FINAL VERSION

Dependencies:   mbed

Committer:
jamesheavey
Date:
Sun May 05 15:17:38 2019 +0000
Revision:
64:c3426b417ad9
Parent:
62:64559062e0ec
Child:
67:c362df66fac9
end screen still runs out of memory, but scores work, add a double health black brick

Who changed what in which revision?

UserRevisionLine numberNew contents of line
jamesheavey 0:7d4d2023ed9c 1 ///////// pre-processor directives ////////
jamesheavey 0:7d4d2023ed9c 2 #include "mbed.h"
jamesheavey 0:7d4d2023ed9c 3 #include "Gamepad.h"
jamesheavey 0:7d4d2023ed9c 4 #include "N5110.h"
jamesheavey 27:1b5038b0a7a2 5 #include "BreakoutEngine.h"
jamesheavey 3:5719d0fe94ed 6 #include "Bitmap.h"
jamesheavey 57:d498dd835cfc 7 #include <iostream>
jamesheavey 8:1ab6d90c4d60 8 #include "Sprites.h"
jamesheavey 14:38560375d420 9 //#include "MotionControl.h"
jamesheavey 0:7d4d2023ed9c 10
jamesheavey 0:7d4d2023ed9c 11 #ifdef WITH_TESTING
jamesheavey 0:7d4d2023ed9c 12 # include "tests.h"
jamesheavey 0:7d4d2023ed9c 13 #endif
jamesheavey 0:7d4d2023ed9c 14
jamesheavey 9:f6f0f39538c7 15 #define PADDLE_WIDTH 15
jamesheavey 0:7d4d2023ed9c 16 #define PADDLE_HEIGHT 2
jamesheavey 0:7d4d2023ed9c 17 #define BALL_SIZE 2
jamesheavey 0:7d4d2023ed9c 18 #define BALL_SPEED 3
jamesheavey 0:7d4d2023ed9c 19
jamesheavey 0:7d4d2023ed9c 20 /////////////// structs /////////////////
jamesheavey 0:7d4d2023ed9c 21 struct UserInput {
jamesheavey 0:7d4d2023ed9c 22 Direction d;
jamesheavey 0:7d4d2023ed9c 23 float mag;
jamesheavey 0:7d4d2023ed9c 24 };
jamesheavey 0:7d4d2023ed9c 25 /////////////// objects ///////////////
jamesheavey 0:7d4d2023ed9c 26 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
jamesheavey 0:7d4d2023ed9c 27 Gamepad pad;
jamesheavey 27:1b5038b0a7a2 28 BreakoutEngine breakout;
jamesheavey 0:7d4d2023ed9c 29
jamesheavey 0:7d4d2023ed9c 30 ///////////// prototypes ///////////////
jamesheavey 0:7d4d2023ed9c 31 void init();
jamesheavey 0:7d4d2023ed9c 32 void update_game(UserInput input);
jamesheavey 0:7d4d2023ed9c 33 void render();
jamesheavey 53:8e3da0b58fe9 34 void main_menu();
jamesheavey 51:9d5c10a88b22 35 void settings();
jamesheavey 50:3da51f34e253 36 void how_to_play();
jamesheavey 10:9f445faa892c 37 void end_screen();
jamesheavey 58:a159cd976aca 38 void victory_screen();
jamesheavey 49:31eb7807dbd3 39 void title_screen();
jamesheavey 47:1d1a827be81b 40 void main_game(bool tilt);
jamesheavey 58:a159cd976aca 41 void flash_screen(N5110 &lcd);
jamesheavey 59:fdc05d5778a6 42 void countdown();
jamesheavey 47:1d1a827be81b 43
jamesheavey 47:1d1a827be81b 44 bool tilt = false;
jamesheavey 0:7d4d2023ed9c 45
jamesheavey 0:7d4d2023ed9c 46 ///////////// functions ////////////////
jamesheavey 0:7d4d2023ed9c 47 int main()
jamesheavey 0:7d4d2023ed9c 48 {
jamesheavey 0:7d4d2023ed9c 49 #ifdef WITH_TESTING
