James Heavey / Mbed 2 deprecated EL17JH

Dependencies:   mbed

Committer:
jamesheavey
Date:
Mon May 06 17:49:36 2019 +0000
Revision:
84:6483503a72fc
Parent:
82:d1341d632890
Child:
86:01f33d94e496
how to play done

Who changed what in which revision?

UserRevisionLine numberNew contents of line
jamesheavey 27:1b5038b0a7a2 1 #include "BreakoutEngine.h"
jamesheavey 27:1b5038b0a7a2 2
jamesheavey 27:1b5038b0a7a2 3 BreakoutEngine::BreakoutEngine()
jamesheavey 27:1b5038b0a7a2 4 {
jamesheavey 27:1b5038b0a7a2 5
jamesheavey 27:1b5038b0a7a2 6 }
jamesheavey 27:1b5038b0a7a2 7
jamesheavey 27:1b5038b0a7a2 8 BreakoutEngine::~BreakoutEngine()
jamesheavey 27:1b5038b0a7a2 9 {
jamesheavey 27:1b5038b0a7a2 10
jamesheavey 27:1b5038b0a7a2 11 }
jamesheavey 27:1b5038b0a7a2 12
jamesheavey 64:c3426b417ad9 13 void BreakoutEngine::init(int paddle_width,int paddle_height,int ball_size,int speed)
jamesheavey 27:1b5038b0a7a2 14 {
jamesheavey 27:1b5038b0a7a2 15 // initialise the game parameters
jamesheavey 27:1b5038b0a7a2 16 _paddle_width = paddle_width;
jamesheavey 27:1b5038b0a7a2 17 _paddle_height = paddle_height;
jamesheavey 27:1b5038b0a7a2 18 _ball_size = ball_size;
jamesheavey 27:1b5038b0a7a2 19 _speed = speed;
jamesheavey 27:1b5038b0a7a2 20 _number_left = 18;
jamesheavey 30:e3d2f0ca416f 21 _index = 0;
jamesheavey 45:b1ac80481d4f 22 _cool_time = 0.0f;
jamesheavey 64:c3426b417ad9 23 _score = 0;
jamesheavey 64:c3426b417ad9 24 _prev_score = 0;
jamesheavey 62:64559062e0ec 25 _multiplier = 1;
jamesheavey 47:1d1a827be81b 26
jamesheavey 27:1b5038b0a7a2 27 // y position on screen - WIDTH is defined in N5110.h
jamesheavey 82:d1341d632890 28 _paddley = HEIGHT - GAP - 1;
jamesheavey 27:1b5038b0a7a2 29
jamesheavey 27:1b5038b0a7a2 30 // puts paddles and ball in middle
jamesheavey 82:d1341d632890 31 _paddle.init(_paddley,_paddle_height,_paddle_width);
jamesheavey 82:d1341d632890 32 _ball.init(_ball_size,_speed,_paddle.get_pos().x + 7);
jamesheavey 27:1b5038b0a7a2 33
jamesheavey 82:d1341d632890 34 _brick11.init(3,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH,3);
jamesheavey 65:ec89c0b74a71 35 _brick12.init(16,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH,3);
jamesheavey 65:ec89c0b74a71 36 _brick13.init(29,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH,3);
jamesheavey 65:ec89c0b74a71 37 _brick14.init(42,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH,3);
jamesheavey 65:ec89c0b74a71 38 _brick15.init(55,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH,3);
jamesheavey 65:ec89c0b74a71 39 _brick16.init(68,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH,3);
jamesheavey 27:1b5038b0a7a2 40
jamesheavey 82:d1341d632890 41 _brick21.init(3,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH,2);
jamesheavey 65:ec89c0b74a71 42 _brick22.init(16,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH,2);
jamesheavey 65:ec89c0b74a71 43 _brick23.init(29,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH,2);
jamesheavey 65:ec89c0b74a71 44 _brick24.init(42,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH,2);
jamesheavey 65:ec89c0b74a71 45 _brick25.init(55,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH,2);
jamesheavey 65:ec89c0b74a71 46 _brick26.init(68,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH,2);
jamesheavey 27:1b5038b0a7a2 47
jamesheavey 82:d1341d632890 48 _brick31.init(3,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH,1);
