Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Committer:
AhmedPlaymaker
Date:
Thu Apr 11 05:34:03 2019 +0000
Revision:
26:3495f7b0ede7
Parent:
21:e41126528cc6
Child:
28:d2c621d67e3b
Made the Start Screen Class shorter

Who changed what in which revision?

UserRevisionLine numberNew contents of line
AhmedPlaymaker 3:fbb1fa853f09 1 #include "StartScreen.h"
AhmedPlaymaker 5:e4df87957a5b 2 Settings settings;
AhmedPlaymaker 3:fbb1fa853f09 3
AhmedPlaymaker 3:fbb1fa853f09 4 int sprite[48][84] = {
AhmedPlaymaker 6:3ffab44ed49c 5 {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
AhmedPlaymaker 6:3ffab44ed49c 6 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
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AhmedPlaymaker 6:3ffab44ed49c 8 {1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
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AhmedPlaymaker 6:3ffab44ed49c 10 {1,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,1,0,1,0,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1},
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AhmedPlaymaker 6:3ffab44ed49c 13 {1,0,0,0,0,0,1,0,0,0,0,1,1,0,0,1,0,1,1,0,0,0,1,1,0,1,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 14 {1,0,0,0,0,1,0,0,0,0,0,1,1,1,0,0,1,0,1,0,0,0,1,0,1,0,0,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1},
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AhmedPlaymaker 6:3ffab44ed49c 46 {1,0,0,0,0,1,1,1,1,0,0,0,1,1,0,1,0,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 47 {1,0,0,0,0,0,0,1,1,1,1,0,1,1,0,1,0,1,0,1,1,1,1,1,1,1,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,1,1,0,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 48 {1,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,1,0,1,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 49 {1,0,0,0,0,1,1,1,1,1,0,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,1,1,0,1,1,0,0,1,0,1,1,0,0,1,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 50 {1,0,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,1,1,1,0,0,0,1,1,1,1,0,1,1,0,0,1,1,0,1},
AhmedPlaymaker 6:3ffab44ed49c 51 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
AhmedPlaymaker 6:3ffab44ed49c 52 {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
AhmedPlaymaker 3:fbb1fa853f09 53
AhmedPlaymaker 4:1fe015b66bb8 54 };
AhmedPlaymaker 3:fbb1fa853f09 55
AhmedPlaymaker 4:1fe015b66bb8 56 int arrow[7][9] = {
AhmedPlaymaker 3:fbb1fa853f09 57 {0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 58 {0,0,0,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 59 {0,0,1,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 60 {0,1,1,1,1,1,1,1,1},
AhmedPlaymaker 3:fbb1fa853f09 61 {0,0,1,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 62 {0,0,0,1,1,0,0,0,0},
AhmedPlaymaker 3:fbb1fa853f09 63 {0,0,0,0,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 64 };
AhmedPlaymaker 4:1fe015b66bb8 65
AhmedPlaymaker 4:1fe015b66bb8 66 int bullet[13][5] = {
AhmedPlaymaker 4:1fe015b66bb8 67 {1,0,0,0,1},
AhmedPlaymaker 4:1fe015b66bb8 68 {1,0,0,0,1},
AhmedPlaymaker 4:1fe015b66bb8 69 {0,1,0,1,0},
AhmedPlaymaker 4:1fe015b66bb8 70 {0,0,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 71 {0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 72 {0,0,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 73 {0,0,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 74 {0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 75 {0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 76 {0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 77 {0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 78 {0,0,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 79 {0,0,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 80 };
AhmedPlaymaker 4:1fe015b66bb8 81 int navL[13][8] = {
