Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
StartScreen/StartScreen.cpp@4:1fe015b66bb8, 2019-03-17 (annotated)
- Committer:
- AhmedPlaymaker
- Date:
- Sun Mar 17 13:47:40 2019 +0000
- Revision:
- 4:1fe015b66bb8
- Parent:
- 3:fbb1fa853f09
- Child:
- 5:e4df87957a5b
StartScreen Class Fully Designed, Link to other classes and settings still remaining
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
AhmedPlaymaker | 3:fbb1fa853f09 | 1 | #include "StartScreen.h" |
AhmedPlaymaker | 3:fbb1fa853f09 | 2 | |
AhmedPlaymaker | 3:fbb1fa853f09 | 3 | int sprite[48][84] = { |
AhmedPlaymaker | 3:fbb1fa853f09 | 4 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 5 | {0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 6 | {0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 7 | {0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,1,1,0,1,0,1,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 8 | {0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,1,0,1,0,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 9 | {0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 10 | {0,0,0,0,0,1,0,0,1,1,0,0,1,1,1,1,0,0,0,0,0,1,1,1,1,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 11 | {0,0,0,0,1,0,0,0,0,1,1,0,0,1,0,1,1,0,0,0,1,1,0,1,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 12 | {0,0,0,1,0,0,0,0,0,1,1,1,0,0,1,0,1,0,0,0,1,0,1,0,0,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 13 | {0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 14 | {0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 15 | {0,0,0,1,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,0,0,1,1,0,0,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 16 | {0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 17 | {0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,1,1,0,1,1,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 18 | {0,0,0,0,0,1,0,0,1,0,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 19 | {0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 20 | {0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 21 | {0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 22 | {0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 23 | {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 24 | {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,1,1,0,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 25 | {0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,1,0,0,1,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 26 | {0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 27 | {0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 28 | {0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 29 | {0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 30 | {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 31 | {0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 32 | {0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 33 | {0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,1,0,1,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 34 | {0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 35 | {0,0,0,0,0,1,0,0,1,0,0,0,0,0,1,1,1,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 36 | {0,0,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 37 | {0,0,0,0,0,1,0,0,0,0,1,0,0,0,1,1,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 38 | {0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 39 | {0,0,0,0,0,0,0,0,1,1,1,0,1,0,0,0,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 40 | {0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 41 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 42 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 43 | {0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 44 | {0,1,1,1,1,1,1,0,1,1,0,0,0,1,0,0,0,1,1,1,0,0,0,1,1,0,0,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,0,0,0,1,1,1,0,0,0,1,1,1,1,0,1,1,0,0,1,1,0,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 45 | {0,1,1,0,0,0,0,0,1,1,1,0,0,1,0,0,1,0,0,0,1,0,0,1,1,0,0,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,1,1,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 46 | {0,1,1,1,1,0,0,0,1,1,0,1,0,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 47 | {0,0,0,1,1,1,1,0,1,1,0,1,0,1,0,1,1,1,1,1,1,1,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 48 | {0,0,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 49 | {0,1,1,1,1,1,0,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,0,0,1,0,1,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 50 | {0,0,1,1,1,0,0,0,1,1,0,0,0,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,0,1,0,0,0,0,1,1,1,1,0,1,1,0,0,1,1,0,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 51 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 52 | |
AhmedPlaymaker | 4:1fe015b66bb8 | 53 | }; |
AhmedPlaymaker | 3:fbb1fa853f09 | 54 | |
AhmedPlaymaker | 4:1fe015b66bb8 | 55 | int arrow[7][9] = { |
AhmedPlaymaker | 3:fbb1fa853f09 | 56 | {0,0,0,0,1,0,0,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 57 | {0,0,0,1,1,0,0,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 58 | {0,0,1,1,1,0,0,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 59 | {0,1,1,1,1,1,1,1,1}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 60 | {0,0,1,1,1,0,0,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 61 | {0,0,0,1,1,0,0,0,0}, |
AhmedPlaymaker | 3:fbb1fa853f09 | 62 | {0,0,0,0,1,0,0,0,0}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 63 | }; |
AhmedPlaymaker | 4:1fe015b66bb8 | 64 | |
AhmedPlaymaker | 4:1fe015b66bb8 | 65 | int bullet[13][5] = { |
AhmedPlaymaker | 4:1fe015b66bb8 | 66 | {1,0,0,0,1}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 67 | {1,0,0,0,1}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 68 | {0,1,0,1,0}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 69 | {0,0,1,0,0}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 70 | {0,0,0,0,0}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 71 | {0,0,1,0,0}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 72 | {0,0,1,0,0}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 73 | {0,0,0,0,0}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 74 | {0,0,0,0,0}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 75 | {0,0,0,0,0}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 76 | {0,0,0,0,0}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 77 | {0,0,1,0,0}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 78 | {0,0,1,0,0}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 79 | }; |
AhmedPlaymaker | 4:1fe015b66bb8 | 80 | int navL[13][8] = { |
