James Heavey
/
EL17JH
FINAL VERSION
main.cpp@104:c2d49c4f3e06, 2019-05-07 (annotated)
- Committer:
- jamesheavey
- Date:
- Tue May 07 18:26:57 2019 +0000
- Revision:
- 104:c2d49c4f3e06
- Parent:
- 103:f9f69944a850
- Child:
- 105:4e7585d8e5e2
add prinf's, fix mult bug, comment, doxygen, modularise the menus
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
jamesheavey | 0:7d4d2023ed9c | 1 | ///////// pre-processor directives //////// |
jamesheavey | 0:7d4d2023ed9c | 2 | #include "mbed.h" |
jamesheavey | 0:7d4d2023ed9c | 3 | #include "Gamepad.h" |
jamesheavey | 0:7d4d2023ed9c | 4 | #include "N5110.h" |
jamesheavey | 27:1b5038b0a7a2 | 5 | #include "BreakoutEngine.h" |
jamesheavey | 3:5719d0fe94ed | 6 | #include "Bitmap.h" |
jamesheavey | 8:1ab6d90c4d60 | 7 | #include "Sprites.h" |
jamesheavey | 101:0df767523dbd | 8 | #include "SDFileSystem.h" |
jamesheavey | 96:c30e110c0a93 | 9 | //#include "Menus.h" |
jamesheavey | 96:c30e110c0a93 | 10 | //#include "Game.h" |
jamesheavey | 0:7d4d2023ed9c | 11 | /////////////// structs ///////////////// |
jamesheavey | 79:70510b0102af | 12 | |
jamesheavey | 0:7d4d2023ed9c | 13 | struct UserInput { |
jamesheavey | 0:7d4d2023ed9c | 14 | Direction d; |
jamesheavey | 0:7d4d2023ed9c | 15 | float mag; |
jamesheavey | 0:7d4d2023ed9c | 16 | }; |
jamesheavey | 96:c30e110c0a93 | 17 | |
jamesheavey | 0:7d4d2023ed9c | 18 | /////////////// objects /////////////// |
jamesheavey | 79:70510b0102af | 19 | |
jamesheavey | 0:7d4d2023ed9c | 20 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
jamesheavey | 0:7d4d2023ed9c | 21 | Gamepad pad; |
jamesheavey | 27:1b5038b0a7a2 | 22 | BreakoutEngine breakout; |
jamesheavey | 101:0df767523dbd | 23 | SDFileSystem sd(PTE3, PTE1, PTE2, PTE4, "sd"); // MOSI, MISO, SCK, CS |
jamesheavey | 101:0df767523dbd | 24 | Serial serial(USBTX, USBRX); // for PC debug |
jamesheavey | 0:7d4d2023ed9c | 25 | |
jamesheavey | 0:7d4d2023ed9c | 26 | ///////////// prototypes /////////////// |
jamesheavey | 79:70510b0102af | 27 | |
jamesheavey | 0:7d4d2023ed9c | 28 | void init(); |
jamesheavey | 0:7d4d2023ed9c | 29 | void update_game(UserInput input); |
jamesheavey | 0:7d4d2023ed9c | 30 | void render(); |
jamesheavey | 53:8e3da0b58fe9 | 31 | void main_menu(); |
jamesheavey | 51:9d5c10a88b22 | 32 | void settings(); |
jamesheavey | 50:3da51f34e253 | 33 | void how_to_play(); |
jamesheavey | 79:70510b0102af | 34 | void loss_screen(); |
jamesheavey | 58:a159cd976aca | 35 | void victory_screen(); |
jamesheavey | 49:31eb7807dbd3 | 36 | void title_screen(); |
jamesheavey | 72:7254d2a8a1cd | 37 | void main_game(bool tilt,float sens); |
jamesheavey | 58:a159cd976aca | 38 | void flash_screen(N5110 &lcd); |
jamesheavey | 59:fdc05d5778a6 | 39 | void countdown(); |
jamesheavey | 99:d8f1570faa05 | 40 | void save_hi_score(int hi_score); |
jamesheavey | 98:2ce2c666266b | 41 | int get_hi_score(); |
jamesheavey | 102:4946a6b47c78 | 42 | bool compare_to_hi_score(int score); |
jamesheavey | 103:f9f69944a850 | 43 | void print_hi_score(int col,int row); |
jamesheavey | 103:f9f69944a850 | 44 | void flash_hi_score(); |
jamesheavey | 47:1d1a827be81b | 45 | |
jamesheavey | 95:09550aeca8b9 | 46 | Bitmap breakwhite(breakwhite_data, 48, 84); // assign the title screen sprites |
jamesheavey | 95:09550aeca8b9 | 47 | Bitmap breakblack(breakblack_data, 48, 84); |
jamesheavey | 95:09550aeca8b9 | 48 | Bitmap arrowup(arrowup_data, 5, 7); // assign the arrow up sprite data |
jamesheavey | 95:09550aeca8b9 | 49 | Bitmap arrowdown(arrowdown_data, 5, 7); // assign the arrow down sprite data |
jamesheavey | 97:6c76526b5298 | 50 | Bitmap three(three_data, 48, 84); // assign the 3 sprite data |
jamesheavey | 97:6c76526b5298 | 51 | Bitmap two(two_data, 48, 84); // assign the 2 sprite data |
jamesheavey | 97:6c76526b5298 | 52 | Bitmap one(one_data, 48, 84); // assign the 1 sprite data |
jamesheavey | 95:09550aeca8b9 | 53 | |
jamesheavey | 47:1d1a827be81b | 54 | bool tilt = false; |
jamesheavey | 72:7254d2a8a1cd | 55 | float sens = 0.5; // default sens |
jamesheavey | 99:d8f1570faa05 | 56 | int number_of_frames = 0; |
jamesheavey | 0:7d4d2023ed9c | 57 | |
jamesheavey | 0:7d4d2023ed9c | 58 | ///////////// functions //////////////// |
jamesheavey | 79:70510b0102af | 59 | |
jamesheavey | 0:7d4d2023ed9c | 60 | int main() |
jamesheavey | 91:c01a736fb0d9 | 61 | { |
jamesheavey | 58:a159cd976aca | 62 | init(); // initialise the gamepad |
jamesheavey | 58:a159cd976aca | 63 | title_screen(); // run the title screen |
jamesheavey | 0:7d4d2023ed9c | 64 | } |
jamesheavey | 0:7d4d2023ed9c | 65 | |
jamesheavey | 0:7d4d2023ed9c | 66 | // initialies all classes and libraries |
jamesheavey | 56:f9e586348e0b | 67 | void init() |
