FINAL VERSION

Dependencies:   mbed

Committer:
jamesheavey
Date:
Tue Apr 23 16:13:17 2019 +0000
Revision:
14:38560375d420
Parent:
13:418a71b24b37
Child:
15:b867a6620f96
pre tilt checkpoint

Who changed what in which revision?

UserRevisionLine numberNew contents of line
jamesheavey 0:7d4d2023ed9c 1 ///////// pre-processor directives ////////
jamesheavey 0:7d4d2023ed9c 2 #include "mbed.h"
jamesheavey 0:7d4d2023ed9c 3 #include "Gamepad.h"
jamesheavey 0:7d4d2023ed9c 4 #include "N5110.h"
jamesheavey 0:7d4d2023ed9c 5 #include "PongEngine.h"
jamesheavey 3:5719d0fe94ed 6 #include "Bitmap.h"
jamesheavey 4:6bd488b5b31a 7 #include<iostream>
jamesheavey 8:1ab6d90c4d60 8 #include "Sprites.h"
jamesheavey 14:38560375d420 9 //#include "MotionControl.h"
jamesheavey 0:7d4d2023ed9c 10
jamesheavey 0:7d4d2023ed9c 11 #ifdef WITH_TESTING
jamesheavey 0:7d4d2023ed9c 12 # include "tests.h"
jamesheavey 0:7d4d2023ed9c 13 #endif
jamesheavey 0:7d4d2023ed9c 14
jamesheavey 9:f6f0f39538c7 15 #define PADDLE_WIDTH 15
jamesheavey 0:7d4d2023ed9c 16 #define PADDLE_HEIGHT 2
jamesheavey 0:7d4d2023ed9c 17 #define BALL_SIZE 2
jamesheavey 0:7d4d2023ed9c 18 #define BALL_SPEED 3
jamesheavey 0:7d4d2023ed9c 19
jamesheavey 0:7d4d2023ed9c 20 /////////////// structs /////////////////
jamesheavey 0:7d4d2023ed9c 21 struct UserInput {
jamesheavey 0:7d4d2023ed9c 22 Direction d;
jamesheavey 0:7d4d2023ed9c 23 float mag;
jamesheavey 0:7d4d2023ed9c 24 };
jamesheavey 0:7d4d2023ed9c 25 /////////////// objects ///////////////
jamesheavey 0:7d4d2023ed9c 26 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
jamesheavey 0:7d4d2023ed9c 27 Gamepad pad;
jamesheavey 0:7d4d2023ed9c 28 PongEngine pong;
jamesheavey 0:7d4d2023ed9c 29
jamesheavey 0:7d4d2023ed9c 30 ///////////// prototypes ///////////////
jamesheavey 0:7d4d2023ed9c 31 void init();
jamesheavey 0:7d4d2023ed9c 32 void update_game(UserInput input);
jamesheavey 0:7d4d2023ed9c 33 void render();
jamesheavey 0:7d4d2023ed9c 34 void welcome();
jamesheavey 10:9f445faa892c 35 void end_screen();
jamesheavey 10:9f445faa892c 36 void main_menu();
jamesheavey 0:7d4d2023ed9c 37
jamesheavey 0:7d4d2023ed9c 38 ///////////// functions ////////////////
jamesheavey 0:7d4d2023ed9c 39 int main()
jamesheavey 0:7d4d2023ed9c 40 {
jamesheavey 0:7d4d2023ed9c 41 #ifdef WITH_TESTING
jamesheavey 0:7d4d2023ed9c 42 int number_of_failures = run_all_tests();
jamesheavey 0:7d4d2023ed9c 43
jamesheavey 0:7d4d2023ed9c 44 if(number_of_failures > 0) return number_of_failures;
jamesheavey 0:7d4d2023ed9c 45 #endif
jamesheavey 10:9f445faa892c 46 main_menu();
jamesheavey 3:5719d0fe94ed 47
jamesheavey 0:7d4d2023ed9c 48 }
jamesheavey 0:7d4d2023ed9c 49
jamesheavey 0:7d4d2023ed9c 50 // initialies all classes and libraries
jamesheavey 0:7d4d2023ed9c 51 void init()