AhmedPlaymaker | 4:1fe015b66bb8 | 81 | {0,0,0,0,0,0,1,1}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 82 | {0,0,0,0,0,1,1,0}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 83 | {0,0,0,0,1,1,0,0}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 84 | {0,0,0,1,1,0,0,0}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 85 | {0,0,1,1,0,0,0,0}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 86 | {0,1,1,0,0,0,0,0}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 87 | {1,1,0,0,0,0,0,0}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 88 | {0,1,1,0,0,0,0,0}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 89 | {0,0,1,1,0,0,0,0}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 90 | {0,0,0,1,1,0,0,0}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 91 | {0,0,0,0,1,1,0,0}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 92 | {0,0,0,0,0,1,1,0}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 93 | {0,0,0,0,0,0,1,1}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 94 | }; |
AhmedPlaymaker | 3:fbb1fa853f09 | 95 | |
AhmedPlaymaker | 4:1fe015b66bb8 | 96 | int navR[13][8] = { |
AhmedPlaymaker | 4:1fe015b66bb8 | 97 | {1,1,0,0,0,0,0,0}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 98 | {0,1,1,0,0,0,0,0}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 99 | {0,0,1,1,0,0,0,0}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 100 | {0,0,0,1,1,0,0,0}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 101 | {0,0,0,0,1,1,0,0}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 102 | {0,0,0,0,0,1,1,0}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 103 | {0,0,0,0,0,0,1,1}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 104 | {0,0,0,0,0,1,1,0}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 105 | {0,0,0,0,1,1,0,0}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 106 | {0,0,0,1,1,0,0,0}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 107 | {0,0,1,1,0,0,0,0}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 108 | {0,1,1,0,0,0,0,0}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 109 | {1,1,0,0,0,0,0,0}, |
AhmedPlaymaker | 4:1fe015b66bb8 | 110 | }; |
AhmedPlaymaker | 4:1fe015b66bb8 | 111 | int i=16; |
AhmedPlaymaker | 4:1fe015b66bb8 | 112 | int lr=1; |
AhmedPlaymaker | 4:1fe015b66bb8 | 113 | int gs=1; |
AhmedPlaymaker | 3:fbb1fa853f09 | 114 | StartScreen::StartScreen() |
AhmedPlaymaker | 3:fbb1fa853f09 | 115 | { |
AhmedPlaymaker | 3:fbb1fa853f09 | 116 | |
AhmedPlaymaker | 3:fbb1fa853f09 | 117 | } |
AhmedPlaymaker | 3:fbb1fa853f09 | 118 | |
AhmedPlaymaker | 3:fbb1fa853f09 | 119 | StartScreen::~StartScreen() |
AhmedPlaymaker | 3:fbb1fa853f09 | 120 | { |
AhmedPlaymaker | 3:fbb1fa853f09 | 121 | |
AhmedPlaymaker | 3:fbb1fa853f09 | 122 | } |
AhmedPlaymaker | 3:fbb1fa853f09 | 123 | |
AhmedPlaymaker | 3:fbb1fa853f09 | 124 | |
AhmedPlaymaker | 3:fbb1fa853f09 | 125 | |
AhmedPlaymaker | 3:fbb1fa853f09 | 126 | void StartScreen::screen_saver(N5110 &lcd, Gamepad &pad) |
AhmedPlaymaker | 3:fbb1fa853f09 | 127 | { |
AhmedPlaymaker | 3:fbb1fa853f09 | 128 | lcd.clear(); |
AhmedPlaymaker | 3:fbb1fa853f09 | 129 | lcd.drawSprite(0,0,48,84,(int *)sprite); //Function used to draw the sprite |
AhmedPlaymaker | 3:fbb1fa853f09 | 130 | lcd.refresh(); |
AhmedPlaymaker | 3:fbb1fa853f09 | 131 | pad.leds_on(); |
AhmedPlaymaker | 3:fbb1fa853f09 | 132 | wait(2); |
AhmedPlaymaker | 3:fbb1fa853f09 | 133 | pad.leds_off(); |
AhmedPlaymaker | 3:fbb1fa853f09 | 134 | lcd.clear(); |
AhmedPlaymaker | 3:fbb1fa853f09 | 135 | } |
AhmedPlaymaker | 3:fbb1fa853f09 | 136 | |
AhmedPlaymaker | 3:fbb1fa853f09 | 137 | void StartScreen::instruct(N5110 &lcd, Gamepad &pad) |
AhmedPlaymaker | 3:fbb1fa853f09 | 138 | { |
AhmedPlaymaker | 3:fbb1fa853f09 | 139 | lcd.printString("Please Press",5,1); //Function used to promt the user to start. |
AhmedPlaymaker | 3:fbb1fa853f09 | 140 | lcd.printString("Start",25,3); |
AhmedPlaymaker | 3:fbb1fa853f09 | 141 | lcd.printString("to Begin",15,5); |
