A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Committer:
el17sm
Date:
Sat Apr 20 22:17:24 2019 +0000
Revision:
7:4aaa37a711a1
Parent:
6:104c2506237e
Child:
10:1a3499f6b583
Implementation of Entity.h and Person.h;

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17sm 0:8e92b66a0755 1 /*
el17sm 0:8e92b66a0755 2 ELEC2645 Embedded Systems Project
el17sm 0:8e92b66a0755 3 School of Electronic & Electrical Engineering
el17sm 0:8e92b66a0755 4 University of Leeds
el17sm 0:8e92b66a0755 5 Name: Steven Mahasin
el17sm 0:8e92b66a0755 6 Username: el17sm
el17sm 0:8e92b66a0755 7 Student ID Number: 201192939
el17sm 0:8e92b66a0755 8 Date: 11/04/2019
el17sm 1:1fa7ecca8dfb 9 */
el17sm 1:1fa7ecca8dfb 10
el17sm 7:4aaa37a711a1 11 #include "mbed.h"
el17sm 7:4aaa37a711a1 12 #include "Gamepad.h"
el17sm 7:4aaa37a711a1 13 #include "N5110.h"
el17sm 7:4aaa37a711a1 14 #include "math.h"
el17sm 7:4aaa37a711a1 15 #include "sprites.h"
el17sm 7:4aaa37a711a1 16 #include "Entity.h"
el17sm 7:4aaa37a711a1 17 #include "Player.h"
el17sm 7:4aaa37a711a1 18
el17sm 7:4aaa37a711a1 19 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
el17sm 7:4aaa37a711a1 20 Gamepad gamepad;
el17sm 7:4aaa37a711a1 21
el17sm 7:4aaa37a711a1 22 int counter = 0;
el17sm 1:1fa7ecca8dfb 23
el17sm 1:1fa7ecca8dfb 24 int main()
el17sm 1:1fa7ecca8dfb 25 {
el17sm 1:1fa7ecca8dfb 26 lcd.init();
el17sm 2:dbfff27a8a94 27 lcd.setContrast(0.45);
el17sm 3:359a49bace1b 28 gamepad.init();
el17sm 7:4aaa37a711a1 29 Player player(39, 27);
el17sm 3:359a49bace1b 30
el17sm 2:dbfff27a8a94 31 while(1){
el17sm 7:4aaa37a711a1 32 // Player Movement
el17sm 7:4aaa37a711a1 33 // Enemy Movement
el17sm 2:dbfff27a8a94 34
el17sm 7:4aaa37a711a1 35 // MiniMap Generation
el17sm 7:4aaa37a711a1 36 // MiniMap Screen Detection
el17sm 7:4aaa37a711a1 37
el17sm 7:4aaa37a711a1 38 // Pause Detection
el17sm 7:4aaa37a711a1 39
el17sm 7:4aaa37a711a1 40 // screen update
el17sm 7:4aaa37a711a1 41
el17sm 7:4aaa37a711a1 42 Vector2D mapped_coord = gamepad.get_mapped_coord();
el17sm 7:4aaa37a711a1 43 player.move(mapped_coord.x, mapped_coord.y);
el17sm 3:359a49bace1b 44
el17sm 3:359a49bace1b 45 lcd.clear();
el17sm 7:4aaa37a711a1 46 lcd.drawSprite(0,0,screen_height,screen_width,(int *)level_map[1]);
el17sm 7:4aaa37a711a1 47 lcd.drawSpriteTransparent(player.get_pos_x()-player.get_offset_x(),
el17sm 7:4aaa37a711a1 48 player.get_pos_y()-player.get_offset_y(),
el17sm 7:4aaa37a711a1 49 player.get_sprite_height(),
el17sm 7:4aaa37a711a1 50 player.get_sprite_width(),
el17sm 7:4aaa37a711a1 51 (int *)sprite_player[player.get_face()][(int)(player.get_moving()*(counter/5)%4)]);
el17sm 3:359a49bace1b 52 lcd.refresh();
el17sm 6:104c2506237e 53 wait_ms(1000/20);
el17sm 3:359a49bace1b 54 counter++;
el17sm 2:dbfff27a8a94 55
el17sm 2:dbfff27a8a94 56 }
el17sm 7:4aaa37a711a1 57
el17sm 7:4aaa37a711a1 58 }