FINAL VERSION

Dependencies:   mbed

Committer:
jamesheavey
Date:
Sat May 04 19:57:31 2019 +0000
Revision:
60:63d69184ec0a
Parent:
59:fdc05d5778a6
Child:
62:64559062e0ec
edit the moveback bricks class so that it creates a new ball each time its called

Who changed what in which revision?

UserRevisionLine numberNew contents of line
jamesheavey 0:7d4d2023ed9c 1 ///////// pre-processor directives ////////
jamesheavey 0:7d4d2023ed9c 2 #include "mbed.h"
jamesheavey 0:7d4d2023ed9c 3 #include "Gamepad.h"
jamesheavey 0:7d4d2023ed9c 4 #include "N5110.h"
jamesheavey 27:1b5038b0a7a2 5 #include "BreakoutEngine.h"
jamesheavey 3:5719d0fe94ed 6 #include "Bitmap.h"
jamesheavey 57:d498dd835cfc 7 #include <iostream>
jamesheavey 8:1ab6d90c4d60 8 #include "Sprites.h"
jamesheavey 14:38560375d420 9 //#include "MotionControl.h"
jamesheavey 0:7d4d2023ed9c 10
jamesheavey 0:7d4d2023ed9c 11 #ifdef WITH_TESTING
jamesheavey 0:7d4d2023ed9c 12 # include "tests.h"
jamesheavey 0:7d4d2023ed9c 13 #endif
jamesheavey 0:7d4d2023ed9c 14
jamesheavey 9:f6f0f39538c7 15 #define PADDLE_WIDTH 15
jamesheavey 0:7d4d2023ed9c 16 #define PADDLE_HEIGHT 2
jamesheavey 0:7d4d2023ed9c 17 #define BALL_SIZE 2
jamesheavey 0:7d4d2023ed9c 18 #define BALL_SPEED 3
jamesheavey 0:7d4d2023ed9c 19
jamesheavey 0:7d4d2023ed9c 20 /////////////// structs /////////////////
jamesheavey 0:7d4d2023ed9c 21 struct UserInput {
jamesheavey 0:7d4d2023ed9c 22 Direction d;
jamesheavey 0:7d4d2023ed9c 23 float mag;
jamesheavey 0:7d4d2023ed9c 24 };
jamesheavey 0:7d4d2023ed9c 25 /////////////// objects ///////////////
jamesheavey 0:7d4d2023ed9c 26 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
jamesheavey 0:7d4d2023ed9c 27 Gamepad pad;
jamesheavey 27:1b5038b0a7a2 28 BreakoutEngine breakout;
jamesheavey 0:7d4d2023ed9c 29
jamesheavey 0:7d4d2023ed9c 30 ///////////// prototypes ///////////////
jamesheavey 0:7d4d2023ed9c 31 void init();
jamesheavey 0:7d4d2023ed9c 32 void update_game(UserInput input);
jamesheavey 0:7d4d2023ed9c 33 void render();
jamesheavey 53:8e3da0b58fe9 34 void main_menu();
jamesheavey 51:9d5c10a88b22 35 void settings();
jamesheavey 50:3da51f34e253 36 void how_to_play();
jamesheavey 10:9f445faa892c 37 void end_screen();
jamesheavey 58:a159cd976aca 38 void victory_screen();
jamesheavey 49:31eb7807dbd3 39 void title_screen();
jamesheavey 47:1d1a827be81b 40 void main_game(bool tilt);
jamesheavey 58:a159cd976aca 41 void flash_screen(N5110 &lcd);
jamesheavey 59:fdc05d5778a6 42 void countdown();
jamesheavey 47:1d1a827be81b 43 int prev_score = 0;
jamesheavey 47:1d1a827be81b 44
jamesheavey 47:1d1a827be81b 45 bool tilt = false;
jamesheavey 0:7d4d2023ed9c 46
jamesheavey 0:7d4d2023ed9c 47 ///////////// functions ////////////////
jamesheavey 0:7d4d2023ed9c 48 int main()
jamesheavey 0:7d4d2023ed9c 49 {
jamesheavey 0:7d4d2023ed9c 50 #ifdef WITH_TESTING
jamesheavey 0:7d4d2023ed9c 51 int number_of_failures = run_all_tests();
