James Heavey
/
EL17JH
FINAL VERSION
main.cpp@57:d498dd835cfc, 2019-04-30 (annotated)
- Committer:
- jamesheavey
- Date:
- Tue Apr 30 10:06:46 2019 +0000
- Revision:
- 57:d498dd835cfc
- Parent:
- 56:f9e586348e0b
- Child:
- 58:a159cd976aca
menu fixed
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
jamesheavey | 0:7d4d2023ed9c | 1 | ///////// pre-processor directives //////// |
jamesheavey | 0:7d4d2023ed9c | 2 | #include "mbed.h" |
jamesheavey | 0:7d4d2023ed9c | 3 | #include "Gamepad.h" |
jamesheavey | 0:7d4d2023ed9c | 4 | #include "N5110.h" |
jamesheavey | 27:1b5038b0a7a2 | 5 | #include "BreakoutEngine.h" |
jamesheavey | 3:5719d0fe94ed | 6 | #include "Bitmap.h" |
jamesheavey | 57:d498dd835cfc | 7 | #include <iostream> |
jamesheavey | 8:1ab6d90c4d60 | 8 | #include "Sprites.h" |
jamesheavey | 14:38560375d420 | 9 | //#include "MotionControl.h" |
jamesheavey | 0:7d4d2023ed9c | 10 | |
jamesheavey | 0:7d4d2023ed9c | 11 | #ifdef WITH_TESTING |
jamesheavey | 0:7d4d2023ed9c | 12 | # include "tests.h" |
jamesheavey | 0:7d4d2023ed9c | 13 | #endif |
jamesheavey | 0:7d4d2023ed9c | 14 | |
jamesheavey | 9:f6f0f39538c7 | 15 | #define PADDLE_WIDTH 15 |
jamesheavey | 0:7d4d2023ed9c | 16 | #define PADDLE_HEIGHT 2 |
jamesheavey | 0:7d4d2023ed9c | 17 | #define BALL_SIZE 2 |
jamesheavey | 0:7d4d2023ed9c | 18 | #define BALL_SPEED 3 |
jamesheavey | 0:7d4d2023ed9c | 19 | |
jamesheavey | 0:7d4d2023ed9c | 20 | /////////////// structs ///////////////// |
jamesheavey | 0:7d4d2023ed9c | 21 | struct UserInput { |
jamesheavey | 0:7d4d2023ed9c | 22 | Direction d; |
jamesheavey | 0:7d4d2023ed9c | 23 | float mag; |
jamesheavey | 0:7d4d2023ed9c | 24 | }; |
jamesheavey | 0:7d4d2023ed9c | 25 | /////////////// objects /////////////// |
jamesheavey | 0:7d4d2023ed9c | 26 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
jamesheavey | 0:7d4d2023ed9c | 27 | Gamepad pad; |
jamesheavey | 27:1b5038b0a7a2 | 28 | BreakoutEngine breakout; |
jamesheavey | 0:7d4d2023ed9c | 29 | |
jamesheavey | 0:7d4d2023ed9c | 30 | ///////////// prototypes /////////////// |
jamesheavey | 0:7d4d2023ed9c | 31 | void init(); |
jamesheavey | 0:7d4d2023ed9c | 32 | void update_game(UserInput input); |
jamesheavey | 0:7d4d2023ed9c | 33 | void render(); |
jamesheavey | 53:8e3da0b58fe9 | 34 | void main_menu(); |
jamesheavey | 51:9d5c10a88b22 | 35 | void settings(); |
jamesheavey | 50:3da51f34e253 | 36 | void how_to_play(); |
jamesheavey | 10:9f445faa892c | 37 | void end_screen(); |
jamesheavey | 49:31eb7807dbd3 | 38 | void title_screen(); |
jamesheavey | 47:1d1a827be81b | 39 | void main_game(bool tilt); |
jamesheavey | 47:1d1a827be81b | 40 | int prev_score = 0; |
jamesheavey | 47:1d1a827be81b | 41 | |
jamesheavey | 47:1d1a827be81b | 42 | bool tilt = false; |
jamesheavey | 0:7d4d2023ed9c | 43 | |
jamesheavey | 0:7d4d2023ed9c | 44 | ///////////// functions //////////////// |
jamesheavey | 0:7d4d2023ed9c | 45 | int main() |
jamesheavey | 0:7d4d2023ed9c | 46 | { |
jamesheavey | 0:7d4d2023ed9c | 47 | #ifdef WITH_TESTING |
