FINAL VERSION

Dependencies:   mbed

Committer:
jamesheavey
Date:
Sat Apr 27 09:42:36 2019 +0000
Revision:
52:652b5f51319d
Parent:
51:9d5c10a88b22
Child:
53:8e3da0b58fe9
menuuuuuu

Who changed what in which revision?

UserRevisionLine numberNew contents of line
jamesheavey 0:7d4d2023ed9c 1 ///////// pre-processor directives ////////
jamesheavey 0:7d4d2023ed9c 2 #include "mbed.h"
jamesheavey 0:7d4d2023ed9c 3 #include "Gamepad.h"
jamesheavey 0:7d4d2023ed9c 4 #include "N5110.h"
jamesheavey 27:1b5038b0a7a2 5 #include "BreakoutEngine.h"
jamesheavey 3:5719d0fe94ed 6 #include "Bitmap.h"
jamesheavey 4:6bd488b5b31a 7 #include<iostream>
jamesheavey 8:1ab6d90c4d60 8 #include "Sprites.h"
jamesheavey 14:38560375d420 9 //#include "MotionControl.h"
jamesheavey 0:7d4d2023ed9c 10
jamesheavey 0:7d4d2023ed9c 11 #ifdef WITH_TESTING
jamesheavey 0:7d4d2023ed9c 12 # include "tests.h"
jamesheavey 0:7d4d2023ed9c 13 #endif
jamesheavey 0:7d4d2023ed9c 14
jamesheavey 9:f6f0f39538c7 15 #define PADDLE_WIDTH 15
jamesheavey 0:7d4d2023ed9c 16 #define PADDLE_HEIGHT 2
jamesheavey 0:7d4d2023ed9c 17 #define BALL_SIZE 2
jamesheavey 0:7d4d2023ed9c 18 #define BALL_SPEED 3
jamesheavey 0:7d4d2023ed9c 19
jamesheavey 0:7d4d2023ed9c 20 /////////////// structs /////////////////
jamesheavey 0:7d4d2023ed9c 21 struct UserInput {
jamesheavey 0:7d4d2023ed9c 22 Direction d;
jamesheavey 0:7d4d2023ed9c 23 float mag;
jamesheavey 0:7d4d2023ed9c 24 };
jamesheavey 0:7d4d2023ed9c 25 /////////////// objects ///////////////
jamesheavey 0:7d4d2023ed9c 26 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
jamesheavey 0:7d4d2023ed9c 27 Gamepad pad;
jamesheavey 27:1b5038b0a7a2 28 BreakoutEngine breakout;
jamesheavey 0:7d4d2023ed9c 29
jamesheavey 0:7d4d2023ed9c 30 ///////////// prototypes ///////////////
jamesheavey 0:7d4d2023ed9c 31 void init();
jamesheavey 0:7d4d2023ed9c 32 void update_game(UserInput input);
jamesheavey 0:7d4d2023ed9c 33 void render();
jamesheavey 51:9d5c10a88b22 34 bool main_menu();
jamesheavey 51:9d5c10a88b22 35 void settings();
jamesheavey 50:3da51f34e253 36 void how_to_play();
jamesheavey 10:9f445faa892c 37 void end_screen();
jamesheavey 49:31eb7807dbd3 38 void title_screen();
jamesheavey 47:1d1a827be81b 39 void main_game(bool tilt);
jamesheavey 47:1d1a827be81b 40 int i = 0;
jamesheavey 47:1d1a827be81b 41 int prev_score = 0;
jamesheavey 47:1d1a827be81b 42
jamesheavey 47:1d1a827be81b 43 bool tilt = false;
jamesheavey 0:7d4d2023ed9c 44
jamesheavey 0:7d4d2023ed9c 45 ///////////// functions ////////////////
jamesheavey 0:7d4d2023ed9c 46 int main()
jamesheavey 0:7d4d2023ed9c 47 {
jamesheavey 0:7d4d2023ed9c 48 #ifdef WITH_TESTING
jamesheavey 0:7d4d2023ed9c 49 int number_of_failures = run_all_tests();
jamesheavey 0:7d4d2023ed9c 50
jamesheavey 0:7d4d2023ed9c 51 if(number_of_failures > 0) return number_of_failures;
jamesheavey 0:7d4d2023ed9c 52 #endif
jamesheavey 51:9d5c10a88b22 53 title_screen();
jamesheavey 3:5719d0fe94ed 54
jamesheavey 0:7d4d2023ed9c 55 }
jamesheavey 0:7d4d2023ed9c 56
jamesheavey 0:7d4d2023ed9c 57 // initialies all classes and libraries
jamesheavey 47:1d1a827be81b 58 void init(int prev_score)