jamesheavey 0:7d4d2023ed9c 50 int number_of_failures = run_all_tests();
jamesheavey 0:7d4d2023ed9c 51
jamesheavey 0:7d4d2023ed9c 52 if(number_of_failures > 0) return number_of_failures;
jamesheavey 0:7d4d2023ed9c 53 #endif
jamesheavey 58:a159cd976aca 54
jamesheavey 58:a159cd976aca 55 init(); // initialise the gamepad
jamesheavey 58:a159cd976aca 56 title_screen(); // run the title screen
jamesheavey 3:5719d0fe94ed 57
jamesheavey 0:7d4d2023ed9c 58 }
jamesheavey 0:7d4d2023ed9c 59
jamesheavey 0:7d4d2023ed9c 60 // initialies all classes and libraries
jamesheavey 56:f9e586348e0b 61 void init()
jamesheavey 0:7d4d2023ed9c 62 {
jamesheavey 0:7d4d2023ed9c 63 // need to initialise LCD and Gamepad
jamesheavey 0:7d4d2023ed9c 64 lcd.init();
jamesheavey 0:7d4d2023ed9c 65 pad.init();
jamesheavey 64:c3426b417ad9 66 breakout.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_SIZE,pad.read_pot()*3+2); // init the objects
jamesheavey 0:7d4d2023ed9c 67
jamesheavey 0:7d4d2023ed9c 68 }
jamesheavey 0:7d4d2023ed9c 69
jamesheavey 0:7d4d2023ed9c 70 // this function draws each frame on the LCD
jamesheavey 0:7d4d2023ed9c 71 void render()
jamesheavey 0:7d4d2023ed9c 72 {
jamesheavey 0:7d4d2023ed9c 73 // clear screen, re-draw and refresh
jamesheavey 0:7d4d2023ed9c 74 lcd.clear();
jamesheavey 26:25eea19c5fbe 75 breakout.draw(lcd);
jamesheavey 0:7d4d2023ed9c 76 lcd.refresh();
jamesheavey 0:7d4d2023ed9c 77 }
jamesheavey 0:7d4d2023ed9c 78
jamesheavey 58:a159cd976aca 79 void title_screen() {
jamesheavey 58:a159cd976aca 80 tilt = false; // reset the tilt variable so that on start, joystick is default
jamesheavey 58:a159cd976aca 81
jamesheavey 58:a159cd976aca 82 Bitmap breakwhite(breakwhite_data, 48, 84); // assign the title screen sprites
jamesheavey 58:a159cd976aca 83 Bitmap breakblack(breakblack_data, 48, 84);
jamesheavey 58:a159cd976aca 84
jamesheavey 58:a159cd976aca 85 lcd.clear();
jamesheavey 58:a159cd976aca 86
jamesheavey 58:a159cd976aca 87 breakblack.render(lcd, 0, 0); // render the first frame
jamesheavey 58:a159cd976aca 88 lcd.refresh();
jamesheavey 58:a159cd976aca 89 pad.leds_off();
jamesheavey 58:a159cd976aca 90 wait(0.5);
jamesheavey 58:a159cd976aca 91
jamesheavey 58:a159cd976aca 92 while (pad.check_event(Gamepad::START_PRESSED) == false) { // while start is not pressed alternate sprites
jamesheavey 58:a159cd976aca 93
jamesheavey 58:a159cd976aca 94 lcd.clear();
jamesheavey 58:a159cd976aca 95
jamesheavey 58:a159cd976aca 96 breakwhite.render(lcd, 0, 0);
jamesheavey 58:a159cd976aca 97 lcd.refresh();
jamesheavey 58:a159cd976aca 98 pad.leds_on();
jamesheavey 58:a159cd976aca 99 wait(0.5);
jamesheavey 58:a159cd976aca 100
jamesheavey 58:a159cd976aca 101 lcd.clear();
jamesheavey 58:a159cd976aca 102
jamesheavey 58:a159cd976aca 103 breakblack.render(lcd, 0, 0);
