James Heavey
/
EL17JH
FINAL VERSION
main.cpp@82:d1341d632890, 2019-05-06 (annotated)
- Committer:
- jamesheavey
- Date:
- Mon May 06 14:29:15 2019 +0000
- Revision:
- 82:d1341d632890
- Parent:
- 81:735e5ee2c92a
- Child:
- 83:645cdbd79c21
bit cleaner
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
jamesheavey | 0:7d4d2023ed9c | 1 | ///////// pre-processor directives //////// |
jamesheavey | 0:7d4d2023ed9c | 2 | #include "mbed.h" |
jamesheavey | 0:7d4d2023ed9c | 3 | #include "Gamepad.h" |
jamesheavey | 0:7d4d2023ed9c | 4 | #include "N5110.h" |
jamesheavey | 27:1b5038b0a7a2 | 5 | #include "BreakoutEngine.h" |
jamesheavey | 3:5719d0fe94ed | 6 | #include "Bitmap.h" |
jamesheavey | 8:1ab6d90c4d60 | 7 | #include "Sprites.h" |
jamesheavey | 0:7d4d2023ed9c | 8 | |
jamesheavey | 0:7d4d2023ed9c | 9 | /////////////// structs ///////////////// |
jamesheavey | 79:70510b0102af | 10 | |
jamesheavey | 0:7d4d2023ed9c | 11 | struct UserInput { |
jamesheavey | 0:7d4d2023ed9c | 12 | Direction d; |
jamesheavey | 0:7d4d2023ed9c | 13 | float mag; |
jamesheavey | 0:7d4d2023ed9c | 14 | }; |
jamesheavey | 0:7d4d2023ed9c | 15 | /////////////// objects /////////////// |
jamesheavey | 79:70510b0102af | 16 | |
jamesheavey | 0:7d4d2023ed9c | 17 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
jamesheavey | 0:7d4d2023ed9c | 18 | Gamepad pad; |
jamesheavey | 27:1b5038b0a7a2 | 19 | BreakoutEngine breakout; |
jamesheavey | 0:7d4d2023ed9c | 20 | |
jamesheavey | 0:7d4d2023ed9c | 21 | ///////////// prototypes /////////////// |
jamesheavey | 79:70510b0102af | 22 | |
jamesheavey | 0:7d4d2023ed9c | 23 | void init(); |
jamesheavey | 0:7d4d2023ed9c | 24 | void update_game(UserInput input); |
jamesheavey | 0:7d4d2023ed9c | 25 | void render(); |
jamesheavey | 53:8e3da0b58fe9 | 26 | void main_menu(); |
jamesheavey | 51:9d5c10a88b22 | 27 | void settings(); |
jamesheavey | 50:3da51f34e253 | 28 | void how_to_play(); |
jamesheavey | 79:70510b0102af | 29 | void loss_screen(); |
jamesheavey | 58:a159cd976aca | 30 | void victory_screen(); |
jamesheavey | 49:31eb7807dbd3 | 31 | void title_screen(); |
jamesheavey | 72:7254d2a8a1cd | 32 | void main_game(bool tilt,float sens); |
jamesheavey | 58:a159cd976aca | 33 | void flash_screen(N5110 &lcd); |
jamesheavey | 59:fdc05d5778a6 | 34 | void countdown(); |
jamesheavey | 47:1d1a827be81b | 35 | |
jamesheavey | 47:1d1a827be81b | 36 | bool tilt = false; |
jamesheavey | 72:7254d2a8a1cd | 37 | float sens = 0.5; // default sens |
jamesheavey | 0:7d4d2023ed9c | 38 | |
jamesheavey | 0:7d4d2023ed9c | 39 | ///////////// functions //////////////// |
jamesheavey | 79:70510b0102af | 40 | |
jamesheavey | 0:7d4d2023ed9c | 41 | int main() |
jamesheavey | 79:70510b0102af | 42 | { |
jamesheavey | 58:a159cd976aca | 43 | init(); // initialise the gamepad |
jamesheavey | 58:a159cd976aca | 44 | title_screen(); // run the title screen |
jamesheavey | 3:5719d0fe94ed | 45 | |
jamesheavey | 0:7d4d2023ed9c | 46 | } |
jamesheavey | 0:7d4d2023ed9c | 47 | |
jamesheavey | 0:7d4d2023ed9c | 48 | // initialies all classes and libraries |
jamesheavey | 56:f9e586348e0b | 49 | void init() |
jamesheavey | 0:7d4d2023ed9c | 50 | { |
jamesheavey | 0:7d4d2023ed9c | 51 | // need to initialise LCD and Gamepad |
