FINAL VERSION

Dependencies:   mbed

Committer:
jamesheavey
Date:
Sun May 05 22:17:39 2019 +0000
Revision:
74:dfb1d693d8e3
Parent:
73:54ab819609bc
Child:
75:d96b177585aa
fixed a few bugs

Who changed what in which revision?

UserRevisionLine numberNew contents of line
jamesheavey 0:7d4d2023ed9c 1 ///////// pre-processor directives ////////
jamesheavey 0:7d4d2023ed9c 2 #include "mbed.h"
jamesheavey 0:7d4d2023ed9c 3 #include "Gamepad.h"
jamesheavey 0:7d4d2023ed9c 4 #include "N5110.h"
jamesheavey 27:1b5038b0a7a2 5 #include "BreakoutEngine.h"
jamesheavey 3:5719d0fe94ed 6 #include "Bitmap.h"
jamesheavey 57:d498dd835cfc 7 #include <iostream>
jamesheavey 8:1ab6d90c4d60 8 #include "Sprites.h"
jamesheavey 14:38560375d420 9 //#include "MotionControl.h"
jamesheavey 0:7d4d2023ed9c 10
jamesheavey 0:7d4d2023ed9c 11 #ifdef WITH_TESTING
jamesheavey 0:7d4d2023ed9c 12 # include "tests.h"
jamesheavey 0:7d4d2023ed9c 13 #endif
jamesheavey 0:7d4d2023ed9c 14
jamesheavey 9:f6f0f39538c7 15 #define PADDLE_WIDTH 15
jamesheavey 0:7d4d2023ed9c 16 #define PADDLE_HEIGHT 2
jamesheavey 0:7d4d2023ed9c 17 #define BALL_SIZE 2
jamesheavey 72:7254d2a8a1cd 18 #define BALL_SPEED 2
jamesheavey 0:7d4d2023ed9c 19
jamesheavey 0:7d4d2023ed9c 20 /////////////// structs /////////////////
jamesheavey 0:7d4d2023ed9c 21 struct UserInput {
jamesheavey 0:7d4d2023ed9c 22 Direction d;
jamesheavey 0:7d4d2023ed9c 23 float mag;
jamesheavey 0:7d4d2023ed9c 24 };
jamesheavey 0:7d4d2023ed9c 25 /////////////// objects ///////////////
jamesheavey 0:7d4d2023ed9c 26 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
jamesheavey 0:7d4d2023ed9c 27 Gamepad pad;
jamesheavey 27:1b5038b0a7a2 28 BreakoutEngine breakout;
jamesheavey 0:7d4d2023ed9c 29
jamesheavey 0:7d4d2023ed9c 30 ///////////// prototypes ///////////////
jamesheavey 0:7d4d2023ed9c 31 void init();
jamesheavey 0:7d4d2023ed9c 32 void update_game(UserInput input);
jamesheavey 0:7d4d2023ed9c 33 void render();
jamesheavey 53:8e3da0b58fe9 34 void main_menu();
jamesheavey 51:9d5c10a88b22 35 void settings();
jamesheavey 50:3da51f34e253 36 void how_to_play();
jamesheavey 10:9f445faa892c 37 void end_screen();
jamesheavey 58:a159cd976aca 38 void victory_screen();
jamesheavey 49:31eb7807dbd3 39 void title_screen();
jamesheavey 72:7254d2a8a1cd 40 void main_game(bool tilt,float sens);
jamesheavey 58:a159cd976aca 41 void flash_screen(N5110 &lcd);
jamesheavey 59:fdc05d5778a6 42 void countdown();
jamesheavey 47:1d1a827be81b 43
jamesheavey 47:1d1a827be81b 44 bool tilt = false;
jamesheavey 72:7254d2a8a1cd 45 float sens = 0.5; // default sens
jamesheavey 0:7d4d2023ed9c 46
jamesheavey 0:7d4d2023ed9c 47 ///////////// functions ////////////////
jamesheavey 0:7d4d2023ed9c 48 int main()
jamesheavey 0:7d4d2023ed9c 49 {
jamesheavey 0:7d4d2023ed9c 50 #ifdef WITH_TESTING
jamesheavey 0:7d4d2023ed9c 51 int number_of_failures = run_all_tests();
