A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
main.cpp
- Committer:
- el17sm
- Date:
- 2019-04-15
- Revision:
- 5:75b6cb06372a
- Parent:
- 4:d1aeb131e533
- Child:
- 6:104c2506237e
File content as of revision 5:75b6cb06372a:
/* ELEC2645 Embedded Systems Project School of Electronic & Electrical Engineering University of Leeds Name: Steven Mahasin Username: el17sm Student ID Number: 201192939 Date: 11/04/2019 */ #include "main.h" int main() { lcd.init(); lcd.setContrast(0.45); gamepad.init(); while(1){ move_player(); lcd.clear(); lcd.drawSprite(0,0,48,84,(int *)level_map[1]); lcd.drawSpriteTransparent(player_pos[0],player_pos[1]-7,12,6,(int *)player[face][(int)(moving*(counter/10)%4)]); lcd.refresh(); wait_ms(1000/60); counter++; } }