jamesheavey | 0:7d4d2023ed9c | 52 | lcd.init(); |
jamesheavey | 0:7d4d2023ed9c | 53 | pad.init(); |
jamesheavey | 72:7254d2a8a1cd | 54 | breakout.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_SIZE,BALL_SPEED); // init the objects |
jamesheavey | 0:7d4d2023ed9c | 55 | |
jamesheavey | 0:7d4d2023ed9c | 56 | } |
jamesheavey | 0:7d4d2023ed9c | 57 | |
jamesheavey | 0:7d4d2023ed9c | 58 | // this function draws each frame on the LCD |
jamesheavey | 0:7d4d2023ed9c | 59 | void render() |
jamesheavey | 0:7d4d2023ed9c | 60 | { |
jamesheavey | 0:7d4d2023ed9c | 61 | // clear screen, re-draw and refresh |
jamesheavey | 0:7d4d2023ed9c | 62 | lcd.clear(); |
jamesheavey | 26:25eea19c5fbe | 63 | breakout.draw(lcd); |
jamesheavey | 0:7d4d2023ed9c | 64 | lcd.refresh(); |
jamesheavey | 0:7d4d2023ed9c | 65 | } |
jamesheavey | 0:7d4d2023ed9c | 66 | |
jamesheavey | 58:a159cd976aca | 67 | void title_screen() { |
jamesheavey | 58:a159cd976aca | 68 | tilt = false; // reset the tilt variable so that on start, joystick is default |
jamesheavey | 58:a159cd976aca | 69 | |
jamesheavey | 58:a159cd976aca | 70 | Bitmap breakwhite(breakwhite_data, 48, 84); // assign the title screen sprites |
jamesheavey | 58:a159cd976aca | 71 | Bitmap breakblack(breakblack_data, 48, 84); |
jamesheavey | 58:a159cd976aca | 72 | |
jamesheavey | 58:a159cd976aca | 73 | lcd.clear(); |
jamesheavey | 58:a159cd976aca | 74 | |
jamesheavey | 58:a159cd976aca | 75 | breakblack.render(lcd, 0, 0); // render the first frame |
jamesheavey | 58:a159cd976aca | 76 | lcd.refresh(); |
jamesheavey | 58:a159cd976aca | 77 | pad.leds_off(); |
jamesheavey | 58:a159cd976aca | 78 | wait(0.5); |
jamesheavey | 58:a159cd976aca | 79 | |
jamesheavey | 58:a159cd976aca | 80 | while (pad.check_event(Gamepad::START_PRESSED) == false) { // while start is not pressed alternate sprites |
jamesheavey | 58:a159cd976aca | 81 | |
jamesheavey | 58:a159cd976aca | 82 | lcd.clear(); |
jamesheavey | 58:a159cd976aca | 83 | |
jamesheavey | 58:a159cd976aca | 84 | breakwhite.render(lcd, 0, 0); |
jamesheavey | 58:a159cd976aca | 85 | lcd.refresh(); |
jamesheavey | 58:a159cd976aca | 86 | pad.leds_on(); |
jamesheavey | 58:a159cd976aca | 87 | wait(0.5); |
jamesheavey | 58:a159cd976aca | 88 | |
jamesheavey | 58:a159cd976aca | 89 | lcd.clear(); |
jamesheavey | 58:a159cd976aca | 90 | |
jamesheavey | 58:a159cd976aca | 91 | breakblack.render(lcd, 0, 0); |
jamesheavey | 58:a159cd976aca | 92 | lcd.refresh(); |
jamesheavey | 58:a159cd976aca | 93 | pad.leds_off(); |
jamesheavey | 58:a159cd976aca | 94 | wait(0.5); |
jamesheavey | 58:a159cd976aca | 95 | } |
jamesheavey | 58:a159cd976aca | 96 | |
jamesheavey | 58:a159cd976aca | 97 | pad.tone(750.0,0.3); |
jamesheavey | 58:a159cd976aca | 98 | wait(0.2); |
jamesheavey | 58:a159cd976aca | 99 | main_menu(); // load main menu |
jamesheavey | 58:a159cd976aca | 100 | } |
jamesheavey | 58:a159cd976aca | 101 | |
jamesheavey | 58:a159cd976aca | 102 | |
jamesheavey | 53:8e3da0b58fe9 | 103 | void main_menu() { |
jamesheavey | 14:38560375d420 | 104 | |
jamesheavey | 50:3da51f34e253 | 105 | lcd.clear(); |
jamesheavey | 73:54ab819609bc | 106 | lcd.printString(" START ",0,1); // start with default as joystick |