jamesheavey 0:7d4d2023ed9c 52
jamesheavey 0:7d4d2023ed9c 53 if(number_of_failures > 0) return number_of_failures;
jamesheavey 0:7d4d2023ed9c 54 #endif
jamesheavey 58:a159cd976aca 55
jamesheavey 58:a159cd976aca 56 init(); // initialise the gamepad
jamesheavey 58:a159cd976aca 57 title_screen(); // run the title screen
jamesheavey 3:5719d0fe94ed 58
jamesheavey 0:7d4d2023ed9c 59 }
jamesheavey 0:7d4d2023ed9c 60
jamesheavey 0:7d4d2023ed9c 61 // initialies all classes and libraries
jamesheavey 56:f9e586348e0b 62 void init()
jamesheavey 0:7d4d2023ed9c 63 {
jamesheavey 0:7d4d2023ed9c 64 // need to initialise LCD and Gamepad
jamesheavey 0:7d4d2023ed9c 65 lcd.init();
jamesheavey 0:7d4d2023ed9c 66 pad.init();
jamesheavey 60:63d69184ec0a 67 breakout.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_SIZE,pad.read_pot()*3+2,prev_score); // init the objects
jamesheavey 0:7d4d2023ed9c 68
jamesheavey 0:7d4d2023ed9c 69 }
jamesheavey 0:7d4d2023ed9c 70
jamesheavey 0:7d4d2023ed9c 71 // this function draws each frame on the LCD
jamesheavey 0:7d4d2023ed9c 72 void render()
jamesheavey 0:7d4d2023ed9c 73 {
jamesheavey 0:7d4d2023ed9c 74 // clear screen, re-draw and refresh
jamesheavey 0:7d4d2023ed9c 75 lcd.clear();
jamesheavey 26:25eea19c5fbe 76 breakout.draw(lcd);
jamesheavey 0:7d4d2023ed9c 77 lcd.refresh();
jamesheavey 0:7d4d2023ed9c 78 }
jamesheavey 0:7d4d2023ed9c 79
jamesheavey 58:a159cd976aca 80 void title_screen() {
jamesheavey 58:a159cd976aca 81 tilt = false; // reset the tilt variable so that on start, joystick is default
jamesheavey 58:a159cd976aca 82 prev_score = 0; // reset the prev_score variable so that on reset, prev score is returned to 0, and therefore the multiplier is too
jamesheavey 58:a159cd976aca 83
jamesheavey 58:a159cd976aca 84 Bitmap breakwhite(breakwhite_data, 48, 84); // assign the title screen sprites
jamesheavey 58:a159cd976aca 85 Bitmap breakblack(breakblack_data, 48, 84);
jamesheavey 58:a159cd976aca 86
jamesheavey 58:a159cd976aca 87 lcd.clear();
jamesheavey 58:a159cd976aca 88
jamesheavey 58:a159cd976aca 89 breakblack.render(lcd, 0, 0); // render the first frame
jamesheavey 58:a159cd976aca 90 lcd.refresh();
jamesheavey 58:a159cd976aca 91 pad.leds_off();
jamesheavey 58:a159cd976aca 92 wait(0.5);
jamesheavey 58:a159cd976aca 93
jamesheavey 58:a159cd976aca 94 while (pad.check_event(Gamepad::START_PRESSED) == false) { // while start is not pressed alternate sprites
jamesheavey 58:a159cd976aca 95
jamesheavey 58:a159cd976aca 96 lcd.clear();
jamesheavey 58:a159cd976aca 97
jamesheavey 58:a159cd976aca 98 breakwhite.render(lcd, 0, 0);
jamesheavey 58:a159cd976aca 99 lcd.refresh();
jamesheavey 58:a159cd976aca 100 pad.leds_on();
jamesheavey 58:a159cd976aca 101 wait(0.5);
jamesheavey 58:a159cd976aca 102
jamesheavey 58:a159cd976aca 103 lcd.clear();
jamesheavey 58:a159cd976aca 104
jamesheavey 58:a159cd976aca 105 breakblack.render(lcd, 0, 0);
