A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
main.cpp@13:d04a6caba40d, 2019-04-24 (annotated)
- Committer:
- el17sm
- Date:
- Wed Apr 24 02:33:33 2019 +0000
- Revision:
- 13:d04a6caba40d
- Parent:
- 12:a1c1991835ca
- Child:
- 14:3361879490b2
Added bullets (error)
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
el17sm | 0:8e92b66a0755 | 1 | /* |
el17sm | 0:8e92b66a0755 | 2 | ELEC2645 Embedded Systems Project |
el17sm | 0:8e92b66a0755 | 3 | School of Electronic & Electrical Engineering |
el17sm | 0:8e92b66a0755 | 4 | University of Leeds |
el17sm | 0:8e92b66a0755 | 5 | Name: Steven Mahasin |
el17sm | 0:8e92b66a0755 | 6 | Username: el17sm |
el17sm | 0:8e92b66a0755 | 7 | Student ID Number: 201192939 |
el17sm | 0:8e92b66a0755 | 8 | Date: 11/04/2019 |
el17sm | 1:1fa7ecca8dfb | 9 | */ |
el17sm | 1:1fa7ecca8dfb | 10 | |
el17sm | 7:4aaa37a711a1 | 11 | #include "mbed.h" |
el17sm | 7:4aaa37a711a1 | 12 | #include "Gamepad.h" |
el17sm | 7:4aaa37a711a1 | 13 | #include "N5110.h" |
el17sm | 7:4aaa37a711a1 | 14 | #include "math.h" |
el17sm | 7:4aaa37a711a1 | 15 | #include "sprites.h" |
el17sm | 7:4aaa37a711a1 | 16 | #include "Entity.h" |
el17sm | 7:4aaa37a711a1 | 17 | #include "Player.h" |
el17sm | 10:1a3499f6b583 | 18 | #include "Headless.h" |
el17sm | 7:4aaa37a711a1 | 19 | |
el17sm | 7:4aaa37a711a1 | 20 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
el17sm | 7:4aaa37a711a1 | 21 | Gamepad gamepad; |
el17sm | 7:4aaa37a711a1 | 22 | |
el17sm | 7:4aaa37a711a1 | 23 | int counter = 0; |
el17sm | 1:1fa7ecca8dfb | 24 | |
el17sm | 12:a1c1991835ca | 25 | bool entity_collision(Entity &a, Entity &b){ // returns true if the two entity hitboxes collide |
el17sm | 11:63e54f6e7939 | 26 | if (((b.get_pos_x() <= a.get_pos_x()) && (a.get_pos_x() <= b.get_pos_x() + b.get_hitbox_width() - 1)) || |
el17sm | 11:63e54f6e7939 | 27 | ((b.get_pos_x() <= a.get_pos_x() + a.get_hitbox_width() - 1) && (a.get_pos_x() + a.get_hitbox_width() - 1 <= b.get_pos_x() + b.get_hitbox_width() - 1))) |
el17sm | 10:1a3499f6b583 | 28 | { |
el17sm | 11:63e54f6e7939 | 29 | if (((b.get_pos_y() <= a.get_pos_y()) && (a.get_pos_y() <= b.get_pos_y() + b.get_hitbox_height() - 1)) || |
el17sm | 11:63e54f6e7939 | 30 | ((b.get_pos_y() <= a.get_pos_y() + a.get_hitbox_height() - 1) && (a.get_pos_y() + a.get_hitbox_height() - 1 <= b.get_pos_y() + b.get_hitbox_height() - 1))) |
el17sm | 10:1a3499f6b583 | 31 | { |
el17sm | 10:1a3499f6b583 | 32 | return true; |
el17sm | 10:1a3499f6b583 | 33 | } |
el17sm | 10:1a3499f6b583 | 34 | } |
el17sm | 10:1a3499f6b583 | 35 | return false; |
el17sm | 10:1a3499f6b583 | 36 | } |
el17sm | 10:1a3499f6b583 | 37 | |
el17sm | 12:a1c1991835ca | 38 | // returns true if the hitbox of "entity a" collides with any hitboxes of enttities within "array" as "entity a" moves on the y direction |
