James Heavey
/
EL17JH
FINAL VERSION
BreakoutEngine/BreakoutEngine.cpp@61:0a8b3ffedc40, 2019-05-04 (annotated)
- Committer:
- jamesheavey
- Date:
- Sat May 04 20:01:54 2019 +0000
- Revision:
- 61:0a8b3ffedc40
- Parent:
- 60:63d69184ec0a
- Child:
- 62:64559062e0ec
make a priv variable called multiplier that tracks the number of times restarted
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
jamesheavey | 27:1b5038b0a7a2 | 1 | #include "BreakoutEngine.h" |
jamesheavey | 27:1b5038b0a7a2 | 2 | |
jamesheavey | 57:d498dd835cfc | 3 | #include <iostream> |
jamesheavey | 27:1b5038b0a7a2 | 4 | |
jamesheavey | 27:1b5038b0a7a2 | 5 | BreakoutEngine::BreakoutEngine() |
jamesheavey | 27:1b5038b0a7a2 | 6 | { |
jamesheavey | 27:1b5038b0a7a2 | 7 | |
jamesheavey | 27:1b5038b0a7a2 | 8 | } |
jamesheavey | 27:1b5038b0a7a2 | 9 | |
jamesheavey | 27:1b5038b0a7a2 | 10 | BreakoutEngine::~BreakoutEngine() |
jamesheavey | 27:1b5038b0a7a2 | 11 | { |
jamesheavey | 27:1b5038b0a7a2 | 12 | |
jamesheavey | 27:1b5038b0a7a2 | 13 | } |
jamesheavey | 27:1b5038b0a7a2 | 14 | |
jamesheavey | 47:1d1a827be81b | 15 | void BreakoutEngine::init(int paddle_width,int paddle_height,int ball_size,int speed, int prev_score) |
jamesheavey | 27:1b5038b0a7a2 | 16 | { |
jamesheavey | 60:63d69184ec0a | 17 | /* |
jamesheavey | 57:d498dd835cfc | 18 | printf("init started /n"); |
jamesheavey | 57:d498dd835cfc | 19 | listofBricks.clear(); |
jamesheavey | 57:d498dd835cfc | 20 | listofLasers.clear(); |
jamesheavey | 60:63d69184ec0a | 21 | */ |
jamesheavey | 57:d498dd835cfc | 22 | |
jamesheavey | 27:1b5038b0a7a2 | 23 | // initialise the game parameters |
jamesheavey | 27:1b5038b0a7a2 | 24 | _paddle_width = paddle_width; |
jamesheavey | 27:1b5038b0a7a2 | 25 | _paddle_height = paddle_height; |
jamesheavey | 27:1b5038b0a7a2 | 26 | _ball_size = ball_size; |
jamesheavey | 27:1b5038b0a7a2 | 27 | _speed = speed; |
jamesheavey | 27:1b5038b0a7a2 | 28 | _number_left = 18; |
jamesheavey | 30:e3d2f0ca416f | 29 | _index = 0; |
jamesheavey | 45:b1ac80481d4f | 30 | _cool_time = 0.0f; |
jamesheavey | 47:1d1a827be81b | 31 | _prev_score = prev_score; |
jamesheavey | 47:1d1a827be81b | 32 | |
jamesheavey | 27:1b5038b0a7a2 | 33 | // y position on screen - WIDTH is defined in N5110.h |
jamesheavey | 40:ac53905346fb | 34 | _p1y = HEIGHT - GAP - 1; |
jamesheavey | 27:1b5038b0a7a2 | 35 | |
jamesheavey | 27:1b5038b0a7a2 | 36 | // puts paddles and ball in middle |
jamesheavey | 27:1b5038b0a7a2 | 37 | _p1.init(_p1y,_paddle_height,_paddle_width); |
jamesheavey | 27:1b5038b0a7a2 | 38 | _ball.init(_ball_size,_speed); |
jamesheavey | 27:1b5038b0a7a2 | 39 | |
jamesheavey | 40:ac53905346fb | 40 | _brick11.init(3,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH); // need to figure out how to make a list of these |
jamesheavey | 40:ac53905346fb | 41 | _brick12.init(16,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH); |
jamesheavey | 40:ac53905346fb | 42 | _brick13.init(29,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH); |
jamesheavey | 40:ac53905346fb | 43 | _brick14.init(42,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH); |
jamesheavey | 40:ac53905346fb | 44 | _brick15.init(55,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH); |
jamesheavey | 40:ac53905346fb | 45 | _brick16.init(68,GAP_TOP+1,BRICK_HEIGHT,BRICK_WIDTH); |
jamesheavey | 27:1b5038b0a7a2 | 46 | |
jamesheavey | 40:ac53905346fb | 47 | _brick21.init(3,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH); // need to figure out how to make a list of these |
jamesheavey | 40:ac53905346fb | 48 | _brick22.init(16,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH); |
jamesheavey | 40:ac53905346fb | 49 | _brick23.init(29,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH); |