jamesheavey 58:a159cd976aca 106 lcd.refresh();
jamesheavey 58:a159cd976aca 107 pad.leds_off();
jamesheavey 58:a159cd976aca 108 wait(0.5);
jamesheavey 58:a159cd976aca 109 }
jamesheavey 58:a159cd976aca 110
jamesheavey 58:a159cd976aca 111 pad.tone(750.0,0.3);
jamesheavey 58:a159cd976aca 112 wait(0.2);
jamesheavey 58:a159cd976aca 113 main_menu(); // load main menu
jamesheavey 58:a159cd976aca 114 }
jamesheavey 58:a159cd976aca 115
jamesheavey 58:a159cd976aca 116
jamesheavey 53:8e3da0b58fe9 117 void main_menu() {
jamesheavey 14:38560375d420 118
jamesheavey 50:3da51f34e253 119 lcd.clear();
jamesheavey 50:3da51f34e253 120 lcd.printString(" START ",0,2); // start with default as joystick
jamesheavey 50:3da51f34e253 121 lcd.printString(" SETTINGS ",0,3); // choose between joystick and tilt
jamesheavey 50:3da51f34e253 122 lcd.printString(" HOW TO PLAY ",0,4); // brief text on how to do stuff
jamesheavey 50:3da51f34e253 123 lcd.refresh();
jamesheavey 56:f9e586348e0b 124 wait(0.3);
jamesheavey 50:3da51f34e253 125
jamesheavey 53:8e3da0b58fe9 126 int pointer = 2;
jamesheavey 52:652b5f51319d 127
jamesheavey 58:a159cd976aca 128 while (pad.check_event(Gamepad::A_PRESSED) == false) {
jamesheavey 53:8e3da0b58fe9 129 lcd.clear();
jamesheavey 53:8e3da0b58fe9 130 lcd.printString(" START ",0,2); // start with default as joystick
jamesheavey 53:8e3da0b58fe9 131 lcd.printString(" SETTINGS ",0,3); // choose between joystick and tilt
jamesheavey 53:8e3da0b58fe9 132 lcd.printString(" HOW TO PLAY ",0,4); // brief text on how to do stuff
jamesheavey 56:f9e586348e0b 133 lcd.printString(" >",0,pointer);
jamesheavey 53:8e3da0b58fe9 134 lcd.refresh();
jamesheavey 53:8e3da0b58fe9 135 wait(0.1);
jamesheavey 58:a159cd976aca 136 if (pad.check_event(Gamepad::L_PRESSED) && pointer > 2) { // if L is pressed and pointer isnt already on START, move it up one line
jamesheavey 50:3da51f34e253 137 pointer -= 1;
jamesheavey 53:8e3da0b58fe9 138 pad.tone(750.0,0.3);
jamesheavey 53:8e3da0b58fe9 139 wait(0.1);
jamesheavey 58:a159cd976aca 140 } else if (pad.check_event(Gamepad::R_PRESSED) && pointer < 4) { // if R is pressed and pointer isnt already on HOW TO PLAY, move it down one line
jamesheavey 50:3da51f34e253 141 pointer += 1;
jamesheavey 53:8e3da0b58fe9 142 pad.tone(750.0,0.3);
jamesheavey 53:8e3da0b58fe9 143 wait(0.1);
jamesheavey 50:3da51f34e253 144 }
jamesheavey 3:5719d0fe94ed 145
jamesheavey 50:3da51f34e253 146 }
jamesheavey 58:a159cd976aca 147 if (pointer == 2) { // if START was selected on exit of the while loop, run main game with the appropriate tilt/joystick setting
jamesheavey 56:f9e586348e0b 148 pad.tone(750.0,0.3);
jamesheavey 52:652b5f51319d 149 main_game(tilt);
jamesheavey 51:9d5c10a88b22 150 }
jamesheavey 58:a159cd976aca 151 else if (pointer == 3){ // if SETTINGS was selected, enter the settings menu
jamesheavey 56:f9e586348e0b 152 pad.tone(750.0,0.3);