AhmedPlaymaker 4:1fe015b66bb8 82 {0,0,0,0,0,0,1,1},
AhmedPlaymaker 4:1fe015b66bb8 83 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 4:1fe015b66bb8 84 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 85 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 86 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 87 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 88 {1,1,0,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 89 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 90 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 91 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 92 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 93 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 4:1fe015b66bb8 94 {0,0,0,0,0,0,1,1},
AhmedPlaymaker 4:1fe015b66bb8 95 };
AhmedPlaymaker 3:fbb1fa853f09 96
AhmedPlaymaker 4:1fe015b66bb8 97 int navR[13][8] = {
AhmedPlaymaker 4:1fe015b66bb8 98 {1,1,0,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 99 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 100 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 101 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 102 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 103 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 4:1fe015b66bb8 104 {0,0,0,0,0,0,1,1},
AhmedPlaymaker 4:1fe015b66bb8 105 {0,0,0,0,0,1,1,0},
AhmedPlaymaker 4:1fe015b66bb8 106 {0,0,0,0,1,1,0,0},
AhmedPlaymaker 4:1fe015b66bb8 107 {0,0,0,1,1,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 108 {0,0,1,1,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 109 {0,1,1,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 110 {1,1,0,0,0,0,0,0},
AhmedPlaymaker 4:1fe015b66bb8 111 };
AhmedPlaymaker 4:1fe015b66bb8 112 int i=16;
AhmedPlaymaker 4:1fe015b66bb8 113 int lr=1;
AhmedPlaymaker 4:1fe015b66bb8 114 int gs=1;
AhmedPlaymaker 5:e4df87957a5b 115 int st=1;
AhmedPlaymaker 5:e4df87957a5b 116 int sc=1;
AhmedPlaymaker 5:e4df87957a5b 117 float cs = 4;
AhmedPlaymaker 16:7b474f873683 118
AhmedPlaymaker 3:fbb1fa853f09 119 StartScreen::StartScreen()
AhmedPlaymaker 3:fbb1fa853f09 120 {
AhmedPlaymaker 3:fbb1fa853f09 121
AhmedPlaymaker 3:fbb1fa853f09 122 }
AhmedPlaymaker 3:fbb1fa853f09 123
AhmedPlaymaker 3:fbb1fa853f09 124 StartScreen::~StartScreen()
AhmedPlaymaker 3:fbb1fa853f09 125 {
AhmedPlaymaker 3:fbb1fa853f09 126
AhmedPlaymaker 3:fbb1fa853f09 127 }
AhmedPlaymaker 3:fbb1fa853f09 128
AhmedPlaymaker 3:fbb1fa853f09 129
AhmedPlaymaker 3:fbb1fa853f09 130
AhmedPlaymaker 3:fbb1fa853f09 131 void StartScreen::screen_saver(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 3:fbb1fa853f09 132 {
AhmedPlaymaker 26:3495f7b0ede7 133 int song[18] = {441,494,439,372,392,370,330,246,329,331,370,555,555,495,440,392,392,370};
AhmedPlaymaker 6:3ffab44ed49c 134 pad.leds_on();
AhmedPlaymaker 26:3495f7b0ede7 135
AhmedPlaymaker 26:3495f7b0ede7 136 for(int ani = -48; ani <= 0; ani+=3) {
AhmedPlaymaker 26:3495f7b0ede7 137 lcd.clear();
AhmedPlaymaker 26:3495f7b0ede7 138 lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
AhmedPlaymaker 26:3495f7b0ede7 139 lcd.refresh();
AhmedPlaymaker 26:3495f7b0ede7 140 pad.tone(song[(ani+48)/3],0.1);
AhmedPlaymaker 26:3495f7b0ede7 141 wait(0.2);
AhmedPlaymaker 26:3495f7b0ede7 142 }
AhmedPlaymaker 26:3495f7b0ede7 143
AhmedPlaymaker 16:7b474f873683 144 wait(0.3);
AhmedPlaymaker 3:fbb1fa853f09 145 pad.leds_off();
AhmedPlaymaker 3:fbb1fa853f09 146 lcd.clear();
AhmedPlaymaker 3:fbb1fa853f09 147 }
AhmedPlaymaker 3:fbb1fa853f09 148
AhmedPlaymaker 3:fbb1fa853f09 149 void StartScreen::instruct(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 3:fbb1fa853f09 150 {
AhmedPlaymaker 15:f4d069da093d 151 wait(1/cs);
AhmedPlaymaker 3:fbb1fa853f09 152 lcd.printString("Please Press",5,1); //Function used to promt the user to start.
