James Heavey
/
EL17JH
FINAL VERSION
main.cpp@51:9d5c10a88b22, 2019-04-27 (annotated)
- Committer:
- jamesheavey
- Date:
- Sat Apr 27 09:35:18 2019 +0000
- Revision:
- 51:9d5c10a88b22
- Parent:
- 50:3da51f34e253
- Child:
- 52:652b5f51319d
menu update
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
jamesheavey | 0:7d4d2023ed9c | 1 | ///////// pre-processor directives //////// |
jamesheavey | 0:7d4d2023ed9c | 2 | #include "mbed.h" |
jamesheavey | 0:7d4d2023ed9c | 3 | #include "Gamepad.h" |
jamesheavey | 0:7d4d2023ed9c | 4 | #include "N5110.h" |
jamesheavey | 27:1b5038b0a7a2 | 5 | #include "BreakoutEngine.h" |
jamesheavey | 3:5719d0fe94ed | 6 | #include "Bitmap.h" |
jamesheavey | 4:6bd488b5b31a | 7 | #include<iostream> |
jamesheavey | 8:1ab6d90c4d60 | 8 | #include "Sprites.h" |
jamesheavey | 14:38560375d420 | 9 | //#include "MotionControl.h" |
jamesheavey | 0:7d4d2023ed9c | 10 | |
jamesheavey | 0:7d4d2023ed9c | 11 | #ifdef WITH_TESTING |
jamesheavey | 0:7d4d2023ed9c | 12 | # include "tests.h" |
jamesheavey | 0:7d4d2023ed9c | 13 | #endif |
jamesheavey | 0:7d4d2023ed9c | 14 | |
jamesheavey | 9:f6f0f39538c7 | 15 | #define PADDLE_WIDTH 15 |
jamesheavey | 0:7d4d2023ed9c | 16 | #define PADDLE_HEIGHT 2 |
jamesheavey | 0:7d4d2023ed9c | 17 | #define BALL_SIZE 2 |
jamesheavey | 0:7d4d2023ed9c | 18 | #define BALL_SPEED 3 |
jamesheavey | 0:7d4d2023ed9c | 19 | |
jamesheavey | 0:7d4d2023ed9c | 20 | /////////////// structs ///////////////// |
jamesheavey | 0:7d4d2023ed9c | 21 | struct UserInput { |
jamesheavey | 0:7d4d2023ed9c | 22 | Direction d; |
jamesheavey | 0:7d4d2023ed9c | 23 | float mag; |
jamesheavey | 0:7d4d2023ed9c | 24 | }; |
jamesheavey | 0:7d4d2023ed9c | 25 | /////////////// objects /////////////// |
jamesheavey | 0:7d4d2023ed9c | 26 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
jamesheavey | 0:7d4d2023ed9c | 27 | Gamepad pad; |
jamesheavey | 27:1b5038b0a7a2 | 28 | BreakoutEngine breakout; |
jamesheavey | 0:7d4d2023ed9c | 29 | |
jamesheavey | 0:7d4d2023ed9c | 30 | ///////////// prototypes /////////////// |
jamesheavey | 0:7d4d2023ed9c | 31 | void init(); |
jamesheavey | 0:7d4d2023ed9c | 32 | void update_game(UserInput input); |
jamesheavey | 0:7d4d2023ed9c | 33 | void render(); |
jamesheavey | 51:9d5c10a88b22 | 34 | bool main_menu(); |
jamesheavey | 51:9d5c10a88b22 | 35 | void settings(); |
jamesheavey | 50:3da51f34e253 | 36 | void how_to_play(); |
jamesheavey | 10:9f445faa892c | 37 | void end_screen(); |
jamesheavey | 49:31eb7807dbd3 | 38 | void title_screen(); |
jamesheavey | 47:1d1a827be81b | 39 | void main_game(bool tilt); |
jamesheavey | 47:1d1a827be81b | 40 | int i = 0; |
jamesheavey | 47:1d1a827be81b | 41 | int prev_score = 0; |
jamesheavey | 47:1d1a827be81b | 42 | |
jamesheavey | 47:1d1a827be81b | 43 | bool tilt = false; |
jamesheavey | 0:7d4d2023ed9c | 44 | |
jamesheavey | 0:7d4d2023ed9c | 45 | ///////////// functions //////////////// |
jamesheavey | 0:7d4d2023ed9c | 46 | int main() |
jamesheavey | 0:7d4d2023ed9c | 47 | { |
