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BreakoutEngine/BreakoutEngine.cpp@76:52410264a72d, 2019-05-06 (annotated)
- Committer:
- jamesheavey
- Date:
- Mon May 06 13:07:19 2019 +0000
- Revision:
- 76:52410264a72d
- Parent:
- 75:d96b177585aa
- Child:
- 77:d50fb95c012f
ball inits in the right place now
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| jamesheavey | 27:1b5038b0a7a2 | 1 | #include "BreakoutEngine.h" |
| jamesheavey | 27:1b5038b0a7a2 | 2 | |
| jamesheavey | 57:d498dd835cfc | 3 | #include <iostream> |
| jamesheavey | 27:1b5038b0a7a2 | 4 | |
| jamesheavey | 27:1b5038b0a7a2 | 5 | BreakoutEngine::BreakoutEngine() |
| jamesheavey | 27:1b5038b0a7a2 | 6 | { |
| jamesheavey | 27:1b5038b0a7a2 | 7 | |
| jamesheavey | 27:1b5038b0a7a2 | 8 | } |
| jamesheavey | 27:1b5038b0a7a2 | 9 | |
| jamesheavey | 27:1b5038b0a7a2 | 10 | BreakoutEngine::~BreakoutEngine() |
| jamesheavey | 27:1b5038b0a7a2 | 11 | { |
| jamesheavey | 27:1b5038b0a7a2 | 12 | |
| jamesheavey | 27:1b5038b0a7a2 | 13 | } |
| jamesheavey | 27:1b5038b0a7a2 | 14 | |
| jamesheavey | 64:c3426b417ad9 | 15 | void BreakoutEngine::init(int paddle_width,int paddle_height,int ball_size,int speed) |
| jamesheavey | 27:1b5038b0a7a2 | 16 | { |
| jamesheavey | 60:63d69184ec0a | 17 | /* |
| jamesheavey | 57:d498dd835cfc | 18 | printf("init started /n"); |
| jamesheavey | 57:d498dd835cfc | 19 | listofBricks.clear(); |
| jamesheavey | 57:d498dd835cfc | 20 | listofLasers.clear(); |
| jamesheavey | 60:63d69184ec0a | 21 | */ |
| jamesheavey | 57:d498dd835cfc | 22 | |
| jamesheavey | 27:1b5038b0a7a2 | 23 | // initialise the game parameters |
| jamesheavey | 27:1b5038b0a7a2 | 24 | _paddle_width = paddle_width; |
| jamesheavey | 27:1b5038b0a7a2 | 25 | _paddle_height = paddle_height; |
| jamesheavey | 27:1b5038b0a7a2 | 26 | _ball_size = ball_size; |
| jamesheavey | 27:1b5038b0a7a2 | 27 | _speed = speed; |
| jamesheavey | 27:1b5038b0a7a2 | 28 | _number_left = 18; |
| jamesheavey | 30:e3d2f0ca416f | 29 | _index = 0; |
| jamesheavey | 45:b1ac80481d4f | 30 | _cool_time = 0.0f; |
| jamesheavey | 64:c3426b417ad9 | 31 | _score = 0; |
| jamesheavey | 64:c3426b417ad9 | 32 | _prev_score = 0; |
| jamesheavey | 62:64559062e0ec | 33 | _multiplier = 1; |
| jamesheavey | 47:1d1a827be81b | 34 | |
| jamesheavey | 27:1b5038b0a7a2 | 35 | // y position on screen - WIDTH is defined in N5110.h |
| jamesheavey | 40:ac53905346fb | 36 | _p1y = HEIGHT - GAP - 1; |
| jamesheavey | 27:1b5038b0a7a2 | 37 | |
| jamesheavey | 27:1b5038b0a7a2 | 38 | // puts paddles and ball in middle |
| jamesheavey | 27:1b5038b0a7a2 | 39 | _p1.init(_p1y,_paddle_height,_paddle_width); |
| jamesheavey | 76:52410264a72d | 40 | _ball.init(_ball_size,_speed,_p1.get_pos().x + 7); |
| jamesheavey | 27:1b5038b0a7a2 | 41 | |
| jamesheavey | 65:ec89c0b74a71 | 42 | _brick11.init(3,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH,3); // need to figure out how to make a list of these |
| jamesheavey | 65:ec89c0b74a71 | 43 | _brick12.init(16,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH,3); |
| jamesheavey | 65:ec89c0b74a71 | 44 | _brick13.init(29,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH,3); |
| jamesheavey | 65:ec89c0b74a71 | 45 | _brick14.init(42,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH,3); |
| jamesheavey | 65:ec89c0b74a71 | 46 | _brick15.init(55,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH,3); |
| jamesheavey | 65:ec89c0b74a71 | 47 | _brick16.init(68,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH,3); |
| jamesheavey | 27:1b5038b0a7a2 | 48 | |
| jamesheavey | 65:ec89c0b74a71 | 49 | _brick21.init(3,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH,2); // need to figure out how to make a list of these |
| jamesheavey | 65:ec89c0b74a71 | 50 | _brick22.init(16,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH,2); |
| jamesheavey | 65:ec89c0b74a71 | 51 | _brick23.init(29,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH,2); |
| jamesheavey | 65:ec89c0b74a71 | 52 | _brick24.init(42,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH,2); |
