A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
Auto generated API documentation and code listings for DreamDungeon
Bitmap | A black & white bitmap that can be rendered on an N5110 screen |
Bullets | Bullets Class |
Entity | Entity Abstract Class |
FXOS8700Q | FXOS8700Q accelerometer example |
FXOS8700QAccelerometer | FXOS8700QAccelerometer interface |
FXOS8700QMagnetometer | FXOS8700QMagnetometer interface |
Gamepad | Gamepad Class |
Headless | Headless Class |
Health | Health Class |
N5110 | N5110 Class |
Player | Player Class |
Polar | Polar coordinate struct |
Room | Room Class |
RoomEngine | RoomEngine Class |
Skull | Skull Class |
Snake | Snake Class |
Title | Title Class |
Vector2D | Vector 2D struct |
Walls | Walls Class |
Code
Bitmap.cpp [code] | |
Bitmap.h [code] | |
Bullets.cpp [code] | |
Bullets.h [code] | |
Entity.cpp [code] | |
Entity.h [code] | |
FXOS8700Q.cpp [code] | |
FXOS8700Q.h [code] | |
Gamepad.cpp [code] | |
Gamepad.h [code] | |
Headless.cpp [code] | |
Headless.h [code] | |
Health.cpp [code] | |
Health.h [code] | |
main.cpp [code] | |
main.h [code] | |
N5110.cpp [code] | |
N5110.h [code] | |
Player.cpp [code] | |
Player.h [code] | |
Room.cpp [code] | |
Room.h [code] | |
RoomEngine.cpp [code] | |
RoomEngine.h [code] | |
Skull.cpp [code] | |
Skull.h [code] | |
Snake.cpp [code] | |
Snake.h [code] | |
sprites.h [code] | |
Title.cpp [code] | |
Title.h [code] | |
Walls.cpp [code] | |
Walls.h [code] |