jamesheavey 65:ec89c0b74a71 49 _brick32.init(16,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH,1);
jamesheavey 65:ec89c0b74a71 50 _brick33.init(29,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH,1);
jamesheavey 65:ec89c0b74a71 51 _brick34.init(42,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH,1);
jamesheavey 65:ec89c0b74a71 52 _brick35.init(55,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH,1);
jamesheavey 65:ec89c0b74a71 53 _brick36.init(68,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH,1);
jamesheavey 27:1b5038b0a7a2 54
jamesheavey 82:d1341d632890 55 listofBricks.push_back(_brick11);
jamesheavey 34:07ded1f83c59 56 listofBricks.push_back(_brick12);
jamesheavey 34:07ded1f83c59 57 listofBricks.push_back(_brick13);
jamesheavey 34:07ded1f83c59 58 listofBricks.push_back(_brick14);
jamesheavey 34:07ded1f83c59 59 listofBricks.push_back(_brick15);
jamesheavey 34:07ded1f83c59 60 listofBricks.push_back(_brick16);
jamesheavey 34:07ded1f83c59 61 listofBricks.push_back(_brick21);
jamesheavey 34:07ded1f83c59 62 listofBricks.push_back(_brick22);
jamesheavey 34:07ded1f83c59 63 listofBricks.push_back(_brick23);
jamesheavey 34:07ded1f83c59 64 listofBricks.push_back(_brick24);
jamesheavey 34:07ded1f83c59 65 listofBricks.push_back(_brick25);
jamesheavey 34:07ded1f83c59 66 listofBricks.push_back(_brick26);
jamesheavey 34:07ded1f83c59 67 listofBricks.push_back(_brick31);
jamesheavey 34:07ded1f83c59 68 listofBricks.push_back(_brick32);
jamesheavey 34:07ded1f83c59 69 listofBricks.push_back(_brick33);
jamesheavey 34:07ded1f83c59 70 listofBricks.push_back(_brick34);
jamesheavey 34:07ded1f83c59 71 listofBricks.push_back(_brick35);
jamesheavey 34:07ded1f83c59 72 listofBricks.push_back(_brick36);
jamesheavey 34:07ded1f83c59 73
jamesheavey 30:e3d2f0ca416f 74 _laser1.init(-10);
jamesheavey 30:e3d2f0ca416f 75 _laser2.init(-10);
jamesheavey 30:e3d2f0ca416f 76 _laser3.init(-10);
jamesheavey 35:3a614d539a54 77
jamesheavey 35:3a614d539a54 78 listofLasers.push_back(_laser1);
jamesheavey 35:3a614d539a54 79 listofLasers.push_back(_laser2);
jamesheavey 35:3a614d539a54 80 listofLasers.push_back(_laser3);
jamesheavey 27:1b5038b0a7a2 81 }
jamesheavey 27:1b5038b0a7a2 82
jamesheavey 81:735e5ee2c92a 83 void BreakoutEngine::reset_game() // rename to reset add in ball reset and use to increase the number of balls each time
jamesheavey 60:63d69184ec0a 84 {
jamesheavey 60:63d69184ec0a 85 reset_num_left();
jamesheavey 82:d1341d632890 86 _ball.init(_ball_size,_speed + _multiplier/2, _paddle.get_pos().x + 7); // replace the 1 with a multiplier private variable that tracks the number of times continued from victory
jamesheavey 82:d1341d632890 87 _paddle.recentre();
jamesheavey 60:63d69184ec0a 88 int pointer = 0;
jamesheavey 60:63d69184ec0a 89 for (it_R = listofBricks.begin(); it_R != listofBricks.end(); ++it_R){
jamesheavey 60:63d69184ec0a 90 if (pointer <= 5) {
jamesheavey 60:63d69184ec0a 91 it_R -> set_posx((pointer * 13) + 3);
jamesheavey 60:63d69184ec0a 92 }
jamesheavey 60:63d69184ec0a 93 else if (pointer <= 11) {
jamesheavey 60:63d69184ec0a 94 it_R -> set_posx(((pointer-6) * 13) + 3);
jamesheavey 60:63d69184ec0a 95 }
jamesheavey 60:63d69184ec0a 96 else if (pointer <= 17) {
jamesheavey 60:63d69184ec0a 97 it_R -> set_posx(((pointer-12) * 13) + 3);
jamesheavey 60:63d69184ec0a 98 }
jamesheavey 60:63d69184ec0a 99
