A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Committer:
el17sm
Date:
Sun May 05 18:37:23 2019 +0000
Revision:
31:ab24d028ddfd
Parent:
30:ec915d24d3e9
Child:
32:fe6359ef9916
Rearranged main.cpp to be converted into a game_engine class

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17sm 0:8e92b66a0755 1 /*
el17sm 0:8e92b66a0755 2 ELEC2645 Embedded Systems Project
el17sm 0:8e92b66a0755 3 School of Electronic & Electrical Engineering
el17sm 0:8e92b66a0755 4 University of Leeds
el17sm 0:8e92b66a0755 5 Name: Steven Mahasin
el17sm 0:8e92b66a0755 6 Username: el17sm
el17sm 0:8e92b66a0755 7 Student ID Number: 201192939
el17sm 0:8e92b66a0755 8 Date: 11/04/2019
el17sm 1:1fa7ecca8dfb 9 */
el17sm 1:1fa7ecca8dfb 10
el17sm 27:a1b41626f57c 11 // Pre-Processor
el17sm 7:4aaa37a711a1 12 #include "mbed.h"
el17sm 7:4aaa37a711a1 13 #include "Gamepad.h"
el17sm 7:4aaa37a711a1 14 #include "N5110.h"
el17sm 7:4aaa37a711a1 15 #include "math.h"
el17sm 7:4aaa37a711a1 16 #include "sprites.h"
el17sm 7:4aaa37a711a1 17 #include "Entity.h"
el17sm 7:4aaa37a711a1 18 #include "Player.h"
el17sm 10:1a3499f6b583 19 #include "Headless.h"
el17sm 17:99e533f7f2fb 20 #include "Snake.h"
el17sm 27:a1b41626f57c 21 #include "RoomEngine.h"
el17sm 30:ec915d24d3e9 22 #include <time.h>
el17sm 7:4aaa37a711a1 23
el17sm 28:98848e6a77a2 24 #define INSIDE 4
el17sm 29:6b8411bb040a 25 #define MAX_ROOMS_MAP_X 11
el17sm 29:6b8411bb040a 26 #define MAX_ROOMS_MAP_Y 11
el17sm 28:98848e6a77a2 27
el17sm 31:ab24d028ddfd 28 // Variables
el17sm 31:ab24d028ddfd 29 int title_count = 0;
el17sm 31:ab24d028ddfd 30 int cursor_timer = 20;
el17sm 31:ab24d028ddfd 31 int title_option = 0;
el17sm 31:ab24d028ddfd 32 float global_contrast = 0.5;
el17sm 31:ab24d028ddfd 33
el17sm 27:a1b41626f57c 34 // Objects
el17sm 7:4aaa37a711a1 35 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
el17sm 7:4aaa37a711a1 36 Gamepad gamepad;
el17sm 7:4aaa37a711a1 37
el17sm 27:a1b41626f57c 38 // Prototypes
el17sm 31:ab24d028ddfd 39 void title_screen();
el17sm 31:ab24d028ddfd 40 void draw_title_screen(N5110 &lcd);
el17sm 31:ab24d028ddfd 41 void title_options_joystick(Gamepad &gamepad);
el17sm 31:ab24d028ddfd 42
el17sm 31:ab24d028ddfd 43 void title_option_option();
el17sm 31:ab24d028ddfd 44 void title_option_credit();
el17sm 31:ab24d028ddfd 45 void title_option_hi_scores();
el17sm 31:ab24d028ddfd 46 void game_loop();
el17sm 31:ab24d028ddfd 47 void game_over();
el17sm 31:ab24d028ddfd 48 Player *player;
el17sm 31:ab24d028ddfd 49 Room *rooms[MAX_ROOMS_MAP_Y][MAX_ROOMS_MAP_X];
el17sm 31:ab24d028ddfd 50 RoomEngine *room_engine;
el17sm 10:1a3499f6b583 51
el17sm 27:a1b41626f57c 52 // Functions
el17sm 1:1fa7ecca8dfb 53 int main()
el17sm 1:1fa7ecca8dfb 54 {
el17sm 29:6b8411bb040a 55 // Initialize
el17sm 1:1fa7ecca8dfb 56 lcd.init();
el17sm 30:ec915d24d3e9 57 lcd.setContrast(global_contrast);