el17sm | 13:d04a6caba40d | 39 | bool entity_move_check_y(Entity *a, Entity *array[], int no_of_enemies, int current_entity, bool valid_enemies[]){ |
el17sm | 11:63e54f6e7939 | 40 | for (int i = 0; i < no_of_enemies; i++){ |
el17sm | 13:d04a6caba40d | 41 | if (valid_enemies[i]){ |
el17sm | 13:d04a6caba40d | 42 | if(i != current_entity){ |
el17sm | 13:d04a6caba40d | 43 | if (((array[i]->get_prev_pos_x() <= a->get_prev_pos_x()) && (a->get_prev_pos_x() <= array[i]->get_prev_pos_x() + array[i]->get_hitbox_width() - 1)) || |
el17sm | 13:d04a6caba40d | 44 | ((array[i]->get_prev_pos_x() <= a->get_prev_pos_x() + a->get_hitbox_width() - 1) && (a->get_prev_pos_x() + a->get_hitbox_width() - 1 <= array[i]->get_prev_pos_x() + array[i]->get_hitbox_width() - 1))) |
el17sm | 11:63e54f6e7939 | 45 | { |
el17sm | 13:d04a6caba40d | 46 | if (((array[i]->get_prev_pos_y() <= a->get_pos_y()) && (a->get_pos_y() <= array[i]->get_prev_pos_y() + array[i]->get_hitbox_height() - 1)) || |
el17sm | 13:d04a6caba40d | 47 | ((array[i]->get_prev_pos_y() <= a->get_pos_y() + a->get_hitbox_height() - 1) && (a->get_pos_y() + a->get_hitbox_height() - 1 <= array[i]->get_prev_pos_y() + array[i]->get_hitbox_height() - 1))) |
el17sm | 13:d04a6caba40d | 48 | { |
el17sm | 13:d04a6caba40d | 49 | return true; |
el17sm | 13:d04a6caba40d | 50 | } |
el17sm | 12:a1c1991835ca | 51 | } |
el17sm | 11:63e54f6e7939 | 52 | } |
el17sm | 11:63e54f6e7939 | 53 | } |
el17sm | 11:63e54f6e7939 | 54 | } |
el17sm | 11:63e54f6e7939 | 55 | return false; |
el17sm | 11:63e54f6e7939 | 56 | } |
el17sm | 11:63e54f6e7939 | 57 | |
el17sm | 12:a1c1991835ca | 58 | // returns true if the hitbox of "entity a" collides with any hitboxes of enttities within "array" as "entity a" moves on the x direction |
el17sm | 13:d04a6caba40d | 59 | bool entity_move_check_x(Entity *a, Entity *array[], int no_of_enemies, int current_entity, bool valid_enemies[]){ |
el17sm | 11:63e54f6e7939 | 60 | for (int i = 0; i < no_of_enemies; i++){ |
el17sm | 13:d04a6caba40d | 61 | if (valid_enemies[i]){ |
el17sm | 13:d04a6caba40d | 62 | if(i != current_entity){ |
el17sm | 13:d04a6caba40d | 63 | if (((array[i]->get_prev_pos_x() <= a->get_pos_x()) && (a->get_pos_x() <= array[i]->get_prev_pos_x() + array[i]->get_hitbox_width() - 1)) || |
el17sm | 13:d04a6caba40d | 64 | ((array[i]->get_prev_pos_x() <= a->get_pos_x() + a->get_hitbox_width() - 1) && (a->get_pos_x() + a->get_hitbox_width() - 1 <= array[i]->get_prev_pos_x() + array[i]->get_hitbox_width() - 1))) |
el17sm | 11:63e54f6e7939 | 65 | { |
el17sm | 13:d04a6caba40d | 66 | if (((array[i]->get_prev_pos_y() <= a->get_prev_pos_y()) && (a->get_prev_pos_y() <= array[i]->get_prev_pos_y() + array[i]->get_hitbox_height() - 1)) || |
