Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Committer:
AhmedPlaymaker
Date:
Sun Mar 17 09:54:49 2019 +0000
Revision:
3:fbb1fa853f09
Child:
4:1fe015b66bb8
Converted all my menu functions from the main.cpp to a class called StartScreen.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
AhmedPlaymaker 3:fbb1fa853f09 1 #include "StartScreen.h"
AhmedPlaymaker 3:fbb1fa853f09 2
AhmedPlaymaker 3:fbb1fa853f09 3 int sprite[48][84] = {
AhmedPlaymaker 3:fbb1fa853f09 4 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 5 {0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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AhmedPlaymaker 3:fbb1fa853f09 9 {0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0},
AhmedPlaymaker 3:fbb1fa853f09 10 {0,0,0,0,0,1,0,0,1,1,0,0,1,1,1,1,0,0,0,0,0,1,1,1,1,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0},
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AhmedPlaymaker 3:fbb1fa853f09 45 {0,1,1,0,0,0,0,0,1,1,1,0,0,1,0,0,1,0,0,0,1,0,0,1,1,0,0,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,1,1,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 46 {0,1,1,1,1,0,0,0,1,1,0,1,0,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 47 {0,0,0,1,1,1,1,0,1,1,0,1,0,1,0,1,1,1,1,1,1,1,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 48 {0,0,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 49 {0,1,1,1,1,1,0,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,0,0,1,0,1,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 50 {0,0,1,1,1,0,0,0,1,1,0,0,0,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,0,1,0,0,0,0,1,1,1,1,0,1,1,0,0,1,1,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 51 {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 52
AhmedPlaymaker 3:fbb1fa853f09 53 };
AhmedPlaymaker 3:fbb1fa853f09 54
AhmedPlaymaker 3:fbb1fa853f09 55 int arrow[7][9] = {
AhmedPlaymaker 3:fbb1fa853f09 56 {0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 57 {0,0,0,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 58 {0,0,1,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 59 {0,1,1,1,1,1,1,1,1},
AhmedPlaymaker 3:fbb1fa853f09 60 {0,0,1,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 61 {0,0,0,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 62 {0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 63 };
AhmedPlaymaker 3:fbb1fa853f09 64
AhmedPlaymaker 3:fbb1fa853f09 65 StartScreen::StartScreen()
AhmedPlaymaker 3:fbb1fa853f09 66 {
AhmedPlaymaker 3:fbb1fa853f09 67
AhmedPlaymaker 3:fbb1fa853f09 68 }
AhmedPlaymaker 3:fbb1fa853f09 69
AhmedPlaymaker 3:fbb1fa853f09 70 StartScreen::~StartScreen()
AhmedPlaymaker 3:fbb1fa853f09 71 {
AhmedPlaymaker 3:fbb1fa853f09 72
AhmedPlaymaker 3:fbb1fa853f09 73 }
AhmedPlaymaker 3:fbb1fa853f09 74
AhmedPlaymaker 3:fbb1fa853f09 75
AhmedPlaymaker 3:fbb1fa853f09 76
AhmedPlaymaker 3:fbb1fa853f09 77 void StartScreen::screen_saver(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 3:fbb1fa853f09 78 {
AhmedPlaymaker 3:fbb1fa853f09 79 lcd.clear();
AhmedPlaymaker 3:fbb1fa853f09 80 lcd.drawSprite(0,0,48,84,(int *)sprite); //Function used to draw the sprite
AhmedPlaymaker 3:fbb1fa853f09 81 lcd.refresh();
AhmedPlaymaker 3:fbb1fa853f09 82 pad.leds_on();
AhmedPlaymaker 3:fbb1fa853f09 83 wait(2);
AhmedPlaymaker 3:fbb1fa853f09 84 pad.leds_off();
AhmedPlaymaker 3:fbb1fa853f09 85 lcd.clear();
AhmedPlaymaker 3:fbb1fa853f09 86 }
AhmedPlaymaker 3:fbb1fa853f09 87
AhmedPlaymaker 3:fbb1fa853f09 88 void StartScreen::instruct(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 3:fbb1fa853f09 89 {
AhmedPlaymaker 3:fbb1fa853f09 90 lcd.printString("Please Press",5,1); //Function used to promt the user to start.