jamesheavey | 40:ac53905346fb | 50 | _brick24.init(42,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH); |
jamesheavey | 40:ac53905346fb | 51 | _brick25.init(55,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH); |
jamesheavey | 40:ac53905346fb | 52 | _brick26.init(68,GAP_TOP+BRICK_HEIGHT+2,BRICK_HEIGHT,BRICK_WIDTH); |
jamesheavey | 27:1b5038b0a7a2 | 53 | |
jamesheavey | 40:ac53905346fb | 54 | _brick31.init(3,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH); // need to figure out how to make a list of these |
jamesheavey | 40:ac53905346fb | 55 | _brick32.init(16,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH); |
jamesheavey | 40:ac53905346fb | 56 | _brick33.init(29,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH); |
jamesheavey | 40:ac53905346fb | 57 | _brick34.init(42,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH); |
jamesheavey | 40:ac53905346fb | 58 | _brick35.init(55,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH); |
jamesheavey | 40:ac53905346fb | 59 | _brick36.init(68,GAP_TOP+1+((BRICK_HEIGHT+1)*2),BRICK_HEIGHT,BRICK_WIDTH); |
jamesheavey | 27:1b5038b0a7a2 | 60 | |
jamesheavey | 34:07ded1f83c59 | 61 | listofBricks.push_back(_brick11); //maybe be able yo iterate through and this.draw(), maybe useful if i figure out how to delete objects aswell |
jamesheavey | 34:07ded1f83c59 | 62 | listofBricks.push_back(_brick12); |
jamesheavey | 34:07ded1f83c59 | 63 | listofBricks.push_back(_brick13); |
jamesheavey | 34:07ded1f83c59 | 64 | listofBricks.push_back(_brick14); |
jamesheavey | 34:07ded1f83c59 | 65 | listofBricks.push_back(_brick15); |
jamesheavey | 34:07ded1f83c59 | 66 | listofBricks.push_back(_brick16); |
jamesheavey | 34:07ded1f83c59 | 67 | listofBricks.push_back(_brick21); |
jamesheavey | 34:07ded1f83c59 | 68 | listofBricks.push_back(_brick22); |
jamesheavey | 34:07ded1f83c59 | 69 | listofBricks.push_back(_brick23); |
jamesheavey | 34:07ded1f83c59 | 70 | listofBricks.push_back(_brick24); |
jamesheavey | 34:07ded1f83c59 | 71 | listofBricks.push_back(_brick25); |
jamesheavey | 34:07ded1f83c59 | 72 | listofBricks.push_back(_brick26); |
jamesheavey | 34:07ded1f83c59 | 73 | listofBricks.push_back(_brick31); |
jamesheavey | 34:07ded1f83c59 | 74 | listofBricks.push_back(_brick32); |
jamesheavey | 34:07ded1f83c59 | 75 | listofBricks.push_back(_brick33); |
jamesheavey | 34:07ded1f83c59 | 76 | listofBricks.push_back(_brick34); |
jamesheavey | 34:07ded1f83c59 | 77 | listofBricks.push_back(_brick35); |
jamesheavey | 34:07ded1f83c59 | 78 | listofBricks.push_back(_brick36); |
jamesheavey | 34:07ded1f83c59 | 79 | |
jamesheavey | 30:e3d2f0ca416f | 80 | _laser1.init(-10); |
jamesheavey | 30:e3d2f0ca416f | 81 | _laser2.init(-10); |
jamesheavey | 30:e3d2f0ca416f | 82 | _laser3.init(-10); |
jamesheavey | 35:3a614d539a54 | 83 | |
jamesheavey | 35:3a614d539a54 | 84 | listofLasers.push_back(_laser1); |
jamesheavey | 35:3a614d539a54 | 85 | listofLasers.push_back(_laser2); |
jamesheavey | 35:3a614d539a54 | 86 | listofLasers.push_back(_laser3); |
jamesheavey | 60:63d69184ec0a | 87 | //printf("init ended /n"); |
jamesheavey | 27:1b5038b0a7a2 | 88 | } |
jamesheavey | 27:1b5038b0a7a2 | 89 | |
jamesheavey | 60:63d69184ec0a | 90 | void BreakoutEngine::moveback_bricks() // rename to reset add in ball reset and use to increase the number of balls each time |
jamesheavey | 60:63d69184ec0a | 91 | { |
jamesheavey | 60:63d69184ec0a | 92 | reset_num_left(); |
jamesheavey | 61:0a8b3ffedc40 | 93 | _ball.init(_ball_size,_speed + 1); // replace the 1 with a multiplier private variable that tracks the number of times continued from victory |
jamesheavey | 60:63d69184ec0a | 94 | int pointer = 0; |
jamesheavey | 60:63d69184ec0a | 95 | for (it_R = listofBricks.begin(); it_R != listofBricks.end(); ++it_R){ |