jamesheavey 0:7d4d2023ed9c 52
jamesheavey 0:7d4d2023ed9c 53 if(number_of_failures > 0) return number_of_failures;
jamesheavey 0:7d4d2023ed9c 54 #endif
jamesheavey 58:a159cd976aca 55
jamesheavey 58:a159cd976aca 56 init(); // initialise the gamepad
jamesheavey 58:a159cd976aca 57 title_screen(); // run the title screen
jamesheavey 3:5719d0fe94ed 58
jamesheavey 0:7d4d2023ed9c 59 }
jamesheavey 0:7d4d2023ed9c 60
jamesheavey 0:7d4d2023ed9c 61 // initialies all classes and libraries
jamesheavey 56:f9e586348e0b 62 void init()
jamesheavey 0:7d4d2023ed9c 63 {
jamesheavey 0:7d4d2023ed9c 64 // need to initialise LCD and Gamepad
jamesheavey 0:7d4d2023ed9c 65 lcd.init();
jamesheavey 0:7d4d2023ed9c 66 pad.init();
jamesheavey 72:7254d2a8a1cd 67 breakout.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_SIZE,BALL_SPEED); // init the objects
jamesheavey 0:7d4d2023ed9c 68
jamesheavey 0:7d4d2023ed9c 69 }
jamesheavey 0:7d4d2023ed9c 70
jamesheavey 0:7d4d2023ed9c 71 // this function draws each frame on the LCD
jamesheavey 0:7d4d2023ed9c 72 void render()
jamesheavey 0:7d4d2023ed9c 73 {
jamesheavey 0:7d4d2023ed9c 74 // clear screen, re-draw and refresh
jamesheavey 0:7d4d2023ed9c 75 lcd.clear();
jamesheavey 26:25eea19c5fbe 76 breakout.draw(lcd);
jamesheavey 0:7d4d2023ed9c 77 lcd.refresh();
jamesheavey 0:7d4d2023ed9c 78 }
jamesheavey 0:7d4d2023ed9c 79
jamesheavey 58:a159cd976aca 80 void title_screen() {
jamesheavey 58:a159cd976aca 81 tilt = false; // reset the tilt variable so that on start, joystick is default
jamesheavey 58:a159cd976aca 82
jamesheavey 58:a159cd976aca 83 Bitmap breakwhite(breakwhite_data, 48, 84); // assign the title screen sprites
jamesheavey 58:a159cd976aca 84 Bitmap breakblack(breakblack_data, 48, 84);
jamesheavey 58:a159cd976aca 85
jamesheavey 58:a159cd976aca 86 lcd.clear();
jamesheavey 58:a159cd976aca 87
jamesheavey 58:a159cd976aca 88 breakblack.render(lcd, 0, 0); // render the first frame
jamesheavey 58:a159cd976aca 89 lcd.refresh();
jamesheavey 58:a159cd976aca 90 pad.leds_off();
jamesheavey 58:a159cd976aca 91 wait(0.5);
jamesheavey 58:a159cd976aca 92
jamesheavey 58:a159cd976aca 93 while (pad.check_event(Gamepad::START_PRESSED) == false) { // while start is not pressed alternate sprites
jamesheavey 58:a159cd976aca 94
jamesheavey 58:a159cd976aca 95 lcd.clear();
jamesheavey 58:a159cd976aca 96
jamesheavey 58:a159cd976aca 97 breakwhite.render(lcd, 0, 0);
jamesheavey 58:a159cd976aca 98 lcd.refresh();
jamesheavey 58:a159cd976aca 99 pad.leds_on();
jamesheavey 58:a159cd976aca 100 wait(0.5);
jamesheavey 58:a159cd976aca 101
jamesheavey 58:a159cd976aca 102 lcd.clear();
jamesheavey 58:a159cd976aca 103
jamesheavey 58:a159cd976aca 104 breakblack.render(lcd, 0, 0);
jamesheavey 58:a159cd976aca 105 lcd.refresh();
jamesheavey 58:a159cd976aca 106 pad.leds_off();
jamesheavey 58:a159cd976aca 107 wait(0.5);
jamesheavey 58:a159cd976aca 108 }
