James Heavey
/
EL17JH
FINAL VERSION
main.cpp@9:f6f0f39538c7, 2019-04-21 (annotated)
- Committer:
- jamesheavey
- Date:
- Sun Apr 21 20:44:24 2019 +0000
- Revision:
- 9:f6f0f39538c7
- Parent:
- 8:1ab6d90c4d60
- Child:
- 10:9f445faa892c
added lives leds, need to make a lose screen when lives = 0 and need to sort collision detection on brick
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
jamesheavey | 0:7d4d2023ed9c | 1 | ///////// pre-processor directives //////// |
jamesheavey | 0:7d4d2023ed9c | 2 | #include "mbed.h" |
jamesheavey | 0:7d4d2023ed9c | 3 | #include "Gamepad.h" |
jamesheavey | 0:7d4d2023ed9c | 4 | #include "N5110.h" |
jamesheavey | 0:7d4d2023ed9c | 5 | #include "PongEngine.h" |
jamesheavey | 3:5719d0fe94ed | 6 | #include "Bitmap.h" |
jamesheavey | 4:6bd488b5b31a | 7 | #include<iostream> |
jamesheavey | 8:1ab6d90c4d60 | 8 | #include "Sprites.h" |
jamesheavey | 0:7d4d2023ed9c | 9 | |
jamesheavey | 0:7d4d2023ed9c | 10 | #ifdef WITH_TESTING |
jamesheavey | 0:7d4d2023ed9c | 11 | # include "tests.h" |
jamesheavey | 0:7d4d2023ed9c | 12 | #endif |
jamesheavey | 0:7d4d2023ed9c | 13 | |
jamesheavey | 9:f6f0f39538c7 | 14 | #define PADDLE_WIDTH 15 |
jamesheavey | 0:7d4d2023ed9c | 15 | #define PADDLE_HEIGHT 2 |
jamesheavey | 0:7d4d2023ed9c | 16 | #define BALL_SIZE 2 |
jamesheavey | 0:7d4d2023ed9c | 17 | #define BALL_SPEED 3 |
jamesheavey | 0:7d4d2023ed9c | 18 | |
jamesheavey | 0:7d4d2023ed9c | 19 | /////////////// structs ///////////////// |
jamesheavey | 0:7d4d2023ed9c | 20 | struct UserInput { |
jamesheavey | 0:7d4d2023ed9c | 21 | Direction d; |
jamesheavey | 0:7d4d2023ed9c | 22 | float mag; |
jamesheavey | 0:7d4d2023ed9c | 23 | }; |
jamesheavey | 0:7d4d2023ed9c | 24 | /////////////// objects /////////////// |
jamesheavey | 0:7d4d2023ed9c | 25 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
jamesheavey | 0:7d4d2023ed9c | 26 | Gamepad pad; |
jamesheavey | 0:7d4d2023ed9c | 27 | PongEngine pong; |
jamesheavey | 0:7d4d2023ed9c | 28 | |
jamesheavey | 0:7d4d2023ed9c | 29 | ///////////// prototypes /////////////// |
jamesheavey | 0:7d4d2023ed9c | 30 | void init(); |
jamesheavey | 0:7d4d2023ed9c | 31 | void update_game(UserInput input); |
jamesheavey | 0:7d4d2023ed9c | 32 | void render(); |
jamesheavey | 0:7d4d2023ed9c | 33 | void welcome(); |
jamesheavey | 0:7d4d2023ed9c | 34 | |
jamesheavey | 0:7d4d2023ed9c | 35 | ///////////// functions //////////////// |
jamesheavey | 0:7d4d2023ed9c | 36 | int main() |
jamesheavey | 0:7d4d2023ed9c | 37 | { |
jamesheavey | 0:7d4d2023ed9c | 38 | #ifdef WITH_TESTING |
jamesheavey | 0:7d4d2023ed9c | 39 | int number_of_failures = run_all_tests(); |
jamesheavey | 0:7d4d2023ed9c | 40 | |
jamesheavey | 0:7d4d2023ed9c | 41 | if(number_of_failures > 0) return number_of_failures; |
jamesheavey | 0:7d4d2023ed9c | 42 | #endif |