jamesheavey | 0:7d4d2023ed9c | 68 | { |
jamesheavey | 91:c01a736fb0d9 | 69 | // need to initialise LCD and Gamepad |
jamesheavey | 0:7d4d2023ed9c | 70 | lcd.init(); |
jamesheavey | 0:7d4d2023ed9c | 71 | pad.init(); |
jamesheavey | 72:7254d2a8a1cd | 72 | breakout.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_SIZE,BALL_SPEED); // init the objects |
jamesheavey | 0:7d4d2023ed9c | 73 | } |
jamesheavey | 0:7d4d2023ed9c | 74 | |
jamesheavey | 0:7d4d2023ed9c | 75 | // this function draws each frame on the LCD |
jamesheavey | 0:7d4d2023ed9c | 76 | void render() |
jamesheavey | 0:7d4d2023ed9c | 77 | { |
jamesheavey | 0:7d4d2023ed9c | 78 | // clear screen, re-draw and refresh |
jamesheavey | 91:c01a736fb0d9 | 79 | lcd.clear(); |
jamesheavey | 26:25eea19c5fbe | 80 | breakout.draw(lcd); |
jamesheavey | 0:7d4d2023ed9c | 81 | lcd.refresh(); |
jamesheavey | 0:7d4d2023ed9c | 82 | } |
jamesheavey | 0:7d4d2023ed9c | 83 | |
jamesheavey | 91:c01a736fb0d9 | 84 | void title_screen() |
jamesheavey | 91:c01a736fb0d9 | 85 | { |
jamesheavey | 58:a159cd976aca | 86 | tilt = false; // reset the tilt variable so that on start, joystick is default |
jamesheavey | 91:c01a736fb0d9 | 87 | |
jamesheavey | 58:a159cd976aca | 88 | lcd.clear(); |
jamesheavey | 91:c01a736fb0d9 | 89 | |
jamesheavey | 58:a159cd976aca | 90 | breakblack.render(lcd, 0, 0); // render the first frame |
jamesheavey | 58:a159cd976aca | 91 | lcd.refresh(); |
jamesheavey | 58:a159cd976aca | 92 | pad.leds_off(); |
jamesheavey | 58:a159cd976aca | 93 | wait(0.5); |
jamesheavey | 91:c01a736fb0d9 | 94 | |
jamesheavey | 58:a159cd976aca | 95 | while (pad.check_event(Gamepad::START_PRESSED) == false) { // while start is not pressed alternate sprites |
jamesheavey | 91:c01a736fb0d9 | 96 | |
jamesheavey | 58:a159cd976aca | 97 | lcd.clear(); |
jamesheavey | 91:c01a736fb0d9 | 98 | |
jamesheavey | 58:a159cd976aca | 99 | breakwhite.render(lcd, 0, 0); |
jamesheavey | 58:a159cd976aca | 100 | lcd.refresh(); |
jamesheavey | 58:a159cd976aca | 101 | pad.leds_on(); |
jamesheavey | 58:a159cd976aca | 102 | wait(0.5); |
jamesheavey | 91:c01a736fb0d9 | 103 | |
jamesheavey | 58:a159cd976aca | 104 | lcd.clear(); |
jamesheavey | 91:c01a736fb0d9 | 105 | |
jamesheavey | 58:a159cd976aca | 106 | breakblack.render(lcd, 0, 0); |
jamesheavey | 58:a159cd976aca | 107 | lcd.refresh(); |
jamesheavey | 58:a159cd976aca | 108 | pad.leds_off(); |
jamesheavey | 58:a159cd976aca | 109 | wait(0.5); |
jamesheavey | 58:a159cd976aca | 110 | } |
jamesheavey | 91:c01a736fb0d9 | 111 | |
jamesheavey | 58:a159cd976aca | 112 | pad.tone(750.0,0.3); |
jamesheavey | 58:a159cd976aca | 113 | wait(0.2); |
jamesheavey | 58:a159cd976aca | 114 | main_menu(); // load main menu |
jamesheavey | 58:a159cd976aca | 115 | } |
jamesheavey | 58:a159cd976aca | 116 | |
jamesheavey | 58:a159cd976aca | 117 | |
jamesheavey | 91:c01a736fb0d9 | 118 | void main_menu() |
jamesheavey | 91:c01a736fb0d9 | 119 | { |
jamesheavey | 50:3da51f34e253 | 120 | lcd.clear(); |
jamesheavey | 99:d8f1570faa05 | 121 | lcd.printString(" START ",0,1); // start game with default as joystick |
jamesheavey | 73:54ab819609bc | 122 | lcd.printString(" SETTINGS ",0,2); // choose between joystick and tilt |
jamesheavey | 73:54ab819609bc | 123 | lcd.printString(" HOW TO PLAY ",0,3); // brief text on how to do stuff |
jamesheavey | 103:f9f69944a850 | 124 | lcd.printString("HI-SCORE: ",0,5); |
jamesheavey | 103:f9f69944a850 | 125 | print_hi_score(60,5); |
jamesheavey | 91:c01a736fb0d9 | 126 | lcd.refresh(); |
jamesheavey | 56:f9e586348e0b | 127 | wait(0.3); |
jamesheavey | 91:c01a736fb0d9 | 128 | |
jamesheavey | 73:54ab819609bc | 129 | int pointer = 1; |
jamesheavey | 91:c01a736fb0d9 | 130 | |
jamesheavey | 91:c01a736fb0d9 | 131 | while (pad.check_event(Gamepad::A_PRESSED) == false) { |
jamesheavey | 53:8e3da0b58fe9 | 132 | lcd.clear(); |
jamesheavey | 99:d8f1570faa05 | 133 | lcd.printString(" START ",0,1); // start game with default as joystick |
jamesheavey | 73:54ab819609bc | 134 | lcd.printString(" SETTINGS ",0,2); // choose between joystick and tilt |
jamesheavey | 73:54ab819609bc | 135 | lcd.printString(" HOW TO PLAY ",0,3); // brief text on how to do stuff |
jamesheavey | 103:f9f69944a850 | 136 | lcd.printString("HI-SCORE: ",0,5); |
jamesheavey | 103:f9f69944a850 | 137 | print_hi_score(60,5); |
jamesheavey | 56:f9e586348e0b | 138 | lcd.printString(" >",0,pointer); |
jamesheavey | 91:c01a736fb0d9 | 139 | lcd.refresh(); |
jamesheavey | 53:8e3da0b58fe9 | 140 | wait(0.1); |
jamesheavey | 73:54ab819609bc | 141 | if (pad.check_event(Gamepad::L_PRESSED) && pointer > 1) { // if L is pressed and pointer isnt already on START, move it up one line |
jamesheavey | 50:3da51f34e253 | 142 | pointer -= 1; |
