Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
StartScreen/StartScreen.cpp
- Committer:
- AhmedPlaymaker
- Date:
- 2019-03-26
- Revision:
- 7:48ba87cd79b5
- Parent:
- 6:3ffab44ed49c
- Child:
- 9:d1d79d4ee673
File content as of revision 7:48ba87cd79b5:
#include "StartScreen.h" Settings settings; int sprite[48][84] = { {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,1,1,0,1,0,1,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1}, 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{1,0,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,1,1,1,0,0,0,1,1,1,1,0,1,1,0,0,1,1,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, }; int arrow[7][9] = { {0,0,0,0,1,0,0,0,0}, {0,0,0,1,1,0,0,0,0}, {0,0,1,1,1,0,0,0,0}, {0,1,1,1,1,1,1,1,1}, {0,0,1,1,1,0,0,0,0}, {0,0,0,1,1,0,0,0,0}, {0,0,0,0,1,0,0,0,0}, }; int bullet[13][5] = { {1,0,0,0,1}, {1,0,0,0,1}, {0,1,0,1,0}, {0,0,1,0,0}, {0,0,0,0,0}, {0,0,1,0,0}, {0,0,1,0,0}, {0,0,0,0,0}, {0,0,0,0,0}, {0,0,0,0,0}, {0,0,0,0,0}, {0,0,1,0,0}, {0,0,1,0,0}, }; int navL[13][8] = { {0,0,0,0,0,0,1,1}, {0,0,0,0,0,1,1,0}, {0,0,0,0,1,1,0,0}, {0,0,0,1,1,0,0,0}, {0,0,1,1,0,0,0,0}, {0,1,1,0,0,0,0,0}, {1,1,0,0,0,0,0,0}, {0,1,1,0,0,0,0,0}, {0,0,1,1,0,0,0,0}, {0,0,0,1,1,0,0,0}, {0,0,0,0,1,1,0,0}, {0,0,0,0,0,1,1,0}, {0,0,0,0,0,0,1,1}, }; int navR[13][8] = { {1,1,0,0,0,0,0,0}, {0,1,1,0,0,0,0,0}, {0,0,1,1,0,0,0,0}, {0,0,0,1,1,0,0,0}, {0,0,0,0,1,1,0,0}, {0,0,0,0,0,1,1,0}, {0,0,0,0,0,0,1,1}, {0,0,0,0,0,1,1,0}, {0,0,0,0,1,1,0,0}, {0,0,0,1,1,0,0,0}, {0,0,1,1,0,0,0,0}, {0,1,1,0,0,0,0,0}, {1,1,0,0,0,0,0,0}, }; int i=16; int lr=1; int gs=1; int st=1; int sc=1; float cs = 4; StartScreen::StartScreen() { } StartScreen::~StartScreen() { } void StartScreen::screen_saver(N5110 &lcd, Gamepad &pad) { int ani = -48; pad.leds_on(); lcd.clear(); lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite ani+=3; lcd.refresh(); pad.tone(440,0.1); wait(0.1); lcd.clear(); lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite ani+=3; lcd.refresh(); pad.tone(494,0.1); wait(0.2); lcd.clear(); lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite ani+=3; lcd.refresh(); pad.tone(440,0.1); wait(0.2); lcd.clear(); lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite ani+=3; lcd.refresh(); pad.tone(370,0.1); wait(0.2); lcd.clear(); lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite ani+=3; lcd.refresh(); pad.tone(392,0.1); wait(0.2); lcd.clear(); lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite ani+=3; lcd.refresh(); pad.tone(370,0.1); wait(0.2); lcd.clear(); lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite ani+=3; lcd.refresh(); pad.tone(330,0.1); wait(0.2); lcd.clear(); lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite ani+=3; lcd.refresh(); pad.tone(247,0.1); wait(0.2); lcd.clear(); lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite ani+=3; lcd.refresh(); pad.tone(330,0.1); wait(0.2); lcd.clear(); lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite ani+=3; lcd.refresh(); pad.tone(330,0.1); wait(0.2); lcd.clear(); lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite ani+=3; lcd.refresh(); pad.tone(370,0.1); wait(0.2); lcd.clear(); lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite ani+=3; lcd.refresh(); pad.tone(555,0.1); wait(0.2); lcd.clear(); lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite ani+=3; lcd.refresh(); pad.tone(555,0.1); wait(0.2); lcd.clear(); lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite ani+=3; lcd.refresh(); pad.tone(494,0.1); wait(0.2); lcd.clear(); lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite ani+=3; lcd.refresh(); pad.tone(440,0.1); wait(0.2); lcd.clear(); lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite ani+=3; lcd.refresh(); pad.tone(392,0.1); wait(0.2); lcd.clear(); lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite ani+=3; lcd.refresh(); pad.tone(392,0.1); wait(0.2); lcd.clear(); lcd.drawSprite(0,0,48,84,(int *)sprite); //Function used to draw the sprite ani+=3; lcd.refresh(); pad.tone(370,0.1); wait(0.6); pad.leds_off(); lcd.clear(); } void StartScreen::instruct(N5110 &lcd, Gamepad &pad) { lcd.printString("Please Press",5,1); //Function used to promt the user to start. lcd.printString("Start",25,3); lcd.printString("to Begin",15,5); lcd.refresh(); while ( pad.check_event(Gamepad::START_PRESSED) == false) { pad.leds_on(); wait(0.1); pad.leds_off(); wait(0.1); } pad.tone(1000.0,0.1); lcd.clear(); pad.leds_off(); } void StartScreen::info(N5110 &lcd, Gamepad &pad) { if(sc ==1) { lcd.printString("Created BY",8,1); lcd.printString("Ahmed",24,3); lcd.printString("Adamjee",20,4); lcd.printString("201161436",15,5); lcd.refresh(); wait(2); } lcd.clear(); } void