jamesheavey | 0:7d4d2023ed9c | 48 | #ifdef WITH_TESTING |
jamesheavey | 0:7d4d2023ed9c | 49 | int number_of_failures = run_all_tests(); |
jamesheavey | 0:7d4d2023ed9c | 50 | |
jamesheavey | 0:7d4d2023ed9c | 51 | if(number_of_failures > 0) return number_of_failures; |
jamesheavey | 0:7d4d2023ed9c | 52 | #endif |
jamesheavey | 51:9d5c10a88b22 | 53 | title_screen(); |
jamesheavey | 3:5719d0fe94ed | 54 | |
jamesheavey | 0:7d4d2023ed9c | 55 | } |
jamesheavey | 0:7d4d2023ed9c | 56 | |
jamesheavey | 0:7d4d2023ed9c | 57 | // initialies all classes and libraries |
jamesheavey | 47:1d1a827be81b | 58 | void init(int prev_score) |
jamesheavey | 0:7d4d2023ed9c | 59 | { |
jamesheavey | 0:7d4d2023ed9c | 60 | // need to initialise LCD and Gamepad |
jamesheavey | 0:7d4d2023ed9c | 61 | lcd.init(); |
jamesheavey | 0:7d4d2023ed9c | 62 | pad.init(); |
jamesheavey | 0:7d4d2023ed9c | 63 | |
jamesheavey | 0:7d4d2023ed9c | 64 | // initialise the game with correct ball and paddle sizes |
jamesheavey | 47:1d1a827be81b | 65 | breakout.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_SIZE,pad.read_pot()*3+2,prev_score); |
jamesheavey | 0:7d4d2023ed9c | 66 | |
jamesheavey | 0:7d4d2023ed9c | 67 | } |
jamesheavey | 0:7d4d2023ed9c | 68 | |
jamesheavey | 0:7d4d2023ed9c | 69 | // this function draws each frame on the LCD |
jamesheavey | 0:7d4d2023ed9c | 70 | void render() |
jamesheavey | 0:7d4d2023ed9c | 71 | { |
jamesheavey | 0:7d4d2023ed9c | 72 | // clear screen, re-draw and refresh |
jamesheavey | 0:7d4d2023ed9c | 73 | lcd.clear(); |
jamesheavey | 26:25eea19c5fbe | 74 | breakout.draw(lcd); |
jamesheavey | 0:7d4d2023ed9c | 75 | lcd.refresh(); |
jamesheavey | 0:7d4d2023ed9c | 76 | } |
jamesheavey | 0:7d4d2023ed9c | 77 | |
jamesheavey | 0:7d4d2023ed9c | 78 | // simple splash screen displayed on start-up |
jamesheavey | 51:9d5c10a88b22 | 79 | bool main_menu() { |
jamesheavey | 0:7d4d2023ed9c | 80 | // wait flashing LEDs until start button is pressed |
jamesheavey | 14:38560375d420 | 81 | //bool joy = true; |
jamesheavey | 14:38560375d420 | 82 | |
jamesheavey | 50:3da51f34e253 | 83 | lcd.clear(); |
jamesheavey | 50:3da51f34e253 | 84 | lcd.printString(" START ",0,2); // start with default as joystick |
jamesheavey | 50:3da51f34e253 | 85 | lcd.printString(" SETTINGS ",0,3); // choose between joystick and tilt |
jamesheavey | 50:3da51f34e253 | 86 | lcd.printString(" HOW TO PLAY ",0,4); // brief text on how to do stuff |
jamesheavey | 50:3da51f34e253 | 87 | lcd.refresh(); |
jamesheavey | 50:3da51f34e253 | 88 | |
jamesheavey | 50:3da51f34e253 | 89 | while (pad.check_event(Gamepad::A_PRESSED) == false) { //maybe add a jingle |
jamesheavey | 50:3da51f34e253 | 90 | int pointer = 0; |
jamesheavey | 51:9d5c10a88b22 | 91 | if (UserInput.d == N && pointer > 0) { |
jamesheavey | 50:3da51f34e253 | 92 | pointer -= 1; |
jamesheavey | 50:3da51f34e253 | 93 | } |
jamesheavey | 51:9d5c10a88b22 | 94 | } else if (UserInput.d == S && pointer < 2) { |