AhmedPlaymaker 3:fbb1fa853f09 153 lcd.printString("Start",25,3);
AhmedPlaymaker 3:fbb1fa853f09 154 lcd.printString("to Begin",15,5);
AhmedPlaymaker 3:fbb1fa853f09 155 lcd.refresh();
AhmedPlaymaker 16:7b474f873683 156 wait(1/cs);
AhmedPlaymaker 3:fbb1fa853f09 157 while ( pad.check_event(Gamepad::START_PRESSED) == false) {
AhmedPlaymaker 3:fbb1fa853f09 158 pad.leds_on();
AhmedPlaymaker 3:fbb1fa853f09 159 wait(0.1);
AhmedPlaymaker 3:fbb1fa853f09 160 pad.leds_off();
AhmedPlaymaker 3:fbb1fa853f09 161 wait(0.1);
AhmedPlaymaker 3:fbb1fa853f09 162 }
AhmedPlaymaker 6:3ffab44ed49c 163 pad.tone(1000.0,0.1);
AhmedPlaymaker 3:fbb1fa853f09 164 lcd.clear();
AhmedPlaymaker 3:fbb1fa853f09 165 pad.leds_off();
AhmedPlaymaker 3:fbb1fa853f09 166 }
AhmedPlaymaker 3:fbb1fa853f09 167
AhmedPlaymaker 3:fbb1fa853f09 168 void StartScreen::info(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 3:fbb1fa853f09 169 {
AhmedPlaymaker 5:e4df87957a5b 170 if(sc ==1) {
AhmedPlaymaker 5:e4df87957a5b 171 lcd.printString("Created BY",8,1);
AhmedPlaymaker 5:e4df87957a5b 172 lcd.printString("Ahmed",24,3);
AhmedPlaymaker 5:e4df87957a5b 173 lcd.printString("Adamjee",20,4);
AhmedPlaymaker 5:e4df87957a5b 174 lcd.printString("201161436",15,5);
AhmedPlaymaker 5:e4df87957a5b 175 lcd.refresh();
AhmedPlaymaker 5:e4df87957a5b 176 wait(2);
AhmedPlaymaker 5:e4df87957a5b 177 }
AhmedPlaymaker 3:fbb1fa853f09 178 lcd.clear();
AhmedPlaymaker 3:fbb1fa853f09 179 }
AhmedPlaymaker 3:fbb1fa853f09 180
AhmedPlaymaker 3:fbb1fa853f09 181 void StartScreen::menu_screen1(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 3:fbb1fa853f09 182 {
AhmedPlaymaker 7:48ba87cd79b5 183 lcd.clear();
AhmedPlaymaker 15:f4d069da093d 184 wait(1/cs);
AhmedPlaymaker 3:fbb1fa853f09 185 lcd.drawSprite(50,i,7,9,(int *)arrow);
AhmedPlaymaker 16:7b474f873683 186 wait(1/cs);
AhmedPlaymaker 4:1fe015b66bb8 187 while ((pad.check_event(Gamepad::JOY_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed.
AhmedPlaymaker 3:fbb1fa853f09 188 lcd.printString("SnakeVSBlock",5,0);
AhmedPlaymaker 3:fbb1fa853f09 189 lcd.printString("Play",0,2);
AhmedPlaymaker 3:fbb1fa853f09 190 lcd.printString("Settings",0,3);
AhmedPlaymaker 3:fbb1fa853f09 191 lcd.printString("Stats",0,4);
AhmedPlaymaker 3:fbb1fa853f09 192 lcd.printString("Tutorial",0,5);
AhmedPlaymaker 3:fbb1fa853f09 193 Direction d = pad.get_direction();
AhmedPlaymaker 3:fbb1fa853f09 194 if((d==N)&&(i>16)) {
AhmedPlaymaker 3:fbb1fa853f09 195 i=i-8;
AhmedPlaymaker 3:fbb1fa853f09 196 }
AhmedPlaymaker 3:fbb1fa853f09 197 if((d==S)&&(i<40)) {
AhmedPlaymaker 3:fbb1fa853f09 198 i=i+8;
AhmedPlaymaker 3:fbb1fa853f09 199 }
AhmedPlaymaker 3:fbb1fa853f09 200 lcd.drawSprite(50,i,7,9,(int *)arrow); //Function used to draw the sprite.
AhmedPlaymaker 3:fbb1fa853f09 201 lcd.refresh();
AhmedPlaymaker 5:e4df87957a5b 202 wait(1/cs);
AhmedPlaymaker 3:fbb1fa853f09 203 lcd.clear();
AhmedPlaymaker 3:fbb1fa853f09 204 }
AhmedPlaymaker 6:3ffab44ed49c 205 pad.tone(1000.0,0.1);
AhmedPlaymaker 4:1fe015b66bb8 206
AhmedPlaymaker 4:1fe015b66bb8 207 if(i == 16)
AhmedPlaymaker 4:1fe015b66bb8 208 {
AhmedPlaymaker 4:1fe015b66bb8 209 menu_screen2(lcd, pad);
AhmedPlaymaker 4:1fe015b66bb8 210 }
AhmedPlaymaker 5:e4df87957a5b 211 else if(i == 24)
AhmedPlaymaker 5:e4df87957a5b 212 {
AhmedPlaymaker 5:e4df87957a5b 213 settings.info(lcd, pad);
AhmedPlaymaker 16:7b474f873683 214 wait(1/cs);
AhmedPlaymaker 5:e4df87957a5b 215 while (pad.check_event(Gamepad::BACK_PRESSED) == false) { //if button pressed.