jamesheavey 58:a159cd976aca 104 lcd.refresh();
jamesheavey 58:a159cd976aca 105 pad.leds_off();
jamesheavey 58:a159cd976aca 106 wait(0.5);
jamesheavey 58:a159cd976aca 107 }
jamesheavey 58:a159cd976aca 108
jamesheavey 58:a159cd976aca 109 pad.tone(750.0,0.3);
jamesheavey 58:a159cd976aca 110 wait(0.2);
jamesheavey 58:a159cd976aca 111 main_menu(); // load main menu
jamesheavey 58:a159cd976aca 112 }
jamesheavey 58:a159cd976aca 113
jamesheavey 58:a159cd976aca 114
jamesheavey 53:8e3da0b58fe9 115 void main_menu() {
jamesheavey 14:38560375d420 116
jamesheavey 50:3da51f34e253 117 lcd.clear();
jamesheavey 50:3da51f34e253 118 lcd.printString(" START ",0,2); // start with default as joystick
jamesheavey 50:3da51f34e253 119 lcd.printString(" SETTINGS ",0,3); // choose between joystick and tilt
jamesheavey 50:3da51f34e253 120 lcd.printString(" HOW TO PLAY ",0,4); // brief text on how to do stuff
jamesheavey 50:3da51f34e253 121 lcd.refresh();
jamesheavey 56:f9e586348e0b 122 wait(0.3);
jamesheavey 50:3da51f34e253 123
jamesheavey 53:8e3da0b58fe9 124 int pointer = 2;
jamesheavey 52:652b5f51319d 125
jamesheavey 58:a159cd976aca 126 while (pad.check_event(Gamepad::A_PRESSED) == false) {
jamesheavey 53:8e3da0b58fe9 127 lcd.clear();
jamesheavey 53:8e3da0b58fe9 128 lcd.printString(" START ",0,2); // start with default as joystick
jamesheavey 53:8e3da0b58fe9 129 lcd.printString(" SETTINGS ",0,3); // choose between joystick and tilt
jamesheavey 53:8e3da0b58fe9 130 lcd.printString(" HOW TO PLAY ",0,4); // brief text on how to do stuff
jamesheavey 56:f9e586348e0b 131 lcd.printString(" >",0,pointer);
jamesheavey 53:8e3da0b58fe9 132 lcd.refresh();
jamesheavey 53:8e3da0b58fe9 133 wait(0.1);
jamesheavey 58:a159cd976aca 134 if (pad.check_event(Gamepad::L_PRESSED) && pointer > 2) { // if L is pressed and pointer isnt already on START, move it up one line
jamesheavey 50:3da51f34e253 135 pointer -= 1;
jamesheavey 53:8e3da0b58fe9 136 pad.tone(750.0,0.3);
jamesheavey 53:8e3da0b58fe9 137 wait(0.1);
jamesheavey 58:a159cd976aca 138 } else if (pad.check_event(Gamepad::R_PRESSED) && pointer < 4) { // if R is pressed and pointer isnt already on HOW TO PLAY, move it down one line
jamesheavey 50:3da51f34e253 139 pointer += 1;
jamesheavey 53:8e3da0b58fe9 140 pad.tone(750.0,0.3);
jamesheavey 53:8e3da0b58fe9 141 wait(0.1);
jamesheavey 50:3da51f34e253 142 }
jamesheavey 3:5719d0fe94ed 143
jamesheavey 50:3da51f34e253 144 }
jamesheavey 58:a159cd976aca 145 if (pointer == 2) { // if START was selected on exit of the while loop, run main game with the appropriate tilt/joystick setting
jamesheavey 56:f9e586348e0b 146 pad.tone(750.0,0.3);
jamesheavey 52:652b5f51319d 147 main_game(tilt);
jamesheavey 51:9d5c10a88b22 148 }
