps);
jamesheavey 58:a159cd976aca 266 }
jamesheavey 50:3da51f34e253 267 }
jamesheavey 16:1761dfe801af 268
jamesheavey 79:70510b0102af 269 void loss_screen()
jamesheavey 64:c3426b417ad9 270 {
jamesheavey 15:b867a6620f96 271 lcd.clear();
jamesheavey 64:c3426b417ad9 272 char buffer1[14];
jamesheavey 64:c3426b417ad9 273 sprintf(buffer1,"%2d",breakout.get_score());
jamesheavey 67:c362df66fac9 274 lcd.printString(buffer1,WIDTH/2 - 12,2);
jamesheavey 64:c3426b417ad9 275 lcd.printString(" RESTART? ",2,1);
jamesheavey 72:7254d2a8a1cd 276 lcd.printString(" PRESS START ",1,4);
jamesheavey 15:b867a6620f96 277 lcd.refresh();
jamesheavey 15:b867a6620f96 278 pad.tone(750.0,0.3);
jamesheavey 15:b867a6620f96 279 wait(0.4);
jamesheavey 15:b867a6620f96 280
jamesheavey 15:b867a6620f96 281 pad.tone(300.0,0.3);
jamesheavey 15:b867a6620f96 282 wait(0.4);
jamesheavey 10:9f445faa892c 283
jamesheavey 10:9f445faa892c 284 while (pad.check_event(Gamepad::START_PRESSED) == false) {
jamesheavey 10:9f445faa892c 285 lcd.clear();
jamesheavey 64:c3426b417ad9 286
jamesheavey 64:c3426b417ad9 287 lcd.printString(" RESTART? ",2,1); //print score here
jamesheavey 64:c3426b417ad9 288 lcd.printString(" PRESS START ",1,4);
jamesheavey 10:9f445faa892c 289 lcd.refresh();
jamesheavey 64:c3426b417ad9 290
jamesheavey 64:c3426b417ad9 291 wait(0.4);
jamesheavey 64:c3426b417ad9 292
jamesheavey 64:c3426b417ad9 293 lcd.clear();
jamesheavey 64:c3426b417ad9 294
jamesheavey 64:c3426b417ad9 295 char buffer1[14];
jamesheavey 64:c3426b417ad9 296 sprintf(buffer1,"%2d",breakout.get_score());
jamesheavey 67:c362df66fac9 297 lcd.printString(buffer1,WIDTH/2 - 12,2);
jamesheavey 64:c3426b417ad9 298 lcd.printString(" RESTART? ",2,1); //print score here
jamesheavey 64:c3426b417ad9 299 lcd.printString(" PRESS START ",1,4);
jamesheavey 64:c3426b417ad9 300 lcd.refresh();
jamesheavey 64:c3426b417ad9 301
jamesheavey 64:c3426b417ad9 302 wait(0.4);
jamesheavey 10:9f445faa892c 303 }
jamesheavey 64:c3426b417ad9 304 breakout.set_prev_score(0);
jamesheavey 49:31eb7807dbd3 305 title_screen();
jamesheavey 10:9f445faa892c 306 }
jamesheavey 10:9f445faa892c 307
jamesheavey 64:c3426b417ad9 308 void victory_screen()
jamesheavey 64:c3426b417ad9 309 {
jamesheavey 15:b867a6620f96 310 lcd.clear();
jamesheavey 64:c3426b417ad9 311 char buffer1[14];
jamesheavey 64:c3426b417ad9 312 sprintf(buffer1,"%2d",breakout.get_score());
jamesheavey 67:c362df66fac9 313 lcd.printString(buffer1,WIDTH/2 - 12,2);
jamesheavey 43:81d22f68dfae 314 lcd.printString(" VICTORY! ",2,1);
jamesheavey 47:1d1a827be81b 315 lcd.printString(" CONT = START ",0,4); // print score here
jamesheavey 47:1d1a827be81b 316 lcd.printString(" MENU = BACK ",0,5);
jamesheavey 15:b867a6620f96 317 lcd.refresh();
jamesheavey 22:fa2e0b58043a 318 pad.tone(2500.0,0.1);
jamesheavey 22:fa2e0b58043a 319 wait(0.4);
jamesheavey 15:b867a6620f96 320
jamesheavey 22:fa2e0b58043a 321 pad.tone(2500.0,0.1);
jamesheavey 22:fa2e0b58043a 322 wait(0.2);
jamesheavey 15:b867a6620f96 323
jamesheavey 15:b867a6620f96 324 pad.tone(4000.0,0.6);
jamesheavey 15:b867a6620f96 325 wait(0.6);
jamesheavey 43:81d22f68dfae 326 while (pad.check_event(Gamepad::START_PRESSED) || pad.check_event(Gamepad::BACK_PRESSED) == false) {
jamesheavey 13:418a71b24b37 327 lcd.clear();
jamesheavey 43:81d22f68dfae 328
jamesheavey 43:81d22f68dfae 329 lcd.printString(" VICTORY! ",2,1);
jamesheavey 47:1d1a827be81b 330 lcd.printString(" CONT = START ",0,4);
jamesheavey 47:1d1a827be81b 331 lcd.printString(" MENU = BACK ",0,5);
jamesheavey 43:81d22f68dfae 332
jamesheavey 13:418a71b24b37 333 lcd.refresh();
