Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Committer:
AhmedPlaymaker
Date:
Mon Apr 08 16:46:14 2019 +0000
Revision:
19:05cc9f801468
Parent:
18:b391caa5754c
Child:
21:e41126528cc6
made progressive levels slightly more difficult, will test on people later, have to print levels on screen after each progressive level.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
AhmedPlaymaker 3:fbb1fa853f09 1 #include "StartScreen.h"
AhmedPlaymaker 5:e4df87957a5b 2 Settings settings;
AhmedPlaymaker 3:fbb1fa853f09 3
AhmedPlaymaker 3:fbb1fa853f09 4 int sprite[48][84] = {
AhmedPlaymaker 6:3ffab44ed49c 5 {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
AhmedPlaymaker 6:3ffab44ed49c 6 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
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AhmedPlaymaker 6:3ffab44ed49c 8 {1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
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AhmedPlaymaker 6:3ffab44ed49c 10 {1,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,1,0,1,0,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1},
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AhmedPlaymaker 6:3ffab44ed49c 43 {1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
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AhmedPlaymaker 6:3ffab44ed49c 46 {1,0,0,0,0,1,1,1,1,0,0,0,1,1,0,1,0,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 47 {1,0,0,0,0,0,0,1,1,1,1,0,1,1,0,1,0,1,0,1,1,1,1,1,1,1,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,1,1,0,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 48 {1,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 49 {1,0,0,0,0,1,1,1,1,1,0,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,1,1,0,1,1,0,0,1,0,1,1,0,0,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 50 {1,0,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,1,1,1,0,0,0,1,1,1,1,0,1,1,0,0,1,1,0,1},
AhmedPlaymaker 6:3ffab44ed49c 51 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 52 {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
AhmedPlaymaker 3:fbb1fa853f09 53
AhmedPlaymaker 4:1fe015b66bb8 54 };
AhmedPlaymaker 3:fbb1fa853f09 55
AhmedPlaymaker 4:1fe015b66bb8 56 int arrow[7][9] = {
AhmedPlaymaker 3:fbb1fa853f09 57 {0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 58 {0,0,0,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 59 {0,0,1,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 60 {0,1,1,1,1,1,1,1,1},
AhmedPlaymaker 3:fbb1fa853f09 61 {0,0,1,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 62 {0,0,0,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 63 {0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 64 };
AhmedPlaymaker 4:1fe015b66bb8 65
AhmedPlaymaker 4:1fe015b66bb8 66 int bullet[13][5] = {
AhmedPlaymaker 4:1fe015b66bb8 67 {1,0,0,0,1},
AhmedPlaymaker 4:1fe015b66bb8 68 {1,0,0,0,1},
AhmedPlaymaker 4:1fe015b66bb8 69 {0,1,0,1,0},
AhmedPlaymaker 4:1fe015b66bb8 70 {0,0,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 71 {0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 72 {0,0,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 73 {0,0,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 74 {0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 75 {0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 76 {0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 77 {0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 78 {0,0,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 79 {0,0,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 80 };
AhmedPlaymaker 4:1fe015b66bb8 81 int navL[13][8] = {
AhmedPlaymaker 4:1fe015b66bb8 82 {0,0,0,0,0,0,1,1},
AhmedPlaymaker 4:1fe015b66bb8 83 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 4:1fe015b66bb8 84 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 85 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 86 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 87 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 88 {1,1,0,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 89 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 90 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 91 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 92 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 93 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 4:1fe015b66bb8 94 {0,0,0,0,0,0,1,1},