jamesheavey 0:7d4d2023ed9c 59 {
jamesheavey 0:7d4d2023ed9c 60 // need to initialise LCD and Gamepad
jamesheavey 0:7d4d2023ed9c 61 lcd.init();
jamesheavey 0:7d4d2023ed9c 62 pad.init();
jamesheavey 0:7d4d2023ed9c 63
jamesheavey 0:7d4d2023ed9c 64 // initialise the game with correct ball and paddle sizes
jamesheavey 47:1d1a827be81b 65 breakout.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_SIZE,pad.read_pot()*3+2,prev_score);
jamesheavey 0:7d4d2023ed9c 66
jamesheavey 0:7d4d2023ed9c 67 }
jamesheavey 0:7d4d2023ed9c 68
jamesheavey 0:7d4d2023ed9c 69 // this function draws each frame on the LCD
jamesheavey 0:7d4d2023ed9c 70 void render()
jamesheavey 0:7d4d2023ed9c 71 {
jamesheavey 0:7d4d2023ed9c 72 // clear screen, re-draw and refresh
jamesheavey 0:7d4d2023ed9c 73 lcd.clear();
jamesheavey 26:25eea19c5fbe 74 breakout.draw(lcd);
jamesheavey 0:7d4d2023ed9c 75 lcd.refresh();
jamesheavey 0:7d4d2023ed9c 76 }
jamesheavey 0:7d4d2023ed9c 77
jamesheavey 0:7d4d2023ed9c 78 // simple splash screen displayed on start-up
jamesheavey 51:9d5c10a88b22 79 bool main_menu() {
jamesheavey 0:7d4d2023ed9c 80 // wait flashing LEDs until start button is pressed
jamesheavey 14:38560375d420 81 //bool joy = true;
jamesheavey 14:38560375d420 82
jamesheavey 50:3da51f34e253 83 lcd.clear();
jamesheavey 50:3da51f34e253 84 lcd.printString(" START ",0,2); // start with default as joystick
jamesheavey 50:3da51f34e253 85 lcd.printString(" SETTINGS ",0,3); // choose between joystick and tilt
jamesheavey 50:3da51f34e253 86 lcd.printString(" HOW TO PLAY ",0,4); // brief text on how to do stuff
jamesheavey 50:3da51f34e253 87 lcd.refresh();
jamesheavey 50:3da51f34e253 88
jamesheavey 52:652b5f51319d 89 int pointer = 0;
jamesheavey 52:652b5f51319d 90
jamesheavey 50:3da51f34e253 91 while (pad.check_event(Gamepad::A_PRESSED) == false) { //maybe add a jingle
jamesheavey 52:652b5f51319d 92 if (pad.check_event(Gamepad::L_PRESSED) && pointer > 0) { // change to joystick
jamesheavey 50:3da51f34e253 93 pointer -= 1;
jamesheavey 52:652b5f51319d 94 } else if (pad.check_event(Gamepad::R_PRESSED) == S && pointer < 2) {
jamesheavey 50:3da51f34e253 95 pointer += 1;
jamesheavey 50:3da51f34e253 96 }
jamesheavey 50:3da51f34e253 97
jamesheavey 50:3da51f34e253 98 switch(pointer){
jamesheavey 50:3da51f34e253 99 case 0:
jamesheavey 50:3da51f34e253 100 lcd.printString("->",0,2);
jamesheavey 50:3da51f34e253 101
jamesheavey 50:3da51f34e253 102 pad.tone(750.0,0.3);
jamesheavey 50:3da51f34e253 103 break;
jamesheavey 50:3da51f34e253 104 case 1:
jamesheavey 50:3da51f34e253 105 lcd.printString("->",0,3);
jamesheavey 50:3da51f34e253 106
jamesheavey 50:3da51f34e253 107 pad.tone(750.0,0.3);
jamesheavey 50:3da51f34e253 108 break;
jamesheavey 50:3da51f34e253 109 case 2:
jamesheavey 50:3da51f34e253 110 lcd.printString("->",0,4);
jamesheavey 50:3da51f34e253 111
jamesheavey 50:3da51f34e253 112 pad.tone(750.0,0.3);
jamesheavey 50:3da51f34e253 113 break;
jamesheavey 50:3da51f34e253 114 }
jamesheavey 3:5719d0fe94ed 115
jamesheavey 50:3da51f34e253 116 }
jamesheavey 51:9d5c10a88b22 117 if (pointer == 0) {