jamesheavey 58:a159cd976aca 109
jamesheavey 58:a159cd976aca 110 pad.tone(750.0,0.3);
jamesheavey 58:a159cd976aca 111 wait(0.2);
jamesheavey 58:a159cd976aca 112 main_menu(); // load main menu
jamesheavey 58:a159cd976aca 113 }
jamesheavey 58:a159cd976aca 114
jamesheavey 58:a159cd976aca 115
jamesheavey 53:8e3da0b58fe9 116 void main_menu() {
jamesheavey 14:38560375d420 117
jamesheavey 50:3da51f34e253 118 lcd.clear();
jamesheavey 73:54ab819609bc 119 lcd.printString(" START ",0,1); // start with default as joystick
jamesheavey 73:54ab819609bc 120 lcd.printString(" SETTINGS ",0,2); // choose between joystick and tilt
jamesheavey 73:54ab819609bc 121 lcd.printString(" HOW TO PLAY ",0,3); // brief text on how to do stuff
jamesheavey 50:3da51f34e253 122 lcd.refresh();
jamesheavey 56:f9e586348e0b 123 wait(0.3);
jamesheavey 50:3da51f34e253 124
jamesheavey 73:54ab819609bc 125 int pointer = 1;
jamesheavey 52:652b5f51319d 126
jamesheavey 58:a159cd976aca 127 while (pad.check_event(Gamepad::A_PRESSED) == false) {
jamesheavey 53:8e3da0b58fe9 128 lcd.clear();
jamesheavey 73:54ab819609bc 129 lcd.printString(" START ",0,1); // start with default as joystick
jamesheavey 73:54ab819609bc 130 lcd.printString(" SETTINGS ",0,2); // choose between joystick and tilt
jamesheavey 73:54ab819609bc 131 lcd.printString(" HOW TO PLAY ",0,3); // brief text on how to do stuff
jamesheavey 56:f9e586348e0b 132 lcd.printString(" >",0,pointer);
jamesheavey 53:8e3da0b58fe9 133 lcd.refresh();
jamesheavey 53:8e3da0b58fe9 134 wait(0.1);
jamesheavey 73:54ab819609bc 135 if (pad.check_event(Gamepad::L_PRESSED) && pointer > 1) { // if L is pressed and pointer isnt already on START, move it up one line
jamesheavey 50:3da51f34e253 136 pointer -= 1;
jamesheavey 53:8e3da0b58fe9 137 pad.tone(750.0,0.3);
jamesheavey 53:8e3da0b58fe9 138 wait(0.1);
jamesheavey 73:54ab819609bc 139 } else if (pad.check_event(Gamepad::R_PRESSED) && pointer < 3) { // if R is pressed and pointer isnt already on HOW TO PLAY, move it down one line
jamesheavey 50:3da51f34e253 140 pointer += 1;
jamesheavey 53:8e3da0b58fe9 141 pad.tone(750.0,0.3);
jamesheavey 53:8e3da0b58fe9 142 wait(0.1);
jamesheavey 50:3da51f34e253 143 }
jamesheavey 3:5719d0fe94ed 144
jamesheavey 50:3da51f34e253 145 }
jamesheavey 73:54ab819609bc 146 if (pointer == 1) { // if START was selected on exit of the while loop, run main game with the appropriate tilt/joystick setting
jamesheavey 56:f9e586348e0b 147 pad.tone(750.0,0.3);
jamesheavey 72:7254d2a8a1cd 148 main_game(tilt,sens);
jamesheavey 51:9d5c10a88b22 149 }
jamesheavey 73:54ab819609bc 150 else if (pointer == 2){ // if SETTINGS was selected, enter the settings menu
jamesheavey 56:f9e586348e0b 151 pad.tone(750.0,0.3);
jamesheavey 51:9d5c10a88b22 152 settings();
jamesheavey 51:9d5c10a88b22 153 }
jamesheavey 73:54ab819609bc 154 else if (pointer == 3){ // if HOW TO PLAY WAS SELECTED, display instructions on how to play