jamesheavey 66:5561cbdfb1b1 100 it_R -> reset_lives(_multiplier);
jamesheavey 60:63d69184ec0a 101 pointer ++;
jamesheavey 60:63d69184ec0a 102 }
jamesheavey 84:6483503a72fc 103 for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L){
jamesheavey 84:6483503a72fc 104 it_L -> set_posx(-10);
jamesheavey 84:6483503a72fc 105 }
jamesheavey 60:63d69184ec0a 106 }
jamesheavey 60:63d69184ec0a 107
jamesheavey 60:63d69184ec0a 108
jamesheavey 72:7254d2a8a1cd 109 void BreakoutEngine::read_input(Gamepad &pad, bool tilt, float sens)
jamesheavey 27:1b5038b0a7a2 110 {
jamesheavey 27:1b5038b0a7a2 111 _d = pad.get_direction();
jamesheavey 27:1b5038b0a7a2 112 _mag = pad.get_mag();
jamesheavey 27:1b5038b0a7a2 113
jamesheavey 72:7254d2a8a1cd 114 if (tilt == true) {
jamesheavey 82:d1341d632890 115 _paddle.set_tilt();
jamesheavey 27:1b5038b0a7a2 116 }
jamesheavey 27:1b5038b0a7a2 117 else {
jamesheavey 82:d1341d632890 118 _paddle.set_joy();
jamesheavey 27:1b5038b0a7a2 119 }
jamesheavey 45:b1ac80481d4f 120
jamesheavey 82:d1341d632890 121 _paddle.set_sens(sens);
jamesheavey 72:7254d2a8a1cd 122
jamesheavey 45:b1ac80481d4f 123 if (pad.check_event(Gamepad::B_PRESSED) && _cool_time <= 0) { // max of 3 lasers on screen at once
jamesheavey 29:5168318d3e88 124
jamesheavey 82:d1341d632890 125 Vector2D p_pos = _paddle.get_pos();
jamesheavey 37:dd1538ae6534 126 it_L = listofLasers.begin();
jamesheavey 30:e3d2f0ca416f 127 switch(_index){
jamesheavey 30:e3d2f0ca416f 128 case 0:
jamesheavey 37:dd1538ae6534 129 advance(it_L, 0);
jamesheavey 37:dd1538ae6534 130 it_L -> set_posx(p_pos.x+7);
jamesheavey 37:dd1538ae6534 131 it_L -> set_posy(p_pos.y);
jamesheavey 30:e3d2f0ca416f 132 inc_index();
jamesheavey 30:e3d2f0ca416f 133 break;
jamesheavey 30:e3d2f0ca416f 134 case 1:
jamesheavey 37:dd1538ae6534 135 advance(it_L, 1);
jamesheavey 37:dd1538ae6534 136 it_L -> set_posx(p_pos.x+7);
jamesheavey 37:dd1538ae6534 137 it_L -> set_posy(p_pos.y);
jamesheavey 30:e3d2f0ca416f 138 inc_index();
jamesheavey 30:e3d2f0ca416f 139 break;
jamesheavey 30:e3d2f0ca416f 140 case 2:
jamesheavey 37:dd1538ae6534 141 advance(it_L, 2);
jamesheavey 37:dd1538ae6534 142 it_L -> set_posx(p_pos.x+7);
jamesheavey 37:dd1538ae6534 143 it_L -> set_posy(p_pos.y);
jamesheavey 30:e3d2f0ca416f 144 reset_index();
jamesheavey 30:e3d2f0ca416f 145 break;
jamesheavey 30:e3d2f0ca416f 146 }
jamesheavey 45:b1ac80481d4f 147
jamesheavey 45:b1ac80481d4f 148
jamesheavey 46:810b3a7fc387 149 _cool_time = 0.75f;
jamesheavey 29:5168318d3e88 150 }
jamesheavey 45:b1ac80481d4f 151 else {
jamesheavey 45:b1ac80481d4f 152 _cool_time -= 0.125; // 1/8 as fps is 8
jamesheavey 45:b1ac80481d4f 153 }
jamesheavey 45:b1ac80481d4f 154
jamesheavey 27:1b5038b0a7a2 155 }
jamesheavey 27:1b5038b0a7a2 156
jamesheavey 30:e3d2f0ca416f 157 void BreakoutEngine::inc_index() {
jamesheavey 30:e3d2f0ca416f 158 _index ++;
jamesheavey 30:e3d2f0ca416f 159 }
jamesheavey 30:e3d2f0ca416f 160
jamesheavey 30:e3d2f0ca416f 161 void BreakoutEngine::reset_index() {
jamesheavey 30:e3d2f0ca416f 162 _index = 0;
jamesheavey 30:e3d2f0ca416f 163 }
jamesheavey 30:e3d2f0ca416f 164
jamesheavey 27:1b5038b0a7a2 165 void BreakoutEngine::draw(N5110 &lcd)
jamesheavey 27:1b5038b0a7a2 166 {
jamesheavey 27:1b5038b0a7a2 167 // draw the elements in the LCD buffer
jamesheavey 27:1b5038b0a7a2 168 // pitch
jamesheavey 40:ac53905346fb 169 lcd.drawRect(0,GAP_TOP - 2,WIDTH,HEIGHT - GAP_TOP + 2,FILL_TRANSPARENT);