StartScreen::menu_screen1(N5110 &lcd, Gamepad &pad) { lcd.clear(); lcd.drawSprite(50,i,7,9,(int *)arrow); while ((pad.check_event(Gamepad::JOY_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed. lcd.printString("SnakeVSBlock",5,0); lcd.printString("Play",0,2); lcd.printString("Settings",0,3); lcd.printString("Stats",0,4); lcd.printString("Tutorial",0,5); Direction d = pad.get_direction(); if((d==N)&&(i>16)) { i=i-8; } if((d==S)&&(i<40)) { i=i+8; } lcd.drawSprite(50,i,7,9,(int *)arrow); //Function used to draw the sprite. lcd.refresh(); wait(1/cs); lcd.clear(); } pad.tone(1000.0,0.1); if(i == 16) { menu_screen2(lcd, pad); } else if(i == 24) { lcd.clear(); settings.info(lcd, pad); while (pad.check_event(Gamepad::BACK_PRESSED) == false) { //if button pressed. Direction d = pad.get_direction(); wait(1/cs); if((d==E)&&(st==5)) { st=1; } else if((d==W)&&(st==1)) { st=5; } else if((d==E)&&(1<=st<=4)) { st=st+1; } else if((d==W)&&(2<=st<=5)) { st=st-1; } if(st==1) { lcd.clear(); lcd.drawSprite(5,22,13,8,(int *)navL); //Function used to draw the sprite. lcd.drawSprite(71,22,13,8,(int *)navR); //Function used to draw the sprite. cs = settings.controlSensitivity(lcd, pad); lcd.refresh(); } if(st==2) { lcd.clear(); lcd.drawSprite(5,22,13,8,(int *)navL); //Function used to draw the sprite. lcd.drawSprite(71,22,13,8,(int *)navR); //Function used to draw the sprite. settings.brigntness(lcd, pad); lcd.refresh(); } if(st==3) { lcd.clear(); lcd.drawSprite(5,22,13,8,(int *)navL); //Function used to draw the sprite. lcd.drawSprite(71,22,13,8,(int *)navR); //Function used to draw the sprite. settings.contrast(lcd, pad); lcd.refresh(); } if(st==4) { lcd.clear(); lcd.drawSprite(5,22,13,8,(int *)navL); //Function used to draw the sprite. lcd.drawSprite(71,22,13,8,(int *)navR); //Function used to draw the sprite. settings.volume(lcd, pad); lcd.refresh(); } if(st==5) { lcd.clear(); lcd.drawSprite(5,22,13,8,(int *)navL); //Function used to draw the sprite. lcd.drawSprite(71,22,13,8,(int *)navR); //Function used to draw the sprite. sc = settings.showCredits(lcd, pad); lcd.refresh(); } } menu_screen1(lcd, pad); pad.tone(1000.0,0.1); } else { menu_screen1(lcd, pad); lr=1; } } void StartScreen::menu_screen2(N5110 &lcd, Gamepad &pad) { lcd.clear(); wait(1/cs); while ((pad.check_event(Gamepad::JOY_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed. Direction d = pad.get_direction(); wait(1/cs); if(((d==E)||(d==W))&&(lr==1)) { lr=2; } else if(((d==E)||(d==W))&&(lr==2)) { lr=1; } if(lr==1) { lcd.clear(); lcd.drawRect(27,18,30,20,FILL_TRANSPARENT); lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite. lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite. lcd.printString("Free Wave",14,1); lcd.refresh(); } if(lr==2) { lcd.clear(); lcd.drawRect(27,18,30,20,FILL_TRANSPARENT); lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite. lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite. lcd.printString("Bullet Shower",4,1); lcd.drawSprite(29,19,13,5,(int *)bullet); //Function used to draw the sprite. lcd.refresh(); } if (pad.check_event(Gamepad::BACK_PRESSED) == true) { lcd.clear(); menu_screen1(lcd, pad); } } pad.tone(1000.0,0.1); lcd.clear(); wait(1/cs); menu_screen3(lcd, pad); } void StartScreen::menu_screen3(N5110 &lcd, Gamepad &pad) { lcd.clear(); wait(1/cs); while ((pad.check_event(Gamepad::JOY_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed. Direction d = pad.get_direction(); wait(1/cs); if((d==E)&&(gs==4)) { gs=1; } else if((d==W)&&(gs==1)) { gs=4; } else if((d==E)&&(1<=gs<=3)) { gs=gs+1; } else if((d==W)&&(2<=gs<=4)) { gs=gs-1; } if(gs==1) { lcd.clear(); lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite. lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite. lcd.printString("Game Speed",10,1); lcd.printString("SNAIL",26,3); lcd.refresh(); } if(gs==2) { lcd.clear(); lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite. lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite. lcd.printString("Game Speed",10,1); lcd.printString("TURTLE",24,3); lcd.refresh(); } if(gs==3) { lcd.clear(); lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite. lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite. lcd.printString("Game Speed",10,1); lcd.printString("RABBIT",24,3); lcd.refresh(); } if(gs==4) { lcd.clear(); lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite. lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite. lcd.printString("Game Speed",10,1); lcd.printString("CHEETHA",21,3); lcd.refresh(); } if (pad.check_event(Gamepad::BACK_PRESSED) == true) { lcd.clear(); wait(1/cs); menu_screen2(lcd, pad); } } pad.tone(1000.0,0.1); lcd.clear(); wait(1/cs); }