AhmedPlaymaker 4:1fe015b66bb8 95 };
AhmedPlaymaker 3:fbb1fa853f09 96
AhmedPlaymaker 4:1fe015b66bb8 97 int navR[13][8] = {
AhmedPlaymaker 4:1fe015b66bb8 98 {1,1,0,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 99 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 100 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 101 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 102 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 103 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 4:1fe015b66bb8 104 {0,0,0,0,0,0,1,1},
AhmedPlaymaker 4:1fe015b66bb8 105 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 4:1fe015b66bb8 106 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 107 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 108 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 109 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 110 {1,1,0,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 111 };
AhmedPlaymaker 4:1fe015b66bb8 112 int i=16;
AhmedPlaymaker 4:1fe015b66bb8 113 int lr=1;
AhmedPlaymaker 4:1fe015b66bb8 114 int gs=1;
AhmedPlaymaker 5:e4df87957a5b 115 int st=1;
AhmedPlaymaker 5:e4df87957a5b 116 int sc=1;
AhmedPlaymaker 5:e4df87957a5b 117 float cs = 4;
AhmedPlaymaker 16:7b474f873683 118
AhmedPlaymaker 3:fbb1fa853f09 119 StartScreen::StartScreen()
AhmedPlaymaker 3:fbb1fa853f09 120 {
AhmedPlaymaker 3:fbb1fa853f09 121
AhmedPlaymaker 3:fbb1fa853f09 122 }
AhmedPlaymaker 3:fbb1fa853f09 123
AhmedPlaymaker 3:fbb1fa853f09 124 StartScreen::~StartScreen()
AhmedPlaymaker 3:fbb1fa853f09 125 {
AhmedPlaymaker 3:fbb1fa853f09 126
AhmedPlaymaker 3:fbb1fa853f09 127 }
AhmedPlaymaker 3:fbb1fa853f09 128
AhmedPlaymaker 3:fbb1fa853f09 129
AhmedPlaymaker 3:fbb1fa853f09 130
AhmedPlaymaker 3:fbb1fa853f09 131 void StartScreen::screen_saver(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 3:fbb1fa853f09 132 {
AhmedPlaymaker 6:3ffab44ed49c 133 int ani = -48;
AhmedPlaymaker 6:3ffab44ed49c 134 pad.leds_on();
AhmedPlaymaker 6:3ffab44ed49c 135 lcd.clear();
AhmedPlaymaker 6:3ffab44ed49c 136 lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
AhmedPlaymaker 6:3ffab44ed49c 137 ani+=3;
AhmedPlaymaker 6:3ffab44ed49c 138 lcd.refresh();
AhmedPlaymaker 6:3ffab44ed49c 139 pad.tone(440,0.1);
AhmedPlaymaker 6:3ffab44ed49c 140 wait(0.1);
AhmedPlaymaker 6:3ffab44ed49c 141 lcd.clear();
AhmedPlaymaker 6:3ffab44ed49c 142 lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
AhmedPlaymaker 6:3ffab44ed49c 143 ani+=3;
AhmedPlaymaker 6:3ffab44ed49c 144 lcd.refresh();
AhmedPlaymaker 6:3ffab44ed49c 145 pad.tone(494,0.1);
AhmedPlaymaker 6:3ffab44ed49c 146 wait(0.2);
AhmedPlaymaker 6:3ffab44ed49c 147 lcd.clear();
AhmedPlaymaker 6:3ffab44ed49c 148 lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
AhmedPlaymaker 6:3ffab44ed49c 149 ani+=3;
AhmedPlaymaker 6:3ffab44ed49c 150 lcd.refresh();
AhmedPlaymaker 6:3ffab44ed49c 151 pad.tone(440,0.1);
AhmedPlaymaker 6:3ffab44ed49c 152 wait(0.2);
AhmedPlaymaker 6:3ffab44ed49c 153 lcd.clear();
AhmedPlaymaker 6:3ffab44ed49c 154 lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
AhmedPlaymaker 6:3ffab44ed49c 155 ani+=3;
AhmedPlaymaker 6:3ffab44ed49c 156 lcd.refresh();
AhmedPlaymaker 6:3ffab44ed49c 157 pad.tone(370,0.1);
AhmedPlaymaker 6:3ffab44ed49c 158 wait(0.2);
AhmedPlaymaker 6:3ffab44ed49c 159 lcd.clear();
AhmedPlaymaker 6:3ffab44ed49c 160 lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
AhmedPlaymaker 6:3ffab44ed49c 161 ani+=3;
AhmedPlaymaker 6:3ffab44ed49c 162 lcd.refresh();
AhmedPlaymaker 6:3ffab44ed49c 163 pad.tone(392,0.1);
AhmedPlaymaker 6:3ffab44ed49c 164 wait(0.2);
AhmedPlaymaker 6:3ffab44ed49c 165 lcd.clear();
AhmedPlaymaker 6:3ffab44ed49c 166 lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
AhmedPlaymaker 6:3ffab44ed49c 167 ani+=3;
AhmedPlaymaker 6:3ffab44ed49c 168 lcd.refresh();
AhmedPlaymaker 6:3ffab44ed49c 169 pad.tone(370,0.1);
AhmedPlaymaker 6:3ffab44ed49c 170 wait(0.2);
AhmedPlaymaker 6:3ffab44ed49c 171 lcd.clear();
AhmedPlaymaker 6:3ffab44ed49c 172 lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
AhmedPlaymaker 6:3ffab44ed49c 173 ani+=3;