jamesheavey | 50:3da51f34e253 | 95 | pointer += 1; |
jamesheavey | 50:3da51f34e253 | 96 | } |
jamesheavey | 50:3da51f34e253 | 97 | |
jamesheavey | 50:3da51f34e253 | 98 | switch(pointer){ |
jamesheavey | 50:3da51f34e253 | 99 | case 0: |
jamesheavey | 50:3da51f34e253 | 100 | lcd.printString("->",0,2); |
jamesheavey | 50:3da51f34e253 | 101 | |
jamesheavey | 50:3da51f34e253 | 102 | pad.tone(750.0,0.3); |
jamesheavey | 50:3da51f34e253 | 103 | break; |
jamesheavey | 50:3da51f34e253 | 104 | case 1: |
jamesheavey | 50:3da51f34e253 | 105 | lcd.printString("->",0,3); |
jamesheavey | 50:3da51f34e253 | 106 | |
jamesheavey | 50:3da51f34e253 | 107 | pad.tone(750.0,0.3); |
jamesheavey | 50:3da51f34e253 | 108 | break; |
jamesheavey | 50:3da51f34e253 | 109 | case 2: |
jamesheavey | 50:3da51f34e253 | 110 | lcd.printString("->",0,4); |
jamesheavey | 50:3da51f34e253 | 111 | |
jamesheavey | 50:3da51f34e253 | 112 | pad.tone(750.0,0.3); |
jamesheavey | 50:3da51f34e253 | 113 | break; |
jamesheavey | 50:3da51f34e253 | 114 | } |
jamesheavey | 3:5719d0fe94ed | 115 | |
jamesheavey | 50:3da51f34e253 | 116 | } |
jamesheavey | 51:9d5c10a88b22 | 117 | if (pointer == 0) { |
jamesheavey | 51:9d5c10a88b22 | 118 | main_game(); |
jamesheavey | 51:9d5c10a88b22 | 119 | } |
jamesheavey | 51:9d5c10a88b22 | 120 | else if (pointer == 1){ |
jamesheavey | 51:9d5c10a88b22 | 121 | settings(); |
jamesheavey | 51:9d5c10a88b22 | 122 | } |
jamesheavey | 51:9d5c10a88b22 | 123 | else if (pointer == 2){ |
jamesheavey | 51:9d5c10a88b22 | 124 | how_to_play(); |
jamesheavey | 51:9d5c10a88b22 | 125 | } |
jamesheavey | 50:3da51f34e253 | 126 | |
jamesheavey | 51:9d5c10a88b22 | 127 | |
jamesheavey | 51:9d5c10a88b22 | 128 | return tilt; |
jamesheavey | 50:3da51f34e253 | 129 | } |
jamesheavey | 50:3da51f34e253 | 130 | |
jamesheavey | 51:9d5c10a88b22 | 131 | void settings(); |
jamesheavey | 50:3da51f34e253 | 132 | |
jamesheavey | 50:3da51f34e253 | 133 | lcd.clear(); |
jamesheavey | 50:3da51f34e253 | 134 | lcd.printString(" JOYSTICK ",0,2); // start with default as joystick |
jamesheavey | 50:3da51f34e253 | 135 | lcd.printString(" TILT ",0,3); // choose between joystick and tilt |
jamesheavey | 50:3da51f34e253 | 136 | lcd.refresh(); |
jamesheavey | 50:3da51f34e253 | 137 | while (pad.check_event(Gamepad::A_PRESSED) || pad.check_event(Gamepad::B_PRESSED) == false) { |
jamesheavey | 50:3da51f34e253 | 138 | int pointer = 0; |
jamesheavey | 51:9d5c10a88b22 | 139 | if (UserInput.d == N && pointer > 0) { |
jamesheavey | 50:3da51f34e253 | 140 | pointer -= 1; |
jamesheavey | 50:3da51f34e253 | 141 | } |
jamesheavey | 51:9d5c10a88b22 | 142 | } else if (dUserInput.d == S && pointer < 1) { |
jamesheavey | 50:3da51f34e253 | 143 | pointer += 1; |
jamesheavey | 50:3da51f34e253 | 144 | } |
jamesheavey | 16:1761dfe801af | 145 | |
jamesheavey | 50:3da51f34e253 | 146 | switch(pointer){ |
jamesheavey | 50:3da51f34e253 | 147 | case 0: |
jamesheavey | 50:3da51f34e253 | 148 | lcd.printString("->",0,2); |
jamesheavey | 50:3da51f34e253 | 149 | |