| jamesheavey | 65:ec89c0b74a71 | 53 | _brick25.init(55,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH,2); |
| jamesheavey | 65:ec89c0b74a71 | 54 | _brick26.init(68,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH,2); |
| jamesheavey | 27:1b5038b0a7a2 | 55 | |
| jamesheavey | 65:ec89c0b74a71 | 56 | _brick31.init(3,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH,1); // need to figure out how to make a list of these |
| jamesheavey | 65:ec89c0b74a71 | 57 | _brick32.init(16,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH,1); |
| jamesheavey | 65:ec89c0b74a71 | 58 | _brick33.init(29,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH,1); |
| jamesheavey | 65:ec89c0b74a71 | 59 | _brick34.init(42,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH,1); |
| jamesheavey | 65:ec89c0b74a71 | 60 | _brick35.init(55,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH,1); |
| jamesheavey | 65:ec89c0b74a71 | 61 | _brick36.init(68,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH,1); |
| jamesheavey | 27:1b5038b0a7a2 | 62 | |
| jamesheavey | 34:07ded1f83c59 | 63 | listofBricks.push_back(_brick11); //maybe be able yo iterate through and this.draw(), maybe useful if i figure out how to delete objects aswell |
| jamesheavey | 34:07ded1f83c59 | 64 | listofBricks.push_back(_brick12); |
| jamesheavey | 34:07ded1f83c59 | 65 | listofBricks.push_back(_brick13); |
| jamesheavey | 34:07ded1f83c59 | 66 | listofBricks.push_back(_brick14); |
| jamesheavey | 34:07ded1f83c59 | 67 | listofBricks.push_back(_brick15); |
| jamesheavey | 34:07ded1f83c59 | 68 | listofBricks.push_back(_brick16); |
| jamesheavey | 34:07ded1f83c59 | 69 | listofBricks.push_back(_brick21); |
| jamesheavey | 34:07ded1f83c59 | 70 | listofBricks.push_back(_brick22); |
| jamesheavey | 34:07ded1f83c59 | 71 | listofBricks.push_back(_brick23); |
| jamesheavey | 34:07ded1f83c59 | 72 | listofBricks.push_back(_brick24); |
| jamesheavey | 34:07ded1f83c59 | 73 | listofBricks.push_back(_brick25); |
| jamesheavey | 34:07ded1f83c59 | 74 | listofBricks.push_back(_brick26); |
| jamesheavey | 34:07ded1f83c59 | 75 | listofBricks.push_back(_brick31); |
| jamesheavey | 34:07ded1f83c59 | 76 | listofBricks.push_back(_brick32); |
| jamesheavey | 34:07ded1f83c59 | 77 | listofBricks.push_back(_brick33); |
| jamesheavey | 34:07ded1f83c59 | 78 | listofBricks.push_back(_brick34); |
| jamesheavey | 34:07ded1f83c59 | 79 | listofBricks.push_back(_brick35); |
| jamesheavey | 34:07ded1f83c59 | 80 | listofBricks.push_back(_brick36); |
| jamesheavey | 34:07ded1f83c59 | 81 | |
| jamesheavey | 30:e3d2f0ca416f | 82 | _laser1.init(-10); |
| jamesheavey | 30:e3d2f0ca416f | 83 | _laser2.init(-10); |
| jamesheavey | 30:e3d2f0ca416f | 84 | _laser3.init(-10); |
| jamesheavey | 35:3a614d539a54 | 85 | |
| jamesheavey | 35:3a614d539a54 | 86 | listofLasers.push_back(_laser1); |
| jamesheavey | 35:3a614d539a54 | 87 | listofLasers.push_back(_laser2); |
| jamesheavey | 35:3a614d539a54 | 88 | listofLasers.push_back(_laser3); |
| jamesheavey | 60:63d69184ec0a | 89 | //printf("init ended /n"); |
| jamesheavey | 27:1b5038b0a7a2 | 90 | } |
| jamesheavey | 27:1b5038b0a7a2 | 91 | |
| jamesheavey | 75:d96b177585aa | 92 | void BreakoutEngine::reset() // rename to reset add in ball reset and use to increase the number of balls each time |
| jamesheavey | 60:63d69184ec0a | 93 | { |
| jamesheavey | 60:63d69184ec0a | 94 | reset_num_left(); |
| jamesheavey | 76:52410264a72d | 95 | _ball.init(_ball_size,_speed + _multiplier/2, _p1.get_pos().x + 7); // replace the 1 with a multiplier private variable that tracks the number of times continued from victory |
| jamesheavey | 69:db1354676fde | 96 | _p1.recentre(); |
| jamesheavey | 60:63d69184ec0a | 97 | int pointer = 0; |
| jamesheavey | 60:63d69184ec0a | 98 | for (it_R = listofBricks.begin(); it_R != listofBricks.end(); ++it_R){ |
| jamesheavey | 60:63d69184ec0a | 99 | if (pointer <= 5) { |
| jamesheavey | 60:63d69184ec0a | 100 | it_R -> set_posx((pointer * 13) + 3); |
