James Heavey
/
EL17JH
FINAL VERSION
main.cpp@43:81d22f68dfae, 2019-04-26 (annotated)
- Committer:
- jamesheavey
- Date:
- Fri Apr 26 08:41:18 2019 +0000
- Revision:
- 43:81d22f68dfae
- Parent:
- 38:3a077f0259df
- Child:
- 44:51b94cdded8c
do the contiue victory screen
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
jamesheavey | 0:7d4d2023ed9c | 1 | ///////// pre-processor directives //////// |
jamesheavey | 0:7d4d2023ed9c | 2 | #include "mbed.h" |
jamesheavey | 0:7d4d2023ed9c | 3 | #include "Gamepad.h" |
jamesheavey | 0:7d4d2023ed9c | 4 | #include "N5110.h" |
jamesheavey | 27:1b5038b0a7a2 | 5 | #include "BreakoutEngine.h" |
jamesheavey | 3:5719d0fe94ed | 6 | #include "Bitmap.h" |
jamesheavey | 4:6bd488b5b31a | 7 | #include<iostream> |
jamesheavey | 8:1ab6d90c4d60 | 8 | #include "Sprites.h" |
jamesheavey | 14:38560375d420 | 9 | //#include "MotionControl.h" |
jamesheavey | 0:7d4d2023ed9c | 10 | |
jamesheavey | 0:7d4d2023ed9c | 11 | #ifdef WITH_TESTING |
jamesheavey | 0:7d4d2023ed9c | 12 | # include "tests.h" |
jamesheavey | 0:7d4d2023ed9c | 13 | #endif |
jamesheavey | 0:7d4d2023ed9c | 14 | |
jamesheavey | 9:f6f0f39538c7 | 15 | #define PADDLE_WIDTH 15 |
jamesheavey | 0:7d4d2023ed9c | 16 | #define PADDLE_HEIGHT 2 |
jamesheavey | 0:7d4d2023ed9c | 17 | #define BALL_SIZE 2 |
jamesheavey | 0:7d4d2023ed9c | 18 | #define BALL_SPEED 3 |
jamesheavey | 0:7d4d2023ed9c | 19 | |
jamesheavey | 0:7d4d2023ed9c | 20 | /////////////// structs ///////////////// |
jamesheavey | 0:7d4d2023ed9c | 21 | struct UserInput { |
jamesheavey | 0:7d4d2023ed9c | 22 | Direction d; |
jamesheavey | 0:7d4d2023ed9c | 23 | float mag; |
jamesheavey | 0:7d4d2023ed9c | 24 | }; |
jamesheavey | 0:7d4d2023ed9c | 25 | /////////////// objects /////////////// |
jamesheavey | 0:7d4d2023ed9c | 26 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
jamesheavey | 0:7d4d2023ed9c | 27 | Gamepad pad; |
jamesheavey | 27:1b5038b0a7a2 | 28 | BreakoutEngine breakout; |
jamesheavey | 0:7d4d2023ed9c | 29 | |
jamesheavey | 0:7d4d2023ed9c | 30 | ///////////// prototypes /////////////// |
jamesheavey | 0:7d4d2023ed9c | 31 | void init(); |
jamesheavey | 0:7d4d2023ed9c | 32 | void update_game(UserInput input); |
jamesheavey | 0:7d4d2023ed9c | 33 | void render(); |
jamesheavey | 16:1761dfe801af | 34 | bool welcome(); |
jamesheavey | 10:9f445faa892c | 35 | void end_screen(); |
jamesheavey | 10:9f445faa892c | 36 | void main_menu(); |
jamesheavey | 0:7d4d2023ed9c | 37 | |
jamesheavey | 0:7d4d2023ed9c | 38 | ///////////// functions //////////////// |
jamesheavey | 0:7d4d2023ed9c | 39 | int main() |
jamesheavey | 0:7d4d2023ed9c | 40 | { |
jamesheavey | 0:7d4d2023ed9c | 41 | #ifdef WITH_TESTING |
jamesheavey | 0:7d4d2023ed9c | 42 | int number_of_failures = run_all_tests(); |
jamesheavey | 0:7d4d2023ed9c | 43 | |
jamesheavey | 0:7d4d2023ed9c | 44 | if(number_of_failures > 0) return number_of_failures; |
jamesheavey | 0:7d4d2023ed9c | 45 | #endif |