jamesheavey | 50:3da51f34e253 | 150 | pad.tone(750.0,0.3); |
jamesheavey | 50:3da51f34e253 | 151 | |
jamesheavey | 50:3da51f34e253 | 152 | break; |
jamesheavey | 50:3da51f34e253 | 153 | case 1: |
jamesheavey | 50:3da51f34e253 | 154 | lcd.printString("->",0,3); |
jamesheavey | 50:3da51f34e253 | 155 | |
jamesheavey | 50:3da51f34e253 | 156 | pad.tone(750.0,0.3); |
jamesheavey | 50:3da51f34e253 | 157 | break; |
jamesheavey | 16:1761dfe801af | 158 | } |
jamesheavey | 51:9d5c10a88b22 | 159 | if (pad.check_event(Gamepad::A_PRESSED) && pointer == 0) { |
jamesheavey | 51:9d5c10a88b22 | 160 | tilt = false; |
jamesheavey | 51:9d5c10a88b22 | 161 | } |
jamesheavey | 51:9d5c10a88b22 | 162 | else if (pad.check_event(Gamepad::A_PRESSED) && pointer == 1) { |
jamesheavey | 51:9d5c10a88b22 | 163 | tilt = true; |
jamesheavey | 50:3da51f34e253 | 164 | } |
jamesheavey | 50:3da51f34e253 | 165 | else if (pad.check_event(Gamepad::B_PRESSED)) { |
jamesheavey | 50:3da51f34e253 | 166 | main_menu(); |
jamesheavey | 16:1761dfe801af | 167 | } |
jamesheavey | 0:7d4d2023ed9c | 168 | } |
jamesheavey | 10:9f445faa892c | 169 | } |
jamesheavey | 10:9f445faa892c | 170 | |
jamesheavey | 50:3da51f34e253 | 171 | void how_to_play(); |
jamesheavey | 50:3da51f34e253 | 172 | while (pad.check_event(Gamepad::B_PRESSED) == false) { |
jamesheavey | 50:3da51f34e253 | 173 | lcd.clear(); |
jamesheavey | 50:3da51f34e253 | 174 | lcd.printString(" explain ",2,2); |
jamesheavey | 50:3da51f34e253 | 175 | lcd.printString(" PRESS B ",1,4); |
jamesheavey | 50:3da51f34e253 | 176 | lcd.refresh(); |
jamesheavey | 50:3da51f34e253 | 177 | } |
jamesheavey | 50:3da51f34e253 | 178 | main_menu(); |
jamesheavey | 50:3da51f34e253 | 179 | } |
jamesheavey | 16:1761dfe801af | 180 | |
jamesheavey | 10:9f445faa892c | 181 | void end_screen() { |
jamesheavey | 15:b867a6620f96 | 182 | lcd.clear(); |
jamesheavey | 38:3a077f0259df | 183 | lcd.printString(" RESTART? ",2,2); |
jamesheavey | 15:b867a6620f96 | 184 | lcd.printString(" PRESS START ",1,4); |
jamesheavey | 15:b867a6620f96 | 185 | lcd.refresh(); |
jamesheavey | 15:b867a6620f96 | 186 | pad.tone(750.0,0.3); |
jamesheavey | 15:b867a6620f96 | 187 | wait(0.4); |
jamesheavey | 15:b867a6620f96 | 188 | |
jamesheavey | 15:b867a6620f96 | 189 | pad.tone(300.0,0.3); |
jamesheavey | 15:b867a6620f96 | 190 | wait(0.4); |
jamesheavey | 10:9f445faa892c | 191 | |
jamesheavey | 10:9f445faa892c | 192 | while (pad.check_event(Gamepad::START_PRESSED) == false) { |
jamesheavey | 10:9f445faa892c | 193 | lcd.clear(); |
jamesheavey | 48:966f2cf803ec | 194 | lcd.printString(" RESTART? ",2,2); //print score here |
jamesheavey | 10:9f445faa892c | 195 | lcd.printString(" PRESS START ",1,4); |
jamesheavey | 10:9f445faa892c | 196 | lcd.refresh(); |
jamesheavey | 10:9f445faa892c | 197 | } |
jamesheavey | 49:31eb7807dbd3 | 198 | title_screen(); |
jamesheavey | 10:9f445faa892c | 199 | } |
jamesheavey | 10:9f445faa892c | 200 | |
jamesheavey | 13:418a71b24b37 | 201 | void victory_screen() { |