| jamesheavey | 60:63d69184ec0a | 101 | } |
| jamesheavey | 60:63d69184ec0a | 102 | else if (pointer <= 11) { |
| jamesheavey | 60:63d69184ec0a | 103 | it_R -> set_posx(((pointer-6) * 13) + 3); |
| jamesheavey | 60:63d69184ec0a | 104 | } |
| jamesheavey | 60:63d69184ec0a | 105 | else if (pointer <= 17) { |
| jamesheavey | 60:63d69184ec0a | 106 | it_R -> set_posx(((pointer-12) * 13) + 3); |
| jamesheavey | 60:63d69184ec0a | 107 | } |
| jamesheavey | 60:63d69184ec0a | 108 | |
| jamesheavey | 66:5561cbdfb1b1 | 109 | it_R -> reset_lives(_multiplier); |
| jamesheavey | 60:63d69184ec0a | 110 | pointer ++; |
| jamesheavey | 60:63d69184ec0a | 111 | } |
| jamesheavey | 60:63d69184ec0a | 112 | } |
| jamesheavey | 60:63d69184ec0a | 113 | |
| jamesheavey | 60:63d69184ec0a | 114 | |
| jamesheavey | 72:7254d2a8a1cd | 115 | void BreakoutEngine::read_input(Gamepad &pad, bool tilt, float sens) |
| jamesheavey | 27:1b5038b0a7a2 | 116 | { |
| jamesheavey | 27:1b5038b0a7a2 | 117 | _d = pad.get_direction(); |
| jamesheavey | 27:1b5038b0a7a2 | 118 | _mag = pad.get_mag(); |
| jamesheavey | 27:1b5038b0a7a2 | 119 | |
| jamesheavey | 72:7254d2a8a1cd | 120 | if (tilt == true) { |
| jamesheavey | 27:1b5038b0a7a2 | 121 | _p1.set_tilt(); |
| jamesheavey | 27:1b5038b0a7a2 | 122 | } |
| jamesheavey | 27:1b5038b0a7a2 | 123 | else { |
| jamesheavey | 27:1b5038b0a7a2 | 124 | _p1.set_joy(); |
| jamesheavey | 27:1b5038b0a7a2 | 125 | } |
| jamesheavey | 45:b1ac80481d4f | 126 | |
| jamesheavey | 72:7254d2a8a1cd | 127 | _p1.set_sens(sens); |
| jamesheavey | 72:7254d2a8a1cd | 128 | |
| jamesheavey | 45:b1ac80481d4f | 129 | if (pad.check_event(Gamepad::B_PRESSED) && _cool_time <= 0) { // max of 3 lasers on screen at once |
| jamesheavey | 29:5168318d3e88 | 130 | |
| jamesheavey | 29:5168318d3e88 | 131 | Vector2D p_pos = _p1.get_pos(); |
| jamesheavey | 37:dd1538ae6534 | 132 | it_L = listofLasers.begin(); |
| jamesheavey | 30:e3d2f0ca416f | 133 | switch(_index){ |
| jamesheavey | 30:e3d2f0ca416f | 134 | case 0: |
| jamesheavey | 37:dd1538ae6534 | 135 | advance(it_L, 0); |
| jamesheavey | 37:dd1538ae6534 | 136 | it_L -> set_posx(p_pos.x+7); |
| jamesheavey | 37:dd1538ae6534 | 137 | it_L -> set_posy(p_pos.y); |
| jamesheavey | 30:e3d2f0ca416f | 138 | inc_index(); |
| jamesheavey | 30:e3d2f0ca416f | 139 | break; |
| jamesheavey | 30:e3d2f0ca416f | 140 | case 1: |
| jamesheavey | 37:dd1538ae6534 | 141 | advance(it_L, 1); |
| jamesheavey | 37:dd1538ae6534 | 142 | it_L -> set_posx(p_pos.x+7); |
| jamesheavey | 37:dd1538ae6534 | 143 | it_L -> set_posy(p_pos.y); |
| jamesheavey | 30:e3d2f0ca416f | 144 | inc_index(); |
| jamesheavey | 30:e3d2f0ca416f | 145 | break; |
| jamesheavey | 30:e3d2f0ca416f | 146 | case 2: |
| jamesheavey | 37:dd1538ae6534 | 147 | advance(it_L, 2); |
| jamesheavey | 37:dd1538ae6534 | 148 | it_L -> set_posx(p_pos.x+7); |
| jamesheavey | 37:dd1538ae6534 | 149 | it_L -> set_posy(p_pos.y); |
| jamesheavey | 30:e3d2f0ca416f | 150 | reset_index(); |
| jamesheavey | 30:e3d2f0ca416f | 151 | break; |
| jamesheavey | 30:e3d2f0ca416f | 152 | } |
| jamesheavey | 45:b1ac80481d4f | 153 | |
| jamesheavey | 45:b1ac80481d4f | 154 | |
| jamesheavey | 46:810b3a7fc387 | 155 | _cool_time = 0.75f; |
| jamesheavey | 29:5168318d3e88 | 156 | } |
| jamesheavey | 45:b1ac80481d4f | 157 | else { |
| jamesheavey | 45:b1ac80481d4f | 158 | _cool_time -= 0.125; // 1/8 as fps is 8 |
| jamesheavey | 45:b1ac80481d4f | 159 | } |
| jamesheavey | 45:b1ac80481d4f | 160 | |
| jamesheavey | 27:1b5038b0a7a2 | 161 | } |
| jamesheavey | 27:1b5038b0a7a2 | 162 | |
| jamesheavey | 30:e3d2f0ca416f | 163 | void BreakoutEngine::inc_index() { |
| jamesheavey | 30:e3d2f0ca416f | 164 | _index ++; |
| jamesheavey | 30:e3d2f0ca416f | 165 | } |
| jamesheavey | 30:e3d2f0ca416f | 166 | |
| jamesheavey | 30:e3d2f0ca416f | 167 | void BreakoutEngine::reset_index() { |
| jamesheavey | 30:e3d2f0ca416f | 168 | _index = 0; |
| jamesheavey | 30:e3d2f0ca416f | 169 | } |
| jamesheavey | 30:e3d2f0ca416f | 170 | |