jamesheavey | 73:54ab819609bc | 107 | lcd.printString(" SETTINGS ",0,2); // choose between joystick and tilt |
jamesheavey | 73:54ab819609bc | 108 | lcd.printString(" HOW TO PLAY ",0,3); // brief text on how to do stuff |
jamesheavey | 50:3da51f34e253 | 109 | lcd.refresh(); |
jamesheavey | 56:f9e586348e0b | 110 | wait(0.3); |
jamesheavey | 50:3da51f34e253 | 111 | |
jamesheavey | 73:54ab819609bc | 112 | int pointer = 1; |
jamesheavey | 52:652b5f51319d | 113 | |
jamesheavey | 58:a159cd976aca | 114 | while (pad.check_event(Gamepad::A_PRESSED) == false) { |
jamesheavey | 53:8e3da0b58fe9 | 115 | lcd.clear(); |
jamesheavey | 73:54ab819609bc | 116 | lcd.printString(" START ",0,1); // start with default as joystick |
jamesheavey | 73:54ab819609bc | 117 | lcd.printString(" SETTINGS ",0,2); // choose between joystick and tilt |
jamesheavey | 73:54ab819609bc | 118 | lcd.printString(" HOW TO PLAY ",0,3); // brief text on how to do stuff |
jamesheavey | 56:f9e586348e0b | 119 | lcd.printString(" >",0,pointer); |
jamesheavey | 53:8e3da0b58fe9 | 120 | lcd.refresh(); |
jamesheavey | 53:8e3da0b58fe9 | 121 | wait(0.1); |
jamesheavey | 73:54ab819609bc | 122 | if (pad.check_event(Gamepad::L_PRESSED) && pointer > 1) { // if L is pressed and pointer isnt already on START, move it up one line |
jamesheavey | 50:3da51f34e253 | 123 | pointer -= 1; |
jamesheavey | 53:8e3da0b58fe9 | 124 | pad.tone(750.0,0.3); |
jamesheavey | 53:8e3da0b58fe9 | 125 | wait(0.1); |
jamesheavey | 73:54ab819609bc | 126 | } else if (pad.check_event(Gamepad::R_PRESSED) && pointer < 3) { // if R is pressed and pointer isnt already on HOW TO PLAY, move it down one line |
jamesheavey | 50:3da51f34e253 | 127 | pointer += 1; |
jamesheavey | 53:8e3da0b58fe9 | 128 | pad.tone(750.0,0.3); |
jamesheavey | 53:8e3da0b58fe9 | 129 | wait(0.1); |
jamesheavey | 50:3da51f34e253 | 130 | } |
jamesheavey | 3:5719d0fe94ed | 131 | |
jamesheavey | 50:3da51f34e253 | 132 | } |
jamesheavey | 73:54ab819609bc | 133 | if (pointer == 1) { // if START was selected on exit of the while loop, run main game with the appropriate tilt/joystick setting |
jamesheavey | 56:f9e586348e0b | 134 | pad.tone(750.0,0.3); |
jamesheavey | 72:7254d2a8a1cd | 135 | main_game(tilt,sens); |
jamesheavey | 51:9d5c10a88b22 | 136 | } |
jamesheavey | 73:54ab819609bc | 137 | else if (pointer == 2){ // if SETTINGS was selected, enter the settings menu |
jamesheavey | 56:f9e586348e0b | 138 | pad.tone(750.0,0.3); |
jamesheavey | 51:9d5c10a88b22 | 139 | settings(); |
jamesheavey | 51:9d5c10a88b22 | 140 | } |
jamesheavey | 73:54ab819609bc | 141 | else if (pointer == 3){ // if HOW TO PLAY WAS SELECTED, display instructions on how to play |
jamesheavey | 56:f9e586348e0b | 142 | pad.tone(750.0,0.3); |
jamesheavey | 51:9d5c10a88b22 | 143 | how_to_play(); |
jamesheavey | 51:9d5c10a88b22 | 144 | } |
jamesheavey | 50:3da51f34e253 | 145 | } |
jamesheavey | 50:3da51f34e253 | 146 | |
jamesheavey | 52:652b5f51319d | 147 | void settings() { |
jamesheavey | 50:3da51f34e253 | 148 | |
jamesheavey | 50:3da51f34e253 | 149 | lcd.clear(); |
jamesheavey | 72:7254d2a8a1cd | 150 | lcd.printString(" JOYSTICK ",0,1); // choose joystick |
jamesheavey | 72:7254d2a8a1cd | 151 | lcd.printString(" TILT ",0,2); // choose tilt |