jamesheavey | 10:9f445faa892c | 46 | main_menu(); |
jamesheavey | 3:5719d0fe94ed | 47 | |
jamesheavey | 0:7d4d2023ed9c | 48 | } |
jamesheavey | 0:7d4d2023ed9c | 49 | |
jamesheavey | 0:7d4d2023ed9c | 50 | // initialies all classes and libraries |
jamesheavey | 0:7d4d2023ed9c | 51 | void init() |
jamesheavey | 0:7d4d2023ed9c | 52 | { |
jamesheavey | 0:7d4d2023ed9c | 53 | // need to initialise LCD and Gamepad |
jamesheavey | 0:7d4d2023ed9c | 54 | lcd.init(); |
jamesheavey | 0:7d4d2023ed9c | 55 | pad.init(); |
jamesheavey | 0:7d4d2023ed9c | 56 | |
jamesheavey | 0:7d4d2023ed9c | 57 | // initialise the game with correct ball and paddle sizes |
jamesheavey | 26:25eea19c5fbe | 58 | breakout.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_SIZE,pad.read_pot()*3+2); |
jamesheavey | 0:7d4d2023ed9c | 59 | |
jamesheavey | 0:7d4d2023ed9c | 60 | } |
jamesheavey | 0:7d4d2023ed9c | 61 | |
jamesheavey | 0:7d4d2023ed9c | 62 | // this function draws each frame on the LCD |
jamesheavey | 0:7d4d2023ed9c | 63 | void render() |
jamesheavey | 0:7d4d2023ed9c | 64 | { |
jamesheavey | 0:7d4d2023ed9c | 65 | // clear screen, re-draw and refresh |
jamesheavey | 0:7d4d2023ed9c | 66 | lcd.clear(); |
jamesheavey | 26:25eea19c5fbe | 67 | breakout.draw(lcd); |
jamesheavey | 0:7d4d2023ed9c | 68 | lcd.refresh(); |
jamesheavey | 0:7d4d2023ed9c | 69 | } |
jamesheavey | 0:7d4d2023ed9c | 70 | |
jamesheavey | 0:7d4d2023ed9c | 71 | // simple splash screen displayed on start-up |
jamesheavey | 16:1761dfe801af | 72 | bool welcome() { |
jamesheavey | 3:5719d0fe94ed | 73 | Bitmap breakwhite(breakwhite_data, 48, 84); |
jamesheavey | 3:5719d0fe94ed | 74 | Bitmap breakblack(breakblack_data, 48, 84); |
jamesheavey | 0:7d4d2023ed9c | 75 | |
jamesheavey | 0:7d4d2023ed9c | 76 | // wait flashing LEDs until start button is pressed |
jamesheavey | 14:38560375d420 | 77 | //bool joy = true; |
jamesheavey | 14:38560375d420 | 78 | |
jamesheavey | 22:fa2e0b58043a | 79 | while (pad.check_event(Gamepad::L_PRESSED) || pad.check_event(Gamepad::R_PRESSED) || pad.check_event(Gamepad::START_PRESSED) || pad.check_event(Gamepad::BACK_PRESSED)== false) { //maybe add a jingle |
jamesheavey | 3:5719d0fe94ed | 80 | |
jamesheavey | 3:5719d0fe94ed | 81 | breakwhite.render(lcd, 0, 0); |
jamesheavey | 3:5719d0fe94ed | 82 | lcd.refresh(); |
jamesheavey | 0:7d4d2023ed9c | 83 | pad.leds_on(); |
jamesheavey | 3:5719d0fe94ed | 84 | wait(0.5); |
jamesheavey | 14:38560375d420 | 85 | |
jamesheavey | 3:5719d0fe94ed | 86 | lcd.clear(); |
jamesheavey | 14:38560375d420 | 87 | |
jamesheavey | 3:5719d0fe94ed | 88 | breakblack.render(lcd, 0, 0); |
jamesheavey | 3:5719d0fe94ed | 89 | lcd.refresh(); |
jamesheavey | 0:7d4d2023ed9c | 90 | pad.leds_off(); |
jamesheavey | 3:5719d0fe94ed | 91 | wait(0.5); |
jamesheavey | 16:1761dfe801af | 92 | |
jamesheavey | 22:fa2e0b58043a | 93 | if (pad.check_event(Gamepad::L_PRESSED) || pad.check_event(Gamepad::BACK_PRESSED)) { |