jamesheavey | 53:8e3da0b58fe9 | 143 | pad.tone(750.0,0.3); |
jamesheavey | 53:8e3da0b58fe9 | 144 | wait(0.1); |
jamesheavey | 73:54ab819609bc | 145 | } else if (pad.check_event(Gamepad::R_PRESSED) && pointer < 3) { // if R is pressed and pointer isnt already on HOW TO PLAY, move it down one line |
jamesheavey | 50:3da51f34e253 | 146 | pointer += 1; |
jamesheavey | 53:8e3da0b58fe9 | 147 | pad.tone(750.0,0.3); |
jamesheavey | 53:8e3da0b58fe9 | 148 | wait(0.1); |
jamesheavey | 50:3da51f34e253 | 149 | } |
jamesheavey | 99:d8f1570faa05 | 150 | //printf("Pointer 1 = %d",pointer); |
jamesheavey | 91:c01a736fb0d9 | 151 | |
jamesheavey | 50:3da51f34e253 | 152 | } |
jamesheavey | 73:54ab819609bc | 153 | if (pointer == 1) { // if START was selected on exit of the while loop, run main game with the appropriate tilt/joystick setting |
jamesheavey | 56:f9e586348e0b | 154 | pad.tone(750.0,0.3); |
jamesheavey | 99:d8f1570faa05 | 155 | number_of_frames = 0; |
jamesheavey | 72:7254d2a8a1cd | 156 | main_game(tilt,sens); |
jamesheavey | 91:c01a736fb0d9 | 157 | } else if (pointer == 2) { // if SETTINGS was selected, enter the settings menu |
jamesheavey | 56:f9e586348e0b | 158 | pad.tone(750.0,0.3); |
jamesheavey | 51:9d5c10a88b22 | 159 | settings(); |
jamesheavey | 99:d8f1570faa05 | 160 | } else if (pointer == 3) { // if HOW TO PLAY was selected, display instructions on how to play |
jamesheavey | 56:f9e586348e0b | 161 | pad.tone(750.0,0.3); |
jamesheavey | 51:9d5c10a88b22 | 162 | how_to_play(); |
jamesheavey | 51:9d5c10a88b22 | 163 | } |
jamesheavey | 50:3da51f34e253 | 164 | } |
jamesheavey | 50:3da51f34e253 | 165 | |
jamesheavey | 91:c01a736fb0d9 | 166 | void settings() |
jamesheavey | 91:c01a736fb0d9 | 167 | { |
jamesheavey | 50:3da51f34e253 | 168 | lcd.clear(); |
jamesheavey | 72:7254d2a8a1cd | 169 | lcd.printString(" JOYSTICK ",0,1); // choose joystick |
jamesheavey | 72:7254d2a8a1cd | 170 | lcd.printString(" TILT ",0,2); // choose tilt |
jamesheavey | 72:7254d2a8a1cd | 171 | lcd.printString("SENS :",0,4); |
jamesheavey | 72:7254d2a8a1cd | 172 | lcd.drawRect(42,30, 40,10,FILL_TRANSPARENT); |
jamesheavey | 99:d8f1570faa05 | 173 | lcd.drawRect(42,30,40 * pad.read_pot() + 1,10,FILL_BLACK); // represents the sensitivity which is changed by turning the pot |
jamesheavey | 91:c01a736fb0d9 | 174 | lcd.refresh(); |
jamesheavey | 75:d96b177585aa | 175 | wait(0.4); |
jamesheavey | 91:c01a736fb0d9 | 176 | |
jamesheavey | 72:7254d2a8a1cd | 177 | int pointer = 1; |
jamesheavey | 91:c01a736fb0d9 | 178 | |
jamesheavey | 58:a159cd976aca | 179 | while (pad.check_event(Gamepad::B_PRESSED) == false) { // while B is not pressed to return to main menu |
jamesheavey | 53:8e3da0b58fe9 | 180 | lcd.clear(); |
jamesheavey | 72:7254d2a8a1cd | 181 | lcd.printString(" JOYSTICK ",0,1); // choose joystick |
jamesheavey | 72:7254d2a8a1cd | 182 | lcd.printString(" TILT ",0,2); // choose tilt |
jamesheavey | 72:7254d2a8a1cd | 183 | lcd.printString("SENS :",0,4); |
jamesheavey | 56:f9e586348e0b | 184 | lcd.printString(" >",0,pointer); |
jamesheavey | 72:7254d2a8a1cd | 185 | lcd.drawRect(42,30, 40,10,FILL_TRANSPARENT); |
jamesheavey | 72:7254d2a8a1cd | 186 | lcd.drawRect(42,30,40 * pad.read_pot() + 1,10,FILL_BLACK); // have it so it fills half the transparent one (default position) |
jamesheavey | 91:c01a736fb0d9 | 187 | lcd.refresh(); |
jamesheavey | 53:8e3da0b58fe9 | 188 | wait(0.1); |
jamesheavey | 72:7254d2a8a1cd | 189 | if (pad.check_event(Gamepad::L_PRESSED) && pointer > 1) { // if L is pressed and pointer isnt already on JOYSTICK, move it up one line |
jamesheavey | 50:3da51f34e253 | 190 | pointer -= 1; |
jamesheavey | 53:8e3da0b58fe9 | 191 | pad.tone(750.0,0.3); |
jamesheavey | 53:8e3da0b58fe9 | 192 | wait(0.1); |
jamesheavey | 72:7254d2a8a1cd | 193 | } else if (pad.check_event(Gamepad::R_PRESSED) && pointer < 2) { // if R is pressed and pointer isnt already on TILT, move it down one line |
jamesheavey | 50:3da51f34e253 | 194 | pointer += 1; |
jamesheavey | 53:8e3da0b58fe9 | 195 | pad.tone(750.0,0.3); |
jamesheavey | 53:8e3da0b58fe9 | 196 | wait(0.1); |
jamesheavey | 50:3da51f34e253 | 197 | } |
jamesheavey | 91:c01a736fb0d9 | 198 | |
jamesheavey | 58:a159cd976aca | 199 | if (pad.check_event(Gamepad::A_PRESSED)) { // if A is pressed, switch the tilt option accordingly |
jamesheavey | 56:f9e586348e0b | 200 | pad.tone(750.0,0.3); |
jamesheavey | 56:f9e586348e0b | 201 | wait(0.1); |
jamesheavey | 74:dfb1d693d8e3 | 202 | if (pointer == 1) { // if A is pressed on JOYSTICK, tilt = false |
jamesheavey | 57:d498dd835cfc | 203 | tilt = false; |
jamesheavey | 91:c01a736fb0d9 | 204 | } else if (pointer == 2) { // if A is pressed on TILT, tilt == true |