jamesheavey 51:9d5c10a88b22 153 settings();
jamesheavey 51:9d5c10a88b22 154 }
jamesheavey 58:a159cd976aca 155 else if (pointer == 4){ // if HOW TO PLAY WAS SELECTED, display instructions on how to play
jamesheavey 56:f9e586348e0b 156 pad.tone(750.0,0.3);
jamesheavey 51:9d5c10a88b22 157 how_to_play();
jamesheavey 51:9d5c10a88b22 158 }
jamesheavey 50:3da51f34e253 159 }
jamesheavey 50:3da51f34e253 160
jamesheavey 52:652b5f51319d 161 void settings() {
jamesheavey 50:3da51f34e253 162
jamesheavey 50:3da51f34e253 163 lcd.clear();
jamesheavey 58:a159cd976aca 164 lcd.printString(" JOYSTICK ",0,2); // choose joystick
jamesheavey 58:a159cd976aca 165 lcd.printString(" TILT ",0,3); // choose tilt
jamesheavey 50:3da51f34e253 166 lcd.refresh();
jamesheavey 55:b7bde601c23e 167 wait(0.3);
jamesheavey 53:8e3da0b58fe9 168
jamesheavey 53:8e3da0b58fe9 169 int pointer = 2;
jamesheavey 52:652b5f51319d 170
jamesheavey 58:a159cd976aca 171 while (pad.check_event(Gamepad::B_PRESSED) == false) { // while B is not pressed to return to main menu
jamesheavey 53:8e3da0b58fe9 172 lcd.clear();
jamesheavey 58:a159cd976aca 173 lcd.printString(" JOYSTICK ",0,2); // choose joystick
jamesheavey 58:a159cd976aca 174 lcd.printString(" TILT ",0,3); // choose tilt
jamesheavey 56:f9e586348e0b 175 lcd.printString(" >",0,pointer);
jamesheavey 53:8e3da0b58fe9 176 lcd.refresh();
jamesheavey 53:8e3da0b58fe9 177 wait(0.1);
jamesheavey 58:a159cd976aca 178 if (pad.check_event(Gamepad::L_PRESSED) && pointer > 2) { // if L is pressed and pointer isnt already on JOYSTICK, move it up one line
jamesheavey 50:3da51f34e253 179 pointer -= 1;
jamesheavey 53:8e3da0b58fe9 180 pad.tone(750.0,0.3);
jamesheavey 53:8e3da0b58fe9 181 wait(0.1);
jamesheavey 58:a159cd976aca 182 } else if (pad.check_event(Gamepad::R_PRESSED) && pointer < 3) { // if R is pressed and pointer isnt already on TILT, move it down one line
jamesheavey 50:3da51f34e253 183 pointer += 1;
jamesheavey 53:8e3da0b58fe9 184 pad.tone(750.0,0.3);
jamesheavey 53:8e3da0b58fe9 185 wait(0.1);
jamesheavey 50:3da51f34e253 186 }
jamesheavey 16:1761dfe801af 187
jamesheavey 58:a159cd976aca 188 if (pad.check_event(Gamepad::A_PRESSED)) { // if A is pressed, switch the tilt option accordingly
jamesheavey 56:f9e586348e0b 189 pad.tone(750.0,0.3);
jamesheavey 56:f9e586348e0b 190 wait(0.1);
jamesheavey 58:a159cd976aca 191 if (pointer == 2) { // if A is pressed on JOYSTICK, tilt = false
jamesheavey 57:d498dd835cfc 192 tilt = false;
jamesheavey 57:d498dd835cfc 193 }
jamesheavey 58:a159cd976aca 194 else if (pointer == 3) { // if A is pressed on TILT, tilt == true
jamesheavey 57:d498dd835cfc 195 tilt = true;
jamesheavey 57:d498dd835cfc 196 }
jamesheavey 58:a159cd976aca 197 }
jamesheavey 55:b7bde601c23e 198
jamesheavey 58:a159cd976aca 199 if (pad.check_event(Gamepad::B_PRESSED)) { // when B is pressed return to main menu
jamesheavey 56:f9e586348e0b 200 pad.tone(750.0,0.3);