jamesheavey | 16:1761dfe801af | 94 | return false; |
jamesheavey | 16:1761dfe801af | 95 | } |
jamesheavey | 22:fa2e0b58043a | 96 | if (pad.check_event(Gamepad::R_PRESSED) || pad.check_event(Gamepad::START_PRESSED)) { |
jamesheavey | 16:1761dfe801af | 97 | return true; |
jamesheavey | 16:1761dfe801af | 98 | } |
jamesheavey | 0:7d4d2023ed9c | 99 | } |
jamesheavey | 16:1761dfe801af | 100 | return false; |
jamesheavey | 10:9f445faa892c | 101 | } |
jamesheavey | 10:9f445faa892c | 102 | |
jamesheavey | 16:1761dfe801af | 103 | |
jamesheavey | 10:9f445faa892c | 104 | void end_screen() { |
jamesheavey | 15:b867a6620f96 | 105 | lcd.clear(); |
jamesheavey | 38:3a077f0259df | 106 | lcd.printString(" RESTART? ",2,2); |
jamesheavey | 15:b867a6620f96 | 107 | lcd.printString(" PRESS START ",1,4); |
jamesheavey | 15:b867a6620f96 | 108 | lcd.refresh(); |
jamesheavey | 15:b867a6620f96 | 109 | pad.tone(750.0,0.3); |
jamesheavey | 15:b867a6620f96 | 110 | wait(0.4); |
jamesheavey | 15:b867a6620f96 | 111 | |
jamesheavey | 15:b867a6620f96 | 112 | pad.tone(300.0,0.3); |
jamesheavey | 15:b867a6620f96 | 113 | wait(0.4); |
jamesheavey | 10:9f445faa892c | 114 | |
jamesheavey | 10:9f445faa892c | 115 | while (pad.check_event(Gamepad::START_PRESSED) == false) { |
jamesheavey | 10:9f445faa892c | 116 | lcd.clear(); |
jamesheavey | 38:3a077f0259df | 117 | lcd.printString(" RESTART? ",2,2); |
jamesheavey | 10:9f445faa892c | 118 | lcd.printString(" PRESS START ",1,4); |
jamesheavey | 10:9f445faa892c | 119 | lcd.refresh(); |
jamesheavey | 10:9f445faa892c | 120 | } |
jamesheavey | 10:9f445faa892c | 121 | main_menu(); |
jamesheavey | 10:9f445faa892c | 122 | } |
jamesheavey | 10:9f445faa892c | 123 | |
jamesheavey | 13:418a71b24b37 | 124 | void victory_screen() { |
jamesheavey | 15:b867a6620f96 | 125 | lcd.clear(); |
jamesheavey | 43:81d22f68dfae | 126 | lcd.printString(" VICTORY! ",2,1); |
jamesheavey | 43:81d22f68dfae | 127 | lcd.printString("CONTINUE = START ",0,3); |
jamesheavey | 43:81d22f68dfae | 128 | lcd.printString("MAIN MENU = BACK ",0,4); |
jamesheavey | 15:b867a6620f96 | 129 | lcd.refresh(); |
jamesheavey | 22:fa2e0b58043a | 130 | pad.tone(2500.0,0.1); |
jamesheavey | 22:fa2e0b58043a | 131 | wait(0.4); |
jamesheavey | 15:b867a6620f96 | 132 | |
jamesheavey | 22:fa2e0b58043a | 133 | pad.tone(2500.0,0.1); |
jamesheavey | 22:fa2e0b58043a | 134 | wait(0.2); |
jamesheavey | 15:b867a6620f96 | 135 | |
jamesheavey | 15:b867a6620f96 | 136 | pad.tone(4000.0,0.6); |
jamesheavey | 15:b867a6620f96 | 137 | wait(0.6); |
jamesheavey | 43:81d22f68dfae | 138 | while (pad.check_event(Gamepad::START_PRESSED) || pad.check_event(Gamepad::BACK_PRESSED) == false) { |
jamesheavey | 13:418a71b24b37 | 139 | lcd.clear(); |
jamesheavey | 43:81d22f68dfae | 140 | |
jamesheavey | 43:81d22f68dfae | 141 | lcd.printString(" VICTORY! ",2,1); |
jamesheavey | 43:81d22f68dfae | 142 | lcd.printString("CONTINUE = START ",0,3); |