jamesheavey | 0:7d4d2023ed9c | 48 | int number_of_failures = run_all_tests(); |
jamesheavey | 0:7d4d2023ed9c | 49 | |
jamesheavey | 0:7d4d2023ed9c | 50 | if(number_of_failures > 0) return number_of_failures; |
jamesheavey | 0:7d4d2023ed9c | 51 | #endif |
jamesheavey | 51:9d5c10a88b22 | 52 | title_screen(); |
jamesheavey | 3:5719d0fe94ed | 53 | |
jamesheavey | 0:7d4d2023ed9c | 54 | } |
jamesheavey | 0:7d4d2023ed9c | 55 | |
jamesheavey | 0:7d4d2023ed9c | 56 | // initialies all classes and libraries |
jamesheavey | 56:f9e586348e0b | 57 | void init() |
jamesheavey | 0:7d4d2023ed9c | 58 | { |
jamesheavey | 0:7d4d2023ed9c | 59 | // need to initialise LCD and Gamepad |
jamesheavey | 0:7d4d2023ed9c | 60 | lcd.init(); |
jamesheavey | 0:7d4d2023ed9c | 61 | pad.init(); |
jamesheavey | 0:7d4d2023ed9c | 62 | |
jamesheavey | 0:7d4d2023ed9c | 63 | // initialise the game with correct ball and paddle sizes |
jamesheavey | 0:7d4d2023ed9c | 64 | |
jamesheavey | 0:7d4d2023ed9c | 65 | } |
jamesheavey | 0:7d4d2023ed9c | 66 | |
jamesheavey | 0:7d4d2023ed9c | 67 | // this function draws each frame on the LCD |
jamesheavey | 0:7d4d2023ed9c | 68 | void render() |
jamesheavey | 0:7d4d2023ed9c | 69 | { |
jamesheavey | 0:7d4d2023ed9c | 70 | // clear screen, re-draw and refresh |
jamesheavey | 0:7d4d2023ed9c | 71 | lcd.clear(); |
jamesheavey | 26:25eea19c5fbe | 72 | breakout.draw(lcd); |
jamesheavey | 0:7d4d2023ed9c | 73 | lcd.refresh(); |
jamesheavey | 0:7d4d2023ed9c | 74 | } |
jamesheavey | 0:7d4d2023ed9c | 75 | |
jamesheavey | 0:7d4d2023ed9c | 76 | // simple splash screen displayed on start-up |
jamesheavey | 53:8e3da0b58fe9 | 77 | void main_menu() { |
jamesheavey | 0:7d4d2023ed9c | 78 | // wait flashing LEDs until start button is pressed |
jamesheavey | 14:38560375d420 | 79 | //bool joy = true; |
jamesheavey | 14:38560375d420 | 80 | |
jamesheavey | 50:3da51f34e253 | 81 | lcd.clear(); |
jamesheavey | 50:3da51f34e253 | 82 | lcd.printString(" START ",0,2); // start with default as joystick |
jamesheavey | 50:3da51f34e253 | 83 | lcd.printString(" SETTINGS ",0,3); // choose between joystick and tilt |
jamesheavey | 50:3da51f34e253 | 84 | lcd.printString(" HOW TO PLAY ",0,4); // brief text on how to do stuff |
jamesheavey | 50:3da51f34e253 | 85 | lcd.refresh(); |
jamesheavey | 56:f9e586348e0b | 86 | wait(0.3); |
jamesheavey | 50:3da51f34e253 | 87 | |
jamesheavey | 53:8e3da0b58fe9 | 88 | int pointer = 2; |
jamesheavey | 52:652b5f51319d | 89 | |
jamesheavey | 50:3da51f34e253 | 90 | while (pad.check_event(Gamepad::A_PRESSED) == false) { //maybe add a jingle |
jamesheavey | 53:8e3da0b58fe9 | 91 | lcd.clear(); |
jamesheavey | 53:8e3da0b58fe9 | 92 | lcd.printString(" START ",0,2); // start with default as joystick |
jamesheavey | 53:8e3da0b58fe9 | 93 | lcd.printString(" SETTINGS ",0,3); // choose between joystick and tilt |
jamesheavey | 53:8e3da0b58fe9 | 94 | lcd.printString(" HOW TO PLAY ",0,4); // brief text on how to do stuff |