AhmedPlaymaker 6:3ffab44ed49c 174 lcd.refresh();
AhmedPlaymaker 6:3ffab44ed49c 175 pad.tone(330,0.1);
AhmedPlaymaker 6:3ffab44ed49c 176 wait(0.2);
AhmedPlaymaker 6:3ffab44ed49c 177 lcd.clear();
AhmedPlaymaker 6:3ffab44ed49c 178 lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
AhmedPlaymaker 6:3ffab44ed49c 179 ani+=3;
AhmedPlaymaker 6:3ffab44ed49c 180 lcd.refresh();
AhmedPlaymaker 6:3ffab44ed49c 181 pad.tone(247,0.1);
AhmedPlaymaker 6:3ffab44ed49c 182 wait(0.2);
AhmedPlaymaker 6:3ffab44ed49c 183 lcd.clear();
AhmedPlaymaker 6:3ffab44ed49c 184 lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
AhmedPlaymaker 6:3ffab44ed49c 185 ani+=3;
AhmedPlaymaker 6:3ffab44ed49c 186 lcd.refresh();
AhmedPlaymaker 6:3ffab44ed49c 187 pad.tone(330,0.1);
AhmedPlaymaker 6:3ffab44ed49c 188 wait(0.2);
AhmedPlaymaker 6:3ffab44ed49c 189 lcd.clear();
AhmedPlaymaker 6:3ffab44ed49c 190 lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
AhmedPlaymaker 6:3ffab44ed49c 191 ani+=3;
AhmedPlaymaker 6:3ffab44ed49c 192 lcd.refresh();
AhmedPlaymaker 6:3ffab44ed49c 193 pad.tone(330,0.1);
AhmedPlaymaker 6:3ffab44ed49c 194 wait(0.2);
AhmedPlaymaker 6:3ffab44ed49c 195 lcd.clear();
AhmedPlaymaker 6:3ffab44ed49c 196 lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
AhmedPlaymaker 6:3ffab44ed49c 197 ani+=3;
AhmedPlaymaker 6:3ffab44ed49c 198 lcd.refresh();
AhmedPlaymaker 6:3ffab44ed49c 199 pad.tone(370,0.1);
AhmedPlaymaker 6:3ffab44ed49c 200 wait(0.2);
AhmedPlaymaker 6:3ffab44ed49c 201 lcd.clear();
AhmedPlaymaker 6:3ffab44ed49c 202 lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
AhmedPlaymaker 6:3ffab44ed49c 203 ani+=3;
AhmedPlaymaker 6:3ffab44ed49c 204 lcd.refresh();
AhmedPlaymaker 6:3ffab44ed49c 205 pad.tone(555,0.1);
AhmedPlaymaker 6:3ffab44ed49c 206 wait(0.2);
AhmedPlaymaker 6:3ffab44ed49c 207 lcd.clear();
AhmedPlaymaker 6:3ffab44ed49c 208 lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
AhmedPlaymaker 6:3ffab44ed49c 209 ani+=3;
AhmedPlaymaker 6:3ffab44ed49c 210 lcd.refresh();
AhmedPlaymaker 6:3ffab44ed49c 211 pad.tone(555,0.1);
AhmedPlaymaker 6:3ffab44ed49c 212 wait(0.2);
AhmedPlaymaker 6:3ffab44ed49c 213 lcd.clear();
AhmedPlaymaker 6:3ffab44ed49c 214 lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
AhmedPlaymaker 6:3ffab44ed49c 215 ani+=3;
AhmedPlaymaker 6:3ffab44ed49c 216 lcd.refresh();
AhmedPlaymaker 6:3ffab44ed49c 217 pad.tone(494,0.1);
AhmedPlaymaker 6:3ffab44ed49c 218 wait(0.2);
AhmedPlaymaker 6:3ffab44ed49c 219 lcd.clear();
AhmedPlaymaker 6:3ffab44ed49c 220 lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
AhmedPlaymaker 6:3ffab44ed49c 221 ani+=3;
AhmedPlaymaker 6:3ffab44ed49c 222 lcd.refresh();
AhmedPlaymaker 6:3ffab44ed49c 223 pad.tone(440,0.1);
AhmedPlaymaker 6:3ffab44ed49c 224 wait(0.2);
AhmedPlaymaker 6:3ffab44ed49c 225 lcd.clear();
AhmedPlaymaker 6:3ffab44ed49c 226 lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
AhmedPlaymaker 6:3ffab44ed49c 227 ani+=3;
AhmedPlaymaker 6:3ffab44ed49c 228 lcd.refresh();
AhmedPlaymaker 6:3ffab44ed49c 229 pad.tone(392,0.1);
AhmedPlaymaker 6:3ffab44ed49c 230 wait(0.2);
AhmedPlaymaker 6:3ffab44ed49c 231 lcd.clear();
AhmedPlaymaker 6:3ffab44ed49c 232 lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
AhmedPlaymaker 6:3ffab44ed49c 233 ani+=3;
AhmedPlaymaker 6:3ffab44ed49c 234 lcd.refresh();
AhmedPlaymaker 6:3ffab44ed49c 235 pad.tone(392,0.1);
AhmedPlaymaker 6:3ffab44ed49c 236 wait(0.2);
AhmedPlaymaker 3:fbb1fa853f09 237 lcd.clear();
AhmedPlaymaker 3:fbb1fa853f09 238 lcd.drawSprite(0,0,48,84,(int *)sprite); //Function used to draw the sprite
AhmedPlaymaker 6:3ffab44ed49c 239 ani+=3;
AhmedPlaymaker 3:fbb1fa853f09 240 lcd.refresh();
AhmedPlaymaker 6:3ffab44ed49c 241 pad.tone(370,0.1);
AhmedPlaymaker 16:7b474f873683 242 wait(0.3);
AhmedPlaymaker 3:fbb1fa853f09 243 pad.leds_off();
AhmedPlaymaker 3:fbb1fa853f09 244 lcd.clear();
AhmedPlaymaker 3:fbb1fa853f09 245 }
AhmedPlaymaker 3:fbb1fa853f09 246
AhmedPlaymaker 3:fbb1fa853f09 247 void StartScreen::instruct(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 3:fbb1fa853f09 248 {
AhmedPlaymaker 15:f4d069da093d 249 wait(1/cs);
AhmedPlaymaker 3:fbb1fa853f09 250 lcd.printString("Please Press",5,1); //Function used to promt the user to start.
