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BreakoutEngine/BreakoutEngine.cpp@84:6483503a72fc, 2019-05-06 (annotated)
- Committer:
- jamesheavey
- Date:
- Mon May 06 17:49:36 2019 +0000
- Revision:
- 84:6483503a72fc
- Parent:
- 82:d1341d632890
- Child:
- 86:01f33d94e496
how to play done
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| jamesheavey | 27:1b5038b0a7a2 | 1 | #include "BreakoutEngine.h" |
| jamesheavey | 27:1b5038b0a7a2 | 2 | |
| jamesheavey | 27:1b5038b0a7a2 | 3 | BreakoutEngine::BreakoutEngine() |
| jamesheavey | 27:1b5038b0a7a2 | 4 | { |
| jamesheavey | 27:1b5038b0a7a2 | 5 | |
| jamesheavey | 27:1b5038b0a7a2 | 6 | } |
| jamesheavey | 27:1b5038b0a7a2 | 7 | |
| jamesheavey | 27:1b5038b0a7a2 | 8 | BreakoutEngine::~BreakoutEngine() |
| jamesheavey | 27:1b5038b0a7a2 | 9 | { |
| jamesheavey | 27:1b5038b0a7a2 | 10 | |
| jamesheavey | 27:1b5038b0a7a2 | 11 | } |
| jamesheavey | 27:1b5038b0a7a2 | 12 | |
| jamesheavey | 64:c3426b417ad9 | 13 | void BreakoutEngine::init(int paddle_width,int paddle_height,int ball_size,int speed) |
| jamesheavey | 27:1b5038b0a7a2 | 14 | { |
| jamesheavey | 27:1b5038b0a7a2 | 15 | // initialise the game parameters |
| jamesheavey | 27:1b5038b0a7a2 | 16 | _paddle_width = paddle_width; |
| jamesheavey | 27:1b5038b0a7a2 | 17 | _paddle_height = paddle_height; |
| jamesheavey | 27:1b5038b0a7a2 | 18 | _ball_size = ball_size; |
| jamesheavey | 27:1b5038b0a7a2 | 19 | _speed = speed; |
| jamesheavey | 27:1b5038b0a7a2 | 20 | _number_left = 18; |
| jamesheavey | 30:e3d2f0ca416f | 21 | _index = 0; |
| jamesheavey | 45:b1ac80481d4f | 22 | _cool_time = 0.0f; |
| jamesheavey | 64:c3426b417ad9 | 23 | _score = 0; |
| jamesheavey | 64:c3426b417ad9 | 24 | _prev_score = 0; |
| jamesheavey | 62:64559062e0ec | 25 | _multiplier = 1; |
| jamesheavey | 47:1d1a827be81b | 26 | |
| jamesheavey | 27:1b5038b0a7a2 | 27 | // y position on screen - WIDTH is defined in N5110.h |
| jamesheavey | 82:d1341d632890 | 28 | _paddley = HEIGHT - GAP - 1; |
| jamesheavey | 27:1b5038b0a7a2 | 29 | |
| jamesheavey | 27:1b5038b0a7a2 | 30 | // puts paddles and ball in middle |
| jamesheavey | 82:d1341d632890 | 31 | _paddle.init(_paddley,_paddle_height,_paddle_width); |
| jamesheavey | 82:d1341d632890 | 32 | _ball.init(_ball_size,_speed,_paddle.get_pos().x + 7); |
| jamesheavey | 27:1b5038b0a7a2 | 33 | |
| jamesheavey | 82:d1341d632890 | 34 | _brick11.init(3,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH,3); |
| jamesheavey | 65:ec89c0b74a71 | 35 | _brick12.init(16,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH,3); |
| jamesheavey | 65:ec89c0b74a71 | 36 | _brick13.init(29,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH,3); |
| jamesheavey | 65:ec89c0b74a71 | 37 | _brick14.init(42,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH,3); |
| jamesheavey | 65:ec89c0b74a71 | 38 | _brick15.init(55,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH,3); |
| jamesheavey | 65:ec89c0b74a71 | 39 | _brick16.init(68,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH,3); |
| jamesheavey | 27:1b5038b0a7a2 | 40 | |
| jamesheavey | 82:d1341d632890 | 41 | _brick21.init(3,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH,2); |
| jamesheavey | 65:ec89c0b74a71 | 42 | _brick22.init(16,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH,2); |
| jamesheavey | 65:ec89c0b74a71 | 43 | _brick23.init(29,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH,2); |
| jamesheavey | 65:ec89c0b74a71 | 44 | _brick24.init(42,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH,2); |
| jamesheavey | 65:ec89c0b74a71 | 45 | _brick25.init(55,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH,2); |
| jamesheavey | 65:ec89c0b74a71 | 46 | _brick26.init(68,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH,2); |
| jamesheavey | 27:1b5038b0a7a2 | 47 | |
| jamesheavey | 82:d1341d632890 | 48 | _brick31.init(3,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH,1); |
