A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Revision:
43:63f5c9d9689c
Parent:
42:cdcda895cb1b
Child:
44:cc4cecfc639f
--- a/main.cpp	Tue May 07 18:16:42 2019 +0000
+++ b/main.cpp	Tue May 07 20:57:44 2019 +0000
@@ -80,7 +80,6 @@
         while(1) {  // Room Loop
             rooms[room_engine->get_room_y()][room_engine->get_room_x()]->load();
             room_engine->load(player, rooms[room_engine->get_room_y()][room_engine->get_room_x()]);
-            
             room_engine->entrance_scene(lcd, gamepad);
             while(room_engine->check_player_room_position() == INSIDE) {  // Room actions
                 room_engine->read_input(gamepad);