jamesheavey 50:3da51f34e253 201 main_menu();
jamesheavey 16:1761dfe801af 202 }
jamesheavey 0:7d4d2023ed9c 203 }
jamesheavey 10:9f445faa892c 204 }
jamesheavey 10:9f445faa892c 205
jamesheavey 52:652b5f51319d 206 void how_to_play() {
jamesheavey 58:a159cd976aca 207 while (pad.check_event(Gamepad::B_PRESSED) == false) { // while B is not pressed to return to main menu display instruction on how to interact with the game
jamesheavey 50:3da51f34e253 208 lcd.clear();
jamesheavey 50:3da51f34e253 209 lcd.printString(" explain ",2,2);
jamesheavey 50:3da51f34e253 210 lcd.printString(" PRESS B ",1,4);
jamesheavey 50:3da51f34e253 211 lcd.refresh();
jamesheavey 53:8e3da0b58fe9 212 wait(0.1);
jamesheavey 50:3da51f34e253 213 }
jamesheavey 58:a159cd976aca 214 main_menu(); // when B is pressed, the loop is exited and main menu is entered once again
jamesheavey 58:a159cd976aca 215 }
jamesheavey 58:a159cd976aca 216
jamesheavey 58:a159cd976aca 217
jamesheavey 58:a159cd976aca 218 void main_game(bool tilt) {
jamesheavey 58:a159cd976aca 219 int fps = 8; // frames per second
jamesheavey 58:a159cd976aca 220 bool pause = false; // set pause screen to false
jamesheavey 58:a159cd976aca 221
jamesheavey 58:a159cd976aca 222 lcd.setBrightness(1);
jamesheavey 58:a159cd976aca 223
jamesheavey 59:fdc05d5778a6 224 countdown(); // run the countdown
jamesheavey 58:a159cd976aca 225
jamesheavey 58:a159cd976aca 226 render(); // first draw the initial frame
jamesheavey 58:a159cd976aca 227 wait(1.0f/fps); // and wait for one frame period
jamesheavey 58:a159cd976aca 228
jamesheavey 58:a159cd976aca 229
jamesheavey 58:a159cd976aca 230 // game loop - read input, update the game state and render the display
jamesheavey 58:a159cd976aca 231 while (1) {
jamesheavey 59:fdc05d5778a6 232 breakout.read_input(pad,tilt); // read input from pad
jamesheavey 59:fdc05d5778a6 233 breakout.update(pad); // update game
jamesheavey 59:fdc05d5778a6 234 render(); // draw new frame
jamesheavey 59:fdc05d5778a6 235 if (breakout.check_goal(pad) == true) { // if life lost flash screen
jamesheavey 58:a159cd976aca 236 flash_screen(lcd);
jamesheavey 58:a159cd976aca 237 }
jamesheavey 59:fdc05d5778a6 238 if (pad.check_event(Gamepad::BACK_PRESSED) == true) { // if BACK pressed, toggle pause
jamesheavey 58:a159cd976aca 239 pause = !pause;
jamesheavey 58:a159cd976aca 240 }
jamesheavey 59:fdc05d5778a6 241 while (pause == true) { // if pause is true, display pause screen
jamesheavey 58:a159cd976aca 242 lcd.clear();
jamesheavey 58:a159cd976aca 243 lcd.printString(" PAUSED ",0,2);
jamesheavey 58:a159cd976aca 244 lcd.refresh();
jamesheavey 59:fdc05d5778a6 245 if (pad.check_event(Gamepad::BACK_PRESSED) == true) { // if BACK pressed, toggle pause, leaving pause screen
jamesheavey 58:a159cd976aca 246 pause = !pause;
jamesheavey 58:a159cd976aca 247 }
jamesheavey 59:fdc05d5778a6 248 wait(0.3);