AhmedPlaymaker 5:e4df87957a5b 216
AhmedPlaymaker 5:e4df87957a5b 217 Direction d = pad.get_direction();
AhmedPlaymaker 5:e4df87957a5b 218 wait(1/cs);
AhmedPlaymaker 26:3495f7b0ede7 219 lcd.clear();
AhmedPlaymaker 26:3495f7b0ede7 220
AhmedPlaymaker 5:e4df87957a5b 221 if((d==E)&&(st==5)) {
AhmedPlaymaker 5:e4df87957a5b 222 st=1;
AhmedPlaymaker 5:e4df87957a5b 223 }
AhmedPlaymaker 5:e4df87957a5b 224 else if((d==W)&&(st==1)) {
AhmedPlaymaker 5:e4df87957a5b 225 st=5;
AhmedPlaymaker 5:e4df87957a5b 226 }
AhmedPlaymaker 5:e4df87957a5b 227 else if((d==E)&&(1<=st<=4)) {
AhmedPlaymaker 5:e4df87957a5b 228 st=st+1;
AhmedPlaymaker 5:e4df87957a5b 229 }
AhmedPlaymaker 5:e4df87957a5b 230 else if((d==W)&&(2<=st<=5)) {
AhmedPlaymaker 5:e4df87957a5b 231 st=st-1;
AhmedPlaymaker 5:e4df87957a5b 232 }
AhmedPlaymaker 5:e4df87957a5b 233
AhmedPlaymaker 26:3495f7b0ede7 234 lcd.drawSprite(5,22,13,8,(int *)navL); //Function used to draw the sprite.
AhmedPlaymaker 26:3495f7b0ede7 235 lcd.drawSprite(71,22,13,8,(int *)navR); //Function used to draw the sprite.
AhmedPlaymaker 5:e4df87957a5b 236 if(st==1) {
AhmedPlaymaker 5:e4df87957a5b 237 cs = settings.controlSensitivity(lcd, pad);
AhmedPlaymaker 5:e4df87957a5b 238 }
AhmedPlaymaker 5:e4df87957a5b 239 if(st==2) {
AhmedPlaymaker 5:e4df87957a5b 240 settings.brigntness(lcd, pad);
AhmedPlaymaker 5:e4df87957a5b 241 }
AhmedPlaymaker 5:e4df87957a5b 242 if(st==3) {
AhmedPlaymaker 5:e4df87957a5b 243 settings.contrast(lcd, pad);
AhmedPlaymaker 5:e4df87957a5b 244 }
AhmedPlaymaker 5:e4df87957a5b 245 if(st==4) {
AhmedPlaymaker 5:e4df87957a5b 246 settings.volume(lcd, pad);
AhmedPlaymaker 5:e4df87957a5b 247 }
AhmedPlaymaker 5:e4df87957a5b 248 if(st==5) {
AhmedPlaymaker 5:e4df87957a5b 249 sc = settings.showCredits(lcd, pad);
AhmedPlaymaker 26:3495f7b0ede7 250 }
AhmedPlaymaker 26:3495f7b0ede7 251 lcd.refresh();
AhmedPlaymaker 5:e4df87957a5b 252 }
AhmedPlaymaker 9:d1d79d4ee673 253 pad.tone(1000.0,0.1);
AhmedPlaymaker 5:e4df87957a5b 254 menu_screen1(lcd, pad);
AhmedPlaymaker 5:e4df87957a5b 255 }
AhmedPlaymaker 4:1fe015b66bb8 256 else
AhmedPlaymaker 4:1fe015b66bb8 257 {
AhmedPlaymaker 4:1fe015b66bb8 258 menu_screen1(lcd, pad);
AhmedPlaymaker 4:1fe015b66bb8 259 lr=1;
AhmedPlaymaker 4:1fe015b66bb8 260 }
AhmedPlaymaker 5:e4df87957a5b 261
AhmedPlaymaker 3:fbb1fa853f09 262 }
AhmedPlaymaker 4:1fe015b66bb8 263 void StartScreen::menu_screen2(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 4:1fe015b66bb8 264 {
AhmedPlaymaker 4:1fe015b66bb8 265 lcd.clear();
AhmedPlaymaker 16:7b474f873683 266 wait(2/cs);
AhmedPlaymaker 4:1fe015b66bb8 267 while ((pad.check_event(Gamepad::JOY_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed.