jamesheavey | 43:81d22f68dfae | 143 | lcd.printString("MAIN MENU = BACK ",0,4); |
jamesheavey | 43:81d22f68dfae | 144 | |
jamesheavey | 13:418a71b24b37 | 145 | lcd.refresh(); |
jamesheavey | 15:b867a6620f96 | 146 | |
jamesheavey | 43:81d22f68dfae | 147 | if (pad.check_event(Gamepad::START_PRESSED)) { |
jamesheavey | 43:81d22f68dfae | 148 | main_menu(); // placeholder, change so game restarts |
jamesheavey | 43:81d22f68dfae | 149 | } |
jamesheavey | 43:81d22f68dfae | 150 | else if (pad.check_event(Gamepad::BACK_PRESSED)) { |
jamesheavey | 43:81d22f68dfae | 151 | main_menu(); |
jamesheavey | 43:81d22f68dfae | 152 | } |
jamesheavey | 13:418a71b24b37 | 153 | } |
jamesheavey | 13:418a71b24b37 | 154 | } |
jamesheavey | 13:418a71b24b37 | 155 | |
jamesheavey | 10:9f445faa892c | 156 | void main_menu() { |
jamesheavey | 10:9f445faa892c | 157 | int fps = 8; // frames per second |
jamesheavey | 10:9f445faa892c | 158 | bool pause = false; |
jamesheavey | 16:1761dfe801af | 159 | bool tilt = false; |
jamesheavey | 10:9f445faa892c | 160 | init(); // initialise and then display welcome screen... |
jamesheavey | 16:1761dfe801af | 161 | if (welcome() == true) { |
jamesheavey | 16:1761dfe801af | 162 | tilt = true; |
jamesheavey | 16:1761dfe801af | 163 | } // waiting for the user to start |
jamesheavey | 10:9f445faa892c | 164 | |
jamesheavey | 10:9f445faa892c | 165 | Bitmap three(three_data, 48, 84); |
jamesheavey | 10:9f445faa892c | 166 | Bitmap two(two_data, 48, 84); |
jamesheavey | 10:9f445faa892c | 167 | Bitmap one(one_data, 48, 84); |
jamesheavey | 10:9f445faa892c | 168 | |
jamesheavey | 10:9f445faa892c | 169 | lcd.clear(); |
jamesheavey | 10:9f445faa892c | 170 | three.render(lcd, 0, 0); |
jamesheavey | 10:9f445faa892c | 171 | lcd.refresh(); |
jamesheavey | 15:b867a6620f96 | 172 | pad.tone(500.0,0.5); |
jamesheavey | 10:9f445faa892c | 173 | wait(1); |
jamesheavey | 10:9f445faa892c | 174 | |
jamesheavey | 10:9f445faa892c | 175 | lcd.clear(); |
jamesheavey | 10:9f445faa892c | 176 | two.render(lcd, 0, 0); |
jamesheavey | 10:9f445faa892c | 177 | lcd.refresh(); |
jamesheavey | 15:b867a6620f96 | 178 | pad.tone(500.0,0.5); |
jamesheavey | 10:9f445faa892c | 179 | wait(1); |
jamesheavey | 10:9f445faa892c | 180 | |
jamesheavey | 10:9f445faa892c | 181 | lcd.clear(); |
jamesheavey | 10:9f445faa892c | 182 | one.render(lcd, 0, 0); |
jamesheavey | 10:9f445faa892c | 183 | lcd.refresh(); |
jamesheavey | 15:b867a6620f96 | 184 | pad.tone(1000.0,1); |
jamesheavey | 10:9f445faa892c | 185 | wait(1); |
jamesheavey | 10:9f445faa892c | 186 | |
jamesheavey | 10:9f445faa892c | 187 | render(); // first draw the initial frame |
jamesheavey | 10:9f445faa892c | 188 | wait(1.0f/fps); // and wait for one frame period |
jamesheavey | 10:9f445faa892c | 189 | |
jamesheavey | 10:9f445faa892c | 190 | |
jamesheavey | 10:9f445faa892c | 191 | // game loop - read input, update the game state and render the display |