AhmedPlaymaker 3:fbb1fa853f09 251 lcd.printString("Start",25,3);
AhmedPlaymaker 3:fbb1fa853f09 252 lcd.printString("to Begin",15,5);
AhmedPlaymaker 3:fbb1fa853f09 253 lcd.refresh();
AhmedPlaymaker 16:7b474f873683 254 wait(1/cs);
AhmedPlaymaker 3:fbb1fa853f09 255 while ( pad.check_event(Gamepad::START_PRESSED) == false) {
AhmedPlaymaker 3:fbb1fa853f09 256 pad.leds_on();
AhmedPlaymaker 3:fbb1fa853f09 257 wait(0.1);
AhmedPlaymaker 3:fbb1fa853f09 258 pad.leds_off();
AhmedPlaymaker 3:fbb1fa853f09 259 wait(0.1);
AhmedPlaymaker 3:fbb1fa853f09 260 }
AhmedPlaymaker 6:3ffab44ed49c 261 pad.tone(1000.0,0.1);
AhmedPlaymaker 3:fbb1fa853f09 262 lcd.clear();
AhmedPlaymaker 3:fbb1fa853f09 263 pad.leds_off();
AhmedPlaymaker 3:fbb1fa853f09 264 }
AhmedPlaymaker 3:fbb1fa853f09 265
AhmedPlaymaker 3:fbb1fa853f09 266 void StartScreen::info(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 3:fbb1fa853f09 267 {
AhmedPlaymaker 5:e4df87957a5b 268 if(sc ==1) {
AhmedPlaymaker 5:e4df87957a5b 269 lcd.printString("Created BY",8,1);
AhmedPlaymaker 5:e4df87957a5b 270 lcd.printString("Ahmed",24,3);
AhmedPlaymaker 5:e4df87957a5b 271 lcd.printString("Adamjee",20,4);
AhmedPlaymaker 5:e4df87957a5b 272 lcd.printString("201161436",15,5);
AhmedPlaymaker 5:e4df87957a5b 273 lcd.refresh();
AhmedPlaymaker 5:e4df87957a5b 274 wait(2);
AhmedPlaymaker 5:e4df87957a5b 275 }
AhmedPlaymaker 3:fbb1fa853f09 276 lcd.clear();
AhmedPlaymaker 3:fbb1fa853f09 277 }
AhmedPlaymaker 3:fbb1fa853f09 278
AhmedPlaymaker 3:fbb1fa853f09 279 void StartScreen::menu_screen1(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 3:fbb1fa853f09 280 {
AhmedPlaymaker 7:48ba87cd79b5 281 lcd.clear();
AhmedPlaymaker 15:f4d069da093d 282 wait(1/cs);
AhmedPlaymaker 3:fbb1fa853f09 283 lcd.drawSprite(50,i,7,9,(int *)arrow);
AhmedPlaymaker 16:7b474f873683 284 wait(1/cs);
AhmedPlaymaker 4:1fe015b66bb8 285 while ((pad.check_event(Gamepad::JOY_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed.