jamesheavey | 60:63d69184ec0a | 96 | if (pointer <= 5) { |
jamesheavey | 60:63d69184ec0a | 97 | it_R -> set_posx((pointer * 13) + 3); |
jamesheavey | 60:63d69184ec0a | 98 | } |
jamesheavey | 60:63d69184ec0a | 99 | else if (pointer <= 11) { |
jamesheavey | 60:63d69184ec0a | 100 | it_R -> set_posx(((pointer-6) * 13) + 3); |
jamesheavey | 60:63d69184ec0a | 101 | } |
jamesheavey | 60:63d69184ec0a | 102 | else if (pointer <= 17) { |
jamesheavey | 60:63d69184ec0a | 103 | it_R -> set_posx(((pointer-12) * 13) + 3); |
jamesheavey | 60:63d69184ec0a | 104 | } |
jamesheavey | 60:63d69184ec0a | 105 | |
jamesheavey | 60:63d69184ec0a | 106 | it_R -> reset_lives(); |
jamesheavey | 60:63d69184ec0a | 107 | pointer ++; |
jamesheavey | 60:63d69184ec0a | 108 | } |
jamesheavey | 60:63d69184ec0a | 109 | } |
jamesheavey | 60:63d69184ec0a | 110 | |
jamesheavey | 60:63d69184ec0a | 111 | |
jamesheavey | 27:1b5038b0a7a2 | 112 | void BreakoutEngine::read_input(Gamepad &pad, bool x) |
jamesheavey | 27:1b5038b0a7a2 | 113 | { |
jamesheavey | 27:1b5038b0a7a2 | 114 | _d = pad.get_direction(); |
jamesheavey | 27:1b5038b0a7a2 | 115 | _mag = pad.get_mag(); |
jamesheavey | 27:1b5038b0a7a2 | 116 | |
jamesheavey | 27:1b5038b0a7a2 | 117 | if (x == true) { |
jamesheavey | 27:1b5038b0a7a2 | 118 | _p1.set_tilt(); |
jamesheavey | 27:1b5038b0a7a2 | 119 | } |
jamesheavey | 27:1b5038b0a7a2 | 120 | else { |
jamesheavey | 27:1b5038b0a7a2 | 121 | _p1.set_joy(); |
jamesheavey | 27:1b5038b0a7a2 | 122 | } |
jamesheavey | 45:b1ac80481d4f | 123 | |
jamesheavey | 45:b1ac80481d4f | 124 | if (pad.check_event(Gamepad::B_PRESSED) && _cool_time <= 0) { // max of 3 lasers on screen at once |
jamesheavey | 29:5168318d3e88 | 125 | |
jamesheavey | 29:5168318d3e88 | 126 | Vector2D p_pos = _p1.get_pos(); |
jamesheavey | 37:dd1538ae6534 | 127 | it_L = listofLasers.begin(); |
jamesheavey | 30:e3d2f0ca416f | 128 | switch(_index){ |
jamesheavey | 30:e3d2f0ca416f | 129 | case 0: |
jamesheavey | 37:dd1538ae6534 | 130 | advance(it_L, 0); |
jamesheavey | 37:dd1538ae6534 | 131 | it_L -> set_posx(p_pos.x+7); |
jamesheavey | 37:dd1538ae6534 | 132 | it_L -> set_posy(p_pos.y); |
jamesheavey | 30:e3d2f0ca416f | 133 | inc_index(); |
jamesheavey | 30:e3d2f0ca416f | 134 | break; |
jamesheavey | 30:e3d2f0ca416f | 135 | case 1: |
jamesheavey | 37:dd1538ae6534 | 136 | advance(it_L, 1); |
jamesheavey | 37:dd1538ae6534 | 137 | it_L -> set_posx(p_pos.x+7); |
jamesheavey | 37:dd1538ae6534 | 138 | it_L -> set_posy(p_pos.y); |
jamesheavey | 30:e3d2f0ca416f | 139 | inc_index(); |
jamesheavey | 30:e3d2f0ca416f | 140 | break; |
jamesheavey | 30:e3d2f0ca416f | 141 | case 2: |
jamesheavey | 37:dd1538ae6534 | 142 | advance(it_L, 2); |
jamesheavey | 37:dd1538ae6534 | 143 | it_L -> set_posx(p_pos.x+7); |
jamesheavey | 37:dd1538ae6534 | 144 | it_L -> set_posy(p_pos.y); |
jamesheavey | 30:e3d2f0ca416f | 145 | reset_index(); |
jamesheavey | 30:e3d2f0ca416f | 146 | break; |
jamesheavey | 30:e3d2f0ca416f | 147 | } |
jamesheavey | 45:b1ac80481d4f | 148 | |
jamesheavey | 45:b1ac80481d4f | 149 | |
jamesheavey | 46:810b3a7fc387 | 150 | _cool_time = 0.75f; |
jamesheavey | 29:5168318d3e88 | 151 | } |
jamesheavey | 45:b1ac80481d4f | 152 | else { |
jamesheavey | 45:b1ac80481d4f | 153 | _cool_time -= 0.125; // 1/8 as fps is 8 |
jamesheavey | 45:b1ac80481d4f | 154 | } |
jamesheavey | 45:b1ac80481d4f | 155 | |
jamesheavey | 27:1b5038b0a7a2 | 156 | } |
jamesheavey | 27:1b5038b0a7a2 | 157 | |
jamesheavey | 30:e3d2f0ca416f | 158 | void BreakoutEngine::inc_index() { |
jamesheavey | 30:e3d2f0ca416f | 159 | _index ++; |
jamesheavey | 30:e3d2f0ca416f | 160 | } |
jamesheavey | 30:e3d2f0ca416f | 161 | |
jamesheavey | 30:e3d2f0ca416f | 162 | void BreakoutEngine::reset_index() { |
jamesheavey | 30:e3d2f0ca416f | 163 | _index = 0; |
jamesheavey | 30:e3d2f0ca416f | 164 | } |