jamesheavey 0:7d4d2023ed9c 52 {
jamesheavey 0:7d4d2023ed9c 53 // need to initialise LCD and Gamepad
jamesheavey 0:7d4d2023ed9c 54 lcd.init();
jamesheavey 0:7d4d2023ed9c 55 pad.init();
jamesheavey 0:7d4d2023ed9c 56
jamesheavey 0:7d4d2023ed9c 57 // initialise the game with correct ball and paddle sizes
jamesheavey 0:7d4d2023ed9c 58 pong.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_SIZE,BALL_SPEED);
jamesheavey 0:7d4d2023ed9c 59
jamesheavey 0:7d4d2023ed9c 60 }
jamesheavey 0:7d4d2023ed9c 61
jamesheavey 0:7d4d2023ed9c 62 // this function draws each frame on the LCD
jamesheavey 0:7d4d2023ed9c 63 void render()
jamesheavey 0:7d4d2023ed9c 64 {
jamesheavey 0:7d4d2023ed9c 65 // clear screen, re-draw and refresh
jamesheavey 0:7d4d2023ed9c 66 lcd.clear();
jamesheavey 0:7d4d2023ed9c 67 pong.draw(lcd);
jamesheavey 0:7d4d2023ed9c 68 lcd.refresh();
jamesheavey 0:7d4d2023ed9c 69 }
jamesheavey 0:7d4d2023ed9c 70
jamesheavey 0:7d4d2023ed9c 71 // simple splash screen displayed on start-up
jamesheavey 0:7d4d2023ed9c 72 void welcome() {
jamesheavey 3:5719d0fe94ed 73 Bitmap breakwhite(breakwhite_data, 48, 84);
jamesheavey 3:5719d0fe94ed 74 Bitmap breakblack(breakblack_data, 48, 84);
jamesheavey 0:7d4d2023ed9c 75
jamesheavey 0:7d4d2023ed9c 76 // wait flashing LEDs until start button is pressed
jamesheavey 14:38560375d420 77 //bool joy = true;
jamesheavey 14:38560375d420 78
jamesheavey 9:f6f0f39538c7 79 while (pad.check_event(Gamepad::START_PRESSED) == false) {
jamesheavey 3:5719d0fe94ed 80
jamesheavey 3:5719d0fe94ed 81 breakwhite.render(lcd, 0, 0);
jamesheavey 14:38560375d420 82 lcd.printString(" JOYSTICK ",10,5);
jamesheavey 3:5719d0fe94ed 83 lcd.refresh();
jamesheavey 0:7d4d2023ed9c 84 pad.leds_on();
jamesheavey 3:5719d0fe94ed 85 wait(0.5);
jamesheavey 14:38560375d420 86
jamesheavey 3:5719d0fe94ed 87 lcd.clear();
jamesheavey 14:38560375d420 88
jamesheavey 3:5719d0fe94ed 89 breakblack.render(lcd, 0, 0);
jamesheavey 14:38560375d420 90 lcd.printString(" JOYSTICK ",10,5);
jamesheavey 3:5719d0fe94ed 91 lcd.refresh();
jamesheavey 0:7d4d2023ed9c 92 pad.leds_off();
jamesheavey 3:5719d0fe94ed 93 wait(0.5);
jamesheavey 14:38560375d420 94
jamesheavey 14:38560375d420 95 //return joy; make a variable in paddle called joy
jamesheavey 14:38560375d420 96
jamesheavey 14:38560375d420 97
jamesheavey 0:7d4d2023ed9c 98 }
jamesheavey 0:7d4d2023ed9c 99
jamesheavey 10:9f445faa892c 100 }
jamesheavey 10:9f445faa892c 101
jamesheavey 10:9f445faa892c 102 void end_screen() {
jamesheavey 10:9f445faa892c 103
jamesheavey 10:9f445faa892c 104 while (pad.check_event(Gamepad::START_PRESSED) == false) {
jamesheavey 10:9f445faa892c 105 lcd.clear();
jamesheavey 10:9f445faa892c 106 lcd.printString(" RESTART? ",2,2);
jamesheavey 10:9f445faa892c 107 lcd.printString(" PRESS START ",1,4);