el17sm 3:359a49bace1b 58 gamepad.init();
el17sm 28:98848e6a77a2 59
el17sm 29:6b8411bb040a 60 while(1) { // Gameloop
el17sm 31:ab24d028ddfd 61
el17sm 31:ab24d028ddfd 62 player = new Player(5, 36);
el17sm 31:ab24d028ddfd 63 title_screen();
el17sm 31:ab24d028ddfd 64 delete player;
el17sm 31:ab24d028ddfd 65
el17sm 31:ab24d028ddfd 66 srand(title_count);
el17sm 31:ab24d028ddfd 67 player = new Player(39, 27);
el17sm 31:ab24d028ddfd 68 room_engine = new RoomEngine(global_contrast);
el17sm 31:ab24d028ddfd 69
el17sm 31:ab24d028ddfd 70 game_loop();
el17sm 31:ab24d028ddfd 71 game_over();
el17sm 31:ab24d028ddfd 72 delete room_engine;
el17sm 31:ab24d028ddfd 73 delete player;
el17sm 31:ab24d028ddfd 74 }
el17sm 31:ab24d028ddfd 75 }
el17sm 31:ab24d028ddfd 76
el17sm 31:ab24d028ddfd 77 void draw_title_screen(N5110 &lcd)
el17sm 31:ab24d028ddfd 78 {
el17sm 31:ab24d028ddfd 79 lcd.drawSprite(11, 4, 15, 44, (int *)title_name_0);
el17sm 31:ab24d028ddfd 80 lcd.drawSpriteTransparent(19, 14, 17, 53, (int *)title_name_1);
el17sm 31:ab24d028ddfd 81 lcd.drawCircle(79, 7, 10, FILL_BLACK);
el17sm 31:ab24d028ddfd 82 lcd.drawCircle(81, 5, 8, FILL_WHITE);
el17sm 31:ab24d028ddfd 83 lcd.drawSprite(56, 6, 11, 5, (int *)star_sprite[abs(((title_count/20) % 7) - 3)]);
el17sm 31:ab24d028ddfd 84 lcd.drawSprite(12, 34, 8, 8, (int *)button_A_sprite);
el17sm 31:ab24d028ddfd 85 lcd.drawSprite(22, 37, 3, 2, (int *)arrow_left_sprite);
el17sm 31:ab24d028ddfd 86 lcd.drawSprite(59, 37, 3, 2, (int *)arrow_right_sprite);
el17sm 31:ab24d028ddfd 87 lcd.drawSprite(69, 31, 12, 6, (int *)sprite_player[(title_count/40) % 4][(title_count/10) % 4]);
el17sm 31:ab24d028ddfd 88 lcd.drawSprite(26, 35, 9, 32, (int *)title_options_sprite[title_option]);
el17sm 31:ab24d028ddfd 89 }
el17sm 31:ab24d028ddfd 90
el17sm 31:ab24d028ddfd 91 void title_options_joystick(Gamepad &gamepad)
el17sm 31:ab24d028ddfd 92 {
el17sm 31:ab24d028ddfd 93 if ((gamepad.get_direction() == 3) && (cursor_timer > 20)) { // Detect Joystick going right
el17sm 31:ab24d028ddfd 94 cursor_timer = 0;
el17sm 31:ab24d028ddfd 95 if (title_option >= 3) {
el17sm 30:ec915d24d3e9 96 title_option = 0;
el17sm 31:ab24d028ddfd 97 } else {
el17sm 31:ab24d028ddfd 98 title_option++;
el17sm 31:ab24d028ddfd 99 }
el17sm 31:ab24d028ddfd 100 } else if ((gamepad.get_direction() == 7) && (cursor_timer > 20)) { // Detect Joystick going left
el17sm 31:ab24d028ddfd 101 cursor_timer = 0;
el17sm 31:ab24d028ddfd 102 if (title_option <= 0) {
el17sm 31:ab24d028ddfd 103 title_option = 3;
el17sm 31:ab24d028ddfd 104 } else {
el17sm 31:ab24d028ddfd 105 title_option--;
el17sm 31:ab24d028ddfd 106 }
el17sm 31:ab24d028ddfd 107 }
el17sm 31:ab24d028ddfd 108 cursor_timer++;
el17sm 31:ab24d028ddfd 109 }
el17sm 31:ab24d028ddfd 110
el17sm 31:ab24d028ddfd 111 void title_screen()
el17sm 31:ab24d028ddfd 112 {
el17sm 31:ab24d028ddfd 113 while(1){ // Title Screen Loop