jamesheavey | 15:b867a6620f96 | 202 | lcd.clear(); |
jamesheavey | 43:81d22f68dfae | 203 | lcd.printString(" VICTORY! ",2,1); |
jamesheavey | 47:1d1a827be81b | 204 | lcd.printString(" CONT = START ",0,4); // print score here |
jamesheavey | 47:1d1a827be81b | 205 | lcd.printString(" MENU = BACK ",0,5); |
jamesheavey | 15:b867a6620f96 | 206 | lcd.refresh(); |
jamesheavey | 22:fa2e0b58043a | 207 | pad.tone(2500.0,0.1); |
jamesheavey | 22:fa2e0b58043a | 208 | wait(0.4); |
jamesheavey | 15:b867a6620f96 | 209 | |
jamesheavey | 22:fa2e0b58043a | 210 | pad.tone(2500.0,0.1); |
jamesheavey | 22:fa2e0b58043a | 211 | wait(0.2); |
jamesheavey | 15:b867a6620f96 | 212 | |
jamesheavey | 15:b867a6620f96 | 213 | pad.tone(4000.0,0.6); |
jamesheavey | 15:b867a6620f96 | 214 | wait(0.6); |
jamesheavey | 43:81d22f68dfae | 215 | while (pad.check_event(Gamepad::START_PRESSED) || pad.check_event(Gamepad::BACK_PRESSED) == false) { |
jamesheavey | 13:418a71b24b37 | 216 | lcd.clear(); |
jamesheavey | 43:81d22f68dfae | 217 | |
jamesheavey | 43:81d22f68dfae | 218 | lcd.printString(" VICTORY! ",2,1); |
jamesheavey | 47:1d1a827be81b | 219 | lcd.printString(" CONT = START ",0,4); |
jamesheavey | 47:1d1a827be81b | 220 | lcd.printString(" MENU = BACK ",0,5); |
jamesheavey | 43:81d22f68dfae | 221 | |
jamesheavey | 13:418a71b24b37 | 222 | lcd.refresh(); |
jamesheavey | 15:b867a6620f96 | 223 | |
jamesheavey | 43:81d22f68dfae | 224 | if (pad.check_event(Gamepad::START_PRESSED)) { |
jamesheavey | 47:1d1a827be81b | 225 | prev_score = breakout.get_prev_score(); |
jamesheavey | 47:1d1a827be81b | 226 | main_game(tilt); // placeholder, change so game restarts |
jamesheavey | 43:81d22f68dfae | 227 | } |
jamesheavey | 43:81d22f68dfae | 228 | else if (pad.check_event(Gamepad::BACK_PRESSED)) { |
jamesheavey | 49:31eb7807dbd3 | 229 | title_screen(); |
jamesheavey | 43:81d22f68dfae | 230 | } |
jamesheavey | 13:418a71b24b37 | 231 | } |
jamesheavey | 13:418a71b24b37 | 232 | } |
jamesheavey | 13:418a71b24b37 | 233 | |
jamesheavey | 49:31eb7807dbd3 | 234 | void title_screen() { |
jamesheavey | 47:1d1a827be81b | 235 | tilt = false; |
jamesheavey | 47:1d1a827be81b | 236 | prev_score = 0; |
jamesheavey | 47:1d1a827be81b | 237 | init(prev_score); // initialise and then display welcome screen... |
jamesheavey | 50:3da51f34e253 | 238 | |
jamesheavey | 50:3da51f34e253 | 239 | Bitmap breakwhite(breakwhite_data, 48, 84); |
jamesheavey | 50:3da51f34e253 | 240 | Bitmap breakblack(breakblack_data, 48, 84); |
jamesheavey | 50:3da51f34e253 | 241 | |
jamesheavey | 50:3da51f34e253 | 242 | while (pad.check_event(Gamepad::L_PRESSED) || pad.check_event(Gamepad::R_PRESSED) || pad.check_event(Gamepad::START_PRESSED) || pad.check_event(Gamepad::BACK_PRESSED)== false) { //maybe add a jingle |
jamesheavey | 50:3da51f34e253 | 243 | |
jamesheavey | 50:3da51f34e253 | 244 | breakwhite.render(lcd, 0, 0); |
jamesheavey | 50:3da51f34e253 | 245 | lcd.refresh(); |
jamesheavey | 50:3da51f34e253 | 246 | pad.leds_on(); |