jamesheavey 52:652b5f51319d 118 main_game(tilt);
jamesheavey 51:9d5c10a88b22 119 }
jamesheavey 51:9d5c10a88b22 120 else if (pointer == 1){
jamesheavey 51:9d5c10a88b22 121 settings();
jamesheavey 51:9d5c10a88b22 122 }
jamesheavey 51:9d5c10a88b22 123 else if (pointer == 2){
jamesheavey 51:9d5c10a88b22 124 how_to_play();
jamesheavey 51:9d5c10a88b22 125 }
jamesheavey 50:3da51f34e253 126
jamesheavey 51:9d5c10a88b22 127
jamesheavey 51:9d5c10a88b22 128 return tilt;
jamesheavey 50:3da51f34e253 129 }
jamesheavey 50:3da51f34e253 130
jamesheavey 52:652b5f51319d 131 void settings() {
jamesheavey 50:3da51f34e253 132
jamesheavey 50:3da51f34e253 133 lcd.clear();
jamesheavey 50:3da51f34e253 134 lcd.printString(" JOYSTICK ",0,2); // start with default as joystick
jamesheavey 50:3da51f34e253 135 lcd.printString(" TILT ",0,3); // choose between joystick and tilt
jamesheavey 50:3da51f34e253 136 lcd.refresh();
jamesheavey 52:652b5f51319d 137
jamesheavey 50:3da51f34e253 138 while (pad.check_event(Gamepad::A_PRESSED) || pad.check_event(Gamepad::B_PRESSED) == false) {
jamesheavey 50:3da51f34e253 139 int pointer = 0;
jamesheavey 52:652b5f51319d 140 if (pad.check_event(Gamepad::L_PRESSED) == N && pointer > 0) {
jamesheavey 50:3da51f34e253 141 pointer -= 1;
jamesheavey 52:652b5f51319d 142 } else if (pad.check_event(Gamepad::R_PRESSED) == S && pointer < 1) {
jamesheavey 50:3da51f34e253 143 pointer += 1;
jamesheavey 50:3da51f34e253 144 }
jamesheavey 16:1761dfe801af 145
jamesheavey 50:3da51f34e253 146 switch(pointer){
jamesheavey 50:3da51f34e253 147 case 0:
jamesheavey 50:3da51f34e253 148 lcd.printString("->",0,2);
jamesheavey 50:3da51f34e253 149
jamesheavey 50:3da51f34e253 150 pad.tone(750.0,0.3);
jamesheavey 50:3da51f34e253 151
jamesheavey 50:3da51f34e253 152 break;
jamesheavey 50:3da51f34e253 153 case 1:
jamesheavey 50:3da51f34e253 154 lcd.printString("->",0,3);
jamesheavey 50:3da51f34e253 155
jamesheavey 50:3da51f34e253 156 pad.tone(750.0,0.3);
jamesheavey 50:3da51f34e253 157 break;
jamesheavey 16:1761dfe801af 158 }
jamesheavey 51:9d5c10a88b22 159 if (pad.check_event(Gamepad::A_PRESSED) && pointer == 0) {
jamesheavey 51:9d5c10a88b22 160 tilt = false;
jamesheavey 51:9d5c10a88b22 161 }
jamesheavey 51:9d5c10a88b22 162 else if (pad.check_event(Gamepad::A_PRESSED) && pointer == 1) {
jamesheavey 51:9d5c10a88b22 163 tilt = true;
jamesheavey 50:3da51f34e253 164 }
jamesheavey 50:3da51f34e253 165 else if (pad.check_event(Gamepad::B_PRESSED)) {
jamesheavey 50:3da51f34e253 166 main_menu();
jamesheavey 16:1761dfe801af 167 }
jamesheavey 0:7d4d2023ed9c 168 }
jamesheavey 10:9f445faa892c 169 }
jamesheavey 10:9f445faa892c 170
jamesheavey 52:652b5f51319d 171 void how_to_play() {
jamesheavey 50:3da51f34e253 172 while (pad.check_event(Gamepad::B_PRESSED) == false) {
jamesheavey 50:3da51f34e253 173 lcd.clear();
jamesheavey 50:3da51f34e253 174 lcd.printString(" explain ",2,2);
jamesheavey 50:3da51f34e253 175 lcd.printString(" PRESS B ",1,4);
jamesheavey 50:3da51f34e253 176 lcd.refresh();
jamesheavey 50:3da51f34e253 177 }
jamesheavey 50:3da51f34e253 178 main_menu();
jamesheavey 50:3da51f34e253 179 }
