James Heavey
/
EL17JH
FINAL VERSION
main.cpp@120:33dabf094a6d, 2019-05-08 (annotated)
- Committer:
- jamesheavey
- Date:
- Wed May 08 15:04:27 2019 +0000
- Revision:
- 120:33dabf094a6d
- Parent:
- 118:a44365bf061a
- Child:
- 121:12acab75db8f
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
jamesheavey | 0:7d4d2023ed9c | 1 | ///////// pre-processor directives //////// |
jamesheavey | 117:4eedd15f2c3d | 2 | |
jamesheavey | 0:7d4d2023ed9c | 3 | #include "mbed.h" |
jamesheavey | 0:7d4d2023ed9c | 4 | #include "Gamepad.h" |
jamesheavey | 0:7d4d2023ed9c | 5 | #include "N5110.h" |
jamesheavey | 27:1b5038b0a7a2 | 6 | #include "BreakoutEngine.h" |
jamesheavey | 3:5719d0fe94ed | 7 | #include "Bitmap.h" |
jamesheavey | 8:1ab6d90c4d60 | 8 | #include "Sprites.h" |
jamesheavey | 101:0df767523dbd | 9 | #include "SDFileSystem.h" |
jamesheavey | 117:4eedd15f2c3d | 10 | |
jamesheavey | 0:7d4d2023ed9c | 11 | /////////////// structs ///////////////// |
jamesheavey | 79:70510b0102af | 12 | |
jamesheavey | 0:7d4d2023ed9c | 13 | struct UserInput { |
jamesheavey | 0:7d4d2023ed9c | 14 | Direction d; |
jamesheavey | 0:7d4d2023ed9c | 15 | float mag; |
jamesheavey | 0:7d4d2023ed9c | 16 | }; |
jamesheavey | 96:c30e110c0a93 | 17 | |
jamesheavey | 0:7d4d2023ed9c | 18 | /////////////// objects /////////////// |
jamesheavey | 79:70510b0102af | 19 | |
jamesheavey | 0:7d4d2023ed9c | 20 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
jamesheavey | 0:7d4d2023ed9c | 21 | Gamepad pad; |
jamesheavey | 27:1b5038b0a7a2 | 22 | BreakoutEngine breakout; |
jamesheavey | 101:0df767523dbd | 23 | SDFileSystem sd(PTE3, PTE1, PTE2, PTE4, "sd"); // MOSI, MISO, SCK, CS |
jamesheavey | 101:0df767523dbd | 24 | Serial serial(USBTX, USBRX); // for PC debug |
jamesheavey | 0:7d4d2023ed9c | 25 | |
jamesheavey | 0:7d4d2023ed9c | 26 | ///////////// prototypes /////////////// |
jamesheavey | 79:70510b0102af | 27 | |
jamesheavey | 0:7d4d2023ed9c | 28 | void init(); |
jamesheavey | 0:7d4d2023ed9c | 29 | void update_game(UserInput input); |
jamesheavey | 0:7d4d2023ed9c | 30 | void render(); |
jamesheavey | 53:8e3da0b58fe9 | 31 | void main_menu(); |
jamesheavey | 51:9d5c10a88b22 | 32 | void settings(); |
jamesheavey | 50:3da51f34e253 | 33 | void how_to_play(); |
jamesheavey | 79:70510b0102af | 34 | void loss_screen(); |
jamesheavey | 58:a159cd976aca | 35 | void victory_screen(); |
jamesheavey | 49:31eb7807dbd3 | 36 | void title_screen(); |
jamesheavey | 106:a2957bab0c16 | 37 | void main_game(); |
jamesheavey | 58:a159cd976aca | 38 | void flash_screen(N5110 &lcd); |
jamesheavey | 59:fdc05d5778a6 | 39 | void countdown(); |
jamesheavey | 99:d8f1570faa05 | 40 | void save_hi_score(int hi_score); |
jamesheavey | 98:2ce2c666266b | 41 | int get_hi_score(); |
jamesheavey | 102:4946a6b47c78 | 42 | bool compare_to_hi_score(int score); |
jamesheavey | 103:f9f69944a850 | 43 | void print_hi_score(int col,int row); |
jamesheavey | 120:33dabf094a6d | 44 | void flash_hi_score_screen(); |
jamesheavey | 117:4eedd15f2c3d | 45 | void reset_victory(int score, int bonus); |
jamesheavey | 117:4eedd15f2c3d | 46 | void reset_loss(); |
jamesheavey | 47:1d1a827be81b | 47 | |
jamesheavey | 95:09550aeca8b9 | 48 | Bitmap breakwhite(breakwhite_data, 48, 84); // assign the title screen sprites |
jamesheavey | 95:09550aeca8b9 | 49 | Bitmap breakblack(breakblack_data, 48, 84); |
jamesheavey | 95:09550aeca8b9 | 50 | Bitmap arrowup(arrowup_data, 5, 7); // assign the arrow up sprite data |
jamesheavey | 95:09550aeca8b9 | 51 | Bitmap arrowdown(arrowdown_data, 5, 7); // assign the arrow down sprite data |
jamesheavey | 97:6c76526b5298 | 52 | Bitmap three(three_data, 48, 84); // assign the 3 sprite data |
jamesheavey | 97:6c76526b5298 | 53 | Bitmap two(two_data, 48, 84); // assign the 2 sprite data |
jamesheavey | 97:6c76526b5298 | 54 | Bitmap one(one_data, 48, 84); // assign the 1 sprite data |
jamesheavey | 95:09550aeca8b9 | 55 | |
jamesheavey | 106:a2957bab0c16 | 56 | bool tilt = false; |
jamesheavey | 72:7254d2a8a1cd | 57 | float sens = 0.5; // default sens |
jamesheavey | 106:a2957bab0c16 | 58 | int number_of_frames = 0; // tracks the number of frames passed to use for bonus score |
jamesheavey | 0:7d4d2023ed9c | 59 | |
jamesheavey | 0:7d4d2023ed9c | 60 | ///////////// functions //////////////// |
jamesheavey | 79:70510b0102af | 61 | |
jamesheavey | 0:7d4d2023ed9c | 62 | int main() |
jamesheavey | 91:c01a736fb0d9 | 63 | { |
jamesheavey | 58:a159cd976aca | 64 | init(); // initialise the gamepad |
jamesheavey | 58:a159cd976aca | 65 | title_screen(); // run the title screen |
jamesheavey | 0:7d4d2023ed9c | 66 | } |
jamesheavey | 0:7d4d2023ed9c | 67 | |
jamesheavey | 0:7d4d2023ed9c | 68 | // initialies all classes and libraries |
jamesheavey | 56:f9e586348e0b | 69 | void init() |
jamesheavey | 0:7d4d2023ed9c | 70 | { |
jamesheavey | 91:c01a736fb0d9 | 71 | // need to initialise LCD and Gamepad |
jamesheavey | 0:7d4d2023ed9c | 72 | lcd.init(); |
jamesheavey | 0:7d4d2023ed9c | 73 | pad.init(); |