el17sm | 13:d04a6caba40d | 67 | ((array[i]->get_prev_pos_y() <= a->get_prev_pos_y() + a->get_hitbox_height() - 1) && (a->get_prev_pos_y() + a->get_hitbox_height() - 1 <= array[i]->get_prev_pos_y() + array[i]->get_hitbox_height() - 1))) |
el17sm | 13:d04a6caba40d | 68 | { |
el17sm | 13:d04a6caba40d | 69 | return true; |
el17sm | 13:d04a6caba40d | 70 | } |
el17sm | 13:d04a6caba40d | 71 | } |
el17sm | 11:63e54f6e7939 | 72 | } |
el17sm | 11:63e54f6e7939 | 73 | } |
el17sm | 11:63e54f6e7939 | 74 | } |
el17sm | 11:63e54f6e7939 | 75 | return false; |
el17sm | 11:63e54f6e7939 | 76 | } |
el17sm | 11:63e54f6e7939 | 77 | |
el17sm | 1:1fa7ecca8dfb | 78 | int main() |
el17sm | 1:1fa7ecca8dfb | 79 | { |
el17sm | 1:1fa7ecca8dfb | 80 | lcd.init(); |
el17sm | 2:dbfff27a8a94 | 81 | lcd.setContrast(0.45); |
el17sm | 3:359a49bace1b | 82 | gamepad.init(); |
el17sm | 2:dbfff27a8a94 | 83 | while(1){ |
el17sm | 10:1a3499f6b583 | 84 | Player player(39, 27); |
el17sm | 12:a1c1991835ca | 85 | int no_of_enemies = 3; |
el17sm | 13:d04a6caba40d | 86 | bool valid_enemies[no_of_enemies]; |
el17sm | 13:d04a6caba40d | 87 | for (int i = 0; i < no_of_enemies; i++){valid_enemies[i] = false;} |
el17sm | 11:63e54f6e7939 | 88 | Entity *enemies[no_of_enemies]; |
el17sm | 13:d04a6caba40d | 89 | enemies[0] = new Headless(20, 20); |
el17sm | 13:d04a6caba40d | 90 | valid_enemies[0] = true; |
el17sm | 13:d04a6caba40d | 91 | enemies[1] = new Headless(20, 30); |
el17sm | 13:d04a6caba40d | 92 | valid_enemies[1] = true; |
el17sm | 13:d04a6caba40d | 93 | enemies[2] = new Headless(60, 30); |
el17sm | 13:d04a6caba40d | 94 | valid_enemies[2] = true; |
el17sm | 11:63e54f6e7939 | 95 | |
el17sm | 10:1a3499f6b583 | 96 | while(1){ |
el17sm | 11:63e54f6e7939 | 97 | int pos_x = player.get_pos_x(); |
el17sm | 11:63e54f6e7939 | 98 | int pos_y = player.get_pos_y(); |
el17sm | 11:63e54f6e7939 | 99 | // Damage action |
el17sm | 11:63e54f6e7939 | 100 | for (int i = 0; i < no_of_enemies; i++){ |
el17sm | 13:d04a6caba40d | 101 | if (valid_enemies[i]){ |
el17sm | 13:d04a6caba40d | 102 | if(entity_collision(player, *enemies[i])){ |
el17sm | 13:d04a6caba40d | 103 | goto gameover; |
el17sm | 13:d04a6caba40d | 104 | } |
el17sm | 13:d04a6caba40d | 105 | } |
el17sm | 13:d04a6caba40d | 106 | }; |
el17sm | 13:d04a6caba40d | 107 | for (int i = 0; i < bullets_max; i++){ |
el17sm | 13:d04a6caba40d | 108 | if (player.valid_bullets[i]){ |
el17sm | 13:d04a6caba40d | 109 | for (int j = 0; j < no_of_enemies; j++){ |
el17sm | 13:d04a6caba40d | 110 | if (valid_enemies[j]){ |
el17sm | 13:d04a6caba40d | 111 | if(entity_collision(*player.bullets_array[i], *enemies[j])){ |
el17sm | 13:d04a6caba40d | 112 | enemies[j]->take_damage(player.get_attack()); |
el17sm | 13:d04a6caba40d | 113 | player.valid_bullets[i] = false; |
el17sm | 13:d04a6caba40d | 114 | player.bullets_array[i]->~Bullets; |
el17sm | 13:d04a6caba40d | 115 | } |
el17sm | 13:d04a6caba40d | 116 | } |
