James Heavey
/
EL17JH
FINAL VERSION
main.cpp@13:418a71b24b37, 2019-04-23 (annotated)
- Committer:
- jamesheavey
- Date:
- Tue Apr 23 07:42:44 2019 +0000
- Revision:
- 13:418a71b24b37
- Parent:
- 12:f714a9e8c55b
- Child:
- 14:38560375d420
victory screen added, brick collision fixed
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
jamesheavey | 0:7d4d2023ed9c | 1 | ///////// pre-processor directives //////// |
jamesheavey | 0:7d4d2023ed9c | 2 | #include "mbed.h" |
jamesheavey | 0:7d4d2023ed9c | 3 | #include "Gamepad.h" |
jamesheavey | 0:7d4d2023ed9c | 4 | #include "N5110.h" |
jamesheavey | 0:7d4d2023ed9c | 5 | #include "PongEngine.h" |
jamesheavey | 3:5719d0fe94ed | 6 | #include "Bitmap.h" |
jamesheavey | 4:6bd488b5b31a | 7 | #include<iostream> |
jamesheavey | 8:1ab6d90c4d60 | 8 | #include "Sprites.h" |
jamesheavey | 0:7d4d2023ed9c | 9 | |
jamesheavey | 0:7d4d2023ed9c | 10 | #ifdef WITH_TESTING |
jamesheavey | 0:7d4d2023ed9c | 11 | # include "tests.h" |
jamesheavey | 0:7d4d2023ed9c | 12 | #endif |
jamesheavey | 0:7d4d2023ed9c | 13 | |
jamesheavey | 9:f6f0f39538c7 | 14 | #define PADDLE_WIDTH 15 |
jamesheavey | 0:7d4d2023ed9c | 15 | #define PADDLE_HEIGHT 2 |
jamesheavey | 0:7d4d2023ed9c | 16 | #define BALL_SIZE 2 |
jamesheavey | 0:7d4d2023ed9c | 17 | #define BALL_SPEED 3 |
jamesheavey | 0:7d4d2023ed9c | 18 | |
jamesheavey | 0:7d4d2023ed9c | 19 | /////////////// structs ///////////////// |
jamesheavey | 0:7d4d2023ed9c | 20 | struct UserInput { |
jamesheavey | 0:7d4d2023ed9c | 21 | Direction d; |
jamesheavey | 0:7d4d2023ed9c | 22 | float mag; |
jamesheavey | 0:7d4d2023ed9c | 23 | }; |
jamesheavey | 0:7d4d2023ed9c | 24 | /////////////// objects /////////////// |
jamesheavey | 0:7d4d2023ed9c | 25 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
jamesheavey | 0:7d4d2023ed9c | 26 | Gamepad pad; |
jamesheavey | 0:7d4d2023ed9c | 27 | PongEngine pong; |
jamesheavey | 0:7d4d2023ed9c | 28 | |
jamesheavey | 0:7d4d2023ed9c | 29 | ///////////// prototypes /////////////// |
jamesheavey | 0:7d4d2023ed9c | 30 | void init(); |
jamesheavey | 0:7d4d2023ed9c | 31 | void update_game(UserInput input); |
jamesheavey | 0:7d4d2023ed9c | 32 | void render(); |
jamesheavey | 0:7d4d2023ed9c | 33 | void welcome(); |
jamesheavey | 10:9f445faa892c | 34 | void end_screen(); |
jamesheavey | 10:9f445faa892c | 35 | void main_menu(); |
jamesheavey | 0:7d4d2023ed9c | 36 | |
jamesheavey | 0:7d4d2023ed9c | 37 | ///////////// functions //////////////// |
jamesheavey | 0:7d4d2023ed9c | 38 | int main() |
jamesheavey | 0:7d4d2023ed9c | 39 | { |
jamesheavey | 0:7d4d2023ed9c | 40 | #ifdef WITH_TESTING |
jamesheavey | 0:7d4d2023ed9c | 41 | int number_of_failures = run_all_tests(); |
jamesheavey | 0:7d4d2023ed9c | 42 | |
jamesheavey | 0:7d4d2023ed9c | 43 | if(number_of_failures > 0) return number_of_failures; |
jamesheavey | 0:7d4d2023ed9c | 44 | #endif |
jamesheavey | 10:9f445faa892c | 45 | main_menu(); |
jamesheavey | 3:5719d0fe94ed | 46 | |
jamesheavey | 0:7d4d2023ed9c | 47 | } |
jamesheavey | 0:7d4d2023ed9c | 48 | |
jamesheavey | 0:7d4d2023ed9c | 49 | // initialies all classes and libraries |
