Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Revisions of StartScreen/StartScreen.cpp

Revision Date Message Actions
28:d2c621d67e3b 2019-04-12 Made the block detection more robust File  Diff  Annotate
26:3495f7b0ede7 2019-04-11 Made the Start Screen Class shorter File  Diff  Annotate
21:e41126528cc6 2019-04-10 Starting to divide my code File  Diff  Annotate
19:05cc9f801468 2019-04-08 made progressive levels slightly more difficult, will test on people later, have to print levels on screen after each progressive level. File  Diff  Annotate
18:b391caa5754c 2019-04-08 Dont know if this is the best way? but this makes the game easier to operate near the edges but makes the snake look distorted File  Diff  Annotate
16:7b474f873683 2019-04-05 Added speed controls and end condition File  Diff  Annotate
15:f4d069da093d 2019-04-04 GLITCH SOLVED!!!!!!!!!!!!!!!!!!!!!!!!!! File  Diff  Annotate
9:d1d79d4ee673 2019-03-27 Food Created, now if the snake eats food, it's length will increase. File  Diff  Annotate
7:48ba87cd79b5 2019-03-26 Game screen created, snake class and snake vs block class also created. File  Diff  Annotate
6:3ffab44ed49c 2019-03-23 Added some tones and animation in Launch File  Diff  Annotate
5:e4df87957a5b 2019-03-20 Settings menu and class created, Show Credits configuration has a problem, should try to fix soon.; Tutorials Menu and volume configuration remaining, next is game architecture. File  Diff  Annotate
4:1fe015b66bb8 2019-03-17 StartScreen Class Fully Designed, Link to other classes and settings still remaining File  Diff  Annotate
3:fbb1fa853f09 2019-03-17 Converted all my menu functions from the main.cpp to a class called StartScreen. File  Diff  Annotate