| jamesheavey | 27:1b5038b0a7a2 | 171 | void BreakoutEngine::draw(N5110 &lcd) |
| jamesheavey | 27:1b5038b0a7a2 | 172 | { |
| jamesheavey | 27:1b5038b0a7a2 | 173 | // draw the elements in the LCD buffer |
| jamesheavey | 27:1b5038b0a7a2 | 174 | // pitch |
| jamesheavey | 40:ac53905346fb | 175 | lcd.drawRect(0,GAP_TOP - 2,WIDTH,HEIGHT - GAP_TOP + 2,FILL_TRANSPARENT); |
| jamesheavey | 27:1b5038b0a7a2 | 176 | //score |
| jamesheavey | 40:ac53905346fb | 177 | print_scores(lcd); |
| jamesheavey | 27:1b5038b0a7a2 | 178 | // paddles |
| jamesheavey | 27:1b5038b0a7a2 | 179 | _p1.draw(lcd); |
| jamesheavey | 27:1b5038b0a7a2 | 180 | // ball |
| jamesheavey | 27:1b5038b0a7a2 | 181 | _ball.draw(lcd); |
| jamesheavey | 27:1b5038b0a7a2 | 182 | |
| jamesheavey | 27:1b5038b0a7a2 | 183 | //print_scores(lcd); |
| jamesheavey | 27:1b5038b0a7a2 | 184 | |
| jamesheavey | 39:a9bb03bef107 | 185 | for (it_R = listofBricks.begin(); it_R != listofBricks.end(); ++it_R){ |
| jamesheavey | 39:a9bb03bef107 | 186 | it_R->draw(lcd); |
| jamesheavey | 34:07ded1f83c59 | 187 | } |
| jamesheavey | 35:3a614d539a54 | 188 | for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L){ |
| jamesheavey | 35:3a614d539a54 | 189 | it_L->draw(lcd); |
| jamesheavey | 35:3a614d539a54 | 190 | } |
| jamesheavey | 27:1b5038b0a7a2 | 191 | |
| jamesheavey | 27:1b5038b0a7a2 | 192 | } |
| jamesheavey | 27:1b5038b0a7a2 | 193 | |
| jamesheavey | 27:1b5038b0a7a2 | 194 | |
| jamesheavey | 27:1b5038b0a7a2 | 195 | void BreakoutEngine::update(Gamepad &pad) |
| jamesheavey | 27:1b5038b0a7a2 | 196 | { |
| jamesheavey | 27:1b5038b0a7a2 | 197 | check_goal(pad); |
| jamesheavey | 27:1b5038b0a7a2 | 198 | // important to update paddles and ball before checking collisions so can |
| jamesheavey | 27:1b5038b0a7a2 | 199 | // correct for it before updating the display |
| jamesheavey | 27:1b5038b0a7a2 | 200 | _p1.update(_d,_mag); |
| jamesheavey | 27:1b5038b0a7a2 | 201 | _ball.update(); |
| jamesheavey | 35:3a614d539a54 | 202 | |
| jamesheavey | 35:3a614d539a54 | 203 | for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L){ |
| jamesheavey | 35:3a614d539a54 | 204 | it_L->update(); |
| jamesheavey | 35:3a614d539a54 | 205 | } |
| jamesheavey | 35:3a614d539a54 | 206 | |
| jamesheavey | 27:1b5038b0a7a2 | 207 | lives_leds(pad); |
| jamesheavey | 27:1b5038b0a7a2 | 208 | |
| jamesheavey | 42:347c20a16ee6 | 209 | check_wall_collisions(pad); |
| jamesheavey | 27:1b5038b0a7a2 | 210 | check_paddle_collisions(pad); |
| jamesheavey | 27:1b5038b0a7a2 | 211 | check_brick_collisions(pad); |
| jamesheavey | 36:cb73014d3a99 | 212 | check_laser_collisions(pad); |
| jamesheavey | 35:3a614d539a54 | 213 | |
| jamesheavey | 35:3a614d539a54 | 214 | |
| jamesheavey | 27:1b5038b0a7a2 | 215 | } |
| jamesheavey | 27:1b5038b0a7a2 | 216 | |
| jamesheavey | 27:1b5038b0a7a2 | 217 | void BreakoutEngine::lives_leds(Gamepad &pad) |
| jamesheavey | 27:1b5038b0a7a2 | 218 | { |
| jamesheavey | 27:1b5038b0a7a2 | 219 | if (_p1.get_lives() == 0) { |
| jamesheavey | 27:1b5038b0a7a2 | 220 | pad.leds_off(); |
| jamesheavey | 27:1b5038b0a7a2 | 221 | } |
| jamesheavey | 27:1b5038b0a7a2 | 222 | |
| jamesheavey | 27:1b5038b0a7a2 | 223 | else if (_p1.get_lives() == 1) { |
| jamesheavey | 27:1b5038b0a7a2 | 224 | //turn leftmost led on |
| jamesheavey | 27:1b5038b0a7a2 | 225 | pad.leds_off(); |
| jamesheavey | 27:1b5038b0a7a2 | 226 | pad.led(1,1); |
| jamesheavey | 27:1b5038b0a7a2 | 227 | } |
| jamesheavey | 27:1b5038b0a7a2 | 228 | |
| jamesheavey | 27:1b5038b0a7a2 | 229 | else if (_p1.get_lives() == 2) { |
| jamesheavey | 27:1b5038b0a7a2 | 230 | //turn leftmost led on |
| jamesheavey | 27:1b5038b0a7a2 | 231 | pad.leds_off(); |
| jamesheavey | 27:1b5038b0a7a2 | 232 | pad.led(1,1); |
| jamesheavey | 27:1b5038b0a7a2 | 233 | pad.led(2,1); |
| jamesheavey | 27:1b5038b0a7a2 | 234 | } |
| jamesheavey | 27:1b5038b0a7a2 | 235 | |
| jamesheavey | 27:1b5038b0a7a2 | 236 | else if (_p1.get_lives() == 3) { |
| jamesheavey | 27:1b5038b0a7a2 | 237 | //turn leftmost led on |
| jamesheavey | 27:1b5038b0a7a2 | 238 | pad.leds_off(); |