jamesheavey | 50:3da51f34e253 | 247 | wait(0.5); |
jamesheavey | 50:3da51f34e253 | 248 | |
jamesheavey | 50:3da51f34e253 | 249 | lcd.clear(); |
jamesheavey | 50:3da51f34e253 | 250 | |
jamesheavey | 50:3da51f34e253 | 251 | breakblack.render(lcd, 0, 0); |
jamesheavey | 50:3da51f34e253 | 252 | lcd.refresh(); |
jamesheavey | 50:3da51f34e253 | 253 | pad.leds_off(); |
jamesheavey | 50:3da51f34e253 | 254 | wait(0.5); |
jamesheavey | 50:3da51f34e253 | 255 | } |
jamesheavey | 50:3da51f34e253 | 256 | |
jamesheavey | 49:31eb7807dbd3 | 257 | if (main_menu() == true) { |
jamesheavey | 16:1761dfe801af | 258 | tilt = true; |
jamesheavey | 16:1761dfe801af | 259 | } // waiting for the user to start |
jamesheavey | 10:9f445faa892c | 260 | |
jamesheavey | 47:1d1a827be81b | 261 | main_game(tilt); |
jamesheavey | 47:1d1a827be81b | 262 | |
jamesheavey | 47:1d1a827be81b | 263 | } |
jamesheavey | 47:1d1a827be81b | 264 | |
jamesheavey | 47:1d1a827be81b | 265 | void main_game(bool tilt) { |
jamesheavey | 47:1d1a827be81b | 266 | int fps = 8; // frames per second |
jamesheavey | 47:1d1a827be81b | 267 | i ++; //to init the stuff |
jamesheavey | 47:1d1a827be81b | 268 | if (i > 1) { |
jamesheavey | 47:1d1a827be81b | 269 | init(prev_score); |
jamesheavey | 47:1d1a827be81b | 270 | } |
jamesheavey | 47:1d1a827be81b | 271 | bool pause = false; |
jamesheavey | 47:1d1a827be81b | 272 | lcd.setBrightness(1); |
jamesheavey | 47:1d1a827be81b | 273 | |
jamesheavey | 10:9f445faa892c | 274 | Bitmap three(three_data, 48, 84); |
jamesheavey | 10:9f445faa892c | 275 | Bitmap two(two_data, 48, 84); |
jamesheavey | 10:9f445faa892c | 276 | Bitmap one(one_data, 48, 84); |
jamesheavey | 10:9f445faa892c | 277 | |
jamesheavey | 10:9f445faa892c | 278 | lcd.clear(); |
jamesheavey | 10:9f445faa892c | 279 | three.render(lcd, 0, 0); |
jamesheavey | 10:9f445faa892c | 280 | lcd.refresh(); |
jamesheavey | 15:b867a6620f96 | 281 | pad.tone(500.0,0.5); |
jamesheavey | 10:9f445faa892c | 282 | wait(1); |
jamesheavey | 10:9f445faa892c | 283 | |
jamesheavey | 10:9f445faa892c | 284 | lcd.clear(); |
jamesheavey | 10:9f445faa892c | 285 | two.render(lcd, 0, 0); |
jamesheavey | 10:9f445faa892c | 286 | lcd.refresh(); |
jamesheavey | 15:b867a6620f96 | 287 | pad.tone(500.0,0.5); |
jamesheavey | 10:9f445faa892c | 288 | wait(1); |
jamesheavey | 10:9f445faa892c | 289 | |
jamesheavey | 10:9f445faa892c | 290 | lcd.clear(); |
jamesheavey | 10:9f445faa892c | 291 | one.render(lcd, 0, 0); |
jamesheavey | 10:9f445faa892c | 292 | lcd.refresh(); |
jamesheavey | 15:b867a6620f96 | 293 | pad.tone(1000.0,1); |
jamesheavey | 10:9f445faa892c | 294 | wait(1); |
jamesheavey | 10:9f445faa892c | 295 | |
jamesheavey | 10:9f445faa892c | 296 | render(); // first draw the initial frame |
jamesheavey | 10:9f445faa892c | 297 | wait(1.0f/fps); // and wait for one frame period |
jamesheavey | 10:9f445faa892c | 298 | |
jamesheavey | 10:9f445faa892c | 299 | |
jamesheavey | 10:9f445faa892c | 300 | // game loop - read input, update the game state and render the display |