el17sm | 13:d04a6caba40d | 117 | }; |
el17sm | 11:63e54f6e7939 | 118 | } |
el17sm | 11:63e54f6e7939 | 119 | }; |
el17sm | 11:63e54f6e7939 | 120 | |
el17sm | 10:1a3499f6b583 | 121 | // Player Movement |
el17sm | 10:1a3499f6b583 | 122 | Vector2D mapped_coord = gamepad.get_mapped_coord(); |
el17sm | 10:1a3499f6b583 | 123 | player.move(mapped_coord.x, mapped_coord.y); |
el17sm | 10:1a3499f6b583 | 124 | player.buttons(gamepad.check_event(Gamepad::A_PRESSED), gamepad.check_event(Gamepad::B_PRESSED), gamepad.check_event(Gamepad::Y_PRESSED), gamepad.check_event(Gamepad::X_PRESSED)); |
el17sm | 10:1a3499f6b583 | 125 | |
el17sm | 10:1a3499f6b583 | 126 | // Enemy Movement |
el17sm | 11:63e54f6e7939 | 127 | for (int i = 0; i < no_of_enemies; i++){ |
el17sm | 13:d04a6caba40d | 128 | if (valid_enemies[i]){ |
el17sm | 13:d04a6caba40d | 129 | enemies[i]->update_prev_pos(); |
el17sm | 13:d04a6caba40d | 130 | enemies[i]->move(pos_x, pos_y); |
el17sm | 13:d04a6caba40d | 131 | } |
el17sm | 11:63e54f6e7939 | 132 | }; |
el17sm | 11:63e54f6e7939 | 133 | for (int i = 0; i < no_of_enemies; i++){ |
el17sm | 13:d04a6caba40d | 134 | if (valid_enemies[i]){ |
el17sm | 13:d04a6caba40d | 135 | enemies[i]->undo_move_x(entity_move_check_x(enemies[i], enemies, no_of_enemies, i, valid_enemies)); |
el17sm | 13:d04a6caba40d | 136 | enemies[i]->undo_move_y(entity_move_check_y(enemies[i], enemies, no_of_enemies, i, valid_enemies)); |
el17sm | 13:d04a6caba40d | 137 | } |
el17sm | 11:63e54f6e7939 | 138 | }; |
el17sm | 10:1a3499f6b583 | 139 | |
el17sm | 10:1a3499f6b583 | 140 | // Entity Collision Detection |
el17sm | 10:1a3499f6b583 | 141 | |
el17sm | 10:1a3499f6b583 | 142 | // MiniMap Screen Detection |
el17sm | 10:1a3499f6b583 | 143 | |
el17sm | 10:1a3499f6b583 | 144 | // Pause Detection |
el17sm | 10:1a3499f6b583 | 145 | if(gamepad.check_event(Gamepad::START_PRESSED)){ |
el17sm | 10:1a3499f6b583 | 146 | lcd.clear(); |
el17sm | 10:1a3499f6b583 | 147 | lcd.printString("Paused", 0, 0); |
el17sm | 10:1a3499f6b583 | 148 | lcd.refresh(); |
el17sm | 10:1a3499f6b583 | 149 | wait(0.05); |
el17sm | 10:1a3499f6b583 | 150 | while(gamepad.check_event(Gamepad::START_PRESSED)){ |
el17sm | 10:1a3499f6b583 | 151 | }; |
el17sm | 10:1a3499f6b583 | 152 | wait(0.05); |
el17sm | 10:1a3499f6b583 | 153 | while(!gamepad.check_event(Gamepad::START_PRESSED)){ |
el17sm | 10:1a3499f6b583 | 154 | }; |
el17sm | 10:1a3499f6b583 | 155 | wait(0.05); |
el17sm | 10:1a3499f6b583 | 156 | while(gamepad.check_event(Gamepad::START_PRESSED)){ |
el17sm | 10:1a3499f6b583 | 157 | }; |
el17sm | 10:1a3499f6b583 | 158 | } |
el17sm | 10:1a3499f6b583 | 159 | |
el17sm | 10:1a3499f6b583 | 160 | |
el17sm | 10:1a3499f6b583 | 161 | // screen update |
el17sm | 10:1a3499f6b583 | 162 | lcd.clear(); |
el17sm | 10:1a3499f6b583 | 163 | lcd.drawSprite(0,0,screen_height,screen_width,(int *)level_map[1]); |