jamesheavey 56:f9e586348e0b 155 pad.tone(750.0,0.3);
jamesheavey 51:9d5c10a88b22 156 how_to_play();
jamesheavey 51:9d5c10a88b22 157 }
jamesheavey 50:3da51f34e253 158 }
jamesheavey 50:3da51f34e253 159
jamesheavey 52:652b5f51319d 160 void settings() {
jamesheavey 50:3da51f34e253 161
jamesheavey 50:3da51f34e253 162 lcd.clear();
jamesheavey 72:7254d2a8a1cd 163 lcd.printString(" JOYSTICK ",0,1); // choose joystick
jamesheavey 72:7254d2a8a1cd 164 lcd.printString(" TILT ",0,2); // choose tilt
jamesheavey 72:7254d2a8a1cd 165 lcd.printString("SENS :",0,4);
jamesheavey 72:7254d2a8a1cd 166 lcd.drawRect(42,30, 40,10,FILL_TRANSPARENT);
jamesheavey 72:7254d2a8a1cd 167 lcd.drawRect(42,30,40 * pad.read_pot() + 1,10,FILL_BLACK); // have it so it fills half the transparent one (default position)
jamesheavey 72:7254d2a8a1cd 168 // the sens can only change via pot when the pointer is on the right pointer
jamesheavey 50:3da51f34e253 169 lcd.refresh();
jamesheavey 55:b7bde601c23e 170 wait(0.3);
jamesheavey 53:8e3da0b58fe9 171
jamesheavey 72:7254d2a8a1cd 172 int pointer = 1;
jamesheavey 52:652b5f51319d 173
jamesheavey 58:a159cd976aca 174 while (pad.check_event(Gamepad::B_PRESSED) == false) { // while B is not pressed to return to main menu
jamesheavey 53:8e3da0b58fe9 175 lcd.clear();
jamesheavey 72:7254d2a8a1cd 176 lcd.printString(" JOYSTICK ",0,1); // choose joystick
jamesheavey 72:7254d2a8a1cd 177 lcd.printString(" TILT ",0,2); // choose tilt
jamesheavey 72:7254d2a8a1cd 178 lcd.printString("SENS :",0,4);
jamesheavey 56:f9e586348e0b 179 lcd.printString(" >",0,pointer);
jamesheavey 72:7254d2a8a1cd 180 lcd.drawRect(42,30, 40,10,FILL_TRANSPARENT);
jamesheavey 72:7254d2a8a1cd 181 lcd.drawRect(42,30,40 * pad.read_pot() + 1,10,FILL_BLACK); // have it so it fills half the transparent one (default position)
jamesheavey 53:8e3da0b58fe9 182 lcd.refresh();
jamesheavey 53:8e3da0b58fe9 183 wait(0.1);
jamesheavey 72:7254d2a8a1cd 184 if (pad.check_event(Gamepad::L_PRESSED) && pointer > 1) { // if L is pressed and pointer isnt already on JOYSTICK, move it up one line
jamesheavey 50:3da51f34e253 185 pointer -= 1;
jamesheavey 53:8e3da0b58fe9 186 pad.tone(750.0,0.3);
jamesheavey 53:8e3da0b58fe9 187 wait(0.1);
jamesheavey 72:7254d2a8a1cd 188 } else if (pad.check_event(Gamepad::R_PRESSED) && pointer < 2) { // if R is pressed and pointer isnt already on TILT, move it down one line
jamesheavey 50:3da51f34e253 189 pointer += 1;
jamesheavey 53:8e3da0b58fe9 190 pad.tone(750.0,0.3);
jamesheavey 53:8e3da0b58fe9 191 wait(0.1);
jamesheavey 50:3da51f34e253 192 }
jamesheavey 16:1761dfe801af 193
jamesheavey 58:a159cd976aca 194 if (pad.check_event(Gamepad::A_PRESSED)) { // if A is pressed, switch the tilt option accordingly
jamesheavey 56:f9e586348e0b 195 pad.tone(750.0,0.3);
jamesheavey 56:f9e586348e0b 196 wait(0.1);