jamesheavey | 56:f9e586348e0b | 95 | lcd.printString(" >",0,pointer); |
jamesheavey | 53:8e3da0b58fe9 | 96 | lcd.refresh(); |
jamesheavey | 53:8e3da0b58fe9 | 97 | wait(0.1); |
jamesheavey | 53:8e3da0b58fe9 | 98 | if (pad.check_event(Gamepad::L_PRESSED) && pointer > 2) { // change to joystick |
jamesheavey | 50:3da51f34e253 | 99 | pointer -= 1; |
jamesheavey | 53:8e3da0b58fe9 | 100 | pad.tone(750.0,0.3); |
jamesheavey | 53:8e3da0b58fe9 | 101 | wait(0.1); |
jamesheavey | 53:8e3da0b58fe9 | 102 | } else if (pad.check_event(Gamepad::R_PRESSED) && pointer < 4) { |
jamesheavey | 50:3da51f34e253 | 103 | pointer += 1; |
jamesheavey | 53:8e3da0b58fe9 | 104 | pad.tone(750.0,0.3); |
jamesheavey | 53:8e3da0b58fe9 | 105 | wait(0.1); |
jamesheavey | 50:3da51f34e253 | 106 | } |
jamesheavey | 3:5719d0fe94ed | 107 | |
jamesheavey | 50:3da51f34e253 | 108 | } |
jamesheavey | 53:8e3da0b58fe9 | 109 | if (pointer == 2) { |
jamesheavey | 56:f9e586348e0b | 110 | pad.tone(750.0,0.3); |
jamesheavey | 52:652b5f51319d | 111 | main_game(tilt); |
jamesheavey | 51:9d5c10a88b22 | 112 | } |
jamesheavey | 53:8e3da0b58fe9 | 113 | else if (pointer == 3){ |
jamesheavey | 56:f9e586348e0b | 114 | pad.tone(750.0,0.3); |
jamesheavey | 51:9d5c10a88b22 | 115 | settings(); |
jamesheavey | 51:9d5c10a88b22 | 116 | } |
jamesheavey | 53:8e3da0b58fe9 | 117 | else if (pointer == 4){ |
jamesheavey | 56:f9e586348e0b | 118 | pad.tone(750.0,0.3); |
jamesheavey | 51:9d5c10a88b22 | 119 | how_to_play(); |
jamesheavey | 51:9d5c10a88b22 | 120 | } |
jamesheavey | 50:3da51f34e253 | 121 | } |
jamesheavey | 50:3da51f34e253 | 122 | |
jamesheavey | 52:652b5f51319d | 123 | void settings() { |
jamesheavey | 50:3da51f34e253 | 124 | |
jamesheavey | 50:3da51f34e253 | 125 | lcd.clear(); |
jamesheavey | 50:3da51f34e253 | 126 | lcd.printString(" JOYSTICK ",0,2); // start with default as joystick |
jamesheavey | 50:3da51f34e253 | 127 | lcd.printString(" TILT ",0,3); // choose between joystick and tilt |
jamesheavey | 50:3da51f34e253 | 128 | lcd.refresh(); |
jamesheavey | 55:b7bde601c23e | 129 | wait(0.3); |
jamesheavey | 53:8e3da0b58fe9 | 130 | |
jamesheavey | 53:8e3da0b58fe9 | 131 | int pointer = 2; |
jamesheavey | 52:652b5f51319d | 132 | |
jamesheavey | 57:d498dd835cfc | 133 | while (pad.check_event(Gamepad::B_PRESSED) == false) { |
jamesheavey | 53:8e3da0b58fe9 | 134 | lcd.clear(); |
jamesheavey | 53:8e3da0b58fe9 | 135 | lcd.printString(" JOYSTICK ",0,2); // start with default as joystick |
jamesheavey | 53:8e3da0b58fe9 | 136 | lcd.printString(" TILT ",0,3); // choose between joystick and tilt |
jamesheavey | 56:f9e586348e0b | 137 | lcd.printString(" >",0,pointer); |
jamesheavey | 53:8e3da0b58fe9 | 138 | lcd.refresh(); |
jamesheavey | 53:8e3da0b58fe9 | 139 | wait(0.1); |
jamesheavey | 53:8e3da0b58fe9 | 140 | if (pad.check_event(Gamepad::L_PRESSED) && pointer > 2) { |
jamesheavey | 50:3da51f34e253 | 141 | pointer -= 1; |
jamesheavey | 53:8e3da0b58fe9 | 142 | pad.tone(750.0,0.3); |