jamesheavey | 57:d498dd835cfc | 205 | tilt = true; |
jamesheavey | 57:d498dd835cfc | 206 | } |
jamesheavey | 58:a159cd976aca | 207 | } |
jamesheavey | 91:c01a736fb0d9 | 208 | |
jamesheavey | 58:a159cd976aca | 209 | if (pad.check_event(Gamepad::B_PRESSED)) { // when B is pressed return to main menu |
jamesheavey | 56:f9e586348e0b | 210 | pad.tone(750.0,0.3); |
jamesheavey | 72:7254d2a8a1cd | 211 | sens = pad.read_pot() + 0.5f; |
jamesheavey | 99:d8f1570faa05 | 212 | //printf("Sensitivity = %d",sens); |
jamesheavey | 91:c01a736fb0d9 | 213 | wait(0.3); |
jamesheavey | 50:3da51f34e253 | 214 | main_menu(); |
jamesheavey | 16:1761dfe801af | 215 | } |
jamesheavey | 99:d8f1570faa05 | 216 | //printf("Pointer 2 = %d",pointer); |
jamesheavey | 0:7d4d2023ed9c | 217 | } |
jamesheavey | 10:9f445faa892c | 218 | } |
jamesheavey | 10:9f445faa892c | 219 | |
jamesheavey | 91:c01a736fb0d9 | 220 | void how_to_play() |
jamesheavey | 91:c01a736fb0d9 | 221 | { |
jamesheavey | 84:6483503a72fc | 222 | lcd.clear(); |
jamesheavey | 84:6483503a72fc | 223 | lcd.printString(" B = LASER ",0,0); |
jamesheavey | 84:6483503a72fc | 224 | lcd.printString(" START = PAUSE ",0,1); |
jamesheavey | 84:6483503a72fc | 225 | lcd.printString(" DESTROY ALL ",0,2); |
jamesheavey | 102:4946a6b47c78 | 226 | lcd.printString(" BRICKS. ",0,3); |
jamesheavey | 91:c01a736fb0d9 | 227 | arrowdown.render(lcd, 38, 43); |
jamesheavey | 84:6483503a72fc | 228 | lcd.refresh(); |
jamesheavey | 84:6483503a72fc | 229 | wait(0.4); |
jamesheavey | 58:a159cd976aca | 230 | while (pad.check_event(Gamepad::B_PRESSED) == false) { // while B is not pressed to return to main menu display instruction on how to interact with the game |
jamesheavey | 91:c01a736fb0d9 | 231 | |
jamesheavey | 91:c01a736fb0d9 | 232 | if (pad.check_event(Gamepad::R_PRESSED)) { |
jamesheavey | 84:6483503a72fc | 233 | lcd.clear(); |
jamesheavey | 84:6483503a72fc | 234 | lcd.printString(" CONTINUE TO ",0,2); |
jamesheavey | 84:6483503a72fc | 235 | lcd.printString("INCREASE SCORE. ",0,3); |
jamesheavey | 102:4946a6b47c78 | 236 | lcd.printString(" BONUS SCORE ",0,4); |
jamesheavey | 102:4946a6b47c78 | 237 | lcd.printString("BASED ON TIME. ",0,5); |
jamesheavey | 91:c01a736fb0d9 | 238 | arrowup.render(lcd, 38, 0); |
jamesheavey | 91:c01a736fb0d9 | 239 | lcd.refresh(); |
jamesheavey | 84:6483503a72fc | 240 | wait(0.1); |
jamesheavey | 84:6483503a72fc | 241 | } |
jamesheavey | 91:c01a736fb0d9 | 242 | if (pad.check_event(Gamepad::L_PRESSED)) { |
jamesheavey | 84:6483503a72fc | 243 | lcd.clear(); |
jamesheavey | 84:6483503a72fc | 244 | lcd.printString(" B = LASER ",0,0); |
jamesheavey | 84:6483503a72fc | 245 | lcd.printString(" START = PAUSE ",0,1); |
jamesheavey | 84:6483503a72fc | 246 | lcd.printString(" DESTROY ALL ",0,2); |
jamesheavey | 84:6483503a72fc | 247 | lcd.printString(" BRICKS ",0,3); |
jamesheavey | 91:c01a736fb0d9 | 248 | arrowdown.render(lcd, 38, 43); |
jamesheavey | 84:6483503a72fc | 249 | lcd.refresh(); |
jamesheavey | 84:6483503a72fc | 250 | wait(0.1); |
jamesheavey | 84:6483503a72fc | 251 | } |
jamesheavey | 50:3da51f34e253 | 252 | } |
jamesheavey | 84:6483503a72fc | 253 | wait(0.3); |
jamesheavey | 58:a159cd976aca | 254 | main_menu(); // when B is pressed, the loop is exited and main menu is entered once again |
jamesheavey | 58:a159cd976aca | 255 | } |
jamesheavey | 58:a159cd976aca | 256 | |
jamesheavey | 58:a159cd976aca | 257 | |
jamesheavey | 91:c01a736fb0d9 | 258 | void main_game(bool tilt, float sens) |
jamesheavey | 91:c01a736fb0d9 | 259 | { |
jamesheavey | 58:a159cd976aca | 260 | int fps = 8; // frames per second |
jamesheavey | 58:a159cd976aca | 261 | bool pause = false; // set pause screen to false |
jamesheavey | 99:d8f1570faa05 | 262 | //printf("Pause = %d",pointer); |
jamesheavey | 104:c2d49c4f3e06 | 263 | |
jamesheavey | 59:fdc05d5778a6 | 264 | countdown(); // run the countdown |
jamesheavey | 91:c01a736fb0d9 | 265 | |
jamesheavey | 91:c01a736fb0d9 | 266 | render(); // first draw the initial frame |
jamesheavey | 58:a159cd976aca | 267 | wait(1.0f/fps); // and wait for one frame period |
jamesheavey | 58:a159cd976aca | 268 | |
jamesheavey | 58:a159cd976aca | 269 | |
jamesheavey | 58:a159cd976aca | 270 | // game loop - read input, update the game state and render the display |
jamesheavey | 58:a159cd976aca | 271 | while (1) { |
jamesheavey | 72:7254d2a8a1cd | 272 | breakout.read_input(pad,tilt,sens); // read input from pad |
jamesheavey | 59:fdc05d5778a6 | 273 | breakout.update(pad); // update game |
jamesheavey | 104:c2d49c4f3e06 | 274 | lcd.setBrightness(1); // stops the game from dimming (bug) |
jamesheavey | 59:fdc05d5778a6 | 275 | render(); // draw new frame |