jamesheavey | 72:7254d2a8a1cd | 74 | breakout.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_SIZE,BALL_SPEED); // init the objects |
jamesheavey | 0:7d4d2023ed9c | 75 | } |
jamesheavey | 0:7d4d2023ed9c | 76 | |
jamesheavey | 0:7d4d2023ed9c | 77 | // this function draws each frame on the LCD |
jamesheavey | 0:7d4d2023ed9c | 78 | void render() |
jamesheavey | 0:7d4d2023ed9c | 79 | { |
jamesheavey | 0:7d4d2023ed9c | 80 | // clear screen, re-draw and refresh |
jamesheavey | 91:c01a736fb0d9 | 81 | lcd.clear(); |
jamesheavey | 26:25eea19c5fbe | 82 | breakout.draw(lcd); |
jamesheavey | 0:7d4d2023ed9c | 83 | lcd.refresh(); |
jamesheavey | 0:7d4d2023ed9c | 84 | } |
jamesheavey | 0:7d4d2023ed9c | 85 | |
jamesheavey | 91:c01a736fb0d9 | 86 | void title_screen() |
jamesheavey | 91:c01a736fb0d9 | 87 | { |
jamesheavey | 58:a159cd976aca | 88 | tilt = false; // reset the tilt variable so that on start, joystick is default |
jamesheavey | 109:5ba766522df0 | 89 | breakout.set_mult_zero(); |
jamesheavey | 58:a159cd976aca | 90 | lcd.clear(); |
jamesheavey | 106:a2957bab0c16 | 91 | |
jamesheavey | 106:a2957bab0c16 | 92 | lcd.setBrightness(1); // stops the game from dimming (hardware bug?) |
jamesheavey | 91:c01a736fb0d9 | 93 | |
jamesheavey | 58:a159cd976aca | 94 | breakblack.render(lcd, 0, 0); // render the first frame |
jamesheavey | 58:a159cd976aca | 95 | lcd.refresh(); |
jamesheavey | 58:a159cd976aca | 96 | pad.leds_off(); |
jamesheavey | 58:a159cd976aca | 97 | wait(0.5); |
jamesheavey | 91:c01a736fb0d9 | 98 | |
jamesheavey | 58:a159cd976aca | 99 | while (pad.check_event(Gamepad::START_PRESSED) == false) { // while start is not pressed alternate sprites |
jamesheavey | 91:c01a736fb0d9 | 100 | |
jamesheavey | 58:a159cd976aca | 101 | lcd.clear(); |
jamesheavey | 91:c01a736fb0d9 | 102 | |
jamesheavey | 58:a159cd976aca | 103 | breakwhite.render(lcd, 0, 0); |
jamesheavey | 58:a159cd976aca | 104 | lcd.refresh(); |
jamesheavey | 58:a159cd976aca | 105 | pad.leds_on(); |
jamesheavey | 58:a159cd976aca | 106 | wait(0.5); |
jamesheavey | 91:c01a736fb0d9 | 107 | |
jamesheavey | 58:a159cd976aca | 108 | lcd.clear(); |
jamesheavey | 91:c01a736fb0d9 | 109 | |
jamesheavey | 58:a159cd976aca | 110 | breakblack.render(lcd, 0, 0); |
jamesheavey | 58:a159cd976aca | 111 | lcd.refresh(); |
jamesheavey | 58:a159cd976aca | 112 | pad.leds_off(); |
jamesheavey | 58:a159cd976aca | 113 | wait(0.5); |
jamesheavey | 58:a159cd976aca | 114 | } |
jamesheavey | 106:a2957bab0c16 | 115 | |
jamesheavey | 58:a159cd976aca | 116 | pad.tone(750.0,0.3); |
jamesheavey | 58:a159cd976aca | 117 | wait(0.2); |
jamesheavey | 58:a159cd976aca | 118 | main_menu(); // load main menu |
jamesheavey | 58:a159cd976aca | 119 | } |
jamesheavey | 58:a159cd976aca | 120 | |
jamesheavey | 58:a159cd976aca | 121 | |
jamesheavey | 91:c01a736fb0d9 | 122 | void main_menu() |
jamesheavey | 91:c01a736fb0d9 | 123 | { |
jamesheavey | 50:3da51f34e253 | 124 | lcd.clear(); |
jamesheavey | 99:d8f1570faa05 | 125 | lcd.printString(" START ",0,1); // start game with default as joystick |
jamesheavey | 73:54ab819609bc | 126 | lcd.printString(" SETTINGS ",0,2); // choose between joystick and tilt |
jamesheavey | 107:1b21b028d764 | 127 | lcd.printString(" HOW TO PLAY ",0,3); // brief text on how to interact with the game |
jamesheavey | 103:f9f69944a850 | 128 | lcd.printString("HI-SCORE: ",0,5); |
jamesheavey | 106:a2957bab0c16 | 129 | print_hi_score(55,5); |
jamesheavey | 91:c01a736fb0d9 | 130 | lcd.refresh(); |
jamesheavey | 107:1b21b028d764 | 131 | wait(0.4); // load initial frame (delay helps button bounce) |
jamesheavey | 91:c01a736fb0d9 | 132 | |
jamesheavey | 73:54ab819609bc | 133 | int pointer = 1; |
jamesheavey | 91:c01a736fb0d9 | 134 | |
jamesheavey | 91:c01a736fb0d9 | 135 | while (pad.check_event(Gamepad::A_PRESSED) == false) { |
jamesheavey | 53:8e3da0b58fe9 | 136 | lcd.clear(); |
jamesheavey | 99:d8f1570faa05 | 137 | lcd.printString(" START ",0,1); // start game with default as joystick |
jamesheavey | 73:54ab819609bc | 138 | lcd.printString(" SETTINGS ",0,2); // choose between joystick and tilt |
jamesheavey | 107:1b21b028d764 | 139 | lcd.printString(" HOW TO PLAY ",0,3); // brief text on how to interact with the game |
jamesheavey | 103:f9f69944a850 | 140 | lcd.printString("HI-SCORE: ",0,5); |
jamesheavey | 106:a2957bab0c16 | 141 | print_hi_score(55,5); |
jamesheavey | 56:f9e586348e0b | 142 | lcd.printString(" >",0,pointer); |
jamesheavey | 91:c01a736fb0d9 | 143 | lcd.refresh(); |
jamesheavey | 53:8e3da0b58fe9 | 144 | wait(0.1); |
jamesheavey | 73:54ab819609bc | 145 | if (pad.check_event(Gamepad::L_PRESSED) && pointer > 1) { // if L is pressed and pointer isnt already on START, move it up one line |
jamesheavey | 50:3da51f34e253 | 146 | pointer -= 1; |
jamesheavey | 53:8e3da0b58fe9 | 147 | pad.tone(750.0,0.3); |
jamesheavey | 53:8e3da0b58fe9 | 148 | wait(0.1); |