jamesheavey | 0:7d4d2023ed9c | 43 | |
jamesheavey | 3:5719d0fe94ed | 44 | int fps = 8; // frames per second |
jamesheavey | 4:6bd488b5b31a | 45 | bool pause = false; |
jamesheavey | 0:7d4d2023ed9c | 46 | init(); // initialise and then display welcome screen... |
jamesheavey | 0:7d4d2023ed9c | 47 | welcome(); // waiting for the user to start |
jamesheavey | 0:7d4d2023ed9c | 48 | |
jamesheavey | 3:5719d0fe94ed | 49 | Bitmap three(three_data, 48, 84); |
jamesheavey | 3:5719d0fe94ed | 50 | Bitmap two(two_data, 48, 84); |
jamesheavey | 3:5719d0fe94ed | 51 | Bitmap one(one_data, 48, 84); |
jamesheavey | 3:5719d0fe94ed | 52 | |
jamesheavey | 3:5719d0fe94ed | 53 | lcd.clear(); |
jamesheavey | 3:5719d0fe94ed | 54 | three.render(lcd, 0, 0); |
jamesheavey | 3:5719d0fe94ed | 55 | lcd.refresh(); |
jamesheavey | 3:5719d0fe94ed | 56 | wait(1); |
jamesheavey | 3:5719d0fe94ed | 57 | |
jamesheavey | 3:5719d0fe94ed | 58 | lcd.clear(); |
jamesheavey | 3:5719d0fe94ed | 59 | two.render(lcd, 0, 0); |
jamesheavey | 3:5719d0fe94ed | 60 | lcd.refresh(); |
jamesheavey | 3:5719d0fe94ed | 61 | wait(1); |
jamesheavey | 3:5719d0fe94ed | 62 | |
jamesheavey | 3:5719d0fe94ed | 63 | lcd.clear(); |
jamesheavey | 3:5719d0fe94ed | 64 | one.render(lcd, 0, 0); |
jamesheavey | 3:5719d0fe94ed | 65 | lcd.refresh(); |
jamesheavey | 3:5719d0fe94ed | 66 | wait(1); |
jamesheavey | 3:5719d0fe94ed | 67 | |
jamesheavey | 0:7d4d2023ed9c | 68 | render(); // first draw the initial frame |
jamesheavey | 0:7d4d2023ed9c | 69 | wait(1.0f/fps); // and wait for one frame period |
jamesheavey | 0:7d4d2023ed9c | 70 | |
jamesheavey | 0:7d4d2023ed9c | 71 | |
jamesheavey | 0:7d4d2023ed9c | 72 | // game loop - read input, update the game state and render the display |
jamesheavey | 0:7d4d2023ed9c | 73 | while (1) { |
jamesheavey | 0:7d4d2023ed9c | 74 | pong.read_input(pad); |
jamesheavey | 0:7d4d2023ed9c | 75 | pong.update(pad); |
jamesheavey | 0:7d4d2023ed9c | 76 | render(); |
jamesheavey | 4:6bd488b5b31a | 77 | if (pad.check_event(Gamepad::BACK_PRESSED) == true) { |
jamesheavey | 4:6bd488b5b31a | 78 | pause = !pause; |
jamesheavey | 4:6bd488b5b31a | 79 | } |
jamesheavey | 5:67c3e15ee6f8 | 80 | while (pause == true) { |
jamesheavey | 4:6bd488b5b31a | 81 | lcd.clear(); |
jamesheavey | 5:67c3e15ee6f8 | 82 | lcd.printString(" PAUSED ",0,2); |
jamesheavey | 4:6bd488b5b31a | 83 | lcd.refresh(); |
jamesheavey | 5:67c3e15ee6f8 | 84 | if (pad.check_event(Gamepad::BACK_PRESSED) == true) { |
jamesheavey | 5:67c3e15ee6f8 | 85 | pause = !pause; |
jamesheavey | 5:67c3e15ee6f8 | 86 | } |
jamesheavey | 5:67c3e15ee6f8 | 87 | wait(1.0f/fps); |
jamesheavey | 4:6bd488b5b31a | 88 | } |
jamesheavey | 0:7d4d2023ed9c | 89 | wait(1.0f/fps); |
jamesheavey | 0:7d4d2023ed9c | 90 | } |
jamesheavey | 0:7d4d2023ed9c | 91 | } |
