A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Committer:
el17sm
Date:
Thu May 02 21:30:49 2019 +0000
Revision:
28:98848e6a77a2
Parent:
27:a1b41626f57c
Child:
29:6b8411bb040a
Entrance and Exit done

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17sm 0:8e92b66a0755 1 /*
el17sm 0:8e92b66a0755 2 ELEC2645 Embedded Systems Project
el17sm 0:8e92b66a0755 3 School of Electronic & Electrical Engineering
el17sm 0:8e92b66a0755 4 University of Leeds
el17sm 0:8e92b66a0755 5 Name: Steven Mahasin
el17sm 0:8e92b66a0755 6 Username: el17sm
el17sm 0:8e92b66a0755 7 Student ID Number: 201192939
el17sm 0:8e92b66a0755 8 Date: 11/04/2019
el17sm 1:1fa7ecca8dfb 9 */
el17sm 1:1fa7ecca8dfb 10
el17sm 27:a1b41626f57c 11 // Pre-Processor
el17sm 7:4aaa37a711a1 12 #include "mbed.h"
el17sm 7:4aaa37a711a1 13 #include "Gamepad.h"
el17sm 7:4aaa37a711a1 14 #include "N5110.h"
el17sm 7:4aaa37a711a1 15 #include "math.h"
el17sm 7:4aaa37a711a1 16 #include "sprites.h"
el17sm 7:4aaa37a711a1 17 #include "Entity.h"
el17sm 7:4aaa37a711a1 18 #include "Player.h"
el17sm 10:1a3499f6b583 19 #include "Headless.h"
el17sm 17:99e533f7f2fb 20 #include "Snake.h"
el17sm 27:a1b41626f57c 21 #include "RoomEngine.h"
el17sm 7:4aaa37a711a1 22
el17sm 28:98848e6a77a2 23 #define INSIDE 4
el17sm 28:98848e6a77a2 24 #define MAX_ROOMS_MAP_X 10
el17sm 28:98848e6a77a2 25 #define MAX_ROOMS_MAP_Y 10
el17sm 28:98848e6a77a2 26
el17sm 27:a1b41626f57c 27 // Objects
el17sm 7:4aaa37a711a1 28 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
el17sm 7:4aaa37a711a1 29 Gamepad gamepad;
el17sm 7:4aaa37a711a1 30
el17sm 27:a1b41626f57c 31 // Prototypes
el17sm 27:a1b41626f57c 32 void render();
el17sm 10:1a3499f6b583 33
el17sm 27:a1b41626f57c 34 // Functions
el17sm 1:1fa7ecca8dfb 35 int main()
el17sm 1:1fa7ecca8dfb 36 {
el17sm 26:abbc19edc5c1 37 // initialize
el17sm 1:1fa7ecca8dfb 38 lcd.init();
el17sm 28:98848e6a77a2 39 lcd.setContrast(0.5);
el17sm 3:359a49bace1b 40 gamepad.init();
el17sm 28:98848e6a77a2 41 Player player(39, 27);
el17sm 28:98848e6a77a2 42
el17sm 27:a1b41626f57c 43 while(1) { // gameloop
el17sm 27:a1b41626f57c 44 RoomEngine room_engine;
el17sm 28:98848e6a77a2 45 Room room(2);
el17sm 28:98848e6a77a2 46 // Rooms Generation
el17sm 28:98848e6a77a2 47 while(player.get_hp() > 0) { // Room Loop
el17sm 28:98848e6a77a2 48 while(1) {
el17sm 28:98848e6a77a2 49 room.load();
el17sm 28:98848e6a77a2 50 room_engine.init(player, room);
el17sm 28:98848e6a77a2 51
el17sm 28:98848e6a77a2 52 room_engine.entrance_scene(lcd, gamepad);
el17sm 28:98848e6a77a2 53 while(room_engine.check_player_room_position() == INSIDE) { // Room actions
el17sm 28:98848e6a77a2 54 room_engine.read_input(gamepad);
el17sm 28:98848e6a77a2 55 room_engine.update();
el17sm 28:98848e6a77a2 56 room_engine.render(lcd, gamepad);
el17sm 28:98848e6a77a2 57 }
el17sm 28:98848e6a77a2 58 room_engine.exit_scene(lcd, gamepad);
el17sm 28:98848e6a77a2 59 room.unload();
el17sm 14:3361879490b2 60 }
el17sm 10:1a3499f6b583 61 }
el17sm 27:a1b41626f57c 62 lcd.clear();
el17sm 28:98848e6a77a2 63 lcd.setContrast(0.5);
el17sm 27:a1b41626f57c 64 lcd.printString("Game Over", 0, 0);
el17sm 27:a1b41626f57c 65 lcd.printString("Retry?", 0, 1);
el17sm 27:a1b41626f57c 66 lcd.refresh();
el17sm 27:a1b41626f57c 67 room_engine.~RoomEngine();
el17sm 27:a1b41626f57c 68 wait(0.05);
el17sm 27:a1b41626f57c 69 while(!gamepad.check_event(Gamepad::A_PRESSED)) {
el17sm 27:a1b41626f57c 70 }
el17sm 27:a1b41626f57c 71 wait(0.05);
el17sm 27:a1b41626f57c 72 while(gamepad.check_event(Gamepad::A_PRESSED)) {
el17sm 16:ddb203a74dfc 73 }
el17sm 22:7abf4581bc9b 74 }
el17sm 10:1a3499f6b583 75 }