jamesheavey | 73:54ab819609bc | 149 | } else if (pad.check_event(Gamepad::R_PRESSED) && pointer < 3) { // if R is pressed and pointer isnt already on HOW TO PLAY, move it down one line |
jamesheavey | 50:3da51f34e253 | 150 | pointer += 1; |
jamesheavey | 53:8e3da0b58fe9 | 151 | pad.tone(750.0,0.3); |
jamesheavey | 53:8e3da0b58fe9 | 152 | wait(0.1); |
jamesheavey | 50:3da51f34e253 | 153 | } |
jamesheavey | 118:a44365bf061a | 154 | if (pad.check_event(Gamepad::X_PRESSED) & pad.check_event(Gamepad::Y_PRESSED)) { |
jamesheavey | 118:a44365bf061a | 155 | save_hi_score(0); // resets hi score |
jamesheavey | 118:a44365bf061a | 156 | } |
jamesheavey | 99:d8f1570faa05 | 157 | //printf("Pointer 1 = %d",pointer); |
jamesheavey | 91:c01a736fb0d9 | 158 | |
jamesheavey | 50:3da51f34e253 | 159 | } |
jamesheavey | 73:54ab819609bc | 160 | if (pointer == 1) { // if START was selected on exit of the while loop, run main game with the appropriate tilt/joystick setting |
jamesheavey | 56:f9e586348e0b | 161 | pad.tone(750.0,0.3); |
jamesheavey | 99:d8f1570faa05 | 162 | number_of_frames = 0; |
jamesheavey | 106:a2957bab0c16 | 163 | main_game(); |
jamesheavey | 91:c01a736fb0d9 | 164 | } else if (pointer == 2) { // if SETTINGS was selected, enter the settings menu |
jamesheavey | 56:f9e586348e0b | 165 | pad.tone(750.0,0.3); |
jamesheavey | 51:9d5c10a88b22 | 166 | settings(); |
jamesheavey | 99:d8f1570faa05 | 167 | } else if (pointer == 3) { // if HOW TO PLAY was selected, display instructions on how to play |
jamesheavey | 56:f9e586348e0b | 168 | pad.tone(750.0,0.3); |
jamesheavey | 51:9d5c10a88b22 | 169 | how_to_play(); |
jamesheavey | 51:9d5c10a88b22 | 170 | } |
jamesheavey | 50:3da51f34e253 | 171 | } |
jamesheavey | 50:3da51f34e253 | 172 | |
jamesheavey | 91:c01a736fb0d9 | 173 | void settings() |
jamesheavey | 91:c01a736fb0d9 | 174 | { |
jamesheavey | 50:3da51f34e253 | 175 | lcd.clear(); |
jamesheavey | 72:7254d2a8a1cd | 176 | lcd.printString(" JOYSTICK ",0,1); // choose joystick |
jamesheavey | 72:7254d2a8a1cd | 177 | lcd.printString(" TILT ",0,2); // choose tilt |
jamesheavey | 72:7254d2a8a1cd | 178 | lcd.printString("SENS :",0,4); |
jamesheavey | 72:7254d2a8a1cd | 179 | lcd.drawRect(42,30, 40,10,FILL_TRANSPARENT); |
jamesheavey | 99:d8f1570faa05 | 180 | lcd.drawRect(42,30,40 * pad.read_pot() + 1,10,FILL_BLACK); // represents the sensitivity which is changed by turning the pot |
jamesheavey | 91:c01a736fb0d9 | 181 | lcd.refresh(); |
jamesheavey | 107:1b21b028d764 | 182 | wait(0.4); // load initial frame (delay helps button bounce) |
jamesheavey | 91:c01a736fb0d9 | 183 | |
jamesheavey | 107:1b21b028d764 | 184 | int pointer = 1; // init the pointer |
jamesheavey | 91:c01a736fb0d9 | 185 | |
jamesheavey | 58:a159cd976aca | 186 | while (pad.check_event(Gamepad::B_PRESSED) == false) { // while B is not pressed to return to main menu |
jamesheavey | 53:8e3da0b58fe9 | 187 | lcd.clear(); |
jamesheavey | 72:7254d2a8a1cd | 188 | lcd.printString(" JOYSTICK ",0,1); // choose joystick |
jamesheavey | 72:7254d2a8a1cd | 189 | lcd.printString(" TILT ",0,2); // choose tilt |
jamesheavey | 72:7254d2a8a1cd | 190 | lcd.printString("SENS :",0,4); |
jamesheavey | 56:f9e586348e0b | 191 | lcd.printString(" >",0,pointer); |
jamesheavey | 72:7254d2a8a1cd | 192 | lcd.drawRect(42,30, 40,10,FILL_TRANSPARENT); |
jamesheavey | 72:7254d2a8a1cd | 193 | lcd.drawRect(42,30,40 * pad.read_pot() + 1,10,FILL_BLACK); // have it so it fills half the transparent one (default position) |
jamesheavey | 91:c01a736fb0d9 | 194 | lcd.refresh(); |
jamesheavey | 53:8e3da0b58fe9 | 195 | wait(0.1); |
jamesheavey | 72:7254d2a8a1cd | 196 | if (pad.check_event(Gamepad::L_PRESSED) && pointer > 1) { // if L is pressed and pointer isnt already on JOYSTICK, move it up one line |
jamesheavey | 50:3da51f34e253 | 197 | pointer -= 1; |
jamesheavey | 53:8e3da0b58fe9 | 198 | pad.tone(750.0,0.3); |
jamesheavey | 53:8e3da0b58fe9 | 199 | wait(0.1); |
jamesheavey | 72:7254d2a8a1cd | 200 | } else if (pad.check_event(Gamepad::R_PRESSED) && pointer < 2) { // if R is pressed and pointer isnt already on TILT, move it down one line |
jamesheavey | 50:3da51f34e253 | 201 | pointer += 1; |
jamesheavey | 53:8e3da0b58fe9 | 202 | pad.tone(750.0,0.3); |
jamesheavey | 53:8e3da0b58fe9 | 203 | wait(0.1); |
jamesheavey | 50:3da51f34e253 | 204 | } |
jamesheavey | 91:c01a736fb0d9 | 205 | |
jamesheavey | 58:a159cd976aca | 206 | if (pad.check_event(Gamepad::A_PRESSED)) { // if A is pressed, switch the tilt option accordingly |
jamesheavey | 56:f9e586348e0b | 207 | pad.tone(750.0,0.3); |
jamesheavey | 56:f9e586348e0b | 208 | wait(0.1); |
jamesheavey | 74:dfb1d693d8e3 | 209 | if (pointer == 1) { // if A is pressed on JOYSTICK, tilt = false |
jamesheavey | 57:d498dd835cfc | 210 | tilt = false; |
jamesheavey | 91:c01a736fb0d9 | 211 | } else if (pointer == 2) { // if A is pressed on TILT, tilt == true |
jamesheavey | 57:d498dd835cfc | 212 | tilt = true; |
jamesheavey | 57:d498dd835cfc | 213 | } |
jamesheavey | 58:a159cd976aca | 214 | } |
jamesheavey | 91:c01a736fb0d9 | 215 | |