jamesheavey 16:1761dfe801af 180
jamesheavey 10:9f445faa892c 181 void end_screen() {
jamesheavey 15:b867a6620f96 182 lcd.clear();
jamesheavey 38:3a077f0259df 183 lcd.printString(" RESTART? ",2,2);
jamesheavey 15:b867a6620f96 184 lcd.printString(" PRESS START ",1,4);
jamesheavey 15:b867a6620f96 185 lcd.refresh();
jamesheavey 15:b867a6620f96 186 pad.tone(750.0,0.3);
jamesheavey 15:b867a6620f96 187 wait(0.4);
jamesheavey 15:b867a6620f96 188
jamesheavey 15:b867a6620f96 189 pad.tone(300.0,0.3);
jamesheavey 15:b867a6620f96 190 wait(0.4);
jamesheavey 10:9f445faa892c 191
jamesheavey 10:9f445faa892c 192 while (pad.check_event(Gamepad::START_PRESSED) == false) {
jamesheavey 10:9f445faa892c 193 lcd.clear();
jamesheavey 48:966f2cf803ec 194 lcd.printString(" RESTART? ",2,2); //print score here
jamesheavey 10:9f445faa892c 195 lcd.printString(" PRESS START ",1,4);
jamesheavey 10:9f445faa892c 196 lcd.refresh();
jamesheavey 10:9f445faa892c 197 }
jamesheavey 49:31eb7807dbd3 198 title_screen();
jamesheavey 10:9f445faa892c 199 }
jamesheavey 10:9f445faa892c 200
jamesheavey 13:418a71b24b37 201 void victory_screen() {
jamesheavey 15:b867a6620f96 202 lcd.clear();
jamesheavey 43:81d22f68dfae 203 lcd.printString(" VICTORY! ",2,1);
jamesheavey 47:1d1a827be81b 204 lcd.printString(" CONT = START ",0,4); // print score here
jamesheavey 47:1d1a827be81b 205 lcd.printString(" MENU = BACK ",0,5);
jamesheavey 15:b867a6620f96 206 lcd.refresh();
jamesheavey 22:fa2e0b58043a 207 pad.tone(2500.0,0.1);
jamesheavey 22:fa2e0b58043a 208 wait(0.4);
jamesheavey 15:b867a6620f96 209
jamesheavey 22:fa2e0b58043a 210 pad.tone(2500.0,0.1);
jamesheavey 22:fa2e0b58043a 211 wait(0.2);
jamesheavey 15:b867a6620f96 212
jamesheavey 15:b867a6620f96 213 pad.tone(4000.0,0.6);
jamesheavey 15:b867a6620f96 214 wait(0.6);
jamesheavey 43:81d22f68dfae 215 while (pad.check_event(Gamepad::START_PRESSED) || pad.check_event(Gamepad::BACK_PRESSED) == false) {
jamesheavey 13:418a71b24b37 216 lcd.clear();
jamesheavey 43:81d22f68dfae 217
jamesheavey 43:81d22f68dfae 218 lcd.printString(" VICTORY! ",2,1);
jamesheavey 47:1d1a827be81b 219 lcd.printString(" CONT = START ",0,4);
jamesheavey 47:1d1a827be81b 220 lcd.printString(" MENU = BACK ",0,5);
jamesheavey 43:81d22f68dfae 221
jamesheavey 13:418a71b24b37 222 lcd.refresh();
jamesheavey 15:b867a6620f96 223
jamesheavey 43:81d22f68dfae 224 if (pad.check_event(Gamepad::START_PRESSED)) {
jamesheavey 47:1d1a827be81b 225 prev_score = breakout.get_prev_score();
jamesheavey 47:1d1a827be81b 226 main_game(tilt); // placeholder, change so game restarts
jamesheavey 43:81d22f68dfae 227 }
jamesheavey 43:81d22f68dfae 228 else if (pad.check_event(Gamepad::BACK_PRESSED)) {
jamesheavey 49:31eb7807dbd3 229 title_screen();
jamesheavey 43:81d22f68dfae 230 }
jamesheavey 13:418a71b24b37 231 }
jamesheavey 13:418a71b24b37 232 }
jamesheavey 13:418a71b24b37 233
jamesheavey 49:31eb7807dbd3 234 void title_screen() {
jamesheavey 47:1d1a827be81b 235 tilt = false;
jamesheavey 47:1d1a827be81b 236 prev_score = 0;
jamesheavey 47:1d1a827be81b 237 init(prev_score); // initialise and then display welcome screen...