jamesheavey | 10:9f445faa892c | 301 | while (1) { |
jamesheavey | 26:25eea19c5fbe | 302 | breakout.read_input(pad,tilt); |
jamesheavey | 26:25eea19c5fbe | 303 | breakout.update(pad); |
jamesheavey | 10:9f445faa892c | 304 | render(); |
jamesheavey | 26:25eea19c5fbe | 305 | if (breakout.check_goal(pad) == true) { |
jamesheavey | 12:f714a9e8c55b | 306 | lcd.setBrightness(0); |
jamesheavey | 12:f714a9e8c55b | 307 | wait(0.1); |
jamesheavey | 12:f714a9e8c55b | 308 | lcd.setBrightness(1); |
jamesheavey | 12:f714a9e8c55b | 309 | wait(0.1); |
jamesheavey | 12:f714a9e8c55b | 310 | lcd.setBrightness(0); |
jamesheavey | 12:f714a9e8c55b | 311 | wait(0.1); |
jamesheavey | 12:f714a9e8c55b | 312 | lcd.setBrightness(1); |
jamesheavey | 12:f714a9e8c55b | 313 | wait(0.1); |
jamesheavey | 12:f714a9e8c55b | 314 | lcd.setBrightness(0); |
jamesheavey | 12:f714a9e8c55b | 315 | wait(0.1); |
jamesheavey | 12:f714a9e8c55b | 316 | lcd.setBrightness(1); |
jamesheavey | 12:f714a9e8c55b | 317 | wait(0.1); |
jamesheavey | 12:f714a9e8c55b | 318 | lcd.setBrightness(0); |
jamesheavey | 12:f714a9e8c55b | 319 | wait(0.1); |
jamesheavey | 12:f714a9e8c55b | 320 | lcd.setBrightness(1); |
jamesheavey | 12:f714a9e8c55b | 321 | } |
jamesheavey | 10:9f445faa892c | 322 | if (pad.check_event(Gamepad::BACK_PRESSED) == true) { |
jamesheavey | 10:9f445faa892c | 323 | pause = !pause; |
jamesheavey | 10:9f445faa892c | 324 | } |
jamesheavey | 10:9f445faa892c | 325 | while (pause == true) { |
jamesheavey | 10:9f445faa892c | 326 | lcd.clear(); |
jamesheavey | 10:9f445faa892c | 327 | lcd.printString(" PAUSED ",0,2); |
jamesheavey | 10:9f445faa892c | 328 | lcd.refresh(); |
jamesheavey | 10:9f445faa892c | 329 | if (pad.check_event(Gamepad::BACK_PRESSED) == true) { |
jamesheavey | 10:9f445faa892c | 330 | pause = !pause; |
jamesheavey | 10:9f445faa892c | 331 | } |
jamesheavey | 10:9f445faa892c | 332 | wait(1.0f/fps); |
jamesheavey | 10:9f445faa892c | 333 | } |
jamesheavey | 26:25eea19c5fbe | 334 | if (breakout.get_lives() == 0) { |
jamesheavey | 10:9f445faa892c | 335 | //if (end_screen() == true) { |
jamesheavey | 10:9f445faa892c | 336 | // main_menu(); |
jamesheavey | 10:9f445faa892c | 337 | //} |
jamesheavey | 10:9f445faa892c | 338 | //else { |
jamesheavey | 10:9f445faa892c | 339 | // main_menu(); |
jamesheavey | 10:9f445faa892c | 340 | //} |
jamesheavey | 14:38560375d420 | 341 | pad.leds_off(); //turns last led off (doesnt run through and update bored so last led doent turn off via lives leds |
jamesheavey | 10:9f445faa892c | 342 | end_screen(); |
jamesheavey | 10:9f445faa892c | 343 | } |
jamesheavey | 26:25eea19c5fbe | 344 | if (breakout.get_num_left() == 0) { |
jamesheavey | 13:418a71b24b37 | 345 | victory_screen(); |
jamesheavey | 13:418a71b24b37 | 346 | } |
jamesheavey | 10:9f445faa892c | 347 | wait(1.0f/fps); |
jamesheavey | 10:9f445faa892c | 348 | } |
jamesheavey | 10:9f445faa892c | 349 | } |
jamesheavey | 10:9f445faa892c | 350 |