| jamesheavey | 65:ec89c0b74a71 | 49 | _brick32.init(16,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH,1); |
| jamesheavey | 65:ec89c0b74a71 | 50 | _brick33.init(29,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH,1); |
| jamesheavey | 65:ec89c0b74a71 | 51 | _brick34.init(42,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH,1); |
| jamesheavey | 65:ec89c0b74a71 | 52 | _brick35.init(55,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH,1); |
| jamesheavey | 65:ec89c0b74a71 | 53 | _brick36.init(68,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH,1); |
| jamesheavey | 27:1b5038b0a7a2 | 54 | |
| jamesheavey | 82:d1341d632890 | 55 | listofBricks.push_back(_brick11); |
| jamesheavey | 34:07ded1f83c59 | 56 | listofBricks.push_back(_brick12); |
| jamesheavey | 34:07ded1f83c59 | 57 | listofBricks.push_back(_brick13); |
| jamesheavey | 34:07ded1f83c59 | 58 | listofBricks.push_back(_brick14); |
| jamesheavey | 34:07ded1f83c59 | 59 | listofBricks.push_back(_brick15); |
| jamesheavey | 34:07ded1f83c59 | 60 | listofBricks.push_back(_brick16); |
| jamesheavey | 34:07ded1f83c59 | 61 | listofBricks.push_back(_brick21); |
| jamesheavey | 34:07ded1f83c59 | 62 | listofBricks.push_back(_brick22); |
| jamesheavey | 34:07ded1f83c59 | 63 | listofBricks.push_back(_brick23); |
| jamesheavey | 34:07ded1f83c59 | 64 | listofBricks.push_back(_brick24); |
| jamesheavey | 34:07ded1f83c59 | 65 | listofBricks.push_back(_brick25); |
| jamesheavey | 34:07ded1f83c59 | 66 | listofBricks.push_back(_brick26); |
| jamesheavey | 34:07ded1f83c59 | 67 | listofBricks.push_back(_brick31); |
| jamesheavey | 34:07ded1f83c59 | 68 | listofBricks.push_back(_brick32); |
| jamesheavey | 34:07ded1f83c59 | 69 | listofBricks.push_back(_brick33); |
| jamesheavey | 34:07ded1f83c59 | 70 | listofBricks.push_back(_brick34); |
| jamesheavey | 34:07ded1f83c59 | 71 | listofBricks.push_back(_brick35); |
| jamesheavey | 34:07ded1f83c59 | 72 | listofBricks.push_back(_brick36); |
| jamesheavey | 34:07ded1f83c59 | 73 | |
| jamesheavey | 30:e3d2f0ca416f | 74 | _laser1.init(-10); |
| jamesheavey | 30:e3d2f0ca416f | 75 | _laser2.init(-10); |
| jamesheavey | 30:e3d2f0ca416f | 76 | _laser3.init(-10); |
| jamesheavey | 35:3a614d539a54 | 77 | |
| jamesheavey | 35:3a614d539a54 | 78 | listofLasers.push_back(_laser1); |
| jamesheavey | 35:3a614d539a54 | 79 | listofLasers.push_back(_laser2); |
| jamesheavey | 35:3a614d539a54 | 80 | listofLasers.push_back(_laser3); |
| jamesheavey | 27:1b5038b0a7a2 | 81 | } |
| jamesheavey | 27:1b5038b0a7a2 | 82 | |
| jamesheavey | 81:735e5ee2c92a | 83 | void BreakoutEngine::reset_game() // rename to reset add in ball reset and use to increase the number of balls each time |
| jamesheavey | 60:63d69184ec0a | 84 | { |
| jamesheavey | 60:63d69184ec0a | 85 | reset_num_left(); |
| jamesheavey | 82:d1341d632890 | 86 | _ball.init(_ball_size,_speed + _multiplier/2, _paddle.get_pos().x + 7); // replace the 1 with a multiplier private variable that tracks the number of times continued from victory |
| jamesheavey | 82:d1341d632890 | 87 | _paddle.recentre(); |
| jamesheavey | 60:63d69184ec0a | 88 | int pointer = 0; |
| jamesheavey | 60:63d69184ec0a | 89 | for (it_R = listofBricks.begin(); it_R != listofBricks.end(); ++it_R){ |
| jamesheavey | 60:63d69184ec0a | 90 | if (pointer <= 5) { |
| jamesheavey | 60:63d69184ec0a | 91 | it_R -> set_posx((pointer * 13) + 3); |
| jamesheavey | 60:63d69184ec0a | 92 | } |
| jamesheavey | 60:63d69184ec0a | 93 | else if (pointer <= 11) { |
| jamesheavey | 60:63d69184ec0a | 94 | it_R -> set_posx(((pointer-6) * 13) + 3); |
| jamesheavey | 60:63d69184ec0a | 95 | } |
| jamesheavey | 60:63d69184ec0a | 96 | else if (pointer <= 17) { |
| jamesheavey | 60:63d69184ec0a | 97 | it_R -> set_posx(((pointer-12) * 13) + 3); |
| jamesheavey | 60:63d69184ec0a | 98 | } |
| jamesheavey | 60:63d69184ec0a | 99 | |
| jamesheavey | 66:5561cbdfb1b1 | 100 | it_R -> reset_lives(_multiplier); |
| jamesheavey | 60:63d69184ec0a | 101 | pointer ++; |
