![](/media/cache/profiles/LinkedIn_0NghoZJ.jpeg.50x50_q85.jpg)
Snake vs Block Game to be run upon K64F.
Diff: StartScreen/StartScreen.cpp
- Revision:
- 3:fbb1fa853f09
- Child:
- 4:1fe015b66bb8
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/StartScreen/StartScreen.cpp Sun Mar 17 09:54:49 2019 +0000 @@ -0,0 +1,137 @@ +#include "StartScreen.h" + +int sprite[48][84] = { + {0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,1,1,0,1,0,1,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, + 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{0,0,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0}, + {0,1,1,1,1,1,0,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,0,0,1,0,1,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,0}, + {0,0,1,1,1,0,0,0,1,1,0,0,0,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,0,1,0,0,0,0,1,1,1,1,0,1,1,0,0,1,1,0,0,0}, + {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, + + }; + + int arrow[7][9] = { + {0,0,0,0,1,0,0,0,0}, + {0,0,0,1,1,0,0,0,0}, + {0,0,1,1,1,0,0,0,0}, + {0,1,1,1,1,1,1,1,1}, + {0,0,1,1,1,0,0,0,0}, + {0,0,0,1,1,0,0,0,0}, + {0,0,0,0,1,0,0,0,0}, + }; + +StartScreen::StartScreen() +{ + +} + +StartScreen::~StartScreen() +{ + +} + + + +void StartScreen::screen_saver(N5110 &lcd, Gamepad &pad) +{ + lcd.clear(); + lcd.drawSprite(0,0,48,84,(int *)sprite); //Function used to draw the sprite + lcd.refresh(); + pad.leds_on(); + wait(2); + pad.leds_off(); + lcd.clear(); +} + +void StartScreen::instruct(N5110 &lcd, Gamepad &pad) +{ + lcd.printString("Please Press",5,1); //Function used to promt the user to start. + lcd.printString("Start",25,3); + lcd.printString("to Begin",15,5); + lcd.refresh(); + while ( pad.check_event(Gamepad::START_PRESSED) == false) { + pad.leds_on(); + wait(0.1); + pad.leds_off(); + wait(0.1); + } + lcd.clear(); + pad.leds_off(); +} + +void StartScreen::info(N5110 &lcd, Gamepad &pad) +{ + lcd.printString("Created BY",8,1); + lcd.printString("Ahmed",24,3); + lcd.printString("Adamjee",20,4); + lcd.printString("201161436",15,5); + lcd.refresh(); + wait(3); + lcd.clear(); +} + +void StartScreen::menu_screen1(N5110 &lcd, Gamepad &pad) +{ + int i=16; + lcd.drawSprite(50,i,7,9,(int *)arrow); + while (1) { //Change this to if button pressed. + lcd.printString("SnakeVSBlock",5,0); + lcd.printString("Play",0,2); + lcd.printString("Settings",0,3); + lcd.printString("Stats",0,4); + lcd.printString("Tutorial",0,5); + Direction d = pad.get_direction(); + if((d==N)&&(i>16)) { + i=i-8; + } + if((d==S)&&(i<40)) { + i=i+8; + } + lcd.drawSprite(50,i,7,9,(int *)arrow); //Function used to draw the sprite. + lcd.refresh(); + wait(0.2); + lcd.clear(); + } +}