A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Committer:
el17sm
Date:
Mon Apr 29 10:39:09 2019 +0000
Revision:
27:a1b41626f57c
Parent:
26:abbc19edc5c1
Child:
28:98848e6a77a2
Functional Room; Great Success;

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17sm 0:8e92b66a0755 1 /*
el17sm 0:8e92b66a0755 2 ELEC2645 Embedded Systems Project
el17sm 0:8e92b66a0755 3 School of Electronic & Electrical Engineering
el17sm 0:8e92b66a0755 4 University of Leeds
el17sm 0:8e92b66a0755 5 Name: Steven Mahasin
el17sm 0:8e92b66a0755 6 Username: el17sm
el17sm 0:8e92b66a0755 7 Student ID Number: 201192939
el17sm 0:8e92b66a0755 8 Date: 11/04/2019
el17sm 1:1fa7ecca8dfb 9 */
el17sm 1:1fa7ecca8dfb 10
el17sm 27:a1b41626f57c 11 // Pre-Processor
el17sm 7:4aaa37a711a1 12 #include "mbed.h"
el17sm 7:4aaa37a711a1 13 #include "Gamepad.h"
el17sm 7:4aaa37a711a1 14 #include "N5110.h"
el17sm 7:4aaa37a711a1 15 #include "math.h"
el17sm 7:4aaa37a711a1 16 #include "sprites.h"
el17sm 7:4aaa37a711a1 17 #include "Entity.h"
el17sm 7:4aaa37a711a1 18 #include "Player.h"
el17sm 10:1a3499f6b583 19 #include "Headless.h"
el17sm 17:99e533f7f2fb 20 #include "Snake.h"
el17sm 27:a1b41626f57c 21 #include "RoomEngine.h"
el17sm 7:4aaa37a711a1 22
el17sm 27:a1b41626f57c 23 // Objects
el17sm 7:4aaa37a711a1 24 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
el17sm 7:4aaa37a711a1 25 Gamepad gamepad;
el17sm 7:4aaa37a711a1 26
el17sm 27:a1b41626f57c 27 // Prototypes
el17sm 27:a1b41626f57c 28 void render();
el17sm 10:1a3499f6b583 29
el17sm 27:a1b41626f57c 30 // Functions
el17sm 1:1fa7ecca8dfb 31 int main()
el17sm 1:1fa7ecca8dfb 32 {
el17sm 26:abbc19edc5c1 33 // initialize
el17sm 1:1fa7ecca8dfb 34 lcd.init();
el17sm 2:dbfff27a8a94 35 lcd.setContrast(0.45);
el17sm 3:359a49bace1b 36 gamepad.init();
el17sm 22:7abf4581bc9b 37
el17sm 27:a1b41626f57c 38 while(1) { // gameloop
el17sm 27:a1b41626f57c 39 RoomEngine room_engine;
el17sm 27:a1b41626f57c 40 while(1) { // floorloop
el17sm 27:a1b41626f57c 41 Room room;
el17sm 27:a1b41626f57c 42 room.init();
el17sm 27:a1b41626f57c 43 room_engine.load_room(room);
el17sm 27:a1b41626f57c 44 while(!room_engine.check_player_death()) { // roomloop
el17sm 27:a1b41626f57c 45 room_engine.read_input(gamepad);
el17sm 27:a1b41626f57c 46 room_engine.update();
el17sm 27:a1b41626f57c 47 room_engine.render(lcd, gamepad);
el17sm 14:3361879490b2 48 }
el17sm 27:a1b41626f57c 49 break;
el17sm 10:1a3499f6b583 50 }
el17sm 27:a1b41626f57c 51 lcd.clear();
el17sm 27:a1b41626f57c 52 lcd.printString("Game Over", 0, 0);
el17sm 27:a1b41626f57c 53 lcd.printString("Retry?", 0, 1);
el17sm 27:a1b41626f57c 54 lcd.refresh();
el17sm 27:a1b41626f57c 55 room_engine.~RoomEngine();
el17sm 27:a1b41626f57c 56 wait(0.05);
el17sm 27:a1b41626f57c 57 while(!gamepad.check_event(Gamepad::A_PRESSED)) {
el17sm 27:a1b41626f57c 58 }
el17sm 27:a1b41626f57c 59 wait(0.05);
el17sm 27:a1b41626f57c 60 while(gamepad.check_event(Gamepad::A_PRESSED)) {
el17sm 16:ddb203a74dfc 61 }
el17sm 22:7abf4581bc9b 62 }
el17sm 10:1a3499f6b583 63 }