| jamesheavey | 60:63d69184ec0a | 102 | } |
| jamesheavey | 84:6483503a72fc | 103 | for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L){ |
| jamesheavey | 84:6483503a72fc | 104 | it_L -> set_posx(-10); |
| jamesheavey | 84:6483503a72fc | 105 | } |
| jamesheavey | 60:63d69184ec0a | 106 | } |
| jamesheavey | 60:63d69184ec0a | 107 | |
| jamesheavey | 60:63d69184ec0a | 108 | |
| jamesheavey | 72:7254d2a8a1cd | 109 | void BreakoutEngine::read_input(Gamepad &pad, bool tilt, float sens) |
| jamesheavey | 27:1b5038b0a7a2 | 110 | { |
| jamesheavey | 27:1b5038b0a7a2 | 111 | _d = pad.get_direction(); |
| jamesheavey | 27:1b5038b0a7a2 | 112 | _mag = pad.get_mag(); |
| jamesheavey | 27:1b5038b0a7a2 | 113 | |
| jamesheavey | 72:7254d2a8a1cd | 114 | if (tilt == true) { |
| jamesheavey | 82:d1341d632890 | 115 | _paddle.set_tilt(); |
| jamesheavey | 27:1b5038b0a7a2 | 116 | } |
| jamesheavey | 27:1b5038b0a7a2 | 117 | else { |
| jamesheavey | 82:d1341d632890 | 118 | _paddle.set_joy(); |
| jamesheavey | 27:1b5038b0a7a2 | 119 | } |
| jamesheavey | 45:b1ac80481d4f | 120 | |
| jamesheavey | 82:d1341d632890 | 121 | _paddle.set_sens(sens); |
| jamesheavey | 72:7254d2a8a1cd | 122 | |
| jamesheavey | 45:b1ac80481d4f | 123 | if (pad.check_event(Gamepad::B_PRESSED) && _cool_time <= 0) { // max of 3 lasers on screen at once |
| jamesheavey | 29:5168318d3e88 | 124 | |
| jamesheavey | 82:d1341d632890 | 125 | Vector2D p_pos = _paddle.get_pos(); |
| jamesheavey | 37:dd1538ae6534 | 126 | it_L = listofLasers.begin(); |
| jamesheavey | 30:e3d2f0ca416f | 127 | switch(_index){ |
| jamesheavey | 30:e3d2f0ca416f | 128 | case 0: |
| jamesheavey | 37:dd1538ae6534 | 129 | advance(it_L, 0); |
| jamesheavey | 37:dd1538ae6534 | 130 | it_L -> set_posx(p_pos.x+7); |
| jamesheavey | 37:dd1538ae6534 | 131 | it_L -> set_posy(p_pos.y); |
| jamesheavey | 30:e3d2f0ca416f | 132 | inc_index(); |
| jamesheavey | 30:e3d2f0ca416f | 133 | break; |
| jamesheavey | 30:e3d2f0ca416f | 134 | case 1: |
| jamesheavey | 37:dd1538ae6534 | 135 | advance(it_L, 1); |
| jamesheavey | 37:dd1538ae6534 | 136 | it_L -> set_posx(p_pos.x+7); |
| jamesheavey | 37:dd1538ae6534 | 137 | it_L -> set_posy(p_pos.y); |
| jamesheavey | 30:e3d2f0ca416f | 138 | inc_index(); |
| jamesheavey | 30:e3d2f0ca416f | 139 | break; |
| jamesheavey | 30:e3d2f0ca416f | 140 | case 2: |
| jamesheavey | 37:dd1538ae6534 | 141 | advance(it_L, 2); |
| jamesheavey | 37:dd1538ae6534 | 142 | it_L -> set_posx(p_pos.x+7); |
| jamesheavey | 37:dd1538ae6534 | 143 | it_L -> set_posy(p_pos.y); |
| jamesheavey | 30:e3d2f0ca416f | 144 | reset_index(); |
| jamesheavey | 30:e3d2f0ca416f | 145 | break; |
| jamesheavey | 30:e3d2f0ca416f | 146 | } |
| jamesheavey | 45:b1ac80481d4f | 147 | |
| jamesheavey | 45:b1ac80481d4f | 148 | |
| jamesheavey | 46:810b3a7fc387 | 149 | _cool_time = 0.75f; |
| jamesheavey | 29:5168318d3e88 | 150 | } |
| jamesheavey | 45:b1ac80481d4f | 151 | else { |
| jamesheavey | 45:b1ac80481d4f | 152 | _cool_time -= 0.125; // 1/8 as fps is 8 |
| jamesheavey | 45:b1ac80481d4f | 153 | } |
| jamesheavey | 45:b1ac80481d4f | 154 | |
| jamesheavey | 27:1b5038b0a7a2 | 155 | } |
| jamesheavey | 27:1b5038b0a7a2 | 156 | |
| jamesheavey | 30:e3d2f0ca416f | 157 | void BreakoutEngine::inc_index() { |
| jamesheavey | 30:e3d2f0ca416f | 158 | _index ++; |
| jamesheavey | 30:e3d2f0ca416f | 159 | } |
| jamesheavey | 30:e3d2f0ca416f | 160 | |
| jamesheavey | 30:e3d2f0ca416f | 161 | void BreakoutEngine::reset_index() { |
| jamesheavey | 30:e3d2f0ca416f | 162 | _index = 0; |
| jamesheavey | 30:e3d2f0ca416f | 163 | } |
| jamesheavey | 30:e3d2f0ca416f | 164 | |
| jamesheavey | 27:1b5038b0a7a2 | 165 | void BreakoutEngine::draw(N5110 &lcd) |
| jamesheavey | 27:1b5038b0a7a2 | 166 | { |
| jamesheavey | 27:1b5038b0a7a2 | 167 | // draw the elements in the LCD buffer |
| jamesheavey | 27:1b5038b0a7a2 | 168 | // pitch |
| jamesheavey | 40:ac53905346fb | 169 | lcd.drawRect(0,GAP_TOP - 2,WIDTH,HEIGHT - GAP_TOP + 2,FILL_TRANSPARENT); |
