Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Revision:
19:05cc9f801468
Parent:
18:b391caa5754c
Child:
21:e41126528cc6
--- a/StartScreen/StartScreen.cpp	Mon Apr 08 05:57:04 2019 +0000
+++ b/StartScreen/StartScreen.cpp	Mon Apr 08 16:46:14 2019 +0000
@@ -457,7 +457,7 @@
             lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite.
             lcd.printString("Game Speed",10,1);
             lcd.printString("SNAIL",26,3);
-            fps = 15;
+            fps = 10;
             lcd.refresh();
         }
         if(gs==2)  {
@@ -466,7 +466,7 @@
             lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite.
             lcd.printString("Game Speed",10,1);
             lcd.printString("TURTLE",24,3);
-            fps = 23;
+            fps = 18;
             lcd.refresh();
         }
         if(gs==3)  {
@@ -475,7 +475,7 @@
             lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite.
             lcd.printString("Game Speed",10,1);
             lcd.printString("RABBIT",24,3);
-            fps = 28;
+            fps = 25;
             lcd.refresh();
         }
         if(gs==4)  {
@@ -484,7 +484,7 @@
             lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite.
             lcd.printString("Game Speed",10,1);
             lcd.printString("CHEETHA",21,3);
-            fps = 35;
+            fps = 33;
             lcd.refresh();
         }