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Diff: BreakoutEngine/BreakoutEngine.cpp
- Revision:
- 42:347c20a16ee6
- Parent:
- 41:fe383cbb51b2
- Child:
- 45:b1ac80481d4f
--- a/BreakoutEngine/BreakoutEngine.cpp Fri Apr 26 08:11:02 2019 +0000
+++ b/BreakoutEngine/BreakoutEngine.cpp Fri Apr 26 08:27:50 2019 +0000
@@ -162,11 +162,10 @@
lives_leds(pad);
- check_wall_collision(pad);
+ check_wall_collisions(pad);
check_paddle_collisions(pad);
check_brick_collisions(pad);
check_laser_collisions(pad);
- check_laser_ceiling_collision();
}
@@ -218,7 +217,7 @@
return _p1.get_lives();
}
-void BreakoutEngine::check_wall_collision(Gamepad &pad)
+void BreakoutEngine::check_wall_collisions(Gamepad &pad)
{
// read current ball attributes
Vector2D ball_pos = _ball.get_pos();
@@ -251,18 +250,15 @@
_ball.set_velocity(ball_velocity);
_ball.set_pos(ball_pos);
-}
-
-void BreakoutEngine::check_laser_ceiling_collision()
-{
- for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L){
+ for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L){
if (
- (it_L -> get_y() <= GAP_TOP - 1)
+ (it_L -> get_y() <= GAP_TOP - 2)
) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball)
// if it has, fix position and reflect x velocity
it_L -> set_posx(-10);
}
}
+
}
void BreakoutEngine::check_paddle_collisions(Gamepad &pad)