A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
Diff: main.cpp
- Revision:
- 43:63f5c9d9689c
- Parent:
- 42:cdcda895cb1b
- Child:
- 44:cc4cecfc639f
--- a/main.cpp Tue May 07 18:16:42 2019 +0000 +++ b/main.cpp Tue May 07 20:57:44 2019 +0000 @@ -80,7 +80,6 @@ while(1) { // Room Loop rooms[room_engine->get_room_y()][room_engine->get_room_x()]->load(); room_engine->load(player, rooms[room_engine->get_room_y()][room_engine->get_room_x()]); - room_engine->entrance_scene(lcd, gamepad); while(room_engine->check_player_room_position() == INSIDE) { // Room actions room_engine->read_input(gamepad);