| jamesheavey | 27:1b5038b0a7a2 | 170 | //score |
| jamesheavey | 40:ac53905346fb | 171 | print_scores(lcd); |
| jamesheavey | 27:1b5038b0a7a2 | 172 | // paddles |
| jamesheavey | 82:d1341d632890 | 173 | _paddle.draw(lcd); |
| jamesheavey | 27:1b5038b0a7a2 | 174 | // ball |
| jamesheavey | 27:1b5038b0a7a2 | 175 | _ball.draw(lcd); |
| jamesheavey | 27:1b5038b0a7a2 | 176 | |
| jamesheavey | 27:1b5038b0a7a2 | 177 | //print_scores(lcd); |
| jamesheavey | 27:1b5038b0a7a2 | 178 | |
| jamesheavey | 39:a9bb03bef107 | 179 | for (it_R = listofBricks.begin(); it_R != listofBricks.end(); ++it_R){ |
| jamesheavey | 39:a9bb03bef107 | 180 | it_R->draw(lcd); |
| jamesheavey | 34:07ded1f83c59 | 181 | } |
| jamesheavey | 35:3a614d539a54 | 182 | for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L){ |
| jamesheavey | 35:3a614d539a54 | 183 | it_L->draw(lcd); |
| jamesheavey | 35:3a614d539a54 | 184 | } |
| jamesheavey | 27:1b5038b0a7a2 | 185 | |
| jamesheavey | 27:1b5038b0a7a2 | 186 | } |
| jamesheavey | 27:1b5038b0a7a2 | 187 | |
| jamesheavey | 27:1b5038b0a7a2 | 188 | |
| jamesheavey | 27:1b5038b0a7a2 | 189 | void BreakoutEngine::update(Gamepad &pad) |
| jamesheavey | 27:1b5038b0a7a2 | 190 | { |
| jamesheavey | 81:735e5ee2c92a | 191 | check_loss(pad); |
| jamesheavey | 27:1b5038b0a7a2 | 192 | // important to update paddles and ball before checking collisions so can |
| jamesheavey | 27:1b5038b0a7a2 | 193 | // correct for it before updating the display |
| jamesheavey | 82:d1341d632890 | 194 | _paddle.update(_d,_mag); |
| jamesheavey | 27:1b5038b0a7a2 | 195 | _ball.update(); |
| jamesheavey | 35:3a614d539a54 | 196 | |
| jamesheavey | 35:3a614d539a54 | 197 | for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L){ |
| jamesheavey | 35:3a614d539a54 | 198 | it_L->update(); |
| jamesheavey | 35:3a614d539a54 | 199 | } |
| jamesheavey | 35:3a614d539a54 | 200 | |
| jamesheavey | 27:1b5038b0a7a2 | 201 | lives_leds(pad); |
| jamesheavey | 27:1b5038b0a7a2 | 202 | |
| jamesheavey | 42:347c20a16ee6 | 203 | check_wall_collisions(pad); |
| jamesheavey | 27:1b5038b0a7a2 | 204 | check_paddle_collisions(pad); |
| jamesheavey | 27:1b5038b0a7a2 | 205 | check_brick_collisions(pad); |
| jamesheavey | 36:cb73014d3a99 | 206 | check_laser_collisions(pad); |
| jamesheavey | 35:3a614d539a54 | 207 | |
| jamesheavey | 35:3a614d539a54 | 208 | |
| jamesheavey | 27:1b5038b0a7a2 | 209 | } |
| jamesheavey | 27:1b5038b0a7a2 | 210 | |
| jamesheavey | 27:1b5038b0a7a2 | 211 | void BreakoutEngine::lives_leds(Gamepad &pad) |
| jamesheavey | 27:1b5038b0a7a2 | 212 | { |
| jamesheavey | 82:d1341d632890 | 213 | if (_paddle.get_lives() == 0) { |
| jamesheavey | 27:1b5038b0a7a2 | 214 | pad.leds_off(); |
| jamesheavey | 27:1b5038b0a7a2 | 215 | } |
| jamesheavey | 27:1b5038b0a7a2 | 216 | |
| jamesheavey | 82:d1341d632890 | 217 | else if (_paddle.get_lives() == 1) { |
| jamesheavey | 27:1b5038b0a7a2 | 218 | //turn leftmost led on |
| jamesheavey | 27:1b5038b0a7a2 | 219 | pad.leds_off(); |
| jamesheavey | 27:1b5038b0a7a2 | 220 | pad.led(1,1); |
| jamesheavey | 27:1b5038b0a7a2 | 221 | } |
| jamesheavey | 27:1b5038b0a7a2 | 222 | |
| jamesheavey | 82:d1341d632890 | 223 | else if (_paddle.get_lives() == 2) { |
| jamesheavey | 27:1b5038b0a7a2 | 224 | //turn leftmost led on |
| jamesheavey | 27:1b5038b0a7a2 | 225 | pad.leds_off(); |
| jamesheavey | 27:1b5038b0a7a2 | 226 | pad.led(1,1); |
| jamesheavey | 27:1b5038b0a7a2 | 227 | pad.led(2,1); |
| jamesheavey | 27:1b5038b0a7a2 | 228 | } |
| jamesheavey | 27:1b5038b0a7a2 | 229 | |
| jamesheavey | 82:d1341d632890 | 230 | else if (_paddle.get_lives() == 3) { |
| jamesheavey | 27:1b5038b0a7a2 | 231 | //turn leftmost led on |
| jamesheavey | 27:1b5038b0a7a2 | 232 | pad.leds_off(); |
| jamesheavey | 27:1b5038b0a7a2 | 233 | pad.led(1,1); |
| jamesheavey | 27:1b5038b0a7a2 | 234 | pad.led(2,1); |
| jamesheavey | 27:1b5038b0a7a2 | 235 | pad.led(3,1); |
| jamesheavey | 27:1b5038b0a7a2 | 236 | } |