jamesheavey 27:1b5038b0a7a2 170 //score
jamesheavey 40:ac53905346fb 171 print_scores(lcd);
jamesheavey 27:1b5038b0a7a2 172 // paddles
jamesheavey 82:d1341d632890 173 _paddle.draw(lcd);
jamesheavey 27:1b5038b0a7a2 174 // ball
jamesheavey 27:1b5038b0a7a2 175 _ball.draw(lcd);
jamesheavey 27:1b5038b0a7a2 176
jamesheavey 27:1b5038b0a7a2 177 //print_scores(lcd);
jamesheavey 27:1b5038b0a7a2 178
jamesheavey 39:a9bb03bef107 179 for (it_R = listofBricks.begin(); it_R != listofBricks.end(); ++it_R){
jamesheavey 39:a9bb03bef107 180 it_R->draw(lcd);
jamesheavey 34:07ded1f83c59 181 }
jamesheavey 35:3a614d539a54 182 for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L){
jamesheavey 35:3a614d539a54 183 it_L->draw(lcd);
jamesheavey 35:3a614d539a54 184 }
jamesheavey 27:1b5038b0a7a2 185
jamesheavey 27:1b5038b0a7a2 186 }
jamesheavey 27:1b5038b0a7a2 187
jamesheavey 27:1b5038b0a7a2 188
jamesheavey 27:1b5038b0a7a2 189 void BreakoutEngine::update(Gamepad &pad)
jamesheavey 27:1b5038b0a7a2 190 {
jamesheavey 81:735e5ee2c92a 191 check_loss(pad);
jamesheavey 27:1b5038b0a7a2 192 // important to update paddles and ball before checking collisions so can
jamesheavey 27:1b5038b0a7a2 193 // correct for it before updating the display
jamesheavey 82:d1341d632890 194 _paddle.update(_d,_mag);
jamesheavey 27:1b5038b0a7a2 195 _ball.update();
jamesheavey 35:3a614d539a54 196
jamesheavey 35:3a614d539a54 197 for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L){
jamesheavey 35:3a614d539a54 198 it_L->update();
jamesheavey 35:3a614d539a54 199 }
jamesheavey 35:3a614d539a54 200
jamesheavey 27:1b5038b0a7a2 201 lives_leds(pad);
jamesheavey 27:1b5038b0a7a2 202
jamesheavey 42:347c20a16ee6 203 check_wall_collisions(pad);
jamesheavey 27:1b5038b0a7a2 204 check_paddle_collisions(pad);
jamesheavey 27:1b5038b0a7a2 205 check_brick_collisions(pad);
jamesheavey 36:cb73014d3a99 206 check_laser_collisions(pad);
jamesheavey 35:3a614d539a54 207
jamesheavey 35:3a614d539a54 208
jamesheavey 27:1b5038b0a7a2 209 }
jamesheavey 27:1b5038b0a7a2 210
jamesheavey 27:1b5038b0a7a2 211 void BreakoutEngine::lives_leds(Gamepad &pad)
jamesheavey 27:1b5038b0a7a2 212 {
jamesheavey 82:d1341d632890 213 if (_paddle.get_lives() == 0) {
jamesheavey 27:1b5038b0a7a2 214 pad.leds_off();
jamesheavey 27:1b5038b0a7a2 215 }
jamesheavey 27:1b5038b0a7a2 216
jamesheavey 82:d1341d632890 217 else if (_paddle.get_lives() == 1) {
jamesheavey 27:1b5038b0a7a2 218 //turn leftmost led on
jamesheavey 27:1b5038b0a7a2 219 pad.leds_off();
jamesheavey 27:1b5038b0a7a2 220 pad.led(1,1);
jamesheavey 27:1b5038b0a7a2 221 }
jamesheavey 27:1b5038b0a7a2 222
jamesheavey 82:d1341d632890 223 else if (_paddle.get_lives() == 2) {
jamesheavey 27:1b5038b0a7a2 224 //turn leftmost led on
jamesheavey 27:1b5038b0a7a2 225 pad.leds_off();
jamesheavey 27:1b5038b0a7a2 226 pad.led(1,1);
jamesheavey 27:1b5038b0a7a2 227 pad.led(2,1);
jamesheavey 27:1b5038b0a7a2 228 }
jamesheavey 27:1b5038b0a7a2 229
jamesheavey 82:d1341d632890 230 else if (_paddle.get_lives() == 3) {
jamesheavey 27:1b5038b0a7a2 231 //turn leftmost led on
jamesheavey 27:1b5038b0a7a2 232 pad.leds_off();
jamesheavey 27:1b5038b0a7a2 233 pad.led(1,1);
jamesheavey 27:1b5038b0a7a2 234 pad.led(2,1);
jamesheavey 27:1b5038b0a7a2 235 pad.led(3,1);
jamesheavey 27:1b5038b0a7a2 236 }
jamesheavey 27:1b5038b0a7a2 237
jamesheavey 82:d1341d632890 238 else if (_paddle.get_lives() == 4) {
jamesheavey 27:1b5038b0a7a2 239 pad.leds_on();