jamesheavey | 72:7254d2a8a1cd | 152 | lcd.printString("SENS :",0,4); |
jamesheavey | 72:7254d2a8a1cd | 153 | lcd.drawRect(42,30, 40,10,FILL_TRANSPARENT); |
jamesheavey | 72:7254d2a8a1cd | 154 | lcd.drawRect(42,30,40 * pad.read_pot() + 1,10,FILL_BLACK); // have it so it fills half the transparent one (default position) |
jamesheavey | 72:7254d2a8a1cd | 155 | // the sens can only change via pot when the pointer is on the right pointer |
jamesheavey | 50:3da51f34e253 | 156 | lcd.refresh(); |
jamesheavey | 75:d96b177585aa | 157 | wait(0.4); |
jamesheavey | 53:8e3da0b58fe9 | 158 | |
jamesheavey | 72:7254d2a8a1cd | 159 | int pointer = 1; |
jamesheavey | 52:652b5f51319d | 160 | |
jamesheavey | 58:a159cd976aca | 161 | while (pad.check_event(Gamepad::B_PRESSED) == false) { // while B is not pressed to return to main menu |
jamesheavey | 53:8e3da0b58fe9 | 162 | lcd.clear(); |
jamesheavey | 72:7254d2a8a1cd | 163 | lcd.printString(" JOYSTICK ",0,1); // choose joystick |
jamesheavey | 72:7254d2a8a1cd | 164 | lcd.printString(" TILT ",0,2); // choose tilt |
jamesheavey | 72:7254d2a8a1cd | 165 | lcd.printString("SENS :",0,4); |
jamesheavey | 56:f9e586348e0b | 166 | lcd.printString(" >",0,pointer); |
jamesheavey | 72:7254d2a8a1cd | 167 | lcd.drawRect(42,30, 40,10,FILL_TRANSPARENT); |
jamesheavey | 72:7254d2a8a1cd | 168 | lcd.drawRect(42,30,40 * pad.read_pot() + 1,10,FILL_BLACK); // have it so it fills half the transparent one (default position) |
jamesheavey | 53:8e3da0b58fe9 | 169 | lcd.refresh(); |
jamesheavey | 53:8e3da0b58fe9 | 170 | wait(0.1); |
jamesheavey | 72:7254d2a8a1cd | 171 | if (pad.check_event(Gamepad::L_PRESSED) && pointer > 1) { // if L is pressed and pointer isnt already on JOYSTICK, move it up one line |
jamesheavey | 50:3da51f34e253 | 172 | pointer -= 1; |
jamesheavey | 53:8e3da0b58fe9 | 173 | pad.tone(750.0,0.3); |
jamesheavey | 53:8e3da0b58fe9 | 174 | wait(0.1); |
jamesheavey | 72:7254d2a8a1cd | 175 | } else if (pad.check_event(Gamepad::R_PRESSED) && pointer < 2) { // if R is pressed and pointer isnt already on TILT, move it down one line |
jamesheavey | 50:3da51f34e253 | 176 | pointer += 1; |
jamesheavey | 53:8e3da0b58fe9 | 177 | pad.tone(750.0,0.3); |
jamesheavey | 53:8e3da0b58fe9 | 178 | wait(0.1); |
jamesheavey | 50:3da51f34e253 | 179 | } |
jamesheavey | 16:1761dfe801af | 180 | |
jamesheavey | 58:a159cd976aca | 181 | if (pad.check_event(Gamepad::A_PRESSED)) { // if A is pressed, switch the tilt option accordingly |
jamesheavey | 56:f9e586348e0b | 182 | pad.tone(750.0,0.3); |
jamesheavey | 56:f9e586348e0b | 183 | wait(0.1); |
jamesheavey | 74:dfb1d693d8e3 | 184 | if (pointer == 1) { // if A is pressed on JOYSTICK, tilt = false |
jamesheavey | 57:d498dd835cfc | 185 | tilt = false; |
jamesheavey | 57:d498dd835cfc | 186 | } |
jamesheavey | 74:dfb1d693d8e3 | 187 | else if (pointer == 2) { // if A is pressed on TILT, tilt == true |
jamesheavey | 57:d498dd835cfc | 188 | tilt = true; |
jamesheavey | 57:d498dd835cfc | 189 | } |
jamesheavey | 58:a159cd976aca | 190 | } |
jamesheavey | 55:b7bde601c23e | 191 | |
jamesheavey | 58:a159cd976aca | 192 | if (pad.check_event(Gamepad::B_PRESSED)) { // when B is pressed return to main menu |