| jamesheavey | 27:1b5038b0a7a2 | 239 | pad.led(1,1); |
| jamesheavey | 27:1b5038b0a7a2 | 240 | pad.led(2,1); |
| jamesheavey | 27:1b5038b0a7a2 | 241 | pad.led(3,1); |
| jamesheavey | 27:1b5038b0a7a2 | 242 | } |
| jamesheavey | 27:1b5038b0a7a2 | 243 | |
| jamesheavey | 27:1b5038b0a7a2 | 244 | else if (_p1.get_lives() == 4) { |
| jamesheavey | 27:1b5038b0a7a2 | 245 | pad.leds_on(); |
| jamesheavey | 27:1b5038b0a7a2 | 246 | pad.led(5,0); |
| jamesheavey | 27:1b5038b0a7a2 | 247 | pad.led(6,0); |
| jamesheavey | 27:1b5038b0a7a2 | 248 | } |
| jamesheavey | 27:1b5038b0a7a2 | 249 | |
| jamesheavey | 27:1b5038b0a7a2 | 250 | else if (_p1.get_lives() == 5) { |
| jamesheavey | 27:1b5038b0a7a2 | 251 | pad.leds_on(); |
| jamesheavey | 27:1b5038b0a7a2 | 252 | pad.led(6,0); |
| jamesheavey | 27:1b5038b0a7a2 | 253 | } |
| jamesheavey | 27:1b5038b0a7a2 | 254 | |
| jamesheavey | 27:1b5038b0a7a2 | 255 | else if (_p1.get_lives() == 6) { |
| jamesheavey | 27:1b5038b0a7a2 | 256 | pad.leds_on(); |
| jamesheavey | 27:1b5038b0a7a2 | 257 | } |
| jamesheavey | 27:1b5038b0a7a2 | 258 | } |
| jamesheavey | 27:1b5038b0a7a2 | 259 | |
| jamesheavey | 27:1b5038b0a7a2 | 260 | int BreakoutEngine::get_lives() { |
| jamesheavey | 27:1b5038b0a7a2 | 261 | return _p1.get_lives(); |
| jamesheavey | 27:1b5038b0a7a2 | 262 | } |
| jamesheavey | 27:1b5038b0a7a2 | 263 | |
| jamesheavey | 42:347c20a16ee6 | 264 | void BreakoutEngine::check_wall_collisions(Gamepad &pad) |
| jamesheavey | 27:1b5038b0a7a2 | 265 | { |
| jamesheavey | 27:1b5038b0a7a2 | 266 | // read current ball attributes |
| jamesheavey | 27:1b5038b0a7a2 | 267 | Vector2D ball_pos = _ball.get_pos(); |
| jamesheavey | 27:1b5038b0a7a2 | 268 | Vector2D ball_velocity = _ball.get_velocity(); |
| jamesheavey | 27:1b5038b0a7a2 | 269 | |
| jamesheavey | 40:ac53905346fb | 270 | if (ball_pos.y <= GAP_TOP - 1) { // 1 due to 1 pixel boundary |
| jamesheavey | 40:ac53905346fb | 271 | ball_pos.y = GAP_TOP - 1; // bounce off ceiling without going off screen |
| jamesheavey | 27:1b5038b0a7a2 | 272 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 27:1b5038b0a7a2 | 273 | // audio feedback |
| jamesheavey | 27:1b5038b0a7a2 | 274 | pad.tone(750.0,0.1); |
| jamesheavey | 27:1b5038b0a7a2 | 275 | } |
| jamesheavey | 27:1b5038b0a7a2 | 276 | |
| jamesheavey | 27:1b5038b0a7a2 | 277 | else if (ball_pos.x <= 1) { // 1 due to 1 pixel boundary |
| jamesheavey | 27:1b5038b0a7a2 | 278 | ball_pos.x = 1; // bounce off ceiling without going off screen |
| jamesheavey | 27:1b5038b0a7a2 | 279 | ball_velocity.x = -ball_velocity.x; |
| jamesheavey | 27:1b5038b0a7a2 | 280 | // audio feedback |
| jamesheavey | 27:1b5038b0a7a2 | 281 | pad.tone(750.0,0.1); |
| jamesheavey | 27:1b5038b0a7a2 | 282 | } |
| jamesheavey | 27:1b5038b0a7a2 | 283 | |
| jamesheavey | 27:1b5038b0a7a2 | 284 | // check if hit bottom wall |
| jamesheavey | 27:1b5038b0a7a2 | 285 | else if (ball_pos.x + _ball_size >= (WIDTH-1) ) { // bottom pixel is 47 |
| jamesheavey | 27:1b5038b0a7a2 | 286 | // hit bottom |
| jamesheavey | 27:1b5038b0a7a2 | 287 | ball_pos.x = (WIDTH-1) - _ball_size; // stops ball going off screen |
| jamesheavey | 27:1b5038b0a7a2 | 288 | ball_velocity.x = -ball_velocity.x; |
| jamesheavey | 27:1b5038b0a7a2 | 289 | // audio feedback |
| jamesheavey | 27:1b5038b0a7a2 | 290 | pad.tone(750.0,0.1); |
| jamesheavey | 27:1b5038b0a7a2 | 291 | } |
| jamesheavey | 27:1b5038b0a7a2 | 292 | |
| jamesheavey | 27:1b5038b0a7a2 | 293 | // update ball parameters |
| jamesheavey | 27:1b5038b0a7a2 | 294 | _ball.set_velocity(ball_velocity); |
| jamesheavey | 27:1b5038b0a7a2 | 295 | _ball.set_pos(ball_pos); |
| jamesheavey | 27:1b5038b0a7a2 | 296 | |
| jamesheavey | 42:347c20a16ee6 | 297 | for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L){ |
| jamesheavey | 41:fe383cbb51b2 | 298 | if ( |
| jamesheavey | 42:347c20a16ee6 | 299 | (it_L -> get_y() <= GAP_TOP - 2) |
| jamesheavey | 41:fe383cbb51b2 | 300 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 41:fe383cbb51b2 | 301 | // if it has, fix position and reflect x velocity |