jamesheavey 15:b867a6620f96 334
jamesheavey 64:c3426b417ad9 335 wait(0.4);
jamesheavey 64:c3426b417ad9 336
jamesheavey 64:c3426b417ad9 337 lcd.clear();
jamesheavey 64:c3426b417ad9 338
jamesheavey 64:c3426b417ad9 339 sprintf(buffer1,"%2d",breakout.get_score());
jamesheavey 67:c362df66fac9 340 lcd.printString(buffer1,WIDTH/2 - 12,2);
jamesheavey 64:c3426b417ad9 341 lcd.printString(" VICTORY! ",2,1);
jamesheavey 64:c3426b417ad9 342 lcd.printString(" CONT = START ",0,4); // print score here
jamesheavey 64:c3426b417ad9 343 lcd.printString(" MENU = BACK ",0,5);
jamesheavey 64:c3426b417ad9 344 lcd.refresh();
jamesheavey 75:d96b177585aa 345
jamesheavey 64:c3426b417ad9 346 pad.tone(2500.0,0.1);
jamesheavey 64:c3426b417ad9 347
jamesheavey 64:c3426b417ad9 348 lcd.refresh();
jamesheavey 64:c3426b417ad9 349
jamesheavey 64:c3426b417ad9 350 wait(0.4);
jamesheavey 64:c3426b417ad9 351
jamesheavey 43:81d22f68dfae 352 if (pad.check_event(Gamepad::START_PRESSED)) {
jamesheavey 64:c3426b417ad9 353 breakout.set_prev_score(breakout.get_score());
jamesheavey 72:7254d2a8a1cd 354 main_game(tilt,sens);
jamesheavey 43:81d22f68dfae 355 }
jamesheavey 43:81d22f68dfae 356 else if (pad.check_event(Gamepad::BACK_PRESSED)) {
jamesheavey 64:c3426b417ad9 357 breakout.set_prev_score(0);
jamesheavey 49:31eb7807dbd3 358 title_screen();
jamesheavey 43:81d22f68dfae 359 }
jamesheavey 13:418a71b24b37 360 }
jamesheavey 13:418a71b24b37 361 }
jamesheavey 13:418a71b24b37 362
jamesheavey 59:fdc05d5778a6 363 void flash_screen(N5110 &lcd) { // move to engine
jamesheavey 58:a159cd976aca 364 lcd.setBrightness(0);
jamesheavey 58:a159cd976aca 365 wait(0.1);
jamesheavey 58:a159cd976aca 366 lcd.setBrightness(1);
jamesheavey 58:a159cd976aca 367 wait(0.1);
jamesheavey 58:a159cd976aca 368 lcd.setBrightness(0);
jamesheavey 58:a159cd976aca 369 wait(0.1);
jamesheavey 47:1d1a827be81b 370 lcd.setBrightness(1);
jamesheavey 58:a159cd976aca 371 wait(0.1);
jamesheavey 58:a159cd976aca 372 lcd.setBrightness(0);
jamesheavey 58:a159cd976aca 373 wait(0.1);
jamesheavey 58:a159cd976aca 374 lcd.setBrightness(1);
jamesheavey 58:a159cd976aca 375 wait(0.1);
jamesheavey 58:a159cd976aca 376 lcd.setBrightness(0);
jamesheavey 58:a159cd976aca 377 wait(0.1);
jamesheavey 58:a159cd976aca 378 lcd.setBrightness(1);
jamesheavey 59:fdc05d5778a6 379 }
jamesheavey 59:fdc05d5778a6 380
jamesheavey 59:fdc05d5778a6 381 void countdown() {
jamesheavey 59:fdc05d5778a6 382 Bitmap three(three_data, 48, 84); // assign the 3 sprite data
jamesheavey 59:fdc05d5778a6 383 Bitmap two(two_data, 48, 84); // assign the 2 sprite data
jamesheavey 59:fdc05d5778a6 384 Bitmap one(one_data, 48, 84); // assign the 1 sprite data
jamesheavey 59:fdc05d5778a6 385
jamesheavey 59:fdc05d5778a6 386 lcd.clear();
jamesheavey 59:fdc05d5778a6 387 three.render(lcd, 0, 0); // render the 3
jamesheavey 59:fdc05d5778a6 388 lcd.refresh();
jamesheavey 59:fdc05d5778a6 389 pad.tone(500.0,0.5);
jamesheavey 59:fdc05d5778a6 390 wait(1); // wait 1 second
jamesheavey 59:fdc05d5778a6 391
jamesheavey 59:fdc05d5778a6 392 lcd.clear();
jamesheavey 59:fdc05d5778a6 393 two.render(lcd, 0, 0); // render 2
jamesheavey 59:fdc05d5778a6 394 lcd.refresh();
jamesheavey 59:fdc05d5778a6 395 pad.tone(500.0,0.5);
jamesheavey 59:fdc05d5778a6 396 wait(1); // wait 1 second
jamesheavey 59:fdc05d5778a6 397
jamesheavey 59:fdc05d5778a6 398 lcd.clear();
jamesheavey 59:fdc05d5778a6 399 one.render(lcd, 0, 0); // render 1
jamesheavey 59:fdc05d5778a6 400 lcd.refresh();
jamesheavey 59:fdc05d5778a6 401 pad.tone(1000.0,1);
jamesheavey 59:fdc05d5778a6 402 wait(1); // wait 1 second
jamesheavey 58:a159cd976aca 403 }