jamesheavey | 10:9f445faa892c | 192 | while (1) { |
jamesheavey | 26:25eea19c5fbe | 193 | breakout.read_input(pad,tilt); |
jamesheavey | 26:25eea19c5fbe | 194 | breakout.update(pad); |
jamesheavey | 10:9f445faa892c | 195 | render(); |
jamesheavey | 26:25eea19c5fbe | 196 | if (breakout.check_goal(pad) == true) { |
jamesheavey | 12:f714a9e8c55b | 197 | lcd.setBrightness(0); |
jamesheavey | 12:f714a9e8c55b | 198 | wait(0.1); |
jamesheavey | 12:f714a9e8c55b | 199 | lcd.setBrightness(1); |
jamesheavey | 12:f714a9e8c55b | 200 | wait(0.1); |
jamesheavey | 12:f714a9e8c55b | 201 | lcd.setBrightness(0); |
jamesheavey | 12:f714a9e8c55b | 202 | wait(0.1); |
jamesheavey | 12:f714a9e8c55b | 203 | lcd.setBrightness(1); |
jamesheavey | 12:f714a9e8c55b | 204 | wait(0.1); |
jamesheavey | 12:f714a9e8c55b | 205 | lcd.setBrightness(0); |
jamesheavey | 12:f714a9e8c55b | 206 | wait(0.1); |
jamesheavey | 12:f714a9e8c55b | 207 | lcd.setBrightness(1); |
jamesheavey | 12:f714a9e8c55b | 208 | wait(0.1); |
jamesheavey | 12:f714a9e8c55b | 209 | lcd.setBrightness(0); |
jamesheavey | 12:f714a9e8c55b | 210 | wait(0.1); |
jamesheavey | 12:f714a9e8c55b | 211 | lcd.setBrightness(1); |
jamesheavey | 12:f714a9e8c55b | 212 | } |
jamesheavey | 10:9f445faa892c | 213 | if (pad.check_event(Gamepad::BACK_PRESSED) == true) { |
jamesheavey | 10:9f445faa892c | 214 | pause = !pause; |
jamesheavey | 10:9f445faa892c | 215 | } |
jamesheavey | 10:9f445faa892c | 216 | while (pause == true) { |
jamesheavey | 10:9f445faa892c | 217 | lcd.clear(); |
jamesheavey | 10:9f445faa892c | 218 | lcd.printString(" PAUSED ",0,2); |
jamesheavey | 10:9f445faa892c | 219 | lcd.refresh(); |
jamesheavey | 10:9f445faa892c | 220 | if (pad.check_event(Gamepad::BACK_PRESSED) == true) { |
jamesheavey | 10:9f445faa892c | 221 | pause = !pause; |
jamesheavey | 10:9f445faa892c | 222 | } |
jamesheavey | 10:9f445faa892c | 223 | wait(1.0f/fps); |
jamesheavey | 10:9f445faa892c | 224 | } |
jamesheavey | 26:25eea19c5fbe | 225 | if (breakout.get_lives() == 0) { |
jamesheavey | 10:9f445faa892c | 226 | //if (end_screen() == true) { |
jamesheavey | 10:9f445faa892c | 227 | // main_menu(); |
jamesheavey | 10:9f445faa892c | 228 | //} |
jamesheavey | 10:9f445faa892c | 229 | //else { |
jamesheavey | 10:9f445faa892c | 230 | // main_menu(); |
jamesheavey | 10:9f445faa892c | 231 | //} |
jamesheavey | 14:38560375d420 | 232 | pad.leds_off(); //turns last led off (doesnt run through and update bored so last led doent turn off via lives leds |
jamesheavey | 10:9f445faa892c | 233 | end_screen(); |
jamesheavey | 10:9f445faa892c | 234 | } |
jamesheavey | 26:25eea19c5fbe | 235 | if (breakout.get_num_left() == 0) { |
jamesheavey | 13:418a71b24b37 | 236 | victory_screen(); |
jamesheavey | 13:418a71b24b37 | 237 | } |
jamesheavey | 10:9f445faa892c | 238 | wait(1.0f/fps); |
jamesheavey | 10:9f445faa892c | 239 | } |
jamesheavey | 10:9f445faa892c | 240 | } |
jamesheavey | 10:9f445faa892c | 241 |