| jamesheavey | 41:fe383cbb51b2 | 302 | it_L -> set_posx(-10); |
| jamesheavey | 41:fe383cbb51b2 | 303 | } |
| jamesheavey | 41:fe383cbb51b2 | 304 | } |
| jamesheavey | 42:347c20a16ee6 | 305 | |
| jamesheavey | 41:fe383cbb51b2 | 306 | } |
| jamesheavey | 41:fe383cbb51b2 | 307 | |
| jamesheavey | 27:1b5038b0a7a2 | 308 | void BreakoutEngine::check_paddle_collisions(Gamepad &pad) |
| jamesheavey | 27:1b5038b0a7a2 | 309 | { |
| jamesheavey | 27:1b5038b0a7a2 | 310 | // read current ball attributes |
| jamesheavey | 27:1b5038b0a7a2 | 311 | Vector2D ball_pos = _ball.get_pos(); |
| jamesheavey | 27:1b5038b0a7a2 | 312 | Vector2D ball_velocity = _ball.get_velocity(); |
| jamesheavey | 27:1b5038b0a7a2 | 313 | |
| jamesheavey | 27:1b5038b0a7a2 | 314 | // check p1 first |
| jamesheavey | 27:1b5038b0a7a2 | 315 | Vector2D p1_pos = _p1.get_pos(); |
| jamesheavey | 27:1b5038b0a7a2 | 316 | |
| jamesheavey | 27:1b5038b0a7a2 | 317 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 27:1b5038b0a7a2 | 318 | if ( |
| jamesheavey | 27:1b5038b0a7a2 | 319 | (ball_pos.x >= p1_pos.x) && //left |
| jamesheavey | 27:1b5038b0a7a2 | 320 | (ball_pos.x <= p1_pos.x + _paddle_width) && //right |
| jamesheavey | 27:1b5038b0a7a2 | 321 | (ball_pos.y >= _p1y) && //bottom |
| jamesheavey | 27:1b5038b0a7a2 | 322 | (ball_pos.y <= _p1y + _paddle_height) //top |
| jamesheavey | 27:1b5038b0a7a2 | 323 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 27:1b5038b0a7a2 | 324 | // if it has, fix position and reflect x velocity |
| jamesheavey | 27:1b5038b0a7a2 | 325 | pad.tone(1000.0,0.1); |
| jamesheavey | 27:1b5038b0a7a2 | 326 | ball_pos.y = _p1y + _paddle_height - 1; |
| jamesheavey | 27:1b5038b0a7a2 | 327 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 27:1b5038b0a7a2 | 328 | |
| jamesheavey | 27:1b5038b0a7a2 | 329 | // if (ball_pos.x == p1_pos.x + PADDLE_WIDTH/2) { // check ballxpos in relation to paddle xpos. translate the distance from the centre to an angle between 30 and 60 degrees in that direction |
| jamesheavey | 27:1b5038b0a7a2 | 330 | // ball_pos.y = _p1y + _paddle_height - 1; |
| jamesheavey | 27:1b5038b0a7a2 | 331 | // ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 27:1b5038b0a7a2 | 332 | // } |
| jamesheavey | 27:1b5038b0a7a2 | 333 | // else if (ball_pos.x <= p1_pos.x + PADDLE_WIDTH/2) { |
| jamesheavey | 27:1b5038b0a7a2 | 334 | // float ang = 40*(((p1_pos.x + PADDLE_WIDTH/2)-ball_pos.x)/(PADDLE_WIDTH/2 - p1_pos.x)) + 30; //converts the distance from the centre to an angle between 30 and 60 |
| jamesheavey | 27:1b5038b0a7a2 | 335 | // if (ball_velocity.x > 0) { |
| jamesheavey | 27:1b5038b0a7a2 | 336 | // ball_velocity.x = -ball_velocity.x; |
| jamesheavey | 27:1b5038b0a7a2 | 337 | // } |
| jamesheavey | 27:1b5038b0a7a2 | 338 | // ball_pos.y = _p1y + _paddle_heigh - 1; |
| jamesheavey | 27:1b5038b0a7a2 | 339 | // ball_velocity.y = -tan(ang); |
| jamesheavey | 27:1b5038b0a7a2 | 340 | // } |
| jamesheavey | 27:1b5038b0a7a2 | 341 | // else if (ball_pos.x >= p1_pos.x + PADDLE_WIDTH/2) { |
| jamesheavey | 27:1b5038b0a7a2 | 342 | // float ang = 40*(((p1_pos.x + PADDLE_WIDTH/2)-ball_pos.x)/(PADDLE_WIDTH/2 - p1_pos.x)) + 30; //converts the distance from the centre to an angle between 30 and 60 |
| jamesheavey | 27:1b5038b0a7a2 | 343 | // if (ball_velocity.x < 0) { |
| jamesheavey | 27:1b5038b0a7a2 | 344 | // ball_velocity.x = -ball_velocity.x; |
| jamesheavey | 27:1b5038b0a7a2 | 345 | // } |
| jamesheavey | 27:1b5038b0a7a2 | 346 | // ball_pos.y = _p1y + _paddle_height - 1; |
| jamesheavey | 27:1b5038b0a7a2 | 347 | // ball_velocity.y = -tan(ang); |
| jamesheavey | 27:1b5038b0a7a2 | 348 | // } |
| jamesheavey | 27:1b5038b0a7a2 | 349 | } |
| jamesheavey | 27:1b5038b0a7a2 | 350 | |
| jamesheavey | 27:1b5038b0a7a2 | 351 | // write new attributes |
| jamesheavey | 27:1b5038b0a7a2 | 352 | _ball.set_velocity(ball_velocity); |
| jamesheavey | 27:1b5038b0a7a2 | 353 | _ball.set_pos(ball_pos); |
| jamesheavey | 27:1b5038b0a7a2 | 354 | } |
| jamesheavey | 27:1b5038b0a7a2 | 355 | |