jamesheavey | 91:c01a736fb0d9 | 276 | |
jamesheavey | 81:735e5ee2c92a | 277 | if (breakout.check_loss(pad) == true) { // if life lost flash screen |
jamesheavey | 58:a159cd976aca | 278 | flash_screen(lcd); |
jamesheavey | 58:a159cd976aca | 279 | } |
jamesheavey | 83:645cdbd79c21 | 280 | if (pad.check_event(Gamepad::START_PRESSED) == true) { // if BACK pressed, toggle pause |
jamesheavey | 58:a159cd976aca | 281 | pause = !pause; |
jamesheavey | 58:a159cd976aca | 282 | } |
jamesheavey | 91:c01a736fb0d9 | 283 | |
jamesheavey | 59:fdc05d5778a6 | 284 | while (pause == true) { // if pause is true, display pause screen |
jamesheavey | 58:a159cd976aca | 285 | lcd.clear(); |
jamesheavey | 83:645cdbd79c21 | 286 | lcd.printString(" PAUSED ",0,1); |
jamesheavey | 83:645cdbd79c21 | 287 | lcd.printString(" START = PLAY",0,3); |
jamesheavey | 83:645cdbd79c21 | 288 | lcd.printString(" BACK = MENU",0,4); |
jamesheavey | 58:a159cd976aca | 289 | lcd.refresh(); |
jamesheavey | 99:d8f1570faa05 | 290 | if (pad.check_event(Gamepad::START_PRESSED) == true) { // if START pressed, toggle pause, leaving pause screen |
jamesheavey | 58:a159cd976aca | 291 | pause = !pause; |
jamesheavey | 58:a159cd976aca | 292 | } |
jamesheavey | 99:d8f1570faa05 | 293 | if (pad.check_event(Gamepad::BACK_PRESSED) == true) { // if BACK pressed, return to the title screen |
jamesheavey | 99:d8f1570faa05 | 294 | breakout.set_mult_one(); // reset multiplier |
jamesheavey | 99:d8f1570faa05 | 295 | breakout.set_prev_score(0); |
jamesheavey | 99:d8f1570faa05 | 296 | breakout.reset_game(); //reset game to initial positions |
jamesheavey | 83:645cdbd79c21 | 297 | title_screen(); |
jamesheavey | 83:645cdbd79c21 | 298 | } |
jamesheavey | 58:a159cd976aca | 299 | } |
jamesheavey | 91:c01a736fb0d9 | 300 | |
jamesheavey | 79:70510b0102af | 301 | if (breakout.get_lives() == 0) { // when all lives lost, enter loss screen |
jamesheavey | 59:fdc05d5778a6 | 302 | pad.leds_off(); //turns last led off (doesnt run through and update board so last led doent turn off via lives leds |
jamesheavey | 99:d8f1570faa05 | 303 | breakout.set_mult_one(); // reset multiplier |
jamesheavey | 99:d8f1570faa05 | 304 | breakout.reset_game(); // return game to initial positions |
jamesheavey | 99:d8f1570faa05 | 305 | loss_screen(); |
jamesheavey | 58:a159cd976aca | 306 | } |
jamesheavey | 91:c01a736fb0d9 | 307 | |
jamesheavey | 59:fdc05d5778a6 | 308 | if (breakout.get_num_left() == 0) { // when all bricks destroyed, display victory screen |
jamesheavey | 99:d8f1570faa05 | 309 | breakout.reset_game(); // return game to initial positions |
jamesheavey | 99:d8f1570faa05 | 310 | breakout.inc_mult(); // increment multiplier |
jamesheavey | 58:a159cd976aca | 311 | victory_screen(); |
jamesheavey | 58:a159cd976aca | 312 | } |
jamesheavey | 99:d8f1570faa05 | 313 | number_of_frames ++; // track the number of frames passed to add to the score (inversely proportional) |
jamesheavey | 58:a159cd976aca | 314 | wait(1.0f/fps); |
jamesheavey | 58:a159cd976aca | 315 | } |
jamesheavey | 50:3da51f34e253 | 316 | } |
jamesheavey | 16:1761dfe801af | 317 | |
jamesheavey | 99:d8f1570faa05 | 318 | void loss_screen() // loss screen when lives of paddle == 0 |
jamesheavey | 64:c3426b417ad9 | 319 | { |
jamesheavey | 15:b867a6620f96 | 320 | lcd.clear(); |
jamesheavey | 64:c3426b417ad9 | 321 | char buffer1[14]; |
jamesheavey | 64:c3426b417ad9 | 322 | sprintf(buffer1,"%2d",breakout.get_score()); |
jamesheavey | 67:c362df66fac9 | 323 | lcd.printString(buffer1,WIDTH/2 - 12,2); |
jamesheavey | 64:c3426b417ad9 | 324 | lcd.printString(" RESTART? ",2,1); |
jamesheavey | 72:7254d2a8a1cd | 325 | lcd.printString(" PRESS START ",1,4); |
jamesheavey | 91:c01a736fb0d9 | 326 | lcd.refresh(); |
jamesheavey | 15:b867a6620f96 | 327 | pad.tone(750.0,0.3); |
jamesheavey | 15:b867a6620f96 | 328 | wait(0.4); |
jamesheavey | 91:c01a736fb0d9 | 329 | |
jamesheavey | 15:b867a6620f96 | 330 | pad.tone(300.0,0.3); |
jamesheavey | 15:b867a6620f96 | 331 | wait(0.4); |
jamesheavey | 91:c01a736fb0d9 | 332 | |
jamesheavey | 91:c01a736fb0d9 | 333 | while (pad.check_event(Gamepad::START_PRESSED) == false) { |
jamesheavey | 10:9f445faa892c | 334 | lcd.clear(); |
jamesheavey | 91:c01a736fb0d9 | 335 | |
jamesheavey | 64:c3426b417ad9 | 336 | lcd.printString(" RESTART? ",2,1); //print score here |
jamesheavey | 64:c3426b417ad9 | 337 | lcd.printString(" PRESS START ",1,4); |
jamesheavey | 10:9f445faa892c | 338 | lcd.refresh(); |
jamesheavey | 91:c01a736fb0d9 | 339 | |
jamesheavey | 64:c3426b417ad9 | 340 | wait(0.4); |
jamesheavey | 91:c01a736fb0d9 | 341 | |
jamesheavey | 64:c3426b417ad9 | 342 | lcd.clear(); |
jamesheavey | 91:c01a736fb0d9 | 343 | |