jamesheavey 74:dfb1d693d8e3 197 if (pointer == 1) { // if A is pressed on JOYSTICK, tilt = false
jamesheavey 57:d498dd835cfc 198 tilt = false;
jamesheavey 57:d498dd835cfc 199 }
jamesheavey 74:dfb1d693d8e3 200 else if (pointer == 2) { // if A is pressed on TILT, tilt == true
jamesheavey 57:d498dd835cfc 201 tilt = true;
jamesheavey 57:d498dd835cfc 202 }
jamesheavey 58:a159cd976aca 203 }
jamesheavey 55:b7bde601c23e 204
jamesheavey 58:a159cd976aca 205 if (pad.check_event(Gamepad::B_PRESSED)) { // when B is pressed return to main menu
jamesheavey 56:f9e586348e0b 206 pad.tone(750.0,0.3);
jamesheavey 72:7254d2a8a1cd 207 sens = pad.read_pot() + 0.5f;
jamesheavey 50:3da51f34e253 208 main_menu();
jamesheavey 16:1761dfe801af 209 }
jamesheavey 0:7d4d2023ed9c 210 }
jamesheavey 10:9f445faa892c 211 }
jamesheavey 10:9f445faa892c 212
jamesheavey 52:652b5f51319d 213 void how_to_play() {
jamesheavey 58:a159cd976aca 214 while (pad.check_event(Gamepad::B_PRESSED) == false) { // while B is not pressed to return to main menu display instruction on how to interact with the game
jamesheavey 50:3da51f34e253 215 lcd.clear();
jamesheavey 50:3da51f34e253 216 lcd.printString(" explain ",2,2);
jamesheavey 50:3da51f34e253 217 lcd.printString(" PRESS B ",1,4);
jamesheavey 50:3da51f34e253 218 lcd.refresh();
jamesheavey 53:8e3da0b58fe9 219 wait(0.1);
jamesheavey 50:3da51f34e253 220 }
jamesheavey 58:a159cd976aca 221 main_menu(); // when B is pressed, the loop is exited and main menu is entered once again
jamesheavey 58:a159cd976aca 222 }
jamesheavey 58:a159cd976aca 223
jamesheavey 58:a159cd976aca 224
jamesheavey 72:7254d2a8a1cd 225 void main_game(bool tilt, float sens) {
jamesheavey 58:a159cd976aca 226 int fps = 8; // frames per second
jamesheavey 58:a159cd976aca 227 bool pause = false; // set pause screen to false
jamesheavey 58:a159cd976aca 228
jamesheavey 58:a159cd976aca 229 lcd.setBrightness(1);
jamesheavey 58:a159cd976aca 230
jamesheavey 59:fdc05d5778a6 231 countdown(); // run the countdown
jamesheavey 58:a159cd976aca 232
jamesheavey 58:a159cd976aca 233 render(); // first draw the initial frame
jamesheavey 58:a159cd976aca 234 wait(1.0f/fps); // and wait for one frame period
jamesheavey 58:a159cd976aca 235
jamesheavey 58:a159cd976aca 236
jamesheavey 58:a159cd976aca 237 // game loop - read input, update the game state and render the display
jamesheavey 58:a159cd976aca 238 while (1) {
jamesheavey 72:7254d2a8a1cd 239 breakout.read_input(pad,tilt,sens); // read input from pad
jamesheavey 59:fdc05d5778a6 240 breakout.update(pad); // update game
jamesheavey 59:fdc05d5778a6 241 render(); // draw new frame
jamesheavey 59:fdc05d5778a6 242 if (breakout.check_goal(pad) == true) { // if life lost flash screen
jamesheavey 58:a159cd976aca 243 flash_screen(lcd);
jamesheavey 58:a159cd976aca 244 }
jamesheavey 59:fdc05d5778a6 245 if (pad.check_event(Gamepad::BACK_PRESSED) == true) { // if BACK pressed, toggle pause