| jamesheavey | 27:1b5038b0a7a2 | 356 | void BreakoutEngine::check_brick_collisions(Gamepad &pad) |
| jamesheavey | 27:1b5038b0a7a2 | 357 | { |
| jamesheavey | 27:1b5038b0a7a2 | 358 | // read current ball attributes |
| jamesheavey | 27:1b5038b0a7a2 | 359 | Vector2D ball_pos = _ball.get_pos(); |
| jamesheavey | 27:1b5038b0a7a2 | 360 | Vector2D ball_velocity = _ball.get_velocity(); |
| jamesheavey | 27:1b5038b0a7a2 | 361 | |
| jamesheavey | 39:a9bb03bef107 | 362 | for (it_R = listofBricks.begin(); it_R != listofBricks.end(); ++it_R){ |
| jamesheavey | 34:07ded1f83c59 | 363 | if ( |
| jamesheavey | 39:a9bb03bef107 | 364 | (ball_pos.x >= it_R -> get_x()) && //left |
| jamesheavey | 39:a9bb03bef107 | 365 | (ball_pos.x <= it_R -> get_x() + BRICK_WIDTH) && //right |
| jamesheavey | 39:a9bb03bef107 | 366 | (ball_pos.y >= it_R -> get_y()) && //bottom |
| jamesheavey | 39:a9bb03bef107 | 367 | (ball_pos.y <= it_R -> get_y() + BRICK_HEIGHT) //top |
| jamesheavey | 34:07ded1f83c59 | 368 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 34:07ded1f83c59 | 369 | // if it has, fix position and reflect x velocity |
| jamesheavey | 48:966f2cf803ec | 370 | if (ball_velocity.y < 0) |
| jamesheavey | 48:966f2cf803ec | 371 | { |
| jamesheavey | 48:966f2cf803ec | 372 | ball_pos.y = it_R -> get_y() + BRICK_HEIGHT; |
| jamesheavey | 48:966f2cf803ec | 373 | } |
| jamesheavey | 48:966f2cf803ec | 374 | else |
| jamesheavey | 48:966f2cf803ec | 375 | { |
| jamesheavey | 48:966f2cf803ec | 376 | ball_pos.y = it_R -> get_y(); |
| jamesheavey | 48:966f2cf803ec | 377 | } |
| jamesheavey | 34:07ded1f83c59 | 378 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 34:07ded1f83c59 | 379 | // audio feedback |
| jamesheavey | 34:07ded1f83c59 | 380 | pad.tone(1000.0,0.1); |
| jamesheavey | 39:a9bb03bef107 | 381 | it_R -> hit(); |
| jamesheavey | 34:07ded1f83c59 | 382 | //delete _brick11; |
| jamesheavey | 69:db1354676fde | 383 | if(it_R-> hit() == true) { |
| jamesheavey | 67:c362df66fac9 | 384 | it_R -> set_posx(-100); |
| jamesheavey | 67:c362df66fac9 | 385 | one_less(); |
| jamesheavey | 67:c362df66fac9 | 386 | } |
| jamesheavey | 34:07ded1f83c59 | 387 | } |
| jamesheavey | 27:1b5038b0a7a2 | 388 | } |
| jamesheavey | 27:1b5038b0a7a2 | 389 | // write new attributes |
| jamesheavey | 27:1b5038b0a7a2 | 390 | _ball.set_velocity(ball_velocity); |
| jamesheavey | 27:1b5038b0a7a2 | 391 | _ball.set_pos(ball_pos); |
| jamesheavey | 27:1b5038b0a7a2 | 392 | } |
| jamesheavey | 36:cb73014d3a99 | 393 | |
| jamesheavey | 32:4dba7a85dbb2 | 394 | void BreakoutEngine::check_laser_collisions(Gamepad &pad) |
| jamesheavey | 32:4dba7a85dbb2 | 395 | { |
| jamesheavey | 32:4dba7a85dbb2 | 396 | // read current ball attributes |
| jamesheavey | 34:07ded1f83c59 | 397 | // check p1 first |
| jamesheavey | 36:cb73014d3a99 | 398 | for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L){ |
| jamesheavey | 39:a9bb03bef107 | 399 | for (it_R = listofBricks.begin(); it_R != listofBricks.end(); ++it_R){ |
| jamesheavey | 36:cb73014d3a99 | 400 | if ( |
| jamesheavey | 39:a9bb03bef107 | 401 | (it_L -> get_x() >= it_R -> get_x()) && //left |
| jamesheavey | 39:a9bb03bef107 | 402 | (it_L -> get_x() <= it_R -> get_x() + BRICK_WIDTH) && //right |
| jamesheavey | 39:a9bb03bef107 | 403 | (it_L -> get_y() >= it_R -> get_y()) && //bottom |
| jamesheavey | 39:a9bb03bef107 | 404 | (it_L -> get_y()<= it_R -> get_y() + BRICK_HEIGHT) //top |
| jamesheavey | 36:cb73014d3a99 | 405 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 36:cb73014d3a99 | 406 | // if it has, fix position and reflect x velocity |
| jamesheavey | 37:dd1538ae6534 | 407 | it_L -> set_posx(-10); |
| jamesheavey | 36:cb73014d3a99 | 408 | // audio feedback |
| jamesheavey | 36:cb73014d3a99 | 409 | pad.tone(1000.0,0.1); |
| jamesheavey | 69:db1354676fde | 410 | if(it_R-> hit() == true) { |
| jamesheavey | 39:a9bb03bef107 | 411 | it_R -> set_posx(-100); |
| jamesheavey | 36:cb73014d3a99 | 412 | one_less(); |
| jamesheavey | 36:cb73014d3a99 | 413 | } |