jamesheavey | 64:c3426b417ad9 | 344 | char buffer1[14]; |
jamesheavey | 64:c3426b417ad9 | 345 | sprintf(buffer1,"%2d",breakout.get_score()); |
jamesheavey | 67:c362df66fac9 | 346 | lcd.printString(buffer1,WIDTH/2 - 12,2); |
jamesheavey | 64:c3426b417ad9 | 347 | lcd.printString(" RESTART? ",2,1); //print score here |
jamesheavey | 64:c3426b417ad9 | 348 | lcd.printString(" PRESS START ",1,4); |
jamesheavey | 64:c3426b417ad9 | 349 | lcd.refresh(); |
jamesheavey | 91:c01a736fb0d9 | 350 | |
jamesheavey | 64:c3426b417ad9 | 351 | wait(0.4); |
jamesheavey | 10:9f445faa892c | 352 | } |
jamesheavey | 64:c3426b417ad9 | 353 | breakout.set_prev_score(0); |
jamesheavey | 49:31eb7807dbd3 | 354 | title_screen(); |
jamesheavey | 10:9f445faa892c | 355 | } |
jamesheavey | 10:9f445faa892c | 356 | |
jamesheavey | 91:c01a736fb0d9 | 357 | void victory_screen() |
jamesheavey | 64:c3426b417ad9 | 358 | { |
jamesheavey | 99:d8f1570faa05 | 359 | int bonus = NULL; |
jamesheavey | 99:d8f1570faa05 | 360 | |
jamesheavey | 99:d8f1570faa05 | 361 | if (breakout.get_score()/2 - ((breakout.get_score()/2) * number_of_frames)/720 > 0) { // beat within 90 seconds and you get a bonus |
jamesheavey | 99:d8f1570faa05 | 362 | bonus = breakout.get_score()/2 - ((breakout.get_score()/2) * number_of_frames)/720; |
jamesheavey | 99:d8f1570faa05 | 363 | } |
jamesheavey | 99:d8f1570faa05 | 364 | else { |
jamesheavey | 99:d8f1570faa05 | 365 | bonus = 0; |
jamesheavey | 99:d8f1570faa05 | 366 | } |
jamesheavey | 99:d8f1570faa05 | 367 | |
jamesheavey | 102:4946a6b47c78 | 368 | if (compare_to_hi_score(bonus+breakout.get_score()) == true) { |
jamesheavey | 103:f9f69944a850 | 369 | void flash_hi_score(); |
jamesheavey | 102:4946a6b47c78 | 370 | } |
jamesheavey | 102:4946a6b47c78 | 371 | |
jamesheavey | 15:b867a6620f96 | 372 | lcd.clear(); |
jamesheavey | 99:d8f1570faa05 | 373 | |
jamesheavey | 64:c3426b417ad9 | 374 | char buffer1[14]; |
jamesheavey | 64:c3426b417ad9 | 375 | sprintf(buffer1,"%2d",breakout.get_score()); |
jamesheavey | 67:c362df66fac9 | 376 | lcd.printString(buffer1,WIDTH/2 - 12,2); |
jamesheavey | 99:d8f1570faa05 | 377 | |
jamesheavey | 99:d8f1570faa05 | 378 | char buffer2[14]; |
jamesheavey | 99:d8f1570faa05 | 379 | sprintf(buffer2,"%2d",bonus); |
jamesheavey | 100:9842813b7131 | 380 | lcd.printString(buffer2,WIDTH/2 + 10,3); |
jamesheavey | 103:f9f69944a850 | 381 | lcd.printString(" BONUS: ",2,3); |
jamesheavey | 99:d8f1570faa05 | 382 | |
jamesheavey | 103:f9f69944a850 | 383 | lcd.printString(" VICTORY! ",2,0); |
jamesheavey | 47:1d1a827be81b | 384 | lcd.printString(" CONT = START ",0,4); // print score here |
jamesheavey | 100:9842813b7131 | 385 | lcd.printString(" MENU = BACK ",0,5); |
jamesheavey | 15:b867a6620f96 | 386 | lcd.refresh(); |
jamesheavey | 22:fa2e0b58043a | 387 | pad.tone(2500.0,0.1); |
jamesheavey | 22:fa2e0b58043a | 388 | wait(0.4); |
jamesheavey | 91:c01a736fb0d9 | 389 | |
jamesheavey | 22:fa2e0b58043a | 390 | pad.tone(2500.0,0.1); |
jamesheavey | 22:fa2e0b58043a | 391 | wait(0.2); |
jamesheavey | 91:c01a736fb0d9 | 392 | |
jamesheavey | 15:b867a6620f96 | 393 | pad.tone(4000.0,0.6); |
jamesheavey | 15:b867a6620f96 | 394 | wait(0.6); |
jamesheavey | 99:d8f1570faa05 | 395 | |
jamesheavey | 91:c01a736fb0d9 | 396 | while (pad.check_event(Gamepad::START_PRESSED) || pad.check_event(Gamepad::BACK_PRESSED) == false) { |
jamesheavey | 13:418a71b24b37 | 397 | lcd.clear(); |
jamesheavey | 91:c01a736fb0d9 | 398 | |
jamesheavey | 103:f9f69944a850 | 399 | lcd.printString(" VICTORY! ",2,0); |
jamesheavey | 47:1d1a827be81b | 400 | lcd.printString(" CONT = START ",0,4); |
jamesheavey | 100:9842813b7131 | 401 | lcd.printString(" MENU = BACK ",0,5); |
jamesheavey | 43:81d22f68dfae | 402 | |
jamesheavey | 13:418a71b24b37 | 403 | lcd.refresh(); |
jamesheavey | 91:c01a736fb0d9 | 404 | |
jamesheavey | 64:c3426b417ad9 | 405 | wait(0.4); |
jamesheavey | 91:c01a736fb0d9 | 406 | |
jamesheavey | 64:c3426b417ad9 | 407 | lcd.clear(); |
jamesheavey | 91:c01a736fb0d9 | 408 | |
jamesheavey | 99:d8f1570faa05 | 409 | char buffer1[14]; |
jamesheavey | 64:c3426b417ad9 | 410 | sprintf(buffer1,"%2d",breakout.get_score()); |
jamesheavey | 67:c362df66fac9 | 411 | lcd.printString(buffer1,WIDTH/2 - 12,2); |
jamesheavey | 99:d8f1570faa05 | 412 | |
jamesheavey | 99:d8f1570faa05 | 413 | char buffer2[14]; |
jamesheavey | 99:d8f1570faa05 | 414 | sprintf(buffer2,"%2d",bonus); |
jamesheavey | 103:f9f69944a850 | 415 | lcd.printString(buffer2,WIDTH/2 + 10,3); |
jamesheavey | 103:f9f69944a850 | 416 | lcd.printString(" BONUS:",2,3); |
jamesheavey | 99:d8f1570faa05 | 417 | |
jamesheavey | 103:f9f69944a850 | 418 | lcd.printString(" VICTORY! ",2,0); |