jamesheavey | 53:8e3da0b58fe9 | 143 | wait(0.1); |
jamesheavey | 53:8e3da0b58fe9 | 144 | } else if (pad.check_event(Gamepad::R_PRESSED) && pointer < 3) { |
jamesheavey | 50:3da51f34e253 | 145 | pointer += 1; |
jamesheavey | 53:8e3da0b58fe9 | 146 | pad.tone(750.0,0.3); |
jamesheavey | 53:8e3da0b58fe9 | 147 | wait(0.1); |
jamesheavey | 50:3da51f34e253 | 148 | } |
jamesheavey | 16:1761dfe801af | 149 | |
jamesheavey | 57:d498dd835cfc | 150 | if (pad.check_event(Gamepad::A_PRESSED) { |
jamesheavey | 56:f9e586348e0b | 151 | pad.tone(750.0,0.3); |
jamesheavey | 56:f9e586348e0b | 152 | wait(0.1); |
jamesheavey | 57:d498dd835cfc | 153 | if (pointer == 2) { |
jamesheavey | 57:d498dd835cfc | 154 | tilt = false; |
jamesheavey | 57:d498dd835cfc | 155 | } |
jamesheavey | 57:d498dd835cfc | 156 | else if (pointer == 3) { |
jamesheavey | 57:d498dd835cfc | 157 | tilt = true; |
jamesheavey | 57:d498dd835cfc | 158 | } |
jamesheavey | 55:b7bde601c23e | 159 | |
jamesheavey | 53:8e3da0b58fe9 | 160 | if (pad.check_event(Gamepad::B_PRESSED)) { |
jamesheavey | 56:f9e586348e0b | 161 | pad.tone(750.0,0.3); |
jamesheavey | 50:3da51f34e253 | 162 | main_menu(); |
jamesheavey | 16:1761dfe801af | 163 | } |
jamesheavey | 0:7d4d2023ed9c | 164 | } |
jamesheavey | 55:b7bde601c23e | 165 | //settings(); //sometimes the button bounce causes it to skip the while loop (could add wait in at the top) |
jamesheavey | 10:9f445faa892c | 166 | } |
jamesheavey | 10:9f445faa892c | 167 | |
jamesheavey | 52:652b5f51319d | 168 | void how_to_play() { |
jamesheavey | 50:3da51f34e253 | 169 | while (pad.check_event(Gamepad::B_PRESSED) == false) { |
jamesheavey | 50:3da51f34e253 | 170 | lcd.clear(); |
jamesheavey | 50:3da51f34e253 | 171 | lcd.printString(" explain ",2,2); |
jamesheavey | 50:3da51f34e253 | 172 | lcd.printString(" PRESS B ",1,4); |
jamesheavey | 50:3da51f34e253 | 173 | lcd.refresh(); |
jamesheavey | 53:8e3da0b58fe9 | 174 | wait(0.1); |
jamesheavey | 50:3da51f34e253 | 175 | } |
jamesheavey | 50:3da51f34e253 | 176 | main_menu(); |
jamesheavey | 50:3da51f34e253 | 177 | } |
jamesheavey | 16:1761dfe801af | 178 | |
jamesheavey | 10:9f445faa892c | 179 | void end_screen() { |
jamesheavey | 15:b867a6620f96 | 180 | lcd.clear(); |
jamesheavey | 38:3a077f0259df | 181 | lcd.printString(" RESTART? ",2,2); |
jamesheavey | 15:b867a6620f96 | 182 | lcd.printString(" PRESS START ",1,4); |
jamesheavey | 15:b867a6620f96 | 183 | lcd.refresh(); |
jamesheavey | 15:b867a6620f96 | 184 | pad.tone(750.0,0.3); |
jamesheavey | 15:b867a6620f96 | 185 | wait(0.4); |
jamesheavey | 15:b867a6620f96 | 186 | |
jamesheavey | 15:b867a6620f96 | 187 | pad.tone(300.0,0.3); |
jamesheavey | 15:b867a6620f96 | 188 | wait(0.4); |
jamesheavey | 10:9f445faa892c | 189 | |
jamesheavey | 10:9f445faa892c | 190 | while (pad.check_event(Gamepad::START_PRESSED) == false) { |
jamesheavey | 10:9f445faa892c | 191 | lcd.clear(); |
jamesheavey | 48:966f2cf803ec | 192 | lcd.printString(" RESTART? ",2,2); //print score here |