| jamesheavey | 36:cb73014d3a99 | 414 | } |
| jamesheavey | 34:07ded1f83c59 | 415 | } |
| jamesheavey | 34:07ded1f83c59 | 416 | } |
| jamesheavey | 36:cb73014d3a99 | 417 | } |
| jamesheavey | 32:4dba7a85dbb2 | 418 | |
| jamesheavey | 27:1b5038b0a7a2 | 419 | bool BreakoutEngine::check_goal(Gamepad &pad) |
| jamesheavey | 27:1b5038b0a7a2 | 420 | { |
| jamesheavey | 27:1b5038b0a7a2 | 421 | Vector2D ball_pos = _ball.get_pos(); |
| jamesheavey | 27:1b5038b0a7a2 | 422 | // P1 has scored |
| jamesheavey | 27:1b5038b0a7a2 | 423 | if (ball_pos.y > HEIGHT) { |
| jamesheavey | 27:1b5038b0a7a2 | 424 | _p1.lose_life(); |
| jamesheavey | 27:1b5038b0a7a2 | 425 | //lose_screen(); // go to loss screen then initialise again |
| jamesheavey | 27:1b5038b0a7a2 | 426 | |
| jamesheavey | 76:52410264a72d | 427 | _ball.init(_ball_size,_speed+_multiplier/2,_p1.get_pos().x + 7); |
| jamesheavey | 27:1b5038b0a7a2 | 428 | pad.tone(1500.0,0.5); |
| jamesheavey | 27:1b5038b0a7a2 | 429 | return true; |
| jamesheavey | 27:1b5038b0a7a2 | 430 | } |
| jamesheavey | 27:1b5038b0a7a2 | 431 | else { |
| jamesheavey | 27:1b5038b0a7a2 | 432 | return false; |
| jamesheavey | 27:1b5038b0a7a2 | 433 | } |
| jamesheavey | 27:1b5038b0a7a2 | 434 | } |
| jamesheavey | 27:1b5038b0a7a2 | 435 | |
| jamesheavey | 27:1b5038b0a7a2 | 436 | |
| jamesheavey | 27:1b5038b0a7a2 | 437 | |
| jamesheavey | 34:07ded1f83c59 | 438 | void BreakoutEngine::print_scores(N5110 &lcd) //maybe add to oneless |
| jamesheavey | 27:1b5038b0a7a2 | 439 | { |
| jamesheavey | 27:1b5038b0a7a2 | 440 | // get scores from paddles |
| jamesheavey | 64:c3426b417ad9 | 441 | int score = _prev_score + (18 - get_num_left())*100 * _multiplier; //maybe add a previous score so the score carries over through victory screens. add hi score fix so restart restarts from 321 |
| jamesheavey | 40:ac53905346fb | 442 | // also, add a multiplier of 2 for every contiue on victory |
| jamesheavey | 64:c3426b417ad9 | 443 | _score = score; |
| jamesheavey | 64:c3426b417ad9 | 444 | |
| jamesheavey | 27:1b5038b0a7a2 | 445 | // print to LCD i |
| jamesheavey | 27:1b5038b0a7a2 | 446 | char buffer1[14]; |
| jamesheavey | 64:c3426b417ad9 | 447 | sprintf(buffer1,"%2d",score); |
| jamesheavey | 40:ac53905346fb | 448 | lcd.printString("SCORE: ",2 ,0); |
| jamesheavey | 64:c3426b417ad9 | 449 | lcd.printString(buffer1,WIDTH/2 -2,0); // font is 8 wide, so leave 4 pixel gap from middle assuming two digits |
| jamesheavey | 27:1b5038b0a7a2 | 450 | } |
| jamesheavey | 62:64559062e0ec | 451 | |
| jamesheavey | 62:64559062e0ec | 452 | |
| jamesheavey | 47:1d1a827be81b | 453 | int BreakoutEngine::get_prev_score(){ |
| jamesheavey | 47:1d1a827be81b | 454 | return _prev_score; |
| jamesheavey | 47:1d1a827be81b | 455 | } |
| jamesheavey | 64:c3426b417ad9 | 456 | void BreakoutEngine::set_prev_score(int prev_score){ |
| jamesheavey | 64:c3426b417ad9 | 457 | _prev_score = prev_score; |
| jamesheavey | 64:c3426b417ad9 | 458 | } |
| jamesheavey | 27:1b5038b0a7a2 | 459 | int BreakoutEngine::get_num_left(){ |
| jamesheavey | 27:1b5038b0a7a2 | 460 | return _number_left; |
| jamesheavey | 27:1b5038b0a7a2 | 461 | } |
| jamesheavey | 27:1b5038b0a7a2 | 462 | void BreakoutEngine::one_less() { |
| jamesheavey | 27:1b5038b0a7a2 | 463 | _number_left -= 1; |
| jamesheavey | 60:63d69184ec0a | 464 | } |
| jamesheavey | 60:63d69184ec0a | 465 | void BreakoutEngine::reset_num_left() { |
| jamesheavey | 60:63d69184ec0a | 466 | _number_left = 18; |
| jamesheavey | 62:64559062e0ec | 467 | } |
| jamesheavey | 64:c3426b417ad9 | 468 | int BreakoutEngine::get_score() { |
| jamesheavey | 64:c3426b417ad9 | 469 | return _score; |
| jamesheavey | 62:64559062e0ec | 470 | } |
| jamesheavey | 62:64559062e0ec | 471 | void BreakoutEngine::inc_mult() { |
| jamesheavey | 62:64559062e0ec | 472 | _multiplier ++; |
| jamesheavey | 62:64559062e0ec | 473 | } |
| jamesheavey | 62:64559062e0ec | 474 | void BreakoutEngine::set_mult_zero() { |
| jamesheavey | 62:64559062e0ec | 475 | _multiplier = 0; |
| jamesheavey | 62:64559062e0ec | 476 | } |