Steven Mahasin / Mbed 2 deprecated DreamDungeon

Dependencies:   mbed MotionSensor

Revision:
45:8725b4171646
Parent:
44:cc4cecfc639f
Child:
46:f09711580d4a
--- a/main.cpp	Tue May 07 23:53:29 2019 +0000
+++ b/main.cpp	Wed May 08 12:40:52 2019 +0000
@@ -29,6 +29,7 @@
 float global_contrast = 0.5;
 Player *player;
 Room *rooms[MAX_ROOMS_MAP_Y][MAX_ROOMS_MAP_X];
+bool valid_rooms[MAX_ROOMS_MAP_Y][MAX_ROOMS_MAP_X];
 RoomEngine *room_engine;
 
 // Objects
@@ -72,9 +73,12 @@
     while(1) {  // Floor Loop 
         for (int i = 0; i < MAX_ROOMS_MAP_X; i++) {
             for (int j = 0; j < MAX_ROOMS_MAP_Y; j++) {
-                rooms[j][i] = new Room(4, 2);
+                rooms[j][i] = new Room(rand() % 1, 10);
             }
         }
+        rooms[7][6]->set_boss_doorway(true);
+        delete rooms[8][6];
+        rooms[8][6] = new Room(0,10);
     
         // Rooms Generation
         while(1) {  // Room Loop