jamesheavey | 58:a159cd976aca | 216 | if (pad.check_event(Gamepad::B_PRESSED)) { // when B is pressed return to main menu |
jamesheavey | 56:f9e586348e0b | 217 | pad.tone(750.0,0.3); |
jamesheavey | 106:a2957bab0c16 | 218 | sens = pad.read_pot() + 0.5f; // sens is set as the pot value at the instant the settings menu is exited +the minimum value of 0.5 |
jamesheavey | 105:4e7585d8e5e2 | 219 | breakout.set_paddle_motion(tilt,sens); // sets the paddles motion options |
jamesheavey | 99:d8f1570faa05 | 220 | //printf("Sensitivity = %d",sens); |
jamesheavey | 91:c01a736fb0d9 | 221 | wait(0.3); |
jamesheavey | 50:3da51f34e253 | 222 | main_menu(); |
jamesheavey | 16:1761dfe801af | 223 | } |
jamesheavey | 99:d8f1570faa05 | 224 | //printf("Pointer 2 = %d",pointer); |
jamesheavey | 0:7d4d2023ed9c | 225 | } |
jamesheavey | 10:9f445faa892c | 226 | } |
jamesheavey | 10:9f445faa892c | 227 | |
jamesheavey | 107:1b21b028d764 | 228 | void how_to_play() // explains how to interact with the game |
jamesheavey | 91:c01a736fb0d9 | 229 | { |
jamesheavey | 84:6483503a72fc | 230 | lcd.clear(); |
jamesheavey | 84:6483503a72fc | 231 | lcd.printString(" B = LASER ",0,0); |
jamesheavey | 84:6483503a72fc | 232 | lcd.printString(" START = PAUSE ",0,1); |
jamesheavey | 84:6483503a72fc | 233 | lcd.printString(" DESTROY ALL ",0,2); |
jamesheavey | 102:4946a6b47c78 | 234 | lcd.printString(" BRICKS. ",0,3); |
jamesheavey | 91:c01a736fb0d9 | 235 | arrowdown.render(lcd, 38, 43); |
jamesheavey | 84:6483503a72fc | 236 | lcd.refresh(); |
jamesheavey | 107:1b21b028d764 | 237 | wait(0.4); // load initial frame (delay helps button bounce) |
jamesheavey | 107:1b21b028d764 | 238 | |
jamesheavey | 107:1b21b028d764 | 239 | while (pad.check_event(Gamepad::B_PRESSED) == false) { // while B is not pressed to return to main menu, display instruction on how to interact with the game |
jamesheavey | 91:c01a736fb0d9 | 240 | |
jamesheavey | 91:c01a736fb0d9 | 241 | if (pad.check_event(Gamepad::R_PRESSED)) { |
jamesheavey | 84:6483503a72fc | 242 | lcd.clear(); |
jamesheavey | 84:6483503a72fc | 243 | lcd.printString(" CONTINUE TO ",0,2); |
jamesheavey | 84:6483503a72fc | 244 | lcd.printString("INCREASE SCORE. ",0,3); |
jamesheavey | 102:4946a6b47c78 | 245 | lcd.printString(" BONUS SCORE ",0,4); |
jamesheavey | 102:4946a6b47c78 | 246 | lcd.printString("BASED ON TIME. ",0,5); |
jamesheavey | 91:c01a736fb0d9 | 247 | arrowup.render(lcd, 38, 0); |
jamesheavey | 91:c01a736fb0d9 | 248 | lcd.refresh(); |
jamesheavey | 84:6483503a72fc | 249 | wait(0.1); |
jamesheavey | 84:6483503a72fc | 250 | } |
jamesheavey | 91:c01a736fb0d9 | 251 | if (pad.check_event(Gamepad::L_PRESSED)) { |
jamesheavey | 84:6483503a72fc | 252 | lcd.clear(); |
jamesheavey | 84:6483503a72fc | 253 | lcd.printString(" B = LASER ",0,0); |
jamesheavey | 84:6483503a72fc | 254 | lcd.printString(" START = PAUSE ",0,1); |
jamesheavey | 84:6483503a72fc | 255 | lcd.printString(" DESTROY ALL ",0,2); |
jamesheavey | 84:6483503a72fc | 256 | lcd.printString(" BRICKS ",0,3); |
jamesheavey | 91:c01a736fb0d9 | 257 | arrowdown.render(lcd, 38, 43); |
jamesheavey | 84:6483503a72fc | 258 | lcd.refresh(); |
jamesheavey | 84:6483503a72fc | 259 | wait(0.1); |
jamesheavey | 84:6483503a72fc | 260 | } |
jamesheavey | 50:3da51f34e253 | 261 | } |
jamesheavey | 84:6483503a72fc | 262 | wait(0.3); |
jamesheavey | 58:a159cd976aca | 263 | main_menu(); // when B is pressed, the loop is exited and main menu is entered once again |
jamesheavey | 58:a159cd976aca | 264 | } |
jamesheavey | 58:a159cd976aca | 265 | |
jamesheavey | 58:a159cd976aca | 266 | |
jamesheavey | 106:a2957bab0c16 | 267 | void main_game() |
jamesheavey | 91:c01a736fb0d9 | 268 | { |
jamesheavey | 58:a159cd976aca | 269 | int fps = 8; // frames per second |
jamesheavey | 58:a159cd976aca | 270 | bool pause = false; // set pause screen to false |
jamesheavey | 99:d8f1570faa05 | 271 | //printf("Pause = %d",pointer); |
jamesheavey | 104:c2d49c4f3e06 | 272 | |
jamesheavey | 59:fdc05d5778a6 | 273 | countdown(); // run the countdown |
jamesheavey | 91:c01a736fb0d9 | 274 | |
jamesheavey | 91:c01a736fb0d9 | 275 | render(); // first draw the initial frame |
jamesheavey | 58:a159cd976aca | 276 | wait(1.0f/fps); // and wait for one frame period |
jamesheavey | 58:a159cd976aca | 277 | |
jamesheavey | 58:a159cd976aca | 278 | |
jamesheavey | 58:a159cd976aca | 279 | // game loop - read input, update the game state and render the display |
jamesheavey | 58:a159cd976aca | 280 | while (1) { |
jamesheavey | 105:4e7585d8e5e2 | 281 | breakout.read_input(pad); // read input from pad |
jamesheavey | 59:fdc05d5778a6 | 282 | breakout.update(pad); // update game |
jamesheavey | 104:c2d49c4f3e06 | 283 | lcd.setBrightness(1); // stops the game from dimming (bug) |
jamesheavey | 59:fdc05d5778a6 | 284 | render(); // draw new frame |
jamesheavey | 91:c01a736fb0d9 | 285 | |
jamesheavey | 81:735e5ee2c92a | 286 | if (breakout.check_loss(pad) == true) { // if life lost flash screen |