jamesheavey | 64:c3426b417ad9 | 419 | lcd.printString(" CONT = START ",0,4); // print score here |
jamesheavey | 100:9842813b7131 | 420 | lcd.printString(" MENU = BACK ",0,5); |
jamesheavey | 64:c3426b417ad9 | 421 | lcd.refresh(); |
jamesheavey | 91:c01a736fb0d9 | 422 | |
jamesheavey | 64:c3426b417ad9 | 423 | pad.tone(2500.0,0.1); |
jamesheavey | 64:c3426b417ad9 | 424 | |
jamesheavey | 64:c3426b417ad9 | 425 | lcd.refresh(); |
jamesheavey | 91:c01a736fb0d9 | 426 | |
jamesheavey | 64:c3426b417ad9 | 427 | wait(0.4); |
jamesheavey | 91:c01a736fb0d9 | 428 | |
jamesheavey | 43:81d22f68dfae | 429 | if (pad.check_event(Gamepad::START_PRESSED)) { |
jamesheavey | 99:d8f1570faa05 | 430 | breakout.set_prev_score(breakout.get_score() + bonus); |
jamesheavey | 99:d8f1570faa05 | 431 | number_of_frames = 0; |
jamesheavey | 91:c01a736fb0d9 | 432 | main_game(tilt,sens); |
jamesheavey | 91:c01a736fb0d9 | 433 | } else if (pad.check_event(Gamepad::BACK_PRESSED)) { |
jamesheavey | 64:c3426b417ad9 | 434 | breakout.set_prev_score(0); |
jamesheavey | 99:d8f1570faa05 | 435 | number_of_frames = 0; |
jamesheavey | 49:31eb7807dbd3 | 436 | title_screen(); |
jamesheavey | 43:81d22f68dfae | 437 | } |
jamesheavey | 13:418a71b24b37 | 438 | } |
jamesheavey | 13:418a71b24b37 | 439 | } |
jamesheavey | 13:418a71b24b37 | 440 | |
jamesheavey | 91:c01a736fb0d9 | 441 | void flash_screen(N5110 &lcd) // move to engine |
jamesheavey | 91:c01a736fb0d9 | 442 | { |
jamesheavey | 58:a159cd976aca | 443 | lcd.setBrightness(0); |
jamesheavey | 58:a159cd976aca | 444 | wait(0.1); |
jamesheavey | 58:a159cd976aca | 445 | lcd.setBrightness(1); |
jamesheavey | 58:a159cd976aca | 446 | wait(0.1); |
jamesheavey | 58:a159cd976aca | 447 | lcd.setBrightness(0); |
jamesheavey | 58:a159cd976aca | 448 | wait(0.1); |
jamesheavey | 47:1d1a827be81b | 449 | lcd.setBrightness(1); |
jamesheavey | 58:a159cd976aca | 450 | wait(0.1); |
jamesheavey | 58:a159cd976aca | 451 | lcd.setBrightness(0); |
jamesheavey | 58:a159cd976aca | 452 | wait(0.1); |
jamesheavey | 58:a159cd976aca | 453 | lcd.setBrightness(1); |
jamesheavey | 58:a159cd976aca | 454 | wait(0.1); |
jamesheavey | 58:a159cd976aca | 455 | lcd.setBrightness(0); |
jamesheavey | 58:a159cd976aca | 456 | wait(0.1); |
jamesheavey | 58:a159cd976aca | 457 | lcd.setBrightness(1); |
jamesheavey | 59:fdc05d5778a6 | 458 | } |
jamesheavey | 59:fdc05d5778a6 | 459 | |
jamesheavey | 91:c01a736fb0d9 | 460 | void countdown() |
jamesheavey | 91:c01a736fb0d9 | 461 | { |
jamesheavey | 104:c2d49c4f3e06 | 462 | lcd.setBrightness(1); // stops the game from dimming (bug) |
jamesheavey | 104:c2d49c4f3e06 | 463 | |
jamesheavey | 59:fdc05d5778a6 | 464 | lcd.clear(); |
jamesheavey | 59:fdc05d5778a6 | 465 | three.render(lcd, 0, 0); // render the 3 |
jamesheavey | 59:fdc05d5778a6 | 466 | lcd.refresh(); |
jamesheavey | 59:fdc05d5778a6 | 467 | pad.tone(500.0,0.5); |
jamesheavey | 59:fdc05d5778a6 | 468 | wait(1); // wait 1 second |
jamesheavey | 91:c01a736fb0d9 | 469 | |
jamesheavey | 59:fdc05d5778a6 | 470 | lcd.clear(); |
jamesheavey | 59:fdc05d5778a6 | 471 | two.render(lcd, 0, 0); // render 2 |
jamesheavey | 59:fdc05d5778a6 | 472 | lcd.refresh(); |
jamesheavey | 59:fdc05d5778a6 | 473 | pad.tone(500.0,0.5); |
jamesheavey | 59:fdc05d5778a6 | 474 | wait(1); // wait 1 second |
jamesheavey | 91:c01a736fb0d9 | 475 | |
jamesheavey | 59:fdc05d5778a6 | 476 | lcd.clear(); |
jamesheavey | 59:fdc05d5778a6 | 477 | one.render(lcd, 0, 0); // render 1 |
jamesheavey | 59:fdc05d5778a6 | 478 | lcd.refresh(); |
jamesheavey | 59:fdc05d5778a6 | 479 | pad.tone(1000.0,1); |
jamesheavey | 59:fdc05d5778a6 | 480 | wait(1); // wait 1 second |
jamesheavey | 98:2ce2c666266b | 481 | } |
jamesheavey | 101:0df767523dbd | 482 | |
jamesheavey | 98:2ce2c666266b | 483 | void save_hi_score(int hi_score) |
jamesheavey | 98:2ce2c666266b | 484 | { |
jamesheavey | 98:2ce2c666266b | 485 | serial.baud(115200); // full-speed! |
jamesheavey | 98:2ce2c666266b | 486 | FILE *fp; // this is our file pointer |
jamesheavey | 98:2ce2c666266b | 487 | fp = fopen("/sd/hiscore.txt", "w"); |
jamesheavey | 98:2ce2c666266b | 488 | if (fp == NULL) { // if it can't open the file then print error message |
jamesheavey | 98:2ce2c666266b | 489 | serial.printf("Error! Unable to open file!\n"); |
jamesheavey | 98:2ce2c666266b | 490 | } else { // opened file so can write |
jamesheavey | 98:2ce2c666266b | 491 | serial.printf("Writing to file...."); |
jamesheavey | 98:2ce2c666266b | 492 | fprintf(fp, "%d",hi_score); // ensure data type matches |
jamesheavey | 98:2ce2c666266b | 493 | serial.printf("Done.\n"); |
jamesheavey | 98:2ce2c666266b | 494 | fclose(fp); // ensure you close the file after writing |
jamesheavey | 98:2ce2c666266b | 495 | } |
