James Heavey
/
EL17JH
FINAL VERSION
Diff: main.cpp
- Revision:
- 81:735e5ee2c92a
- Parent:
- 80:f57acdb7121f
- Child:
- 82:d1341d632890
--- a/main.cpp Mon May 06 14:18:35 2019 +0000 +++ b/main.cpp Mon May 06 14:23:19 2019 +0000 @@ -233,7 +233,7 @@ breakout.update(pad); // update game render(); // draw new frame - if (breakout.check_goal(pad) == true) { // if life lost flash screen + if (breakout.check_loss(pad) == true) { // if life lost flash screen flash_screen(lcd); } if (pad.check_event(Gamepad::BACK_PRESSED) == true) { // if BACK pressed, toggle pause @@ -252,13 +252,13 @@ if (breakout.get_lives() == 0) { // when all lives lost, enter loss screen pad.leds_off(); //turns last led off (doesnt run through and update board so last led doent turn off via lives leds - breakout.reset(); + breakout.reset_game(); breakout.set_mult_zero(); loss_screen(); } if (breakout.get_num_left() == 0) { // when all bricks destroyed, display victory screen - breakout.reset(); + breakout.reset_game(); breakout.inc_mult(); victory_screen(); }