jamesheavey | 58:a159cd976aca | 287 | flash_screen(lcd); |
jamesheavey | 58:a159cd976aca | 288 | } |
jamesheavey | 111:4848c399fae0 | 289 | if (pad.check_event(Gamepad::START_PRESSED)) { // if BACK pressed, toggle pause |
jamesheavey | 58:a159cd976aca | 290 | pause = !pause; |
jamesheavey | 110:780fdecd9171 | 291 | wait(0.4); // delay to help with button bounce |
jamesheavey | 58:a159cd976aca | 292 | } |
jamesheavey | 91:c01a736fb0d9 | 293 | |
jamesheavey | 59:fdc05d5778a6 | 294 | while (pause == true) { // if pause is true, display pause screen |
jamesheavey | 58:a159cd976aca | 295 | lcd.clear(); |
jamesheavey | 83:645cdbd79c21 | 296 | lcd.printString(" PAUSED ",0,1); |
jamesheavey | 83:645cdbd79c21 | 297 | lcd.printString(" START = PLAY",0,3); |
jamesheavey | 83:645cdbd79c21 | 298 | lcd.printString(" BACK = MENU",0,4); |
jamesheavey | 58:a159cd976aca | 299 | lcd.refresh(); |
jamesheavey | 111:4848c399fae0 | 300 | if (pad.check_event(Gamepad::START_PRESSED)) { // if START pressed, toggle pause, leaving pause screen |
jamesheavey | 58:a159cd976aca | 301 | pause = !pause; |
jamesheavey | 110:780fdecd9171 | 302 | wait(0.4); // delay to help with button bounce |
jamesheavey | 58:a159cd976aca | 303 | } |
jamesheavey | 111:4848c399fae0 | 304 | if (pad.check_event(Gamepad::BACK_PRESSED)) { // if BACK pressed, return to the title screen |
jamesheavey | 117:4eedd15f2c3d | 305 | reset_loss(); |
jamesheavey | 83:645cdbd79c21 | 306 | title_screen(); |
jamesheavey | 83:645cdbd79c21 | 307 | } |
jamesheavey | 58:a159cd976aca | 308 | } |
jamesheavey | 91:c01a736fb0d9 | 309 | |
jamesheavey | 79:70510b0102af | 310 | if (breakout.get_lives() == 0) { // when all lives lost, enter loss screen |
jamesheavey | 59:fdc05d5778a6 | 311 | pad.leds_off(); //turns last led off (doesnt run through and update board so last led doent turn off via lives leds |
jamesheavey | 99:d8f1570faa05 | 312 | loss_screen(); |
jamesheavey | 58:a159cd976aca | 313 | } |
jamesheavey | 91:c01a736fb0d9 | 314 | |
jamesheavey | 59:fdc05d5778a6 | 315 | if (breakout.get_num_left() == 0) { // when all bricks destroyed, display victory screen |
jamesheavey | 58:a159cd976aca | 316 | victory_screen(); |
jamesheavey | 58:a159cd976aca | 317 | } |
jamesheavey | 99:d8f1570faa05 | 318 | number_of_frames ++; // track the number of frames passed to add to the score (inversely proportional) |
jamesheavey | 58:a159cd976aca | 319 | wait(1.0f/fps); |
jamesheavey | 58:a159cd976aca | 320 | } |
jamesheavey | 50:3da51f34e253 | 321 | } |
jamesheavey | 16:1761dfe801af | 322 | |
jamesheavey | 99:d8f1570faa05 | 323 | void loss_screen() // loss screen when lives of paddle == 0 |
jamesheavey | 64:c3426b417ad9 | 324 | { |
jamesheavey | 107:1b21b028d764 | 325 | if (compare_to_hi_score(breakout.get_score()) == true) { // little hi-score sequence if current score is higher than prev |
jamesheavey | 120:33dabf094a6d | 326 | flash_hi_score_screen(); |
jamesheavey | 106:a2957bab0c16 | 327 | } |
jamesheavey | 106:a2957bab0c16 | 328 | |
jamesheavey | 15:b867a6620f96 | 329 | lcd.clear(); |
jamesheavey | 111:4848c399fae0 | 330 | char buffer[14]; // init the buffer |
jamesheavey | 111:4848c399fae0 | 331 | sprintf(buffer,"%2d",breakout.get_score()); // print the score to the buffer |
jamesheavey | 111:4848c399fae0 | 332 | lcd.printString(buffer,WIDTH/2 - 12,2); // print buffer on lcd |
jamesheavey | 64:c3426b417ad9 | 333 | lcd.printString(" RESTART? ",2,1); |
jamesheavey | 72:7254d2a8a1cd | 334 | lcd.printString(" PRESS START ",1,4); |
jamesheavey | 91:c01a736fb0d9 | 335 | lcd.refresh(); |
jamesheavey | 15:b867a6620f96 | 336 | pad.tone(750.0,0.3); |
jamesheavey | 15:b867a6620f96 | 337 | wait(0.4); |
jamesheavey | 91:c01a736fb0d9 | 338 | |
jamesheavey | 15:b867a6620f96 | 339 | pad.tone(300.0,0.3); |
jamesheavey | 15:b867a6620f96 | 340 | wait(0.4); |
jamesheavey | 91:c01a736fb0d9 | 341 | |
jamesheavey | 107:1b21b028d764 | 342 | while (pad.check_event(Gamepad::START_PRESSED) == false) { // flashes the score, waits for START to return to title screen |
jamesheavey | 10:9f445faa892c | 343 | lcd.clear(); |
jamesheavey | 91:c01a736fb0d9 | 344 | |
jamesheavey | 107:1b21b028d764 | 345 | lcd.printString(" RESTART? ",2,1); |
jamesheavey | 64:c3426b417ad9 | 346 | lcd.printString(" PRESS START ",1,4); |
jamesheavey | 10:9f445faa892c | 347 | lcd.refresh(); |
jamesheavey | 91:c01a736fb0d9 | 348 | |
jamesheavey | 64:c3426b417ad9 | 349 | wait(0.4); |
jamesheavey | 91:c01a736fb0d9 | 350 | |
jamesheavey | 64:c3426b417ad9 | 351 | lcd.clear(); |
jamesheavey | 111:4848c399fae0 | 352 | |
jamesheavey | 111:4848c399fae0 | 353 | lcd.printString(buffer,WIDTH/2 - 12,2); |
jamesheavey | 111:4848c399fae0 | 354 | lcd.printString(" RESTART? ",2,1); |
jamesheavey | 64:c3426b417ad9 | 355 | lcd.printString(" PRESS START ",1,4); |
jamesheavey | 64:c3426b417ad9 | 356 | lcd.refresh(); |
jamesheavey | 91:c01a736fb0d9 | 357 | |
jamesheavey | 64:c3426b417ad9 | 358 | wait(0.4); |
jamesheavey | 10:9f445faa892c | 359 | } |