jamesheavey | 0:7d4d2023ed9c | 50 | void init() |
jamesheavey | 0:7d4d2023ed9c | 51 | { |
jamesheavey | 0:7d4d2023ed9c | 52 | // need to initialise LCD and Gamepad |
jamesheavey | 0:7d4d2023ed9c | 53 | lcd.init(); |
jamesheavey | 0:7d4d2023ed9c | 54 | pad.init(); |
jamesheavey | 0:7d4d2023ed9c | 55 | |
jamesheavey | 0:7d4d2023ed9c | 56 | // initialise the game with correct ball and paddle sizes |
jamesheavey | 0:7d4d2023ed9c | 57 | pong.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_SIZE,BALL_SPEED); |
jamesheavey | 0:7d4d2023ed9c | 58 | |
jamesheavey | 0:7d4d2023ed9c | 59 | } |
jamesheavey | 0:7d4d2023ed9c | 60 | |
jamesheavey | 0:7d4d2023ed9c | 61 | // this function draws each frame on the LCD |
jamesheavey | 0:7d4d2023ed9c | 62 | void render() |
jamesheavey | 0:7d4d2023ed9c | 63 | { |
jamesheavey | 0:7d4d2023ed9c | 64 | // clear screen, re-draw and refresh |
jamesheavey | 0:7d4d2023ed9c | 65 | lcd.clear(); |
jamesheavey | 0:7d4d2023ed9c | 66 | pong.draw(lcd); |
jamesheavey | 0:7d4d2023ed9c | 67 | lcd.refresh(); |
jamesheavey | 0:7d4d2023ed9c | 68 | } |
jamesheavey | 0:7d4d2023ed9c | 69 | |
jamesheavey | 0:7d4d2023ed9c | 70 | // simple splash screen displayed on start-up |
jamesheavey | 0:7d4d2023ed9c | 71 | void welcome() { |
jamesheavey | 3:5719d0fe94ed | 72 | Bitmap breakwhite(breakwhite_data, 48, 84); |
jamesheavey | 3:5719d0fe94ed | 73 | Bitmap breakblack(breakblack_data, 48, 84); |
jamesheavey | 0:7d4d2023ed9c | 74 | |
jamesheavey | 0:7d4d2023ed9c | 75 | // wait flashing LEDs until start button is pressed |
jamesheavey | 9:f6f0f39538c7 | 76 | while (pad.check_event(Gamepad::START_PRESSED) == false) { |
jamesheavey | 3:5719d0fe94ed | 77 | lcd.clear(); |
jamesheavey | 3:5719d0fe94ed | 78 | |
jamesheavey | 3:5719d0fe94ed | 79 | breakwhite.render(lcd, 0, 0); |
jamesheavey | 3:5719d0fe94ed | 80 | lcd.printString(" PRESS START ",2,5); |
jamesheavey | 3:5719d0fe94ed | 81 | lcd.refresh(); |
jamesheavey | 0:7d4d2023ed9c | 82 | pad.leds_on(); |
jamesheavey | 3:5719d0fe94ed | 83 | wait(0.5); |
jamesheavey | 3:5719d0fe94ed | 84 | |
jamesheavey | 3:5719d0fe94ed | 85 | lcd.clear(); |
jamesheavey | 3:5719d0fe94ed | 86 | |
jamesheavey | 3:5719d0fe94ed | 87 | breakblack.render(lcd, 0, 0); |
jamesheavey | 3:5719d0fe94ed | 88 | lcd.printString(" PRESS START ",2,5); |
jamesheavey | 3:5719d0fe94ed | 89 | lcd.refresh(); |
jamesheavey | 0:7d4d2023ed9c | 90 | pad.leds_off(); |
jamesheavey | 3:5719d0fe94ed | 91 | wait(0.5); |
jamesheavey | 3:5719d0fe94ed | 92 | |
jamesheavey | 0:7d4d2023ed9c | 93 | } |
jamesheavey | 0:7d4d2023ed9c | 94 | |
jamesheavey | 10:9f445faa892c | 95 | } |
jamesheavey | 10:9f445faa892c | 96 | |
jamesheavey | 10:9f445faa892c | 97 | void end_screen() { |
jamesheavey | 10:9f445faa892c | 98 | |
jamesheavey | 10:9f445faa892c | 99 | while (pad.check_event(Gamepad::START_PRESSED) == false) { |
jamesheavey | 10:9f445faa892c | 100 | lcd.clear(); |
jamesheavey | 10:9f445faa892c | 101 | lcd.printString(" RESTART? ",2,2); |
jamesheavey | 10:9f445faa892c | 102 | lcd.printString(" PRESS START ",1,4); |
jamesheavey | 10:9f445faa892c | 103 | lcd.refresh(); |