jamesheavey 58:a159cd976aca 149 else if (pointer == 3){ // if SETTINGS was selected, enter the settings menu
jamesheavey 56:f9e586348e0b 150 pad.tone(750.0,0.3);
jamesheavey 51:9d5c10a88b22 151 settings();
jamesheavey 51:9d5c10a88b22 152 }
jamesheavey 58:a159cd976aca 153 else if (pointer == 4){ // if HOW TO PLAY WAS SELECTED, display instructions on how to play
jamesheavey 56:f9e586348e0b 154 pad.tone(750.0,0.3);
jamesheavey 51:9d5c10a88b22 155 how_to_play();
jamesheavey 51:9d5c10a88b22 156 }
jamesheavey 50:3da51f34e253 157 }
jamesheavey 50:3da51f34e253 158
jamesheavey 52:652b5f51319d 159 void settings() {
jamesheavey 50:3da51f34e253 160
jamesheavey 50:3da51f34e253 161 lcd.clear();
jamesheavey 58:a159cd976aca 162 lcd.printString(" JOYSTICK ",0,2); // choose joystick
jamesheavey 58:a159cd976aca 163 lcd.printString(" TILT ",0,3); // choose tilt
jamesheavey 50:3da51f34e253 164 lcd.refresh();
jamesheavey 55:b7bde601c23e 165 wait(0.3);
jamesheavey 53:8e3da0b58fe9 166
jamesheavey 53:8e3da0b58fe9 167 int pointer = 2;
jamesheavey 52:652b5f51319d 168
jamesheavey 58:a159cd976aca 169 while (pad.check_event(Gamepad::B_PRESSED) == false) { // while B is not pressed to return to main menu
jamesheavey 53:8e3da0b58fe9 170 lcd.clear();
jamesheavey 58:a159cd976aca 171 lcd.printString(" JOYSTICK ",0,2); // choose joystick
jamesheavey 58:a159cd976aca 172 lcd.printString(" TILT ",0,3); // choose tilt
jamesheavey 56:f9e586348e0b 173 lcd.printString(" >",0,pointer);
jamesheavey 53:8e3da0b58fe9 174 lcd.refresh();
jamesheavey 53:8e3da0b58fe9 175 wait(0.1);
jamesheavey 58:a159cd976aca 176 if (pad.check_event(Gamepad::L_PRESSED) && pointer > 2) { // if L is pressed and pointer isnt already on JOYSTICK, move it up one line
jamesheavey 50:3da51f34e253 177 pointer -= 1;
jamesheavey 53:8e3da0b58fe9 178 pad.tone(750.0,0.3);
jamesheavey 53:8e3da0b58fe9 179 wait(0.1);
jamesheavey 58:a159cd976aca 180 } else if (pad.check_event(Gamepad::R_PRESSED) && pointer < 3) { // if R is pressed and pointer isnt already on TILT, move it down one line
jamesheavey 50:3da51f34e253 181 pointer += 1;
jamesheavey 53:8e3da0b58fe9 182 pad.tone(750.0,0.3);
jamesheavey 53:8e3da0b58fe9 183 wait(0.1);
jamesheavey 50:3da51f34e253 184 }
jamesheavey 16:1761dfe801af 185
jamesheavey 58:a159cd976aca 186 if (pad.check_event(Gamepad::A_PRESSED)) { // if A is pressed, switch the tilt option accordingly
jamesheavey 56:f9e586348e0b 187 pad.tone(750.0,0.3);
jamesheavey 56:f9e586348e0b 188 wait(0.1);
jamesheavey 58:a159cd976aca 189 if (pointer == 2) { // if A is pressed on JOYSTICK, tilt = false
jamesheavey 57:d498dd835cfc 190 tilt = false;
jamesheavey 57:d498dd835cfc 191 }
jamesheavey 58:a159cd976aca 192 else if (pointer == 3) { // if A is pressed on TILT, tilt == true
jamesheavey 57:d498dd835cfc 193 tilt = true;