jamesheavey | 117:4eedd15f2c3d | 360 | reset_loss(); |
jamesheavey | 49:31eb7807dbd3 | 361 | title_screen(); |
jamesheavey | 10:9f445faa892c | 362 | } |
jamesheavey | 10:9f445faa892c | 363 | |
jamesheavey | 112:26961473eae8 | 364 | void victory_screen() // victory screen when all bricks are destroyed |
jamesheavey | 64:c3426b417ad9 | 365 | { |
jamesheavey | 99:d8f1570faa05 | 366 | int bonus = NULL; |
jamesheavey | 99:d8f1570faa05 | 367 | |
jamesheavey | 111:4848c399fae0 | 368 | if (breakout.get_score()/2 - ((breakout.get_score()/2) * number_of_frames)/720 > 0) { // beat within 90 seconds (8 fps) and you get a bonus |
jamesheavey | 99:d8f1570faa05 | 369 | bonus = breakout.get_score()/2 - ((breakout.get_score()/2) * number_of_frames)/720; |
jamesheavey | 99:d8f1570faa05 | 370 | } |
jamesheavey | 99:d8f1570faa05 | 371 | else { |
jamesheavey | 112:26961473eae8 | 372 | bonus = 0; // else you get no bonus |
jamesheavey | 99:d8f1570faa05 | 373 | } |
jamesheavey | 99:d8f1570faa05 | 374 | |
jamesheavey | 111:4848c399fae0 | 375 | if (compare_to_hi_score(bonus+breakout.get_score()) == true) { // little hi-score sequence if current score is higher than prev |
jamesheavey | 120:33dabf094a6d | 376 | flash_hi_score_screen(); |
jamesheavey | 102:4946a6b47c78 | 377 | } |
jamesheavey | 102:4946a6b47c78 | 378 | |
jamesheavey | 15:b867a6620f96 | 379 | lcd.clear(); |
jamesheavey | 99:d8f1570faa05 | 380 | |
jamesheavey | 111:4848c399fae0 | 381 | char buffer1[14]; |
jamesheavey | 64:c3426b417ad9 | 382 | sprintf(buffer1,"%2d",breakout.get_score()); |
jamesheavey | 67:c362df66fac9 | 383 | lcd.printString(buffer1,WIDTH/2 - 12,2); |
jamesheavey | 99:d8f1570faa05 | 384 | |
jamesheavey | 99:d8f1570faa05 | 385 | char buffer2[14]; |
jamesheavey | 99:d8f1570faa05 | 386 | sprintf(buffer2,"%2d",bonus); |
jamesheavey | 112:26961473eae8 | 387 | lcd.printString(buffer2,WIDTH/2 + 14,3); |
jamesheavey | 112:26961473eae8 | 388 | lcd.printString(" BONUS: ",2,3); |
jamesheavey | 99:d8f1570faa05 | 389 | |
jamesheavey | 103:f9f69944a850 | 390 | lcd.printString(" VICTORY! ",2,0); |
jamesheavey | 112:26961473eae8 | 391 | lcd.printString(" CONT = START ",0,4); |
jamesheavey | 100:9842813b7131 | 392 | lcd.printString(" MENU = BACK ",0,5); |
jamesheavey | 15:b867a6620f96 | 393 | lcd.refresh(); |
jamesheavey | 22:fa2e0b58043a | 394 | pad.tone(2500.0,0.1); |
jamesheavey | 22:fa2e0b58043a | 395 | wait(0.4); |
jamesheavey | 91:c01a736fb0d9 | 396 | |
jamesheavey | 22:fa2e0b58043a | 397 | pad.tone(2500.0,0.1); |
jamesheavey | 22:fa2e0b58043a | 398 | wait(0.2); |
jamesheavey | 91:c01a736fb0d9 | 399 | |
jamesheavey | 15:b867a6620f96 | 400 | pad.tone(4000.0,0.6); |
jamesheavey | 15:b867a6620f96 | 401 | wait(0.6); |
jamesheavey | 99:d8f1570faa05 | 402 | |
jamesheavey | 91:c01a736fb0d9 | 403 | while (pad.check_event(Gamepad::START_PRESSED) || pad.check_event(Gamepad::BACK_PRESSED) == false) { |
jamesheavey | 13:418a71b24b37 | 404 | lcd.clear(); |
jamesheavey | 91:c01a736fb0d9 | 405 | |
jamesheavey | 103:f9f69944a850 | 406 | lcd.printString(" VICTORY! ",2,0); |
jamesheavey | 47:1d1a827be81b | 407 | lcd.printString(" CONT = START ",0,4); |
jamesheavey | 100:9842813b7131 | 408 | lcd.printString(" MENU = BACK ",0,5); |
jamesheavey | 43:81d22f68dfae | 409 | |
jamesheavey | 13:418a71b24b37 | 410 | lcd.refresh(); |
jamesheavey | 91:c01a736fb0d9 | 411 | |
jamesheavey | 64:c3426b417ad9 | 412 | wait(0.4); |
jamesheavey | 91:c01a736fb0d9 | 413 | |
jamesheavey | 64:c3426b417ad9 | 414 | lcd.clear(); |
jamesheavey | 91:c01a736fb0d9 | 415 | |
jamesheavey | 67:c362df66fac9 | 416 | lcd.printString(buffer1,WIDTH/2 - 12,2); |
jamesheavey | 112:26961473eae8 | 417 | lcd.printString(buffer2,WIDTH/2 + 14,3); |
jamesheavey | 112:26961473eae8 | 418 | lcd.printString(" BONUS:",2,3); |
jamesheavey | 99:d8f1570faa05 | 419 | |
jamesheavey | 103:f9f69944a850 | 420 | lcd.printString(" VICTORY! ",2,0); |
jamesheavey | 107:1b21b028d764 | 421 | lcd.printString(" CONT = START ",0,4); |
jamesheavey | 100:9842813b7131 | 422 | lcd.printString(" MENU = BACK ",0,5); |
jamesheavey | 64:c3426b417ad9 | 423 | lcd.refresh(); |
jamesheavey | 91:c01a736fb0d9 | 424 | |
jamesheavey | 64:c3426b417ad9 | 425 | pad.tone(2500.0,0.1); |
jamesheavey | 64:c3426b417ad9 | 426 | |
jamesheavey | 64:c3426b417ad9 | 427 | lcd.refresh(); |
jamesheavey | 91:c01a736fb0d9 | 428 | |
jamesheavey | 64:c3426b417ad9 | 429 | wait(0.4); |
jamesheavey | 91:c01a736fb0d9 | 430 | |
jamesheavey | 43:81d22f68dfae | 431 | if (pad.check_event(Gamepad::START_PRESSED)) { |
jamesheavey | 117:4eedd15f2c3d | 432 | reset_victory(breakout.get_score(),bonus); |
jamesheavey | 106:a2957bab0c16 | 433 | main_game(); |
jamesheavey | 91:c01a736fb0d9 | 434 | } else if (pad.check_event(Gamepad::BACK_PRESSED)) { |
jamesheavey | 117:4eedd15f2c3d | 435 | reset_loss(); |
jamesheavey | 49:31eb7807dbd3 | 436 | title_screen(); |
jamesheavey | 43:81d22f68dfae | 437 | } |
jamesheavey | 13:418a71b24b37 | 438 | } |
jamesheavey | 13:418a71b24b37 | 439 | } |