jamesheavey 58:a159cd976aca 246 pause = !pause;
jamesheavey 58:a159cd976aca 247 }
jamesheavey 59:fdc05d5778a6 248 while (pause == true) { // if pause is true, display pause screen
jamesheavey 58:a159cd976aca 249 lcd.clear();
jamesheavey 58:a159cd976aca 250 lcd.printString(" PAUSED ",0,2);
jamesheavey 58:a159cd976aca 251 lcd.refresh();
jamesheavey 59:fdc05d5778a6 252 if (pad.check_event(Gamepad::BACK_PRESSED) == true) { // if BACK pressed, toggle pause, leaving pause screen
jamesheavey 58:a159cd976aca 253 pause = !pause;
jamesheavey 58:a159cd976aca 254 }
jamesheavey 59:fdc05d5778a6 255 wait(0.3);
jamesheavey 58:a159cd976aca 256 }
jamesheavey 59:fdc05d5778a6 257 if (breakout.get_lives() == 0) { // when all lives lost, enter end screen
jamesheavey 59:fdc05d5778a6 258 pad.leds_off(); //turns last led off (doesnt run through and update board so last led doent turn off via lives leds
jamesheavey 60:63d69184ec0a 259 breakout.moveback_bricks();
jamesheavey 62:64559062e0ec 260 breakout.set_mult_zero();
jamesheavey 58:a159cd976aca 261 end_screen();
jamesheavey 58:a159cd976aca 262 }
jamesheavey 59:fdc05d5778a6 263 if (breakout.get_num_left() == 0) { // when all bricks destroyed, display victory screen
jamesheavey 60:63d69184ec0a 264 breakout.moveback_bricks();
jamesheavey 62:64559062e0ec 265 breakout.inc_mult();
jamesheavey 58:a159cd976aca 266 victory_screen();
jamesheavey 58:a159cd976aca 267 }
jamesheavey 58:a159cd976aca 268 wait(1.0f/fps);
jamesheavey 58:a159cd976aca 269 }
jamesheavey 50:3da51f34e253 270 }
jamesheavey 16:1761dfe801af 271
jamesheavey 64:c3426b417ad9 272 void end_screen()
jamesheavey 64:c3426b417ad9 273 {
jamesheavey 15:b867a6620f96 274 lcd.clear();
jamesheavey 64:c3426b417ad9 275 char buffer1[14];
jamesheavey 64:c3426b417ad9 276 sprintf(buffer1,"%2d",breakout.get_score());
jamesheavey 67:c362df66fac9 277 lcd.printString(buffer1,WIDTH/2 - 12,2);
jamesheavey 64:c3426b417ad9 278 lcd.printString(" RESTART? ",2,1);
jamesheavey 72:7254d2a8a1cd 279 lcd.printString(" PRESS START ",1,4);
jamesheavey 15:b867a6620f96 280 lcd.refresh();
jamesheavey 15:b867a6620f96 281 pad.tone(750.0,0.3);
jamesheavey 15:b867a6620f96 282 wait(0.4);
jamesheavey 15:b867a6620f96 283
jamesheavey 15:b867a6620f96 284 pad.tone(300.0,0.3);
jamesheavey 15:b867a6620f96 285 wait(0.4);
jamesheavey 10:9f445faa892c 286
jamesheavey 10:9f445faa892c 287 while (pad.check_event(Gamepad::START_PRESSED) == false) {
jamesheavey 10:9f445faa892c 288 lcd.clear();
jamesheavey 64:c3426b417ad9 289
jamesheavey 64:c3426b417ad9 290 lcd.printString(" RESTART? ",2,1); //print score here
jamesheavey 64:c3426b417ad9 291 lcd.printString(" PRESS START ",1,4);
jamesheavey 10:9f445faa892c 292 lcd.refresh();
jamesheavey 64:c3426b417ad9 293
jamesheavey 64:c3426b417ad9 294 wait(0.4);
jamesheavey 64:c3426b417ad9 295
jamesheavey 64:c3426b417ad9 296 lcd.clear();
