A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Revisions of main.cpp

Revision Date Message Actions
51:4d0cd75e7ed3 2019-05-09 Removed moving boolean from entity, finished commenting room.cpp File  Diff  Annotate
50:2c5cb92a5361 2019-05-09 Room Engine fully commented; File  Diff  Annotate
49:3f83ed62d123 2019-05-09 test doxygen File  Diff  Annotate
48:f7d9ae3e554d 2019-05-09 Cleaned Main and title File  Diff  Annotate
47:6e31b195ce3c 2019-05-09 Full Game Complete;; Added scoring system;; ; To do: ; Commenting and Doxygen;; Shortening of a few functions; File  Diff  Annotate
46:f09711580d4a 2019-05-08 Map Generation Done File  Diff  Annotate
45:8725b4171646 2019-05-08 yes; File  Diff  Annotate
44:cc4cecfc639f 2019-05-07 Spawn points for enemies done File  Diff  Annotate
43:63f5c9d9689c 2019-05-07 fixed draw entities File  Diff  Annotate
42:cdcda895cb1b 2019-05-07 Boss death crash File  Diff  Annotate
41:0697508a28ba 2019-05-07 Added room types and wall entity File  Diff  Annotate
40:cbcbf6fc1421 2019-05-07 Restart Works File  Diff  Annotate
36:92d131695e7c 2019-05-07 Boss Skull Done File  Diff  Annotate
32:fe6359ef9916 2019-05-06 A bit of code cleanup;; Draw functions are now inside the classes;; Moved classes into it's folders; File  Diff  Annotate
31:ab24d028ddfd 2019-05-05 Rearranged main.cpp to be converted into a game_engine class File  Diff  Annotate
30:ec915d24d3e9 2019-05-05 Title Screen done; File  Diff  Annotate
29:6b8411bb040a 2019-05-04 added Room complete;; started Floor engine;; ; To do:; Floor generation;; More enemies;; Bosses;; Title Screen;; Score; File  Diff  Annotate
28:98848e6a77a2 2019-05-02 Entrance and Exit done File  Diff  Annotate
27:a1b41626f57c 2019-04-29 Functional Room; Great Success; File  Diff  Annotate
26:abbc19edc5c1 2019-04-29 RoomEngine done, no test yet, Room h partial done; File  Diff  Annotate
25:112cbcb0b4a7 2019-04-26 Added a dope Pause screen File  Diff  Annotate
24:26369d92a06a 2019-04-26 Fully Functional Snake File  Diff  Annotate
23:5a8f75e93508 2019-04-25 Added Health; File  Diff  Annotate
22:7abf4581bc9b 2019-04-25 Snakes 90% done, need to change entity to group of entity collision into repulsion File  Diff  Annotate
21:be18f33da757 2019-04-25 Snake half done no clear screen error File  Diff  Annotate
20:6405835af6e2 2019-04-25 the true updated headless only functional game File  Diff  Annotate
19:bfe410c82b45 2019-04-25 Clear screen error revisited debugging File  Diff  Annotate
17:99e533f7f2fb 2019-04-24 Snake half done File  Diff  Annotate
16:ddb203a74dfc 2019-04-24 Screen clear error; File  Diff  Annotate
14:3361879490b2 2019-04-24 Death of Entities and Bullets done, Laser problem (fire rate); File  Diff  Annotate
13:d04a6caba40d 2019-04-24 Added bullets (error) File  Diff  Annotate
12:a1c1991835ca 2019-04-23 Sprite is now controlled and stored inside each entity's files; File  Diff  Annotate
11:63e54f6e7939 2019-04-23 Added move checks (for entity to group of entity collision checks);; Added a plausible way to update each entity; File  Diff  Annotate
10:1a3499f6b583 2019-04-21 Added entity_collision, Added start of Bullets,; ; Problems:; Headless can be inside player without detected by entity_collision if on the same y level File  Diff  Annotate
7:4aaa37a711a1 2019-04-20 Implementation of Entity.h and Person.h; File  Diff  Annotate
6:104c2506237e 2019-04-16 Start of Entity Class; File  Diff  Annotate
5:75b6cb06372a 2019-04-15 Cleaned up code a bit File  Diff  Annotate
4:d1aeb131e533 2019-04-15 Added drawSpriteTransparent onto N5110 to allow overlapping of sprite on map; ; Fixed Shifted player; ; Movement of Player and collision of Player to wall complete File  Diff  Annotate
3:359a49bace1b 2019-04-15 Player Movement tested; File  Diff  Annotate
2:dbfff27a8a94 2019-04-13 Screen Testing; File  Diff  Annotate
1:1fa7ecca8dfb 2019-04-12 Converting private project into game (2645_ScreenTesting) file; File  Diff  Annotate
0:8e92b66a0755 2019-04-11 Start of project File  Diff  Annotate