jamesheavey | 30:e3d2f0ca416f | 165 | |
jamesheavey | 27:1b5038b0a7a2 | 166 | void BreakoutEngine::draw(N5110 &lcd) |
jamesheavey | 27:1b5038b0a7a2 | 167 | { |
jamesheavey | 27:1b5038b0a7a2 | 168 | // draw the elements in the LCD buffer |
jamesheavey | 27:1b5038b0a7a2 | 169 | // pitch |
jamesheavey | 40:ac53905346fb | 170 | lcd.drawRect(0,GAP_TOP - 2,WIDTH,HEIGHT - GAP_TOP + 2,FILL_TRANSPARENT); |
jamesheavey | 27:1b5038b0a7a2 | 171 | //score |
jamesheavey | 40:ac53905346fb | 172 | print_scores(lcd); |
jamesheavey | 27:1b5038b0a7a2 | 173 | // paddles |
jamesheavey | 27:1b5038b0a7a2 | 174 | _p1.draw(lcd); |
jamesheavey | 27:1b5038b0a7a2 | 175 | // ball |
jamesheavey | 27:1b5038b0a7a2 | 176 | _ball.draw(lcd); |
jamesheavey | 27:1b5038b0a7a2 | 177 | |
jamesheavey | 27:1b5038b0a7a2 | 178 | //print_scores(lcd); |
jamesheavey | 27:1b5038b0a7a2 | 179 | |
jamesheavey | 39:a9bb03bef107 | 180 | for (it_R = listofBricks.begin(); it_R != listofBricks.end(); ++it_R){ |
jamesheavey | 39:a9bb03bef107 | 181 | it_R->draw(lcd); |
jamesheavey | 34:07ded1f83c59 | 182 | } |
jamesheavey | 35:3a614d539a54 | 183 | for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L){ |
jamesheavey | 35:3a614d539a54 | 184 | it_L->draw(lcd); |
jamesheavey | 35:3a614d539a54 | 185 | } |
jamesheavey | 27:1b5038b0a7a2 | 186 | |
jamesheavey | 27:1b5038b0a7a2 | 187 | } |
jamesheavey | 27:1b5038b0a7a2 | 188 | |
jamesheavey | 27:1b5038b0a7a2 | 189 | |
jamesheavey | 27:1b5038b0a7a2 | 190 | void BreakoutEngine::update(Gamepad &pad) |
jamesheavey | 27:1b5038b0a7a2 | 191 | { |
jamesheavey | 27:1b5038b0a7a2 | 192 | check_goal(pad); |
jamesheavey | 27:1b5038b0a7a2 | 193 | // important to update paddles and ball before checking collisions so can |
jamesheavey | 27:1b5038b0a7a2 | 194 | // correct for it before updating the display |
jamesheavey | 27:1b5038b0a7a2 | 195 | _p1.update(_d,_mag); |
jamesheavey | 27:1b5038b0a7a2 | 196 | _ball.update(); |
jamesheavey | 35:3a614d539a54 | 197 | |
jamesheavey | 35:3a614d539a54 | 198 | for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L){ |
jamesheavey | 35:3a614d539a54 | 199 | it_L->update(); |
jamesheavey | 35:3a614d539a54 | 200 | } |
jamesheavey | 35:3a614d539a54 | 201 | |
jamesheavey | 27:1b5038b0a7a2 | 202 | lives_leds(pad); |
jamesheavey | 27:1b5038b0a7a2 | 203 | |
jamesheavey | 42:347c20a16ee6 | 204 | check_wall_collisions(pad); |
jamesheavey | 27:1b5038b0a7a2 | 205 | check_paddle_collisions(pad); |
jamesheavey | 27:1b5038b0a7a2 | 206 | check_brick_collisions(pad); |
jamesheavey | 36:cb73014d3a99 | 207 | check_laser_collisions(pad); |
jamesheavey | 35:3a614d539a54 | 208 | |
jamesheavey | 35:3a614d539a54 | 209 | |
jamesheavey | 27:1b5038b0a7a2 | 210 | } |
jamesheavey | 27:1b5038b0a7a2 | 211 | |
jamesheavey | 27:1b5038b0a7a2 | 212 | void BreakoutEngine::lives_leds(Gamepad &pad) |
jamesheavey | 27:1b5038b0a7a2 | 213 | { |
jamesheavey | 27:1b5038b0a7a2 | 214 | if (_p1.get_lives() == 0) { |
jamesheavey | 27:1b5038b0a7a2 | 215 | pad.leds_off(); |
jamesheavey | 27:1b5038b0a7a2 | 216 | } |
jamesheavey | 27:1b5038b0a7a2 | 217 | |
jamesheavey | 27:1b5038b0a7a2 | 218 | else if (_p1.get_lives() == 1) { |
jamesheavey | 27:1b5038b0a7a2 | 219 | //turn leftmost led on |
jamesheavey | 27:1b5038b0a7a2 | 220 | pad.leds_off(); |
jamesheavey | 27:1b5038b0a7a2 | 221 | pad.led(1,1); |
jamesheavey | 27:1b5038b0a7a2 | 222 | } |
jamesheavey | 27:1b5038b0a7a2 | 223 | |
jamesheavey | 27:1b5038b0a7a2 | 224 | else if (_p1.get_lives() == 2) { |
jamesheavey | 27:1b5038b0a7a2 | 225 | //turn leftmost led on |
jamesheavey | 27:1b5038b0a7a2 | 226 | pad.leds_off(); |
jamesheavey | 27:1b5038b0a7a2 | 227 | pad.led(1,1); |
jamesheavey | 27:1b5038b0a7a2 | 228 | pad.led(2,1); |
jamesheavey | 27:1b5038b0a7a2 | 229 | } |
jamesheavey | 27:1b5038b0a7a2 | 230 | |