jamesheavey | 10:9f445faa892c | 193 | lcd.printString(" PRESS START ",1,4); |
jamesheavey | 10:9f445faa892c | 194 | lcd.refresh(); |
jamesheavey | 10:9f445faa892c | 195 | } |
jamesheavey | 49:31eb7807dbd3 | 196 | title_screen(); |
jamesheavey | 10:9f445faa892c | 197 | } |
jamesheavey | 10:9f445faa892c | 198 | |
jamesheavey | 13:418a71b24b37 | 199 | void victory_screen() { |
jamesheavey | 15:b867a6620f96 | 200 | lcd.clear(); |
jamesheavey | 43:81d22f68dfae | 201 | lcd.printString(" VICTORY! ",2,1); |
jamesheavey | 47:1d1a827be81b | 202 | lcd.printString(" CONT = START ",0,4); // print score here |
jamesheavey | 47:1d1a827be81b | 203 | lcd.printString(" MENU = BACK ",0,5); |
jamesheavey | 15:b867a6620f96 | 204 | lcd.refresh(); |
jamesheavey | 22:fa2e0b58043a | 205 | pad.tone(2500.0,0.1); |
jamesheavey | 22:fa2e0b58043a | 206 | wait(0.4); |
jamesheavey | 15:b867a6620f96 | 207 | |
jamesheavey | 22:fa2e0b58043a | 208 | pad.tone(2500.0,0.1); |
jamesheavey | 22:fa2e0b58043a | 209 | wait(0.2); |
jamesheavey | 15:b867a6620f96 | 210 | |
jamesheavey | 15:b867a6620f96 | 211 | pad.tone(4000.0,0.6); |
jamesheavey | 15:b867a6620f96 | 212 | wait(0.6); |
jamesheavey | 43:81d22f68dfae | 213 | while (pad.check_event(Gamepad::START_PRESSED) || pad.check_event(Gamepad::BACK_PRESSED) == false) { |
jamesheavey | 13:418a71b24b37 | 214 | lcd.clear(); |
jamesheavey | 43:81d22f68dfae | 215 | |
jamesheavey | 43:81d22f68dfae | 216 | lcd.printString(" VICTORY! ",2,1); |
jamesheavey | 47:1d1a827be81b | 217 | lcd.printString(" CONT = START ",0,4); |
jamesheavey | 47:1d1a827be81b | 218 | lcd.printString(" MENU = BACK ",0,5); |
jamesheavey | 43:81d22f68dfae | 219 | |
jamesheavey | 13:418a71b24b37 | 220 | lcd.refresh(); |
jamesheavey | 15:b867a6620f96 | 221 | |
jamesheavey | 43:81d22f68dfae | 222 | if (pad.check_event(Gamepad::START_PRESSED)) { |
jamesheavey | 47:1d1a827be81b | 223 | prev_score = breakout.get_prev_score(); |
jamesheavey | 55:b7bde601c23e | 224 | main_game(tilt); |
jamesheavey | 43:81d22f68dfae | 225 | } |
jamesheavey | 43:81d22f68dfae | 226 | else if (pad.check_event(Gamepad::BACK_PRESSED)) { |
jamesheavey | 49:31eb7807dbd3 | 227 | title_screen(); |
jamesheavey | 43:81d22f68dfae | 228 | } |
jamesheavey | 13:418a71b24b37 | 229 | } |
jamesheavey | 13:418a71b24b37 | 230 | } |
jamesheavey | 13:418a71b24b37 | 231 | |
jamesheavey | 49:31eb7807dbd3 | 232 | void title_screen() { |
jamesheavey | 47:1d1a827be81b | 233 | tilt = false; |
jamesheavey | 47:1d1a827be81b | 234 | prev_score = 0; |
jamesheavey | 56:f9e586348e0b | 235 | init(); // initialise and then display welcome screen... |
jamesheavey | 50:3da51f34e253 | 236 | |
jamesheavey | 50:3da51f34e253 | 237 | Bitmap breakwhite(breakwhite_data, 48, 84); |
jamesheavey | 50:3da51f34e253 | 238 | Bitmap breakblack(breakblack_data, 48, 84); |
jamesheavey | 50:3da51f34e253 | 239 | |
jamesheavey | 53:8e3da0b58fe9 | 240 | while (pad.check_event(Gamepad::START_PRESSED) == false) { //maybe add a jingle |
jamesheavey | 50:3da51f34e253 | 241 | |