jamesheavey | 56:f9e586348e0b | 193 | pad.tone(750.0,0.3); |
jamesheavey | 72:7254d2a8a1cd | 194 | sens = pad.read_pot() + 0.5f; |
jamesheavey | 78:b523226b7572 | 195 | wait(0.3); |
jamesheavey | 50:3da51f34e253 | 196 | main_menu(); |
jamesheavey | 16:1761dfe801af | 197 | } |
jamesheavey | 0:7d4d2023ed9c | 198 | } |
jamesheavey | 10:9f445faa892c | 199 | } |
jamesheavey | 10:9f445faa892c | 200 | |
jamesheavey | 52:652b5f51319d | 201 | void how_to_play() { |
jamesheavey | 58:a159cd976aca | 202 | while (pad.check_event(Gamepad::B_PRESSED) == false) { // while B is not pressed to return to main menu display instruction on how to interact with the game |
jamesheavey | 50:3da51f34e253 | 203 | lcd.clear(); |
jamesheavey | 50:3da51f34e253 | 204 | lcd.printString(" explain ",2,2); |
jamesheavey | 50:3da51f34e253 | 205 | lcd.printString(" PRESS B ",1,4); |
jamesheavey | 50:3da51f34e253 | 206 | lcd.refresh(); |
jamesheavey | 53:8e3da0b58fe9 | 207 | wait(0.1); |
jamesheavey | 50:3da51f34e253 | 208 | } |
jamesheavey | 58:a159cd976aca | 209 | main_menu(); // when B is pressed, the loop is exited and main menu is entered once again |
jamesheavey | 58:a159cd976aca | 210 | } |
jamesheavey | 58:a159cd976aca | 211 | |
jamesheavey | 58:a159cd976aca | 212 | |
jamesheavey | 72:7254d2a8a1cd | 213 | void main_game(bool tilt, float sens) { |
jamesheavey | 58:a159cd976aca | 214 | int fps = 8; // frames per second |
jamesheavey | 58:a159cd976aca | 215 | bool pause = false; // set pause screen to false |
jamesheavey | 58:a159cd976aca | 216 | |
jamesheavey | 58:a159cd976aca | 217 | lcd.setBrightness(1); |
jamesheavey | 58:a159cd976aca | 218 | |
jamesheavey | 59:fdc05d5778a6 | 219 | countdown(); // run the countdown |
jamesheavey | 58:a159cd976aca | 220 | |
jamesheavey | 58:a159cd976aca | 221 | render(); // first draw the initial frame |
jamesheavey | 58:a159cd976aca | 222 | wait(1.0f/fps); // and wait for one frame period |
jamesheavey | 58:a159cd976aca | 223 | |
jamesheavey | 58:a159cd976aca | 224 | |
jamesheavey | 58:a159cd976aca | 225 | // game loop - read input, update the game state and render the display |
jamesheavey | 58:a159cd976aca | 226 | while (1) { |
jamesheavey | 72:7254d2a8a1cd | 227 | breakout.read_input(pad,tilt,sens); // read input from pad |
jamesheavey | 59:fdc05d5778a6 | 228 | breakout.update(pad); // update game |
jamesheavey | 59:fdc05d5778a6 | 229 | render(); // draw new frame |
jamesheavey | 75:d96b177585aa | 230 | |
jamesheavey | 81:735e5ee2c92a | 231 | if (breakout.check_loss(pad) == true) { // if life lost flash screen |
jamesheavey | 58:a159cd976aca | 232 | flash_screen(lcd); |
jamesheavey | 58:a159cd976aca | 233 | } |
jamesheavey | 59:fdc05d5778a6 | 234 | if (pad.check_event(Gamepad::BACK_PRESSED) == true) { // if BACK pressed, toggle pause |
jamesheavey | 58:a159cd976aca | 235 | pause = !pause; |
jamesheavey | 58:a159cd976aca | 236 | } |
jamesheavey | 75:d96b177585aa | 237 | |
jamesheavey | 59:fdc05d5778a6 | 238 | while (pause == true) { // if pause is true, display pause screen |
jamesheavey | 58:a159cd976aca | 239 | lcd.clear(); |
jamesheavey | 58:a159cd976aca | 240 | lcd.printString(" PAUSED ",0,2); |
jamesheavey | 58:a159cd976aca | 241 | lcd.refresh(); |