jamesheavey | 10:9f445faa892c | 104 | // if (pad.check_event(Gamepad::START_PRESSED == true) { |
jamesheavey | 10:9f445faa892c | 105 | // return true; |
jamesheavey | 10:9f445faa892c | 106 | // } |
jamesheavey | 10:9f445faa892c | 107 | // else if (pad.check_event(Gamepad::BACK_PRESSED == true) { |
jamesheavey | 10:9f445faa892c | 108 | // return false; |
jamesheavey | 10:9f445faa892c | 109 | // } |
jamesheavey | 10:9f445faa892c | 110 | |
jamesheavey | 10:9f445faa892c | 111 | } |
jamesheavey | 10:9f445faa892c | 112 | main_menu(); |
jamesheavey | 10:9f445faa892c | 113 | } |
jamesheavey | 10:9f445faa892c | 114 | |
jamesheavey | 13:418a71b24b37 | 115 | void victory_screen() { |
jamesheavey | 13:418a71b24b37 | 116 | |
jamesheavey | 13:418a71b24b37 | 117 | while (pad.check_event(Gamepad::START_PRESSED) == false) { |
jamesheavey | 13:418a71b24b37 | 118 | lcd.clear(); |
jamesheavey | 13:418a71b24b37 | 119 | lcd.printString(" VICTORY! ",2,2); |
jamesheavey | 13:418a71b24b37 | 120 | lcd.refresh(); |
jamesheavey | 13:418a71b24b37 | 121 | // if (pad.check_event(Gamepad::START_PRESSED == true) { |
jamesheavey | 13:418a71b24b37 | 122 | // return true; |
jamesheavey | 13:418a71b24b37 | 123 | // } |
jamesheavey | 13:418a71b24b37 | 124 | // else if (pad.check_event(Gamepad::BACK_PRESSED == true) { |
jamesheavey | 13:418a71b24b37 | 125 | // return false; |
jamesheavey | 13:418a71b24b37 | 126 | // } |
jamesheavey | 13:418a71b24b37 | 127 | |
jamesheavey | 13:418a71b24b37 | 128 | } |
jamesheavey | 13:418a71b24b37 | 129 | main_menu(); |
jamesheavey | 13:418a71b24b37 | 130 | } |
jamesheavey | 13:418a71b24b37 | 131 | |
jamesheavey | 10:9f445faa892c | 132 | void main_menu() { |
jamesheavey | 10:9f445faa892c | 133 | int fps = 8; // frames per second |
jamesheavey | 10:9f445faa892c | 134 | bool pause = false; |
jamesheavey | 10:9f445faa892c | 135 | init(); // initialise and then display welcome screen... |
jamesheavey | 10:9f445faa892c | 136 | welcome(); // waiting for the user to start |
jamesheavey | 10:9f445faa892c | 137 | |
jamesheavey | 10:9f445faa892c | 138 | Bitmap three(three_data, 48, 84); |
jamesheavey | 10:9f445faa892c | 139 | Bitmap two(two_data, 48, 84); |
jamesheavey | 10:9f445faa892c | 140 | Bitmap one(one_data, 48, 84); |
jamesheavey | 10:9f445faa892c | 141 | |
jamesheavey | 10:9f445faa892c | 142 | lcd.clear(); |
jamesheavey | 10:9f445faa892c | 143 | three.render(lcd, 0, 0); |
jamesheavey | 10:9f445faa892c | 144 | lcd.refresh(); |
jamesheavey | 10:9f445faa892c | 145 | wait(1); |
jamesheavey | 10:9f445faa892c | 146 | |
jamesheavey | 10:9f445faa892c | 147 | lcd.clear(); |
jamesheavey | 10:9f445faa892c | 148 | two.render(lcd, 0, 0); |
jamesheavey | 10:9f445faa892c | 149 | lcd.refresh(); |
jamesheavey | 10:9f445faa892c | 150 | wait(1); |
jamesheavey | 10:9f445faa892c | 151 | |
jamesheavey | 10:9f445faa892c | 152 | lcd.clear(); |
jamesheavey | 10:9f445faa892c | 153 | one.render(lcd, 0, 0); |
jamesheavey | 10:9f445faa892c | 154 | lcd.refresh(); |
jamesheavey | 10:9f445faa892c | 155 | wait(1); |
jamesheavey | 10:9f445faa892c | 156 | |