jamesheavey 58:a159cd976aca 249 }
jamesheavey 59:fdc05d5778a6 250 if (breakout.get_lives() == 0) { // when all lives lost, enter end screen
jamesheavey 59:fdc05d5778a6 251 pad.leds_off(); //turns last led off (doesnt run through and update board so last led doent turn off via lives leds
jamesheavey 60:63d69184ec0a 252 breakout.moveback_bricks();
jamesheavey 58:a159cd976aca 253 end_screen();
jamesheavey 58:a159cd976aca 254 }
jamesheavey 59:fdc05d5778a6 255 if (breakout.get_num_left() == 0) { // when all bricks destroyed, display victory screen
jamesheavey 60:63d69184ec0a 256 breakout.moveback_bricks();
jamesheavey 58:a159cd976aca 257 victory_screen();
jamesheavey 58:a159cd976aca 258 }
jamesheavey 58:a159cd976aca 259 wait(1.0f/fps);
jamesheavey 58:a159cd976aca 260 }
jamesheavey 50:3da51f34e253 261 }
jamesheavey 16:1761dfe801af 262
jamesheavey 10:9f445faa892c 263 void end_screen() {
jamesheavey 15:b867a6620f96 264 lcd.clear();
jamesheavey 38:3a077f0259df 265 lcd.printString(" RESTART? ",2,2);
jamesheavey 15:b867a6620f96 266 lcd.printString(" PRESS START ",1,4);
jamesheavey 15:b867a6620f96 267 lcd.refresh();
jamesheavey 15:b867a6620f96 268 pad.tone(750.0,0.3);
jamesheavey 15:b867a6620f96 269 wait(0.4);
jamesheavey 15:b867a6620f96 270
jamesheavey 15:b867a6620f96 271 pad.tone(300.0,0.3);
jamesheavey 15:b867a6620f96 272 wait(0.4);
jamesheavey 10:9f445faa892c 273
jamesheavey 10:9f445faa892c 274 while (pad.check_event(Gamepad::START_PRESSED) == false) {
jamesheavey 10:9f445faa892c 275 lcd.clear();
jamesheavey 48:966f2cf803ec 276 lcd.printString(" RESTART? ",2,2); //print score here
jamesheavey 10:9f445faa892c 277 lcd.printString(" PRESS START ",1,4);
jamesheavey 10:9f445faa892c 278 lcd.refresh();
jamesheavey 10:9f445faa892c 279 }
jamesheavey 49:31eb7807dbd3 280 title_screen();
jamesheavey 10:9f445faa892c 281 }
jamesheavey 10:9f445faa892c 282
jamesheavey 13:418a71b24b37 283 void victory_screen() {
jamesheavey 15:b867a6620f96 284 lcd.clear();
jamesheavey 43:81d22f68dfae 285 lcd.printString(" VICTORY! ",2,1);
jamesheavey 47:1d1a827be81b 286 lcd.printString(" CONT = START ",0,4); // print score here
jamesheavey 47:1d1a827be81b 287 lcd.printString(" MENU = BACK ",0,5);
jamesheavey 15:b867a6620f96 288 lcd.refresh();
jamesheavey 22:fa2e0b58043a 289 pad.tone(2500.0,0.1);
jamesheavey 22:fa2e0b58043a 290 wait(0.4);
jamesheavey 15:b867a6620f96 291
jamesheavey 22:fa2e0b58043a 292 pad.tone(2500.0,0.1);
jamesheavey 22:fa2e0b58043a 293 wait(0.2);
jamesheavey 15:b867a6620f96 294
jamesheavey 15:b867a6620f96 295 pad.tone(4000.0,0.6);
jamesheavey 15:b867a6620f96 296 wait(0.6);
jamesheavey 43:81d22f68dfae 297 while (pad.check_event(Gamepad::START_PRESSED) || pad.check_event(Gamepad::BACK_PRESSED) == false) {
jamesheavey 13:418a71b24b37 298 lcd.clear();
jamesheavey 43:81d22f68dfae 299
jamesheavey 43:81d22f68dfae 300 lcd.printString(" VICTORY! ",2,1);