AhmedPlaymaker 3:fbb1fa853f09 91 lcd.printString("Start",25,3);
AhmedPlaymaker 3:fbb1fa853f09 92 lcd.printString("to Begin",15,5);
AhmedPlaymaker 3:fbb1fa853f09 93 lcd.refresh();
AhmedPlaymaker 3:fbb1fa853f09 94 while ( pad.check_event(Gamepad::START_PRESSED) == false) {
AhmedPlaymaker 3:fbb1fa853f09 95 pad.leds_on();
AhmedPlaymaker 3:fbb1fa853f09 96 wait(0.1);
AhmedPlaymaker 3:fbb1fa853f09 97 pad.leds_off();
AhmedPlaymaker 3:fbb1fa853f09 98 wait(0.1);
AhmedPlaymaker 3:fbb1fa853f09 99 }
AhmedPlaymaker 3:fbb1fa853f09 100 lcd.clear();
AhmedPlaymaker 3:fbb1fa853f09 101 pad.leds_off();
AhmedPlaymaker 3:fbb1fa853f09 102 }
AhmedPlaymaker 3:fbb1fa853f09 103
AhmedPlaymaker 3:fbb1fa853f09 104 void StartScreen::info(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 3:fbb1fa853f09 105 {
AhmedPlaymaker 3:fbb1fa853f09 106 lcd.printString("Created BY",8,1);
AhmedPlaymaker 3:fbb1fa853f09 107 lcd.printString("Ahmed",24,3);
AhmedPlaymaker 3:fbb1fa853f09 108 lcd.printString("Adamjee",20,4);
AhmedPlaymaker 3:fbb1fa853f09 109 lcd.printString("201161436",15,5);
AhmedPlaymaker 3:fbb1fa853f09 110 lcd.refresh();
AhmedPlaymaker 3:fbb1fa853f09 111 wait(3);
AhmedPlaymaker 3:fbb1fa853f09 112 lcd.clear();
AhmedPlaymaker 3:fbb1fa853f09 113 }
AhmedPlaymaker 3:fbb1fa853f09 114
AhmedPlaymaker 3:fbb1fa853f09 115 void StartScreen::menu_screen1(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 3:fbb1fa853f09 116 {
AhmedPlaymaker 3:fbb1fa853f09 117 int i=16;
AhmedPlaymaker 3:fbb1fa853f09 118 lcd.drawSprite(50,i,7,9,(int *)arrow);
AhmedPlaymaker 3:fbb1fa853f09 119 while (1) { //Change this to if button pressed.
AhmedPlaymaker 3:fbb1fa853f09 120 lcd.printString("SnakeVSBlock",5,0);
AhmedPlaymaker 3:fbb1fa853f09 121 lcd.printString("Play",0,2);
AhmedPlaymaker 3:fbb1fa853f09 122 lcd.printString("Settings",0,3);
AhmedPlaymaker 3:fbb1fa853f09 123 lcd.printString("Stats",0,4);
AhmedPlaymaker 3:fbb1fa853f09 124 lcd.printString("Tutorial",0,5);
AhmedPlaymaker 3:fbb1fa853f09 125 Direction d = pad.get_direction();
AhmedPlaymaker 3:fbb1fa853f09 126 if((d==N)&&(i>16)) {
AhmedPlaymaker 3:fbb1fa853f09 127 i=i-8;
AhmedPlaymaker 3:fbb1fa853f09 128 }
AhmedPlaymaker 3:fbb1fa853f09 129 if((d==S)&&(i<40)) {
AhmedPlaymaker 3:fbb1fa853f09 130 i=i+8;
AhmedPlaymaker 3:fbb1fa853f09 131 }
AhmedPlaymaker 3:fbb1fa853f09 132 lcd.drawSprite(50,i,7,9,(int *)arrow); //Function used to draw the sprite.
AhmedPlaymaker 3:fbb1fa853f09 133 lcd.refresh();
AhmedPlaymaker 3:fbb1fa853f09 134 wait(0.2);
AhmedPlaymaker 3:fbb1fa853f09 135 lcd.clear();
AhmedPlaymaker 3:fbb1fa853f09 136 }
AhmedPlaymaker 3:fbb1fa853f09 137 }