James Heavey / Mbed 2 deprecated EL17JH

Dependencies:   mbed

Revisions of BreakoutEngine/BreakoutEngine.cpp

Revision Date Message Actions
86:01f33d94e496 2019-05-06 comments File  Diff  Annotate
84:6483503a72fc 2019-05-06 how to play done File  Diff  Annotate
82:d1341d632890 2019-05-06 bit cleaner File  Diff  Annotate
81:735e5ee2c92a 2019-05-06 cp; File  Diff  Annotate
80:f57acdb7121f 2019-05-06 cp File  Diff  Annotate
77:d50fb95c012f 2019-05-06 flash screen cp File  Diff  Annotate
76:52410264a72d 2019-05-06 ball inits in the right place now File  Diff  Annotate
75:d96b177585aa 2019-05-06 pre ball init over paddle cp File  Diff  Annotate
72:7254d2a8a1cd 2019-05-05 sens option added File  Diff  Annotate
69:db1354676fde 2019-05-05 maybe add some other type of score multiplier thing to differentiate scores File  Diff  Annotate
67:c362df66fac9 2019-05-05 fixed VV File  Diff  Annotate
66:5561cbdfb1b1 2019-05-05 bricks become black when lives are increased File  Diff  Annotate
65:ec89c0b74a71 2019-05-05 bricks have viable lives and colours but collision deletes them too soon File  Diff  Annotate
64:c3426b417ad9 2019-05-05 end screen still runs out of memory, but scores work, add a double health black brick File  Diff  Annotate
63:2de6fb2de428 2019-05-04 end screen broken File  Diff  Annotate
62:64559062e0ec 2019-05-04 Add a display score on the victory screen, fix the save prev score so that scores build up File  Diff  Annotate
61:0a8b3ffedc40 2019-05-04 make a priv variable called multiplier that tracks the number of times restarted File  Diff  Annotate
60:63d69184ec0a 2019-05-04 edit the moveback bricks class so that it creates a new ball each time its called File  Diff  Annotate
57:d498dd835cfc 2019-04-30 menu fixed File  Diff  Annotate
48:966f2cf803ec 2019-04-26 adjusted ball collision on top colision with brick. need to add carry over lives and fix the prev score, then do proper menus and clean up the code File  Diff  Annotate
47:1d1a827be81b 2019-04-26 print score on victory, fix the score carry over and carry over lives aswell File  Diff  Annotate
46:810b3a7fc387 2019-04-26 cooldown calibrated File  Diff  Annotate
45:b1ac80481d4f 2019-04-26 cooldown for laser added File  Diff  Annotate
42:347c20a16ee6 2019-04-26 laser collision fix proper, maybe edit gap_top value so its 2 higher (-2) File  Diff  Annotate
41:fe383cbb51b2 2019-04-26 laser ceiling collision fixed File  Diff  Annotate
40:ac53905346fb 2019-04-26 Added a scoring mechanism, need to be able to continue upon victory and increase the score multiplier (reset on death) File  Diff  Annotate
39:a9bb03bef107 2019-04-25 (none) File  Diff  Annotate
37:dd1538ae6534 2019-04-25 basically done, clean up code, write notes, change variables, maybe add a print score File  Diff  Annotate
36:cb73014d3a99 2019-04-25 laser workkkks but cant set the position yet as the objects in a list are different to the ones outside it apparantly File  Diff  Annotate
35:3a614d539a54 2019-04-25 lasers added to list File  Diff  Annotate
34:07ded1f83c59 2019-04-25 LIST WORKS! File  Diff  Annotate
33:e47f6fa1d9ce 2019-04-25 pre list cp File  Diff  Annotate
32:4dba7a85dbb2 2019-04-24 have a collision laser func but it is very long due to hard coding; File  Diff  Annotate
31:516d4e27765a 2019-04-24 bug fixed File  Diff  Annotate
30:e3d2f0ca416f 2019-04-24 max number of lasers bug File  Diff  Annotate
29:5168318d3e88 2019-04-24 laser implemented, need to add collisions for it File  Diff  Annotate
27:1b5038b0a7a2 2019-04-24 Renamed some folders and classes, still need to clean up code, change comments etc. File  Diff  Annotate