AhmedPlaymaker 3:fbb1fa853f09 286 lcd.printString("SnakeVSBlock",5,0);
AhmedPlaymaker 3:fbb1fa853f09 287 lcd.printString("Play",0,2);
AhmedPlaymaker 3:fbb1fa853f09 288 lcd.printString("Settings",0,3);
AhmedPlaymaker 3:fbb1fa853f09 289 lcd.printString("Stats",0,4);
AhmedPlaymaker 3:fbb1fa853f09 290 lcd.printString("Tutorial",0,5);
AhmedPlaymaker 3:fbb1fa853f09 291 Direction d = pad.get_direction();
AhmedPlaymaker 3:fbb1fa853f09 292 if((d==N)&&(i>16)) {
AhmedPlaymaker 3:fbb1fa853f09 293 i=i-8;
AhmedPlaymaker 3:fbb1fa853f09 294 }
AhmedPlaymaker 3:fbb1fa853f09 295 if((d==S)&&(i<40)) {
AhmedPlaymaker 3:fbb1fa853f09 296 i=i+8;
AhmedPlaymaker 3:fbb1fa853f09 297 }
AhmedPlaymaker 3:fbb1fa853f09 298 lcd.drawSprite(50,i,7,9,(int *)arrow); //Function used to draw the sprite.
AhmedPlaymaker 3:fbb1fa853f09 299 lcd.refresh();
AhmedPlaymaker 5:e4df87957a5b 300 wait(1/cs);
AhmedPlaymaker 3:fbb1fa853f09 301 lcd.clear();
AhmedPlaymaker 3:fbb1fa853f09 302 }
AhmedPlaymaker 6:3ffab44ed49c 303 pad.tone(1000.0,0.1);
AhmedPlaymaker 4:1fe015b66bb8 304
AhmedPlaymaker 4:1fe015b66bb8 305 if(i == 16)
AhmedPlaymaker 4:1fe015b66bb8 306 {
AhmedPlaymaker 4:1fe015b66bb8 307 menu_screen2(lcd, pad);
AhmedPlaymaker 4:1fe015b66bb8 308 }
AhmedPlaymaker 5:e4df87957a5b 309 else if(i == 24)
AhmedPlaymaker 5:e4df87957a5b 310 {
AhmedPlaymaker 5:e4df87957a5b 311 lcd.clear();
AhmedPlaymaker 5:e4df87957a5b 312 settings.info(lcd, pad);
AhmedPlaymaker 16:7b474f873683 313 wait(1/cs);
AhmedPlaymaker 5:e4df87957a5b 314 while (pad.check_event(Gamepad::BACK_PRESSED) == false) { //if button pressed.
AhmedPlaymaker 5:e4df87957a5b 315
AhmedPlaymaker 5:e4df87957a5b 316 Direction d = pad.get_direction();
AhmedPlaymaker 5:e4df87957a5b 317 wait(1/cs);
AhmedPlaymaker 5:e4df87957a5b 318
AhmedPlaymaker 5:e4df87957a5b 319 if((d==E)&&(st==5)) {
AhmedPlaymaker 5:e4df87957a5b 320 st=1;
AhmedPlaymaker 5:e4df87957a5b 321 }
AhmedPlaymaker 5:e4df87957a5b 322
AhmedPlaymaker 5:e4df87957a5b 323 else if((d==W)&&(st==1)) {
AhmedPlaymaker 5:e4df87957a5b 324 st=5;
AhmedPlaymaker 5:e4df87957a5b 325 }
AhmedPlaymaker 5:e4df87957a5b 326
AhmedPlaymaker 5:e4df87957a5b 327 else if((d==E)&&(1<=st<=4)) {
AhmedPlaymaker 5:e4df87957a5b 328 st=st+1;
AhmedPlaymaker 5:e4df87957a5b 329 }
AhmedPlaymaker 5:e4df87957a5b 330
AhmedPlaymaker 5:e4df87957a5b 331 else if((d==W)&&(2<=st<=5)) {
AhmedPlaymaker 5:e4df87957a5b 332 st=st-1;
AhmedPlaymaker 5:e4df87957a5b 333 }
AhmedPlaymaker 5:e4df87957a5b 334
AhmedPlaymaker 5:e4df87957a5b 335 if(st==1) {
AhmedPlaymaker 5:e4df87957a5b 336 lcd.clear();
AhmedPlaymaker 5:e4df87957a5b 337 lcd.drawSprite(5,22,13,8,(int *)navL); //Function used to draw the sprite.
AhmedPlaymaker 5:e4df87957a5b 338 lcd.drawSprite(71,22,13,8,(int *)navR); //Function used to draw the sprite.
AhmedPlaymaker 5:e4df87957a5b 339 cs = settings.controlSensitivity(lcd, pad);
AhmedPlaymaker 5:e4df87957a5b 340 lcd.refresh();
AhmedPlaymaker 5:e4df87957a5b 341 }
AhmedPlaymaker 5:e4df87957a5b 342 if(st==2) {
AhmedPlaymaker 5:e4df87957a5b 343 lcd.clear();
AhmedPlaymaker 5:e4df87957a5b 344 lcd.drawSprite(5,22,13,8,(int *)navL); //Function used to draw the sprite.