AhmedPlaymaker | 3:fbb1fa853f09 | 142 | lcd.refresh(); |
AhmedPlaymaker | 3:fbb1fa853f09 | 143 | while ( pad.check_event(Gamepad::START_PRESSED) == false) { |
AhmedPlaymaker | 3:fbb1fa853f09 | 144 | pad.leds_on(); |
AhmedPlaymaker | 3:fbb1fa853f09 | 145 | wait(0.1); |
AhmedPlaymaker | 3:fbb1fa853f09 | 146 | pad.leds_off(); |
AhmedPlaymaker | 3:fbb1fa853f09 | 147 | wait(0.1); |
AhmedPlaymaker | 3:fbb1fa853f09 | 148 | } |
AhmedPlaymaker | 3:fbb1fa853f09 | 149 | lcd.clear(); |
AhmedPlaymaker | 3:fbb1fa853f09 | 150 | pad.leds_off(); |
AhmedPlaymaker | 3:fbb1fa853f09 | 151 | } |
AhmedPlaymaker | 3:fbb1fa853f09 | 152 | |
AhmedPlaymaker | 3:fbb1fa853f09 | 153 | void StartScreen::info(N5110 &lcd, Gamepad &pad) |
AhmedPlaymaker | 3:fbb1fa853f09 | 154 | { |
AhmedPlaymaker | 3:fbb1fa853f09 | 155 | lcd.printString("Created BY",8,1); |
AhmedPlaymaker | 3:fbb1fa853f09 | 156 | lcd.printString("Ahmed",24,3); |
AhmedPlaymaker | 3:fbb1fa853f09 | 157 | lcd.printString("Adamjee",20,4); |
AhmedPlaymaker | 3:fbb1fa853f09 | 158 | lcd.printString("201161436",15,5); |
AhmedPlaymaker | 3:fbb1fa853f09 | 159 | lcd.refresh(); |
AhmedPlaymaker | 4:1fe015b66bb8 | 160 | wait(2); |
AhmedPlaymaker | 3:fbb1fa853f09 | 161 | lcd.clear(); |
AhmedPlaymaker | 3:fbb1fa853f09 | 162 | } |
AhmedPlaymaker | 3:fbb1fa853f09 | 163 | |
AhmedPlaymaker | 3:fbb1fa853f09 | 164 | void StartScreen::menu_screen1(N5110 &lcd, Gamepad &pad) |
AhmedPlaymaker | 3:fbb1fa853f09 | 165 | { |
AhmedPlaymaker | 3:fbb1fa853f09 | 166 | lcd.drawSprite(50,i,7,9,(int *)arrow); |
AhmedPlaymaker | 4:1fe015b66bb8 | 167 | while ((pad.check_event(Gamepad::JOY_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed. |
AhmedPlaymaker | 3:fbb1fa853f09 | 168 | lcd.printString("SnakeVSBlock",5,0); |
AhmedPlaymaker | 3:fbb1fa853f09 | 169 | lcd.printString("Play",0,2); |
AhmedPlaymaker | 3:fbb1fa853f09 | 170 | lcd.printString("Settings",0,3); |
AhmedPlaymaker | 3:fbb1fa853f09 | 171 | lcd.printString("Stats",0,4); |
AhmedPlaymaker | 3:fbb1fa853f09 | 172 | lcd.printString("Tutorial",0,5); |
AhmedPlaymaker | 3:fbb1fa853f09 | 173 | Direction d = pad.get_direction(); |
AhmedPlaymaker | 3:fbb1fa853f09 | 174 | if((d==N)&&(i>16)) { |
AhmedPlaymaker | 3:fbb1fa853f09 | 175 | i=i-8; |
AhmedPlaymaker | 3:fbb1fa853f09 | 176 | } |
AhmedPlaymaker | 3:fbb1fa853f09 | 177 | if((d==S)&&(i<40)) { |
AhmedPlaymaker | 3:fbb1fa853f09 | 178 | i=i+8; |
AhmedPlaymaker | 3:fbb1fa853f09 | 179 | } |
AhmedPlaymaker | 3:fbb1fa853f09 | 180 | lcd.drawSprite(50,i,7,9,(int *)arrow); //Function used to draw the sprite. |
AhmedPlaymaker | 3:fbb1fa853f09 | 181 | lcd.refresh(); |
AhmedPlaymaker | 4:1fe015b66bb8 | 182 | wait(0.25); |
AhmedPlaymaker | 3:fbb1fa853f09 | 183 | lcd.clear(); |
AhmedPlaymaker | 3:fbb1fa853f09 | 184 | } |
AhmedPlaymaker | 4:1fe015b66bb8 | 185 | |
AhmedPlaymaker | 4:1fe015b66bb8 | 186 | if(i == 16) |
AhmedPlaymaker | 4:1fe015b66bb8 | 187 | { |
AhmedPlaymaker | 4:1fe015b66bb8 | 188 | menu_screen2(lcd, pad); |
AhmedPlaymaker | 4:1fe015b66bb8 | 189 | } |
AhmedPlaymaker | 4:1fe015b66bb8 | 190 | else |
AhmedPlaymaker | 4:1fe015b66bb8 | 191 | { |
AhmedPlaymaker | 4:1fe015b66bb8 | 192 | menu_screen1(lcd, pad); |
AhmedPlaymaker | 4:1fe015b66bb8 | 193 | lr=1; |
AhmedPlaymaker | 4:1fe015b66bb8 | 194 | } |
AhmedPlaymaker | 3:fbb1fa853f09 | 195 | } |
AhmedPlaymaker | 4:1fe015b66bb8 | 196 | void StartScreen::menu_screen2(N5110 &lcd, Gamepad &pad) |
AhmedPlaymaker | 4:1fe015b66bb8 | 197 | { |
AhmedPlaymaker | 4:1fe015b66bb8 | 198 | lcd.clear(); |
AhmedPlaymaker | 4:1fe015b66bb8 | 199 | wait(0.2); |