jamesheavey | 98:2ce2c666266b | 496 | } |
jamesheavey | 98:2ce2c666266b | 497 | |
jamesheavey | 98:2ce2c666266b | 498 | int get_hi_score() |
jamesheavey | 98:2ce2c666266b | 499 | { |
jamesheavey | 101:0df767523dbd | 500 | serial.baud(115200); |
jamesheavey | 101:0df767523dbd | 501 | FILE *fp; |
jamesheavey | 98:2ce2c666266b | 502 | fp = fopen("/sd/hiscore.txt", "r"); |
jamesheavey | 98:2ce2c666266b | 503 | int stored_hi_score = NULL; |
jamesheavey | 98:2ce2c666266b | 504 | if (fp == NULL) { // if it can't open the file then print error message |
jamesheavey | 98:2ce2c666266b | 505 | serial.printf("Error! Unable to open file!\n"); |
jamesheavey | 98:2ce2c666266b | 506 | } else { // opened file so can write |
jamesheavey | 98:2ce2c666266b | 507 | fscanf(fp, "%d",&stored_hi_score); // ensure data type matches - note address operator (&) |
jamesheavey | 101:0df767523dbd | 508 | serial.printf("Read %d from file.\n",stored_hi_score); |
jamesheavey | 98:2ce2c666266b | 509 | fclose(fp); // ensure you close the file after reading |
jamesheavey | 98:2ce2c666266b | 510 | } |
jamesheavey | 98:2ce2c666266b | 511 | return stored_hi_score; |
jamesheavey | 99:d8f1570faa05 | 512 | } |
jamesheavey | 101:0df767523dbd | 513 | |
jamesheavey | 101:0df767523dbd | 514 | bool compare_to_hi_score(int score) |
jamesheavey | 101:0df767523dbd | 515 | { |
jamesheavey | 101:0df767523dbd | 516 | if (score >= get_hi_score()) { |
jamesheavey | 101:0df767523dbd | 517 | printf("hi score! \n"); |
jamesheavey | 101:0df767523dbd | 518 | save_hi_score(score); |
jamesheavey | 101:0df767523dbd | 519 | return true; |
jamesheavey | 101:0df767523dbd | 520 | } |
jamesheavey | 101:0df767523dbd | 521 | else { |
jamesheavey | 101:0df767523dbd | 522 | return false; |
jamesheavey | 101:0df767523dbd | 523 | } |
jamesheavey | 101:0df767523dbd | 524 | } |
jamesheavey | 103:f9f69944a850 | 525 | |
jamesheavey | 103:f9f69944a850 | 526 | void print_hi_score(int col,int row) |
jamesheavey | 103:f9f69944a850 | 527 | { |
jamesheavey | 103:f9f69944a850 | 528 | char buffer[14]; |
jamesheavey | 103:f9f69944a850 | 529 | sprintf(buffer,"%2d",get_hi_score()); |
jamesheavey | 103:f9f69944a850 | 530 | lcd.printString(buffer,col,row); |
jamesheavey | 103:f9f69944a850 | 531 | |
jamesheavey | 103:f9f69944a850 | 532 | } |
jamesheavey | 103:f9f69944a850 | 533 | |
jamesheavey | 103:f9f69944a850 | 534 | void flash_hi_score() |
jamesheavey | 103:f9f69944a850 | 535 | { |
jamesheavey | 103:f9f69944a850 | 536 | lcd.clear(); |
jamesheavey | 103:f9f69944a850 | 537 | lcd.printString(" NEW ",0,2); |
jamesheavey | 103:f9f69944a850 | 538 | lcd.printString(" HI-SCORE! ",0,3); |
jamesheavey | 103:f9f69944a850 | 539 | lcd.refresh(); |
jamesheavey | 103:f9f69944a850 | 540 | |
jamesheavey | 103:f9f69944a850 | 541 | pad.tone(2500.0,0.2); |
jamesheavey | 103:f9f69944a850 | 542 | wait(0.2); |
jamesheavey | 103:f9f69944a850 | 543 | |
jamesheavey | 103:f9f69944a850 | 544 | pad.tone(4000.0,0.4); |
jamesheavey | 103:f9f69944a850 | 545 | wait(1); |
jamesheavey | 103:f9f69944a850 | 546 | |
jamesheavey | 103:f9f69944a850 | 547 | lcd.clear(); |
jamesheavey | 103:f9f69944a850 | 548 | print_hi_score(30,3); |
jamesheavey | 103:f9f69944a850 | 549 | lcd.refresh(); |
jamesheavey | 103:f9f69944a850 | 550 | |
jamesheavey | 103:f9f69944a850 | 551 | pad.tone(2500.0,0.2); |
jamesheavey | 103:f9f69944a850 | 552 | wait(0.2); |
jamesheavey | 103:f9f69944a850 | 553 | |
jamesheavey | 103:f9f69944a850 | 554 | pad.tone(4000.0,0.4); |
jamesheavey | 103:f9f69944a850 | 555 | wait(1); |
jamesheavey | 103:f9f69944a850 | 556 | |
jamesheavey | 103:f9f69944a850 | 557 | lcd.clear(); |
jamesheavey | 103:f9f69944a850 | 558 | lcd.printString(" NEW ",0,2); |
jamesheavey | 103:f9f69944a850 | 559 | lcd.printString(" HI-SCORE! ",0,3); |
jamesheavey | 103:f9f69944a850 | 560 | lcd.refresh(); |
jamesheavey | 103:f9f69944a850 | 561 | |
jamesheavey | 103:f9f69944a850 | 562 | pad.tone(2500.0,0.2); |
jamesheavey | 103:f9f69944a850 | 563 | wait(0.2); |
jamesheavey | 103:f9f69944a850 | 564 | |
jamesheavey | 103:f9f69944a850 | 565 | pad.tone(4000.0,0.4); |
jamesheavey | 103:f9f69944a850 | 566 | wait(1); |
jamesheavey | 103:f9f69944a850 | 567 | |
jamesheavey | 103:f9f69944a850 | 568 | lcd.clear(); |
jamesheavey | 103:f9f69944a850 | 569 | print_hi_score(30,3); |
jamesheavey | 103:f9f69944a850 | 570 | lcd.refresh(); |
jamesheavey | 103:f9f69944a850 | 571 | |
jamesheavey | 103:f9f69944a850 | 572 | pad.tone(2500.0,0.2); |
jamesheavey | 103:f9f69944a850 | 573 | wait(0.2); |
jamesheavey | 103:f9f69944a850 | 574 | |
jamesheavey | 103:f9f69944a850 | 575 | pad.tone(4000.0,0.4); |
jamesheavey | 103:f9f69944a850 | 576 | wait(1); |
jamesheavey | 103:f9f69944a850 | 577 | } |