jamesheavey 64:c3426b417ad9 297
jamesheavey 64:c3426b417ad9 298 char buffer1[14];
jamesheavey 64:c3426b417ad9 299 sprintf(buffer1,"%2d",breakout.get_score());
jamesheavey 67:c362df66fac9 300 lcd.printString(buffer1,WIDTH/2 - 12,2);
jamesheavey 64:c3426b417ad9 301 lcd.printString(" RESTART? ",2,1); //print score here
jamesheavey 64:c3426b417ad9 302 lcd.printString(" PRESS START ",1,4);
jamesheavey 64:c3426b417ad9 303 lcd.refresh();
jamesheavey 64:c3426b417ad9 304
jamesheavey 64:c3426b417ad9 305 wait(0.4);
jamesheavey 10:9f445faa892c 306 }
jamesheavey 64:c3426b417ad9 307 breakout.set_prev_score(0);
jamesheavey 49:31eb7807dbd3 308 title_screen();
jamesheavey 10:9f445faa892c 309 }
jamesheavey 10:9f445faa892c 310
jamesheavey 64:c3426b417ad9 311 void victory_screen()
jamesheavey 64:c3426b417ad9 312 {
jamesheavey 15:b867a6620f96 313 lcd.clear();
jamesheavey 64:c3426b417ad9 314 char buffer1[14];
jamesheavey 64:c3426b417ad9 315 sprintf(buffer1,"%2d",breakout.get_score());
jamesheavey 67:c362df66fac9 316 lcd.printString(buffer1,WIDTH/2 - 12,2);
jamesheavey 43:81d22f68dfae 317 lcd.printString(" VICTORY! ",2,1);
jamesheavey 47:1d1a827be81b 318 lcd.printString(" CONT = START ",0,4); // print score here
jamesheavey 47:1d1a827be81b 319 lcd.printString(" MENU = BACK ",0,5);
jamesheavey 15:b867a6620f96 320 lcd.refresh();
jamesheavey 22:fa2e0b58043a 321 pad.tone(2500.0,0.1);
jamesheavey 22:fa2e0b58043a 322 wait(0.4);
jamesheavey 15:b867a6620f96 323
jamesheavey 22:fa2e0b58043a 324 pad.tone(2500.0,0.1);
jamesheavey 22:fa2e0b58043a 325 wait(0.2);
jamesheavey 15:b867a6620f96 326
jamesheavey 15:b867a6620f96 327 pad.tone(4000.0,0.6);
jamesheavey 15:b867a6620f96 328 wait(0.6);
jamesheavey 43:81d22f68dfae 329 while (pad.check_event(Gamepad::START_PRESSED) || pad.check_event(Gamepad::BACK_PRESSED) == false) {
jamesheavey 13:418a71b24b37 330 lcd.clear();
jamesheavey 43:81d22f68dfae 331
jamesheavey 43:81d22f68dfae 332 lcd.printString(" VICTORY! ",2,1);
jamesheavey 47:1d1a827be81b 333 lcd.printString(" CONT = START ",0,4);
jamesheavey 47:1d1a827be81b 334 lcd.printString(" MENU = BACK ",0,5);
jamesheavey 43:81d22f68dfae 335
jamesheavey 13:418a71b24b37 336 lcd.refresh();
jamesheavey 15:b867a6620f96 337
jamesheavey 64:c3426b417ad9 338 wait(0.4);
jamesheavey 64:c3426b417ad9 339
jamesheavey 64:c3426b417ad9 340 lcd.clear();
jamesheavey 64:c3426b417ad9 341
jamesheavey 64:c3426b417ad9 342 sprintf(buffer1,"%2d",breakout.get_score());
jamesheavey 67:c362df66fac9 343 lcd.printString(buffer1,WIDTH/2 - 12,2);
jamesheavey 64:c3426b417ad9 344 lcd.printString(" VICTORY! ",2,1);
jamesheavey 64:c3426b417ad9 345 lcd.printString(" CONT = START ",0,4); // print score here
jamesheavey 64:c3426b417ad9 346 lcd.printString(" MENU = BACK ",0,5);
jamesheavey 64:c3426b417ad9 347 lcd.refresh();
jamesheavey 64:c3426b417ad9 348 pad.tone(2500.0,0.1);
jamesheavey 64:c3426b417ad9 349