el17sm | 11:63e54f6e7939 | 164 | lcd.drawSpriteTransparent(pos_x-player.get_offset_x(), |
el17sm | 11:63e54f6e7939 | 165 | pos_y-player.get_offset_y(), |
el17sm | 10:1a3499f6b583 | 166 | player.get_sprite_height(), |
el17sm | 10:1a3499f6b583 | 167 | player.get_sprite_width(), |
el17sm | 12:a1c1991835ca | 168 | player.get_frame()); |
el17sm | 11:63e54f6e7939 | 169 | for (int i = 0; i < no_of_enemies; i++){ |
el17sm | 13:d04a6caba40d | 170 | if (valid_enemies[i]){ |
el17sm | 13:d04a6caba40d | 171 | lcd.drawSpriteTransparent(enemies[i]->get_pos_x()-enemies[i]->get_offset_x(), |
el17sm | 13:d04a6caba40d | 172 | enemies[i]->get_pos_y()-enemies[i]->get_offset_y(), |
el17sm | 13:d04a6caba40d | 173 | enemies[i]->get_sprite_height(), |
el17sm | 13:d04a6caba40d | 174 | enemies[i]->get_sprite_width(), |
el17sm | 13:d04a6caba40d | 175 | enemies[i]->get_frame()); |
el17sm | 13:d04a6caba40d | 176 | } |
el17sm | 11:63e54f6e7939 | 177 | }; |
el17sm | 13:d04a6caba40d | 178 | for (int i = 0; i < bullets_max; i++){ |
el17sm | 13:d04a6caba40d | 179 | if (player.valid_bullets[i]){ |
el17sm | 13:d04a6caba40d | 180 | lcd.drawSpriteTransparent(player.bullets_array[i]->get_pos_x()-player.bullets_array[i]->get_offset_x(), |
el17sm | 13:d04a6caba40d | 181 | player.bullets_array[i]->get_pos_y()-player.bullets_array[i]->get_offset_y(), |
el17sm | 13:d04a6caba40d | 182 | player.bullets_array[i]->get_sprite_height(), |
el17sm | 13:d04a6caba40d | 183 | player.bullets_array[i]->get_sprite_width(), |
el17sm | 13:d04a6caba40d | 184 | player.bullets_array[i]->get_frame()); |
el17sm | 13:d04a6caba40d | 185 | } |
el17sm | 13:d04a6caba40d | 186 | }; |
el17sm | 10:1a3499f6b583 | 187 | lcd.refresh(); |
el17sm | 12:a1c1991835ca | 188 | wait_ms(1000/20); // setting FPS |
el17sm | 10:1a3499f6b583 | 189 | counter++; |
el17sm | 10:1a3499f6b583 | 190 | |
el17sm | 10:1a3499f6b583 | 191 | } |
el17sm | 11:63e54f6e7939 | 192 | gameover: |
el17sm | 11:63e54f6e7939 | 193 | lcd.clear(); |
el17sm | 11:63e54f6e7939 | 194 | lcd.printString("Game Over", 0, 0); |
el17sm | 11:63e54f6e7939 | 195 | lcd.printString("Retry?", 0, 1); |
el17sm | 11:63e54f6e7939 | 196 | lcd.refresh(); |
el17sm | 11:63e54f6e7939 | 197 | player.~Player(); |
el17sm | 11:63e54f6e7939 | 198 | for (int i = 0; i < no_of_enemies; i++){ |
el17sm | 11:63e54f6e7939 | 199 | enemies[i]->~Entity(); |
el17sm | 11:63e54f6e7939 | 200 | }; |
el17sm | 11:63e54f6e7939 | 201 | wait(0.05); |
el17sm | 11:63e54f6e7939 | 202 | while(!gamepad.check_event(Gamepad::A_PRESSED)){ |
el17sm | 11:63e54f6e7939 | 203 | }; |
el17sm | 11:63e54f6e7939 | 204 | wait(0.05); |
el17sm | 11:63e54f6e7939 | 205 | while(gamepad.check_event(Gamepad::A_PRESSED)){ |
el17sm | 10:1a3499f6b583 | 206 | }; |
el17sm | 10:1a3499f6b583 | 207 | }; |
el17sm | 10:1a3499f6b583 | 208 | } |