el17sm 31:ab24d028ddfd 114 title_option = 0;
el17sm 31:ab24d028ddfd 115 while(!gamepad.check_event(Gamepad::A_PRESSED)){
el17sm 31:ab24d028ddfd 116 lcd.clear();
el17sm 31:ab24d028ddfd 117 draw_title_screen(lcd);
el17sm 31:ab24d028ddfd 118 lcd.refresh();
el17sm 31:ab24d028ddfd 119
el17sm 31:ab24d028ddfd 120 title_options_joystick(gamepad);
el17sm 31:ab24d028ddfd 121
el17sm 31:ab24d028ddfd 122 title_count++;
el17sm 31:ab24d028ddfd 123 wait_ms(1000/40); // 1s/framerate
el17sm 31:ab24d028ddfd 124 }
el17sm 31:ab24d028ddfd 125 while(gamepad.check_event(Gamepad::A_PRESSED)){}
el17sm 31:ab24d028ddfd 126 if(title_option == 0) {
el17sm 31:ab24d028ddfd 127 break;
el17sm 31:ab24d028ddfd 128 } else if (title_option == 1) {
el17sm 31:ab24d028ddfd 129 while(!gamepad.check_event(Gamepad::A_PRESSED)) {
el17sm 31:ab24d028ddfd 130 title_option_option();
el17sm 30:ec915d24d3e9 131 }
el17sm 31:ab24d028ddfd 132 wait(0.05);
el17sm 31:ab24d028ddfd 133 while(gamepad.check_event(Gamepad::A_PRESSED)) {
el17sm 31:ab24d028ddfd 134 }
el17sm 31:ab24d028ddfd 135 } else if (title_option == 2) {
el17sm 31:ab24d028ddfd 136 title_option_credit();
el17sm 31:ab24d028ddfd 137 wait(0.05);
el17sm 31:ab24d028ddfd 138 while(!gamepad.check_event(Gamepad::A_PRESSED)) {
el17sm 31:ab24d028ddfd 139 }
el17sm 31:ab24d028ddfd 140 wait(0.05);
el17sm 31:ab24d028ddfd 141 while(gamepad.check_event(Gamepad::A_PRESSED)) {
el17sm 31:ab24d028ddfd 142 }
el17sm 31:ab24d028ddfd 143 } else if (title_option == 3) {
el17sm 31:ab24d028ddfd 144
el17sm 31:ab24d028ddfd 145 }
el17sm 31:ab24d028ddfd 146 }
el17sm 31:ab24d028ddfd 147 }
el17sm 31:ab24d028ddfd 148
el17sm 31:ab24d028ddfd 149 void title_option_option()
el17sm 31:ab24d028ddfd 150 {
el17sm 31:ab24d028ddfd 151 global_contrast = gamepad.read_pot();
el17sm 31:ab24d028ddfd 152 lcd.setContrast(global_contrast);
el17sm 31:ab24d028ddfd 153 lcd.clear();
el17sm 31:ab24d028ddfd 154 lcd.printString("Set contrast", 0, 0);
el17sm 31:ab24d028ddfd 155 lcd.printString("using the", 0, 1);
el17sm 31:ab24d028ddfd 156 lcd.printString("potentiometer", 0, 2);
el17sm 31:ab24d028ddfd 157 player->draw(lcd);
el17sm 31:ab24d028ddfd 158 lcd.refresh();
el17sm 31:ab24d028ddfd 159 player->move(1, 0, (int *)level_map[0][0], (bool *)sprite_transparent_player);
el17sm 31:ab24d028ddfd 160 player->buttons(false, true, false, false);
el17sm 31:ab24d028ddfd 161 player->update_bullets((int *)level_map[0][0], (bool *)sprite_transparent_player);
el17sm 31:ab24d028ddfd 162 wait_ms(1000/40);
el17sm 31:ab24d028ddfd 163 }
el17sm 31:ab24d028ddfd 164
el17sm 31:ab24d028ddfd 165 void title_option_credit()
el17sm 31:ab24d028ddfd 166 {
el17sm 31:ab24d028ddfd 167 lcd.clear();
el17sm 31:ab24d028ddfd 168 lcd.setContrast(global_contrast);
el17sm 31:ab24d028ddfd 169 lcd.printString("Made by:", 0, 0);
el17sm 31:ab24d028ddfd 170 lcd.printString("Steven Mahasin", 0, 1);