AhmedPlaymaker | 4:1fe015b66bb8 | 200 | |
AhmedPlaymaker | 4:1fe015b66bb8 | 201 | while ((pad.check_event(Gamepad::JOY_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed. |
AhmedPlaymaker | 4:1fe015b66bb8 | 202 | |
AhmedPlaymaker | 4:1fe015b66bb8 | 203 | Direction d = pad.get_direction(); |
AhmedPlaymaker | 4:1fe015b66bb8 | 204 | wait(0.25); |
AhmedPlaymaker | 4:1fe015b66bb8 | 205 | |
AhmedPlaymaker | 4:1fe015b66bb8 | 206 | if(((d==E)||(d==W))&&(lr==1)) { |
AhmedPlaymaker | 4:1fe015b66bb8 | 207 | lr=2; |
AhmedPlaymaker | 4:1fe015b66bb8 | 208 | } |
AhmedPlaymaker | 4:1fe015b66bb8 | 209 | |
AhmedPlaymaker | 4:1fe015b66bb8 | 210 | else if(((d==E)||(d==W))&&(lr==2)) { |
AhmedPlaymaker | 4:1fe015b66bb8 | 211 | lr=1; |
AhmedPlaymaker | 4:1fe015b66bb8 | 212 | } |
AhmedPlaymaker | 4:1fe015b66bb8 | 213 | |
AhmedPlaymaker | 4:1fe015b66bb8 | 214 | if(lr==1) { |
AhmedPlaymaker | 4:1fe015b66bb8 | 215 | lcd.clear(); |
AhmedPlaymaker | 4:1fe015b66bb8 | 216 | lcd.drawRect(27,18,30,20,FILL_TRANSPARENT); |
AhmedPlaymaker | 4:1fe015b66bb8 | 217 | lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite. |
AhmedPlaymaker | 4:1fe015b66bb8 | 218 | lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite. |
AhmedPlaymaker | 4:1fe015b66bb8 | 219 | lcd.printString("Free Wave",14,1); |
AhmedPlaymaker | 4:1fe015b66bb8 | 220 | lcd.refresh(); |
AhmedPlaymaker | 4:1fe015b66bb8 | 221 | } |
AhmedPlaymaker | 4:1fe015b66bb8 | 222 | if(lr==2) { |
AhmedPlaymaker | 4:1fe015b66bb8 | 223 | lcd.clear(); |
AhmedPlaymaker | 4:1fe015b66bb8 | 224 | lcd.drawRect(27,18,30,20,FILL_TRANSPARENT); |
AhmedPlaymaker | 4:1fe015b66bb8 | 225 | lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite. |
AhmedPlaymaker | 4:1fe015b66bb8 | 226 | lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite. |
AhmedPlaymaker | 4:1fe015b66bb8 | 227 | lcd.printString("Bullet Shower",4,1); |
AhmedPlaymaker | 4:1fe015b66bb8 | 228 | lcd.drawSprite(29,19,13,5,(int *)bullet); //Function used to draw the sprite. |
AhmedPlaymaker | 4:1fe015b66bb8 | 229 | lcd.refresh(); |
AhmedPlaymaker | 4:1fe015b66bb8 | 230 | } |
AhmedPlaymaker | 4:1fe015b66bb8 | 231 | if (pad.check_event(Gamepad::BACK_PRESSED) == true) { |
AhmedPlaymaker | 4:1fe015b66bb8 | 232 | lcd.clear(); |
AhmedPlaymaker | 4:1fe015b66bb8 | 233 | menu_screen1(lcd, pad); |
AhmedPlaymaker | 4:1fe015b66bb8 | 234 | } |
AhmedPlaymaker | 4:1fe015b66bb8 | 235 | } |
AhmedPlaymaker | 4:1fe015b66bb8 | 236 | |
AhmedPlaymaker | 4:1fe015b66bb8 | 237 | lcd.clear(); |
AhmedPlaymaker | 4:1fe015b66bb8 | 238 | wait(0.25); |
AhmedPlaymaker | 4:1fe015b66bb8 | 239 | menu_screen3(lcd, pad); |
AhmedPlaymaker | 4:1fe015b66bb8 | 240 | } |
AhmedPlaymaker | 4:1fe015b66bb8 | 241 | void StartScreen::menu_screen3(N5110 &lcd, Gamepad &pad) |
AhmedPlaymaker | 4:1fe015b66bb8 | 242 | { |
AhmedPlaymaker | 4:1fe015b66bb8 | 243 | lcd.clear(); |
AhmedPlaymaker | 4:1fe015b66bb8 | 244 | wait(0.2); |
AhmedPlaymaker | 4:1fe015b66bb8 | 245 | |
AhmedPlaymaker | 4:1fe015b66bb8 | 246 | while ((pad.check_event(Gamepad::JOY_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed. |
AhmedPlaymaker | 4:1fe015b66bb8 | 247 | |
AhmedPlaymaker | 4:1fe015b66bb8 | 248 | Direction d = pad.get_direction(); |
AhmedPlaymaker | 4:1fe015b66bb8 | 249 | wait(0.25); |
AhmedPlaymaker | 4:1fe015b66bb8 | 250 | |
AhmedPlaymaker | 4:1fe015b66bb8 | 251 | if((d==E)&&(gs==4)) { |
AhmedPlaymaker | 4:1fe015b66bb8 | 252 | gs=1; |
AhmedPlaymaker | 4:1fe015b66bb8 | 253 | } |
AhmedPlaymaker | 4:1fe015b66bb8 | 254 | |