jamesheavey | 27:1b5038b0a7a2 | 231 | else if (_p1.get_lives() == 3) { |
jamesheavey | 27:1b5038b0a7a2 | 232 | //turn leftmost led on |
jamesheavey | 27:1b5038b0a7a2 | 233 | pad.leds_off(); |
jamesheavey | 27:1b5038b0a7a2 | 234 | pad.led(1,1); |
jamesheavey | 27:1b5038b0a7a2 | 235 | pad.led(2,1); |
jamesheavey | 27:1b5038b0a7a2 | 236 | pad.led(3,1); |
jamesheavey | 27:1b5038b0a7a2 | 237 | } |
jamesheavey | 27:1b5038b0a7a2 | 238 | |
jamesheavey | 27:1b5038b0a7a2 | 239 | else if (_p1.get_lives() == 4) { |
jamesheavey | 27:1b5038b0a7a2 | 240 | pad.leds_on(); |
jamesheavey | 27:1b5038b0a7a2 | 241 | pad.led(5,0); |
jamesheavey | 27:1b5038b0a7a2 | 242 | pad.led(6,0); |
jamesheavey | 27:1b5038b0a7a2 | 243 | } |
jamesheavey | 27:1b5038b0a7a2 | 244 | |
jamesheavey | 27:1b5038b0a7a2 | 245 | else if (_p1.get_lives() == 5) { |
jamesheavey | 27:1b5038b0a7a2 | 246 | pad.leds_on(); |
jamesheavey | 27:1b5038b0a7a2 | 247 | pad.led(6,0); |
jamesheavey | 27:1b5038b0a7a2 | 248 | } |
jamesheavey | 27:1b5038b0a7a2 | 249 | |
jamesheavey | 27:1b5038b0a7a2 | 250 | else if (_p1.get_lives() == 6) { |
jamesheavey | 27:1b5038b0a7a2 | 251 | pad.leds_on(); |
jamesheavey | 27:1b5038b0a7a2 | 252 | } |
jamesheavey | 27:1b5038b0a7a2 | 253 | } |
jamesheavey | 27:1b5038b0a7a2 | 254 | |
jamesheavey | 27:1b5038b0a7a2 | 255 | int BreakoutEngine::get_lives() { |
jamesheavey | 27:1b5038b0a7a2 | 256 | return _p1.get_lives(); |
jamesheavey | 27:1b5038b0a7a2 | 257 | } |
jamesheavey | 27:1b5038b0a7a2 | 258 | |
jamesheavey | 42:347c20a16ee6 | 259 | void BreakoutEngine::check_wall_collisions(Gamepad &pad) |
jamesheavey | 27:1b5038b0a7a2 | 260 | { |
jamesheavey | 27:1b5038b0a7a2 | 261 | // read current ball attributes |
jamesheavey | 27:1b5038b0a7a2 | 262 | Vector2D ball_pos = _ball.get_pos(); |
jamesheavey | 27:1b5038b0a7a2 | 263 | Vector2D ball_velocity = _ball.get_velocity(); |
jamesheavey | 27:1b5038b0a7a2 | 264 | |
jamesheavey | 40:ac53905346fb | 265 | if (ball_pos.y <= GAP_TOP - 1) { // 1 due to 1 pixel boundary |
jamesheavey | 40:ac53905346fb | 266 | ball_pos.y = GAP_TOP - 1; // bounce off ceiling without going off screen |
jamesheavey | 27:1b5038b0a7a2 | 267 | ball_velocity.y = -ball_velocity.y; |
jamesheavey | 27:1b5038b0a7a2 | 268 | // audio feedback |
jamesheavey | 27:1b5038b0a7a2 | 269 | pad.tone(750.0,0.1); |
jamesheavey | 27:1b5038b0a7a2 | 270 | } |
jamesheavey | 27:1b5038b0a7a2 | 271 | |
jamesheavey | 27:1b5038b0a7a2 | 272 | else if (ball_pos.x <= 1) { // 1 due to 1 pixel boundary |
jamesheavey | 27:1b5038b0a7a2 | 273 | ball_pos.x = 1; // bounce off ceiling without going off screen |
jamesheavey | 27:1b5038b0a7a2 | 274 | ball_velocity.x = -ball_velocity.x; |
jamesheavey | 27:1b5038b0a7a2 | 275 | // audio feedback |
jamesheavey | 27:1b5038b0a7a2 | 276 | pad.tone(750.0,0.1); |
jamesheavey | 27:1b5038b0a7a2 | 277 | } |
jamesheavey | 27:1b5038b0a7a2 | 278 | |
jamesheavey | 27:1b5038b0a7a2 | 279 | // check if hit bottom wall |
jamesheavey | 27:1b5038b0a7a2 | 280 | else if (ball_pos.x + _ball_size >= (WIDTH-1) ) { // bottom pixel is 47 |
jamesheavey | 27:1b5038b0a7a2 | 281 | // hit bottom |
jamesheavey | 27:1b5038b0a7a2 | 282 | ball_pos.x = (WIDTH-1) - _ball_size; // stops ball going off screen |
jamesheavey | 27:1b5038b0a7a2 | 283 | ball_velocity.x = -ball_velocity.x; |
jamesheavey | 27:1b5038b0a7a2 | 284 | // audio feedback |
jamesheavey | 27:1b5038b0a7a2 | 285 | pad.tone(750.0,0.1); |
jamesheavey | 27:1b5038b0a7a2 | 286 | } |
jamesheavey | 27:1b5038b0a7a2 | 287 | |
jamesheavey | 27:1b5038b0a7a2 | 288 | // update ball parameters |
jamesheavey | 27:1b5038b0a7a2 | 289 | _ball.set_velocity(ball_velocity); |
jamesheavey | 27:1b5038b0a7a2 | 290 | _ball.set_pos(ball_pos); |
jamesheavey | 27:1b5038b0a7a2 | 291 | |