AhmedPlaymaker 26:3495f7b0ede7 268
AhmedPlaymaker 4:1fe015b66bb8 269 Direction d = pad.get_direction();
AhmedPlaymaker 26:3495f7b0ede7 270 lcd.clear();
AhmedPlaymaker 26:3495f7b0ede7 271 lcd.drawRect(27,18,30,20,FILL_TRANSPARENT);
AhmedPlaymaker 26:3495f7b0ede7 272 lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite.
AhmedPlaymaker 26:3495f7b0ede7 273 lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite.
AhmedPlaymaker 26:3495f7b0ede7 274
AhmedPlaymaker 4:1fe015b66bb8 275 if(((d==E)||(d==W))&&(lr==1)) {
AhmedPlaymaker 4:1fe015b66bb8 276 lr=2;
AhmedPlaymaker 4:1fe015b66bb8 277 }
AhmedPlaymaker 4:1fe015b66bb8 278
AhmedPlaymaker 4:1fe015b66bb8 279 else if(((d==E)||(d==W))&&(lr==2)) {
AhmedPlaymaker 4:1fe015b66bb8 280 lr=1;
AhmedPlaymaker 4:1fe015b66bb8 281 }
AhmedPlaymaker 4:1fe015b66bb8 282
AhmedPlaymaker 4:1fe015b66bb8 283 if(lr==1) {
AhmedPlaymaker 4:1fe015b66bb8 284 lcd.printString("Free Wave",14,1);
AhmedPlaymaker 4:1fe015b66bb8 285 lcd.refresh();
AhmedPlaymaker 4:1fe015b66bb8 286 }
AhmedPlaymaker 4:1fe015b66bb8 287 if(lr==2) {
AhmedPlaymaker 4:1fe015b66bb8 288 lcd.printString("Bullet Shower",4,1);
AhmedPlaymaker 4:1fe015b66bb8 289 lcd.drawSprite(29,19,13,5,(int *)bullet); //Function used to draw the sprite.
AhmedPlaymaker 4:1fe015b66bb8 290 }
AhmedPlaymaker 16:7b474f873683 291 wait(1/cs);
AhmedPlaymaker 4:1fe015b66bb8 292 if (pad.check_event(Gamepad::BACK_PRESSED) == true) {
AhmedPlaymaker 9:d1d79d4ee673 293 pad.tone(1000.0,0.1);
AhmedPlaymaker 4:1fe015b66bb8 294 menu_screen1(lcd, pad);
AhmedPlaymaker 26:3495f7b0ede7 295 }
AhmedPlaymaker 26:3495f7b0ede7 296 lcd.refresh();
AhmedPlaymaker 4:1fe015b66bb8 297 }
AhmedPlaymaker 6:3ffab44ed49c 298 pad.tone(1000.0,0.1);
AhmedPlaymaker 4:1fe015b66bb8 299 lcd.clear();
AhmedPlaymaker 5:e4df87957a5b 300 wait(1/cs);
AhmedPlaymaker 4:1fe015b66bb8 301 menu_screen3(lcd, pad);
AhmedPlaymaker 4:1fe015b66bb8 302 }
AhmedPlaymaker 4:1fe015b66bb8 303 void StartScreen::menu_screen3(N5110 &lcd, Gamepad &pad)
AhmedPlaymaker 4:1fe015b66bb8 304 {
AhmedPlaymaker 4:1fe015b66bb8 305 lcd.clear();
AhmedPlaymaker 5:e4df87957a5b 306 wait(1/cs);
AhmedPlaymaker 4:1fe015b66bb8 307
AhmedPlaymaker 4:1fe015b66bb8 308 while ((pad.check_event(Gamepad::JOY_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed.