jamesheavey 27:1b5038b0a7a2 240 pad.led(5,0);
jamesheavey 27:1b5038b0a7a2 241 pad.led(6,0);
jamesheavey 27:1b5038b0a7a2 242 }
jamesheavey 27:1b5038b0a7a2 243
jamesheavey 82:d1341d632890 244 else if (_paddle.get_lives() == 5) {
jamesheavey 27:1b5038b0a7a2 245 pad.leds_on();
jamesheavey 27:1b5038b0a7a2 246 pad.led(6,0);
jamesheavey 27:1b5038b0a7a2 247 }
jamesheavey 27:1b5038b0a7a2 248
jamesheavey 82:d1341d632890 249 else if (_paddle.get_lives() == 6) {
jamesheavey 27:1b5038b0a7a2 250 pad.leds_on();
jamesheavey 27:1b5038b0a7a2 251 }
jamesheavey 27:1b5038b0a7a2 252 }
jamesheavey 27:1b5038b0a7a2 253
jamesheavey 27:1b5038b0a7a2 254 int BreakoutEngine::get_lives() {
jamesheavey 82:d1341d632890 255 return _paddle.get_lives();
jamesheavey 27:1b5038b0a7a2 256 }
jamesheavey 27:1b5038b0a7a2 257
jamesheavey 42:347c20a16ee6 258 void BreakoutEngine::check_wall_collisions(Gamepad &pad)
jamesheavey 27:1b5038b0a7a2 259 {
jamesheavey 27:1b5038b0a7a2 260 // read current ball attributes
jamesheavey 27:1b5038b0a7a2 261 Vector2D ball_pos = _ball.get_pos();
jamesheavey 27:1b5038b0a7a2 262 Vector2D ball_velocity = _ball.get_velocity();
jamesheavey 27:1b5038b0a7a2 263
jamesheavey 40:ac53905346fb 264 if (ball_pos.y <= GAP_TOP - 1) { // 1 due to 1 pixel boundary
jamesheavey 40:ac53905346fb 265 ball_pos.y = GAP_TOP - 1; // bounce off ceiling without going off screen
jamesheavey 27:1b5038b0a7a2 266 ball_velocity.y = -ball_velocity.y;
jamesheavey 27:1b5038b0a7a2 267 // audio feedback
jamesheavey 27:1b5038b0a7a2 268 pad.tone(750.0,0.1);
jamesheavey 27:1b5038b0a7a2 269 }
jamesheavey 27:1b5038b0a7a2 270
jamesheavey 27:1b5038b0a7a2 271 else if (ball_pos.x <= 1) { // 1 due to 1 pixel boundary
jamesheavey 27:1b5038b0a7a2 272 ball_pos.x = 1; // bounce off ceiling without going off screen
jamesheavey 27:1b5038b0a7a2 273 ball_velocity.x = -ball_velocity.x;
jamesheavey 27:1b5038b0a7a2 274 // audio feedback
jamesheavey 27:1b5038b0a7a2 275 pad.tone(750.0,0.1);
jamesheavey 27:1b5038b0a7a2 276 }
jamesheavey 27:1b5038b0a7a2 277
jamesheavey 27:1b5038b0a7a2 278 // check if hit bottom wall
jamesheavey 27:1b5038b0a7a2 279 else if (ball_pos.x + _ball_size >= (WIDTH-1) ) { // bottom pixel is 47
jamesheavey 27:1b5038b0a7a2 280 // hit bottom
jamesheavey 27:1b5038b0a7a2 281 ball_pos.x = (WIDTH-1) - _ball_size; // stops ball going off screen
jamesheavey 27:1b5038b0a7a2 282 ball_velocity.x = -ball_velocity.x;
jamesheavey 27:1b5038b0a7a2 283 // audio feedback
jamesheavey 27:1b5038b0a7a2 284 pad.tone(750.0,0.1);
jamesheavey 27:1b5038b0a7a2 285 }
jamesheavey 27:1b5038b0a7a2 286
jamesheavey 27:1b5038b0a7a2 287 // update ball parameters
jamesheavey 27:1b5038b0a7a2 288 _ball.set_velocity(ball_velocity);
jamesheavey 27:1b5038b0a7a2 289 _ball.set_pos(ball_pos);
jamesheavey 27:1b5038b0a7a2 290
jamesheavey 42:347c20a16ee6 291 for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L){
jamesheavey 41:fe383cbb51b2 292 if (
jamesheavey 42:347c20a16ee6 293 (it_L -> get_y() <= GAP_TOP - 2)
jamesheavey 41:fe383cbb51b2 294 ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball)
jamesheavey 41:fe383cbb51b2 295 // if it has, fix position and reflect x velocity
jamesheavey 41:fe383cbb51b2 296 it_L -> set_posx(-10);
jamesheavey 41:fe383cbb51b2 297 }
jamesheavey 41:fe383cbb51b2 298 }
jamesheavey 42:347c20a16ee6 299
jamesheavey 41:fe383cbb51b2 300 }
jamesheavey 41:fe383cbb51b2 301