AhmedPlaymaker 5:e4df87957a5b 345 lcd.drawSprite(71,22,13,8,(int *)navR); //Function used to draw the sprite.
AhmedPlaymaker 5:e4df87957a5b 346 settings.brigntness(lcd, pad);
AhmedPlaymaker 5:e4df87957a5b 347 lcd.refresh();
AhmedPlaymaker 5:e4df87957a5b 348 }
AhmedPlaymaker 5:e4df87957a5b 349 if(st==3) {
AhmedPlaymaker 5:e4df87957a5b 350 lcd.clear();
AhmedPlaymaker 5:e4df87957a5b 351 lcd.drawSprite(5,22,13,8,(int *)navL); //Function used to draw the sprite.
AhmedPlaymaker 5:e4df87957a5b 352 lcd.drawSprite(71,22,13,8,(int *)navR); //Function used to draw the sprite.
AhmedPlaymaker 5:e4df87957a5b 353 settings.contrast(lcd, pad);
AhmedPlaymaker 5:e4df87957a5b 354 lcd.refresh();
AhmedPlaymaker 5:e4df87957a5b 355 }
AhmedPlaymaker 5:e4df87957a5b 356 if(st==4) {
AhmedPlaymaker 5:e4df87957a5b 357 lcd.clear();
AhmedPlaymaker 5:e4df87957a5b 358 lcd.drawSprite(5,22,13,8,(int *)navL); //Function used to draw the sprite.
AhmedPlaymaker 5:e4df87957a5b 359 lcd.drawSprite(71,22,13,8,(int *)navR); //Function used to draw the sprite.
AhmedPlaymaker 5:e4df87957a5b 360 settings.volume(lcd, pad);
AhmedPlaymaker 5:e4df87957a5b 361 lcd.refresh();
AhmedPlaymaker 5:e4df87957a5b 362 }
AhmedPlaymaker 5:e4df87957a5b 363 if(st==5) {
AhmedPlaymaker 5:e4df87957a5b 364 lcd.clear();
AhmedPlaymaker 5:e4df87957a5b 365 lcd.drawSprite(5,22,13,8,(int *)navL); //Function used to draw the sprite.
AhmedPlaymaker 5:e4df87957a5b 366 lcd.drawSprite(71,22,13,8,(int *)navR); //Function used to draw the sprite.
AhmedPlaymaker 5:e4df87957a5b 367 sc = settings.showCredits(lcd, pad);
AhmedPlaymaker 5:e4df87957a5b 368 lcd.refresh();
AhmedPlaymaker 5:e4df87957a5b 369 }
AhmedPlaymaker 5:e4df87957a5b 370 }
AhmedPlaymaker 9:d1d79d4ee673 371 pad.tone(1000.0,0.1);
AhmedPlaymaker 5:e4df87957a5b 372 menu_screen1(lcd, pad);
AhmedPlaymaker 5:e4df87957a5b 373 }
AhmedPlaymaker 4:1fe015b66bb8 374 else
AhmedPlaymaker 4:1fe015b66bb8 375 {
AhmedPlaymaker 4:1fe015b66bb8 376 menu_screen1(lcd, pad);
AhmedPlaymaker 4:1fe015b66bb8 377 lr=1;
AhmedPlaymaker 4:1fe015b66bb8 378 }
AhmedPlaymaker 5:e4df87957a5b 379
AhmedPlaymaker 3:fbb1fa853f09 380 }
AhmedPlaymaker 4:1fe015b66bb8 381 void StartScreen::menu_screen2(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 4:1fe015b66bb8 382 {
AhmedPlaymaker 4:1fe015b66bb8 383 lcd.clear();
AhmedPlaymaker 16:7b474f873683 384 wait(2/cs);
AhmedPlaymaker 4:1fe015b66bb8 385 while ((pad.check_event(Gamepad::JOY_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed.