jamesheavey 57:d498dd835cfc 194 }
jamesheavey 58:a159cd976aca 195 }
jamesheavey 55:b7bde601c23e 196
jamesheavey 58:a159cd976aca 197 if (pad.check_event(Gamepad::B_PRESSED)) { // when B is pressed return to main menu
jamesheavey 56:f9e586348e0b 198 pad.tone(750.0,0.3);
jamesheavey 50:3da51f34e253 199 main_menu();
jamesheavey 16:1761dfe801af 200 }
jamesheavey 0:7d4d2023ed9c 201 }
jamesheavey 10:9f445faa892c 202 }
jamesheavey 10:9f445faa892c 203
jamesheavey 52:652b5f51319d 204 void how_to_play() {
jamesheavey 58:a159cd976aca 205 while (pad.check_event(Gamepad::B_PRESSED) == false) { // while B is not pressed to return to main menu display instruction on how to interact with the game
jamesheavey 50:3da51f34e253 206 lcd.clear();
jamesheavey 50:3da51f34e253 207 lcd.printString(" explain ",2,2);
jamesheavey 50:3da51f34e253 208 lcd.printString(" PRESS B ",1,4);
jamesheavey 50:3da51f34e253 209 lcd.refresh();
jamesheavey 53:8e3da0b58fe9 210 wait(0.1);
jamesheavey 50:3da51f34e253 211 }
jamesheavey 58:a159cd976aca 212 main_menu(); // when B is pressed, the loop is exited and main menu is entered once again
jamesheavey 58:a159cd976aca 213 }
jamesheavey 58:a159cd976aca 214
jamesheavey 58:a159cd976aca 215
jamesheavey 58:a159cd976aca 216 void main_game(bool tilt) {
jamesheavey 58:a159cd976aca 217 int fps = 8; // frames per second
jamesheavey 58:a159cd976aca 218 bool pause = false; // set pause screen to false
jamesheavey 58:a159cd976aca 219
jamesheavey 58:a159cd976aca 220 lcd.setBrightness(1);
jamesheavey 58:a159cd976aca 221
jamesheavey 59:fdc05d5778a6 222 countdown(); // run the countdown
jamesheavey 58:a159cd976aca 223
jamesheavey 58:a159cd976aca 224 render(); // first draw the initial frame
jamesheavey 58:a159cd976aca 225 wait(1.0f/fps); // and wait for one frame period
jamesheavey 58:a159cd976aca 226
jamesheavey 58:a159cd976aca 227
jamesheavey 58:a159cd976aca 228 // game loop - read input, update the game state and render the display
jamesheavey 58:a159cd976aca 229 while (1) {
jamesheavey 59:fdc05d5778a6 230 breakout.read_input(pad,tilt); // read input from pad
jamesheavey 59:fdc05d5778a6 231 breakout.update(pad); // update game
jamesheavey 59:fdc05d5778a6 232 render(); // draw new frame
jamesheavey 59:fdc05d5778a6 233 if (breakout.check_goal(pad) == true) { // if life lost flash screen
jamesheavey 58:a159cd976aca 234 flash_screen(lcd);
jamesheavey 58:a159cd976aca 235 }
jamesheavey 59:fdc05d5778a6 236 if (pad.check_event(Gamepad::BACK_PRESSED) == true) { // if BACK pressed, toggle pause
jamesheavey 58:a159cd976aca 237 pause = !pause;
jamesheavey 58:a159cd976aca 238 }
jamesheavey 59:fdc05d5778a6 239 while (pause == true) { // if pause is true, display pause screen
jamesheavey 58:a159cd976aca 240 lcd.clear();
jamesheavey 58:a159cd976aca 241 lcd.printString(" PAUSED ",0,2);