jamesheavey | 13:418a71b24b37 | 440 | |
jamesheavey | 112:26961473eae8 | 441 | void flash_screen(N5110 &lcd) // flash the screen when a life is lost |
jamesheavey | 91:c01a736fb0d9 | 442 | { |
jamesheavey | 58:a159cd976aca | 443 | lcd.setBrightness(0); |
jamesheavey | 58:a159cd976aca | 444 | wait(0.1); |
jamesheavey | 58:a159cd976aca | 445 | lcd.setBrightness(1); |
jamesheavey | 58:a159cd976aca | 446 | wait(0.1); |
jamesheavey | 58:a159cd976aca | 447 | lcd.setBrightness(0); |
jamesheavey | 58:a159cd976aca | 448 | wait(0.1); |
jamesheavey | 47:1d1a827be81b | 449 | lcd.setBrightness(1); |
jamesheavey | 58:a159cd976aca | 450 | wait(0.1); |
jamesheavey | 58:a159cd976aca | 451 | lcd.setBrightness(0); |
jamesheavey | 58:a159cd976aca | 452 | wait(0.1); |
jamesheavey | 58:a159cd976aca | 453 | lcd.setBrightness(1); |
jamesheavey | 58:a159cd976aca | 454 | wait(0.1); |
jamesheavey | 58:a159cd976aca | 455 | lcd.setBrightness(0); |
jamesheavey | 58:a159cd976aca | 456 | wait(0.1); |
jamesheavey | 58:a159cd976aca | 457 | lcd.setBrightness(1); |
jamesheavey | 59:fdc05d5778a6 | 458 | } |
jamesheavey | 59:fdc05d5778a6 | 459 | |
jamesheavey | 112:26961473eae8 | 460 | void countdown() // draw the countdown |
jamesheavey | 91:c01a736fb0d9 | 461 | { |
jamesheavey | 104:c2d49c4f3e06 | 462 | lcd.setBrightness(1); // stops the game from dimming (bug) |
jamesheavey | 104:c2d49c4f3e06 | 463 | |
jamesheavey | 59:fdc05d5778a6 | 464 | lcd.clear(); |
jamesheavey | 59:fdc05d5778a6 | 465 | three.render(lcd, 0, 0); // render the 3 |
jamesheavey | 59:fdc05d5778a6 | 466 | lcd.refresh(); |
jamesheavey | 59:fdc05d5778a6 | 467 | pad.tone(500.0,0.5); |
jamesheavey | 59:fdc05d5778a6 | 468 | wait(1); // wait 1 second |
jamesheavey | 106:a2957bab0c16 | 469 | |
jamesheavey | 106:a2957bab0c16 | 470 | lcd.setBrightness(1); |
jamesheavey | 106:a2957bab0c16 | 471 | |
jamesheavey | 59:fdc05d5778a6 | 472 | lcd.clear(); |
jamesheavey | 59:fdc05d5778a6 | 473 | two.render(lcd, 0, 0); // render 2 |
jamesheavey | 59:fdc05d5778a6 | 474 | lcd.refresh(); |
jamesheavey | 59:fdc05d5778a6 | 475 | pad.tone(500.0,0.5); |
jamesheavey | 59:fdc05d5778a6 | 476 | wait(1); // wait 1 second |
jamesheavey | 106:a2957bab0c16 | 477 | |
jamesheavey | 106:a2957bab0c16 | 478 | lcd.setBrightness(1); |
jamesheavey | 106:a2957bab0c16 | 479 | |
jamesheavey | 59:fdc05d5778a6 | 480 | lcd.clear(); |
jamesheavey | 59:fdc05d5778a6 | 481 | one.render(lcd, 0, 0); // render 1 |
jamesheavey | 59:fdc05d5778a6 | 482 | lcd.refresh(); |
jamesheavey | 59:fdc05d5778a6 | 483 | pad.tone(1000.0,1); |
jamesheavey | 59:fdc05d5778a6 | 484 | wait(1); // wait 1 second |
jamesheavey | 98:2ce2c666266b | 485 | } |
jamesheavey | 101:0df767523dbd | 486 | |
jamesheavey | 112:26961473eae8 | 487 | void save_hi_score(int hi_score) // save score to SD card |
jamesheavey | 98:2ce2c666266b | 488 | { |
jamesheavey | 105:4e7585d8e5e2 | 489 | serial.baud(115200); // max speed |
jamesheavey | 105:4e7585d8e5e2 | 490 | FILE *fp; // file pointer |
jamesheavey | 113:d180342ac017 | 491 | fp = fopen("/sd/hi_score.txt", "w"); |
jamesheavey | 98:2ce2c666266b | 492 | if (fp == NULL) { // if it can't open the file then print error message |
jamesheavey | 98:2ce2c666266b | 493 | serial.printf("Error! Unable to open file!\n"); |
jamesheavey | 98:2ce2c666266b | 494 | } else { // opened file so can write |
jamesheavey | 98:2ce2c666266b | 495 | serial.printf("Writing to file...."); |
jamesheavey | 105:4e7585d8e5e2 | 496 | fprintf(fp, "%d",hi_score); |
jamesheavey | 98:2ce2c666266b | 497 | serial.printf("Done.\n"); |
jamesheavey | 107:1b21b028d764 | 498 | fclose(fp); // close the file after writing |
jamesheavey | 98:2ce2c666266b | 499 | } |
jamesheavey | 98:2ce2c666266b | 500 | } |
jamesheavey | 98:2ce2c666266b | 501 | |
jamesheavey | 112:26961473eae8 | 502 | int get_hi_score() // retrieve score from SD card |
jamesheavey | 98:2ce2c666266b | 503 | { |
jamesheavey | 105:4e7585d8e5e2 | 504 | serial.baud(115200); // max speed |
jamesheavey | 101:0df767523dbd | 505 | FILE *fp; |
jamesheavey | 113:d180342ac017 | 506 | fp = fopen("/sd/hi_score.txt", "r"); |
jamesheavey | 98:2ce2c666266b | 507 | int stored_hi_score = NULL; |
jamesheavey | 98:2ce2c666266b | 508 | if (fp == NULL) { // if it can't open the file then print error message |
jamesheavey | 98:2ce2c666266b | 509 | serial.printf("Error! Unable to open file!\n"); |
jamesheavey | 98:2ce2c666266b | 510 | } else { // opened file so can write |
jamesheavey | 105:4e7585d8e5e2 | 511 | fscanf(fp, "%d",&stored_hi_score); |
jamesheavey | 101:0df767523dbd | 512 | serial.printf("Read %d from file.\n",stored_hi_score); |
jamesheavey | 107:1b21b028d764 | 513 | fclose(fp); // close the file after reading |
jamesheavey | 98:2ce2c666266b | 514 | } |
jamesheavey | 107:1b21b028d764 | 515 | return stored_hi_score; // returns the stored hi score |
jamesheavey | 99:d8f1570faa05 | 516 | } |
jamesheavey | 101:0df767523dbd | 517 | |
jamesheavey | 107:1b21b028d764 | 518 | bool compare_to_hi_score(int score) // returns true if new score higher than current stored hi score |
