A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
Diff: main.cpp
- Revision:
- 17:99e533f7f2fb
- Parent:
- 16:ddb203a74dfc
- Child:
- 22:7abf4581bc9b
--- a/main.cpp Wed Apr 24 21:21:37 2019 +0000 +++ b/main.cpp Wed Apr 24 23:56:32 2019 +0000 @@ -16,6 +16,7 @@ #include "Entity.h" #include "Player.h" #include "Headless.h" +#include "Snake.h" N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad gamepad; @@ -86,10 +87,10 @@ bool valid_enemies[no_of_enemies]; for (int i = 0; i < no_of_enemies; i++){valid_enemies[i] = false;} Entity *enemies[no_of_enemies]; - //enemies[0] = new Snake(20, 20); -// valid_enemies[0] = true; -// enemies[1] = new Snake(20, 30); -// valid_enemies[1] = true; + enemies[0] = new Headless(20, 20); + valid_enemies[0] = true; + enemies[1] = new Snake(20, 30); + valid_enemies[1] = true; // enemies[2] = new Snake(60, 30); // valid_enemies[2] = true;