jamesheavey | 42:347c20a16ee6 | 292 | for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L){ |
jamesheavey | 41:fe383cbb51b2 | 293 | if ( |
jamesheavey | 42:347c20a16ee6 | 294 | (it_L -> get_y() <= GAP_TOP - 2) |
jamesheavey | 41:fe383cbb51b2 | 295 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
jamesheavey | 41:fe383cbb51b2 | 296 | // if it has, fix position and reflect x velocity |
jamesheavey | 41:fe383cbb51b2 | 297 | it_L -> set_posx(-10); |
jamesheavey | 41:fe383cbb51b2 | 298 | } |
jamesheavey | 41:fe383cbb51b2 | 299 | } |
jamesheavey | 42:347c20a16ee6 | 300 | |
jamesheavey | 41:fe383cbb51b2 | 301 | } |
jamesheavey | 41:fe383cbb51b2 | 302 | |
jamesheavey | 27:1b5038b0a7a2 | 303 | void BreakoutEngine::check_paddle_collisions(Gamepad &pad) |
jamesheavey | 27:1b5038b0a7a2 | 304 | { |
jamesheavey | 27:1b5038b0a7a2 | 305 | // read current ball attributes |
jamesheavey | 27:1b5038b0a7a2 | 306 | Vector2D ball_pos = _ball.get_pos(); |
jamesheavey | 27:1b5038b0a7a2 | 307 | Vector2D ball_velocity = _ball.get_velocity(); |
jamesheavey | 27:1b5038b0a7a2 | 308 | |
jamesheavey | 27:1b5038b0a7a2 | 309 | // check p1 first |
jamesheavey | 27:1b5038b0a7a2 | 310 | Vector2D p1_pos = _p1.get_pos(); |
jamesheavey | 27:1b5038b0a7a2 | 311 | |
jamesheavey | 27:1b5038b0a7a2 | 312 | // see if ball has hit the paddle by checking for overlaps |
jamesheavey | 27:1b5038b0a7a2 | 313 | if ( |
jamesheavey | 27:1b5038b0a7a2 | 314 | (ball_pos.x >= p1_pos.x) && //left |
jamesheavey | 27:1b5038b0a7a2 | 315 | (ball_pos.x <= p1_pos.x + _paddle_width) && //right |
jamesheavey | 27:1b5038b0a7a2 | 316 | (ball_pos.y >= _p1y) && //bottom |
jamesheavey | 27:1b5038b0a7a2 | 317 | (ball_pos.y <= _p1y + _paddle_height) //top |
jamesheavey | 27:1b5038b0a7a2 | 318 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
jamesheavey | 27:1b5038b0a7a2 | 319 | // if it has, fix position and reflect x velocity |
jamesheavey | 27:1b5038b0a7a2 | 320 | pad.tone(1000.0,0.1); |
jamesheavey | 27:1b5038b0a7a2 | 321 | ball_pos.y = _p1y + _paddle_height - 1; |
jamesheavey | 27:1b5038b0a7a2 | 322 | ball_velocity.y = -ball_velocity.y; |
jamesheavey | 27:1b5038b0a7a2 | 323 | |
jamesheavey | 27:1b5038b0a7a2 | 324 | // if (ball_pos.x == p1_pos.x + PADDLE_WIDTH/2) { // check ballxpos in relation to paddle xpos. translate the distance from the centre to an angle between 30 and 60 degrees in that direction |
jamesheavey | 27:1b5038b0a7a2 | 325 | // ball_pos.y = _p1y + _paddle_height - 1; |
jamesheavey | 27:1b5038b0a7a2 | 326 | // ball_velocity.y = -ball_velocity.y; |
jamesheavey | 27:1b5038b0a7a2 | 327 | // } |
jamesheavey | 27:1b5038b0a7a2 | 328 | // else if (ball_pos.x <= p1_pos.x + PADDLE_WIDTH/2) { |
jamesheavey | 27:1b5038b0a7a2 | 329 | // float ang = 40*(((p1_pos.x + PADDLE_WIDTH/2)-ball_pos.x)/(PADDLE_WIDTH/2 - p1_pos.x)) + 30; //converts the distance from the centre to an angle between 30 and 60 |
jamesheavey | 27:1b5038b0a7a2 | 330 | // if (ball_velocity.x > 0) { |
jamesheavey | 27:1b5038b0a7a2 | 331 | // ball_velocity.x = -ball_velocity.x; |
jamesheavey | 27:1b5038b0a7a2 | 332 | // } |
jamesheavey | 27:1b5038b0a7a2 | 333 | // ball_pos.y = _p1y + _paddle_heigh - 1; |
jamesheavey | 27:1b5038b0a7a2 | 334 | // ball_velocity.y = -tan(ang); |
jamesheavey | 27:1b5038b0a7a2 | 335 | // } |
jamesheavey | 27:1b5038b0a7a2 | 336 | // else if (ball_pos.x >= p1_pos.x + PADDLE_WIDTH/2) { |
jamesheavey | 27:1b5038b0a7a2 | 337 | // float ang = 40*(((p1_pos.x + PADDLE_WIDTH/2)-ball_pos.x)/(PADDLE_WIDTH/2 - p1_pos.x)) + 30; //converts the distance from the centre to an angle between 30 and 60 |
jamesheavey | 27:1b5038b0a7a2 | 338 | // if (ball_velocity.x < 0) { |
jamesheavey | 27:1b5038b0a7a2 | 339 | // ball_velocity.x = -ball_velocity.x; |
jamesheavey | 27:1b5038b0a7a2 | 340 | // } |