jamesheavey | 50:3da51f34e253 | 242 | breakwhite.render(lcd, 0, 0); |
jamesheavey | 50:3da51f34e253 | 243 | lcd.refresh(); |
jamesheavey | 50:3da51f34e253 | 244 | pad.leds_on(); |
jamesheavey | 50:3da51f34e253 | 245 | wait(0.5); |
jamesheavey | 50:3da51f34e253 | 246 | |
jamesheavey | 50:3da51f34e253 | 247 | lcd.clear(); |
jamesheavey | 50:3da51f34e253 | 248 | |
jamesheavey | 50:3da51f34e253 | 249 | breakblack.render(lcd, 0, 0); |
jamesheavey | 50:3da51f34e253 | 250 | lcd.refresh(); |
jamesheavey | 50:3da51f34e253 | 251 | pad.leds_off(); |
jamesheavey | 50:3da51f34e253 | 252 | wait(0.5); |
jamesheavey | 50:3da51f34e253 | 253 | } |
jamesheavey | 56:f9e586348e0b | 254 | pad.tone(750.0,0.3); |
jamesheavey | 53:8e3da0b58fe9 | 255 | wait(0.2); |
jamesheavey | 53:8e3da0b58fe9 | 256 | main_menu(); |
jamesheavey | 47:1d1a827be81b | 257 | } |
jamesheavey | 47:1d1a827be81b | 258 | |
jamesheavey | 47:1d1a827be81b | 259 | void main_game(bool tilt) { |
jamesheavey | 47:1d1a827be81b | 260 | int fps = 8; // frames per second |
jamesheavey | 56:f9e586348e0b | 261 | |
jamesheavey | 56:f9e586348e0b | 262 | breakout.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_SIZE,pad.read_pot()*3+2,prev_score); // init the objects |
jamesheavey | 56:f9e586348e0b | 263 | |
jamesheavey | 47:1d1a827be81b | 264 | bool pause = false; |
jamesheavey | 47:1d1a827be81b | 265 | lcd.setBrightness(1); |
jamesheavey | 47:1d1a827be81b | 266 | |
jamesheavey | 10:9f445faa892c | 267 | Bitmap three(three_data, 48, 84); |
jamesheavey | 10:9f445faa892c | 268 | Bitmap two(two_data, 48, 84); |
jamesheavey | 10:9f445faa892c | 269 | Bitmap one(one_data, 48, 84); |
jamesheavey | 10:9f445faa892c | 270 | |
jamesheavey | 10:9f445faa892c | 271 | lcd.clear(); |
jamesheavey | 10:9f445faa892c | 272 | three.render(lcd, 0, 0); |
jamesheavey | 10:9f445faa892c | 273 | lcd.refresh(); |
jamesheavey | 15:b867a6620f96 | 274 | pad.tone(500.0,0.5); |
jamesheavey | 10:9f445faa892c | 275 | wait(1); |
jamesheavey | 10:9f445faa892c | 276 | |
jamesheavey | 10:9f445faa892c | 277 | lcd.clear(); |
jamesheavey | 10:9f445faa892c | 278 | two.render(lcd, 0, 0); |
jamesheavey | 10:9f445faa892c | 279 | lcd.refresh(); |
jamesheavey | 15:b867a6620f96 | 280 | pad.tone(500.0,0.5); |
jamesheavey | 10:9f445faa892c | 281 | wait(1); |
jamesheavey | 10:9f445faa892c | 282 | |
jamesheavey | 10:9f445faa892c | 283 | lcd.clear(); |
jamesheavey | 10:9f445faa892c | 284 | one.render(lcd, 0, 0); |
jamesheavey | 10:9f445faa892c | 285 | lcd.refresh(); |
jamesheavey | 15:b867a6620f96 | 286 | pad.tone(1000.0,1); |
jamesheavey | 10:9f445faa892c | 287 | wait(1); |
jamesheavey | 10:9f445faa892c | 288 | |
jamesheavey | 10:9f445faa892c | 289 | render(); // first draw the initial frame |
jamesheavey | 10:9f445faa892c | 290 | wait(1.0f/fps); // and wait for one frame period |
jamesheavey | 10:9f445faa892c | 291 | |
jamesheavey | 10:9f445faa892c | 292 | |
jamesheavey | 10:9f445faa892c | 293 | // game loop - read input, update the game state and render the display |