jamesheavey 58:a159cd976aca 242 lcd.refresh();
jamesheavey 59:fdc05d5778a6 243 if (pad.check_event(Gamepad::BACK_PRESSED) == true) { // if BACK pressed, toggle pause, leaving pause screen
jamesheavey 58:a159cd976aca 244 pause = !pause;
jamesheavey 58:a159cd976aca 245 }
jamesheavey 59:fdc05d5778a6 246 wait(0.3);
jamesheavey 58:a159cd976aca 247 }
jamesheavey 59:fdc05d5778a6 248 if (breakout.get_lives() == 0) { // when all lives lost, enter end screen
jamesheavey 59:fdc05d5778a6 249 pad.leds_off(); //turns last led off (doesnt run through and update board so last led doent turn off via lives leds
jamesheavey 60:63d69184ec0a 250 breakout.moveback_bricks();
jamesheavey 62:64559062e0ec 251 breakout.set_mult_zero();
jamesheavey 58:a159cd976aca 252 end_screen();
jamesheavey 58:a159cd976aca 253 }
jamesheavey 59:fdc05d5778a6 254 if (breakout.get_num_left() == 0) { // when all bricks destroyed, display victory screen
jamesheavey 60:63d69184ec0a 255 breakout.moveback_bricks();
jamesheavey 62:64559062e0ec 256 breakout.inc_mult();
jamesheavey 58:a159cd976aca 257 victory_screen();
jamesheavey 58:a159cd976aca 258 }
jamesheavey 58:a159cd976aca 259 wait(1.0f/fps);
jamesheavey 58:a159cd976aca 260 }
jamesheavey 50:3da51f34e253 261 }
jamesheavey 16:1761dfe801af 262
jamesheavey 64:c3426b417ad9 263 void end_screen()
jamesheavey 64:c3426b417ad9 264 {
jamesheavey 15:b867a6620f96 265 lcd.clear();
jamesheavey 64:c3426b417ad9 266 char buffer1[14];
jamesheavey 64:c3426b417ad9 267 sprintf(buffer1,"%2d",breakout.get_score());
jamesheavey 64:c3426b417ad9 268 lcd.printString(buffer1,WIDTH/2,2);
jamesheavey 64:c3426b417ad9 269 lcd.printString(" RESTART? ",2,1);
jamesheavey 15:b867a6620f96 270 lcd.printString(" PRESS START ",1,4);
jamesheavey 15:b867a6620f96 271 lcd.refresh();
jamesheavey 15:b867a6620f96 272 pad.tone(750.0,0.3);
jamesheavey 15:b867a6620f96 273 wait(0.4);
jamesheavey 15:b867a6620f96 274
jamesheavey 15:b867a6620f96 275 pad.tone(300.0,0.3);
jamesheavey 15:b867a6620f96 276 wait(0.4);
jamesheavey 10:9f445faa892c 277
jamesheavey 10:9f445faa892c 278 while (pad.check_event(Gamepad::START_PRESSED) == false) {
jamesheavey 10:9f445faa892c 279 lcd.clear();
jamesheavey 64:c3426b417ad9 280
jamesheavey 64:c3426b417ad9 281 lcd.printString(" RESTART? ",2,1); //print score here
jamesheavey 64:c3426b417ad9 282 lcd.printString(" PRESS START ",1,4);
jamesheavey 10:9f445faa892c 283 lcd.refresh();
jamesheavey 64:c3426b417ad9 284
jamesheavey 64:c3426b417ad9 285 wait(0.4);
jamesheavey 64:c3426b417ad9 286
jamesheavey 64:c3426b417ad9 287 lcd.clear();
jamesheavey 64:c3426b417ad9 288
jamesheavey 64:c3426b417ad9 289 char buffer1[14];
jamesheavey 64:c3426b417ad9 290 sprintf(buffer1,"%2d",breakout.get_score());