jamesheavey | 27:1b5038b0a7a2 | 341 | // ball_pos.y = _p1y + _paddle_height - 1; |
jamesheavey | 27:1b5038b0a7a2 | 342 | // ball_velocity.y = -tan(ang); |
jamesheavey | 27:1b5038b0a7a2 | 343 | // } |
jamesheavey | 27:1b5038b0a7a2 | 344 | } |
jamesheavey | 27:1b5038b0a7a2 | 345 | |
jamesheavey | 27:1b5038b0a7a2 | 346 | // write new attributes |
jamesheavey | 27:1b5038b0a7a2 | 347 | _ball.set_velocity(ball_velocity); |
jamesheavey | 27:1b5038b0a7a2 | 348 | _ball.set_pos(ball_pos); |
jamesheavey | 27:1b5038b0a7a2 | 349 | } |
jamesheavey | 27:1b5038b0a7a2 | 350 | |
jamesheavey | 27:1b5038b0a7a2 | 351 | void BreakoutEngine::check_brick_collisions(Gamepad &pad) |
jamesheavey | 27:1b5038b0a7a2 | 352 | { |
jamesheavey | 27:1b5038b0a7a2 | 353 | // read current ball attributes |
jamesheavey | 27:1b5038b0a7a2 | 354 | Vector2D ball_pos = _ball.get_pos(); |
jamesheavey | 27:1b5038b0a7a2 | 355 | Vector2D ball_velocity = _ball.get_velocity(); |
jamesheavey | 27:1b5038b0a7a2 | 356 | |
jamesheavey | 39:a9bb03bef107 | 357 | for (it_R = listofBricks.begin(); it_R != listofBricks.end(); ++it_R){ |
jamesheavey | 34:07ded1f83c59 | 358 | if ( |
jamesheavey | 39:a9bb03bef107 | 359 | (ball_pos.x >= it_R -> get_x()) && //left |
jamesheavey | 39:a9bb03bef107 | 360 | (ball_pos.x <= it_R -> get_x() + BRICK_WIDTH) && //right |
jamesheavey | 39:a9bb03bef107 | 361 | (ball_pos.y >= it_R -> get_y()) && //bottom |
jamesheavey | 39:a9bb03bef107 | 362 | (ball_pos.y <= it_R -> get_y() + BRICK_HEIGHT) //top |
jamesheavey | 34:07ded1f83c59 | 363 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
jamesheavey | 34:07ded1f83c59 | 364 | // if it has, fix position and reflect x velocity |
jamesheavey | 48:966f2cf803ec | 365 | if (ball_velocity.y < 0) |
jamesheavey | 48:966f2cf803ec | 366 | { |
jamesheavey | 48:966f2cf803ec | 367 | ball_pos.y = it_R -> get_y() + BRICK_HEIGHT; |
jamesheavey | 48:966f2cf803ec | 368 | } |
jamesheavey | 48:966f2cf803ec | 369 | else |
jamesheavey | 48:966f2cf803ec | 370 | { |
jamesheavey | 48:966f2cf803ec | 371 | ball_pos.y = it_R -> get_y(); |
jamesheavey | 48:966f2cf803ec | 372 | } |
jamesheavey | 34:07ded1f83c59 | 373 | ball_velocity.y = -ball_velocity.y; |
jamesheavey | 34:07ded1f83c59 | 374 | // audio feedback |
jamesheavey | 34:07ded1f83c59 | 375 | pad.tone(1000.0,0.1); |
jamesheavey | 39:a9bb03bef107 | 376 | it_R -> hit(); |
jamesheavey | 39:a9bb03bef107 | 377 | it_R -> hit(); |
jamesheavey | 34:07ded1f83c59 | 378 | //delete _brick11; |
jamesheavey | 39:a9bb03bef107 | 379 | it_R -> set_posx(-100); |
jamesheavey | 34:07ded1f83c59 | 380 | one_less(); |
jamesheavey | 34:07ded1f83c59 | 381 | } |
jamesheavey | 27:1b5038b0a7a2 | 382 | } |
jamesheavey | 27:1b5038b0a7a2 | 383 | // write new attributes |
jamesheavey | 27:1b5038b0a7a2 | 384 | _ball.set_velocity(ball_velocity); |
jamesheavey | 27:1b5038b0a7a2 | 385 | _ball.set_pos(ball_pos); |
jamesheavey | 27:1b5038b0a7a2 | 386 | } |
jamesheavey | 36:cb73014d3a99 | 387 | |
jamesheavey | 32:4dba7a85dbb2 | 388 | void BreakoutEngine::check_laser_collisions(Gamepad &pad) |
jamesheavey | 32:4dba7a85dbb2 | 389 | { |
jamesheavey | 32:4dba7a85dbb2 | 390 | // read current ball attributes |
jamesheavey | 34:07ded1f83c59 | 391 | // check p1 first |
jamesheavey | 36:cb73014d3a99 | 392 | for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L){ |
jamesheavey | 39:a9bb03bef107 | 393 | for (it_R = listofBricks.begin(); it_R != listofBricks.end(); ++it_R){ |
jamesheavey | 36:cb73014d3a99 | 394 | if ( |
jamesheavey | 39:a9bb03bef107 | 395 | (it_L -> get_x() >= it_R -> get_x()) && //left |
jamesheavey | 39:a9bb03bef107 | 396 | (it_L -> get_x() <= it_R -> get_x() + BRICK_WIDTH) && //right |
jamesheavey | 39:a9bb03bef107 | 397 | (it_L -> get_y() >= it_R -> get_y()) && //bottom |