jamesheavey 64:c3426b417ad9 350 lcd.refresh();
jamesheavey 64:c3426b417ad9 351
jamesheavey 64:c3426b417ad9 352 wait(0.4);
jamesheavey 64:c3426b417ad9 353
jamesheavey 43:81d22f68dfae 354 if (pad.check_event(Gamepad::START_PRESSED)) {
jamesheavey 64:c3426b417ad9 355 breakout.set_prev_score(breakout.get_score());
jamesheavey 72:7254d2a8a1cd 356 main_game(tilt,sens);
jamesheavey 43:81d22f68dfae 357 }
jamesheavey 43:81d22f68dfae 358 else if (pad.check_event(Gamepad::BACK_PRESSED)) {
jamesheavey 64:c3426b417ad9 359 breakout.set_prev_score(0);
jamesheavey 49:31eb7807dbd3 360 title_screen();
jamesheavey 43:81d22f68dfae 361 }
jamesheavey 13:418a71b24b37 362 }
jamesheavey 13:418a71b24b37 363 }
jamesheavey 13:418a71b24b37 364
jamesheavey 59:fdc05d5778a6 365 void flash_screen(N5110 &lcd) { // move to engine
jamesheavey 58:a159cd976aca 366 lcd.setBrightness(0);
jamesheavey 58:a159cd976aca 367 wait(0.1);
jamesheavey 58:a159cd976aca 368 lcd.setBrightness(1);
jamesheavey 58:a159cd976aca 369 wait(0.1);
jamesheavey 58:a159cd976aca 370 lcd.setBrightness(0);
jamesheavey 58:a159cd976aca 371 wait(0.1);
jamesheavey 47:1d1a827be81b 372 lcd.setBrightness(1);
jamesheavey 58:a159cd976aca 373 wait(0.1);
jamesheavey 58:a159cd976aca 374 lcd.setBrightness(0);
jamesheavey 58:a159cd976aca 375 wait(0.1);
jamesheavey 58:a159cd976aca 376 lcd.setBrightness(1);
jamesheavey 58:a159cd976aca 377 wait(0.1);
jamesheavey 58:a159cd976aca 378 lcd.setBrightness(0);
jamesheavey 58:a159cd976aca 379 wait(0.1);
jamesheavey 58:a159cd976aca 380 lcd.setBrightness(1);
jamesheavey 59:fdc05d5778a6 381 }
jamesheavey 59:fdc05d5778a6 382
jamesheavey 59:fdc05d5778a6 383 void countdown() {
jamesheavey 59:fdc05d5778a6 384 Bitmap three(three_data, 48, 84); // assign the 3 sprite data
jamesheavey 59:fdc05d5778a6 385 Bitmap two(two_data, 48, 84); // assign the 2 sprite data
jamesheavey 59:fdc05d5778a6 386 Bitmap one(one_data, 48, 84); // assign the 1 sprite data
jamesheavey 59:fdc05d5778a6 387
jamesheavey 59:fdc05d5778a6 388 lcd.clear();
jamesheavey 59:fdc05d5778a6 389 three.render(lcd, 0, 0); // render the 3
jamesheavey 59:fdc05d5778a6 390 lcd.refresh();
jamesheavey 59:fdc05d5778a6 391 pad.tone(500.0,0.5);
jamesheavey 59:fdc05d5778a6 392 wait(1); // wait 1 second
jamesheavey 59:fdc05d5778a6 393
jamesheavey 59:fdc05d5778a6 394 lcd.clear();
jamesheavey 59:fdc05d5778a6 395 two.render(lcd, 0, 0); // render 2
jamesheavey 59:fdc05d5778a6 396 lcd.refresh();
jamesheavey 59:fdc05d5778a6 397 pad.tone(500.0,0.5);
jamesheavey 59:fdc05d5778a6 398 wait(1); // wait 1 second
jamesheavey 59:fdc05d5778a6 399
jamesheavey 59:fdc05d5778a6 400 lcd.clear();
jamesheavey 59:fdc05d5778a6 401 one.render(lcd, 0, 0); // render 1
jamesheavey 59:fdc05d5778a6 402 lcd.refresh();
jamesheavey 59:fdc05d5778a6 403 pad.tone(1000.0,1);
jamesheavey 59:fdc05d5778a6 404 wait(1); // wait 1 second
jamesheavey 58:a159cd976aca 405 }