AhmedPlaymaker 4:1fe015b66bb8 309
AhmedPlaymaker 4:1fe015b66bb8 310 Direction d = pad.get_direction();
AhmedPlaymaker 5:e4df87957a5b 311 wait(1/cs);
AhmedPlaymaker 4:1fe015b66bb8 312
AhmedPlaymaker 4:1fe015b66bb8 313 if((d==E)&&(gs==4)) {
AhmedPlaymaker 4:1fe015b66bb8 314 gs=1;
AhmedPlaymaker 4:1fe015b66bb8 315 }
AhmedPlaymaker 4:1fe015b66bb8 316 else if((d==W)&&(gs==1)) {
AhmedPlaymaker 4:1fe015b66bb8 317 gs=4;
AhmedPlaymaker 4:1fe015b66bb8 318 }
AhmedPlaymaker 4:1fe015b66bb8 319 else if((d==E)&&(1<=gs<=3)) {
AhmedPlaymaker 4:1fe015b66bb8 320 gs=gs+1;
AhmedPlaymaker 4:1fe015b66bb8 321 }
AhmedPlaymaker 4:1fe015b66bb8 322 else if((d==W)&&(2<=gs<=4)) {
AhmedPlaymaker 4:1fe015b66bb8 323 gs=gs-1;
AhmedPlaymaker 4:1fe015b66bb8 324 }
AhmedPlaymaker 26:3495f7b0ede7 325 lcd.clear();
AhmedPlaymaker 26:3495f7b0ede7 326 lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite.
AhmedPlaymaker 26:3495f7b0ede7 327 lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite.
AhmedPlaymaker 26:3495f7b0ede7 328 lcd.printString("Game Speed",10,1);
AhmedPlaymaker 4:1fe015b66bb8 329 if(gs==1) {
AhmedPlaymaker 4:1fe015b66bb8 330 lcd.printString("SNAIL",26,3);
AhmedPlaymaker 19:05cc9f801468 331 fps = 10;
AhmedPlaymaker 4:1fe015b66bb8 332 }
AhmedPlaymaker 4:1fe015b66bb8 333 if(gs==2) {
AhmedPlaymaker 4:1fe015b66bb8 334 lcd.printString("TURTLE",24,3);
AhmedPlaymaker 19:05cc9f801468 335 fps = 18;
AhmedPlaymaker 4:1fe015b66bb8 336 }
AhmedPlaymaker 4:1fe015b66bb8 337 if(gs==3) {
AhmedPlaymaker 4:1fe015b66bb8 338 lcd.printString("RABBIT",24,3);
AhmedPlaymaker 19:05cc9f801468 339 fps = 25;
AhmedPlaymaker 4:1fe015b66bb8 340 }
AhmedPlaymaker 4:1fe015b66bb8 341 if(gs==4) {
AhmedPlaymaker 4:1fe015b66bb8 342 lcd.printString("CHEETHA",21,3);
AhmedPlaymaker 19:05cc9f801468 343 fps = 33;
AhmedPlaymaker 4:1fe015b66bb8 344 }
AhmedPlaymaker 4:1fe015b66bb8 345
AhmedPlaymaker 4:1fe015b66bb8 346 if (pad.check_event(Gamepad::BACK_PRESSED) == true) {
AhmedPlaymaker 5:e4df87957a5b 347 wait(1/cs);
AhmedPlaymaker 9:d1d79d4ee673 348 pad.tone(1000.0,0.1);
AhmedPlaymaker 4:1fe015b66bb8 349 menu_screen2(lcd, pad);
AhmedPlaymaker 4:1fe015b66bb8 350 }
AhmedPlaymaker 26:3495f7b0ede7 351 lcd.refresh();
AhmedPlaymaker 4:1fe015b66bb8 352 }
AhmedPlaymaker 4:1fe015b66bb8 353
AhmedPlaymaker 6:3ffab44ed49c 354 pad.tone(1000.0,0.1);
AhmedPlaymaker 4:1fe015b66bb8 355 lcd.clear();
AhmedPlaymaker 5:e4df87957a5b 356 wait(1/cs);
AhmedPlaymaker 26:3495f7b0ede7 357 lcd.printString("Level:",25,1); //created so that the gamer can keep track of their game. //change this to be operated remotely
AhmedPlaymaker 21:e41126528cc6 358 lcd.printString("1",40,3);
AhmedPlaymaker 21:e41126528cc6 359 lcd.refresh();
AhmedPlaymaker 21:e41126528cc6 360 wait(2);
AhmedPlaymaker 4:1fe015b66bb8 361 }