jamesheavey | 39:a9bb03bef107 | 398 | (it_L -> get_y()<= it_R -> get_y() + BRICK_HEIGHT) //top |
jamesheavey | 36:cb73014d3a99 | 399 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
jamesheavey | 36:cb73014d3a99 | 400 | // if it has, fix position and reflect x velocity |
jamesheavey | 37:dd1538ae6534 | 401 | it_L -> set_posx(-10); |
jamesheavey | 36:cb73014d3a99 | 402 | // audio feedback |
jamesheavey | 36:cb73014d3a99 | 403 | pad.tone(1000.0,0.1); |
jamesheavey | 39:a9bb03bef107 | 404 | if(it_R->hit() == true) { |
jamesheavey | 39:a9bb03bef107 | 405 | it_R -> set_posx(-100); |
jamesheavey | 36:cb73014d3a99 | 406 | one_less(); |
jamesheavey | 36:cb73014d3a99 | 407 | } |
jamesheavey | 36:cb73014d3a99 | 408 | } |
jamesheavey | 34:07ded1f83c59 | 409 | } |
jamesheavey | 34:07ded1f83c59 | 410 | } |
jamesheavey | 36:cb73014d3a99 | 411 | } |
jamesheavey | 32:4dba7a85dbb2 | 412 | |
jamesheavey | 27:1b5038b0a7a2 | 413 | bool BreakoutEngine::check_goal(Gamepad &pad) |
jamesheavey | 27:1b5038b0a7a2 | 414 | { |
jamesheavey | 27:1b5038b0a7a2 | 415 | Vector2D ball_pos = _ball.get_pos(); |
jamesheavey | 27:1b5038b0a7a2 | 416 | // P1 has scored |
jamesheavey | 27:1b5038b0a7a2 | 417 | if (ball_pos.y > HEIGHT) { |
jamesheavey | 27:1b5038b0a7a2 | 418 | _p1.lose_life(); |
jamesheavey | 27:1b5038b0a7a2 | 419 | //lose_screen(); // go to loss screen then initialise again |
jamesheavey | 27:1b5038b0a7a2 | 420 | |
jamesheavey | 27:1b5038b0a7a2 | 421 | _ball.init(_ball_size,_speed); |
jamesheavey | 27:1b5038b0a7a2 | 422 | pad.tone(1500.0,0.5); |
jamesheavey | 27:1b5038b0a7a2 | 423 | return true; |
jamesheavey | 27:1b5038b0a7a2 | 424 | } |
jamesheavey | 27:1b5038b0a7a2 | 425 | else { |
jamesheavey | 27:1b5038b0a7a2 | 426 | return false; |
jamesheavey | 27:1b5038b0a7a2 | 427 | } |
jamesheavey | 27:1b5038b0a7a2 | 428 | } |
jamesheavey | 27:1b5038b0a7a2 | 429 | |
jamesheavey | 27:1b5038b0a7a2 | 430 | |
jamesheavey | 27:1b5038b0a7a2 | 431 | |
jamesheavey | 34:07ded1f83c59 | 432 | void BreakoutEngine::print_scores(N5110 &lcd) //maybe add to oneless |
jamesheavey | 27:1b5038b0a7a2 | 433 | { |
jamesheavey | 27:1b5038b0a7a2 | 434 | // get scores from paddles |
jamesheavey | 61:0a8b3ffedc40 | 435 | int multiplier = get_prev_score()/1800 + 1; // add in a multiplier private variable so that it can increment |
jamesheavey | 47:1d1a827be81b | 436 | int p1_score = get_prev_score() + (18 - get_num_left())*100 * multiplier; //maybe add a previous score so the score carries over through victory screens. add hi score fix so restart restarts from 321 |
jamesheavey | 40:ac53905346fb | 437 | // also, add a multiplier of 2 for every contiue on victory |
jamesheavey | 27:1b5038b0a7a2 | 438 | // print to LCD i |
jamesheavey | 27:1b5038b0a7a2 | 439 | char buffer1[14]; |
jamesheavey | 27:1b5038b0a7a2 | 440 | sprintf(buffer1,"%2d",p1_score); |
jamesheavey | 40:ac53905346fb | 441 | lcd.printString("SCORE: ",2 ,0); |
jamesheavey | 40:ac53905346fb | 442 | lcd.printString(buffer1,WIDTH/2 -2,0); // font is 8 wide, so leave 4 pixel gape from middle assuming two digits |
jamesheavey | 27:1b5038b0a7a2 | 443 | } |
jamesheavey | 47:1d1a827be81b | 444 | int BreakoutEngine::get_prev_score(){ |
jamesheavey | 47:1d1a827be81b | 445 | return _prev_score; |
jamesheavey | 47:1d1a827be81b | 446 | } |
jamesheavey | 27:1b5038b0a7a2 | 447 | int BreakoutEngine::get_num_left(){ |
jamesheavey | 27:1b5038b0a7a2 | 448 | return _number_left; |
jamesheavey | 27:1b5038b0a7a2 | 449 | } |
jamesheavey | 27:1b5038b0a7a2 | 450 | void BreakoutEngine::one_less() { |
jamesheavey | 27:1b5038b0a7a2 | 451 | _number_left -= 1; |
jamesheavey | 60:63d69184ec0a | 452 | } |
jamesheavey | 60:63d69184ec0a | 453 | void BreakoutEngine::reset_num_left() { |
jamesheavey | 60:63d69184ec0a | 454 | _number_left = 18; |
jamesheavey | 27:1b5038b0a7a2 | 455 | } |