Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

StartScreen/StartScreen.cpp

Committer:
AhmedPlaymaker
Date:
2019-03-17
Revision:
3:fbb1fa853f09
Child:
4:1fe015b66bb8

File content as of revision 3:fbb1fa853f09:

#include "StartScreen.h"

int sprite[48][84] = {
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    {0,0,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0},
    {0,1,1,1,1,1,0,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,0,0,1,0,1,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,0},
    {0,0,1,1,1,0,0,0,1,1,0,0,0,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,0,1,0,0,0,0,1,1,1,1,0,1,1,0,0,1,1,0,0,0},
    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},

    };
    
    int arrow[7][9] = {
    {0,0,0,0,1,0,0,0,0},
    {0,0,0,1,1,0,0,0,0},
    {0,0,1,1,1,0,0,0,0},
    {0,1,1,1,1,1,1,1,1},
    {0,0,1,1,1,0,0,0,0},
    {0,0,0,1,1,0,0,0,0},
    {0,0,0,0,1,0,0,0,0},
    };

StartScreen::StartScreen()
{
    
}

StartScreen::~StartScreen()
{

}



void StartScreen::screen_saver(N5110 &lcd, Gamepad &pad)
{
    lcd.clear();
    lcd.drawSprite(0,0,48,84,(int *)sprite); //Function used to draw the sprite
    lcd.refresh();
    pad.leds_on();
    wait(2);
    pad.leds_off();
    lcd.clear();
}

void StartScreen::instruct(N5110 &lcd, Gamepad &pad)
{
    lcd.printString("Please Press",5,1); //Function used to promt the user to start.
    lcd.printString("Start",25,3);
    lcd.printString("to Begin",15,5);
    lcd.refresh();
    while ( pad.check_event(Gamepad::START_PRESSED) == false) {
        pad.leds_on();
        wait(0.1);
        pad.leds_off();
        wait(0.1);
    }
    lcd.clear();
    pad.leds_off();
}
    
void StartScreen::info(N5110 &lcd, Gamepad &pad)
{   
    lcd.printString("Created BY",8,1);
    lcd.printString("Ahmed",24,3);
    lcd.printString("Adamjee",20,4);
    lcd.printString("201161436",15,5);
    lcd.refresh();
    wait(3);
    lcd.clear();
}

void StartScreen::menu_screen1(N5110 &lcd, Gamepad &pad)
{
    int i=16;
    lcd.drawSprite(50,i,7,9,(int *)arrow);
    while (1) {  //Change this to if button pressed.
        lcd.printString("SnakeVSBlock",5,0);
        lcd.printString("Play",0,2);
        lcd.printString("Settings",0,3);
        lcd.printString("Stats",0,4);
        lcd.printString("Tutorial",0,5);
        Direction d = pad.get_direction();
        if((d==N)&&(i>16))  {
                i=i-8;
        }
        if((d==S)&&(i<40))  {
                i=i+8;
        }
        lcd.drawSprite(50,i,7,9,(int *)arrow); //Function used to draw the sprite.
        lcd.refresh();
        wait(0.2);
        lcd.clear();
    }
}