AhmedPlaymaker | 4:1fe015b66bb8 | 255 | else if((d==W)&&(gs==1)) { |
AhmedPlaymaker | 4:1fe015b66bb8 | 256 | gs=4; |
AhmedPlaymaker | 4:1fe015b66bb8 | 257 | } |
AhmedPlaymaker | 4:1fe015b66bb8 | 258 | |
AhmedPlaymaker | 4:1fe015b66bb8 | 259 | else if((d==E)&&(1<=gs<=3)) { |
AhmedPlaymaker | 4:1fe015b66bb8 | 260 | gs=gs+1; |
AhmedPlaymaker | 4:1fe015b66bb8 | 261 | } |
AhmedPlaymaker | 4:1fe015b66bb8 | 262 | |
AhmedPlaymaker | 4:1fe015b66bb8 | 263 | else if((d==W)&&(2<=gs<=4)) { |
AhmedPlaymaker | 4:1fe015b66bb8 | 264 | gs=gs-1; |
AhmedPlaymaker | 4:1fe015b66bb8 | 265 | } |
AhmedPlaymaker | 4:1fe015b66bb8 | 266 | |
AhmedPlaymaker | 4:1fe015b66bb8 | 267 | if(gs==1) { |
AhmedPlaymaker | 4:1fe015b66bb8 | 268 | lcd.clear(); |
AhmedPlaymaker | 4:1fe015b66bb8 | 269 | lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite. |
AhmedPlaymaker | 4:1fe015b66bb8 | 270 | lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite. |
AhmedPlaymaker | 4:1fe015b66bb8 | 271 | lcd.printString("Game Speed",10,1); |
AhmedPlaymaker | 4:1fe015b66bb8 | 272 | lcd.printString("SNAIL",26,3); |
AhmedPlaymaker | 4:1fe015b66bb8 | 273 | lcd.refresh(); |
AhmedPlaymaker | 4:1fe015b66bb8 | 274 | } |
AhmedPlaymaker | 4:1fe015b66bb8 | 275 | if(gs==2) { |
AhmedPlaymaker | 4:1fe015b66bb8 | 276 | lcd.clear(); |
AhmedPlaymaker | 4:1fe015b66bb8 | 277 | lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite. |
AhmedPlaymaker | 4:1fe015b66bb8 | 278 | lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite. |
AhmedPlaymaker | 4:1fe015b66bb8 | 279 | lcd.printString("Game Speed",10,1); |
AhmedPlaymaker | 4:1fe015b66bb8 | 280 | lcd.printString("TURTLE",24,3); |
AhmedPlaymaker | 4:1fe015b66bb8 | 281 | lcd.refresh(); |
AhmedPlaymaker | 4:1fe015b66bb8 | 282 | } |
AhmedPlaymaker | 4:1fe015b66bb8 | 283 | if(gs==3) { |
AhmedPlaymaker | 4:1fe015b66bb8 | 284 | lcd.clear(); |
AhmedPlaymaker | 4:1fe015b66bb8 | 285 | lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite. |
AhmedPlaymaker | 4:1fe015b66bb8 | 286 | lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite. |
AhmedPlaymaker | 4:1fe015b66bb8 | 287 | lcd.printString("Game Speed",10,1); |
AhmedPlaymaker | 4:1fe015b66bb8 | 288 | lcd.printString("RABBIT",24,3); |
AhmedPlaymaker | 4:1fe015b66bb8 | 289 | lcd.refresh(); |
AhmedPlaymaker | 4:1fe015b66bb8 | 290 | } |
AhmedPlaymaker | 4:1fe015b66bb8 | 291 | if(gs==4) { |
AhmedPlaymaker | 4:1fe015b66bb8 | 292 | lcd.clear(); |
AhmedPlaymaker | 4:1fe015b66bb8 | 293 | lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite. |
AhmedPlaymaker | 4:1fe015b66bb8 | 294 | lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite. |
AhmedPlaymaker | 4:1fe015b66bb8 | 295 | lcd.printString("Game Speed",10,1); |
AhmedPlaymaker | 4:1fe015b66bb8 | 296 | lcd.printString("CHEETHA",21,3); |
AhmedPlaymaker | 4:1fe015b66bb8 | 297 | lcd.refresh(); |
AhmedPlaymaker | 4:1fe015b66bb8 | 298 | } |
AhmedPlaymaker | 4:1fe015b66bb8 | 299 | |
AhmedPlaymaker | 4:1fe015b66bb8 | 300 | if (pad.check_event(Gamepad::BACK_PRESSED) == true) { |
AhmedPlaymaker | 4:1fe015b66bb8 | 301 | lcd.clear(); |
AhmedPlaymaker | 4:1fe015b66bb8 | 302 | wait(0.25); |
AhmedPlaymaker | 4:1fe015b66bb8 | 303 | menu_screen2(lcd, pad); |
AhmedPlaymaker | 4:1fe015b66bb8 | 304 | } |
AhmedPlaymaker | 4:1fe015b66bb8 | 305 | } |
AhmedPlaymaker | 4:1fe015b66bb8 | 306 | |
AhmedPlaymaker | 4:1fe015b66bb8 | 307 | lcd.clear(); |
AhmedPlaymaker | 4:1fe015b66bb8 | 308 | wait(0.25); |
AhmedPlaymaker | 4:1fe015b66bb8 | 309 | menu_screen3(lcd, pad); |
AhmedPlaymaker | 4:1fe015b66bb8 | 310 | } |