James Heavey / Mbed 2 deprecated EL17JH

Dependencies:   mbed

Revision:
81:735e5ee2c92a
Parent:
80:f57acdb7121f
Child:
82:d1341d632890
--- a/BreakoutEngine/BreakoutEngine.cpp	Mon May 06 14:18:35 2019 +0000
+++ b/BreakoutEngine/BreakoutEngine.cpp	Mon May 06 14:23:19 2019 +0000
@@ -87,7 +87,7 @@
     //printf("init ended /n");
 }
 
-void BreakoutEngine::reset()  // rename to reset add in ball reset and use to increase the number of balls each time
+void BreakoutEngine::reset_game()  // rename to reset add in ball reset and use to increase the number of balls each time
 {    
     reset_num_left();
     _ball.init(_ball_size,_speed + _multiplier/2, _p1.get_pos().x + 7); // replace the 1 with a multiplier private variable that tracks the number of times continued from victory
@@ -192,7 +192,7 @@
 
 void BreakoutEngine::update(Gamepad &pad)
 {
-    check_goal(pad);
+    check_loss(pad);
     // important to update paddles and ball before checking collisions so can
     // correct for it before updating the display
     _p1.update(_d,_mag);
@@ -414,7 +414,7 @@
     }
 }
 
-bool BreakoutEngine::check_goal(Gamepad &pad)
+bool BreakoutEngine::check_loss(Gamepad &pad)
 {
     Vector2D ball_pos = _ball.get_pos();
     // P1 has scored