jamesheavey 27:1b5038b0a7a2 302 void BreakoutEngine::check_paddle_collisions(Gamepad &pad)
jamesheavey 27:1b5038b0a7a2 303 {
jamesheavey 27:1b5038b0a7a2 304 // read current ball attributes
jamesheavey 27:1b5038b0a7a2 305 Vector2D ball_pos = _ball.get_pos();
jamesheavey 27:1b5038b0a7a2 306 Vector2D ball_velocity = _ball.get_velocity();
jamesheavey 27:1b5038b0a7a2 307
jamesheavey 27:1b5038b0a7a2 308 // check p1 first
jamesheavey 82:d1341d632890 309 Vector2D p1_pos = _paddle.get_pos();
jamesheavey 27:1b5038b0a7a2 310
jamesheavey 27:1b5038b0a7a2 311 // see if ball has hit the paddle by checking for overlaps
jamesheavey 27:1b5038b0a7a2 312 if (
jamesheavey 27:1b5038b0a7a2 313 (ball_pos.x >= p1_pos.x) && //left
jamesheavey 27:1b5038b0a7a2 314 (ball_pos.x <= p1_pos.x + _paddle_width) && //right
jamesheavey 82:d1341d632890 315 (ball_pos.y >= _paddley) && //bottom
jamesheavey 82:d1341d632890 316 (ball_pos.y <= _paddley + _paddle_height) //top
jamesheavey 27:1b5038b0a7a2 317 ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball)
jamesheavey 27:1b5038b0a7a2 318 // if it has, fix position and reflect x velocity
jamesheavey 27:1b5038b0a7a2 319 pad.tone(1000.0,0.1);
jamesheavey 82:d1341d632890 320 ball_pos.y = _paddley + _paddle_height - 1;
jamesheavey 27:1b5038b0a7a2 321 ball_velocity.y = -ball_velocity.y;
jamesheavey 27:1b5038b0a7a2 322
jamesheavey 27:1b5038b0a7a2 323 // if (ball_pos.x == p1_pos.x + PADDLE_WIDTH/2) { // check ballxpos in relation to paddle xpos. translate the distance from the centre to an angle between 30 and 60 degrees in that direction
jamesheavey 82:d1341d632890 324 // ball_pos.y = _paddley + _paddle_height - 1;
jamesheavey 27:1b5038b0a7a2 325 // ball_velocity.y = -ball_velocity.y;
jamesheavey 27:1b5038b0a7a2 326 // }
jamesheavey 27:1b5038b0a7a2 327 // else if (ball_pos.x <= p1_pos.x + PADDLE_WIDTH/2) {
jamesheavey 27:1b5038b0a7a2 328 // float ang = 40*(((p1_pos.x + PADDLE_WIDTH/2)-ball_pos.x)/(PADDLE_WIDTH/2 - p1_pos.x)) + 30; //converts the distance from the centre to an angle between 30 and 60
jamesheavey 27:1b5038b0a7a2 329 // if (ball_velocity.x > 0) {
jamesheavey 27:1b5038b0a7a2 330 // ball_velocity.x = -ball_velocity.x;
jamesheavey 27:1b5038b0a7a2 331 // }
jamesheavey 82:d1341d632890 332 // ball_pos.y = _paddley + _paddle_heigh - 1;
jamesheavey 27:1b5038b0a7a2 333 // ball_velocity.y = -tan(ang);
jamesheavey 27:1b5038b0a7a2 334 // }
jamesheavey 27:1b5038b0a7a2 335 // else if (ball_pos.x >= p1_pos.x + PADDLE_WIDTH/2) {
jamesheavey 27:1b5038b0a7a2 336 // float ang = 40*(((p1_pos.x + PADDLE_WIDTH/2)-ball_pos.x)/(PADDLE_WIDTH/2 - p1_pos.x)) + 30; //converts the distance from the centre to an angle between 30 and 60
jamesheavey 27:1b5038b0a7a2 337 // if (ball_velocity.x < 0) {
jamesheavey 27:1b5038b0a7a2 338 // ball_velocity.x = -ball_velocity.x;
jamesheavey 27:1b5038b0a7a2 339 // }
jamesheavey 82:d1341d632890 340 // ball_pos.y = _paddley + _paddle_height - 1;
jamesheavey 27:1b5038b0a7a2 341 // ball_velocity.y = -tan(ang);
jamesheavey 27:1b5038b0a7a2 342 // }
jamesheavey 27:1b5038b0a7a2 343 }
jamesheavey 27:1b5038b0a7a2 344
jamesheavey 27:1b5038b0a7a2 345 // write new attributes
jamesheavey 27:1b5038b0a7a2 346 _ball.set_velocity(ball_velocity);
jamesheavey 27:1b5038b0a7a2 347 _ball.set_pos(ball_pos);
jamesheavey 27:1b5038b0a7a2 348 }
jamesheavey 27:1b5038b0a7a2 349
jamesheavey 27:1b5038b0a7a2 350 void BreakoutEngine::check_brick_collisions(Gamepad &pad)