jamesheavey 47:1d1a827be81b 301 lcd.printString(" CONT = START ",0,4);
jamesheavey 47:1d1a827be81b 302 lcd.printString(" MENU = BACK ",0,5);
jamesheavey 43:81d22f68dfae 303
jamesheavey 13:418a71b24b37 304 lcd.refresh();
jamesheavey 15:b867a6620f96 305
jamesheavey 43:81d22f68dfae 306 if (pad.check_event(Gamepad::START_PRESSED)) {
jamesheavey 47:1d1a827be81b 307 prev_score = breakout.get_prev_score();
jamesheavey 55:b7bde601c23e 308 main_game(tilt);
jamesheavey 43:81d22f68dfae 309 }
jamesheavey 43:81d22f68dfae 310 else if (pad.check_event(Gamepad::BACK_PRESSED)) {
jamesheavey 49:31eb7807dbd3 311 title_screen();
jamesheavey 43:81d22f68dfae 312 }
jamesheavey 13:418a71b24b37 313 }
jamesheavey 13:418a71b24b37 314 }
jamesheavey 13:418a71b24b37 315
jamesheavey 59:fdc05d5778a6 316 void flash_screen(N5110 &lcd) { // move to engine
jamesheavey 58:a159cd976aca 317 lcd.setBrightness(0);
jamesheavey 58:a159cd976aca 318 wait(0.1);
jamesheavey 58:a159cd976aca 319 lcd.setBrightness(1);
jamesheavey 58:a159cd976aca 320 wait(0.1);
jamesheavey 58:a159cd976aca 321 lcd.setBrightness(0);
jamesheavey 58:a159cd976aca 322 wait(0.1);
jamesheavey 47:1d1a827be81b 323 lcd.setBrightness(1);
jamesheavey 58:a159cd976aca 324 wait(0.1);
jamesheavey 58:a159cd976aca 325 lcd.setBrightness(0);
jamesheavey 58:a159cd976aca 326 wait(0.1);
jamesheavey 58:a159cd976aca 327 lcd.setBrightness(1);
jamesheavey 58:a159cd976aca 328 wait(0.1);
jamesheavey 58:a159cd976aca 329 lcd.setBrightness(0);
jamesheavey 58:a159cd976aca 330 wait(0.1);
jamesheavey 58:a159cd976aca 331 lcd.setBrightness(1);
jamesheavey 59:fdc05d5778a6 332 }
jamesheavey 59:fdc05d5778a6 333
jamesheavey 59:fdc05d5778a6 334 void countdown() {
jamesheavey 59:fdc05d5778a6 335 Bitmap three(three_data, 48, 84); // assign the 3 sprite data
jamesheavey 59:fdc05d5778a6 336 Bitmap two(two_data, 48, 84); // assign the 2 sprite data
jamesheavey 59:fdc05d5778a6 337 Bitmap one(one_data, 48, 84); // assign the 1 sprite data
jamesheavey 59:fdc05d5778a6 338
jamesheavey 59:fdc05d5778a6 339 lcd.clear();
jamesheavey 59:fdc05d5778a6 340 three.render(lcd, 0, 0); // render the 3
jamesheavey 59:fdc05d5778a6 341 lcd.refresh();
jamesheavey 59:fdc05d5778a6 342 pad.tone(500.0,0.5);
jamesheavey 59:fdc05d5778a6 343 wait(1); // wait 1 second
jamesheavey 59:fdc05d5778a6 344
jamesheavey 59:fdc05d5778a6 345 lcd.clear();
jamesheavey 59:fdc05d5778a6 346 two.render(lcd, 0, 0); // render 2
jamesheavey 59:fdc05d5778a6 347 lcd.refresh();
jamesheavey 59:fdc05d5778a6 348 pad.tone(500.0,0.5);
jamesheavey 59:fdc05d5778a6 349 wait(1); // wait 1 second
jamesheavey 59:fdc05d5778a6 350
jamesheavey 59:fdc05d5778a6 351 lcd.clear();
jamesheavey 59:fdc05d5778a6 352 one.render(lcd, 0, 0); // render 1
jamesheavey 59:fdc05d5778a6 353 lcd.refresh();
jamesheavey 59:fdc05d5778a6 354 pad.tone(1000.0,1);
jamesheavey 59:fdc05d5778a6 355 wait(1); // wait 1 second
jamesheavey 58:a159cd976aca 356 }