jamesheavey | 10:9f445faa892c | 157 | render(); // first draw the initial frame |
jamesheavey | 10:9f445faa892c | 158 | wait(1.0f/fps); // and wait for one frame period |
jamesheavey | 10:9f445faa892c | 159 | |
jamesheavey | 10:9f445faa892c | 160 | |
jamesheavey | 10:9f445faa892c | 161 | // game loop - read input, update the game state and render the display |
jamesheavey | 10:9f445faa892c | 162 | while (1) { |
jamesheavey | 10:9f445faa892c | 163 | pong.read_input(pad); |
jamesheavey | 10:9f445faa892c | 164 | pong.update(pad); |
jamesheavey | 10:9f445faa892c | 165 | render(); |
jamesheavey | 12:f714a9e8c55b | 166 | if (pong.check_goal(pad) == true) { |
jamesheavey | 12:f714a9e8c55b | 167 | lcd.setBrightness(0); |
jamesheavey | 12:f714a9e8c55b | 168 | wait(0.1); |
jamesheavey | 12:f714a9e8c55b | 169 | lcd.setBrightness(1); |
jamesheavey | 12:f714a9e8c55b | 170 | wait(0.1); |
jamesheavey | 12:f714a9e8c55b | 171 | lcd.setBrightness(0); |
jamesheavey | 12:f714a9e8c55b | 172 | wait(0.1); |
jamesheavey | 12:f714a9e8c55b | 173 | lcd.setBrightness(1); |
jamesheavey | 12:f714a9e8c55b | 174 | wait(0.1); |
jamesheavey | 12:f714a9e8c55b | 175 | lcd.setBrightness(0); |
jamesheavey | 12:f714a9e8c55b | 176 | wait(0.1); |
jamesheavey | 12:f714a9e8c55b | 177 | lcd.setBrightness(1); |
jamesheavey | 12:f714a9e8c55b | 178 | wait(0.1); |
jamesheavey | 12:f714a9e8c55b | 179 | lcd.setBrightness(0); |
jamesheavey | 12:f714a9e8c55b | 180 | wait(0.1); |
jamesheavey | 12:f714a9e8c55b | 181 | lcd.setBrightness(1); |
jamesheavey | 12:f714a9e8c55b | 182 | } |
jamesheavey | 10:9f445faa892c | 183 | if (pad.check_event(Gamepad::BACK_PRESSED) == true) { |
jamesheavey | 10:9f445faa892c | 184 | pause = !pause; |
jamesheavey | 10:9f445faa892c | 185 | } |
jamesheavey | 10:9f445faa892c | 186 | while (pause == true) { |
jamesheavey | 10:9f445faa892c | 187 | lcd.clear(); |
jamesheavey | 10:9f445faa892c | 188 | lcd.printString(" PAUSED ",0,2); |
jamesheavey | 10:9f445faa892c | 189 | lcd.refresh(); |
jamesheavey | 10:9f445faa892c | 190 | if (pad.check_event(Gamepad::BACK_PRESSED) == true) { |
jamesheavey | 10:9f445faa892c | 191 | pause = !pause; |
jamesheavey | 10:9f445faa892c | 192 | } |
jamesheavey | 10:9f445faa892c | 193 | wait(1.0f/fps); |
jamesheavey | 10:9f445faa892c | 194 | } |
jamesheavey | 10:9f445faa892c | 195 | if (pong.get_lives() == 0) { |
jamesheavey | 10:9f445faa892c | 196 | //if (end_screen() == true) { |
jamesheavey | 10:9f445faa892c | 197 | // main_menu(); |
jamesheavey | 10:9f445faa892c | 198 | //} |
jamesheavey | 10:9f445faa892c | 199 | //else { |
jamesheavey | 10:9f445faa892c | 200 | // main_menu(); |
jamesheavey | 10:9f445faa892c | 201 | //} |
jamesheavey | 10:9f445faa892c | 202 | end_screen(); |
jamesheavey | 10:9f445faa892c | 203 | } |
jamesheavey | 13:418a71b24b37 | 204 | if (pong.get_num_left() == 0) { |
jamesheavey | 13:418a71b24b37 | 205 | victory_screen(); |
jamesheavey | 13:418a71b24b37 | 206 | } |
jamesheavey | 10:9f445faa892c | 207 | wait(1.0f/fps); |
jamesheavey | 10:9f445faa892c | 208 | } |
jamesheavey | 10:9f445faa892c | 209 | } |
jamesheavey | 10:9f445faa892c | 210 |