jamesheavey 27:1b5038b0a7a2 351 {
jamesheavey 27:1b5038b0a7a2 352 // read current ball attributes
jamesheavey 27:1b5038b0a7a2 353 Vector2D ball_pos = _ball.get_pos();
jamesheavey 27:1b5038b0a7a2 354 Vector2D ball_velocity = _ball.get_velocity();
jamesheavey 27:1b5038b0a7a2 355
jamesheavey 39:a9bb03bef107 356 for (it_R = listofBricks.begin(); it_R != listofBricks.end(); ++it_R){
jamesheavey 34:07ded1f83c59 357 if (
jamesheavey 39:a9bb03bef107 358 (ball_pos.x >= it_R -> get_x()) && //left
jamesheavey 39:a9bb03bef107 359 (ball_pos.x <= it_R -> get_x() + BRICK_WIDTH) && //right
jamesheavey 39:a9bb03bef107 360 (ball_pos.y >= it_R -> get_y()) && //bottom
jamesheavey 39:a9bb03bef107 361 (ball_pos.y <= it_R -> get_y() + BRICK_HEIGHT) //top
jamesheavey 34:07ded1f83c59 362 ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball)
jamesheavey 34:07ded1f83c59 363 // if it has, fix position and reflect x velocity
jamesheavey 48:966f2cf803ec 364 if (ball_velocity.y < 0)
jamesheavey 48:966f2cf803ec 365 {
jamesheavey 48:966f2cf803ec 366 ball_pos.y = it_R -> get_y() + BRICK_HEIGHT;
jamesheavey 48:966f2cf803ec 367 }
jamesheavey 48:966f2cf803ec 368 else
jamesheavey 48:966f2cf803ec 369 {
jamesheavey 48:966f2cf803ec 370 ball_pos.y = it_R -> get_y();
jamesheavey 48:966f2cf803ec 371 }
jamesheavey 34:07ded1f83c59 372 ball_velocity.y = -ball_velocity.y;
jamesheavey 34:07ded1f83c59 373 // audio feedback
jamesheavey 34:07ded1f83c59 374 pad.tone(1000.0,0.1);
jamesheavey 39:a9bb03bef107 375 it_R -> hit();
jamesheavey 34:07ded1f83c59 376 //delete _brick11;
jamesheavey 69:db1354676fde 377 if(it_R-> hit() == true) {
jamesheavey 67:c362df66fac9 378 it_R -> set_posx(-100);
jamesheavey 67:c362df66fac9 379 one_less();
jamesheavey 67:c362df66fac9 380 }
jamesheavey 34:07ded1f83c59 381 }
jamesheavey 27:1b5038b0a7a2 382 }
jamesheavey 27:1b5038b0a7a2 383 // write new attributes
jamesheavey 27:1b5038b0a7a2 384 _ball.set_velocity(ball_velocity);
jamesheavey 27:1b5038b0a7a2 385 _ball.set_pos(ball_pos);
jamesheavey 27:1b5038b0a7a2 386 }
jamesheavey 36:cb73014d3a99 387
jamesheavey 32:4dba7a85dbb2 388 void BreakoutEngine::check_laser_collisions(Gamepad &pad)
jamesheavey 32:4dba7a85dbb2 389 {
jamesheavey 32:4dba7a85dbb2 390 // read current ball attributes
jamesheavey 34:07ded1f83c59 391 // check p1 first
jamesheavey 36:cb73014d3a99 392 for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L){
jamesheavey 39:a9bb03bef107 393 for (it_R = listofBricks.begin(); it_R != listofBricks.end(); ++it_R){
jamesheavey 36:cb73014d3a99 394 if (
jamesheavey 39:a9bb03bef107 395 (it_L -> get_x() >= it_R -> get_x()) && //left
jamesheavey 39:a9bb03bef107 396 (it_L -> get_x() <= it_R -> get_x() + BRICK_WIDTH) && //right
jamesheavey 39:a9bb03bef107 397 (it_L -> get_y() >= it_R -> get_y()) && //bottom
jamesheavey 39:a9bb03bef107 398 (it_L -> get_y()<= it_R -> get_y() + BRICK_HEIGHT) //top
jamesheavey 36:cb73014d3a99 399 ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball)
jamesheavey 36:cb73014d3a99 400 // if it has, fix position and reflect x velocity
jamesheavey 37:dd1538ae6534 401 it_L -> set_posx(-10);
jamesheavey 36:cb73014d3a99 402 // audio feedback
jamesheavey 36:cb73014d3a99 403 pad.tone(1000.0,0.1);
jamesheavey 69:db1354676fde 404 if(it_R-> hit() == true) {
jamesheavey 39:a9bb03bef107 405 it_R -> set_posx(-100);
jamesheavey 36:cb73014d3a99 406 one_less();