jamesheavey 64:c3426b417ad9 291 lcd.printString(buffer1,WIDTH/2,2);
jamesheavey 64:c3426b417ad9 292 lcd.printString(" RESTART? ",2,1); //print score here
jamesheavey 64:c3426b417ad9 293 lcd.printString(" PRESS START ",1,4);
jamesheavey 64:c3426b417ad9 294 lcd.refresh();
jamesheavey 64:c3426b417ad9 295
jamesheavey 64:c3426b417ad9 296 wait(0.4);
jamesheavey 10:9f445faa892c 297 }
jamesheavey 64:c3426b417ad9 298 breakout.set_prev_score(0);
jamesheavey 49:31eb7807dbd3 299 title_screen();
jamesheavey 10:9f445faa892c 300 }
jamesheavey 10:9f445faa892c 301
jamesheavey 64:c3426b417ad9 302 void victory_screen()
jamesheavey 64:c3426b417ad9 303 {
jamesheavey 15:b867a6620f96 304 lcd.clear();
jamesheavey 64:c3426b417ad9 305 char buffer1[14];
jamesheavey 64:c3426b417ad9 306 sprintf(buffer1,"%2d",breakout.get_score());
jamesheavey 64:c3426b417ad9 307 lcd.printString(buffer1,WIDTH/2,2);
jamesheavey 43:81d22f68dfae 308 lcd.printString(" VICTORY! ",2,1);
jamesheavey 47:1d1a827be81b 309 lcd.printString(" CONT = START ",0,4); // print score here
jamesheavey 47:1d1a827be81b 310 lcd.printString(" MENU = BACK ",0,5);
jamesheavey 15:b867a6620f96 311 lcd.refresh();
jamesheavey 22:fa2e0b58043a 312 pad.tone(2500.0,0.1);
jamesheavey 22:fa2e0b58043a 313 wait(0.4);
jamesheavey 15:b867a6620f96 314
jamesheavey 22:fa2e0b58043a 315 pad.tone(2500.0,0.1);
jamesheavey 22:fa2e0b58043a 316 wait(0.2);
jamesheavey 15:b867a6620f96 317
jamesheavey 15:b867a6620f96 318 pad.tone(4000.0,0.6);
jamesheavey 15:b867a6620f96 319 wait(0.6);
jamesheavey 43:81d22f68dfae 320 while (pad.check_event(Gamepad::START_PRESSED) || pad.check_event(Gamepad::BACK_PRESSED) == false) {
jamesheavey 13:418a71b24b37 321 lcd.clear();
jamesheavey 43:81d22f68dfae 322
jamesheavey 43:81d22f68dfae 323 lcd.printString(" VICTORY! ",2,1);
jamesheavey 47:1d1a827be81b 324 lcd.printString(" CONT = START ",0,4);
jamesheavey 47:1d1a827be81b 325 lcd.printString(" MENU = BACK ",0,5);
jamesheavey 43:81d22f68dfae 326
jamesheavey 13:418a71b24b37 327 lcd.refresh();
jamesheavey 15:b867a6620f96 328
jamesheavey 64:c3426b417ad9 329 wait(0.4);
jamesheavey 64:c3426b417ad9 330
jamesheavey 64:c3426b417ad9 331 lcd.clear();
jamesheavey 64:c3426b417ad9 332
jamesheavey 64:c3426b417ad9 333 sprintf(buffer1,"%2d",breakout.get_score());
jamesheavey 64:c3426b417ad9 334 lcd.printString(buffer1,WIDTH/2,2);
jamesheavey 64:c3426b417ad9 335 lcd.printString(" VICTORY! ",2,1);
jamesheavey 64:c3426b417ad9 336 lcd.printString(" CONT = START ",0,4); // print score here
jamesheavey 64:c3426b417ad9 337 lcd.printString(" MENU = BACK ",0,5);
jamesheavey 64:c3426b417ad9 338 lcd.refresh();
jamesheavey 64:c3426b417ad9 339 pad.tone(2500.0,0.1);
jamesheavey 64:c3426b417ad9 340
jamesheavey 64:c3426b417ad9 341 lcd.refresh();
jamesheavey 64:c3426b417ad9 342
jamesheavey 64:c3426b417ad9 343 wait(0.4);