jamesheavey 50:3da51f34e253 238
jamesheavey 50:3da51f34e253 239 Bitmap breakwhite(breakwhite_data, 48, 84);
jamesheavey 50:3da51f34e253 240 Bitmap breakblack(breakblack_data, 48, 84);
jamesheavey 50:3da51f34e253 241
jamesheavey 50:3da51f34e253 242 while (pad.check_event(Gamepad::L_PRESSED) || pad.check_event(Gamepad::R_PRESSED) || pad.check_event(Gamepad::START_PRESSED) || pad.check_event(Gamepad::BACK_PRESSED)== false) { //maybe add a jingle
jamesheavey 50:3da51f34e253 243
jamesheavey 50:3da51f34e253 244 breakwhite.render(lcd, 0, 0);
jamesheavey 50:3da51f34e253 245 lcd.refresh();
jamesheavey 50:3da51f34e253 246 pad.leds_on();
jamesheavey 50:3da51f34e253 247 wait(0.5);
jamesheavey 50:3da51f34e253 248
jamesheavey 50:3da51f34e253 249 lcd.clear();
jamesheavey 50:3da51f34e253 250
jamesheavey 50:3da51f34e253 251 breakblack.render(lcd, 0, 0);
jamesheavey 50:3da51f34e253 252 lcd.refresh();
jamesheavey 50:3da51f34e253 253 pad.leds_off();
jamesheavey 50:3da51f34e253 254 wait(0.5);
jamesheavey 50:3da51f34e253 255 }
jamesheavey 50:3da51f34e253 256
jamesheavey 49:31eb7807dbd3 257 if (main_menu() == true) {
jamesheavey 16:1761dfe801af 258 tilt = true;
jamesheavey 16:1761dfe801af 259 } // waiting for the user to start
jamesheavey 10:9f445faa892c 260
jamesheavey 47:1d1a827be81b 261 main_game(tilt);
jamesheavey 47:1d1a827be81b 262
jamesheavey 47:1d1a827be81b 263 }
jamesheavey 47:1d1a827be81b 264
jamesheavey 47:1d1a827be81b 265 void main_game(bool tilt) {
jamesheavey 47:1d1a827be81b 266 int fps = 8; // frames per second
jamesheavey 47:1d1a827be81b 267 i ++; //to init the stuff
jamesheavey 47:1d1a827be81b 268 if (i > 1) {
jamesheavey 47:1d1a827be81b 269 init(prev_score);
jamesheavey 47:1d1a827be81b 270 }
jamesheavey 47:1d1a827be81b 271 bool pause = false;
jamesheavey 47:1d1a827be81b 272 lcd.setBrightness(1);
jamesheavey 47:1d1a827be81b 273
jamesheavey 10:9f445faa892c 274 Bitmap three(three_data, 48, 84);
jamesheavey 10:9f445faa892c 275 Bitmap two(two_data, 48, 84);
jamesheavey 10:9f445faa892c 276 Bitmap one(one_data, 48, 84);
jamesheavey 10:9f445faa892c 277
jamesheavey 10:9f445faa892c 278 lcd.clear();
jamesheavey 10:9f445faa892c 279 three.render(lcd, 0, 0);
jamesheavey 10:9f445faa892c 280 lcd.refresh();
jamesheavey 15:b867a6620f96 281 pad.tone(500.0,0.5);
jamesheavey 10:9f445faa892c 282 wait(1);
jamesheavey 10:9f445faa892c 283
jamesheavey 10:9f445faa892c 284 lcd.clear();
jamesheavey 10:9f445faa892c 285 two.render(lcd, 0, 0);
jamesheavey 10:9f445faa892c 286 lcd.refresh();
jamesheavey 15:b867a6620f96 287 pad.tone(500.0,0.5);
jamesheavey 10:9f445faa892c 288 wait(1);
jamesheavey 10:9f445faa892c 289
jamesheavey 10:9f445faa892c 290 lcd.clear();
jamesheavey 10:9f445faa892c 291 one.render(lcd, 0, 0);
jamesheavey 10:9f445faa892c 292 lcd.refresh();
jamesheavey 15:b867a6620f96 293 pad.tone(1000.0,1);
jamesheavey 10:9f445faa892c 294 wait(1);