jamesheavey 10:9f445faa892c 108 lcd.refresh();
jamesheavey 10:9f445faa892c 109 // if (pad.check_event(Gamepad::START_PRESSED == true) {
jamesheavey 10:9f445faa892c 110 // return true;
jamesheavey 10:9f445faa892c 111 // }
jamesheavey 10:9f445faa892c 112 // else if (pad.check_event(Gamepad::BACK_PRESSED == true) {
jamesheavey 10:9f445faa892c 113 // return false;
jamesheavey 10:9f445faa892c 114 // }
jamesheavey 10:9f445faa892c 115
jamesheavey 10:9f445faa892c 116 }
jamesheavey 10:9f445faa892c 117 main_menu();
jamesheavey 10:9f445faa892c 118 }
jamesheavey 10:9f445faa892c 119
jamesheavey 13:418a71b24b37 120 void victory_screen() {
jamesheavey 13:418a71b24b37 121
jamesheavey 13:418a71b24b37 122 while (pad.check_event(Gamepad::START_PRESSED) == false) {
jamesheavey 13:418a71b24b37 123 lcd.clear();
jamesheavey 13:418a71b24b37 124 lcd.printString(" VICTORY! ",2,2);
jamesheavey 13:418a71b24b37 125 lcd.refresh();
jamesheavey 13:418a71b24b37 126 // if (pad.check_event(Gamepad::START_PRESSED == true) {
jamesheavey 13:418a71b24b37 127 // return true;
jamesheavey 13:418a71b24b37 128 // }
jamesheavey 13:418a71b24b37 129 // else if (pad.check_event(Gamepad::BACK_PRESSED == true) {
jamesheavey 13:418a71b24b37 130 // return false;
jamesheavey 13:418a71b24b37 131 // }
jamesheavey 13:418a71b24b37 132
jamesheavey 13:418a71b24b37 133 }
jamesheavey 13:418a71b24b37 134 main_menu();
jamesheavey 13:418a71b24b37 135 }
jamesheavey 13:418a71b24b37 136
jamesheavey 10:9f445faa892c 137 void main_menu() {
jamesheavey 10:9f445faa892c 138 int fps = 8; // frames per second
jamesheavey 10:9f445faa892c 139 bool pause = false;
jamesheavey 10:9f445faa892c 140 init(); // initialise and then display welcome screen...
jamesheavey 10:9f445faa892c 141 welcome(); // waiting for the user to start
jamesheavey 10:9f445faa892c 142
jamesheavey 10:9f445faa892c 143 Bitmap three(three_data, 48, 84);
jamesheavey 10:9f445faa892c 144 Bitmap two(two_data, 48, 84);
jamesheavey 10:9f445faa892c 145 Bitmap one(one_data, 48, 84);
jamesheavey 10:9f445faa892c 146
jamesheavey 10:9f445faa892c 147 lcd.clear();
jamesheavey 10:9f445faa892c 148 three.render(lcd, 0, 0);
jamesheavey 10:9f445faa892c 149 lcd.refresh();
jamesheavey 10:9f445faa892c 150 wait(1);
jamesheavey 10:9f445faa892c 151
jamesheavey 10:9f445faa892c 152 lcd.clear();
jamesheavey 10:9f445faa892c 153 two.render(lcd, 0, 0);
jamesheavey 10:9f445faa892c 154 lcd.refresh();
jamesheavey 10:9f445faa892c 155 wait(1);
jamesheavey 10:9f445faa892c 156
jamesheavey 10:9f445faa892c 157 lcd.clear();
jamesheavey 10:9f445faa892c 158 one.render(lcd, 0, 0);
jamesheavey 10:9f445faa892c 159 lcd.refresh();
jamesheavey 10:9f445faa892c 160 wait(1);
jamesheavey 10:9f445faa892c 161
jamesheavey 10:9f445faa892c 162 render(); // first draw the initial frame