jamesheavey | 59:fdc05d5778a6 | 242 | if (pad.check_event(Gamepad::BACK_PRESSED) == true) { // if BACK pressed, toggle pause, leaving pause screen |
jamesheavey | 58:a159cd976aca | 243 | pause = !pause; |
jamesheavey | 58:a159cd976aca | 244 | } |
jamesheavey | 75:d96b177585aa | 245 | wait(0.4); |
jamesheavey | 58:a159cd976aca | 246 | } |
jamesheavey | 75:d96b177585aa | 247 | |
jamesheavey | 79:70510b0102af | 248 | if (breakout.get_lives() == 0) { // when all lives lost, enter loss screen |
jamesheavey | 59:fdc05d5778a6 | 249 | pad.leds_off(); //turns last led off (doesnt run through and update board so last led doent turn off via lives leds |
jamesheavey | 81:735e5ee2c92a | 250 | breakout.reset_game(); |
jamesheavey | 62:64559062e0ec | 251 | breakout.set_mult_zero(); |
jamesheavey | 79:70510b0102af | 252 | loss_screen(); |
jamesheavey | 58:a159cd976aca | 253 | } |
jamesheavey | 75:d96b177585aa | 254 | |
jamesheavey | 59:fdc05d5778a6 | 255 | if (breakout.get_num_left() == 0) { // when all bricks destroyed, display victory screen |
jamesheavey | 81:735e5ee2c92a | 256 | breakout.reset_game(); |
jamesheavey | 62:64559062e0ec | 257 | breakout.inc_mult(); |
jamesheavey | 58:a159cd976aca | 258 | victory_screen(); |
jamesheavey | 58:a159cd976aca | 259 | } |
jamesheavey | 58:a159cd976aca | 260 | wait(1.0f/fps); |
jamesheavey | 58:a159cd976aca | 261 | } |
jamesheavey | 50:3da51f34e253 | 262 | } |
jamesheavey | 16:1761dfe801af | 263 | |
jamesheavey | 79:70510b0102af | 264 | void loss_screen() |
jamesheavey | 64:c3426b417ad9 | 265 | { |
jamesheavey | 15:b867a6620f96 | 266 | lcd.clear(); |
jamesheavey | 64:c3426b417ad9 | 267 | char buffer1[14]; |
jamesheavey | 64:c3426b417ad9 | 268 | sprintf(buffer1,"%2d",breakout.get_score()); |
jamesheavey | 67:c362df66fac9 | 269 | lcd.printString(buffer1,WIDTH/2 - 12,2); |
jamesheavey | 64:c3426b417ad9 | 270 | lcd.printString(" RESTART? ",2,1); |
jamesheavey | 72:7254d2a8a1cd | 271 | lcd.printString(" PRESS START ",1,4); |
jamesheavey | 15:b867a6620f96 | 272 | lcd.refresh(); |
jamesheavey | 15:b867a6620f96 | 273 | pad.tone(750.0,0.3); |
jamesheavey | 15:b867a6620f96 | 274 | wait(0.4); |
jamesheavey | 15:b867a6620f96 | 275 | |
jamesheavey | 15:b867a6620f96 | 276 | pad.tone(300.0,0.3); |
jamesheavey | 15:b867a6620f96 | 277 | wait(0.4); |
jamesheavey | 10:9f445faa892c | 278 | |
jamesheavey | 10:9f445faa892c | 279 | while (pad.check_event(Gamepad::START_PRESSED) == false) { |
jamesheavey | 10:9f445faa892c | 280 | lcd.clear(); |
jamesheavey | 64:c3426b417ad9 | 281 | |
jamesheavey | 64:c3426b417ad9 | 282 | lcd.printString(" RESTART? ",2,1); //print score here |
jamesheavey | 64:c3426b417ad9 | 283 | lcd.printString(" PRESS START ",1,4); |
jamesheavey | 10:9f445faa892c | 284 | lcd.refresh(); |
jamesheavey | 64:c3426b417ad9 | 285 | |
jamesheavey | 64:c3426b417ad9 | 286 | wait(0.4); |
jamesheavey | 64:c3426b417ad9 | 287 | |
jamesheavey | 64:c3426b417ad9 | 288 | lcd.clear(); |
jamesheavey | 64:c3426b417ad9 | 289 | |
jamesheavey | 64:c3426b417ad9 | 290 | char buffer1[14]; |
jamesheavey | 64:c3426b417ad9 | 291 | sprintf(buffer1,"%2d",breakout.get_score()); |
jamesheavey | 67:c362df66fac9 | 292 | lcd.printString(buffer1,WIDTH/2 - 12,2); |