jamesheavey 64:c3426b417ad9 344
jamesheavey 43:81d22f68dfae 345 if (pad.check_event(Gamepad::START_PRESSED)) {
jamesheavey 64:c3426b417ad9 346 breakout.set_prev_score(breakout.get_score());
jamesheavey 55:b7bde601c23e 347 main_game(tilt);
jamesheavey 43:81d22f68dfae 348 }
jamesheavey 43:81d22f68dfae 349 else if (pad.check_event(Gamepad::BACK_PRESSED)) {
jamesheavey 64:c3426b417ad9 350 breakout.set_prev_score(0);
jamesheavey 49:31eb7807dbd3 351 title_screen();
jamesheavey 43:81d22f68dfae 352 }
jamesheavey 13:418a71b24b37 353 }
jamesheavey 13:418a71b24b37 354 }
jamesheavey 13:418a71b24b37 355
jamesheavey 59:fdc05d5778a6 356 void flash_screen(N5110 &lcd) { // move to engine
jamesheavey 58:a159cd976aca 357 lcd.setBrightness(0);
jamesheavey 58:a159cd976aca 358 wait(0.1);
jamesheavey 58:a159cd976aca 359 lcd.setBrightness(1);
jamesheavey 58:a159cd976aca 360 wait(0.1);
jamesheavey 58:a159cd976aca 361 lcd.setBrightness(0);
jamesheavey 58:a159cd976aca 362 wait(0.1);
jamesheavey 47:1d1a827be81b 363 lcd.setBrightness(1);
jamesheavey 58:a159cd976aca 364 wait(0.1);
jamesheavey 58:a159cd976aca 365 lcd.setBrightness(0);
jamesheavey 58:a159cd976aca 366 wait(0.1);
jamesheavey 58:a159cd976aca 367 lcd.setBrightness(1);
jamesheavey 58:a159cd976aca 368 wait(0.1);
jamesheavey 58:a159cd976aca 369 lcd.setBrightness(0);
jamesheavey 58:a159cd976aca 370 wait(0.1);
jamesheavey 58:a159cd976aca 371 lcd.setBrightness(1);
jamesheavey 59:fdc05d5778a6 372 }
jamesheavey 59:fdc05d5778a6 373
jamesheavey 59:fdc05d5778a6 374 void countdown() {
jamesheavey 59:fdc05d5778a6 375 Bitmap three(three_data, 48, 84); // assign the 3 sprite data
jamesheavey 59:fdc05d5778a6 376 Bitmap two(two_data, 48, 84); // assign the 2 sprite data
jamesheavey 59:fdc05d5778a6 377 Bitmap one(one_data, 48, 84); // assign the 1 sprite data
jamesheavey 59:fdc05d5778a6 378
jamesheavey 59:fdc05d5778a6 379 lcd.clear();
jamesheavey 59:fdc05d5778a6 380 three.render(lcd, 0, 0); // render the 3
jamesheavey 59:fdc05d5778a6 381 lcd.refresh();
jamesheavey 59:fdc05d5778a6 382 pad.tone(500.0,0.5);
jamesheavey 59:fdc05d5778a6 383 wait(1); // wait 1 second
jamesheavey 59:fdc05d5778a6 384
jamesheavey 59:fdc05d5778a6 385 lcd.clear();
jamesheavey 59:fdc05d5778a6 386 two.render(lcd, 0, 0); // render 2
jamesheavey 59:fdc05d5778a6 387 lcd.refresh();
jamesheavey 59:fdc05d5778a6 388 pad.tone(500.0,0.5);
jamesheavey 59:fdc05d5778a6 389 wait(1); // wait 1 second
jamesheavey 59:fdc05d5778a6 390
jamesheavey 59:fdc05d5778a6 391 lcd.clear();
jamesheavey 59:fdc05d5778a6 392 one.render(lcd, 0, 0); // render 1
jamesheavey 59:fdc05d5778a6 393 lcd.refresh();
jamesheavey 59:fdc05d5778a6 394 pad.tone(1000.0,1);
jamesheavey 59:fdc05d5778a6 395 wait(1); // wait 1 second
jamesheavey 58:a159cd976aca 396 }