AhmedPlaymaker 4:1fe015b66bb8 386
AhmedPlaymaker 4:1fe015b66bb8 387 Direction d = pad.get_direction();
AhmedPlaymaker 5:e4df87957a5b 388 wait(1/cs);
AhmedPlaymaker 4:1fe015b66bb8 389
AhmedPlaymaker 4:1fe015b66bb8 390 if(((d==E)||(d==W))&&(lr==1)) {
AhmedPlaymaker 4:1fe015b66bb8 391 lr=2;
AhmedPlaymaker 4:1fe015b66bb8 392 }
AhmedPlaymaker 4:1fe015b66bb8 393
AhmedPlaymaker 4:1fe015b66bb8 394 else if(((d==E)||(d==W))&&(lr==2)) {
AhmedPlaymaker 4:1fe015b66bb8 395 lr=1;
AhmedPlaymaker 4:1fe015b66bb8 396 }
AhmedPlaymaker 4:1fe015b66bb8 397
AhmedPlaymaker 4:1fe015b66bb8 398 if(lr==1) {
AhmedPlaymaker 4:1fe015b66bb8 399 lcd.clear();
AhmedPlaymaker 4:1fe015b66bb8 400 lcd.drawRect(27,18,30,20,FILL_TRANSPARENT);
AhmedPlaymaker 4:1fe015b66bb8 401 lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite.
AhmedPlaymaker 4:1fe015b66bb8 402 lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite.
AhmedPlaymaker 4:1fe015b66bb8 403 lcd.printString("Free Wave",14,1);
AhmedPlaymaker 4:1fe015b66bb8 404 lcd.refresh();
AhmedPlaymaker 4:1fe015b66bb8 405 }
AhmedPlaymaker 4:1fe015b66bb8 406 if(lr==2) {
AhmedPlaymaker 4:1fe015b66bb8 407 lcd.clear();
AhmedPlaymaker 4:1fe015b66bb8 408 lcd.drawRect(27,18,30,20,FILL_TRANSPARENT);
AhmedPlaymaker 4:1fe015b66bb8 409 lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite.
AhmedPlaymaker 4:1fe015b66bb8 410 lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite.
AhmedPlaymaker 4:1fe015b66bb8 411 lcd.printString("Bullet Shower",4,1);
AhmedPlaymaker 4:1fe015b66bb8 412 lcd.drawSprite(29,19,13,5,(int *)bullet); //Function used to draw the sprite.
AhmedPlaymaker 4:1fe015b66bb8 413 lcd.refresh();
AhmedPlaymaker 4:1fe015b66bb8 414 }
AhmedPlaymaker 16:7b474f873683 415 wait(1/cs);
AhmedPlaymaker 4:1fe015b66bb8 416 if (pad.check_event(Gamepad::BACK_PRESSED) == true) {
AhmedPlaymaker 4:1fe015b66bb8 417 lcd.clear();
AhmedPlaymaker 9:d1d79d4ee673 418 pad.tone(1000.0,0.1);
AhmedPlaymaker 4:1fe015b66bb8 419 menu_screen1(lcd, pad);
AhmedPlaymaker 4:1fe015b66bb8 420 }
AhmedPlaymaker 4:1fe015b66bb8 421 }
AhmedPlaymaker 6:3ffab44ed49c 422 pad.tone(1000.0,0.1);
AhmedPlaymaker 4:1fe015b66bb8 423
AhmedPlaymaker 4:1fe015b66bb8 424 lcd.clear();
AhmedPlaymaker 5:e4df87957a5b 425 wait(1/cs);
AhmedPlaymaker 4:1fe015b66bb8 426 menu_screen3(lcd, pad);
AhmedPlaymaker 4:1fe015b66bb8 427 }
AhmedPlaymaker 4:1fe015b66bb8 428 void StartScreen::menu_screen3(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 4:1fe015b66bb8 429 {
AhmedPlaymaker 4:1fe015b66bb8 430 lcd.clear();
AhmedPlaymaker 5:e4df87957a5b 431 wait(1/cs);
AhmedPlaymaker 4:1fe015b66bb8 432
AhmedPlaymaker 4:1fe015b66bb8 433 while ((pad.check_event(Gamepad::JOY_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed.
AhmedPlaymaker 4:1fe015b66bb8 434
AhmedPlaymaker 4:1fe015b66bb8 435 Direction d = pad.get_direction();
AhmedPlaymaker 5:e4df87957a5b 436 wait(1/cs);
AhmedPlaymaker 4:1fe015b66bb8 437
AhmedPlaymaker 4:1fe015b66bb8 438 if((d==E)&&(gs==4)) {
AhmedPlaymaker 4:1fe015b66bb8 439 gs=1;
AhmedPlaymaker 4:1fe015b66bb8 440 }
AhmedPlaymaker 4:1fe015b66bb8 441
AhmedPlaymaker 4:1fe015b66bb8 442 else if((d==W)&&(gs==1)) {
AhmedPlaymaker 4:1fe015b66bb8 443 gs=4;
AhmedPlaymaker 4:1fe015b66bb8 444 }
AhmedPlaymaker 4:1fe015b66bb8 445
AhmedPlaymaker 4:1fe015b66bb8 446 else if((d==E)&&(1<=gs<=3)) {
AhmedPlaymaker 4:1fe015b66bb8 447 gs=gs+1;
AhmedPlaymaker 4:1fe015b66bb8 448 }
AhmedPlaymaker 4:1fe015b66bb8 449
AhmedPlaymaker 4:1fe015b66bb8 450 else if((d==W)&&(2<=gs<=4)) {
AhmedPlaymaker 4:1fe015b66bb8 451 gs=gs-1;
AhmedPlaymaker 4:1fe015b66bb8 452 }
AhmedPlaymaker 4:1fe015b66bb8 453
AhmedPlaymaker 4:1fe015b66bb8 454 if(gs==1) {
AhmedPlaymaker 4:1fe015b66bb8 455 lcd.clear();
AhmedPlaymaker 4:1fe015b66bb8 456 lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite.
