Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Diff: StartScreen/StartScreen.cpp
- Revision:
- 5:e4df87957a5b
- Parent:
- 4:1fe015b66bb8
- Child:
- 6:3ffab44ed49c
--- a/StartScreen/StartScreen.cpp Sun Mar 17 13:47:40 2019 +0000 +++ b/StartScreen/StartScreen.cpp Wed Mar 20 11:41:18 2019 +0000 @@ -1,39 +1,40 @@ #include "StartScreen.h" +Settings settings; int sprite[48][84] = { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, - {0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,1,1,0,1,0,1,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, - 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{0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,1,1,1,0,1,0,0,0,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, @@ -111,6 +112,9 @@ int i=16; int lr=1; int gs=1; +int st=1; +int sc=1; +float cs = 4; StartScreen::StartScreen() { @@ -152,12 +156,14 @@ void StartScreen::info(N5110 &lcd, Gamepad &pad) { - lcd.printString("Created BY",8,1); - lcd.printString("Ahmed",24,3); - lcd.printString("Adamjee",20,4); - lcd.printString("201161436",15,5); - lcd.refresh(); - wait(2); + if(sc ==1) { + lcd.printString("Created BY",8,1); + lcd.printString("Ahmed",24,3); + lcd.printString("Adamjee",20,4); + lcd.printString("201161436",15,5); + lcd.refresh(); + wait(2); + } lcd.clear(); } @@ -179,7 +185,7 @@ } lcd.drawSprite(50,i,7,9,(int *)arrow); //Function used to draw the sprite. lcd.refresh(); - wait(0.25); + wait(1/cs); lcd.clear(); } @@ -187,21 +193,86 @@ { menu_screen2(lcd, pad); } + else if(i == 24) + { + lcd.clear(); + settings.info(lcd, pad); + + while (pad.check_event(Gamepad::BACK_PRESSED) == false) { //if button pressed. + + Direction d = pad.get_direction(); + wait(1/cs); + + if((d==E)&&(st==5)) { + st=1; + } + + else if((d==W)&&(st==1)) { + st=5; + } + + else if((d==E)&&(1<=st<=4)) { + st=st+1; + } + + else if((d==W)&&(2<=st<=5)) { + st=st-1; + } + + if(st==1) { + lcd.clear(); + lcd.drawSprite(5,22,13,8,(int *)navL); //Function used to draw the sprite. + lcd.drawSprite(71,22,13,8,(int *)navR); //Function used to draw the sprite. + cs = settings.controlSensitivity(lcd, pad); + lcd.refresh(); + } + if(st==2) { + lcd.clear(); + lcd.drawSprite(5,22,13,8,(int *)navL); //Function used to draw the sprite. + lcd.drawSprite(71,22,13,8,(int *)navR); //Function used to draw the sprite. + settings.brigntness(lcd, pad); + lcd.refresh(); + } + if(st==3) { + lcd.clear(); + lcd.drawSprite(5,22,13,8,(int *)navL); //Function used to draw the sprite. + lcd.drawSprite(71,22,13,8,(int *)navR); //Function used to draw the sprite. + settings.contrast(lcd, pad); + lcd.refresh(); + } + if(st==4) { + lcd.clear(); + lcd.drawSprite(5,22,13,8,(int *)navL); //Function used to draw the sprite. + lcd.drawSprite(71,22,13,8,(int *)navR); //Function used to draw the sprite. + settings.volume(lcd, pad); + lcd.refresh(); + } + if(st==5) { + lcd.clear(); + lcd.drawSprite(5,22,13,8,(int *)navL); //Function used to draw the sprite. + lcd.drawSprite(71,22,13,8,(int *)navR); //Function used to draw the sprite. + sc = settings.showCredits(lcd, pad); + lcd.refresh(); + } + } + menu_screen1(lcd, pad); +} else { menu_screen1(lcd, pad); lr=1; } + } void StartScreen::menu_screen2(N5110 &lcd, Gamepad &pad) { lcd.clear(); - wait(0.2); + wait(1/cs); while ((pad.check_event(Gamepad::JOY_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed. Direction d = pad.get_direction(); - wait(0.25); + wait(1/cs); if(((d==E)||(d==W))&&(lr==1)) { lr=2; @@ -235,18 +306,18 @@ } lcd.clear(); - wait(0.25); + wait(1/cs); menu_screen3(lcd, pad); } void StartScreen::menu_screen3(N5110 &lcd, Gamepad &pad) { lcd.clear(); - wait(0.2); + wait(1/cs); while ((pad.check_event(Gamepad::JOY_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed. Direction d = pad.get_direction(); - wait(0.25); + wait(1/cs); if((d==E)&&(gs==4)) { gs=1; @@ -299,12 +370,12 @@ if (pad.check_event(Gamepad::BACK_PRESSED) == true) { lcd.clear(); - wait(0.25); + wait(1/cs); menu_screen2(lcd, pad); } } lcd.clear(); - wait(0.25); + wait(1/cs); menu_screen3(lcd, pad); } \ No newline at end of file