| jamesheavey | 27:1b5038b0a7a2 | 237 | |
| jamesheavey | 82:d1341d632890 | 238 | else if (_paddle.get_lives() == 4) { |
| jamesheavey | 27:1b5038b0a7a2 | 239 | pad.leds_on(); |
| jamesheavey | 27:1b5038b0a7a2 | 240 | pad.led(5,0); |
| jamesheavey | 27:1b5038b0a7a2 | 241 | pad.led(6,0); |
| jamesheavey | 27:1b5038b0a7a2 | 242 | } |
| jamesheavey | 27:1b5038b0a7a2 | 243 | |
| jamesheavey | 82:d1341d632890 | 244 | else if (_paddle.get_lives() == 5) { |
| jamesheavey | 27:1b5038b0a7a2 | 245 | pad.leds_on(); |
| jamesheavey | 27:1b5038b0a7a2 | 246 | pad.led(6,0); |
| jamesheavey | 27:1b5038b0a7a2 | 247 | } |
| jamesheavey | 27:1b5038b0a7a2 | 248 | |
| jamesheavey | 82:d1341d632890 | 249 | else if (_paddle.get_lives() == 6) { |
| jamesheavey | 27:1b5038b0a7a2 | 250 | pad.leds_on(); |
| jamesheavey | 27:1b5038b0a7a2 | 251 | } |
| jamesheavey | 27:1b5038b0a7a2 | 252 | } |
| jamesheavey | 27:1b5038b0a7a2 | 253 | |
| jamesheavey | 27:1b5038b0a7a2 | 254 | int BreakoutEngine::get_lives() { |
| jamesheavey | 82:d1341d632890 | 255 | return _paddle.get_lives(); |
| jamesheavey | 27:1b5038b0a7a2 | 256 | } |
| jamesheavey | 27:1b5038b0a7a2 | 257 | |
| jamesheavey | 42:347c20a16ee6 | 258 | void BreakoutEngine::check_wall_collisions(Gamepad &pad) |
| jamesheavey | 27:1b5038b0a7a2 | 259 | { |
| jamesheavey | 27:1b5038b0a7a2 | 260 | // read current ball attributes |
| jamesheavey | 27:1b5038b0a7a2 | 261 | Vector2D ball_pos = _ball.get_pos(); |
| jamesheavey | 27:1b5038b0a7a2 | 262 | Vector2D ball_velocity = _ball.get_velocity(); |
| jamesheavey | 27:1b5038b0a7a2 | 263 | |
| jamesheavey | 40:ac53905346fb | 264 | if (ball_pos.y <= GAP_TOP - 1) { // 1 due to 1 pixel boundary |
| jamesheavey | 40:ac53905346fb | 265 | ball_pos.y = GAP_TOP - 1; // bounce off ceiling without going off screen |
| jamesheavey | 27:1b5038b0a7a2 | 266 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 27:1b5038b0a7a2 | 267 | // audio feedback |
| jamesheavey | 27:1b5038b0a7a2 | 268 | pad.tone(750.0,0.1); |
| jamesheavey | 27:1b5038b0a7a2 | 269 | } |
| jamesheavey | 27:1b5038b0a7a2 | 270 | |
| jamesheavey | 27:1b5038b0a7a2 | 271 | else if (ball_pos.x <= 1) { // 1 due to 1 pixel boundary |
| jamesheavey | 27:1b5038b0a7a2 | 272 | ball_pos.x = 1; // bounce off ceiling without going off screen |
| jamesheavey | 27:1b5038b0a7a2 | 273 | ball_velocity.x = -ball_velocity.x; |
| jamesheavey | 27:1b5038b0a7a2 | 274 | // audio feedback |
| jamesheavey | 27:1b5038b0a7a2 | 275 | pad.tone(750.0,0.1); |
| jamesheavey | 27:1b5038b0a7a2 | 276 | } |
| jamesheavey | 27:1b5038b0a7a2 | 277 | |
| jamesheavey | 27:1b5038b0a7a2 | 278 | // check if hit bottom wall |
| jamesheavey | 27:1b5038b0a7a2 | 279 | else if (ball_pos.x + _ball_size >= (WIDTH-1) ) { // bottom pixel is 47 |
| jamesheavey | 27:1b5038b0a7a2 | 280 | // hit bottom |
| jamesheavey | 27:1b5038b0a7a2 | 281 | ball_pos.x = (WIDTH-1) - _ball_size; // stops ball going off screen |
| jamesheavey | 27:1b5038b0a7a2 | 282 | ball_velocity.x = -ball_velocity.x; |
| jamesheavey | 27:1b5038b0a7a2 | 283 | // audio feedback |
| jamesheavey | 27:1b5038b0a7a2 | 284 | pad.tone(750.0,0.1); |
| jamesheavey | 27:1b5038b0a7a2 | 285 | } |
| jamesheavey | 27:1b5038b0a7a2 | 286 | |
| jamesheavey | 27:1b5038b0a7a2 | 287 | // update ball parameters |
| jamesheavey | 27:1b5038b0a7a2 | 288 | _ball.set_velocity(ball_velocity); |
| jamesheavey | 27:1b5038b0a7a2 | 289 | _ball.set_pos(ball_pos); |
| jamesheavey | 27:1b5038b0a7a2 | 290 | |
| jamesheavey | 42:347c20a16ee6 | 291 | for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L){ |
| jamesheavey | 41:fe383cbb51b2 | 292 | if ( |
| jamesheavey | 42:347c20a16ee6 | 293 | (it_L -> get_y() <= GAP_TOP - 2) |
| jamesheavey | 41:fe383cbb51b2 | 294 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 41:fe383cbb51b2 | 295 | // if it has, fix position and reflect x velocity |
| jamesheavey | 41:fe383cbb51b2 | 296 | it_L -> set_posx(-10); |
| jamesheavey | 41:fe383cbb51b2 | 297 | } |