jamesheavey | 10:9f445faa892c | 294 | while (1) { |
jamesheavey | 26:25eea19c5fbe | 295 | breakout.read_input(pad,tilt); |
jamesheavey | 26:25eea19c5fbe | 296 | breakout.update(pad); |
jamesheavey | 10:9f445faa892c | 297 | render(); |
jamesheavey | 26:25eea19c5fbe | 298 | if (breakout.check_goal(pad) == true) { |
jamesheavey | 12:f714a9e8c55b | 299 | lcd.setBrightness(0); |
jamesheavey | 12:f714a9e8c55b | 300 | wait(0.1); |
jamesheavey | 12:f714a9e8c55b | 301 | lcd.setBrightness(1); |
jamesheavey | 12:f714a9e8c55b | 302 | wait(0.1); |
jamesheavey | 12:f714a9e8c55b | 303 | lcd.setBrightness(0); |
jamesheavey | 12:f714a9e8c55b | 304 | wait(0.1); |
jamesheavey | 12:f714a9e8c55b | 305 | lcd.setBrightness(1); |
jamesheavey | 12:f714a9e8c55b | 306 | wait(0.1); |
jamesheavey | 12:f714a9e8c55b | 307 | lcd.setBrightness(0); |
jamesheavey | 12:f714a9e8c55b | 308 | wait(0.1); |
jamesheavey | 12:f714a9e8c55b | 309 | lcd.setBrightness(1); |
jamesheavey | 12:f714a9e8c55b | 310 | wait(0.1); |
jamesheavey | 12:f714a9e8c55b | 311 | lcd.setBrightness(0); |
jamesheavey | 12:f714a9e8c55b | 312 | wait(0.1); |
jamesheavey | 12:f714a9e8c55b | 313 | lcd.setBrightness(1); |
jamesheavey | 12:f714a9e8c55b | 314 | } |
jamesheavey | 10:9f445faa892c | 315 | if (pad.check_event(Gamepad::BACK_PRESSED) == true) { |
jamesheavey | 10:9f445faa892c | 316 | pause = !pause; |
jamesheavey | 10:9f445faa892c | 317 | } |
jamesheavey | 10:9f445faa892c | 318 | while (pause == true) { |
jamesheavey | 10:9f445faa892c | 319 | lcd.clear(); |
jamesheavey | 10:9f445faa892c | 320 | lcd.printString(" PAUSED ",0,2); |
jamesheavey | 10:9f445faa892c | 321 | lcd.refresh(); |
jamesheavey | 10:9f445faa892c | 322 | if (pad.check_event(Gamepad::BACK_PRESSED) == true) { |
jamesheavey | 10:9f445faa892c | 323 | pause = !pause; |
jamesheavey | 10:9f445faa892c | 324 | } |
jamesheavey | 10:9f445faa892c | 325 | wait(1.0f/fps); |
jamesheavey | 10:9f445faa892c | 326 | } |
jamesheavey | 26:25eea19c5fbe | 327 | if (breakout.get_lives() == 0) { |
jamesheavey | 10:9f445faa892c | 328 | //if (end_screen() == true) { |
jamesheavey | 10:9f445faa892c | 329 | // main_menu(); |
jamesheavey | 10:9f445faa892c | 330 | //} |
jamesheavey | 10:9f445faa892c | 331 | //else { |
jamesheavey | 10:9f445faa892c | 332 | // main_menu(); |
jamesheavey | 10:9f445faa892c | 333 | //} |
jamesheavey | 14:38560375d420 | 334 | pad.leds_off(); //turns last led off (doesnt run through and update bored so last led doent turn off via lives leds |
jamesheavey | 10:9f445faa892c | 335 | end_screen(); |
jamesheavey | 10:9f445faa892c | 336 | } |
jamesheavey | 26:25eea19c5fbe | 337 | if (breakout.get_num_left() == 0) { |
jamesheavey | 13:418a71b24b37 | 338 | victory_screen(); |
jamesheavey | 13:418a71b24b37 | 339 | } |
jamesheavey | 10:9f445faa892c | 340 | wait(1.0f/fps); |
jamesheavey | 10:9f445faa892c | 341 | } |
jamesheavey | 10:9f445faa892c | 342 | } |
jamesheavey | 10:9f445faa892c | 343 |