jamesheavey | 101:0df767523dbd | 519 | { |
jamesheavey | 101:0df767523dbd | 520 | if (score >= get_hi_score()) { |
jamesheavey | 107:1b21b028d764 | 521 | //printf("hi score! \n"); |
jamesheavey | 107:1b21b028d764 | 522 | save_hi_score(score); // writes the new score to the SD card |
jamesheavey | 101:0df767523dbd | 523 | return true; |
jamesheavey | 101:0df767523dbd | 524 | } |
jamesheavey | 101:0df767523dbd | 525 | else { |
jamesheavey | 107:1b21b028d764 | 526 | return false; |
jamesheavey | 101:0df767523dbd | 527 | } |
jamesheavey | 101:0df767523dbd | 528 | } |
jamesheavey | 103:f9f69944a850 | 529 | |
jamesheavey | 112:26961473eae8 | 530 | void print_hi_score(int col,int row) // print hi score to lcd at specified location |
jamesheavey | 103:f9f69944a850 | 531 | { |
jamesheavey | 107:1b21b028d764 | 532 | char buffer[14]; // creates buffer |
jamesheavey | 107:1b21b028d764 | 533 | sprintf(buffer,"%2d",get_hi_score()); // puts hi-score in buffer |
jamesheavey | 107:1b21b028d764 | 534 | lcd.printString(buffer,col,row); // prints buffer to the screen |
jamesheavey | 103:f9f69944a850 | 535 | |
jamesheavey | 103:f9f69944a850 | 536 | } |
jamesheavey | 117:4eedd15f2c3d | 537 | |
jamesheavey | 117:4eedd15f2c3d | 538 | void reset_loss() // reset the game when returning to title screen from any point |
jamesheavey | 117:4eedd15f2c3d | 539 | { |
jamesheavey | 117:4eedd15f2c3d | 540 | breakout.reset_paddle_lives(); // resets lives back to 6 |
jamesheavey | 117:4eedd15f2c3d | 541 | breakout.set_prev_score(0); // resets prev score to 0 |
jamesheavey | 117:4eedd15f2c3d | 542 | number_of_frames = 0; // reset the number of frames |
jamesheavey | 117:4eedd15f2c3d | 543 | breakout.set_mult_zero(); // reset multiplier |
jamesheavey | 117:4eedd15f2c3d | 544 | breakout.reset_game(); // return game to initial positions |
jamesheavey | 117:4eedd15f2c3d | 545 | } |
jamesheavey | 117:4eedd15f2c3d | 546 | |
jamesheavey | 117:4eedd15f2c3d | 547 | void reset_victory(int score, int bonus) // reset the game after a victory |
jamesheavey | 117:4eedd15f2c3d | 548 | { |
jamesheavey | 117:4eedd15f2c3d | 549 | breakout.set_prev_score(score + bonus); // saves score |
jamesheavey | 117:4eedd15f2c3d | 550 | number_of_frames = 0; // reset the number of frames |
jamesheavey | 117:4eedd15f2c3d | 551 | breakout.inc_mult(); // increment multiplier |
jamesheavey | 117:4eedd15f2c3d | 552 | breakout.reset_game(); // return game to initial positions |
jamesheavey | 117:4eedd15f2c3d | 553 | } |
jamesheavey | 120:33dabf094a6d | 554 | |
jamesheavey | 120:33dabf094a6d | 555 | void flash_hi_score_screen() |
jamesheavey | 120:33dabf094a6d | 556 | { |
jamesheavey | 120:33dabf094a6d | 557 | lcd.clear(); |
jamesheavey | 120:33dabf094a6d | 558 | lcd.printString(" NEW ",0,2); |
jamesheavey | 120:33dabf094a6d | 559 | lcd.printString(" HI-SCORE! ",0,3); |
jamesheavey | 120:33dabf094a6d | 560 | lcd.refresh(); |
jamesheavey | 120:33dabf094a6d | 561 | |
jamesheavey | 120:33dabf094a6d | 562 | pad.tone(2500.0,0.2); |
jamesheavey | 120:33dabf094a6d | 563 | wait(0.2); |
jamesheavey | 120:33dabf094a6d | 564 | |
jamesheavey | 120:33dabf094a6d | 565 | pad.tone(4000.0,0.4); |
jamesheavey | 120:33dabf094a6d | 566 | wait(1); |
jamesheavey | 120:33dabf094a6d | 567 | |
jamesheavey | 120:33dabf094a6d | 568 | lcd.clear(); |
jamesheavey | 120:33dabf094a6d | 569 | print_hi_score(30,3); |
jamesheavey | 120:33dabf094a6d | 570 | lcd.refresh(); |
jamesheavey | 120:33dabf094a6d | 571 | |
jamesheavey | 120:33dabf094a6d | 572 | pad.tone(2500.0,0.2); |
jamesheavey | 120:33dabf094a6d | 573 | wait(0.2); |
jamesheavey | 120:33dabf094a6d | 574 | |
jamesheavey | 120:33dabf094a6d | 575 | pad.tone(4000.0,0.4); |
jamesheavey | 120:33dabf094a6d | 576 | wait(1); |
jamesheavey | 120:33dabf094a6d | 577 | |
jamesheavey | 120:33dabf094a6d | 578 | lcd.clear(); |
jamesheavey | 120:33dabf094a6d | 579 | lcd.printString(" NEW ",0,2); |
jamesheavey | 120:33dabf094a6d | 580 | lcd.printString(" HI-SCORE! ",0,3); |
jamesheavey | 120:33dabf094a6d | 581 | lcd.refresh(); |
jamesheavey | 120:33dabf094a6d | 582 | |
jamesheavey | 120:33dabf094a6d | 583 | pad.tone(2500.0,0.2); |
jamesheavey | 120:33dabf094a6d | 584 | wait(0.2); |
jamesheavey | 120:33dabf094a6d | 585 | |
jamesheavey | 120:33dabf094a6d | 586 | pad.tone(4000.0,0.4); |
jamesheavey | 120:33dabf094a6d | 587 | wait(1); |
jamesheavey | 120:33dabf094a6d | 588 | |
jamesheavey | 120:33dabf094a6d | 589 | lcd.clear(); |
jamesheavey | 120:33dabf094a6d | 590 | print_hi_score(30,3); |
jamesheavey | 120:33dabf094a6d | 591 | lcd.refresh(); |
jamesheavey | 120:33dabf094a6d | 592 | |
jamesheavey | 120:33dabf094a6d | 593 | pad.tone(2500.0,0.2); |
jamesheavey | 120:33dabf094a6d | 594 | wait(0.2); |
jamesheavey | 120:33dabf094a6d | 595 | |
jamesheavey | 120:33dabf094a6d | 596 | pad.tone(4000.0,0.4); |
jamesheavey | 120:33dabf094a6d | 597 | wait(1.3); |
jamesheavey | 120:33dabf094a6d | 598 | } |