| jamesheavey | 41:fe383cbb51b2 | 298 | } |
| jamesheavey | 42:347c20a16ee6 | 299 | |
| jamesheavey | 41:fe383cbb51b2 | 300 | } |
| jamesheavey | 41:fe383cbb51b2 | 301 | |
| jamesheavey | 27:1b5038b0a7a2 | 302 | void BreakoutEngine::check_paddle_collisions(Gamepad &pad) |
| jamesheavey | 27:1b5038b0a7a2 | 303 | { |
| jamesheavey | 27:1b5038b0a7a2 | 304 | // read current ball attributes |
| jamesheavey | 27:1b5038b0a7a2 | 305 | Vector2D ball_pos = _ball.get_pos(); |
| jamesheavey | 27:1b5038b0a7a2 | 306 | Vector2D ball_velocity = _ball.get_velocity(); |
| jamesheavey | 27:1b5038b0a7a2 | 307 | |
| jamesheavey | 27:1b5038b0a7a2 | 308 | // check p1 first |
| jamesheavey | 82:d1341d632890 | 309 | Vector2D p1_pos = _paddle.get_pos(); |
| jamesheavey | 27:1b5038b0a7a2 | 310 | |
| jamesheavey | 27:1b5038b0a7a2 | 311 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 27:1b5038b0a7a2 | 312 | if ( |
| jamesheavey | 27:1b5038b0a7a2 | 313 | (ball_pos.x >= p1_pos.x) && //left |
| jamesheavey | 27:1b5038b0a7a2 | 314 | (ball_pos.x <= p1_pos.x + _paddle_width) && //right |
| jamesheavey | 82:d1341d632890 | 315 | (ball_pos.y >= _paddley) && //bottom |
| jamesheavey | 82:d1341d632890 | 316 | (ball_pos.y <= _paddley + _paddle_height) //top |
| jamesheavey | 27:1b5038b0a7a2 | 317 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 27:1b5038b0a7a2 | 318 | // if it has, fix position and reflect x velocity |
| jamesheavey | 27:1b5038b0a7a2 | 319 | pad.tone(1000.0,0.1); |
| jamesheavey | 82:d1341d632890 | 320 | ball_pos.y = _paddley + _paddle_height - 1; |
| jamesheavey | 27:1b5038b0a7a2 | 321 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 27:1b5038b0a7a2 | 322 | |
| jamesheavey | 27:1b5038b0a7a2 | 323 | // if (ball_pos.x == p1_pos.x + PADDLE_WIDTH/2) { // check ballxpos in relation to paddle xpos. translate the distance from the centre to an angle between 30 and 60 degrees in that direction |
| jamesheavey | 82:d1341d632890 | 324 | // ball_pos.y = _paddley + _paddle_height - 1; |
| jamesheavey | 27:1b5038b0a7a2 | 325 | // ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 27:1b5038b0a7a2 | 326 | // } |
| jamesheavey | 27:1b5038b0a7a2 | 327 | // else if (ball_pos.x <= p1_pos.x + PADDLE_WIDTH/2) { |
| jamesheavey | 27:1b5038b0a7a2 | 328 | // float ang = 40*(((p1_pos.x + PADDLE_WIDTH/2)-ball_pos.x)/(PADDLE_WIDTH/2 - p1_pos.x)) + 30; //converts the distance from the centre to an angle between 30 and 60 |
| jamesheavey | 27:1b5038b0a7a2 | 329 | // if (ball_velocity.x > 0) { |
| jamesheavey | 27:1b5038b0a7a2 | 330 | // ball_velocity.x = -ball_velocity.x; |
| jamesheavey | 27:1b5038b0a7a2 | 331 | // } |
| jamesheavey | 82:d1341d632890 | 332 | // ball_pos.y = _paddley + _paddle_heigh - 1; |
| jamesheavey | 27:1b5038b0a7a2 | 333 | // ball_velocity.y = -tan(ang); |
| jamesheavey | 27:1b5038b0a7a2 | 334 | // } |
| jamesheavey | 27:1b5038b0a7a2 | 335 | // else if (ball_pos.x >= p1_pos.x + PADDLE_WIDTH/2) { |
| jamesheavey | 27:1b5038b0a7a2 | 336 | // float ang = 40*(((p1_pos.x + PADDLE_WIDTH/2)-ball_pos.x)/(PADDLE_WIDTH/2 - p1_pos.x)) + 30; //converts the distance from the centre to an angle between 30 and 60 |
| jamesheavey | 27:1b5038b0a7a2 | 337 | // if (ball_velocity.x < 0) { |
| jamesheavey | 27:1b5038b0a7a2 | 338 | // ball_velocity.x = -ball_velocity.x; |
| jamesheavey | 27:1b5038b0a7a2 | 339 | // } |
| jamesheavey | 82:d1341d632890 | 340 | // ball_pos.y = _paddley + _paddle_height - 1; |
| jamesheavey | 27:1b5038b0a7a2 | 341 | // ball_velocity.y = -tan(ang); |
| jamesheavey | 27:1b5038b0a7a2 | 342 | // } |
| jamesheavey | 27:1b5038b0a7a2 | 343 | } |
| jamesheavey | 27:1b5038b0a7a2 | 344 | |
| jamesheavey | 27:1b5038b0a7a2 | 345 | // write new attributes |
| jamesheavey | 27:1b5038b0a7a2 | 346 | _ball.set_velocity(ball_velocity); |
| jamesheavey | 27:1b5038b0a7a2 | 347 | _ball.set_pos(ball_pos); |
| jamesheavey | 27:1b5038b0a7a2 | 348 | } |
| jamesheavey | 27:1b5038b0a7a2 | 349 | |