jamesheavey | 64:c3426b417ad9 | 293 | lcd.printString(" RESTART? ",2,1); //print score here |
jamesheavey | 64:c3426b417ad9 | 294 | lcd.printString(" PRESS START ",1,4); |
jamesheavey | 64:c3426b417ad9 | 295 | lcd.refresh(); |
jamesheavey | 64:c3426b417ad9 | 296 | |
jamesheavey | 64:c3426b417ad9 | 297 | wait(0.4); |
jamesheavey | 10:9f445faa892c | 298 | } |
jamesheavey | 64:c3426b417ad9 | 299 | breakout.set_prev_score(0); |
jamesheavey | 49:31eb7807dbd3 | 300 | title_screen(); |
jamesheavey | 10:9f445faa892c | 301 | } |
jamesheavey | 10:9f445faa892c | 302 | |
jamesheavey | 64:c3426b417ad9 | 303 | void victory_screen() |
jamesheavey | 64:c3426b417ad9 | 304 | { |
jamesheavey | 15:b867a6620f96 | 305 | lcd.clear(); |
jamesheavey | 64:c3426b417ad9 | 306 | char buffer1[14]; |
jamesheavey | 64:c3426b417ad9 | 307 | sprintf(buffer1,"%2d",breakout.get_score()); |
jamesheavey | 67:c362df66fac9 | 308 | lcd.printString(buffer1,WIDTH/2 - 12,2); |
jamesheavey | 43:81d22f68dfae | 309 | lcd.printString(" VICTORY! ",2,1); |
jamesheavey | 47:1d1a827be81b | 310 | lcd.printString(" CONT = START ",0,4); // print score here |
jamesheavey | 47:1d1a827be81b | 311 | lcd.printString(" MENU = BACK ",0,5); |
jamesheavey | 15:b867a6620f96 | 312 | lcd.refresh(); |
jamesheavey | 22:fa2e0b58043a | 313 | pad.tone(2500.0,0.1); |
jamesheavey | 22:fa2e0b58043a | 314 | wait(0.4); |
jamesheavey | 15:b867a6620f96 | 315 | |
jamesheavey | 22:fa2e0b58043a | 316 | pad.tone(2500.0,0.1); |
jamesheavey | 22:fa2e0b58043a | 317 | wait(0.2); |
jamesheavey | 15:b867a6620f96 | 318 | |
jamesheavey | 15:b867a6620f96 | 319 | pad.tone(4000.0,0.6); |
jamesheavey | 15:b867a6620f96 | 320 | wait(0.6); |
jamesheavey | 43:81d22f68dfae | 321 | while (pad.check_event(Gamepad::START_PRESSED) || pad.check_event(Gamepad::BACK_PRESSED) == false) { |
jamesheavey | 13:418a71b24b37 | 322 | lcd.clear(); |
jamesheavey | 43:81d22f68dfae | 323 | |
jamesheavey | 43:81d22f68dfae | 324 | lcd.printString(" VICTORY! ",2,1); |
jamesheavey | 47:1d1a827be81b | 325 | lcd.printString(" CONT = START ",0,4); |
jamesheavey | 47:1d1a827be81b | 326 | lcd.printString(" MENU = BACK ",0,5); |
jamesheavey | 43:81d22f68dfae | 327 | |
jamesheavey | 13:418a71b24b37 | 328 | lcd.refresh(); |
jamesheavey | 15:b867a6620f96 | 329 | |
jamesheavey | 64:c3426b417ad9 | 330 | wait(0.4); |
jamesheavey | 64:c3426b417ad9 | 331 | |
jamesheavey | 64:c3426b417ad9 | 332 | lcd.clear(); |
jamesheavey | 64:c3426b417ad9 | 333 | |
jamesheavey | 64:c3426b417ad9 | 334 | sprintf(buffer1,"%2d",breakout.get_score()); |
jamesheavey | 67:c362df66fac9 | 335 | lcd.printString(buffer1,WIDTH/2 - 12,2); |
jamesheavey | 64:c3426b417ad9 | 336 | lcd.printString(" VICTORY! ",2,1); |
jamesheavey | 64:c3426b417ad9 | 337 | lcd.printString(" CONT = START ",0,4); // print score here |
jamesheavey | 64:c3426b417ad9 | 338 | lcd.printString(" MENU = BACK ",0,5); |
jamesheavey | 64:c3426b417ad9 | 339 | lcd.refresh(); |
jamesheavey | 75:d96b177585aa | 340 | |
jamesheavey | 64:c3426b417ad9 | 341 | pad.tone(2500.0,0.1); |
jamesheavey | 64:c3426b417ad9 | 342 | |
jamesheavey | 64:c3426b417ad9 | 343 | lcd.refresh(); |
jamesheavey | 64:c3426b417ad9 | 344 | |