AhmedPlaymaker 4:1fe015b66bb8 457 lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite.
AhmedPlaymaker 4:1fe015b66bb8 458 lcd.printString("Game Speed",10,1);
AhmedPlaymaker 4:1fe015b66bb8 459 lcd.printString("SNAIL",26,3);
AhmedPlaymaker 19:05cc9f801468 460 fps = 10;
AhmedPlaymaker 4:1fe015b66bb8 461 lcd.refresh();
AhmedPlaymaker 4:1fe015b66bb8 462 }
AhmedPlaymaker 4:1fe015b66bb8 463 if(gs==2) {
AhmedPlaymaker 4:1fe015b66bb8 464 lcd.clear();
AhmedPlaymaker 4:1fe015b66bb8 465 lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite.
AhmedPlaymaker 4:1fe015b66bb8 466 lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite.
AhmedPlaymaker 4:1fe015b66bb8 467 lcd.printString("Game Speed",10,1);
AhmedPlaymaker 4:1fe015b66bb8 468 lcd.printString("TURTLE",24,3);
AhmedPlaymaker 19:05cc9f801468 469 fps = 18;
AhmedPlaymaker 4:1fe015b66bb8 470 lcd.refresh();
AhmedPlaymaker 4:1fe015b66bb8 471 }
AhmedPlaymaker 4:1fe015b66bb8 472 if(gs==3) {
AhmedPlaymaker 4:1fe015b66bb8 473 lcd.clear();
AhmedPlaymaker 4:1fe015b66bb8 474 lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite.
AhmedPlaymaker 4:1fe015b66bb8 475 lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite.
AhmedPlaymaker 4:1fe015b66bb8 476 lcd.printString("Game Speed",10,1);
AhmedPlaymaker 4:1fe015b66bb8 477 lcd.printString("RABBIT",24,3);
AhmedPlaymaker 19:05cc9f801468 478 fps = 25;
AhmedPlaymaker 4:1fe015b66bb8 479 lcd.refresh();
AhmedPlaymaker 4:1fe015b66bb8 480 }
AhmedPlaymaker 4:1fe015b66bb8 481 if(gs==4) {
AhmedPlaymaker 4:1fe015b66bb8 482 lcd.clear();
AhmedPlaymaker 4:1fe015b66bb8 483 lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite.
AhmedPlaymaker 4:1fe015b66bb8 484 lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite.
AhmedPlaymaker 4:1fe015b66bb8 485 lcd.printString("Game Speed",10,1);
AhmedPlaymaker 4:1fe015b66bb8 486 lcd.printString("CHEETHA",21,3);
AhmedPlaymaker 19:05cc9f801468 487 fps = 33;
AhmedPlaymaker 4:1fe015b66bb8 488 lcd.refresh();
AhmedPlaymaker 4:1fe015b66bb8 489 }
AhmedPlaymaker 4:1fe015b66bb8 490
AhmedPlaymaker 4:1fe015b66bb8 491 if (pad.check_event(Gamepad::BACK_PRESSED) == true) {
AhmedPlaymaker 4:1fe015b66bb8 492 lcd.clear();
AhmedPlaymaker 5:e4df87957a5b 493 wait(1/cs);
AhmedPlaymaker 9:d1d79d4ee673 494 pad.tone(1000.0,0.1);
AhmedPlaymaker 4:1fe015b66bb8 495 menu_screen2(lcd, pad);
AhmedPlaymaker 4:1fe015b66bb8 496 }
AhmedPlaymaker 4:1fe015b66bb8 497 }
AhmedPlaymaker 4:1fe015b66bb8 498
AhmedPlaymaker 6:3ffab44ed49c 499 pad.tone(1000.0,0.1);
AhmedPlaymaker 4:1fe015b66bb8 500 lcd.clear();
AhmedPlaymaker 5:e4df87957a5b 501 wait(1/cs);
AhmedPlaymaker 4:1fe015b66bb8 502 }