| jamesheavey | 27:1b5038b0a7a2 | 350 | void BreakoutEngine::check_brick_collisions(Gamepad &pad) |
| jamesheavey | 27:1b5038b0a7a2 | 351 | { |
| jamesheavey | 27:1b5038b0a7a2 | 352 | // read current ball attributes |
| jamesheavey | 27:1b5038b0a7a2 | 353 | Vector2D ball_pos = _ball.get_pos(); |
| jamesheavey | 27:1b5038b0a7a2 | 354 | Vector2D ball_velocity = _ball.get_velocity(); |
| jamesheavey | 27:1b5038b0a7a2 | 355 | |
| jamesheavey | 39:a9bb03bef107 | 356 | for (it_R = listofBricks.begin(); it_R != listofBricks.end(); ++it_R){ |
| jamesheavey | 34:07ded1f83c59 | 357 | if ( |
| jamesheavey | 39:a9bb03bef107 | 358 | (ball_pos.x >= it_R -> get_x()) && //left |
| jamesheavey | 39:a9bb03bef107 | 359 | (ball_pos.x <= it_R -> get_x() + BRICK_WIDTH) && //right |
| jamesheavey | 39:a9bb03bef107 | 360 | (ball_pos.y >= it_R -> get_y()) && //bottom |
| jamesheavey | 39:a9bb03bef107 | 361 | (ball_pos.y <= it_R -> get_y() + BRICK_HEIGHT) //top |
| jamesheavey | 34:07ded1f83c59 | 362 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 34:07ded1f83c59 | 363 | // if it has, fix position and reflect x velocity |
| jamesheavey | 48:966f2cf803ec | 364 | if (ball_velocity.y < 0) |
| jamesheavey | 48:966f2cf803ec | 365 | { |
| jamesheavey | 48:966f2cf803ec | 366 | ball_pos.y = it_R -> get_y() + BRICK_HEIGHT; |
| jamesheavey | 48:966f2cf803ec | 367 | } |
| jamesheavey | 48:966f2cf803ec | 368 | else |
| jamesheavey | 48:966f2cf803ec | 369 | { |
| jamesheavey | 48:966f2cf803ec | 370 | ball_pos.y = it_R -> get_y(); |
| jamesheavey | 48:966f2cf803ec | 371 | } |
| jamesheavey | 34:07ded1f83c59 | 372 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 34:07ded1f83c59 | 373 | // audio feedback |
| jamesheavey | 34:07ded1f83c59 | 374 | pad.tone(1000.0,0.1); |
| jamesheavey | 39:a9bb03bef107 | 375 | it_R -> hit(); |
| jamesheavey | 34:07ded1f83c59 | 376 | //delete _brick11; |
| jamesheavey | 69:db1354676fde | 377 | if(it_R-> hit() == true) { |
| jamesheavey | 67:c362df66fac9 | 378 | it_R -> set_posx(-100); |
| jamesheavey | 67:c362df66fac9 | 379 | one_less(); |
| jamesheavey | 67:c362df66fac9 | 380 | } |
| jamesheavey | 34:07ded1f83c59 | 381 | } |
| jamesheavey | 27:1b5038b0a7a2 | 382 | } |
| jamesheavey | 27:1b5038b0a7a2 | 383 | // write new attributes |
| jamesheavey | 27:1b5038b0a7a2 | 384 | _ball.set_velocity(ball_velocity); |
| jamesheavey | 27:1b5038b0a7a2 | 385 | _ball.set_pos(ball_pos); |
| jamesheavey | 27:1b5038b0a7a2 | 386 | } |
| jamesheavey | 36:cb73014d3a99 | 387 | |
| jamesheavey | 32:4dba7a85dbb2 | 388 | void BreakoutEngine::check_laser_collisions(Gamepad &pad) |
| jamesheavey | 32:4dba7a85dbb2 | 389 | { |
| jamesheavey | 32:4dba7a85dbb2 | 390 | // read current ball attributes |
| jamesheavey | 34:07ded1f83c59 | 391 | // check p1 first |
| jamesheavey | 36:cb73014d3a99 | 392 | for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L){ |
| jamesheavey | 39:a9bb03bef107 | 393 | for (it_R = listofBricks.begin(); it_R != listofBricks.end(); ++it_R){ |
| jamesheavey | 36:cb73014d3a99 | 394 | if ( |
| jamesheavey | 39:a9bb03bef107 | 395 | (it_L -> get_x() >= it_R -> get_x()) && //left |
| jamesheavey | 39:a9bb03bef107 | 396 | (it_L -> get_x() <= it_R -> get_x() + BRICK_WIDTH) && //right |
| jamesheavey | 39:a9bb03bef107 | 397 | (it_L -> get_y() >= it_R -> get_y()) && //bottom |
| jamesheavey | 39:a9bb03bef107 | 398 | (it_L -> get_y()<= it_R -> get_y() + BRICK_HEIGHT) //top |
| jamesheavey | 36:cb73014d3a99 | 399 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 36:cb73014d3a99 | 400 | // if it has, fix position and reflect x velocity |
| jamesheavey | 37:dd1538ae6534 | 401 | it_L -> set_posx(-10); |
| jamesheavey | 36:cb73014d3a99 | 402 | // audio feedback |
| jamesheavey | 36:cb73014d3a99 | 403 | pad.tone(1000.0,0.1); |
| jamesheavey | 69:db1354676fde | 404 | if(it_R-> hit() == true) { |
| jamesheavey | 39:a9bb03bef107 | 405 | it_R -> set_posx(-100); |
| jamesheavey | 36:cb73014d3a99 | 406 | one_less(); |
| jamesheavey | 36:cb73014d3a99 | 407 | } |
