A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
Diff: main.cpp
- Revision:
- 4:d1aeb131e533
- Parent:
- 3:359a49bace1b
- Child:
- 5:75b6cb06372a
--- a/main.cpp Mon Apr 15 02:12:32 2019 +0000 +++ b/main.cpp Mon Apr 15 02:28:55 2019 +0000 @@ -66,7 +66,7 @@ lcd.clear(); lcd.drawSprite(0,0,48,84,(int *)level_map[1]); - lcd.drawSprite(player_pos[0],player_pos[1]-7,12,6,(int *)player[face][(int)(moving*(counter/10)%4)]); + lcd.drawSpriteTransparent(player_pos[0],player_pos[1]-7,12,6,(int *)player[face][(int)(moving*(counter/10)%4)]); lcd.refresh(); wait_ms(1000/60); counter++;