jamesheavey | 0:7d4d2023ed9c | 92 | |
jamesheavey | 0:7d4d2023ed9c | 93 | // initialies all classes and libraries |
jamesheavey | 0:7d4d2023ed9c | 94 | void init() |
jamesheavey | 0:7d4d2023ed9c | 95 | { |
jamesheavey | 0:7d4d2023ed9c | 96 | // need to initialise LCD and Gamepad |
jamesheavey | 0:7d4d2023ed9c | 97 | lcd.init(); |
jamesheavey | 0:7d4d2023ed9c | 98 | pad.init(); |
jamesheavey | 0:7d4d2023ed9c | 99 | |
jamesheavey | 0:7d4d2023ed9c | 100 | // initialise the game with correct ball and paddle sizes |
jamesheavey | 0:7d4d2023ed9c | 101 | pong.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_SIZE,BALL_SPEED); |
jamesheavey | 0:7d4d2023ed9c | 102 | |
jamesheavey | 0:7d4d2023ed9c | 103 | } |
jamesheavey | 0:7d4d2023ed9c | 104 | |
jamesheavey | 0:7d4d2023ed9c | 105 | // this function draws each frame on the LCD |
jamesheavey | 0:7d4d2023ed9c | 106 | void render() |
jamesheavey | 0:7d4d2023ed9c | 107 | { |
jamesheavey | 0:7d4d2023ed9c | 108 | // clear screen, re-draw and refresh |
jamesheavey | 0:7d4d2023ed9c | 109 | lcd.clear(); |
jamesheavey | 0:7d4d2023ed9c | 110 | pong.draw(lcd); |
jamesheavey | 0:7d4d2023ed9c | 111 | lcd.refresh(); |
jamesheavey | 0:7d4d2023ed9c | 112 | } |
jamesheavey | 0:7d4d2023ed9c | 113 | |
jamesheavey | 0:7d4d2023ed9c | 114 | // simple splash screen displayed on start-up |
jamesheavey | 0:7d4d2023ed9c | 115 | void welcome() { |
jamesheavey | 3:5719d0fe94ed | 116 | Bitmap breakwhite(breakwhite_data, 48, 84); |
jamesheavey | 3:5719d0fe94ed | 117 | Bitmap breakblack(breakblack_data, 48, 84); |
jamesheavey | 0:7d4d2023ed9c | 118 | |
jamesheavey | 0:7d4d2023ed9c | 119 | // wait flashing LEDs until start button is pressed |
jamesheavey | 9:f6f0f39538c7 | 120 | while (pad.check_event(Gamepad::START_PRESSED) == false) { |
jamesheavey | 3:5719d0fe94ed | 121 | lcd.clear(); |
jamesheavey | 3:5719d0fe94ed | 122 | |
jamesheavey | 3:5719d0fe94ed | 123 | breakwhite.render(lcd, 0, 0); |
jamesheavey | 3:5719d0fe94ed | 124 | lcd.printString(" PRESS START ",2,5); |
jamesheavey | 3:5719d0fe94ed | 125 | lcd.refresh(); |
jamesheavey | 0:7d4d2023ed9c | 126 | pad.leds_on(); |
jamesheavey | 3:5719d0fe94ed | 127 | wait(0.5); |
jamesheavey | 3:5719d0fe94ed | 128 | |
jamesheavey | 3:5719d0fe94ed | 129 | lcd.clear(); |
jamesheavey | 3:5719d0fe94ed | 130 | |
jamesheavey | 3:5719d0fe94ed | 131 | breakblack.render(lcd, 0, 0); |
jamesheavey | 3:5719d0fe94ed | 132 | lcd.printString(" PRESS START ",2,5); |
jamesheavey | 3:5719d0fe94ed | 133 | lcd.refresh(); |
jamesheavey | 0:7d4d2023ed9c | 134 | pad.leds_off(); |
jamesheavey | 3:5719d0fe94ed | 135 | wait(0.5); |
jamesheavey | 3:5719d0fe94ed | 136 | |
jamesheavey | 0:7d4d2023ed9c | 137 | } |
jamesheavey | 0:7d4d2023ed9c | 138 | |
jamesheavey | 0:7d4d2023ed9c | 139 | } |