jamesheavey | 64:c3426b417ad9 | 345 | wait(0.4); |
jamesheavey | 64:c3426b417ad9 | 346 | |
jamesheavey | 43:81d22f68dfae | 347 | if (pad.check_event(Gamepad::START_PRESSED)) { |
jamesheavey | 64:c3426b417ad9 | 348 | breakout.set_prev_score(breakout.get_score()); |
jamesheavey | 72:7254d2a8a1cd | 349 | main_game(tilt,sens); |
jamesheavey | 43:81d22f68dfae | 350 | } |
jamesheavey | 43:81d22f68dfae | 351 | else if (pad.check_event(Gamepad::BACK_PRESSED)) { |
jamesheavey | 64:c3426b417ad9 | 352 | breakout.set_prev_score(0); |
jamesheavey | 49:31eb7807dbd3 | 353 | title_screen(); |
jamesheavey | 43:81d22f68dfae | 354 | } |
jamesheavey | 13:418a71b24b37 | 355 | } |
jamesheavey | 13:418a71b24b37 | 356 | } |
jamesheavey | 13:418a71b24b37 | 357 | |
jamesheavey | 59:fdc05d5778a6 | 358 | void flash_screen(N5110 &lcd) { // move to engine |
jamesheavey | 58:a159cd976aca | 359 | lcd.setBrightness(0); |
jamesheavey | 58:a159cd976aca | 360 | wait(0.1); |
jamesheavey | 58:a159cd976aca | 361 | lcd.setBrightness(1); |
jamesheavey | 58:a159cd976aca | 362 | wait(0.1); |
jamesheavey | 58:a159cd976aca | 363 | lcd.setBrightness(0); |
jamesheavey | 58:a159cd976aca | 364 | wait(0.1); |
jamesheavey | 47:1d1a827be81b | 365 | lcd.setBrightness(1); |
jamesheavey | 58:a159cd976aca | 366 | wait(0.1); |
jamesheavey | 58:a159cd976aca | 367 | lcd.setBrightness(0); |
jamesheavey | 58:a159cd976aca | 368 | wait(0.1); |
jamesheavey | 58:a159cd976aca | 369 | lcd.setBrightness(1); |
jamesheavey | 58:a159cd976aca | 370 | wait(0.1); |
jamesheavey | 58:a159cd976aca | 371 | lcd.setBrightness(0); |
jamesheavey | 58:a159cd976aca | 372 | wait(0.1); |
jamesheavey | 58:a159cd976aca | 373 | lcd.setBrightness(1); |
jamesheavey | 59:fdc05d5778a6 | 374 | } |
jamesheavey | 59:fdc05d5778a6 | 375 | |
jamesheavey | 59:fdc05d5778a6 | 376 | void countdown() { |
jamesheavey | 59:fdc05d5778a6 | 377 | Bitmap three(three_data, 48, 84); // assign the 3 sprite data |
jamesheavey | 59:fdc05d5778a6 | 378 | Bitmap two(two_data, 48, 84); // assign the 2 sprite data |
jamesheavey | 59:fdc05d5778a6 | 379 | Bitmap one(one_data, 48, 84); // assign the 1 sprite data |
jamesheavey | 59:fdc05d5778a6 | 380 | |
jamesheavey | 59:fdc05d5778a6 | 381 | lcd.clear(); |
jamesheavey | 59:fdc05d5778a6 | 382 | three.render(lcd, 0, 0); // render the 3 |
jamesheavey | 59:fdc05d5778a6 | 383 | lcd.refresh(); |
jamesheavey | 59:fdc05d5778a6 | 384 | pad.tone(500.0,0.5); |
jamesheavey | 59:fdc05d5778a6 | 385 | wait(1); // wait 1 second |
jamesheavey | 59:fdc05d5778a6 | 386 | |
jamesheavey | 59:fdc05d5778a6 | 387 | lcd.clear(); |
jamesheavey | 59:fdc05d5778a6 | 388 | two.render(lcd, 0, 0); // render 2 |
jamesheavey | 59:fdc05d5778a6 | 389 | lcd.refresh(); |
jamesheavey | 59:fdc05d5778a6 | 390 | pad.tone(500.0,0.5); |
jamesheavey | 59:fdc05d5778a6 | 391 | wait(1); // wait 1 second |
jamesheavey | 59:fdc05d5778a6 | 392 | |
jamesheavey | 59:fdc05d5778a6 | 393 | lcd.clear(); |
jamesheavey | 59:fdc05d5778a6 | 394 | one.render(lcd, 0, 0); // render 1 |
jamesheavey | 59:fdc05d5778a6 | 395 | lcd.refresh(); |
jamesheavey | 59:fdc05d5778a6 | 396 | pad.tone(1000.0,1); |
jamesheavey | 59:fdc05d5778a6 | 397 | wait(1); // wait 1 second |
jamesheavey | 58:a159cd976aca | 398 | } |