A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Revision:
17:99e533f7f2fb
Parent:
16:ddb203a74dfc
Child:
22:7abf4581bc9b
--- a/main.cpp	Wed Apr 24 21:21:37 2019 +0000
+++ b/main.cpp	Wed Apr 24 23:56:32 2019 +0000
@@ -16,6 +16,7 @@
 #include "Entity.h"
 #include "Player.h"
 #include "Headless.h"
+#include "Snake.h"
 
 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
 Gamepad gamepad;
@@ -86,10 +87,10 @@
         bool valid_enemies[no_of_enemies];
         for (int i = 0; i < no_of_enemies; i++){valid_enemies[i] = false;}
         Entity *enemies[no_of_enemies];
-        //enemies[0] = new Snake(20, 20);
-//        valid_enemies[0] = true;
-//        enemies[1] = new Snake(20, 30);
-//        valid_enemies[1] = true;
+        enemies[0] = new Headless(20, 20);
+        valid_enemies[0] = true;
+        enemies[1] = new Snake(20, 30);
+        valid_enemies[1] = true;
 //        enemies[2] = new Snake(60, 30);
 //        valid_enemies[2] = true;