| jamesheavey | 36:cb73014d3a99 | 408 | } |
| jamesheavey | 34:07ded1f83c59 | 409 | } |
| jamesheavey | 34:07ded1f83c59 | 410 | } |
| jamesheavey | 36:cb73014d3a99 | 411 | } |
| jamesheavey | 32:4dba7a85dbb2 | 412 | |
| jamesheavey | 81:735e5ee2c92a | 413 | bool BreakoutEngine::check_loss(Gamepad &pad) |
| jamesheavey | 27:1b5038b0a7a2 | 414 | { |
| jamesheavey | 27:1b5038b0a7a2 | 415 | Vector2D ball_pos = _ball.get_pos(); |
| jamesheavey | 27:1b5038b0a7a2 | 416 | // P1 has scored |
| jamesheavey | 27:1b5038b0a7a2 | 417 | if (ball_pos.y > HEIGHT) { |
| jamesheavey | 82:d1341d632890 | 418 | _paddle.lose_life(); |
| jamesheavey | 27:1b5038b0a7a2 | 419 | //lose_screen(); // go to loss screen then initialise again |
| jamesheavey | 27:1b5038b0a7a2 | 420 | |
| jamesheavey | 82:d1341d632890 | 421 | _ball.init(_ball_size,_speed+_multiplier/2,_paddle.get_pos().x + 7); |
| jamesheavey | 27:1b5038b0a7a2 | 422 | pad.tone(1500.0,0.5); |
| jamesheavey | 27:1b5038b0a7a2 | 423 | return true; |
| jamesheavey | 27:1b5038b0a7a2 | 424 | } |
| jamesheavey | 27:1b5038b0a7a2 | 425 | else { |
| jamesheavey | 27:1b5038b0a7a2 | 426 | return false; |
| jamesheavey | 27:1b5038b0a7a2 | 427 | } |
| jamesheavey | 27:1b5038b0a7a2 | 428 | } |
| jamesheavey | 27:1b5038b0a7a2 | 429 | |
| jamesheavey | 34:07ded1f83c59 | 430 | void BreakoutEngine::print_scores(N5110 &lcd) //maybe add to oneless |
| jamesheavey | 27:1b5038b0a7a2 | 431 | { |
| jamesheavey | 27:1b5038b0a7a2 | 432 | // get scores from paddles |
| jamesheavey | 64:c3426b417ad9 | 433 | int score = _prev_score + (18 - get_num_left())*100 * _multiplier; //maybe add a previous score so the score carries over through victory screens. add hi score fix so restart restarts from 321 |
| jamesheavey | 40:ac53905346fb | 434 | // also, add a multiplier of 2 for every contiue on victory |
| jamesheavey | 64:c3426b417ad9 | 435 | _score = score; |
| jamesheavey | 64:c3426b417ad9 | 436 | |
| jamesheavey | 27:1b5038b0a7a2 | 437 | // print to LCD i |
| jamesheavey | 27:1b5038b0a7a2 | 438 | char buffer1[14]; |
| jamesheavey | 64:c3426b417ad9 | 439 | sprintf(buffer1,"%2d",score); |
| jamesheavey | 40:ac53905346fb | 440 | lcd.printString("SCORE: ",2 ,0); |
| jamesheavey | 64:c3426b417ad9 | 441 | lcd.printString(buffer1,WIDTH/2 -2,0); // font is 8 wide, so leave 4 pixel gap from middle assuming two digits |
| jamesheavey | 27:1b5038b0a7a2 | 442 | } |
| jamesheavey | 62:64559062e0ec | 443 | |
| jamesheavey | 62:64559062e0ec | 444 | |
| jamesheavey | 47:1d1a827be81b | 445 | int BreakoutEngine::get_prev_score(){ |
| jamesheavey | 47:1d1a827be81b | 446 | return _prev_score; |
| jamesheavey | 47:1d1a827be81b | 447 | } |
| jamesheavey | 64:c3426b417ad9 | 448 | void BreakoutEngine::set_prev_score(int prev_score){ |
| jamesheavey | 64:c3426b417ad9 | 449 | _prev_score = prev_score; |
| jamesheavey | 64:c3426b417ad9 | 450 | } |
| jamesheavey | 27:1b5038b0a7a2 | 451 | int BreakoutEngine::get_num_left(){ |
| jamesheavey | 27:1b5038b0a7a2 | 452 | return _number_left; |
| jamesheavey | 27:1b5038b0a7a2 | 453 | } |
| jamesheavey | 27:1b5038b0a7a2 | 454 | void BreakoutEngine::one_less() { |
| jamesheavey | 27:1b5038b0a7a2 | 455 | _number_left -= 1; |
| jamesheavey | 60:63d69184ec0a | 456 | } |
| jamesheavey | 60:63d69184ec0a | 457 | void BreakoutEngine::reset_num_left() { |
| jamesheavey | 60:63d69184ec0a | 458 | _number_left = 18; |
| jamesheavey | 62:64559062e0ec | 459 | } |
| jamesheavey | 64:c3426b417ad9 | 460 | int BreakoutEngine::get_score() { |
| jamesheavey | 64:c3426b417ad9 | 461 | return _score; |
| jamesheavey | 62:64559062e0ec | 462 | } |
| jamesheavey | 62:64559062e0ec | 463 | void BreakoutEngine::inc_mult() { |
| jamesheavey | 62:64559062e0ec | 464 | _multiplier ++; |
| jamesheavey | 62:64559062e0ec | 465 | } |
| jamesheavey | 62:64559062e0ec | 466 | void BreakoutEngine::set_mult_zero() { |
| jamesheavey | 62:64559062e0ec | 467 | _multiplier = 0; |
| jamesheavey | 62:64559062e0ec | 468 | } |