jamesheavey 36:cb73014d3a99 407 }
jamesheavey 36:cb73014d3a99 408 }
jamesheavey 34:07ded1f83c59 409 }
jamesheavey 34:07ded1f83c59 410 }
jamesheavey 36:cb73014d3a99 411 }
jamesheavey 32:4dba7a85dbb2 412
jamesheavey 81:735e5ee2c92a 413 bool BreakoutEngine::check_loss(Gamepad &pad)
jamesheavey 27:1b5038b0a7a2 414 {
jamesheavey 27:1b5038b0a7a2 415 Vector2D ball_pos = _ball.get_pos();
jamesheavey 27:1b5038b0a7a2 416 // P1 has scored
jamesheavey 27:1b5038b0a7a2 417 if (ball_pos.y > HEIGHT) {
jamesheavey 82:d1341d632890 418 _paddle.lose_life();
jamesheavey 27:1b5038b0a7a2 419 //lose_screen(); // go to loss screen then initialise again
jamesheavey 27:1b5038b0a7a2 420
jamesheavey 82:d1341d632890 421 _ball.init(_ball_size,_speed+_multiplier/2,_paddle.get_pos().x + 7);
jamesheavey 27:1b5038b0a7a2 422 pad.tone(1500.0,0.5);
jamesheavey 27:1b5038b0a7a2 423 return true;
jamesheavey 27:1b5038b0a7a2 424 }
jamesheavey 27:1b5038b0a7a2 425 else {
jamesheavey 27:1b5038b0a7a2 426 return false;
jamesheavey 27:1b5038b0a7a2 427 }
jamesheavey 27:1b5038b0a7a2 428 }
jamesheavey 27:1b5038b0a7a2 429
jamesheavey 34:07ded1f83c59 430 void BreakoutEngine::print_scores(N5110 &lcd) //maybe add to oneless
jamesheavey 27:1b5038b0a7a2 431 {
jamesheavey 27:1b5038b0a7a2 432 // get scores from paddles
jamesheavey 64:c3426b417ad9 433 int score = _prev_score + (18 - get_num_left())*100 * _multiplier; //maybe add a previous score so the score carries over through victory screens. add hi score fix so restart restarts from 321
jamesheavey 40:ac53905346fb 434 // also, add a multiplier of 2 for every contiue on victory
jamesheavey 64:c3426b417ad9 435 _score = score;
jamesheavey 64:c3426b417ad9 436
jamesheavey 27:1b5038b0a7a2 437 // print to LCD i
jamesheavey 27:1b5038b0a7a2 438 char buffer1[14];
jamesheavey 64:c3426b417ad9 439 sprintf(buffer1,"%2d",score);
jamesheavey 40:ac53905346fb 440 lcd.printString("SCORE: ",2 ,0);
jamesheavey 64:c3426b417ad9 441 lcd.printString(buffer1,WIDTH/2 -2,0); // font is 8 wide, so leave 4 pixel gap from middle assuming two digits
jamesheavey 27:1b5038b0a7a2 442 }
jamesheavey 62:64559062e0ec 443
jamesheavey 62:64559062e0ec 444
jamesheavey 47:1d1a827be81b 445 int BreakoutEngine::get_prev_score(){
jamesheavey 47:1d1a827be81b 446 return _prev_score;
jamesheavey 47:1d1a827be81b 447 }
jamesheavey 64:c3426b417ad9 448 void BreakoutEngine::set_prev_score(int prev_score){
jamesheavey 64:c3426b417ad9 449 _prev_score = prev_score;
jamesheavey 64:c3426b417ad9 450 }
jamesheavey 27:1b5038b0a7a2 451 int BreakoutEngine::get_num_left(){
jamesheavey 27:1b5038b0a7a2 452 return _number_left;
jamesheavey 27:1b5038b0a7a2 453 }
jamesheavey 27:1b5038b0a7a2 454 void BreakoutEngine::one_less() {
jamesheavey 27:1b5038b0a7a2 455 _number_left -= 1;
jamesheavey 60:63d69184ec0a 456 }
jamesheavey 60:63d69184ec0a 457 void BreakoutEngine::reset_num_left() {
jamesheavey 60:63d69184ec0a 458 _number_left = 18;
jamesheavey 62:64559062e0ec 459 }
jamesheavey 64:c3426b417ad9 460 int BreakoutEngine::get_score() {
jamesheavey 64:c3426b417ad9 461 return _score;
jamesheavey 62:64559062e0ec 462 }
jamesheavey 62:64559062e0ec 463 void BreakoutEngine::inc_mult() {
jamesheavey 62:64559062e0ec 464 _multiplier ++;
jamesheavey 62:64559062e0ec 465 }
jamesheavey 62:64559062e0ec 466 void BreakoutEngine::set_mult_zero() {
jamesheavey 62:64559062e0ec 467 _multiplier = 0;
jamesheavey 62:64559062e0ec 468 }