el17sm 31:ab24d028ddfd 171 lcd.printString("201192939", 0, 2);
el17sm 31:ab24d028ddfd 172 lcd.refresh();
el17sm 31:ab24d028ddfd 173 }
el17sm 31:ab24d028ddfd 174 void title_option_hi_scores()
el17sm 31:ab24d028ddfd 175 {
el17sm 31:ab24d028ddfd 176
el17sm 31:ab24d028ddfd 177 }
el17sm 31:ab24d028ddfd 178
el17sm 31:ab24d028ddfd 179 void game_loop()
el17sm 31:ab24d028ddfd 180 {
el17sm 31:ab24d028ddfd 181 while(1) { // Floor Loop
el17sm 31:ab24d028ddfd 182 for (int i = 0; i < MAX_ROOMS_MAP_X; i++) {
el17sm 31:ab24d028ddfd 183 for (int j = 0; j < MAX_ROOMS_MAP_Y; j++) {
el17sm 31:ab24d028ddfd 184 rooms[j][i] = new Room(2);
el17sm 30:ec915d24d3e9 185 }
el17sm 30:ec915d24d3e9 186 }
el17sm 31:ab24d028ddfd 187
el17sm 31:ab24d028ddfd 188 // Rooms Generation
el17sm 31:ab24d028ddfd 189 while(1) { // Room Loop
el17sm 31:ab24d028ddfd 190 rooms[room_engine->get_room_y()][room_engine->get_room_x()]->load();
el17sm 31:ab24d028ddfd 191 room_engine->load(player, rooms[room_engine->get_room_y()][room_engine->get_room_x()]);
el17sm 31:ab24d028ddfd 192
el17sm 31:ab24d028ddfd 193 room_engine->entrance_scene(lcd, gamepad);
el17sm 31:ab24d028ddfd 194 while(room_engine->check_player_room_position() == INSIDE) { // Room actions
el17sm 31:ab24d028ddfd 195 room_engine->read_input(gamepad);
el17sm 31:ab24d028ddfd 196 room_engine->update();
el17sm 31:ab24d028ddfd 197 room_engine->render(lcd, gamepad);
el17sm 31:ab24d028ddfd 198 if (player->get_hp() <= 0) {
el17sm 31:ab24d028ddfd 199 goto gameover;
el17sm 29:6b8411bb040a 200 }
el17sm 29:6b8411bb040a 201 }
el17sm 31:ab24d028ddfd 202 room_engine->exit_scene(lcd, gamepad);
el17sm 31:ab24d028ddfd 203 rooms[room_engine->get_room_y()][room_engine->get_room_x()]->unload();
el17sm 31:ab24d028ddfd 204 player->delete_bullets();
el17sm 31:ab24d028ddfd 205 room_engine->update_current_room();
el17sm 31:ab24d028ddfd 206 }
el17sm 31:ab24d028ddfd 207 }
el17sm 31:ab24d028ddfd 208 gameover : {
el17sm 31:ab24d028ddfd 209 game_over();
el17sm 31:ab24d028ddfd 210 }
el17sm 31:ab24d028ddfd 211 }
el17sm 29:6b8411bb040a 212
el17sm 31:ab24d028ddfd 213 void game_over()
el17sm 31:ab24d028ddfd 214 {
el17sm 31:ab24d028ddfd 215 while(1){ // Game Over Screen Loop
el17sm 30:ec915d24d3e9 216 lcd.clear();
el17sm 30:ec915d24d3e9 217 lcd.setContrast(global_contrast);
el17sm 30:ec915d24d3e9 218 lcd.printString("Game Over", 0, 0);
el17sm 30:ec915d24d3e9 219 lcd.printString("Retry?", 0, 1);
el17sm 30:ec915d24d3e9 220 lcd.refresh();
el17sm 30:ec915d24d3e9 221 wait(0.05);
el17sm 30:ec915d24d3e9 222 while(!gamepad.check_event(Gamepad::A_PRESSED)) {
el17sm 30:ec915d24d3e9 223 }
el17sm 30:ec915d24d3e9 224 wait(0.05);
el17sm 30:ec915d24d3e9 225 while(gamepad.check_event(Gamepad::A_PRESSED)) {
el17sm 30:ec915d24d3e9 226 }
el17sm 30:ec915d24d3e9 227 break;
el17sm 30:ec915d24d3e9 228 }
el17sm 10:1a3499f6b583 229 }