jamesheavey 10:9f445faa892c 295
jamesheavey 10:9f445faa892c 296 render(); // first draw the initial frame
jamesheavey 10:9f445faa892c 297 wait(1.0f/fps); // and wait for one frame period
jamesheavey 10:9f445faa892c 298
jamesheavey 10:9f445faa892c 299
jamesheavey 10:9f445faa892c 300 // game loop - read input, update the game state and render the display
jamesheavey 10:9f445faa892c 301 while (1) {
jamesheavey 26:25eea19c5fbe 302 breakout.read_input(pad,tilt);
jamesheavey 26:25eea19c5fbe 303 breakout.update(pad);
jamesheavey 10:9f445faa892c 304 render();
jamesheavey 26:25eea19c5fbe 305 if (breakout.check_goal(pad) == true) {
jamesheavey 12:f714a9e8c55b 306 lcd.setBrightness(0);
jamesheavey 12:f714a9e8c55b 307 wait(0.1);
jamesheavey 12:f714a9e8c55b 308 lcd.setBrightness(1);
jamesheavey 12:f714a9e8c55b 309 wait(0.1);
jamesheavey 12:f714a9e8c55b 310 lcd.setBrightness(0);
jamesheavey 12:f714a9e8c55b 311 wait(0.1);
jamesheavey 12:f714a9e8c55b 312 lcd.setBrightness(1);
jamesheavey 12:f714a9e8c55b 313 wait(0.1);
jamesheavey 12:f714a9e8c55b 314 lcd.setBrightness(0);
jamesheavey 12:f714a9e8c55b 315 wait(0.1);
jamesheavey 12:f714a9e8c55b 316 lcd.setBrightness(1);
jamesheavey 12:f714a9e8c55b 317 wait(0.1);
jamesheavey 12:f714a9e8c55b 318 lcd.setBrightness(0);
jamesheavey 12:f714a9e8c55b 319 wait(0.1);
jamesheavey 12:f714a9e8c55b 320 lcd.setBrightness(1);
jamesheavey 12:f714a9e8c55b 321 }
jamesheavey 10:9f445faa892c 322 if (pad.check_event(Gamepad::BACK_PRESSED) == true) {
jamesheavey 10:9f445faa892c 323 pause = !pause;
jamesheavey 10:9f445faa892c 324 }
jamesheavey 10:9f445faa892c 325 while (pause == true) {
jamesheavey 10:9f445faa892c 326 lcd.clear();
jamesheavey 10:9f445faa892c 327 lcd.printString(" PAUSED ",0,2);
jamesheavey 10:9f445faa892c 328 lcd.refresh();
jamesheavey 10:9f445faa892c 329 if (pad.check_event(Gamepad::BACK_PRESSED) == true) {
jamesheavey 10:9f445faa892c 330 pause = !pause;
jamesheavey 10:9f445faa892c 331 }
jamesheavey 10:9f445faa892c 332 wait(1.0f/fps);
jamesheavey 10:9f445faa892c 333 }
jamesheavey 26:25eea19c5fbe 334 if (breakout.get_lives() == 0) {
jamesheavey 10:9f445faa892c 335 //if (end_screen() == true) {
jamesheavey 10:9f445faa892c 336 // main_menu();
jamesheavey 10:9f445faa892c 337 //}
jamesheavey 10:9f445faa892c 338 //else {
jamesheavey 10:9f445faa892c 339 // main_menu();
jamesheavey 10:9f445faa892c 340 //}
jamesheavey 14:38560375d420 341 pad.leds_off(); //turns last led off (doesnt run through and update bored so last led doent turn off via lives leds
jamesheavey 10:9f445faa892c 342 end_screen();
jamesheavey 10:9f445faa892c 343 }
jamesheavey 26:25eea19c5fbe 344 if (breakout.get_num_left() == 0) {
jamesheavey 13:418a71b24b37 345 victory_screen();
jamesheavey 13:418a71b24b37 346 }
jamesheavey 10:9f445faa892c 347 wait(1.0f/fps);
jamesheavey 10:9f445faa892c 348 }
jamesheavey 10:9f445faa892c 349 }
jamesheavey 10:9f445faa892c 350