jamesheavey 10:9f445faa892c 163 wait(1.0f/fps); // and wait for one frame period
jamesheavey 10:9f445faa892c 164
jamesheavey 10:9f445faa892c 165
jamesheavey 10:9f445faa892c 166 // game loop - read input, update the game state and render the display
jamesheavey 10:9f445faa892c 167 while (1) {
jamesheavey 10:9f445faa892c 168 pong.read_input(pad);
jamesheavey 10:9f445faa892c 169 pong.update(pad);
jamesheavey 10:9f445faa892c 170 render();
jamesheavey 12:f714a9e8c55b 171 if (pong.check_goal(pad) == true) {
jamesheavey 12:f714a9e8c55b 172 lcd.setBrightness(0);
jamesheavey 12:f714a9e8c55b 173 wait(0.1);
jamesheavey 12:f714a9e8c55b 174 lcd.setBrightness(1);
jamesheavey 12:f714a9e8c55b 175 wait(0.1);
jamesheavey 12:f714a9e8c55b 176 lcd.setBrightness(0);
jamesheavey 12:f714a9e8c55b 177 wait(0.1);
jamesheavey 12:f714a9e8c55b 178 lcd.setBrightness(1);
jamesheavey 12:f714a9e8c55b 179 wait(0.1);
jamesheavey 12:f714a9e8c55b 180 lcd.setBrightness(0);
jamesheavey 12:f714a9e8c55b 181 wait(0.1);
jamesheavey 12:f714a9e8c55b 182 lcd.setBrightness(1);
jamesheavey 12:f714a9e8c55b 183 wait(0.1);
jamesheavey 12:f714a9e8c55b 184 lcd.setBrightness(0);
jamesheavey 12:f714a9e8c55b 185 wait(0.1);
jamesheavey 12:f714a9e8c55b 186 lcd.setBrightness(1);
jamesheavey 12:f714a9e8c55b 187 }
jamesheavey 10:9f445faa892c 188 if (pad.check_event(Gamepad::BACK_PRESSED) == true) {
jamesheavey 10:9f445faa892c 189 pause = !pause;
jamesheavey 10:9f445faa892c 190 }
jamesheavey 10:9f445faa892c 191 while (pause == true) {
jamesheavey 10:9f445faa892c 192 lcd.clear();
jamesheavey 10:9f445faa892c 193 lcd.printString(" PAUSED ",0,2);
jamesheavey 10:9f445faa892c 194 lcd.refresh();
jamesheavey 10:9f445faa892c 195 if (pad.check_event(Gamepad::BACK_PRESSED) == true) {
jamesheavey 10:9f445faa892c 196 pause = !pause;
jamesheavey 10:9f445faa892c 197 }
jamesheavey 10:9f445faa892c 198 wait(1.0f/fps);
jamesheavey 10:9f445faa892c 199 }
jamesheavey 10:9f445faa892c 200 if (pong.get_lives() == 0) {
jamesheavey 10:9f445faa892c 201 //if (end_screen() == true) {
jamesheavey 10:9f445faa892c 202 // main_menu();
jamesheavey 10:9f445faa892c 203 //}
jamesheavey 10:9f445faa892c 204 //else {
jamesheavey 10:9f445faa892c 205 // main_menu();
jamesheavey 10:9f445faa892c 206 //}
jamesheavey 14:38560375d420 207 pad.leds_off(); //turns last led off (doesnt run through and update bored so last led doent turn off via lives leds
jamesheavey 10:9f445faa892c 208 end_screen();
jamesheavey 10:9f445faa892c 209 }
jamesheavey 13:418a71b24b37 210 if (pong.get_num_left() == 0) {
jamesheavey 13:418a71b24b37 211 victory_screen();
jamesheavey 13:418a71b24b37 212 }
jamesheavey 10:9f445faa892c 213 wait(1.0f/fps);
jamesheavey 10:9f445faa892c 214 }
jamesheavey 10:9f445faa892c 215 }
jamesheavey 10:9f445faa892c 216